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Daggerfall Covenant Greyhost Xbox NA..

  • Radiate77
    Radiate77
    ✭✭✭✭✭
    Radiate77 wrote: »
    SuzieQBoston is still running around with her blue zerg so you guys aren’t out of the game yet.
    Yeah, if it’s a pure population problem then having players like that is a huge plus. I’m scatterbrained, play half asleep, and never thought PVP on the big campaign would feel as fun as it did, until grouping up with her. I mean, I play a one bar toon shooting fighters guild crossbow, using siege weapons and often turning into a big wimpy werewolf for giggles. Not that effective, in the grand scheme of things. Still, she accepts the randomness of it all and continues to find and group with players like me.

    Looking at the DC campaign from a bigger viewpoint, I agree with others that the population in that alliance seems smaller. Winning when outnumbered would be interesting. I fully admit I know I haven’t been a lot of help in that regard. I know I should build other toons and learn to actually play better. That’s maybe a goal I’ll set for myself to accomplish in the coming weeks. Can’t guarantee much, but since I do enjoy the friendly players I’ve grouped with, I want to be at least slightly more useful when I group up with them.

    Yeah I’ve heard only good things about her, glad you guys are having fun.
    Dragon Priest [Restoring Light, Draconic Power, Grave Lord]
    Death Knight [Grave Lord, Winter’s Embrace, Siphoning]
    Pyromancer [Ardent Flame, Dawn’s Wrath, Earthen Heart]
    Summoner [Living Death, Grave Lord, Daedric Summoning]
    Ranger [Animal Companions, Green Balance, Shadow]
    Druid [Earthen Heart, Animal Companions, Stormcalling]
    Elementalist [Stormcalling, Winter’s Embrace, Ardent Flame]
    Dawnguard [Dawn’s Wrath, Restoring Light, Ardent Flame]
  • BXR_Lonestar
    BXR_Lonestar
    ✭✭✭✭✭
    Radiate77 wrote: »
    Radiate77 wrote: »
    SuzieQBoston is still running around with her blue zerg so you guys aren’t out of the game yet.

    I'd be careful about naming people

    Naming & Shaming implies that you’re calling someone out for bad behavior.

    True, but I'd just as well avoid identifying people by name in here all the same. You never know how people are going to take it.

    And those who know would probably know who your talking about anyways lol
  • BradTheNord
    BradTheNord
    ✭✭✭
    Nothing makes me happier knowing that DC are dying in GH ….

    Verse … Evil sheep …. I could go on but if you know you know ….

    They’re single handedly ruining pvp with there ridiculous spongy loser warden charm unkillable tank builds and that’s why everyone’s leaving DC because it’s a proper sad loser way to play the game and nobody wants to be associated with em 🤣🤣🤣🤣

    P.S I don’t care about naming them either so what … they deserve to be named and shamed only players that could help DC are too busy hiding behind invisible death walls between lessi and roe pulling people in to the wall while having no intention on actually returning there scrolls to there temple.
    Edited by BradTheNord on March 5, 2026 3:07PM
  • BXR_Lonestar
    BXR_Lonestar
    ✭✭✭✭✭
    Radiate77 wrote: »
    SuzieQBoston is still running around with her blue zerg so you guys aren’t out of the game yet.
    Yeah, if it’s a pure population problem then having players like that is a huge plus. I’m scatterbrained, play half asleep, and never thought PVP on the big campaign would feel as fun as it did, until grouping up with her. I mean, I play a one bar toon shooting fighters guild crossbow, using siege weapons and often turning into a big wimpy werewolf for giggles. Not that effective, in the grand scheme of things. Still, she accepts the randomness of it all and continues to find and group with players like me.

    Looking at the DC campaign from a bigger viewpoint, I agree with others that the population in that alliance seems smaller. Winning when outnumbered would be interesting. I fully admit I know I haven’t been a lot of help in that regard. I know I should build other toons and learn to actually play better. That’s maybe a goal I’ll set for myself to accomplish in the coming weeks. Can’t guarantee much, but since I do enjoy the friendly players I’ve grouped with, I want to be at least slightly more useful when I group up with them.

    My guilds are long-time Blackreach players. We've never been the alliance with overwhelming numbers, yet we've won campaigns with inferior numbers by working tight as a unit with the other blues, being disciplined, and triaging so that we prioritize those objectives that will earn us the most points, don't get ourselves over-extended, and when all else fails, we anchor down against superior numbers until we beat them back and frustrate them - and THEN we take the map after they lose momentum. Many of the players you face in GH used to be old-time BR players, so we're familiar with their tactics, how they play, and how they'll react to a loss.

    We're not in GH as often, but when we are - we make an impact. But not everyone will listen to callouts or take the effort to understand why doing X is the wrong move when we need to be doing Y. Often we are at a priority objective, and we're left fighting with maybe 8-10 of us vs 40-50, while there's a group of 20+ blues going down to take an objective that is simply not a priority or will not really help us in the short-term. When that happens, we bail and focus on finding good fights rather than playing the map because at that point - pushing the campaign is just not going to happen.

