Non cp is one of the most boring things in this game.
Everyone is scared as they can't sustain longer than 20 seconds on their own. When 2ppl with poison hit you you are totally dammed unless you are a templar. Gankers are everywhere and are much more powerful than in the cp campaigns. Most ppl can't take a resource on their own so there is no incentive to play solo or in a small group.
Azura is the biggest zerg fest on pc EU and it was even worse during 2x ap week as we had like 3 giant blobs walking through cyrodiil and the one with more destro ultis/ poisons won the fight.
Also there were those cancer builds stam sorc is op af in non cp, gap closer- destro spam is something you can fight against in cp but without you are dead in no time.
On non cp there are surely zergs aswell but there are also some solo players and some small scalers which do extremely well like kite squad. They can do this because their individual skill is secured with resources in no cp you run out of resources very fast so you rely on heavy attacks and every other player can simply cc you and kill you no matter how good you are. I had a stam build with 5k stam regen on non cp and still I run out very often no matter how bad the players are which encounter me after the first 4 or 5 they have a huge advantage as my resources are at 0.
No resource tactics take skill away from the game not to it.
Of course cancer builds suck but they are op mainly because of the sets they use and not just the cp otherwise every setup would be op cp balances this as everyone has the same tools
Why are most ppl ok with fewer options? I dont get it.
You have the option to play nocp on azura. So go there but let the ppl stay on TF who enjoy CPs
And give the ppl the option to Queue for CP and/or no cp Bgs. Why do you want to force the CP players to do something they dont like.
Jeez its like the hardcore vegans who want to force their way on everyoneWhy do you want to take away player choice? The current system has both options; why reduce that?
Simple. They can't balance cp campaign. They never will. It's always going to be a contradiction. You can't raise both cps while simultaneously buffing and nerfing at the same time. Example, 3 updates of resource nerfs just to admit defeat and scrap a cp to something else. Which is what they are proposing in mortowind. Are they going to do that for other cp categories that will lead to opness? What are they going to do with defense cps? How about healing cps? scope creep is becoming a balancing nightmare. Look, I'm not saying get rid of cp altogether, use it in pve for maelstrom or trials.
They are already not endorsing cp with battle ground. Normally I would agree with you guys but I think cutting cps in pvp would be healthy for the game in the long run. Wrobel could focus his resources around balancing 1 game type. Wheeler could focus his efforts on fixing performance issues around 1 game type. Lambert could develop armor types around 1 type. Short answer it makes it easier for the devs to design and balance translating into less problems. The devs would then be free to focus on other areas of the game like spellcasting and new classes. I think the devs time is eaten up by self inflicted over ambitions.
The writing is on the wall folks. You think that 1 week no cp test was to test performance? Maybe it was but I would also submit to you it was to test the players reactions, evaluate community feedback, and look at technical data. Zos is distancing themselves from cps as evident in bg.
And some people prefer the CP imbalance over the nonCP imbalance - which both have issues just different ones. NonCP favors numbers even more than CP does - because by now the game has been adjusted and balanced entirely around CP. Skillcost has been increase two times by now after CP introduction and is way beyond anything we had prior to CP (just as an example - my CS used to cost me 135 magica which would be equivalent to 1350 today but due to adjustments made to skillcosts it costs 1675 in a comparable setup while having CP costreduction - skillcost in relation to regen is nowadays higher than it was in 1.5) . Resourcepools have been reduced when CP got introduced. Costreduction has seen a passive nerf when CP got introduced.
Also going for two different gamemodes with having to balance skills and mechanics around nonCP pvp and CPenables PVE will create way more backlash than simply putting effort into fixing the CP system itself. IMHO.
You serious? Have you played non cp? Cp is rediculously imbalanced compared to non cp. cp is broke. It's at the point where Zos is entertaining the idea of completely changing magician and warlord. That's a small piece of the problem. What happens when cp scope creep makes quick recovery, bastion, blessed, hardy, resistant, elemental defender, and all the dps skills op? Does Zos just throw their hands inthe air and keep nerfing every update and change cp categories on the fly?
Sorry man somethings gonna have to give eventually. Cps can't go up for ever. In the meantime wrobel and wheeler are wasting resources they could be using on balancing around 2 game types. No cp pvp and cp pve. That's better than 3.
