alternatelder wrote: »The worst experience I've ever had in this game. How am I supposed to experience this? I went through only the East side and killed a few bosses with randoms, I guess...? Now the main boss is up, tried running there but there's no way to access it?? What is this garbage? Now I'm going to miss out on it?
CoolBlast3 wrote: »3) The fact this fortress, the climax of this event, is basically impossible to play through start to finish due to functioning like a public dungeon is an extraordinarily weird design choice. We'll have the sliver-est of chances to actually get the full story because of this. This fortress should've had an optional group-only mode, akin to Bastion Nymics or other instanced content. Whilst leaving the groupless gameplay as an option for those who want it.
@ZOS_JessicaFolsom
Can we please get a confirmation the event will be extended? This would go a long way to helping right now.
PC-EU
Phase 3 completely bugged, tried abandoning quest and starting again but just keeps putting me in the same instance. Infernium stuck at its original place. Trying to get through the gate to the Harvester but there is no magical barrier and gate remains closed.
@ZOS_JessicaFolsom
SeaGtGruff wrote: »
Can anyone please confirm what we are supposed to be firing at with the ballistae at this third-and-final stage? Does firing at the stone do anything at all, or are we supposed to be firing at Zysax-- if or when he ever appears and lands?
SeaGtGruff wrote: »PC-EU
Phase 3 completely bugged, tried abandoning quest and starting again but just keeps putting me in the same instance. Infernium stuck at its original place. Trying to get through the gate to the Harvester but there is no magical barrier and gate remains closed.
@ZOS_JessicaFolsom
I'm currently in an instance on PCNA which is apparently bugged at Zysax. The bar seems to be stuck at 73% (I don't see any percentage but that's what someone else said it's at), and Zysax hasn't appeared in the 15+ minutes that I've been here, firing at the glowing crack in the stone (where we're supposed to be able to enter the Monolith Room or whatever it's called), since Walks-in-Ash keeps saying to focus on the stone. But unlike when I was able to complete the Writhing Fortress on PCNA last night, Zysax is never appearing for us to shoot at. Can anyone please confirm what we are supposed to be firing at with the ballistae at this third-and-final stage? Does firing at the stone do anything at all, or are we supposed to be firing at Zysax-- if or when he ever appears and lands?
Edited to add: Is there something we're supposed to be doing to trigger Zysax to appear and land? Do the Protective Resonance Orbs and the Xivlai guarding them play any role at all in this, or are they just put there to be annoying distractions that keep interrupting us-- like the idea of placing the barrels of Ballistae Parts in the lake of Coldfire (which is totally where I would place them if I were an actual person who were involved in this fight and felt like the Ballistae Parts needed to be readily available and easy to get to so all of my fellow combatants could keep the ballistae repaired)?
I think it just moves on its own once you've removed the obstacles in front of it. That's what seemed to happen in the instance I was in, anyway, I didn't see anyone actually doing anything to get it to move.SeaGtGruff wrote: »To anyone who has been in a working instance and who was involved in moving the Infernium to the gate-- What did you do to move the Infernium? I realize that a lit of instances seem to be bugged at this stage and the Infernium will not budge, but how are we supposed to move it if the instance is working correctly? What are the actions we are supposed to take to move it?
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
On PC EU, in the west part of the Fortress, our group was able to push until the "West: Lead Infernium to Gate" task. We put down some minor "soul walls", we freed the Infernium, and it went forward. Now we have the Infernium in ~100 feet from the closed gates (I suppose it should melt them?) and the "West: Lead Infernium to Gate" task.
And... nothing happens. We need big daedric cookies to lure our big daedric boy? Or it's afraid of sharp and cold metal gates?
I do hope this event is really one-of-a-kind, I don't want another of this quality, ever.
Can we please get a confirmation the event will be extended? This would go a long way to helping right now.
ZOS_JessicaFolsom wrote: »Can we please get a confirmation the event will be extended? This would go a long way to helping right now.
We are discussing some options, and we'll have an update early next week. We need to dig into what is possible with how the event is set up, so it's not something I could personally answer today.
As a general note to everyone, we do see your posts here and acknowledge the ongoing issues you are reporting and the frustration they are causing. While we do have folks continuing to look into these issue over the weekend, it's unlikely we will have any fixes until Monday at the earliest.