ZOS_GinaBruno wrote: »To clarify, we do not plan on raising the gear cap when Morrowind launches in June. We’ll let you know when we plan to raise the gear cap in the future, but it won’t be in Homestead or Morrowind.
Gear cap will be raised. Of course Gina would use the term when. It is outrageous to think in a game where its gone for v10, v12, v14 and v16 (160 CP) to not have a gear increase. It isn't something new to MMO's and its part of the grind. Ive spent thousands of hours grinding gear and millions of gold and it is W/E. Part of the game. The frequency of change would be concerning if it happened like v10 to v14 was but I would not be surprised if it happened once every 1-2 years. (CP 180, 200 ect). While I love the game, ZoS changes direction so frequently I've learned to just go with it.
Darkonflare15 wrote: »Wasn't this already so back with VR levels? VR6, VR12, etc?
The problem with vet ranks was that every few months we kept getting level and gear level increases. The first year we went from vet 10 to vet 12 to Vet 14. So gear have been reset 3 times in the first year. That was the problem. Several months later we get increase to vet 16. We have literally been wearing CP 160 gear for a year and six months and by the time Morowind comes out it would a year 10 months. Gear had been stagnant for a long time.
But why would you want to? It's not like people like doing CoA1 10,000 times to get all of the BSW items they need. So what does a gear cap increase add to the game, other than an artificial grind to regain lost power that we already had in the first place?j.murro2ub17_ESO wrote: »
Gear cap will be raised. Of course Gina would use the term when. It is outrageous to think in a game where its gone for v10, v12, v14 and v16 (160 CP) to not have a gear increase. It isn't something new to MMO's and its part of the grind. Ive spent thousands of hours grinding gear and millions of gold and it is W/E. Part of the game. The frequency of change would be concerning if it happened like v10 to v14 was but I would not be surprised if it happened once every 1-2 years. (CP 180, 200 ect). While I love the game, ZoS changes direction so frequently I've learned to just go with it.
Except other games don't have the abhorrent RNG ESO has. They don't have to drop in some set, they don't have traits that also need to be perfect. They don't have "RNG" that heavily favors one type of weapon over others. Then the grind of going through vMA which eats even more of your resources just to give you crap. It's bad enough that you as a player don't realize it but ZoS needs to finally fix this joke of a grind. They increased CP gear because at that time crafting was still good. But now that they're reliant on grinding for gear the work effort to get equipped for end game content is worse than a free2play game.
Why is it good for the game, though? Adding new sets can get people playing the game and grinding again, but they're grinding new content instead of the stuff they've already played through sometimes literally thousands of times. All it does is add an artificial grind to get back to the same place where we already were.Gear cap will be raised. Of course Gina would use the term when. It is outrageous to think in a game where its gone for v10, v12, v14 and v16 (160 CP) to not have a gear increase. It isn't something new to MMO's and its part of the grind. Ive spent thousands of hours grinding gear and millions of gold and it is W/E. Part of the game. The frequency of change would be concerning if it happened like v10 to v14 was but I would not be surprised if it happened once every 1-2 years. (CP 180, 200 ect). While I love the game, ZoS changes direction so frequently I've learned to just go with it.
Except other games don't have the abhorrent RNG ESO has. They don't have to drop in some set, they don't have traits that also need to be perfect. They don't have "RNG" that heavily favors one type of weapon over others. Then the grind of going through vMA which eats even more of your resources just to give you crap. It's bad enough that you as a player don't realize it but ZoS needs to finally fix this joke of a grind. They increased CP gear because at that time crafting was still good. But now that they're reliant on grinding for gear the work effort to get equipped for end game content is worse than a free2play game.
WoW has secondary and tertiary stats and gem socket and raid lockout preventing farming the gear in the pase it suits you.
ESO is not worse than other MMOs and they really, really should think about increasing gear cap levels soon. It is good for the game if you look past the "OMG I have to grind everything again"-QQ.
But, a system to upgrade gear levels would also be nice I think, to accompany the next increase.
All those people with high end gear that they paid for or took the time to grind or make it. It's all for nothing...
Tbh I am even little dissapointed.ZOS_GinaBruno wrote: »To clarify, we do not plan on raising the gear cap when Morrowind launches in June. We’ll let you know when we plan to raise the gear cap in the future, but it won’t be in Homestead or Morrowind.
FloppyTouch wrote: »Look forward to getting higher lvl gear higher stats and golden out a new set yellow tempers are so easy to get and with just a few weeks of grinding gear you can get everything you want. It's really not that bad. Only people I feel have a right to complain are the people that been farming VMA for BIS sharpen weapons now that's going to suck to do again but bc I don't use them and gave up on VMA it really has nothing to do with me. Maybe they will add a way to upgrade VMA weps? Doubt it but eh you never know. Hell they might add a better wep grind that out does vma XDDD
Gear cap will be raised. Of course Gina would use the term when. It is outrageous to think in a game where its gone for v10, v12, v14 and v16 (160 CP) to not have a gear increase. It isn't something new to MMO's and its part of the grind. Ive spent thousands of hours grinding gear and millions of gold and it is W/E. Part of the game. The frequency of change would be concerning if it happened like v10 to v14 was but I would not be surprised if it happened once every 1-2 years. (CP 180, 200 ect). While I love the game, ZoS changes direction so frequently I've learned to just go with it.