Why not remove no cp pvp? They could also focus on 2 game types with this
They could but it doesn't solve their balance issue and they still have a major problem with scope creep which they can't seem to balance. Their solution is keep nerfing which equates to a 0 sum game. It's the illusion of vertical progression. Also it's not friendly to new players or non maxed cp players.
Should we all run naked to make it easier targets for new/non max cp players? What is next, ban of Maelstorm/Master weapons in PvP? Removal of monster sets? Only blue gear? You can't be serious with this comment. This is not a SJW convention but an MMORPG, if someone worked hard and long to get nice stuff it simply should not be equal with someone who just started the game.
Nope not saying that. But you shouldn't need to rely on a cp crutch to kill your opponent. You think it's fair to trounce your opponent because you have 700 cps and they have 100? Where is the skill in that? You have other ways to work hard. Gold out that gear, grind the set you need to theory craft a build better that your opponent, play better. Pvp should be about skill and build designs not how many cps you have. Cps are currently broke. But I guess ifs it's broke for everyone it makes it fair right?
FloppyTouch wrote: »
This is exactly what every one that says remove or nerf heavy armor wants fast easy kills like any FPS.
Non cp is one of the most boring things in this game.
Everyone is scared as they can't sustain longer than 20 seconds on their own. When 2ppl with poison hit you you are totally dammed unless you are a templar. Gankers are everywhere and are much more powerful than in the cp campaigns. Most ppl can't take a resource on their own so there is no incentive to play solo or in a small group.
Azura is the biggest zerg fest on pc EU and it was even worse during 2x ap week as we had like 3 giant blobs walking through cyrodiil and the one with more destro ultis/ poisons won the fight.
Also there were those cancer builds stam sorc is op af in non cp, gap closer- destro spam is something you can fight against in cp but without you are dead in no time.
On non cp there are surely zergs aswell but there are also some solo players and some small scalers which do extremely well like kite squad. They can do this because their individual skill is secured with resources in no cp you run out of resources very fast so you rely on heavy attacks and every other player can simply cc you and kill you no matter how good you are. I had a stam build with 5k stam regen on non cp and still I run out very often no matter how bad the players are which encounter me after the first 4 or 5 they have a huge advantage as my resources are at 0.
No resource tactics take skill away from the game not to it.
Of course cancer builds suck but they are op mainly because of the sets they use and not just the cp otherwise every setup would be op cp balances this as everyone has the same tools
I really don't mean to sound insulting. But if you ran out of resources with 5k recovery I honestly don't know what you are doing. I run 2k and rarely run out. You might want to fix your build or play style
Non cp is one of the most boring things in this game.
Everyone is scared as they can't sustain longer than 20 seconds on their own. When 2ppl with poison hit you you are totally dammed unless you are a templar. Gankers are everywhere and are much more powerful than in the cp campaigns. Most ppl can't take a resource on their own so there is no incentive to play solo or in a small group.
Azura is the biggest zerg fest on pc EU and it was even worse during 2x ap week as we had like 3 giant blobs walking through cyrodiil and the one with more destro ultis/ poisons won the fight.
Also there were those cancer builds stam sorc is op af in non cp, gap closer- destro spam is something you can fight against in cp but without you are dead in no time.
On non cp there are surely zergs aswell but there are also some solo players and some small scalers which do extremely well like kite squad. They can do this because their individual skill is secured with resources in no cp you run out of resources very fast so you rely on heavy attacks and every other player can simply cc you and kill you no matter how good you are. I had a stam build with 5k stam regen on non cp and still I run out very often no matter how bad the players are which encounter me after the first 4 or 5 they have a huge advantage as my resources are at 0.
No resource tactics take skill away from the game not to it.
Of course cancer builds suck but they are op mainly because of the sets they use and not just the cp otherwise every setup would be op cp balances this as everyone has the same tools
I really don't mean to sound insulting. But if you ran out of resources with 5k recovery I honestly don't know what you are doing. I run 2k and rarely run out. You might want to fix your build or play style
DeadlyRecluse wrote: »Or just apply Battle Spirit to CPs for a week and see how that plays (half values on everything).
"After a hard week of farming, or a long night of being nagged by your wife, there is nothing better than going out for a bit of a fish."
CP and non CP campaigns are exactly the same anyway.
