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Daily Login Rewards Update

  • LunaFlora
    LunaFlora
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    ?
    obviously we do not know the future, but i have only seen Battle Passes in other games increase currencies in them instead of decrease
    the value of the daily login rewards devaluing over time was because you probably needed less of the items being given out, like for me research timer skips are absolutely worthless and generally always have been (the part that also makes this worse is the rewards are bound so i cant even sell the stuff that is useless for me)

    No, the rewards have gotten worse recently by design. What was once filler has now become the highlight of the month.

    ZOS diluted their value for months to ensure people stopped looking forward to it. It got to the point that we received 5 poisons one day last month. People regularly started to comment how bad each month’s rewards were upon being announced. There was a time when rewards included high value items like crates, pets, emotes, a house and so on.

    It isn’t a huge stretch to see this same system play out with tomes. The offerings in the free tome will likely start to become less impressive relative to the upgraded tomes. I am happy to be proven wrong, but only time will tell.

    the collectibles that used to go in Daily Login Rewards went into Golden Pursuits.
    You can compare DLR from before and after November 2024, first Pursuits Campaign was then.
    l6ynqkcd1omj.jpg
    https://en.m.uesp.net/wiki/Online:Daily_Rewards


    Last month's 5 Poisons thing seemed like a bug as it was not like that this month nor past months, a zero seemed to be missing with a few rewards in January.


    Why would the currency numbers in Tamriel Tomes change? seems really unlikely.
    And the premium collectibles are likely to return in the Gold Coast Bazaar after a while, they introduced the Bazaar specifically for old items!
    ZOS wants to reduce Fear Of Missing Out.


    They even made a bunch of things free with u49. just naming a few:
    - Werewolf and Vampire bites are not possible to pay for in the store anymore. And easier to get at new shrines without needing to redo quests.
    - Respec is in the menu and free.
    - Stables have more mounts for gold.
    - Event Tickets are Trade Bars which have no limit and are not available in the Crown Store.
    miaow! i'm Luna ( she/her ).

    🌸*throws cherry blossom on you*🌸
    "Eagles advance, traveler! And may the Green watch and keep you."
    🦬🦌🐰
    PlayStation and PC EU.
    LunaLolaBlossom on psn.
    LunaFloraBlossom on pc.
  • Erickson9610
    Erickson9610
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    “Free” re-rolls are limited. This is a new way to extract money.

    We get 5 re-rolls each week, and we purchase more re-rolls with Gold.

    We can not spend real world money on rerolls. We can only hold 12 at a time, so we're encouraged to use the 5 free ones we get each week on that week's weekly challenges. Anything more than that is another way to remove Gold from the in-game economy.
    PC/NA — Lone Werewolf, the EP Templar Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • AzuraFan
    AzuraFan
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    “Free” re-rolls are limited. This is a new way to extract money.

    No, it's not, because if I re-roll and don't get what I want, I'll just do what I've been doing since they introduced endeavors. I'll skip whatever I don't want to do. But at least now, with limited free re-rolls, if there's an item or two that I really don't want to do, I have a chance to change it. We didn't have that before.

    Nobody is forcing anyone to spend money.

    I mean, hey, I can be pretty hard on ZOS at times, so if I thought the tomes were bad, I'd say so. But I don't.
    Edited by AzuraFan on March 1, 2026 1:31AM
  • Delphinid
    Delphinid
    Soul Shriven
    I guess the argument for me is if you play for 10 minutes per day or 70 minutes on a Saturday should your game experience be different?
  • arwedarcani
    arwedarcani
    Soul Shriven
    Thx for the update, Kevin.

    After Login, missing, quick search & your information I geto to play along like last years and I am still curious about the new endeavors with Tamriel Tome.
  • Ulvich
    Ulvich
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    Very poor idea.
    I have just lost my incentive to log in every day.
    - BETA Group: 85 b 9
    Savior of Nirn, Volendrun Vanquisher, Monster Hunter, Adventurer Across A Decade, Grand Master Crafter, Explorer,
    Tamriel Skyshard Hunter, Tamriel Master Cave Delver, I Like M’aiq, Tamriel Trailblazer, Treasure Chest Hunter, Commemorative Defender,
    Commemorative Conqueror, Commemorative Safebox Looter, Commemorative Pathfinder, Commemorative Skyshard Hunter, Commemorative Cave Delver, Commemorative Pathfinder, Commemorative Incursion Breaker.
    - Hit hard. Hit Fast. Hit Often.
  • robwolf666
    robwolf666
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    Yup... Daily Rewards being discontinued is a sad day.

