1) Some people think 2 bars for each faction is empty. I think it is the perfect population size while a soloer can meaningfully affect the going-ons in cyrodiil. To my dismay, Azuras has had quite a bit more people than that recently. So what is a good population to you? Because, IMO, full poplocked is just a mess of zerging, and far too many people.
2) I use light armor full-time in azuras--that's less than 10k physical resistance-- and the only time I have ever been 1-shot was by an onslaught ganker. As for proc set gankers, a double frag kills me more reliably than them. I don't believe it is balanced in this state, but the worst they can really do is ruin a 1vX, IF there's more to their toolkit than the ambush incap, which actually is very few NBs. (Pro tip: When not actively trying to kill something, always revert to your defending backbar so you're never caught with your pants down. This habit takes less than a week to pick up.)
3) No argument there. Though, take the tanks and heals down a peg too.
RinaldoGandolphi wrote: »While I won't disagree that The Champion System is a big issue in PVP, and it would do the game a lot of good if they removed it from PVP all together, its not only problem, and removing it by itself will do little more then shift the issues elsewhere.
Itemization is a BIG problem in this game, even moreso then CP since One Tamriel. The fact they added all these sets with Jewerly and every armor piece just allows people to build these just stupidly broken set ups. It something that needs to be addressed, but i doubt its really even touched in the next year.
The biggest issues with No-CP PVP are:
1. Stamina Builds are grossly OP in group sizes less then 8. - Being able to dodge roll, break free, and block about 700% more then your magic counterpart is a HUGE advantage, and stacking more stamina allows you to do this even more, while also gaining more damage and more healing. combine this with a flipping armor trait that reduces dodge cost and sprint like Well-Fitted(Where;s my reduced Purge cost and increase shield duration/size armor trait at? Flipping Bias ZOS)
Its bad enough for a magic build(with a very limited stamina pool) to be able to beat an equaly skilled stamina opponent 1v1 on CP, but with no cp? forget about it. In small scale solo pvp, even with Amberplasm or Engine Guardian they are horribly disadvantaged against stamina builds in a game where CC break and burst decides fights, being able to do it at will perpetually because your entire build strategy gives you more resources to break free and dodge*(stam build) puts magic builds at a ridiclious disadvantage. The fact Stamina builds get root and snare immunity with shuffle makes them nearly impossible to lock down with roots unlike Magic Builds that are flat out screwed if root spammed when outnumbered as Purge costs significantly more to cast then the roots that are holding you down and grant no immunity, leaving you basically helpless against the odds.
2. Poisons and poison stacking is broken - Enough said, Poisons are broken. The immobilize poison will even root you in Mist Form or when Shuffling, the cost increase poisons are just straight up broken in No-CP, and everyone playing there now is using them, it just favors numbers and light attack archer spam.
3. Lack of meaningful counterplay - All they have done every update is remove skillful counterplay. Removed double reflect, removed reflecting Ice Comet, removed Purging/Cloaking Soul Assault, Can no longer dodge or even block Dragon Leap anymore(Get knocked back with Dragon Leap despite blocking it) these are STUPID decisions that kill skillful gameplay. They might as Well make Radiant Destruction unblockable next update, i should probably be quiet, giving them ideas, thats exactly what they will do.
There are so many mechanical and fundamental issues with the game. Just removing CP without fixing other things is just not going to cut it.
the 1st thing they need to do is remove CC break, and Dodge roll from stamina and create a new resource pool thats used specifically for that, its value is based off your max health, and actually level the playing field in a game centered on CC, CC break, dodge, and burst....if you want to do those things more, you should have to put points into health. Either dodge roll cost reduction needs to be removed from Medium Armor, or the Well Fitted trait changed, both of them together is stupid broken along with tumbling.
Making CC break and dodge work off a new resource pool thats value(size of the pool, and how much you can do these things) growing larger the more max health you have isn't rocket science and wouldn't take them long to implement.
Fact is ESO PVP is basically dead from a commercial standpoint. You have roughly 6400 people in total that will play PC-NA Trueflame this cycle(rough estimation judging by leaderboards this cycle), down from about 20k or so in mid-2015. All you see is the same names, and the same groups of people in PVP with 1 large zerg fight at some keep or gate, and maybe one smaller fight elsewhere, and the rest of the map is dead.