Except other games don't have the abhorrent RNG ESO has. They don't have to drop in some set, they don't have traits that also need to be perfect. They don't have "RNG" that heavily favors one type of weapon over others. Then the grind of going through vMA which eats even more of your resources just to give you crap. It's bad enough that you as a player don't realize it but ZoS needs to finally fix this joke of a grind. They increased CP gear because at that time crafting was still good. But now that they're reliant on grinding for gear the work effort to get equipped for end game content is worse than a free2play game.
WoW has secondary and tertiary stats and gem socket and raid lockout preventing farming the gear in the pase it suits you.
ESO is not worse than other MMOs and they really, really should think about increasing gear cap levels soon. It is good for the game if you look past the "OMG I have to grind everything again"-QQ.
But, a system to upgrade gear levels would also be nice I think, to accompany the next increase.
Gandrhulf_Harbard wrote: »Gandrhulf_Harbard wrote: »Jimbullbee85 wrote: »Maybe they could auto upgrade all cp160 purple and golden gear in our inventory to cp180 aslong as the character is cp180 or higher. They did say they weren't going to do this thoughtlessly which should be a good sign.
One obvious route to do this is via the Morrowind quest line (assuming an Item CP cap increase happens).
Have certain quests reward an Item Upgrade Token, that allows a CP160 Item to be upgraded to a CP170, or CP180 item.
You must not have a lot of gear.
Last I checked we can only wear on full set of armour, carry up to two weapons (4 if you bar swap between two x dual wield) and wear three bits of jewelry.
So a full set of gear comprises up to 14 pieces.
If you CHOOSE to want more than that the onus is on you to put in the extra work to keep your gear up to par.
Don't whine about a secondary or tertiary gear-grind you CHOSE.
All The Best
You talk like your token system is already implemented. It isn't.
There are many reasons why a player would want more than one setup and I don't mean the obvious difference from PvE to PvP. The tokens would do nothing but clutter the inventory of those that don't need them and not long after become irrelevant because there is nothing left to upgrade. A pointless chore that still leaves us with the worst RNG of any MMO and more grinding for new sets.
[SNIp]
[Edited for bait]
ZOS_GinaBruno wrote: »To clarify, we do not plan on raising the gear cap when Morrowind launches in June. We’ll let you know when we plan to raise the gear cap in the future, but it won’t be in Homestead or Morrowind.
What gear cap increase basicly means (for me atleast). Im a pvper, but I spent x amount of hours grinding in mazzatun to get a full set of Amberplasm with the correct pvpfriendly traits (impen/sharpened). So what a gear cap means is I have to go back into mazzatun (I hate pve btw) to grind and grind and grind again, just to get the set over again, with the right traits....for what? Why....the reasoning behind this escapes me.
NightbladeMechanics wrote: »ZOS_GinaBruno wrote: »To clarify, we do not plan on raising the gear cap when Morrowind launches in June. We’ll let you know when we plan to raise the gear cap in the future, but it won’t be in Homestead or Morrowind.
Wait, do you have plans to raise the gear cap ever?
That would be detrimental to the game in my opinion... Why not establish fixed gear and player CP caps and then balance and expand the game's content around those? We can have expansions and new content to explore and farm without making all of our past accrued gear obsolete.
mlstevens42_ESO wrote: »There is no need for them to raise the gear level all they need to do is make new sets with different resists or some such that make them the new bis, or at least desired for certain places in the game. Then people would probably grind things but because they want to not because they have to. Just look at what happened when they introduced the overland sets. Most went out and willingly put themselves to work trying to get the set they wanted.
Quite frankly I do not see any real benefit from their standpoint nor ours concerning raising the gear cap when every thing scales. If the new cp whatever did not have a good boost to it in armor resists or other various things what would be the incentive to go through all of the grind again. If it does beef things up then every one has to go through and grind everything again. Most will not welcome such a change because again it is a forced reset. There is no choice. Things work out better if people feel they have a choice.
For example I have a good set all bis...for this example....but this new set comes out that has a bunch of fire resist on it and a new dungeon and many new areas have lots of fire I would consider changing out my gear or at least having a set of the new stuff because I wanted the resist. It makes it easier to do the new content and I would do it because I felt the need not because the game devs felt all my old stuff should now be like white gear just so I would have to go get new stuff.
I always hated and dreaded when a new expansion would come out in other games for this very reason. It did not matter how much time I spent getting my gear or how good it had been when the new expansion dropped all of my finely tuned gear sets would be worse then the trash gear I would pick up while questing. This sort of system sucks. It is boring. You also have to understand I greatly enjoy having new areas to explore and so on but I hate hate hate grinding gear. Yes all the hates there are intentional. Why do I hate it because it is uninspired it serves no purpose and if a game follows this formula you know they will just do it to you again and again.