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Common Bug Report Compendium, Looking for Dev Response On These Issues

Soarora
Soarora
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I woke up today and chose frustration over common bugs, many of which long-standing with no developer comment, or a single comment with no follow-up. Guys, please, you've been doing better on communication so can we please get public comments on these problems???

( 1 ) DLC Pledges give less transmute than nonDLC pledges ever since U41 (2024).
( 6 ) Invisible Lady Thorn circle
Community fix is to manually delete the shader cache so that it resets, but I don't imagine console players can do that...

( 7 ) Dungeon queue doesn't function correctly unless a DPS queues
We had developer comment on this in 2023 but the bug persists: https://forums.elderscrollsonline.com/en/discussion/636122/dungeon-finder-known-issues
Latest forum thread complaining of this happened 2 days ago: https://forums.elderscrollsonline.com/en/discussion/comment/8435727#Comment_8435727

( 8 ) Vykosa's Chains on Her Pet Wolves No Longer Function Correctly
  • Reference Number: 260428-003625
  • Relevant videos:
    • Here's videos where the chains work incorrectly:
      • June 20, 2023 - The Tank Club
        Note that the wolves do not move at the beginning. Also note that while the Untaunted addon on the left says that Zel is taunted, Zel is not actually taunted if you look at the debuff bar by its health. This is because taunt gets purged if you taunt a wolf first instead of Vykosa first. In this instance, Zel happened to keep attacking the tank... but taunt was cleansed and that's not expected behavior.
      • 2025 - Awbys
        Note that upon being taunted, taunt will drop from the other wolf (supposed to happen), but both wolves will be by boss even though they're chained to the wall still (the problem).

From widdling down the date through video searches, I believe it was one of these two patches that broke Moonhunter Keep:
PC/Mac Patch Notes v9.0.5 - Necrom & Update 38
PC/Mac Patch Notes v9.0.6

( 9 ) The Lurcher in LoM's "Maarselok in Flight" fight heals for an additional ~20 seconds after returning to full health, making it practically impossible to damage
Reference Number: 260622-002948

This happens every time. It does not matter where the tank takes it (if its inside or outside the enrage AoEs), it will continue to heal past full health for a little less than 20 seconds. There are no adds, literally everyone just has to stand there and wait for it to calm down. This became a problem when you changed Maarselok to no longer strafe across the arena (I still don't even understand why you did that?).

Hmm... U38 breaking LoM AND MHK... suspicious.
Edited by Soarora on 17 August 2026 19:56
[PC/NA] Dungeoneer (Tank/DPS), Semi-retired Trialist, and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore.
Current GM of Hard Dungeoneers
Tanks: Sorcerer - Necromancer - Templar
DPS: Frost Warden - Stamarc - StamDK - Hybrid NB Healer
Ex-Healer: Warden - Arcanist
Dungeons: 34/34 HMs - 28/28 Tris
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