NO every server has a non CP campaign. Use that one if you want but do not force everyone to play your way.
diesel5304 wrote: »I use to play on the non-cp campaigns a lot due to the fact that my cp was really low, I'm now around 490 something and have been on the cp camps now for awhile and do enjoy it more than non-cp. I feel like the quality of players I play with and against are just much better and it makes the experience more fun.
diesel5304 wrote: »I use to play on the non-cp campaigns a lot due to the fact that my cp was really low, I'm now around 490 something and have been on the cp camps now for awhile and do enjoy it more than non-cp. I feel like the quality of players I play with and against are just much better and it makes the experience more fun.
You sir will be damned by this thread lovers:) The only people that want the CPs to be removed from PvP are the ones that cant handle in CP enviorment. CP are allowing you to push behind the borders, and when you dont know which way to push... You have no CP campain, come on play there if you want. If most of the players would like to play noCP PvP, Azura would be poplocked, not Truflame - forums doesnt represent majority, as majority even has no accouts here.
In addition, if they would remove CPs from PvP for me and for many caped pvpers they could completly shut down the servers, as I do pve when I must. So no CP in PvP for me means no progression, no progression = lack of purpose, lack of purpose = switch to other game.
(and no, during noCP event I wasnt trashed, I was even stronger when compared to the background...). But since Im not a streamer, I dont know what Im talking about, Ive just spend 80% of last 3 years in Cyrodiil.
So, what you guys want here is to defecate on every single player who spent a shietton of time to get to max CP. How about no?
There is non CP campaign, please, go there and enjoy non CP PvP.
So, what you guys want here is to defecate on every single player who spent a shietton of time to get to max CP. How about no?
There is non CP campaign, please, go there and enjoy non CP PvP.
I have 808 cp and still want it gone. I play solo most the time and want it gone. What's your point?
There is nobody in the no cp campaign on Xbox EU.
Zos, it was a noble effort. But just rip the bandaid off and remove cps from pvp. It's clear you can't balance around cps. I give you a bronze medal for effort though... this continuous resource management nerf every major update is getting rediculous. Looks as if in morrowind you will nerf again.
I just switched over to azura and the experience was amazing. No lag, no invincible heavy armor dps dishing healbots. I actually think it's fairly balanced. Now I understand why some of the top players like fengrush and Krotha switched over.
It's clear you cant balance cps. Every time you raise cp caps it reinforces cancer builds. Today it will be resources so you nerf resources. What happens when you nerf resource management to hell and you continue raising caps? Then blessed and quick recovery will become op and so forth. Then you will have to address those. It's an unwinnable battle. If your already entertaining the changing of cps or not allowing cps in battlegrounds than what is the point? It's also clear you have no confidence in your abilities to balance cps if you are just removing them from battlegrounds or changing cp categories.
Just scrap it and leave it intact for pve where no one has any complaints or issues. It will make life easier for you to balance around without cps.
Sorry folks but cp campaigns are trash. Once you go no cp and design a build that works there is no reason to go back. It's just a better experience, trust me.
So, what you guys want here is to defecate on every single player who spent a shietton of time to get to max CP. How about no?
There is non CP campaign, please, go there and enjoy non CP PvP.
So, what you guys want here is to defecate on every single player who spent a shietton of time to get to max CP. How about no?
There is non CP campaign, please, go there and enjoy non CP PvP.
What do you say about those players who spent that time and advocate the removal of CP anyway? I've been there, I've done that, I've got the T-shirt, and I've been wearing it for about a year now. Now open up and take your medicine because it's good for you.
Bigger numbers are for vertical progression which is for PvE (except, even that is getting phased out). Bigger numbers themselves are either direct indicators of power creep, which is harmful anywhere, or are flat out illusions. An illusion doesn't hurt anyone though, so we could increase all numbers by a factor of 2, or 10, or 100. That doesn't bother me one bit so long as EVERYTHING goes with it. In fact, I think this has happened once before in ESO. They could do it again for all I care, for all any PvPer cares, and it would probably tickle the PvEers who love to see ever larger numbers in their crits, despite the emptiness of it.