Get a group. wait until destro ult is ready. run in whilst your healers pop remembrance.
"After a hard week of farming, or a long night of being nagged by your wife, there is nothing better than going out for a bit of a fish."
Zos, it was a noble effort. But just rip the bandaid off and remove cps from pvp. It's clear you can't balance around cps. I give you a bronze medal for effort though... this continuous resource management nerf every major update is getting rediculous. Looks as if in morrowind you will nerf again.
I just switched over to azura and the experience was amazing. No lag, no invincible heavy armor dps dishing healbots. I actually think it's fairly balanced. Now I understand why some of the top players like fengrush and Krotha switched over.
It's clear you cant balance cps. Every time you raise cp caps it reinforces cancer builds. Today it will be resources so you nerf resources. What happens when you nerf resource management to hell and you continue raising caps? Then blessed and quick recovery will become op and so forth. Then you will have to address those. It's an unwinnable battle. If your already entertaining the changing of cps or not allowing cps in battlegrounds than what is the point? It's also clear you have no confidence in your abilities to balance cps if you are just removing them from battlegrounds or changing cp categories.
Just scrap it and leave it intact for pve where no one has any complaints or issues. It will make life easier for you to balance around without cps.
Sorry folks but cp campaigns are trash. Once you go no cp and design a build that works there is no reason to go back. It's just a better experience, trust me.
Vanthras79 wrote: »Zos, it was a noble effort. But just rip the bandaid off and remove cps from pvp. It's clear you can't balance around cps. I give you a bronze medal for effort though... this continuous resource management nerf every major update is getting rediculous. Looks as if in morrowind you will nerf again.
I just switched over to azura and the experience was amazing. No lag, no invincible heavy armor dps dishing healbots. I actually think it's fairly balanced. Now I understand why some of the top players like fengrush and Krotha switched over.
It's clear you cant balance cps. Every time you raise cp caps it reinforces cancer builds. Today it will be resources so you nerf resources. What happens when you nerf resource management to hell and you continue raising caps? Then blessed and quick recovery will become op and so forth. Then you will have to address those. It's an unwinnable battle. If your already entertaining the changing of cps or not allowing cps in battlegrounds than what is the point? It's also clear you have no confidence in your abilities to balance cps if you are just removing them from battlegrounds or changing cp categories.
Just scrap it and leave it intact for pve where no one has any complaints or issues. It will make life easier for you to balance around without cps.
Sorry folks but cp campaigns are trash. Once you go no cp and design a build that works there is no reason to go back. It's just a better experience, trust me.
I second this!
disintegr8 wrote: »If there are so many people who want PVP without CP, why have the non CP campaigns always been empty?
As long as ZOS keep both CP and non CP campaigns running, everyone has a choice - just leave everyone else to do what they want and move on.
magictucktuck wrote: »disintegr8 wrote: »If there are so many people who want PVP without CP, why have the non CP campaigns always been empty?
As long as ZOS keep both CP and non CP campaigns running, everyone has a choice - just leave everyone else to do what they want and move on.
You're right No CP is empty on console, but I want to play on no CP and actually have some skill involved but i don't because i want to actually fight people. That doesn't mean I don't want no CP I just don't want to PvDoor.
Ultimately - ZOS pointed out that nonCP is a focus on BGs. If my arguments on forum and on stream dont sway you, that should send you a clear message that CP has dramatically impacted PVP in a negative way. Im happy the devs finally got on board and realized this. But thats the benefit of having experienced end game PVPers demonstrate for them how broken the game is with ever-increasing CP.
If you enjoy the CP only gameplay, go for it. If you think its more skilled - its not. It gives you a huge cushion to create high survival in builds and ignore the weaknesses they would otherwise have naturally. Even better is group play - bad decisions will get you punished. You dont get a higher allowance of get out of jail cards like you do on CP. To each their own - PC NA Azura campaign has been increasinly populated, and thats a good thing. Pop is fine, its locked a lot of nights when I go in. If other platforms avoid it - meh. Ive watched some console streamers in Cyro. They fight a high volume of targets that arent even max CP. Thats a huge favor - so please spare 'the skill' comments.
Waffennacht wrote: »So the next time someone posts, "seeing as the majority of the player base prefers No-CP" or "Seeing as No CP week was such a huge success..." I expect everyone of you to post how full of BS that is!