ZOS_BrianWheeler wrote: »These changes are slated for the third major update to the game (not standard maintenance windows) which isn't for a while yet.
So my assumption is that we'll go into another 90-day campaign first?
(I'm probably one of possibly 10 players who actually like 90-day campaigns).ZOS_BrianWheeler wrote: »As for population being condensed and the worry of over-crowding, all the population data we've gathered so far shows that should be at least 1 campaign in both the EU and US that players can join without a queue.
Could we at least see a reduction of the current campaigns to more accurately reflect this population? At the end of the current run, that is. It would be a good opportunity to test what the "real" population is, I'm 'worried' that a bunch of players would flock back to PvP if the campaigns accurately reflected the population and queue up the joint. Maybe the next run is a good opportunity to cut campaigns and add more as needed.ZOS_BrianWheeler wrote: »Also note we are aware of the Forward Camp issues and Postern Doors and actively working on fixing those as well!
Awesome! Can't wait for those fixes to drop!
@ZOS_BrianWheeler I'm a little confused about this comment, you say there should be at least one campaign we can all join without a queue, what if this isn't the campaign we want to play in or choose as our home campaign?ZOS_BrianWheeler wrote: »As for population being condensed and the worry of over-crowding, all the population data we've gathered so far shows that should be at least 1 campaign in both the EU and US that players can join without a queue.
At the very least, you must condense the number of campaigns for this second round. Another three months of mostly dead PvP will kill it for good, as new players get the (false) impression that Cyrodil is too big, too empty and boring.
Maybe this is just written badly but it comes off as "if you can't join the one you want there will always be another one you can join without a queue." which I'm sure I don't need to say would annoy a very large number of players.
Smart thing to do would be:-
- drop the number of campaigns to 6 when the current ones end
- reduce the length from 90 to 60 days
- introduce your new campaigns when the 60 day campaigns finish
frwinters_ESO wrote: »Smart thing to do would be:-
- drop the number of campaigns to 6 when the current ones end
- reduce the length from 90 to 60 days
- introduce your new campaigns when the 60 day campaigns finish
I say 5 campaigns and all 30 days at least for now. If you then still want some 14 day or vet/non-vet only campaigns do it by the next content patch. Bottom line, the campaigns need to be reduced, like yesterday, and everyone given a free home reset.
ZOS_BrianWheeler wrote: »All current campaigns will be shut down, and players will be rewarded appropriately according to the campaign score, leaderboard status and reward tier at the time of shut down.
Veteran rank modifiers on NPCs will be looked into to see what we can do for the non veteran rank players but if we can't adjust the NPC levels, we will more than likely crank up the bolstered stats higher.
@ZOS_BrianWheeler
Hate to say this.. but a lot of people were planning on the new campaigns next week based on:ZOS_BrianWheeler wrote: »All current campaigns will be shut down, and players will be rewarded appropriately according to the campaign score, leaderboard status and reward tier at the time of shut down.
Veteran rank modifiers on NPCs will be looked into to see what we can do for the non veteran rank players but if we can't adjust the NPC levels, we will more than likely crank up the bolstered stats higher.
Now you are saying wait another campaign cycle to see anything? Sorry.. even the people like me who are waiting until they are VR12, because we got one-shotted going into Cyrodiil as level ups, won't wait around for six months with the desolate home campaigns. In other games, even as a lowbie levelup I felt I did something, but right now.. level-ups feel useless.
And.. yeah.. it sucks.. I am indeed asking for a knee jerk response.. of at LEAST shutting down some of the less-populated campaigns when they expire.. and not risking another round of Scourge, "oops, we pulled the plug on the wrong one" when only three campaigns, one for each dominant faction, settle down after a week, resulting in, "Oh, we need to pull the plug on some campaigns because the other people are too spread out".
Mojomonkeyman wrote: »@ZOS_BrianWheeler
Do you plan on taking the differences in pvp population and playstyle between EU and NA servers into account? Because your proposed approach seems to focus heavily on the NA side of things and is not really adressing the different picture here in EU. We have different populations to NA and quite a bunch of pvp/rvr only players who are not against long(er) term campaigns.
Yet I cannot find any word mentioning a region specific solution to customize the new campaign system to every region`s needs and demans. I`m afraid you won`t satisfy the EU side of things with a simple mirrored NA version of your consolidation ideas.
PvP was advertized as THE major endgame content in the game, at least how I and the people I play with perceived it. I am very glad that there is some pvp only people left even if almost all efforts and work of the dev team seems to be focusing on the pve side of things since release. How about making some of us stay with at least taking regional differences into account?
Best regards
justin.sniesakub17_ESO wrote: »@ZOS_BrianWheeler
Hate to say this.. but a lot of people were planning on the new campaigns next week based on:ZOS_BrianWheeler wrote: »All current campaigns will be shut down, and players will be rewarded appropriately according to the campaign score, leaderboard status and reward tier at the time of shut down.