    Even if I couldn't do anything else on any given day, I'd always log in to claim those. Most of the time they were actually helpful, especially the crafting related materials, even if there were never many in any drop.

    It was a very good daily incentive to log in.

    Seals though, it always took forever to earn a reasonable amount to buy anything in the Seals store considering how much, again, the good stuff cost.
  • method__01
    method__01
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    after all these years, i feel weird not to have a daily login reward ,miss the purple 3stat potions
    PC EU/NA /// PS4 EU/NA

    Vasanha
    This one hears nothing. Sees nothing. This one only sweeps.
    desperately need a survey assistant
  • Lysorris
    Lysorris
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    I am happy to see daily login and daily and weekly Endeavors gone. Such systems are basically for mobile games and not Premium price AAA that ESO is. And yes ESO is premium price, between chapters/content passes/seasons now, Crown Store, Crates and ESO+.

    New system seems more reasonable and player's wont have to log in everyday just so they can get some items. It was especially annoying as some "cooler" Daily Rewards were on 14th or 21st day. Personally - I have life so I don't want to log in everyday just for sake of login in.

    I will for sure buy every Premium pass and finish it in my own time.

    Thanks for this update!
    Edited by Lysorris on March 1, 2026 12:46PM
  • Grafahel
    Grafahel
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    Tomes will probably be a lot more engaging to me, I'm an active player but only a few days in the week, I don't like logging in every day for the daily rewards or endeavours. Now on the days that I actively play I can actually do more activities if I want and not worry about things I miss on days when I don't play. Of course some people will always go to great lengths to assume the worst about everything but I think for the majority of players this new system will give us more freedom and options when it comes to rewards tied to your activity. I think it will make earning rewards more fun, and that's the most important part of playing.
  • robwolf666
    robwolf666
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    Lysorris wrote: »
    It was especially annoying as some "cooler" Daily Rewards were on 14th or 21st day. Personally - I have life so I don't want to log in everyday just for sake of login in.

    I didn't mind personally, it was literally 5 minutes out of my life to quickly log in and claim the daily reward if I had other things to do.

  • LalMirchi
    LalMirchi
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    Just logged in then quit. Today is not a day for casually cruising around Tamriel. Other tasks unfortunately. I really like the concept of not being obligated into logging in every day.

    Don't take me wrong, I really love this game and it is my best waste of time... do not take that lightly please. But freed from the shackle of daily chores does make me very much happier and more interested in this game.
  • The_Boggart
    The_Boggart
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    If at anytime i find i have to pay for extra something i will be cancelling ESO+ from my accounts and finding a new game
  • MidnightDuel
    MidnightDuel
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    Why can't the "System Alerts" be used in-game to telegraph important changes to players, like daily login rewards going away and the elimination of Daily/Weekly Endeavors? This would be a much better use of the system than the Companion messages during Hearts Week.

    So few players know about the changes, and in-game messaging would go a long way to correcting that.
  • sshogrin
    sshogrin
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    I think they should have had a message in the daily login rewards notification/tab today about daily login rewards no longer being a thing. It would have been easy to put a message there until the Tomes start.

    I see a lot of people complaining on here about Daily Login Rewards and not getting them because of "life". I understand that, but they are "rewards", an incentive to at least take a few minutes and login to claim the reward. One person even claimed it was "discrimination"...that's a complete stretch, I hope they didn't pull a muscle with that claim. The Daily Login Rewards are a "reward" for logging in to the game, a freebie reward for playing the game. I do understand that life does get in the way, but again, it's a reward for playing the game.

    While the daily endeavors are a grind to do (especially if you have multiple accounts), they could usually be done fairly quickly, and didn't take grouping up (the vast majority of them) to complete. Weekly endeavors could usually be done fairly quickly too. Did some players feel an obligation or pressure to get them done? Yes. Did some players feel no pressure or obligation to get them done? Yes.

    It will be nice to not have the daily endeavors, but I think that having a set of weekly endeavors would have been okay, so instead of just a single weekly, you could complete 2 or 3 weekly endeavors out of like 5 choices, that would add up to the amount of daily endeavors done in a week so get those "precious" seals of endeavor.

