DeanTheCat wrote: »How about this as a compromise between the two sides?
- Destruction Staff ultimate's cost gets reduced to 175
- Base damage of the ultimate is reduced by 25%, but the ultimate now ignores armour.
- Eye of the Storm morph has a further damage reduction of 20% per tick (So 45% damage reduction), but now lasts an additional 2 seconds and is blockable.
- Elemental Rage morph now lasts an additional 3 seconds.
Effects of proposed changes:
- Creates a Magicka based counter to heavy armour, while increasing the viability of medium and light armour
- Reduces the burst damage from EotS, while keeping the overall damage similar and superior to devouring swarm.
- Creates counterplay to the EotS morph, while keeping the other morph as high damage area denial.
Your thoughts?
Strider_Roshin wrote: »Anti_Virus wrote: »
He means that horrible nerf they did to the bone shield in the PTS. Unless he's referring to the deceased duration to hardened ward; which didn't affect any decent sorc. It's the scrubby ones that mainly suffered. Other than that damage shields, they buffed harness magicka so that it works against all damage types. Sounds like an overall buff to the magicka community to me.
And their main evase maneuver is also great as an offensive maneuver: The dodge roll.thankyourat wrote: »Strider_Roshin wrote: »Anti_Virus wrote: »
He means that horrible nerf they did to the bone shield in the PTS. Unless he's referring to the deceased duration to hardened ward; which didn't affect any decent sorc. It's the scrubby ones that mainly suffered. Other than that damage shields, they buffed harness magicka so that it works against all damage types. Sounds like an overall buff to the magicka community to me.
6 seconds is a little ruff. It's plenty of time in 1v1 but in open world solo play it can be kind of annoying because it limits you going offensive. There are times you can get the kill but you have to stop everything to put your shields back up or else you will be one shotted by that xv1 nightblade waiting to incap you from stealth. The fact that you have to play so passive leads even more people to show up, now that winnable fight against 3 people has become a unwinnable fight against 8. That's why solo play is so much easier on stamina characters, they have so much burst and mobility it's almost ridiculous.
Anti_Virus wrote: »Strider_Roshin wrote: »Anti_Virus wrote: »
He means that horrible nerf they did to the bone shield in the PTS. Unless he's referring to the deceased duration to hardened ward; which didn't affect any decent sorc. It's the scrubby ones that mainly suffered. Other than that damage shields, they buffed harness magicka so that it works against all damage types. Sounds like an overall buff to the magicka community to me.
Lol, get ready for him to defend having to stack shields and how horrible it is to have 3 dmg shields with free impen.
The-Baconator wrote: »GreenSoup2HoT wrote: »Waffennacht wrote: »@GreenSoup2HoT poxy det is now completely unplayable in PvE, completely worthless in small scale PvP, again you feel it's balanced because you're only looking at it from a group PvP stand point.
its still a pretty good ultimate for solo play. an ultimate that does as much damage as batswarm with twice the duration and range is nothing to laugh about. sure it has a high cost but that just means you make sure you capitalize on it.
in its current state, an ultimate doing twice as much as bats while being fire damage against vamps is pretty insane.
The problem with half the damage and double the duration is that without the stupid OP damage you would never be able to take advantage of the full 12 seconds unless you were in the process of zerging people down at +5:1 odds. If they want to significantly reduce the damage they need to think of some secondary utility effects or the ult will just go back to being useless for over 90% of the playerbase and borderline useless for the other 10%.
You have to laugh at how zos recognized that bone shield was useless and very few people used it so they proceeded to buff it, too much, then nerfed it back to the point where no one uses it.Strider_Roshin wrote: »He means that horrible nerf they did to the bone shield in the PTS.
TrueGreenSmoker wrote: »So Destro Ulti needs a nerf but Shuffle and Incap don't? (just to name a few stam abilities that are pretty OP) sure lets nerf magicka some more ofcourse...
Anti_Virus wrote: »Strider_Roshin wrote: »Anti_Virus wrote: »
He means that horrible nerf they did to the bone shield in the PTS. Unless he's referring to the deceased duration to hardened ward; which didn't affect any decent sorc. It's the scrubby ones that mainly suffered. Other than that damage shields, they buffed harness magicka so that it works against all damage types. Sounds like an overall buff to the magicka community to me.
