Why are most ppl ok with fewer options? I dont get it.
You have the option to play nocp on azura. So go there but let the ppl stay on TF who enjoy CPs
And give the ppl the option to Queue for CP and/or no cp Bgs. Why do you want to force the CP players to do something they dont like.
Jeez its like the hardcore vegans who want to force their way on everyone
Why are most ppl ok with fewer options? I dont get it.
You have the option to play nocp on azura. So go there but let the ppl stay on TF who enjoy CPs
And give the ppl the option to Queue for CP and/or no cp Bgs. Why do you want to force the CP players to do something they dont like.
Jeez its like the hardcore vegans who want to force their way on everyone
Terrible analogy. CP = performance enhancing drugs in sports. But you don't see sports changing the rules of games just because players are using inflating agents that make them perform better. Nope you ban that stuff and keep the game pure as much as possible.
Resources should drain, your dmg actively mitigated, and health restored by intelligent means and everything with a counter to promote smart gameplay. Even the light attack zerg should have positives/negatives.
That is the closest game you see in Azura and that is the game that everyone fell in love with.
Why are most ppl ok with fewer options? I dont get it.
You have the option to play nocp on azura. So go there but let the ppl stay on TF who enjoy CPs
And give the ppl the option to Queue for CP and/or no cp Bgs. Why do you want to force the CP players to do something they dont like.
Jeez its like the hardcore vegans who want to force their way on everyone
Terrible analogy. CP = performance enhancing drugs in sports. But you don't see sports changing the rules of games just because players are using inflating agents that make them perform better. Nope you ban that stuff and keep the game pure as much as possible.
Resources should drain, your dmg actively mitigated, and health restored by intelligent means and everything with a counter to promote smart gameplay. Even the light attack zerg should have positives/negatives.
That is the closest game you see in Azura and that is the game that everyone fell in love with.
So why are no cp campaigns dead compared to the others?
Why are most ppl ok with fewer options? I dont get it.
You have the option to play nocp on azura. So go there but let the ppl stay on TF who enjoy CPs
And give the ppl the option to Queue for CP and/or no cp Bgs. Why do you want to force the CP players to do something they dont like.
Jeez its like the hardcore vegans who want to force their way on everyone
Terrible analogy. CP = performance enhancing drugs in sports. But you don't see sports changing the rules of games just because players are using inflating agents that make them perform better. Nope you ban that stuff and keep the game pure as much as possible.
Resources should drain, your dmg actively mitigated, and health restored by intelligent means and everything with a counter to promote smart gameplay. Even the light attack zerg should have positives/negatives.
That is the closest game you see in Azura and that is the game that everyone fell in love with.
So why are no cp campaigns dead compared to the others?
ZOS_JohanaB wrote: »We've moved this thread to PvP Combat & Skills
Yolokin_Swagonborn wrote: »ZOS_JohanaB wrote: »We've moved this thread to PvP Combat & Skills
Why?
I feel like the two main places to discuss important topics on these forums are the general forum and the Alliance War forum (for specific PvP topics).
The other forums get much less traction and visibility. So moving threads from the main forums to these niche forums only serves to reduce traffic to the thread and decreases the quality of the thread by prevention potential comments by other interested parties that will never see it. This is one of the most important topics for PvP currently and should be discussed either in general or in PvP forums.
Yolokin_Swagonborn wrote: »ZOS_JohanaB wrote: »We've moved this thread to PvP Combat & Skills
Why?
I feel like the two main places to discuss important topics on these forums are the general forum and the Alliance War forum (for specific PvP topics).
The other forums get much less traction and visibility. So moving threads from the main forums to these niche forums only serves to reduce traffic to the thread and decreases the quality of the thread by prevention potential comments by other interested parties that will never see it. This is one of the most important topics for PvP currently and should be discussed either in general or in PvP forums.
Nothing to really discuss.... there is a non CP campaign ... they should delete this to be honest ...
thankyourat wrote: »A lot of people are saying numbers are more of an advantage in non CP PvP and I disagree. I actually think 1vX has more potential without cp for a few reasons. First your opponents run out of resources. Every update resource management gets easier and that makes solo play harder because you resources are your life line. This let's average players compete with better players this also allows Xv1 builds to shine mainly magplar and magsorcs who are impossible to deal with sometimes in solo situations. The second reason is burst damage is higher. good players aren't reliant on a single burst ability they rely on chaining together combos to confirm kills. The fact that burst damage is so high also greatly benefits having more numbers because they don't have to know how to combo to kill you they can simply spam high damage spammable, and sometimes that can be impossible to recover from.
Anti_Virus wrote: »Ultimately - ZOS pointed out that nonCP is a focus on BGs. If my arguments on forum and on stream dont sway you, that should send you a clear message that CP has dramatically impacted PVP in a negative way. Im happy the devs finally got on board and realized this. But thats the benefit of having experienced end game PVPers demonstrate for them how broken the game is with ever-increasing CP.