    It would have been nice that when they dropped the Daily Login Rewards today, that they would have started the Stable Master changes. It would be nice to just pay some gold to finish out horse riding today on new toons, and have the mounts for gold purchase that they said they would implement.

    I will say that I will miss the Daily Login Rewards since I've played the game since Beta, but it will also be "nice" to not "miss" a Daily Login Reward because of real life, or some other reason. It's kind of a double edge sword.
  • Rev Rielle
    Rev Rielle
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    Why can't the "System Alerts" be used in-game to telegraph important changes to players, like daily login rewards going away and the elimination of Daily/Weekly Endeavors? This would be a much better use of the system than the Companion messages during Hearts Week.

    So few players know about the changes, and in-game messaging would go a long way to correcting that.

    I think if players are even remotely interested in what’s going on, they would open the forums every couple of days and browse the official notices. It takes literally one or two minutes. (In this instance there have been various twitch streams too over the months, and links & summations of such posted on the official forums, reddit and elsewhere).

    For a long time, this has been the preferred way for developers to communicate with the player base. I think the vast majority of players know that, I guess those that don't browse simply aren't worried enough to check, and as a result can reasonably expect that sometimes changes will take them by surprise when they log in.

    And honestly, it’s only Daily Login Rewards and Endeavours that are going away (or being replaced). Arguably, it’s not a particularly major change and doesn’t really impact our playtime all that much.
    If you can be anything, be kind.
  • shadoza
    shadoza
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    Rev Rielle wrote: »
    Why can't the "System Alerts" be used in-game to telegraph important changes to players, like daily login rewards going away and the elimination of Daily/Weekly Endeavors? This would be a much better use of the system than the Companion messages during Hearts Week.

    So few players know about the changes, and in-game messaging would go a long way to correcting that.

    I think if players are even remotely interested in what’s going on, they would open the forums every couple of days and browse the official notices. It takes literally one or two minutes. (In this instance there have been various twitch streams too over the months, and links & summations of such posted on the official forums, reddit and elsewhere).

    For a long time, this has been the preferred way for developers to communicate with the player base. I think the vast majority of players know that, I guess those that don't browse simply aren't worried enough to check, and as a result can reasonably expect that sometimes changes will take them by surprise when they log in.

    And honestly, it’s only Daily Login Rewards and Endeavours that are going away (or being replaced). Arguably, it’s not a particularly major change and doesn’t really impact our playtime all that much.

    The fora are toxic so people avoid them.
    Many folks do not like using Twitch for social/political reasons.
    A simple announcement would have reduced confusion for those that just want to play the game. This day, a few players were asking about the rewards not working. Posting a notice in the rewards box or replacing the group play announce would have helped them.
    Suggesting that someone doesn't care about the game because they do not hang out on a social-base site sounds mean to me.
  • valenwood_vegan
    valenwood_vegan
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    They really should find a way to announce important changes like this *in game*.
  • scrappy1342
    scrappy1342
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    maybe in... announcements XD
    pcna
  • Rev Rielle
    Rev Rielle
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    shadoza wrote: »
    Rev Rielle wrote: »
    Why can't the "System Alerts" be used in-game to telegraph important changes to players, like daily login rewards going away and the elimination of Daily/Weekly Endeavors? This would be a much better use of the system than the Companion messages during Hearts Week.

    So few players know about the changes, and in-game messaging would go a long way to correcting that.

    I think if players are even remotely interested in what’s going on, they would open the forums every couple of days and browse the official notices. It takes literally one or two minutes. (In this instance there have been various twitch streams too over the months, and links & summations of such posted on the official forums, reddit and elsewhere).

    For a long time, this has been the preferred way for developers to communicate with the player base. I think the vast majority of players know that, I guess those that don't browse simply aren't worried enough to check, and as a result can reasonably expect that sometimes changes will take them by surprise when they log in.

    And honestly, it’s only Daily Login Rewards and Endeavours that are going away (or being replaced). Arguably, it’s not a particularly major change and doesn’t really impact our playtime all that much.