PVP has just gone downhill since the Imperial City update. they let these issues just get out of hand and simply ignored them....a game whose entire combat system is focused on CC and burst, and they give stamina builds cheaper skills on top of leaving those game play mechanics stamina based so they can just stack stamina and get everything...more damage, more healing, leatger resource pools, and the ability to dodge and break free more.....not to mention they use magic for utility skills, a resource dump, or converting it to more stam....a magic build dies it either resouce pool is out, a magic build can't just convert their stam to magicka or they are easy prey for a Cc and dead....its so flipping unbalanced and brought this up numerous times on the 1.6 PTS and was told "oh it won't be an issue" right now however i was proven correct because it clearly is.
the reason you have all these magicka builds being tanks is because what other choice do they have? they can't CC break endlessly like stam, they can't dodge roll endlessly like stam, what other choice do they have...7 out of 10 magic builds in PVP are tanky builds for this reason, and these broken mechanics have killed the light armor Mageblade all together.
I know this is a long post, but they refuse to fix fundamental broken combat issues, the game will continue to be plagued by major balance issues. Nothing is perfect, small balance issues you can deal with, work around, but a lot of the stuff in ESO is just ridiclious....
Stopped reading at basically nerf medium armor became apparent. Separate resource pool for break free and dodge roll could be debatable but specifically untying dodge roll from medium completely demolished the defense of the gear.
Edit: finished reading: Your solution to magicka builds having to go full heavy basically boils down to "make stam builds have to also ". In case you haven't noticed; most already have. It's only going to get worse with more undodgeable attacks in Morrowind.
RinaldoGandolphi wrote: »
Stopped reading at basically nerf medium armor became apparent. Separate resource pool for break free and dodge roll could be debatable but specifically untying dodge roll from medium completely demolished the defense of the gear.
Edit: finished reading: Your solution to magicka builds having to go full heavy basically boils down to "make stam builds have to also ". In case you haven't noticed; most already have. It's only going to get worse with more undodgeable attacks in Morrowind.
Nerf Meduim Armor? Is that what you got out of this?
Lets Compare Light and Medium Armor shall we?
Light Armor
Reduce Magic Cost 3% per piece of Light Armor
Increase Magicka Recovery by 4% per piece of Light Armor
Increase Spell Resist by like 1.6k while wearing Light Armor
2191 Spell crit for wearing 5 Light Armor
4884 Spell Penentration fopr wearing 5 Light Armor
Medium Armor
Increase Critical rating for each piece of Medium Armor
Increase Stamina recovery by 4% for each piece of Medium Armor
Reduce Stamina Cost of Abilities by 3%
Reduce cost of sneaking by 7% per piece of Med armor
Reduce size of detection area by 5% per piece of Med Armor
Increase Weapon damage by 12% wearing 5 Med Armor
Increase Sprint Movement Speed by 3% per piece of Med Armor
Reduce dodge roll cost by 4% per piece of Medium Armor
Now add Well Fitted Armor and its 6% Reduced Cost of Sprint and dodge roll from well fitted armor...combine that with Tumbling CP...its broken.
CC Break, and dodge needs to be on its own seperate resource pool independent of magic or stamina, and stamina builds need a purge and a damage shield...im all about things being fair.
Medium Armor is ridiculously better then Light Armor, its not even a contest.
Sure Magic builds are better in group play(8 or more people), but they flat out suck in 2-4 man pvp where stamina, dodge roll, and break free is EVERYTHING...where you cna do it maybe twice, while your stamina opponent can do it 12-15 times or more...its a joke.
im honestly tired of it which is why i chose not to renew my sub and im letting it run out in 14 days.
Battlegrounds will likely be dominated by tanky Templars and DK, and Stam Sorcs.
Right now in PVP the Small scale class strength in order is:
Stam Sorc/Stam DK
Stam Templar
Stam Nightblade
Mag Templar/Mag Sorc
Mag DK
Mag NB
Stam Sorc and Stam DK are tied for top dog, Mag Sorc and Mag Templar are tied for 5th place for groups of less then 8....Now once you put those magic builds in groups larger then 8 people and trains of Destro Ultimates and Negates become a thing its a whole different story. Thats however not my playstyle. I have interest in that kinda pvp group play.