If you insist on progression, then what we need is horizontal progression that allows for the diversification of builds. In fact, it should encourage it, even mandate it depending how ambitious you want to be. You need to increase the toolkit, provide new abilities (read not as: skills) and more options to maintain the spice of PvP. It's true that every PvPer wants to crush his enemies, but he wants to do it in unique ways or very difficult ways to exert his dominance over his opponents in a dynamic setting. That's why he does not play against NPCs, things that are absurdly predictable. Using sheer numbers to crush your opponents is gratifying from time to time, whether with a zerg or vastly superior stats, but opponents who can't fight back meaningfully don't facilitate dynamic fights and in the case of PvP may even stop fighting and leave, which is absolutely counter to what a PvPer wants.
What does CP give us? Power creep; vertical progression disguised as horizontal progression, though with each CP cap increase the facade fades even more. Some character limitations are ignored (Vengeance), others circumvented (Unchained), the lack of caps on some stats are exposed and exacerbated (critical chance), an entire realm of counterplay is ignored (resource regeneration), very powerful stats become easily accessible (incoming healing, reduced damage), and specializations are narrowed based on damage type. Is CP a problem? YES. Does it have to be? NO.
The easiest, most effective solution just happens to be removing it.
So, what you guys want here is to defecate on every single player who spent a shietton of time to get to max CP. How about no?
There is non CP campaign, please, go there and enjoy non CP PvP.
What do you say about those players who spent that time and advocate the removal of CP anyway? I've been there, I've done that, I've got the T-shirt, and I've been wearing it for about a year now. Now open up and take your medicine because it's good for you.
Bigger numbers are for vertical progression which is for PvE (except, even that is getting phased out). Bigger numbers themselves are either direct indicators of power creep, which is harmful anywhere, or are flat out illusions. An illusion doesn't hurt anyone though, so we could increase all numbers by a factor of 2, or 10, or 100. That doesn't bother me one bit so long as EVERYTHING goes with it. In fact, I think this has happened once before in ESO. They could do it again for all I care, for all any PvPer cares, and it would probably tickle the PvEers who love to see ever larger numbers in their crits, despite the emptiness of it.
If you insist on progression, then what we need is horizontal progression that allows for the diversification of builds. In fact, it should encourage it, even mandate it depending how ambitious you want to be. You need to increase the toolkit, provide new abilities (read not as: skills) and more options to maintain the spice of PvP. It's true that every PvPer wants to crush his enemies, but he wants to do it in unique ways or very difficult ways to exert his dominance over his opponents in a dynamic setting. That's why he does not play against NPCs, things that are absurdly predictable. Using sheer numbers to crush your opponents is gratifying from time to time, whether with a zerg or vastly superior stats, but opponents who can't fight back meaningfully don't facilitate dynamic fights and in the case of PvP may even stop fighting and leave, which is absolutely counter to what a PvPer wants.
What does CP give us? Power creep; vertical progression disguised as horizontal progression, though with each CP cap increase the facade fades even more. Some character limitations are ignored (Vengeance), others circumvented (Unchained), the lack of caps on some stats are exposed and exacerbated (critical chance), an entire realm of counterplay is ignored (resource regeneration), very powerful stats become easily accessible (incoming healing, reduced damage), and specializations are narrowed based on damage type. Is CP a problem? YES. Does it have to be? NO.
The easiest, most effective solution just happens to be removing it.
When someone has zero arguments, he goes for bs like "take your medicine". Reported and ignored. Shame on you, foolish one.
So, what you guys want here is to defecate on every single player who spent a shietton of time to get to max CP. How about no?
There is non CP campaign, please, go there and enjoy non CP PvP.
Why are most ppl ok with fewer options? I dont get it.
You have the option to play nocp on azura. So go there but let the ppl stay on TF who enjoy CPs
And give the ppl the option to Queue for CP and/or no cp Bgs. Why do you want to force the CP players to do something they dont like.
Jeez its like the hardcore vegans who want to force their way on everyoneWhy do you want to take away player choice? The current system has both options; why reduce that?
Simple. They can't balance cp campaign. They never will. It's always going to be a contradiction. You can't raise both cps while simultaneously buffing and nerfing at the same time. Example, 3 updates of resource nerfs just to admit defeat and scrap a cp to something else. Which is what they are proposing in mortowind. Are they going to do that for other cp categories that will lead to opness? What are they going to do with defense cps? How about healing cps? scope creep is becoming a balancing nightmare. Look, I'm not saying get rid of cp altogether, use it in pve for maelstrom or trials.
