starkerealm wrote: »Suna_Ye_Sunnabe wrote: »There is literally no truly valid reason why the number of character slots in eso should be so comparatively low. Please give us more character slots zos.
Database considerations.
This. The databases used to store character and account data are, by all reports, huge.
starkerealm wrote: »Suna_Ye_Sunnabe wrote: »There is literally no truly valid reason why the number of character slots in eso should be so comparatively low. Please give us more character slots zos.
Database considerations.
This. The databases used to store character and account data are, by all reports, huge.
haha, I just think of my inventory in second life - over 170,000 items - and I'm not even one of the heavy users - I know quite a couple of people in the 250k and 500k items range - for a single character - database issues are nowadays not a problem.
Subjectcrank wrote: »hope they will remove all slots and make this game 1 char 1 account + class change tokens + racial buffs and not bound to race.
Personally I like this idea. I am just not a fan of multiple characters. One per account would be great with leniency on a race change or class change if one desired it. I am a believer in having one character as a main needing more characters for crafting roles etc. just seems redundant. Also if they did make this a thing for crafting I would like to see the higher level nodes Cary more lower node items just to balance it out.
There are 3 slots per class.
6 classes, 18 slots
It is fine as is. You'll most likely get 3 more (1 free with chapter, 2 more to buy with crowns) when a new class comes out.
Personally, I wish I could roll all my characters into just 6 characters with a proper build load out selector, like profiles each with their own attribute, cp, gear, skills, and even racials.
This ever expanding list of characters is just not sustainable IMO. Dilutes the game.
I'll personally be happy with ~50 or so, but the higher the limit the better. I can just not buy slots if I don't want more, but some altoholics (admittedly most likely a very low percentage of the playerbase) will enjoy having a hundred or more.maddog1169 wrote: »its up to each really but an increase to maybe 25 for now wouldn't be bad
GenAlexander wrote: »I feel like ESO has too many things as account-wide unlocks to make creating several account unviable. Unless they'd introduce an account linking system like WoW has, where your stuff is shared across several accounts.DarcyMardin wrote: »When I want more character slots, I get a new account. I now have 4. I tell myself that I’m making them just for extra storage, but I always end up making new characters and a leveling some. I’ve lost track of how many characters I have now, but I think it’s in the mid forties. Of course I don’t play them all, but I have fully leveled about 30 of them.
Occasionally there is a sale on the base game and you can acquire another account for a low price. Of course, it adds up if you start needing DLCs and various cosmetic items. Two of my accounts have ESO+, and the other two don’t.
Dark_Lord_Kuro wrote: »SeanBlader wrote: »LOL, this thread is funny. Back in my day we had one character slot. If you wanted another you had to pay the monthly fee for a second account, there was no free to play.
The game isnt f2p
starkerealm wrote: »Suna_Ye_Sunnabe wrote: »There is literally no truly valid reason why the number of character slots in eso should be so comparatively low. Please give us more character slots zos.
Database considerations.
This. The databases used to store character and account data are, by all reports, huge.
haha, I just think of my inventory in second life - over 170,000 items - and I'm not even one of the heavy users - I know quite a couple of people in the 250k and 500k items range - for a single character - database issues are nowadays not a problem.
Database issues are _always_ a problem.
etchedpixels wrote: »There are a bunch of reasons I can think of beyodn performance notablty - the more characters you have the more you can speed grind infinite gold on PC using addons and crafting, and probably more importantly to them the more characters you can create the more free storage you get so you don't have to grind chests/coffers or buy them in the cash shop.
I don't actually think Zenimax care about this. This update added the armoury which replaces extra characters with one character many (cash shop) builds. The next update on the PTS eliminates most per character tracking of achievements and makes having multiple characters kind of meaningless - you can no longer separately track dungeons done on your healer or dps etc, and a lot of the quests break or the dialogue goes insane if you've got multiple toons. Maybe they fix some of that but they tend to ignore bugs and claim we want new content instead.