1.x was actually fun because caps prevented the huge disparity in stamina, and caps meant magic builds couldn't get damage shields that could tank an absurd amount of damage.
the game is fundamentally flawed for small scale combat in the stam vs magicka split we have now, and that fact is going to become woefully apparent for a lot of people, to some it will be like being hit in the head with a cinder block. The nature of Cyrodiil masks many of the real issues with the PVP combat and balance in this game that goes beyond 1v1.
As i have said nothing will ever be perfect, its unreasonable to even want that. However there are some huge disparities in the combat system that simply need addressed. Being able to dodge roll or break free 10 times(stamina build) vs of two times(a mag build) while also increasing your damage, resource pools, and healing on top of your CC break and block vs magic only increasing healing and damage is simply broken unbalanced garbage.
if i was new player coming into ESO, i'd most certainly roll a stam class, a Stam Sorc to be exact. Stam Sorc/Stam DK is signjifcantly better then most magic class by a large margin, and both of them can just dump magicka for more survival, better healing or more stam.
Know what happens when a magic build trys to use stamina as a dump? they die....because thats real fair game balance right there.
Let that Stam DK and Stam Sorc spam magicka till the cows come home to get back stam and never have any downsides nor is their life ever threatened for being out of magicka...A magic builds runs out of either resources and they are dead, and magic builds can't covert their magic to stam without great risk of being killed...thats balanced in ESO, and its terrible.
its no wonder so many people have left.....
Again you go on about how much better medium armor is to light, then name classes that are going to be using heavy armor as what will be the dominant classes. And you mention paired with CP after talking about medium in a "remove CP" thread as if it were an issue in non-CP.
I'm not entirely sure what you are upset about. I'm not entirely sure you know what you're upset about.
deaneboltonrwb17_ESO wrote: »
RinaldoGandolphi wrote: »
Again you go on about how much better medium armor is to light, then name classes that are going to be using heavy armor as what will be the dominant classes. And you mention paired with CP after talking about medium in a "remove CP" thread as if it were an issue in non-CP.
I'm not entirely sure what you are upset about. I'm not entirely sure you know what you're upset about.
I know exactly what im dissatisfied with.
thousands of players have quit this game because of the issues I have laid out above...my point being its far more then CP.
in a game focused around CC and Burst Stamina is EVERYTHING and regardless of CP or no CP, those who can CC break and dodge the most have significant advantages over those who can't period. When the ability to CC break and dodge is also increasing your damage, your resource pools, and your healing, its unbalanced...its literately the biggest issue with ESO, and removing CP isn't going to change that.
As i said before, in 1.x it was unbalanced too, BUT with the way Softcaps/hardcaps and such worked, it wasn't a deal breaker like it is now.
simply put, I am dissatisfied with how disadvantaged magicka builds are in 1-3 man pvp vs stamina builds, and its even worse with No-CP....if you can't dodge or break in PVP in this game your dead, stamina builds get more of that simply by stacking stamina, and magicka just becomes another stamina resource pool for them, while magicka stays disadvantaged in that department.
The ability to CC break and dodge should be based on a separate pool independent of Stam or Mag. Stamina Builds should also get access to a Purge and a Damage shield.
Removing CP isn't going to fix these issues, its a start in the right direction for the game, but its a small step.
Yolokin_Swagonborn wrote: »ZOS_JohanaB wrote: »We've moved this thread to PvP Combat & Skills
Why?
I feel like the two main places to discuss important topics on these forums are the general forum and the Alliance War forum (for specific PvP topics).
The other forums get much less traction and visibility. So moving threads from the main forums to these niche forums only serves to reduce traffic to the thread and decreases the quality of the thread by prevention potential comments by other interested parties that will never see it. This is one of the most important topics for PvP currently and should be discussed either in general or in PvP forums.
Nothing to really discuss.... there is a non CP campaign ... they should delete this to be honest ...
