visionality wrote: »The problem with cp is that they are 100% additive. You can invest them into
- more regen
- more damage
- more damage mitigation
all at once. Combined with the right skills and sets, you can quickly achieve one of the cancer builds that make cp-PVP so annoying.
There is an easy fix: instead of unreflectedly adding up, CPs should divide: Invest CPs in more damage, but give up resistance for it. Invest CPs in more regen, but give up damage for it ... etc etc.
Interestingly enough, the impact for PVE would be minor because endgame PVE-builds are already highly specialized.
And everybody who does not want to run around like a total glasscannon could always chose a more balanced CP-path where his damage is not maximized, but his build has better sustain and survivability.
visionality wrote: »The problem with cp is that they are 100% additive. You can invest them into
- more regen
- more damage
- more damage mitigation
all at once. Combined with the right skills and sets, you can quickly achieve one of the cancer builds that make cp-PVP so annoying.
There is an easy fix: instead of unreflectedly adding up, CPs should divide: Invest CPs in more damage, but give up resistance for it. Invest CPs in more regen, but give up damage for it ... etc etc.
Interestingly enough, the impact for PVE would be minor because endgame PVE-builds are already highly specialized.
And everybody who does not want to run around like a total glasscannon could always chose a more balanced CP-path where his damage is not maximized, but his build has better sustain and survivability.