    The fora are toxic so people avoid them.
    Many folks do not like using Twitch for social/political reasons.
    A simple announcement would have reduced confusion for those that just want to play the game. This day, a few players were asking about the rewards not working. Posting a notice in the rewards box or replacing the group play announce would have helped them.
    Suggesting that someone doesn't care about the game because they do not hang out on a social-base site sounds mean to me.

    I’d encourage you to re-read my post and take another look at what I was - and wasn’t - trying to say, as I think a few incorrect assumptions may have crept in.

    I think it’s more productive for us to focus on our own choices rather than pointing fingers at the developers and accusing them of poor communication, especially when some players simply aren’t that concerned with receiving the information in the first place. And there's nothing wrong with that, to suggest otherwise is provocative.

    The official information delivered in this forum post by development, also was - and still is - there on all our launchers, visible to everyone each time they start playing the game.

    There is a proverb that comes to mind about a certain horse and water. You can provide someone with opportunity, aid, or information, but you cannot force them to take advantage of it.

    maybe in... announcements XD
    You can find it here: Announcments -> ESO's March 2026 Survival Guide.
    Edited by Rev Rielle on March 1, 2026 11:32PM
    If you can be anything, be kind.
  • scrappy1342
    scrappy1342
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    Rev Rielle wrote: »
    You can find it here: Announcments -> ESO's March 2026 Survival Guide.

    i was referring to the in game announcements. seems like the perfect place to put this sort of thing
    pcna
  • Rev Rielle
    Rev Rielle
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    Elvenheart wrote: »
    [snip]
    I think (hope!) you may have just given development a wonderful idea for the basis of a future Twitch Stream :smiley:
    [edited to remove quote]
    Edited by ZOS_Icy on March 2, 2026 11:19AM
    If you can be anything, be kind.
  • jaekobcaed
    jaekobcaed
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    I know it's already done but I just wanted to say I am not a fan of this change. I despise battle passes with a fiery passion and while I do appreciate that we'll be getting story content for free now (a la Fallout 76's model), I absolutely hate how battle passes exploit FOMO and pressure people into playing the game a specific way.

    Until recently, ESO had the best MMO business model I had seen. Base game purchase + chapter/DLC purchases and you never felt forced to pay further. The subscription always felt to me like an optional way to improve convenience and give you access to smaller DLCs you didn't feel like buying. The crown store felt fair. Even crown crates, which I normally wouldn't agree with, felt fair because of crown gems and the endeavor system. The endeavors felt like a fun, quick way to earn some currency to save over time to buy cosmetics here and there without being forced to pay real-world money. Not to mention the fact that the "Year of the ..." model and chapters also created a hype cycle every time, which would encourage me to get back into the game and feel like playing a lot again.

    When golden pursuits began, I remarked on Steam that I was not happy but ZOS_Kevin encouraged us to give it a try. I gave it a fair try and at first, it wasn't horrible. But over time, they grew closer and closer to what I feared they'd be. Then, ever since we moved away from chapters, I have had zero hype for any new content whatsoever. This is only going to get worse with the seasons model, with the way it pressures FOMO and grinding content in specific ways.

    I play video games to escape from real-world stress and tedium. I play ESO to explore and live in Tamriel.

    I do not want to play a game the way the developer tells me to play just so I don't miss out on exclusive items that I may or may not ever be able to obtain again.
    AD: Isachar Daierenfel - Altmer Templar | Solveig Falkenberg - Nord Warden
    EP: Septimus Adeodatus - Imperial Dragonknight
    DC: Esrazhir Mhiitan - Khajiit Necromancer

    [PC/NA] Played off and on since beta
    First TES: Morrowind | Favorite TES: Oblivion | TES games played: all of them!
  • LunaFlora
    LunaFlora
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    @jaekobcaed
    Gold Coast Bazaar is being added precisely to bring back items you previously would have thought you "may or may not ever be able to obtain again".

    such as:
    - Dragon's Treasure Trove
    - old ESO Plus rewards
    - Grand Gallery of Tamriel
    - Dibella's Exaltation Style

    and the Bazaar's currency is Trade Bars, which replaces Event Tickets.
    They have no limit, do not expire, and can be acquired from at least Events and Tamriel Tomes.
    https://www.elderscrollsonline.com/en-us/news/post/69139
    ^ Link to the official Bazaar post on the ESO website.
    miaow! i'm Luna ( she/her ).