You apparently either didn't read my op or missed my point. Spending resources to try and balance around 3 game types is idiotic. Cp campaign, no cp. cp with pve. It's clear that zos doesn't know how to balance around cps. It's a mess and every update results in more and more nerfs. I don't know about you but getting excited and making a build just to have it nerfed every 6 months is not fun. Wrobel has nerfed resource and or damage 3 times in a row. 1. Changing algorithm. 2. Decreasing damage. 3. Increasing skill costs. He can't fix it. So now the proposed solution on the table is to gut magician and warlord completely and nearly cut regen cp in half. Mark my words. Cps are not sustainable in pvp. Hence why to you think they are remivibg them from battlegrounds? Zos knows they cant balance it so it's out for bg.
Zos should cut their loses and focus all efforts and resources around balancing no cp pvp. Not continue to waste time on a self inflicted over ambitious endless tug of war against cp verse resource nonsense. Scoop creep is real and can't be beat under this smoke and mirrors of vertical progression.
This post isn't about me so stop telling me to go to non cp campaign and be quiet. This post isn't about having a choice. It's about zos making smart decisions and allocating resources appropriately. It's clear they can't balance so rip the bandaid off now.
Saying thousands have quit in a game with millions of players, 3 years after launch is not a stretch. I think it's pretty reasonable, wide enough in scope to be applicable.
RinaldoGandolphi wrote: »Medium Armor is ridiculously better then Light Armor, its not even a contest.
RinaldoGandolphi wrote: »
Again you go on about how much better medium armor is to light, then name classes that are going to be using heavy armor as what will be the dominant classes. And you mention paired with CP after talking about medium in a "remove CP" thread as if it were an issue in non-CP.
I'm not entirely sure what you are upset about. I'm not entirely sure you know what you're upset about.
I know exactly what im dissatisfied with.
thousands of players have quit this game because of the issues I have laid out above...my point being its far more then CP.
in a game focused around CC and Burst Stamina is EVERYTHING and regardless of CP or no CP, those who can CC break and dodge the most have significant advantages over those who can't period. When the ability to CC break and dodge is also increasing your damage, your resource pools, and your healing, its unbalanced...its literately the biggest issue with ESO, and removing CP isn't going to change that.
As i said before, in 1.x it was unbalanced too, BUT with the way Softcaps/hardcaps and such worked, it wasn't a deal breaker like it is now.
simply put, I am dissatisfied with how disadvantaged magicka builds are in 1-3 man pvp vs stamina builds, and its even worse with No-CP....if you can't dodge or break in PVP in this game your dead, stamina builds get more of that simply by stacking stamina, and magicka just becomes another stamina resource pool for them, while magicka stays disadvantaged in that department.
The ability to CC break and dodge should be based on a separate pool independent of Stam or Mag. Stamina Builds should also get access to a Purge and a Damage shield.
Removing CP isn't going to fix these issues, its a start in the right direction for the game, but its a small step.
I can't really figure out if you have a point.
Clearly you're going out on a limb when you say "thousands of players have quit this game because of the issues [you] have laid out above".
I'd be impressed if you could back up that statement with hard data.
And however sensible your other arguments might seem while reading your posts, they still go counter to my experience on EU PC Azu.
If you were right, there'd be a lot more stam builds roaming solo everywhere.
I do stumble upon a lot of stam sorcs, stam NBs, a few stamplars, but I haven't seen a stam DK in a while.
And mag DKs and sorcs, not to mention magplars, are really really frequent.
All of the above in my humble experience and opinion.
I can't help thinking that a magicka build with high stam regen (hello Blood Spawn on a DK) solves a lot of the issues you mention.
bulbousb16_ESO wrote: »Azura's Star is the best PvP campaign.
bulbousb16_ESO wrote: »Azura's Star is the best PvP campaign.
I wish I could switch over my main campaign to AZ, but it costs 150,000 gold to do so.... now tell what kind of bs is that. I can enter in as a guest, but then I get no rewards... utter bs.
RinaldoGandolphi wrote: »While I won't disagree that The Champion System is a big issue in PVP, and it would do the game a lot of good if they removed it from PVP all together, its not only problem, and removing it by itself will do little more then shift the issues elsewhere.
Itemization is a BIG problem in this game, even moreso then CP since One Tamriel. The fact they added all these sets with Jewerly and every armor piece just allows people to build these just stupidly broken set ups. It something that needs to be addressed, but i doubt its really even touched in the next year.
