Morrowind is likely to come with new sets anyway so an CP180 cap will be the least problem for many sets.
An general CP cap increase would probably be more balanced than adding a new sets who are better than existing in most roles.
All those people with high end gear that they paid for or took the time to grind or make it. It's all for nothing...
shootatme80 wrote: »I see no problem with a gear cap increase, I happen to welcome it. Day 1 increase all cp160 to the new max. Add another temper or some mechanism to increase gear past cp160 after that. The increase is gonna happen, just please don't make it too painful for us.
FloppyTouch wrote: »All those people with high end gear that they paid for or took the time to grind or make it. It's all for nothing...
It never for nothing ever mmorpg they increase the gear cap nothing new at all. Reason it's not for nothing is you get to enjoy ur character at its prime with best stats possible for ur build. Having something to work for is very important for an mmo I look forward to useing a higher lvl set and golden it out, I been rocking the same set for a long time now it's time to move on.
MLGProPlayer wrote: »FloppyTouch wrote: »All those people with high end gear that they paid for or took the time to grind or make it. It's all for nothing...
It never for nothing ever mmorpg they increase the gear cap nothing new at all. Reason it's not for nothing is you get to enjoy ur character at its prime with best stats possible for ur build. Having something to work for is very important for an mmo I look forward to useing a higher lvl set and golden it out, I been rocking the same set for a long time now it's time to move on.
Both One Tamriel and now Homestead brought major changes to gear. You should have changed your gear at least once in the past 6 months. Why are you still wearing the same gear? The progression is there if you want it.
Tommy_The_Gun wrote: »Oh... 4 topics about the same issue already...
I hope ZOS will finally realize that this is important. People spend a LOT of time & recesses to get all of those CP160 set gear.
If they are going to increase the gear level cap - the best way to do this is to automatically convert all current CP160 gear to "higher" level cap. The players will not lose their progress & time & resources. And we will have higher level gear. Everybody is happy.
btw. I was going to grind some group dungeon sets today, but until there will be some official ZOS statement I will basically stop grinding gear and just wait.
FloppyTouch wrote: »MLGProPlayer wrote: »FloppyTouch wrote: »All those people with high end gear that they paid for or took the time to grind or make it. It's all for nothing...
It never for nothing ever mmorpg they increase the gear cap nothing new at all. Reason it's not for nothing is you get to enjoy ur character at its prime with best stats possible for ur build. Having something to work for is very important for an mmo I look forward to useing a higher lvl set and golden it out, I been rocking the same set for a long time now it's time to move on.
Both One Tamriel and now Homestead brought major changes to gear. You should have changed your gear at least once in the past 6 months. Why are you still wearing the same gear? The progression is there if you want it.
6 months is a long time just saying
MLGProPlayer wrote: »Bear in mind, increasing the gear gap means increasing overall dps. This means that an across the nerf to ability dps would be needed to even this out. Same for CP. It can already be seen they care about stat inflation, so rather then increase mob difficulty, class ability dps has to go down to make up for any increase.
So, be careful for what you wish for.
This.
They can scale it all they want, but it won't make much of a difference if gear is stuck on CP160. Giving us more CP means a bit of extra power for those at the top, but increasing the gear cap means more power to those at the bottom of the CP ladder.
It is coming and it's long overdue. 18 months with CP160 is more than enough time for those who are serious about farming gear to get what they need (within reason thanks to RNG) and those who are new or play too casually will be forever destined to chase because you shouldn't be in a position to have everything immediately.
Have you ever gone through the gear grind in this game?
It takes 500-1000+ hours to deck out a SINGLE character in BiS gear. It's by far the longest grind of any game in the industry. There is being a "hardcore" gamer and then there is being a masochist. There is no way I am doing that grind again. I'd rather leave the game and all the time and money I've poured into it than to put myself through that again. It's the opposite of fun, which is what a game should be.
I know I'm not alone in this sentiment.
MLGProPlayer wrote: »Bear in mind, increasing the gear gap means increasing overall dps. This means that an across the nerf to ability dps would be needed to even this out. Same for CP. It can already be seen they care about stat inflation, so rather then increase mob difficulty, class ability dps has to go down to make up for any increase.
So, be careful for what you wish for.
This.