They are already not endorsing cp with battle ground. Normally I would agree with you guys but I think cutting cps in pvp would be healthy for the game in the long run. Wrobel could focus his resources around balancing 1 game type. Wheeler could focus his efforts on fixing performance issues around 1 game type. Lambert could develop armor types around 1 type. Short answer it makes it easier for the devs to design and balance translating into less problems. The devs would then be free to focus on other areas of the game like spellcasting and new classes. I think the devs time is eaten up by self inflicted over ambitions.
The writing is on the wall folks. You think that 1 week no cp test was to test performance? Maybe it was but I would also submit to you it was to test the players reactions, evaluate community feedback, and look at technical data. Zos is distancing themselves from cps as evident in bg.
So, what you guys want here is to defecate on every single player who spent a shietton of time to get to max CP. How about no?
There is non CP campaign, please, go there and enjoy non CP PvP.
Cps can't go up for ever.
I'm tired of Zos raising cp caps just for them to find something to Nerf. Thats not balance. It's Zos doesn't know wtf they are doing with cps. It's smoke and mirrors. Zos is giving the illusion of vertical progression but nerfing you in the process. In this case, Raise cps, but Nerf resources on the backend so you are really at a negative advantage or 0 sum game. All because wrobel thinks endless resources is what's causing the op meta in cp world. What happens when cps reach the breaking point in other stats? In the meantime, when he screws with resources he is screwing non cp players the most.
I'm at 750 cps. I worked hard. I ran 2 characters through tamerial back when it took 1.5 mill xp a level to get to vet16 and this was before cps were introduced. I got 70 cps account wide to show for that effort. Zos took a dump on me when they removed vet levels. Get used to it. It's called adapting. You can keep your cps for Pve. Enjoy the balance of not having to worry about cps or enjoy Zos playing stat Nerf hell Every time they do an update. Build a character around no cps. You may be pleasantly surprised how fun and balances it is compared to the damage pumping heavy armor instant healing meta bs.
Why are most ppl ok with fewer options? I dont get it.
You have the option to play nocp on azura. So go there but let the ppl stay on TF who enjoy CPs
And give the ppl the option to Queue for CP and/or no cp Bgs. Why do you want to force the CP players to do something they dont like.
Jeez its like the hardcore vegans who want to force their way on everyoneWhy do you want to take away player choice? The current system has both options; why reduce that?
Simple. They can't balance cp campaign. They never will. It's always going to be a contradiction. You can't raise both cps while simultaneously buffing and nerfing at the same time. Example, 3 updates of resource nerfs just to admit defeat and scrap a cp to something else. Which is what they are proposing in mortowind. Are they going to do that for other cp categories that will lead to opness? What are they going to do with defense cps? How about healing cps? scope creep is becoming a balancing nightmare. Look, I'm not saying get rid of cp altogether, use it in pve for maelstrom or trials.
They are already not endorsing cp with battle ground. Normally I would agree with you guys but I think cutting cps in pvp would be healthy for the game in the long run. Wrobel could focus his resources around balancing 1 game type. Wheeler could focus his efforts on fixing performance issues around 1 game type. Lambert could develop armor types around 1 type. Short answer it makes it easier for the devs to design and balance translating into less problems. The devs would then be free to focus on other areas of the game like spellcasting and new classes. I think the devs time is eaten up by self inflicted over ambitions.
The writing is on the wall folks. You think that 1 week no cp test was to test performance? Maybe it was but I would also submit to you it was to test the players reactions, evaluate community feedback, and look at technical data. Zos is distancing themselves from cps as evident in bg.
And some people prefer the CP imbalance over the nonCP imbalance - which both have issues just different ones. NonCP favors numbers even more than CP does - because by now the game has been adjusted and balanced entirely around CP. Skillcost has been increase two times by now after CP introduction and is way beyond anything we had prior to CP (just as an example - my CS used to cost me 135 magica which would be equivalent to 1350 today but due to adjustments made to skillcosts it costs 1675 in a comparable setup while having CP costreduction - skillcost in relation to regen is nowadays higher than it was in 1.5) . Resourcepools have been reduced when CP got introduced. Costreduction has seen a passive nerf when CP got introduced.
Also going for two different gamemodes with having to balance skills and mechanics around nonCP pvp and CPenables PVE will create way more backlash than simply putting effort into fixing the CP system itself. IMHO.