The biggest issues with No-CP PVP are:
1. Stamina Builds are grossly OP in group sizes less then 8. - Being able to dodge roll, break free, and block about 700% more then your magic counterpart is a HUGE advantage, and stacking more stamina allows you to do this even more, while also gaining more damage and more healing. combine this with a flipping armor trait that reduces dodge cost and sprint like Well-Fitted(Where;s my reduced Purge cost and increase shield duration/size armor trait at? Flipping Bias ZOS)
Its bad enough for a magic build(with a very limited stamina pool) to be able to beat an equaly skilled stamina opponent 1v1 on CP, but with no cp? forget about it. In small scale solo pvp, even with Amberplasm or Engine Guardian they are horribly disadvantaged against stamina builds in a game where CC break and burst decides fights, being able to do it at will perpetually because your entire build strategy gives you more resources to break free and dodge*(stam build) puts magic builds at a ridiclious disadvantage. The fact Stamina builds get root and snare immunity with shuffle makes them nearly impossible to lock down with roots unlike Magic Builds that are flat out screwed if root spammed when outnumbered as Purge costs significantly more to cast then the roots that are holding you down and grant no immunity, leaving you basically helpless against the odds.
2. Poisons and poison stacking is broken - Enough said, Poisons are broken. The immobilize poison will even root you in Mist Form or when Shuffling, the cost increase poisons are just straight up broken in No-CP, and everyone playing there now is using them, it just favors numbers and light attack archer spam.
3. Lack of meaningful counterplay - All they have done every update is remove skillful counterplay. Removed double reflect, removed reflecting Ice Comet, removed Purging/Cloaking Soul Assault, Can no longer dodge or even block Dragon Leap anymore(Get knocked back with Dragon Leap despite blocking it) these are STUPID decisions that kill skillful gameplay. They might as Well make Radiant Destruction unblockable next update, i should probably be quiet, giving them ideas, thats exactly what they will do.
There are so many mechanical and fundamental issues with the game. Just removing CP without fixing other things is just not going to cut it.
the 1st thing they need to do is remove CC break, and Dodge roll from stamina and create a new resource pool thats used specifically for that, its value is based off your max health, and actually level the playing field in a game centered on CC, CC break, dodge, and burst....if you want to do those things more, you should have to put points into health. Either dodge roll cost reduction needs to be removed from Medium Armor, or the Well Fitted trait changed, both of them together is stupid broken along with tumbling.
Making CC break and dodge work off a new resource pool thats value(size of the pool, and how much you can do these things) growing larger the more max health you have isn't rocket science and wouldn't take them long to implement.
Fact is ESO PVP is basically dead from a commercial standpoint. You have roughly 6400 people in total that will play PC-NA Trueflame this cycle(rough estimation judging by leaderboards this cycle), down from about 20k or so in mid-2015. All you see is the same names, and the same groups of people in PVP with 1 large zerg fight at some keep or gate, and maybe one smaller fight elsewhere, and the rest of the map is dead.
PVP has just gone downhill since the Imperial City update. they let these issues just get out of hand and simply ignored them....a game whose entire combat system is focused on CC and burst, and they give stamina builds cheaper skills on top of leaving those game play mechanics stamina based so they can just stack stamina and get everything...more damage, more healing, leatger resource pools, and the ability to dodge and break free more.....not to mention they use magic for utility skills, a resource dump, or converting it to more stam....a magic build dies it either resouce pool is out, a magic build can't just convert their stam to magicka or they are easy prey for a Cc and dead....its so flipping unbalanced and brought this up numerous times on the 1.6 PTS and was told "oh it won't be an issue" right now however i was proven correct because it clearly is.
the reason you have all these magicka builds being tanks is because what other choice do they have? they can't CC break endlessly like stam, they can't dodge roll endlessly like stam, what other choice do they have...7 out of 10 magic builds in PVP are tanky builds for this reason, and these broken mechanics have killed the light armor Mageblade all together.
I know this is a long post, but they refuse to fix fundamental broken combat issues, the game will continue to be plagued by major balance issues. Nothing is perfect, small balance issues you can deal with, work around, but a lot of the stuff in ESO is just ridiclious....
