DeadlyRecluse wrote: »Has anyone tested if it can be broken-free yet? Or if it Silences if you are already CC immune?
If it is treated as a CC (which is how negate worked for a couple patches), it's no big deal. If it's a "debuff" outside of the CC system....whoooo boy. Time to hang up the solo magicka hat for a while.

Me when I saw the patch notes:
DeadlyRecluse wrote: »Has anyone tested if it can be broken-free yet? Or if it Silences if you are already CC immune?
If it is treated as a CC (which is how negate worked for a couple patches), it's no big deal. If it's a "debuff" outside of the CC system....whoooo boy. Time to hang up the solo magicka hat for a while.
Just think about the scenarios:
1v1 or 1vX: mag player has to dodge roll 2 times to avoid damage, then gets stunned but can't break free because of lack of stamina --> dead mag player
BGs: silencing the healer of a group during ulti dump --> pretty much assured group wipe
This proposed change just seems insane :S
Daedric_NB_187 wrote: »Just bow to your new Daedric Princes of Tamriel. The Stamblades.
Czekoludek wrote: »Looks like devs started to use new incap cuz they silenced a lot of threads xd
Make counterplay to nbs? (without having to waste skillslots or pots for only one class) Open up diversity in playstyles and setups for nb? (not just typical runaway 2h/bow nb or healcloak bashblade) Keep them fun to play? (did a great job creating a class that feels fun to play in its way. So make it balanced but dont destroy it)
Zos: Nope! Keep the ultra-small hitwindow aka cloakdodging away all time. So don't cry when we make everything else *** lol. You can still cloakdodge runaway. So what do you want ??