    🌸*throws cherry blossom on you*🌸
    "Eagles advance, traveler! And may the Green watch and keep you."
    🦬🦌🐰
    PlayStation and PC EU.
    LunaLolaBlossom on psn.
    LunaFloraBlossom on pc.
  • IviRo
    IviRo
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    jaekobcaed wrote: »
    I know it's already done but I just wanted to say I am not a fan of this change. I despise battle passes with a fiery passion and while I do appreciate that we'll be getting story content for free now (a la Fallout 76's model), I absolutely hate how battle passes exploit FOMO and pressure people into playing the game a specific way.

    Until recently, ESO had the best MMO business model I had seen. Base game purchase + chapter/DLC purchases and you never felt forced to pay further. The subscription always felt to me like an optional way to improve convenience and give you access to smaller DLCs you didn't feel like buying. The crown store felt fair. Even crown crates, which I normally wouldn't agree with, felt fair because of crown gems and the endeavor system. The endeavors felt like a fun, quick way to earn some currency to save over time to buy cosmetics here and there without being forced to pay real-world money. Not to mention the fact that the "Year of the ..." model and chapters also created a hype cycle every time, which would encourage me to get back into the game and feel like playing a lot again.

    When golden pursuits began, I remarked on Steam that I was not happy but ZOS_Kevin encouraged us to give it a try. I gave it a fair try and at first, it wasn't horrible. But over time, they grew closer and closer to what I feared they'd be. Then, ever since we moved away from chapters, I have had zero hype for any new content whatsoever. This is only going to get worse with the seasons model, with the way it pressures FOMO and grinding content in specific ways.

    I play video games to escape from real-world stress and tedium. I play ESO to explore and live in Tamriel.

    I do not want to play a game the way the developer tells me to play just so I don't miss out on exclusive items that I may or may not ever be able to obtain again.

    I never thought that TESO had the best MMO business model, considering that the quality of the zones deteriorated year after year and they started releasing one zone per year that was rarely well-developed in terms of the main storyline.
    Now, with the new system, they can create amazing and well-developed zones and quests. I also really like that new quests will finally appear in old zones.
    I also don't quite understand what you're afraid of losing with the new BP system. You will have a free Tome in which you can collect the rewards you like in any order.
    From weekly quests, you will receive about 4,000 Tome points. The most expensive reward on the PTS was 500 Tome points for a free Tamriel Tome.

    In fact, I am very happy with the new system, because now I don't lose anything. I always bought the premium editions of Chapters, except for the last few years when the quality of the content began to bother me. Now I can get the Premium Tamriel Tome and not worry that I'll miss anything, because if I log into the game a month or a year after it ends, I can easily complete all the quests in it and collect the rewards. I also want to note how Bazaar solves the problem of rewards from previous years that were unavailable and could not be obtained, but now can be purchased on Bazaar. In fact, the new system has more advantages and there is no fear that I will miss out on anything, which I cannot say about the previous system.

    PTS
    pc33mbugvvje.png



    Edited by IviRo on March 2, 2026 7:38AM
  • Lunaryx
    Lunaryx
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    And to think the daily rewards was one of the only things keeping me logging in daily as the game has, more or less, become boring because there's nothing actually new being added. Ah well. On to greener pastures, I guess.
  • jaekobcaed
    jaekobcaed
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    LunaFlora wrote: »
    @jaekobcaed
    Gold Coast Bazaar is being added precisely to bring back items you previously would have thought you "may or may not ever be able to obtain again".

    such as:
    - Dragon's Treasure Trove
    - old ESO Plus rewards
    - Grand Gallery of Tamriel
    - Dibella's Exaltation Style

    and the Bazaar's currency is Trade Bars, which replaces Event Tickets.
    They have no limit, do not expire, and can be acquired from at least Events and Tamriel Tomes.
    https://www.elderscrollsonline.com/en-us/news/post/69139
    ^ Link to the official Bazaar post on the ESO website.

    Well, I'll admit I misunderstood those things, that's definitely a positive.