    If blue wants to win another campaign in GH, it is going to take all the blues getting on the same page, understanding how to play the map, understanding when to push and when to yield, and learning to when to keep our forces consolidated vs. spreading out to push objectives. We don't have the luxury of being pop-locked every night like the other alliances, so we need to be extra-judicious with the resources we do have. And I really don't know that the current blues in GH have what it takes. There are some - but not enough.
  • SneaK
    SneaK
    ✭✭✭✭✭
    Radiate77 wrote: »
    SuzieQBoston is still running around with her blue zerg so you guys aren’t out of the game yet.
    Yeah, if it’s a pure population problem then having players like that is a huge plus. I’m scatterbrained, play half asleep, and never thought PVP on the big campaign would feel as fun as it did, until grouping up with her. I mean, I play a one bar toon shooting fighters guild crossbow, using siege weapons and often turning into a big wimpy werewolf for giggles. Not that effective, in the grand scheme of things. Still, she accepts the randomness of it all and continues to find and group with players like me.

    Looking at the DC campaign from a bigger viewpoint, I agree with others that the population in that alliance seems smaller. Winning when outnumbered would be interesting. I fully admit I know I haven’t been a lot of help in that regard. I know I should build other toons and learn to actually play better. That’s maybe a goal I’ll set for myself to accomplish in the coming weeks. Can’t guarantee much, but since I do enjoy the friendly players I’ve grouped with, I want to be at least slightly more useful when I group up with them.

    My guilds are long-time Blackreach players. We've never been the alliance with overwhelming numbers, yet we've won campaigns with inferior numbers by working tight as a unit with the other blues, being disciplined, and triaging so that we prioritize those objectives that will earn us the most points, don't get ourselves over-extended, and when all else fails, we anchor down against superior numbers until we beat them back and frustrate them - and THEN we take the map after they lose momentum. Many of the players you face in GH used to be old-time BR players, so we're familiar with their tactics, how they play, and how they'll react to a loss.

    We're not in GH as often, but when we are - we make an impact. But not everyone will listen to callouts or take the effort to understand why doing X is the wrong move when we need to be doing Y. Often we are at a priority objective, and we're left fighting with maybe 8-10 of us vs 40-50, while there's a group of 20+ blues going down to take an objective that is simply not a priority or will not really help us in the short-term. When that happens, we bail and focus on finding good fights rather than playing the map because at that point - pushing the campaign is just not going to happen.

    If blue wants to win another campaign in GH, it is going to take all the blues getting on the same page, understanding how to play the map, understanding when to push and when to yield, and learning to when to keep our forces consolidated vs. spreading out to push objectives. We don't have the luxury of being pop-locked every night like the other alliances, so we need to be extra-judicious with the resources we do have. And I really don't know that the current blues in GH have what it takes. There are some - but not enough.

    Current meta, a coordinated 8-12 person group can completely swing a campaign. No offense, but Blackreach is a dead campaign, literally it’s going away. If your guild is a loyal blue PvP guild yall should main GH cause the campaign as a whole needs help, it’s not supposed to be a 2way fight with a mercenary faction. GH needs more guilds to play objectively, especially blue.
    "IMO"
    Aldmeri Dominion
    1 Nightblade - 1 Templar - 7 Hybrid Mutt Abominations
  • BlackLabel
    BlackLabel
    ✭✭✭
    TBH what's the point in winning a campaign anyway? The rewards are mid and I don't know many players that genuinely care about the map and campaign score. Cyrodiil is just a cluster grounds for ego building at this point. That's why you see all of the good players on the other side of the map 1vXing / small grouping. I do find that waking up to an early AD emp has discouraged many from trying due to night capping, which leads to low population. I personally moved from AD to DC because the culture of DC seems more chill and tailored for the solo/small group player, which has proven to be true so far. Unfortunately, that result in territory gains and campaign wins..
    o PEEKAB00 o
    Xbox NA
  • SneaK
    SneaK
    ✭✭✭✭✭
    BlackLabel wrote: »
    TBH what's the point in winning a campaign anyway? The rewards are mid and I don't know many players that genuinely care about the map and campaign score. Cyrodiil is just a cluster grounds for ego building at this point. That's why you see all of the good players on the other side of the map 1vXing / small grouping. I do find that waking up to an early AD emp has discouraged many from trying due to night capping, which leads to low population. I personally moved from AD to DC because the culture of DC seems more chill and tailored for the solo/small group player, which has proven to be true so far. Unfortunately, that result in territory gains and campaign wins..

    In the current landscape there isn’t some crazy reason to PTO outside of just not wanting to lose or crowning buddies. But in terms of the overall health of Cyro, it’s much more enjoyable when it’s a competitive system. The fights aren’t all the same and more people cycle through Cyro. Folks have been asking for changes to the rewards for years, IMO gear really just isn’t the answer. Be nice if they tied cosmetics or seals or mounts etc to winning campaigns.