RinaldoGandolphi wrote: »
Again you go on about how much better medium armor is to light, then name classes that are going to be using heavy armor as what will be the dominant classes. And you mention paired with CP after talking about medium in a "remove CP" thread as if it were an issue in non-CP.
I'm not entirely sure what you are upset about. I'm not entirely sure you know what you're upset about.
I know exactly what im dissatisfied with.
thousands of players have quit this game because of the issues I have laid out above...my point being its far more then CP.
in a game focused around CC and Burst Stamina is EVERYTHING and regardless of CP or no CP, those who can CC break and dodge the most have significant advantages over those who can't period. When the ability to CC break and dodge is also increasing your damage, your resource pools, and your healing, its unbalanced...its literately the biggest issue with ESO, and removing CP isn't going to change that.
As i said before, in 1.x it was unbalanced too, BUT with the way Softcaps/hardcaps and such worked, it wasn't a deal breaker like it is now.
simply put, I am dissatisfied with how disadvantaged magicka builds are in 1-3 man pvp vs stamina builds, and its even worse with No-CP....if you can't dodge or break in PVP in this game your dead, stamina builds get more of that simply by stacking stamina, and magicka just becomes another stamina resource pool for them, while magicka stays disadvantaged in that department.
The ability to CC break and dodge should be based on a separate pool independent of Stam or Mag. Stamina Builds should also get access to a Purge and a Damage shield.
Removing CP isn't going to fix these issues, its a start in the right direction for the game, but its a small step.
I can't help thinking that a magicka build with high stam regen (hello Blood Spawn on a DK) solves a lot of the issues you mention.
Joy_Division wrote: »RinaldoGandolphi wrote: »
Again you go on about how much better medium armor is to light, then name classes that are going to be using heavy armor as what will be the dominant classes. And you mention paired with CP after talking about medium in a "remove CP" thread as if it were an issue in non-CP.
I'm not entirely sure what you are upset about. I'm not entirely sure you know what you're upset about.
I know exactly what im dissatisfied with.
thousands of players have quit this game because of the issues I have laid out above...my point being its far more then CP.
in a game focused around CC and Burst Stamina is EVERYTHING and regardless of CP or no CP, those who can CC break and dodge the most have significant advantages over those who can't period. When the ability to CC break and dodge is also increasing your damage, your resource pools, and your healing, its unbalanced...its literately the biggest issue with ESO, and removing CP isn't going to change that.
As i said before, in 1.x it was unbalanced too, BUT with the way Softcaps/hardcaps and such worked, it wasn't a deal breaker like it is now.
simply put, I am dissatisfied with how disadvantaged magicka builds are in 1-3 man pvp vs stamina builds, and its even worse with No-CP....if you can't dodge or break in PVP in this game your dead, stamina builds get more of that simply by stacking stamina, and magicka just becomes another stamina resource pool for them, while magicka stays disadvantaged in that department.
The ability to CC break and dodge should be based on a separate pool independent of Stam or Mag. Stamina Builds should also get access to a Purge and a Damage shield.
Removing CP isn't going to fix these issues, its a start in the right direction for the game, but its a small step.
I can't help thinking that a magicka build with high stam regen (hello Blood Spawn on a DK) solves a lot of the issues you mention.
Why don't you roll a light armor magicka templar and actually try as opposed to thinking it will work. When you get sick of dying because you have no stam, you'll realize the person you are arguing is 100% correct as to why just about every halfway decent magplar and mDK wear heavy, mNBs don't bother playing unless they are a bomb-build, and sorcs pray that the devs never mess with shield stacking
Joy_Division wrote: »RinaldoGandolphi wrote: »
Again you go on about how much better medium armor is to light, then name classes that are going to be using heavy armor as what will be the dominant classes. And you mention paired with CP after talking about medium in a "remove CP" thread as if it were an issue in non-CP.
I'm not entirely sure what you are upset about. I'm not entirely sure you know what you're upset about.