    But unless we have multiple ways to earn the currency and don't have to do all these stupid tasks like every other battle pass, I still can't get behind the whole idea.
    AD: Isachar Daierenfel - Altmer Templar | Solveig Falkenberg - Nord Warden
    EP: Septimus Adeodatus - Imperial Dragonknight
    DC: Esrazhir Mhiitan - Khajiit Necromancer

    [PC/NA] Played off and on since beta
    First TES: Morrowind | Favorite TES: Oblivion | TES games played: all of them!
  • jaekobcaed
    jaekobcaed
    ✭✭✭
    IviRo wrote: »
    jaekobcaed wrote: »
    I know it's already done but I just wanted to say I am not a fan of this change. I despise battle passes with a fiery passion and while I do appreciate that we'll be getting story content for free now (a la Fallout 76's model), I absolutely hate how battle passes exploit FOMO and pressure people into playing the game a specific way.

    Until recently, ESO had the best MMO business model I had seen. Base game purchase + chapter/DLC purchases and you never felt forced to pay further. The subscription always felt to me like an optional way to improve convenience and give you access to smaller DLCs you didn't feel like buying. The crown store felt fair. Even crown crates, which I normally wouldn't agree with, felt fair because of crown gems and the endeavor system. The endeavors felt like a fun, quick way to earn some currency to save over time to buy cosmetics here and there without being forced to pay real-world money. Not to mention the fact that the "Year of the ..." model and chapters also created a hype cycle every time, which would encourage me to get back into the game and feel like playing a lot again.

    When golden pursuits began, I remarked on Steam that I was not happy but ZOS_Kevin encouraged us to give it a try. I gave it a fair try and at first, it wasn't horrible. But over time, they grew closer and closer to what I feared they'd be. Then, ever since we moved away from chapters, I have had zero hype for any new content whatsoever. This is only going to get worse with the seasons model, with the way it pressures FOMO and grinding content in specific ways.

    I play video games to escape from real-world stress and tedium. I play ESO to explore and live in Tamriel.

    I do not want to play a game the way the developer tells me to play just so I don't miss out on exclusive items that I may or may not ever be able to obtain again.

    I never thought that TESO had the best MMO business model, considering that the quality of the zones deteriorated year after year and they started releasing one zone per year that was rarely well-developed in terms of the main storyline.
    Now, with the new system, they can create amazing and well-developed zones and quests. I also really like that new quests will finally appear in old zones.
    I also don't quite understand what you're afraid of losing with the new BP system. You will have a free Tome in which you can collect the rewards you like in any order.
    From weekly quests, you will receive about 4,000 Tome points. The most expensive reward on the PTS was 500 Tome points for a free Tamriel Tome.

    In fact, I am very happy with the new system, because now I don't lose anything. I always bought the premium editions of Chapters, except for the last few years when the quality of the content began to bother me. Now I can get the Premium Tamriel Tome and not worry that I'll miss anything, because if I log into the game a month or a year after it ends, I can easily complete all the quests in it and collect the rewards. I also want to note how Bazaar solves the problem of rewards from previous years that were unavailable and could not be obtained, but now can be purchased on Bazaar. In fact, the new system has more advantages and there is no fear that I will miss out on anything, which I cannot say about the previous system.

    PTS
    pc33mbugvvje.png

    I guess we'll see how it turns out. I'm still not keen on the whole idea. Literally every other game that added a battle pass ended up making me play less and in some cases, it took away my desire to play in general (RuneScape being a prime example until they removed the system).

    I do appreciate the screenshot, though. Literally just sounds like Golden Pursuits on steroids to me, but again, I guess we'll see how it goes. I'm not exactly optimistic.
    AD: Isachar Daierenfel - Altmer Templar | Solveig Falkenberg - Nord Warden
    EP: Septimus Adeodatus - Imperial Dragonknight
    DC: Esrazhir Mhiitan - Khajiit Necromancer

    [PC/NA] Played off and on since beta
    First TES: Morrowind | Favorite TES: Oblivion | TES games played: all of them!
  • IviRo
    IviRo
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    jaekobcaed wrote: »
    IviRo wrote: »
    jaekobcaed wrote: »
    I know it's already done but I just wanted to say I am not a fan of this change. I despise battle passes with a fiery passion and while I do appreciate that we'll be getting story content for free now (a la Fallout 76's model), I absolutely hate how battle passes exploit FOMO and pressure people into playing the game a specific way.