If you enjoy the CP only gameplay, go for it. If you think its more skilled - its not. It gives you a huge cushion to create high survival in builds and ignore the weaknesses they would otherwise have naturally. Even better is group play - bad decisions will get you punished. You dont get a higher allowance of get out of jail cards like you do on CP. To each their own - PC NA Azura campaign has been increasinly populated, and thats a good thing. Pop is fine, its locked a lot of nights when I go in. If other platforms avoid it - meh. Ive watched some console streamers in Cyro. They fight a high volume of targets that arent even max CP. Thats a huge favor - so please spare 'the skill' comments.
The lord has spoken!
thankyourat wrote: »A lot of people are saying numbers are more of an advantage in non CP PvP and I disagree. I actually think 1vX has more potential without cp for a few reasons. First your opponents run out of resources. Every update resource management gets easier and that makes solo play harder because you resources are your life line. This let's average players compete with better players this also allows Xv1 builds to shine mainly magplar and magsorcs who are impossible to deal with sometimes in solo situations. The second reason is burst damage is higher. good players aren't reliant on a single burst ability they rely on chaining together combos to confirm kills. The fact that burst damage is so high also greatly benefits having more numbers because they don't have to know how to combo to kill you they can simply spam high damage spammable, and sometimes that can be impossible to recover from.
flguy147ub17_ESO wrote: »Zos, it was a noble effort. But just rip the bandaid off and remove cps from pvp. It's clear you can't balance around cps. I give you a bronze medal for effort though... this continuous resource management nerf every major update is getting rediculous. Looks as if in morrowind you will nerf again.
I just switched over to azura and the experience was amazing. No lag, no invincible heavy armor dps dishing healbots. I actually think it's fairly balanced. Now I understand why some of the top players like fengrush and Krotha switched over.
It's clear you cant balance cps. Every time you raise cp caps it reinforces cancer builds. Today it will be resources so you nerf resources. What happens when you nerf resource management to hell and you continue raising caps? Then blessed and quick recovery will become op and so forth. Then you will have to address those. It's an unwinnable battle. If your already entertaining the changing of cps or not allowing cps in battlegrounds than what is the point? It's also clear you have no confidence in your abilities to balance cps if you are just removing them from battlegrounds or changing cp categories.
Just scrap it and leave it intact for pve where no one has any complaints or issues. It will make life easier for you to balance around without cps.
Sorry folks but cp campaigns are trash. Once you go no cp and design a build that works there is no reason to go back. It's just a better experience, trust me.
Agree, Also i think it penalizes players for enjoying both PVE and PVP. To have the right CP setup, you have to respec your CP every single time you switch from PVE and PVP which cost money, so you are basically penalizing players for enjoying both PVE and PVP. Of course they could allow you to just have a PVP CP load out and a PVE one. But i agree with you that CP really threw a lot of things out of wack but many players now have never played without CP so this is all they know and its why console Azura is dead compared to PC Azura cause console player never experienced how good PVP use to be.
thankyourat wrote: »A lot of people are saying numbers are more of an advantage in non CP PvP and I disagree. I actually think 1vX has more potential without cp for a few reasons. First your opponents run out of resources. Every update resource management gets easier and that makes solo play harder because you resources are your life line. This let's average players compete with better players this also allows Xv1 builds to shine mainly magplar and magsorcs who are impossible to deal with sometimes in solo situations. The second reason is burst damage is higher. good players aren't reliant on a single burst ability they rely on chaining together combos to confirm kills. The fact that burst damage is so high also greatly benefits having more numbers because they don't have to know how to combo to kill you they can simply spam high damage spammable, and sometimes that can be impossible to recover from.
This is so far from the truth.
If you want insight on what the average pvp looks like on PC EU trueflame go watch elendiels video:
https://forums.elderscrollsonline.com/en/discussion/332948/eso-pvp-auri-ele-feat-vermouth-staring-pact-tryhards-in-the-chase-eu-west-life#latest
This is normal pvp on EU. This is what pvp looks like every time you log in.
If this happens on nonCP you´re simply toast every time.
We know because we´ve been there. NonCP requires more people to function for small groups because otherwise you can´t produce kills fast enough.
thankyourat wrote: »thankyourat wrote: »A lot of people are saying numbers are more of an advantage in non CP PvP and I disagree. I actually think 1vX has more potential without cp for a few reasons. First your opponents run out of resources. Every update resource management gets easier and that makes solo play harder because you resources are your life line. This let's average players compete with better players this also allows Xv1 builds to shine mainly magplar and magsorcs who are impossible to deal with sometimes in solo situations. The second reason is burst damage is higher. good players aren't reliant on a single burst ability they rely on chaining together combos to confirm kills. The fact that burst damage is so high also greatly benefits having more numbers because they don't have to know how to combo to kill you they can simply spam high damage spammable, and sometimes that can be impossible to recover from.
This is so far from the truth.
If you want insight on what the average pvp looks like on PC EU trueflame go watch elendiels video:
https://forums.elderscrollsonline.com/en/discussion/332948/eso-pvp-auri-ele-feat-vermouth-staring-pact-tryhards-in-the-chase-eu-west-life#latest
This is normal pvp on EU. This is what pvp looks like every time you log in.
If this happens on nonCP you´re simply toast every time.