Why are most ppl ok with fewer options? I dont get it.
You have the option to play nocp on azura. So go there but let the ppl stay on TF who enjoy CPs
And give the ppl the option to Queue for CP and/or no cp Bgs. Why do you want to force the CP players to do something they dont like.
Jeez its like the hardcore vegans who want to force their way on everyoneWhy do you want to take away player choice? The current system has both options; why reduce that?
Simple. They can't balance cp campaign. They never will. It's always going to be a contradiction. You can't raise both cps while simultaneously buffing and nerfing at the same time. Example, 3 updates of resource nerfs just to admit defeat and scrap a cp to something else. Which is what they are proposing in mortowind. Are they going to do that for other cp categories that will lead to opness? What are they going to do with defense cps? How about healing cps? scope creep is becoming a balancing nightmare. Look, I'm not saying get rid of cp altogether, use it in pve for maelstrom or trials.
They are already not endorsing cp with battle ground. Normally I would agree with you guys but I think cutting cps in pvp would be healthy for the game in the long run. Wrobel could focus his resources around balancing 1 game type. Wheeler could focus his efforts on fixing performance issues around 1 game type. Lambert could develop armor types around 1 type. Short answer it makes it easier for the devs to design and balance translating into less problems. The devs would then be free to focus on other areas of the game like spellcasting and new classes. I think the devs time is eaten up by self inflicted over ambitions.
The writing is on the wall folks. You think that 1 week no cp test was to test performance? Maybe it was but I would also submit to you it was to test the players reactions, evaluate community feedback, and look at technical data. Zos is distancing themselves from cps as evident in bg.
And some people prefer the CP imbalance over the nonCP imbalance - which both have issues just different ones. NonCP favors numbers even more than CP does - because by now the game has been adjusted and balanced entirely around CP. Skillcost has been increase two times by now after CP introduction and is way beyond anything we had prior to CP (just as an example - my CS used to cost me 135 magica which would be equivalent to 1350 today but due to adjustments made to skillcosts it costs 1675 in a comparable setup while having CP costreduction - skillcost in relation to regen is nowadays higher than it was in 1.5) . Resourcepools have been reduced when CP got introduced. Costreduction has seen a passive nerf when CP got introduced.
Also going for two different gamemodes with having to balance skills and mechanics around nonCP pvp and CPenables PVE will create way more backlash than simply putting effort into fixing the CP system itself. IMHO.
You serious? Have you played non cp? Cp is rediculously imbalanced compared to non cp. cp is broke. It's at the point where Zos is entertaining the idea of completely changing magician and warlord. That's a small piece of the problem. What happens when cp scope creep makes quick recovery, bastion, blessed, hardy, resistant, elemental defender, and all the dps skills op? Does Zos just throw their hands inthe air and keep nerfing every update and change cp categories on the fly?
Sorry man somethings gonna have to give eventually. Cps can't go up for ever. In the meantime wrobel and wheeler are wasting resources they could be using on balancing around 2 game types. No cp pvp and cp pve. That's better than 3.
Zos, it was a noble effort. But just rip the bandaid off and remove cps from pvp. It's clear you can't balance around cps. I give you a bronze medal for effort though... this continuous resource management nerf every major update is getting rediculous. Looks as if in morrowind you will nerf again.
I just switched over to azura and the experience was amazing. No lag, no invincible heavy armor dps dishing healbots. I actually think it's fairly balanced. Now I understand why some of the top players like fengrush and Krotha switched over.
It's clear you cant balance cps. Every time you raise cp caps it reinforces cancer builds. Today it will be resources so you nerf resources. What happens when you nerf resource management to hell and you continue raising caps? Then blessed and quick recovery will become op and so forth. Then you will have to address those. It's an unwinnable battle. If your already entertaining the changing of cps or not allowing cps in battlegrounds than what is the point? It's also clear you have no confidence in your abilities to balance cps if you are just removing them from battlegrounds or changing cp categories.
Just scrap it and leave it intact for pve where no one has any complaints or issues. It will make life easier for you to balance around without cps.
Sorry folks but cp campaigns are trash. Once you go no cp and design a build that works there is no reason to go back. It's just a better experience, trust me.
Why are most ppl ok with fewer options? I dont get it.
You have the option to play nocp on azura. So go there but let the ppl stay on TF who enjoy CPs
And give the ppl the option to Queue for CP and/or no cp Bgs. Why do you want to force the CP players to do something they dont like.