    Until recently, ESO had the best MMO business model I had seen. Base game purchase + chapter/DLC purchases and you never felt forced to pay further. The subscription always felt to me like an optional way to improve convenience and give you access to smaller DLCs you didn't feel like buying. The crown store felt fair. Even crown crates, which I normally wouldn't agree with, felt fair because of crown gems and the endeavor system. The endeavors felt like a fun, quick way to earn some currency to save over time to buy cosmetics here and there without being forced to pay real-world money. Not to mention the fact that the "Year of the ..." model and chapters also created a hype cycle every time, which would encourage me to get back into the game and feel like playing a lot again.

    When golden pursuits began, I remarked on Steam that I was not happy but ZOS_Kevin encouraged us to give it a try. I gave it a fair try and at first, it wasn't horrible. But over time, they grew closer and closer to what I feared they'd be. Then, ever since we moved away from chapters, I have had zero hype for any new content whatsoever. This is only going to get worse with the seasons model, with the way it pressures FOMO and grinding content in specific ways.

    I play video games to escape from real-world stress and tedium. I play ESO to explore and live in Tamriel.

    I do not want to play a game the way the developer tells me to play just so I don't miss out on exclusive items that I may or may not ever be able to obtain again.

    I never thought that TESO had the best MMO business model, considering that the quality of the zones deteriorated year after year and they started releasing one zone per year that was rarely well-developed in terms of the main storyline.
    Now, with the new system, they can create amazing and well-developed zones and quests. I also really like that new quests will finally appear in old zones.
    I also don't quite understand what you're afraid of losing with the new BP system. You will have a free Tome in which you can collect the rewards you like in any order.
    From weekly quests, you will receive about 4,000 Tome points. The most expensive reward on the PTS was 500 Tome points for a free Tamriel Tome.

    In fact, I am very happy with the new system, because now I don't lose anything. I always bought the premium editions of Chapters, except for the last few years when the quality of the content began to bother me. Now I can get the Premium Tamriel Tome and not worry that I'll miss anything, because if I log into the game a month or a year after it ends, I can easily complete all the quests in it and collect the rewards. I also want to note how Bazaar solves the problem of rewards from previous years that were unavailable and could not be obtained, but now can be purchased on Bazaar. In fact, the new system has more advantages and there is no fear that I will miss out on anything, which I cannot say about the previous system.

    PTS
    pc33mbugvvje.png

    I guess we'll see how it turns out. I'm still not keen on the whole idea. Literally every other game that added a battle pass ended up making me play less and in some cases, it took away my desire to play in general (RuneScape being a prime example until they removed the system).

    I do appreciate the screenshot, though. Literally just sounds like Golden Pursuits on steroids to me, but again, I guess we'll see how it goes. I'm not exactly optimistic.

    I play the game not for the sake of battle pass or daily quests for cosmetics; for me, that's just a nice bonus.
    But if these changes improve the game in terms of quests, locations, new systems, etc., then I will buy them as a way to support the developer in developing the game. At this year's presentation and recent streams, I saw more than I have in the last 10 years (I'm not counting 2014, as the stream at QuakeCon 2014 was amazing), and I felt excited and interested in the game again.
    What's important to me is the content, zones, quests, new PVP locations, etc. Let them be released throughout the year, rather than releasing one update that is unfinished and will take a year to fix, and then you'll have to pay $30 or more for it. I think they should have come up with this system much earlier.
    Edited by IviRo on March 2, 2026 9:26AM
  • James-Wayne
    James-Wayne
    ✭✭✭✭✭
    I'll definitely miss Daily Login Rewards...

    26,605 Crown Lethal Poison
    16,590 Crown Tri-Restoration Potions
    1,300 Gold Coast Debilitating Poison
    1,290 Gold Coast Swift Survivor Elixir
    1,068 Crown Fortifying Meal
    900 Gold Coast Trapping Poison
    800 Gold Coast Draining Poison
    710 Gold Coast Spellcaster Elixir
    672 Crown Refreshing Drink
    532 Crown Repair Kit
    193 Grand Gold COast Experience Scrolls
    172 Instant All Research
    60 Skill Respecification Scroll

    ...to name a few.
    Rookie numbers, I know.
    I may have missed a few days...

    Been collecting since the start so not that rookie I dont think :)

    bk3odo7mfh54.png
    PERTH, AUSTRALIA | PC | NA | @Aussie-Elders

    TENTH ANNIVERSARY - Thanks for sticking with us for 10 years.
    James-Wayne you earned this badge 9:56AM on 4th of February 2024.
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