Can we please get a confirmation the event will be extended? This would go a long way to helping right now.
ZOS_JessicaFolsom wrote: »We have added a known issues summary for Phase 3 and/or post-Update 48 launch here.
ZOS_JessicaFolsom wrote: »We have added a known issues summary for Phase 3 and/or post-Update 48 launch here.
ZOS_JessicaFolsom wrote: »Hi
I have finished this quest twice now. The first time I got the "Wall breaker" title but on neither occasion did I receive the in-game achievement and memento. Of course I do not know if that is expected or yet another bug.
Bye
Hi @Brodson! Could you check if you have completed the quest called "Crossing the Wall"? The "Wall Breaker" title is different, and triggered by completing the Writhing Fortress. The achievement and memento you are referring to are awarded for completing the Western Solstice main story quests and the "Crossing the Wall" quest. It is not awarded after completion of the Writhing Fortress.


Brodson
RaidingTraiding wrote: »i love that they got rid of a similar mechanic on nightblade fear because of similar reasons, but they decided to slap it on warden anyways in an even more broken form. ive had it completely break my character, like unable to move, cast skills, block, roll dodge, basically i just turn into a target dummy until someone kills me. been that way since it went live and hasn't been addressed, nor do i think it ever will be. Just like rush of agony.
lostineternity wrote: »Herald of the Tome + Assassination + Storm Calling
best setup for closing vet dlc dungeons solo
for high end group PVE content sorc is not terrible (dps perspective) but anything with DK or Templar is better, so no reason to play as sorcerer
Absolutely wrong.
Any boss fight is always (with rare exceptions) a matter of survival, not damage. A damaging tank has a much better chance of killing a boss solo than a DD with the "highest damage output in the game."
This is why ESO (and other modern games) doesn't have such a thing as "endgame group content". Because "endgame group content" isn't about your gear and the numbers above the head, but about "the coordinated work of many people" (that's why 24-ppl and 40-ppl raids were the hardest). This is why the first raids in such games were always static and required knowledge of the boss's script (aka game mechanics). You didn't even have to kill the boss; getting him down to 2-3% health was enough.
Oh my god. In a game where trials affect the gameplay as much as fishing, you not only decided that your part of the game is the only one, but even in that part, you justify skipping game mechanics... And all these to feel how great you are?lostineternity wrote: »I would like to know how many trifectas you have if any, because I have a strong feeling you have no idea about ESO pve at all
If I told you I've never went raids in ESO, would that satisfy your "orange" ego?
It was excellent for the fortunate players who did the very first run; very much bugged for everyone else.