Jeez its like the hardcore vegans who want to force their way on everyoneWhy do you want to take away player choice? The current system has both options; why reduce that?
Simple. They can't balance cp campaign. They never will. It's always going to be a contradiction. You can't raise both cps while simultaneously buffing and nerfing at the same time. Example, 3 updates of resource nerfs just to admit defeat and scrap a cp to something else. Which is what they are proposing in mortowind. Are they going to do that for other cp categories that will lead to opness? What are they going to do with defense cps? How about healing cps? scope creep is becoming a balancing nightmare. Look, I'm not saying get rid of cp altogether, use it in pve for maelstrom or trials.
They are already not endorsing cp with battle ground. Normally I would agree with you guys but I think cutting cps in pvp would be healthy for the game in the long run. Wrobel could focus his resources around balancing 1 game type. Wheeler could focus his efforts on fixing performance issues around 1 game type. Lambert could develop armor types around 1 type. Short answer it makes it easier for the devs to design and balance translating into less problems. The devs would then be free to focus on other areas of the game like spellcasting and new classes. I think the devs time is eaten up by self inflicted over ambitions.
The writing is on the wall folks. You think that 1 week no cp test was to test performance? Maybe it was but I would also submit to you it was to test the players reactions, evaluate community feedback, and look at technical data. Zos is distancing themselves from cps as evident in bg.
And some people prefer the CP imbalance over the nonCP imbalance - which both have issues just different ones. NonCP favors numbers even more than CP does - because by now the game has been adjusted and balanced entirely around CP. Skillcost has been increase two times by now after CP introduction and is way beyond anything we had prior to CP (just as an example - my CS used to cost me 135 magica which would be equivalent to 1350 today but due to adjustments made to skillcosts it costs 1675 in a comparable setup while having CP costreduction - skillcost in relation to regen is nowadays higher than it was in 1.5) . Resourcepools have been reduced when CP got introduced. Costreduction has seen a passive nerf when CP got introduced.
Also going for two different gamemodes with having to balance skills and mechanics around nonCP pvp and CPenables PVE will create way more backlash than simply putting effort into fixing the CP system itself. IMHO.
You serious? Have you played non cp? Cp is rediculously imbalanced compared to non cp. cp is broke. It's at the point where Zos is entertaining the idea of completely changing magician and warlord. That's a small piece of the problem. What happens when cp scope creep makes quick recovery, bastion, blessed, hardy, resistant, elemental defender, and all the dps skills op? Does Zos just throw their hands inthe air and keep nerfing every update and change cp categories on the fly?
Sorry man somethings gonna have to give eventually. Cps can't go up for ever. In the meantime wrobel and wheeler are wasting resources they could be using on balancing around 2 game types. No cp pvp and cp pve. That's better than 3.
Why not remove no cp pvp? They could also focus on 2 game types with this
Why are most ppl ok with fewer options? I dont get it.
You have the option to play nocp on azura. So go there but let the ppl stay on TF who enjoy CPs
And give the ppl the option to Queue for CP and/or no cp Bgs. Why do you want to force the CP players to do something they dont like.
Jeez its like the hardcore vegans who want to force their way on everyoneWhy do you want to take away player choice? The current system has both options; why reduce that?
Simple. They can't balance cp campaign. They never will. It's always going to be a contradiction. You can't raise both cps while simultaneously buffing and nerfing at the same time. Example, 3 updates of resource nerfs just to admit defeat and scrap a cp to something else. Which is what they are proposing in mortowind. Are they going to do that for other cp categories that will lead to opness? What are they going to do with defense cps? How about healing cps? scope creep is becoming a balancing nightmare. Look, I'm not saying get rid of cp altogether, use it in pve for maelstrom or trials.
They are already not endorsing cp with battle ground. Normally I would agree with you guys but I think cutting cps in pvp would be healthy for the game in the long run. Wrobel could focus his resources around balancing 1 game type. Wheeler could focus his efforts on fixing performance issues around 1 game type. Lambert could develop armor types around 1 type. Short answer it makes it easier for the devs to design and balance translating into less problems. The devs would then be free to focus on other areas of the game like spellcasting and new classes. I think the devs time is eaten up by self inflicted over ambitions.