They can scale it all they want, but it won't make much of a difference if gear is stuck on CP160. Giving us more CP means a bit of extra power for those at the top, but increasing the gear cap means more power to those at the bottom of the CP ladder.
It is coming and it's long overdue. 18 months with CP160 is more than enough time for those who are serious about farming gear to get what they need (within reason thanks to RNG) and those who are new or play too casually will be forever destined to chase because you shouldn't be in a position to have everything immediately.
Have you ever gone through the gear grind in this game?
It takes 500-1000+ hours to deck out a SINGLE character in BiS gear. It's by far the longest grind of any game in the industry. There is being a "hardcore" gamer and then there is being a masochist. There is no way I am doing that grind again. I'd rather leave the game and all the time and money I've poured into it than to put myself through that again. It's the opposite of fun, which is what a game should be.
I know I'm not alone in this sentiment.
Been playing since Beta and have a tank kitted in every set useful, 4 DDs kitted out with BiS weapons and armour and a healer with all the useful sets. Also a VMA sharpened inferno, bow, ice and lightning staff along with all in precise, defending Alkosh sword, reinforced alkosh shields, all sharpened vma 2h, precise 1h vma BiS weapons, BSW armour, SM armour, all monster sets in divines/impen including shoulders, vMOL jewels out the wazoo, IA sharpened lightning and pretty much everything else in some form to be competitive.
So yes I've gone through the gear grind in this game.
It still needs to have a gear cap increase otherwise the only solution for ZOS to keep everyone on a roughly even base is to nerf the damage of all abilities or to stop increasing the CP cap. Neither of those options are really ideal since it stops any feeling of progression and so bringing the bottom up towards the top instead of pulling the top down to the bottom is more effective.
I'm not looking forward to the gear grind again, but everyone will be in the same boat so all that will happen is a reversion to when IC was released.
MLGProPlayer wrote: »Bear in mind, increasing the gear gap means increasing overall dps. This means that an across the nerf to ability dps would be needed to even this out. Same for CP. It can already be seen they care about stat inflation, so rather then increase mob difficulty, class ability dps has to go down to make up for any increase.
So, be careful for what you wish for.
This.
They can scale it all they want, but it won't make much of a difference if gear is stuck on CP160. Giving us more CP means a bit of extra power for those at the top, but increasing the gear cap means more power to those at the bottom of the CP ladder.
It is coming and it's long overdue. 18 months with CP160 is more than enough time for those who are serious about farming gear to get what they need (within reason thanks to RNG) and those who are new or play too casually will be forever destined to chase because you shouldn't be in a position to have everything immediately.
Have you ever gone through the gear grind in this game?
It takes 500-1000+ hours to deck out a SINGLE character in BiS gear. It's by far the longest grind of any game in the industry. There is being a "hardcore" gamer and then there is being a masochist. There is no way I am doing that grind again. I'd rather leave the game and all the time and money I've poured into it than to put myself through that again. It's the opposite of fun, which is what a game should be.
I know I'm not alone in this sentiment.
Been playing since Beta and have a tank kitted in every set useful, 4 DDs kitted out with BiS weapons and armour and a healer with all the useful sets. Also a VMA sharpened inferno, bow, ice and lightning staff along with all in precise, defending Alkosh sword, reinforced alkosh shields, all sharpened vma 2h, precise 1h vma BiS weapons, BSW armour, SM armour, all monster sets in divines/impen including shoulders, vMOL jewels out the wazoo, IA sharpened lightning and pretty much everything else in some form to be competitive.
So yes I've gone through the gear grind in this game.
It still needs to have a gear cap increase otherwise the only solution for ZOS to keep everyone on a roughly even base is to nerf the damage of all abilities or to stop increasing the CP cap. Neither of those options are really ideal since it stops any feeling of progression and so bringing the bottom up towards the top instead of pulling the top down to the bottom is more effective.
I'm not looking forward to the gear grind again, but everyone will be in the same boat so all that will happen is a reversion to when IC was released.
How would that bring people on even grounds?
Those who are to bad to get any of that gear you mentioned won't get it then either.
So ALL you have achieved is people being p*ssed and leaving the game
Jimbullbee85 wrote: »Maybe they could auto upgrade all cp160 purple and golden gear in our inventory to cp180 aslong as the character is cp180 or higher. They did say they weren't going to do this thoughtlessly which should be a good sign.