    12 items up for grabs throughout the year, winning one 30 day camp gives you 1 token to buy one of 12 items. The incentive would be to win every month, and get them all. Or even disperse tokens in 3/2/1 and charge 3 tokens for 1 item. First place earns three, second two, etc. That would still incentivize PTO while allowing the rewards to be accessible for last place, just not all of them.
    "IMO"
    Aldmeri Dominion
    1 Nightblade - 1 Templar - 7 Hybrid Mutt Abominations
  • katanagirl1
    katanagirl1
    ✭✭✭✭✭
    ✭✭✭✭✭
    BlackLabel wrote: »
    TBH what's the point in winning a campaign anyway? The rewards are mid and I don't know many players that genuinely care about the map and campaign score. Cyrodiil is just a cluster grounds for ego building at this point. That's why you see all of the good players on the other side of the map 1vXing / small grouping. I do find that waking up to an early AD emp has discouraged many from trying due to night capping, which leads to low population. I personally moved from AD to DC because the culture of DC seems more chill and tailored for the solo/small group player, which has proven to be true so far. Unfortunately, that result in territory gains and campaign wins..

    For faction-loyal players like me, fighting with the other players I know and successfully winning the game is a point of pride. Not many players feel that way anymore since Alliance change is so easy now.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Necromancer
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • BXR_Lonestar
    BXR_Lonestar
    ✭✭✭✭✭
    SneaK wrote: »
    Radiate77 wrote: »
    SuzieQBoston is still running around with her blue zerg so you guys aren’t out of the game yet.
    Yeah, if it’s a pure population problem then having players like that is a huge plus. I’m scatterbrained, play half asleep, and never thought PVP on the big campaign would feel as fun as it did, until grouping up with her. I mean, I play a one bar toon shooting fighters guild crossbow, using siege weapons and often turning into a big wimpy werewolf for giggles. Not that effective, in the grand scheme of things. Still, she accepts the randomness of it all and continues to find and group with players like me.

    Looking at the DC campaign from a bigger viewpoint, I agree with others that the population in that alliance seems smaller. Winning when outnumbered would be interesting. I fully admit I know I haven’t been a lot of help in that regard. I know I should build other toons and learn to actually play better. That’s maybe a goal I’ll set for myself to accomplish in the coming weeks. Can’t guarantee much, but since I do enjoy the friendly players I’ve grouped with, I want to be at least slightly more useful when I group up with them.

    My guilds are long-time Blackreach players. We've never been the alliance with overwhelming numbers, yet we've won campaigns with inferior numbers by working tight as a unit with the other blues, being disciplined, and triaging so that we prioritize those objectives that will earn us the most points, don't get ourselves over-extended, and when all else fails, we anchor down against superior numbers until we beat them back and frustrate them - and THEN we take the map after they lose momentum. Many of the players you face in GH used to be old-time BR players, so we're familiar with their tactics, how they play, and how they'll react to a loss.

    We're not in GH as often, but when we are - we make an impact. But not everyone will listen to callouts or take the effort to understand why doing X is the wrong move when we need to be doing Y. Often we are at a priority objective, and we're left fighting with maybe 8-10 of us vs 40-50, while there's a group of 20+ blues going down to take an objective that is simply not a priority or will not really help us in the short-term. When that happens, we bail and focus on finding good fights rather than playing the map because at that point - pushing the campaign is just not going to happen.

    If blue wants to win another campaign in GH, it is going to take all the blues getting on the same page, understanding how to play the map, understanding when to push and when to yield, and learning to when to keep our forces consolidated vs. spreading out to push objectives. We don't have the luxury of being pop-locked every night like the other alliances, so we need to be extra-judicious with the resources we do have. And I really don't know that the current blues in GH have what it takes. There are some - but not enough.

    Current meta, a coordinated 8-12 person group can completely swing a campaign. No offense, but Blackreach is a dead campaign, literally it’s going away. If your guild is a loyal blue PvP guild yall should main GH cause the campaign as a whole needs help, it’s not supposed to be a 2way fight with a mercenary faction. GH needs more guilds to play objectively, especially blue.

    Yes, a coordinated group of 8-12 people can swing a fight/campaign, but you still need everyone on the same page when your fighting and you are constantly the alliance that is outnumbered. But when we're in GH, it isn't even like we fight and its 1 ball vs 1 ball. Typically we get Evil Deeds 20 man, plus 2-3 other groups like Merciless Resolve, Tomes of Apocrypha, Get Pact Up, and/or Occasionally OP. We can handle business against any of these ballgroups on their own but when there are that many of them, you need other blues there to hit off of, distract, give you the opportunity to hit, run, and regroup, and you don't get that when all the blue Pug groups flee to take Brindle or D-Claw or whatever boundary objectives that are left undefended because the fight is too difficult for them. 1 coordinated group against 5? that is very difficult to win. In those situations, at minimum you need 2 coordinated groups to work together and we usually don't have that kind of backup.

    We are technically homed in GH, and we're in there off and on, but we still got ties to BR and often go in there to help the other blue guilds we're close with. At least in there, the blues will work with us.
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