Veteran rank modifiers on NPCs will be looked into to see what we can do for the non veteran rank players but if we can't adjust the NPC levels, we will more than likely crank up the bolstered stats higher.
Now you are saying wait another campaign cycle to see anything? Sorry.. even the people like me who are waiting until they are VR12, because we got one-shotted going into Cyrodiil as level ups, won't wait around for six months with the desolate home campaigns. In other games, even as a lowbie levelup I felt I did something, but right now.. level-ups feel useless.
And.. yeah.. it sucks.. I am indeed asking for a knee jerk response.. of at LEAST shutting down some of the less-populated campaigns when they expire.. and not risking another round of Scourge, "oops, we pulled the plug on the wrong one" when only three campaigns, one for each dominant faction, settle down after a week, resulting in, "Oh, we need to pull the plug on some campaigns because the other people are too spread out".
Yep. My wife and I were really planning on this happening at this time. Waiting 7 more weeks? No thanks, pass. PvP was one of the biggest draws of this game for me and honestly if they just wait till update 3, my money is better spent elsewhere. Not a threat, just a dejected accurate statement.
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On a side note. Is it just me or are PvP players less patient then PvE players?
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ZOS_BrianWheeler wrote: »Hey gang!
These changes are slated for the third major update to the game (not standard maintenance windows) which isn't for a while yet.
Ah thanks! And here I was under the impression that the group lag bug was a server problem and not Cyro problem because lots of raid guild have this group lag bug in craglorn as well, with the same problems.
Also the devs that confirmed it was not located to cyro, but server, must been wrong then.
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And I guess the upcoming adds to Cyro like more pvp quests, before the new PvE quests coming....must got that wrong too.
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And experience breaking issues? There is no zone in the game that gives more exp then Cyro. I was just there, and got more exp in 1 hour then I had all day.
I must imagine that too.....
ZOS_BrianWheeler wrote: »As for population being condensed and the worry of over-crowding, all the population data we've gathered so far shows that should be at least 1 campaign in both the EU and US that players can join without a queue.
ZOS_BrianWheeler wrote: »Hey gang!
These changes are slated for the third major update to the game (not standard maintenance windows) which isn't for a while yet.
As for population being condensed and the worry of over-crowding, all the population data we've gathered so far shows that should be at least 1 campaign in both the EU and US that players can join without a queue.
Duration of Campaigns we're still discussing but rewards will be adjusted to be in relation to the duration of the campaign. We are aware of Celarus and what's going on in that Campaign.
Also note we are aware of the Forward Camp issues and Postern Doors and actively working on fixing those as well!
ZOS_BrianWheeler wrote: »Hey gang!
These changes are slated for the third major update to the game (not standard maintenance windows) which isn't for a while yet.
Thanks for letting us know. I think these changes are going to be great for the game, but I extremely disappointed that we have to wait so much longer (what I guess will be 2 months or so?).
If you could just add a non-vet campaign really soon- like tomorrow or next week- to tide us over it would be awesome.
TheGrandAlliance wrote: »ZOS_BrianWheeler wrote: »As for population being condensed and the worry of over-crowding, all the population data we've gathered so far shows that should be at least 1 campaign in both the EU and US that players can join without a queue.
LOL... you mean during nightime right?... I somehow doubt all players gonna fit into one 30 day campaign....
Imperator_Clydus wrote: »ZOS_BrianWheeler wrote: »Hey gang!
These changes are slated for the third major update to the game (not standard maintenance windows) which isn't for a while yet.
As for population being condensed and the worry of over-crowding, all the population data we've gathered so far shows that should be at least 1 campaign in both the EU and US that players can join without a queue.
Duration of Campaigns we're still discussing but rewards will be adjusted to be in relation to the duration of the campaign. We are aware of Celarus and what's going on in that Campaign.
Also note we are aware of the Forward Camp issues and Postern Doors and actively working on fixing those as well!
While I'm not particularly thrilled about the first major PvP update coming so late, I do appreciate that we have somewhat of a time table at this point.
Honestly, far better to have a campaign with queues rather than empty and dead ones, in my personal opinion. As long as we can have close to full sized populations for all alliances at peak hours on most, if not all, of the campaigns, that is ideal.
I definitely believe you should consider campaigns longer than five or seven days. As is the current issue on Celarus, the campaign is littered with emperor farming and very little else. I feel in order to have a quality AvA experience, this AP farming mentality must be discouraged for players to focus on what actually matters, the Alliance War.
Thanks for letting us know that you are aware of the issues with forward camps and postern walls and hopefully that is something that can be resolved sooner rather than later.
Is it possible at all for you to give us an update on the Imperial City? I assume it will not be part of Update 3. Is this something that we will see at some point during this year?
Thanks again Mr. Wheeler.