Kewljag_66_ESO wrote: »Thanks for the info Brian.
Everything looks great to me except having a Vet only campaign, there is no need for one and it will divid players and guilds who want to play togeather. I want all my low level guild mates to be able to come with me on guild runs in Cyrodiil. but i also want to see the "hardcore" enemy players and guilds as they are a challenge to fight. The issue was non vet players not being able to compete but now they will have their own non vet campaign.
If you look back at DAOC there was no rule that non 50s could go to the frontiers... they were there all the time to join in and help their realm even when they were at disadvantage. they would come out to defend their relics and so on. Seeing the "real" battle gave them a reason to keep leveling and to push themselves. if they wanted to compete in an equal battle they could go to the battle grounds, which will be just like the pre vet campaigns now.
I think Vet only campaigns are a bad idea and will subtract the importance feel that Cyrodiil gives. I like having low level players there, it makes me feel like my sides future is there and i have sense that i am fighting for them and protecting them even.
sevcik.miroslaveb17_ESO wrote: »Kewljag_66_ESO wrote: »Thanks for the info Brian.
Everything looks great to me except having a Vet only campaign, there is no need for one and it will divid players and guilds who want to play togeather. I want all my low level guild mates to be able to come with me on guild runs in Cyrodiil. but i also want to see the "hardcore" enemy players and guilds as they are a challenge to fight. The issue was non vet players not being able to compete but now they will have their own non vet campaign.
If you look back at DAOC there was no rule that non 50s could go to the frontiers... they were there all the time to join in and help their realm even when they were at disadvantage. they would come out to defend their relics and so on. Seeing the "real" battle gave them a reason to keep leveling and to push themselves. if they wanted to compete in an equal battle they could go to the battle grounds, which will be just like the pre vet campaigns now.
I think Vet only campaigns are a bad idea and will subtract the importance feel that Cyrodiil gives. I like having low level players there, it makes me feel like my sides future is there and i have sense that i am fighting for them and protecting them even.
Rofl, non vet campaign is the first reasonable thing they are planning to do.
Yet if they won't allow you to turn off the XP gain it will be pointless anyway.
I think the point of the non-vet campaign is to give lower level players a chance to PvP without getting roflstomped by vets. Putting them in a position to be roflstomped by level 49 twinks in legendary gear really isn't much of an improvement.sevcik.miroslaveb17_ESO wrote: »Rofl, non vet campaign is the first reasonable thing they are planning to do.
Yet if they won't allow you to turn off the XP gain it will be pointless anyway.
Adramelach wrote: »For the short-to-medium term, I would suggest not raising the AP cost to switch, since we will be "experimenting" with these new changes just as you are, and if we lock ourselves into a new form of campaign type that we wind up quicklyi not liking, it would be very annoying to have to save up 100,000 ap just to correct that.
Certainly, I think it would make experimentation with these new forms far less frequent.
Kewljag_66_ESO wrote: »If you turn off xp then people will just stay in the easy mode 'training" campaign, The main goal is to progress your character and compete with others. not stay in the training campaign and prey on begginers. Some people will stay until they get to be emperor and then have the perminate passives. How is that fair to those who those who have been fighting in the real campaigns at vet 12, why should some lower level and lower allliance rank player get that over them, they never got that oppertunity.
And the worse part is people will turn their exp off at level 49 with max skills, then get a full suit of legendary gear. How is a level 10 or 20 suppose to compete then? Its basically the same problem now and would destroy the who purpose of a Pre vet campaign where you get to be on equal grounds with others and learn to PVP in a training like campaign.
I think the point of the non-vet campaign is to give lower level players a chance to PvP without getting roflstomped by vets. Putting them in a position to be roflstomped by level 49 twinks in legendary gear really isn't much of an improvement.sevcik.miroslaveb17_ESO wrote: »Rofl, non vet campaign is the first reasonable thing they are planning to do.
Yet if they won't allow you to turn off the XP gain it will be pointless anyway.
ZOS_BrianWheeler wrote: »... so in the longer duration campaigns many players felt like Sisyphus unable to ever catch up. Sure the response could be "play more" but simply put, not all players can do that, and we want to offer a chance for them to get on top of a leaderboard and feel rewarded.
ZOS_BrianWheeler wrote: »... so in the longer duration campaigns many players felt like Sisyphus unable to ever catch up. Sure the response could be "play more" but simply put, not all players can do that, and we want to offer a chance for them to get on top of a leaderboard and feel rewarded.
In my opinion that has nothing to do with campaign duration. If you can't make it to top 20, it's because there's 20+ people playing more/better than you. How does that change on a shorter campaign, if it's similary populated?
How about scaling AP gains according to the victim's AP score? Killing a bunch of peeps who are at the bottom of the leaderboard over and over should not give you as much AP as killing people from the top 10, should it?