Gandrhulf_Harbard wrote: »Jimbullbee85 wrote: »Maybe they could auto upgrade all cp160 purple and golden gear in our inventory to cp180 aslong as the character is cp180 or higher. They did say they weren't going to do this thoughtlessly which should be a good sign.
One obvious route to do this is via the Morrowind quest line (assuming an Item CP cap increase happens).
Have certain quests reward an Item Upgrade Token, that allows a CP160 Item to be upgraded to a CP170, or CP180 item.
The way to maximise the feeling of Gear Progression would be to have almost every quest reward such a token, and then increase the Item CP cap to, for example, CP200, and have each token add 10 CP levels.
It would thus take 4 completed quests to upgrade I piece of gear.
Alternatively have fewer tokens dropped from Quests and some drop from Delve / Dungeon bosses so that players may need to replay that content to get enough tokens to fully upgrade their gear set.
I think a CP Item increase is inevitable at some point soon; but I fully understand why people would feel very, very anxious about it.
There are multiple mechanism ZOS could use to alleviate that anxiety.
The obvious other route is to go for Horizontal Progression rather than Vertical.
Allow us to add a 2nd Trait for example. Or use Morrowinf to introduce Jewelcrafting and allow Gems to be slotted to CP 160 Items to give an extra bonus or effect.
However, we ll have to accept that with 1T level balancing any Item CP increase will, ultimately, only leave us as powerful as we are now.
All The Best
Gandrhulf_Harbard wrote: »Jimbullbee85 wrote: »Maybe they could auto upgrade all cp160 purple and golden gear in our inventory to cp180 aslong as the character is cp180 or higher. They did say they weren't going to do this thoughtlessly which should be a good sign.
One obvious route to do this is via the Morrowind quest line (assuming an Item CP cap increase happens).
Have certain quests reward an Item Upgrade Token, that allows a CP160 Item to be upgraded to a CP170, or CP180 item.
Flameheart wrote: »Kai Schober's respond says nothing and everything. Actually it's an evidence that raising the gear cap is a current topic for Morrowind but still undecided and it gives a hint, that there might be some sort of "compensation". The later one might be everything again, complete new sets and weapons, which are so powerful, that all former gear will just pale in comparison, or an alternative method to upgrade existing weapons and gear by crafting.
I played loads of MMOs. Level and gear cap raises are a part of MMOs. My issue is not farming in general, my concern is farming in this game while enduring this special RNG and trait-lotto here. While you may replace gear by crafted CP 180 variants (or whatever the new gear cap might be) relatively fast (you will loose the alloys and waxes though), the concern is mostly directed to 5-set-bonus-set-weapons (Aether staffs etc.), vMSA and master weapons. Those weapons just take too long to farm them again, besides the issue that you have to run already loathed content over and over again.
So I think I will wait with my prepurchase til this issue will be clarified.
Flameheart wrote: »Kai Schober's respond says nothing and everything. Actually it's an evidence that raising the gear cap is a current topic for Morrowind but still undecided and it gives a hint, that there might be some sort of "compensation". The later one might be everything again, complete new sets and weapons, which are so powerful, that all former gear will just pale in comparison, or an alternative method to upgrade existing weapons and gear by crafting.
I played loads of MMOs. Level and gear cap raises are a part of MMOs. My issue is not farming in general, my concern is farming in this game while enduring this special RNG and trait-lotto here. While you may replace gear by crafted CP 180 variants (or whatever the new gear cap might be) relatively fast (you will loose the alloys and waxes though), the concern is mostly directed to 5-set-bonus-set-weapons (Aether staffs etc.), vMSA and master weapons. Those weapons just take too long to farm them again, besides the issue that you have to run already loathed content over and over again.
So I think I will wait with my prepurchase til this issue will be clarified.
This is exactly what I thought about.
I was super excited and super hyped for Morrowind until I saw Kai's response... and my whole excitement suddenly disappeared. I will preorder the upgrade only when it is clear whether there will be a gear cap increase and if yes, whether we will be granted an opportunity to upgrade our legendary/dropped gear accordingly.
Please, @ZOS_GinaBruno give us some insight on this...