The writing is on the wall folks. You think that 1 week no cp test was to test performance? Maybe it was but I would also submit to you it was to test the players reactions, evaluate community feedback, and look at technical data. Zos is distancing themselves from cps as evident in bg.
And some people prefer the CP imbalance over the nonCP imbalance - which both have issues just different ones. NonCP favors numbers even more than CP does - because by now the game has been adjusted and balanced entirely around CP. Skillcost has been increase two times by now after CP introduction and is way beyond anything we had prior to CP (just as an example - my CS used to cost me 135 magica which would be equivalent to 1350 today but due to adjustments made to skillcosts it costs 1675 in a comparable setup while having CP costreduction - skillcost in relation to regen is nowadays higher than it was in 1.5) . Resourcepools have been reduced when CP got introduced. Costreduction has seen a passive nerf when CP got introduced.
Also going for two different gamemodes with having to balance skills and mechanics around nonCP pvp and CPenables PVE will create way more backlash than simply putting effort into fixing the CP system itself. IMHO.
You serious? Have you played non cp? Cp is rediculously imbalanced compared to non cp. cp is broke. It's at the point where Zos is entertaining the idea of completely changing magician and warlord. That's a small piece of the problem. What happens when cp scope creep makes quick recovery, bastion, blessed, hardy, resistant, elemental defender, and all the dps skills op? Does Zos just throw their hands inthe air and keep nerfing every update and change cp categories on the fly?
Sorry man somethings gonna have to give eventually. Cps can't go up for ever. In the meantime wrobel and wheeler are wasting resources they could be using on balancing around 2 game types. No cp pvp and cp pve. That's better than 3.
Why not remove no cp pvp? They could also focus on 2 game types with this
They could but it doesn't solve their balance issue and they still have a major problem with scope creep which they can't seem to balance. Their solution is keep nerfing which equates to a 0 sum game. It's the illusion of vertical progression. Also it's not friendly to new players or non maxed cp players.
Try this—don't allow Heavy Armor to be equipped in PVP for a week. Let's see how many cancerbuilds, and "Infinite sustain" builds we have then.
Why are most ppl ok with fewer options? I dont get it.
You have the option to play nocp on azura. So go there but let the ppl stay on TF who enjoy CPs
And give the ppl the option to Queue for CP and/or no cp Bgs. Why do you want to force the CP players to do something they dont like.
Jeez its like the hardcore vegans who want to force their way on everyoneWhy do you want to take away player choice? The current system has both options; why reduce that?
Simple. They can't balance cp campaign. They never will. It's always going to be a contradiction. You can't raise both cps while simultaneously buffing and nerfing at the same time. Example, 3 updates of resource nerfs just to admit defeat and scrap a cp to something else. Which is what they are proposing in mortowind. Are they going to do that for other cp categories that will lead to opness? What are they going to do with defense cps? How about healing cps? scope creep is becoming a balancing nightmare. Look, I'm not saying get rid of cp altogether, use it in pve for maelstrom or trials.
They are already not endorsing cp with battle ground. Normally I would agree with you guys but I think cutting cps in pvp would be healthy for the game in the long run. Wrobel could focus his resources around balancing 1 game type. Wheeler could focus his efforts on fixing performance issues around 1 game type. Lambert could develop armor types around 1 type. Short answer it makes it easier for the devs to design and balance translating into less problems. The devs would then be free to focus on other areas of the game like spellcasting and new classes. I think the devs time is eaten up by self inflicted over ambitions.
The writing is on the wall folks. You think that 1 week no cp test was to test performance? Maybe it was but I would also submit to you it was to test the players reactions, evaluate community feedback, and look at technical data. Zos is distancing themselves from cps as evident in bg.
And some people prefer the CP imbalance over the nonCP imbalance - which both have issues just different ones. NonCP favors numbers even more than CP does - because by now the game has been adjusted and balanced entirely around CP. Skillcost has been increase two times by now after CP introduction and is way beyond anything we had prior to CP (just as an example - my CS used to cost me 135 magica which would be equivalent to 1350 today but due to adjustments made to skillcosts it costs 1675 in a comparable setup while having CP costreduction - skillcost in relation to regen is nowadays higher than it was in 1.5) . Resourcepools have been reduced when CP got introduced. Costreduction has seen a passive nerf when CP got introduced.
Also going for two different gamemodes with having to balance skills and mechanics around nonCP pvp and CPenables PVE will create way more backlash than simply putting effort into fixing the CP system itself. IMHO.