We know because we´ve been there. NonCP requires more people to function for small groups because otherwise you can´t produce kills fast enough.
I had a much easier time 1vXing when it was no CP. Simply because the people who ruin my 1vX mainly MagSorcs and magplars are alot easier to deal with in no CP. I was also still hitting people for 12k plus assassins will in no cp. It actually felt easier to kill people in no cp because alot of players couldn't manage their second resource bar I got so many kills because stamina nightblades ran out of magicka or mag sorcs or magplars ran out of stamina. I've had multiple situation like the one in that video on no CP where I was able to come out on top. I'm not saying no CP is perfect there were some problems I encountered like resource poisons and the npc guards. My lag didn't really improve either.
One theory I have as to why my 1vXing capabilities improved is because I main a destro/resto magblade and I play solo PvP. In the CP campaigns the class feels kind of weak sometimes, but in no cp it was the complete opposite it actually feels balanced. Classes that lacked burst damage lacked burst damage, and the same for resource management and survivability. For instance if I fought a magsorc who did nothing but stack shields I could fear him a couple times and I know he would be out of stamina giving me a chance to try to burst him where as in a cp campaign that mag sorc won't run out of stamina before he zergs me down same with heavy armor magplars spamming BoL they would run out of magicka and then literally just stand there and be a free kill. My experience with no CP PvP was really good and I mostly play solo. Honestly it wouldn't bother me if they got rid of CP, but I think they should at least fix it so a build can't have everything being god mode is actually bad for solo play it gives your opponents easy survivability. After no CP week I actually feel like cp is helping the large groups and hurting the solo player
Yolokin_Swagonborn wrote: »ZOS_JohanaB wrote: »We've moved this thread to PvP Combat & Skills
Why?
I feel like the two main places to discuss important topics on these forums are the general forum and the Alliance War forum (for specific PvP topics).
The other forums get much less traction and visibility. So moving threads from the main forums to these niche forums only serves to reduce traffic to the thread and decreases the quality of the thread by prevention potential comments by other interested parties that will never see it. This is one of the most important topics for PvP currently and should be discussed either in general or in PvP forums.
Nothing to really discuss.... there is a non CP campaign ... they should delete this to be honest ...
Lol
1) Azura star is empty.
2) At noCP camp you will be oneshoted by any ganker that has his monitor on, despite your build or armor type.
3) Dmg in Pvp should be nerfed a LOT.
thankyourat wrote: »thankyourat wrote: »A lot of people are saying numbers are more of an advantage in non CP PvP and I disagree. I actually think 1vX has more potential without cp for a few reasons. First your opponents run out of resources. Every update resource management gets easier and that makes solo play harder because you resources are your life line. This let's average players compete with better players this also allows Xv1 builds to shine mainly magplar and magsorcs who are impossible to deal with sometimes in solo situations. The second reason is burst damage is higher. good players aren't reliant on a single burst ability they rely on chaining together combos to confirm kills. The fact that burst damage is so high also greatly benefits having more numbers because they don't have to know how to combo to kill you they can simply spam high damage spammable, and sometimes that can be impossible to recover from.
This is so far from the truth.
If you want insight on what the average pvp looks like on PC EU trueflame go watch elendiels video:
https://forums.elderscrollsonline.com/en/discussion/332948/eso-pvp-auri-ele-feat-vermouth-staring-pact-tryhards-in-the-chase-eu-west-life#latest
This is normal pvp on EU. This is what pvp looks like every time you log in.
If this happens on nonCP you´re simply toast every time.
We know because we´ve been there. NonCP requires more people to function for small groups because otherwise you can´t produce kills fast enough.
I had a much easier time 1vXing when it was no CP. Simply because the people who ruin my 1vX mainly MagSorcs and magplars are alot easier to deal with in no CP. I was also still hitting people for 12k plus assassins will in no cp. It actually felt easier to kill people in no cp because alot of players couldn't manage their second resource bar I got so many kills because stamina nightblades ran out of magicka or mag sorcs or magplars ran out of stamina. I've had multiple situation like the one in that video on no CP where I was able to come out on top. I'm not saying no CP is perfect there were some problems I encountered like resource poisons and the npc guards. My lag didn't really improve either.
One theory I have as to why my 1vXing capabilities improved is because I main a destro/resto magblade and I play solo PvP. In the CP campaigns the class feels kind of weak sometimes, but in no cp it was the complete opposite it actually feels balanced. Classes that lacked burst damage lacked burst damage, and the same for resource management and survivability. For instance if I fought a magsorc who did nothing but stack shields I could fear him a couple times and I know he would be out of stamina giving me a chance to try to burst him where as in a cp campaign that mag sorc won't run out of stamina before he zergs me down same with heavy armor magplars spamming BoL they would run out of magicka and then literally just stand there and be a free kill. My experience with no CP PvP was really good and I mostly play solo. Honestly it wouldn't bother me if they got rid of CP, but I think they should at least fix it so a build can't have everything being god mode is actually bad for solo play it gives your opponents easy survivability. After no CP week I actually feel like cp is helping the large groups and hurting the solo player