So the direction from Zenimax appears to be to remove the value of extra toons not improve it.
Does anyone else think that the upcoming account-wide changes might hint at new character slots eventually? Cutting out some of the achievements grind at least makes creating new characters slightly more convenient for some.
etchedpixels wrote: »There are a bunch of reasons I can think of beyodn performance notablty - the more characters you have the more you can speed grind infinite gold on PC using addons and crafting, and probably more importantly to them the more characters you can create the more free storage you get so you don't have to grind chests/coffers or buy them in the cash shop.
I don't actually think Zenimax care about this. This update added the armoury which replaces extra characters with one character many (cash shop) builds. The next update on the PTS eliminates most per character tracking of achievements and makes having multiple characters kind of meaningless - you can no longer separately track dungeons done on your healer or dps etc, and a lot of the quests break or the dialogue goes insane if you've got multiple toons. Maybe they fix some of that but they tend to ignore bugs and claim we want new content instead.
So the direction from Zenimax appears to be to remove the value of extra toons not improve it.
Microsoft has come to town, and it's throwing its weight around. Expect the game to change focus, tighten up, and monetise.
Comrade_Ogilvy wrote: »Does anyone else think that the upcoming account-wide changes might hint at new character slots eventually? Cutting out some of the achievements grind at least makes creating new characters slightly more convenient for some.
No.
Not at all.
For many with the destruction of character specific achievements, anything beyond one character is a waste of time.
Good luck if it works for you, though.
etchedpixels wrote: »Microsoft has come to town, and it's throwing its weight around. Expect the game to change focus, tighten up, and monetise.
No - if Microsoft had come to town they wouldn't be shipping obsolete crypto libraries (against Microsoft policy) and there would have been a major upheaval in the QA department. There's plenty wrong with Microsoft but they do nowdays have good internal control, and they are (of necessity) world experts on taking garbage historic code and turning it into something solid and maintainable.
To be honest, the armory doesn't really excite me. I get that it's nice for the people who are into different builds, but having multiple characters isn't about builds for me. I create characters for rp and thematic purposes primarily. I like to make new characters for new content whose stories fit the lore. One reason I play this game is because I'm allowed to play the way I enjoy playing instead of being forced to min-max or complete content in a linear order. I love the Elder Scrolls world. If you prefer playing with one character or think there are already enough slots for different builds, then that's fine, but please don't act like those of us who play differently are wrong.
FlopsyPrince wrote: »Dark_Lord_Kuro wrote: »SeanBlader wrote: »LOL, this thread is funny. Back in my day we had one character slot. If you wanted another you had to pay the monthly fee for a second account, there was no free to play.
The game isnt f2p
So? We can never change anything?starkerealm wrote: »Suna_Ye_Sunnabe wrote: »There is literally no truly valid reason why the number of character slots in eso should be so comparatively low. Please give us more character slots zos.
Database considerations.
This. The databases used to store character and account data are, by all reports, huge.
haha, I just think of my inventory in second life - over 170,000 items - and I'm not even one of the heavy users - I know quite a couple of people in the 250k and 500k items range - for a single character - database issues are nowadays not a problem.
Database issues are _always_ a problem.
I greatly doubt that is the problem with allowing more. How they architected things may be an issue, but storage is relatively cheap these days, especially in a database.
DreamsUnderStars wrote: »I'm sorry, but what are you doing with 18 characters??
FlopsyPrince wrote: »Comrade_Ogilvy wrote: »Does anyone else think that the upcoming account-wide changes might hint at new character slots eventually? Cutting out some of the achievements grind at least makes creating new characters slightly more convenient for some.
No.
Not at all.
For many with the destruction of character specific achievements, anything beyond one character is a waste of time.
Good luck if it works for you, though.
That is not entirely true. You would need at least one of each class to try the different classes. You also miss the ideal race since the armory doesn't shift that (AFAIK).
alberichtano wrote: »