I know exactly what im dissatisfied with.
thousands of players have quit this game because of the issues I have laid out above...my point being its far more then CP.
in a game focused around CC and Burst Stamina is EVERYTHING and regardless of CP or no CP, those who can CC break and dodge the most have significant advantages over those who can't period. When the ability to CC break and dodge is also increasing your damage, your resource pools, and your healing, its unbalanced...its literately the biggest issue with ESO, and removing CP isn't going to change that.
As i said before, in 1.x it was unbalanced too, BUT with the way Softcaps/hardcaps and such worked, it wasn't a deal breaker like it is now.
simply put, I am dissatisfied with how disadvantaged magicka builds are in 1-3 man pvp vs stamina builds, and its even worse with No-CP....if you can't dodge or break in PVP in this game your dead, stamina builds get more of that simply by stacking stamina, and magicka just becomes another stamina resource pool for them, while magicka stays disadvantaged in that department.
The ability to CC break and dodge should be based on a separate pool independent of Stam or Mag. Stamina Builds should also get access to a Purge and a Damage shield.
Removing CP isn't going to fix these issues, its a start in the right direction for the game, but its a small step.
I can't help thinking that a magicka build with high stam regen (hello Blood Spawn on a DK) solves a lot of the issues you mention.
Why don't you roll a light armor magicka templar and actually try as opposed to thinking it will work. When you get sick of dying because you have no stam, you'll realize the person you are arguing is 100% correct as to why just about every halfway decent magplar and mDK wear heavy, mNBs don't bother playing unless they are a bomb-build, and sorcs pray that the devs never mess with shield stacking
Joy_Division wrote: »RinaldoGandolphi wrote: »
Again you go on about how much better medium armor is to light, then name classes that are going to be using heavy armor as what will be the dominant classes. And you mention paired with CP after talking about medium in a "remove CP" thread as if it were an issue in non-CP.
I'm not entirely sure what you are upset about. I'm not entirely sure you know what you're upset about.
I know exactly what im dissatisfied with.
thousands of players have quit this game because of the issues I have laid out above...my point being its far more then CP.
in a game focused around CC and Burst Stamina is EVERYTHING and regardless of CP or no CP, those who can CC break and dodge the most have significant advantages over those who can't period. When the ability to CC break and dodge is also increasing your damage, your resource pools, and your healing, its unbalanced...its literately the biggest issue with ESO, and removing CP isn't going to change that.
As i said before, in 1.x it was unbalanced too, BUT with the way Softcaps/hardcaps and such worked, it wasn't a deal breaker like it is now.
simply put, I am dissatisfied with how disadvantaged magicka builds are in 1-3 man pvp vs stamina builds, and its even worse with No-CP....if you can't dodge or break in PVP in this game your dead, stamina builds get more of that simply by stacking stamina, and magicka just becomes another stamina resource pool for them, while magicka stays disadvantaged in that department.
The ability to CC break and dodge should be based on a separate pool independent of Stam or Mag. Stamina Builds should also get access to a Purge and a Damage shield.
Removing CP isn't going to fix these issues, its a start in the right direction for the game, but its a small step.
I can't help thinking that a magicka build with high stam regen (hello Blood Spawn on a DK) solves a lot of the issues you mention.
Why don't you roll a light armor magicka templar and actually try as opposed to thinking it will work. When you get sick of dying because you have no stam, you'll realize the person you are arguing is 100% correct as to why just about every halfway decent magplar and mDK wear heavy, mNBs don't bother playing unless they are a bomb-build, and sorcs pray that the devs never mess with shield stacking
That's because they either used to run magicka, gave up to run Stam meta and forgot how bad it was, or they googled "best ESO pvp builds" and everyone said just roll stamina also forgetting why magicka underperforms.
I will say I never understood why light armor would have more roll cost than medium. Might be something they could do is pretty much make medium weapon damage and light magic damage but give them both the ability to sneak, roll, dodge. But I will say that if shields can't be crit, they should not have a dodge chance either.
DeadlyRecluse wrote: »Or just apply Battle Spirit to CPs for a week and see how that plays (half values on everything).
Yes. This! Maybe ever 75% reduction. But yes try it. Try more things in PvP. Changing PvP for a week here and there is a good idea and fun!SlowMetabolism wrote: »DeadlyRecluse wrote: »Or just apply Battle Spirit to CPs for a week and see how that plays (half values on everything).
^