You serious? Have you played non cp? Cp is rediculously imbalanced compared to non cp. cp is broke. It's at the point where Zos is entertaining the idea of completely changing magician and warlord. That's a small piece of the problem. What happens when cp scope creep makes quick recovery, bastion, blessed, hardy, resistant, elemental defender, and all the dps skills op? Does Zos just throw their hands inthe air and keep nerfing every update and change cp categories on the fly?
Sorry man somethings gonna have to give eventually. Cps can't go up for ever. In the meantime wrobel and wheeler are wasting resources they could be using on balancing around 2 game types. No cp pvp and cp pve. That's better than 3.
Why are most ppl ok with fewer options? I dont get it.
You have the option to play nocp on azura. So go there but let the ppl stay on TF who enjoy CPs
And give the ppl the option to Queue for CP and/or no cp Bgs. Why do you want to force the CP players to do something they dont like.
Jeez its like the hardcore vegans who want to force their way on everyoneWhy do you want to take away player choice? The current system has both options; why reduce that?
Simple. They can't balance cp campaign. They never will. It's always going to be a contradiction. You can't raise both cps while simultaneously buffing and nerfing at the same time. Example, 3 updates of resource nerfs just to admit defeat and scrap a cp to something else. Which is what they are proposing in mortowind. Are they going to do that for other cp categories that will lead to opness? What are they going to do with defense cps? How about healing cps? scope creep is becoming a balancing nightmare. Look, I'm not saying get rid of cp altogether, use it in pve for maelstrom or trials.
They are already not endorsing cp with battle ground. Normally I would agree with you guys but I think cutting cps in pvp would be healthy for the game in the long run. Wrobel could focus his resources around balancing 1 game type. Wheeler could focus his efforts on fixing performance issues around 1 game type. Lambert could develop armor types around 1 type. Short answer it makes it easier for the devs to design and balance translating into less problems. The devs would then be free to focus on other areas of the game like spellcasting and new classes. I think the devs time is eaten up by self inflicted over ambitions.
The writing is on the wall folks. You think that 1 week no cp test was to test performance? Maybe it was but I would also submit to you it was to test the players reactions, evaluate community feedback, and look at technical data. Zos is distancing themselves from cps as evident in bg.
And some people prefer the CP imbalance over the nonCP imbalance - which both have issues just different ones. NonCP favors numbers even more than CP does - because by now the game has been adjusted and balanced entirely around CP. Skillcost has been increase two times by now after CP introduction and is way beyond anything we had prior to CP (just as an example - my CS used to cost me 135 magica which would be equivalent to 1350 today but due to adjustments made to skillcosts it costs 1675 in a comparable setup while having CP costreduction - skillcost in relation to regen is nowadays higher than it was in 1.5) . Resourcepools have been reduced when CP got introduced. Costreduction has seen a passive nerf when CP got introduced.
Also going for two different gamemodes with having to balance skills and mechanics around nonCP pvp and CPenables PVE will create way more backlash than simply putting effort into fixing the CP system itself. IMHO.
You serious? Have you played non cp? Cp is rediculously imbalanced compared to non cp. cp is broke. It's at the point where Zos is entertaining the idea of completely changing magician and warlord. That's a small piece of the problem. What happens when cp scope creep makes quick recovery, bastion, blessed, hardy, resistant, elemental defender, and all the dps skills op? Does Zos just throw their hands inthe air and keep nerfing every update and change cp categories on the fly?
Sorry man somethings gonna have to give eventually. Cps can't go up for ever. In the meantime wrobel and wheeler are wasting resources they could be using on balancing around 2 game types. No cp pvp and cp pve. That's better than 3.
Why not remove no cp pvp? They could also focus on 2 game types with this
They could but it doesn't solve their balance issue and they still have a major problem with scope creep which they can't seem to balance. Their solution is keep nerfing which equates to a 0 sum game. It's the illusion of vertical progression. Also it's not friendly to new players or non maxed cp players.
Should we all run naked to make it easier targets for new/non max cp players? What is next, ban of Maelstorm/Master weapons in PvP? Removal of monster sets? Only blue gear? You can't be serious with this comment. This is not a SJW convention but an MMORPG, if someone worked hard and long to get nice stuff it simply should not be equal with someone who just started the game.