Lol, get ready for him to defend having to stack shields and how horrible it is to have 3 dmg shields with free impen.
Then all of you won't mind having shuffle nerfed to six seconds.
TrueGreenSmoker wrote: »So Destro Ulti needs a nerf but Shuffle and Incap don't? (just to name a few stam abilities that are pretty OP) sure lets nerf magicka some more ofcourse...
Anti_Virus wrote: »TrueGreenSmoker wrote: »So Destro Ulti needs a nerf but Shuffle and Incap don't? (just to name a few stam abilities that are pretty OP) sure lets nerf magicka some more ofcourse...
Shuffle is OP but double take is not?
thankyourat wrote: »Strider_Roshin wrote: »Anti_Virus wrote: »
He means that horrible nerf they did to the bone shield in the PTS. Unless he's referring to the deceased duration to hardened ward; which didn't affect any decent sorc. It's the scrubby ones that mainly suffered. Other than that damage shields, they buffed harness magicka so that it works against all damage types. Sounds like an overall buff to the magicka community to me.
6 seconds is a little ruff. It's plenty of time in 1v1 but in open world solo play it can be kind of annoying because it limits you going offensive. There are times you can get the kill but you have to stop everything to put your shields back up or else you will be one shotted by that xv1 nightblade waiting to incap you from stealth. The fact that you have to play so passive leads even more people to show up, now that winnable fight against 3 people has become a unwinnable fight against 8. That's why solo play is so much easier on stamina characters, they have so much burst and mobility it's almost ridiculous.
thankyourat wrote: »Anti_Virus wrote: »TrueGreenSmoker wrote: »So Destro Ulti needs a nerf but Shuffle and Incap don't? (just to name a few stam abilities that are pretty OP) sure lets nerf magicka some more ofcourse...
Shuffle is OP but double take is not?
Shuffle isn't op. certain classes make it op mainly stam dk and stamplar especially if they are wearing heavy armor. major mending plus damage mitigation plus dodge chance is just too strong together. I have no problem with dodge chance on nightblades but there is no reason for a dk to have dodge chance it's already very survivable without it
Which leads again to the point that mag builds need something for group play.Anti_Virus wrote: »thankyourat wrote: »Strider_Roshin wrote: »Anti_Virus wrote: »
He means that horrible nerf they did to the bone shield in the PTS. Unless he's referring to the deceased duration to hardened ward; which didn't affect any decent sorc. It's the scrubby ones that mainly suffered. Other than that damage shields, they buffed harness magicka so that it works against all damage types. Sounds like an overall buff to the magicka community to me.
6 seconds is a little ruff. It's plenty of time in 1v1 but in open world solo play it can be kind of annoying because it limits you going offensive. There are times you can get the kill but you have to stop everything to put your shields back up or else you will be one shotted by that xv1 nightblade waiting to incap you from stealth. The fact that you have to play so passive leads even more people to show up, now that winnable fight against 3 people has become a unwinnable fight against 8. That's why solo play is so much easier on stamina characters, they have so much burst and mobility it's almost ridiculous.
A sensible magicka based player, that I agree with.
In 1vX 6 sec shield might suck, but it's balanced in duels, plus being a glass cannon tank was just as OP as rollerblades( perma rolling NB)
Anti_Virus wrote: »thankyourat wrote: »Strider_Roshin wrote: »Anti_Virus wrote: »
He means that horrible nerf they did to the bone shield in the PTS. Unless he's referring to the deceased duration to hardened ward; which didn't affect any decent sorc. It's the scrubby ones that mainly suffered. Other than that damage shields, they buffed harness magicka so that it works against all damage types. Sounds like an overall buff to the magicka community to me.
6 seconds is a little ruff. It's plenty of time in 1v1 but in open world solo play it can be kind of annoying because it limits you going offensive. There are times you can get the kill but you have to stop everything to put your shields back up or else you will be one shotted by that xv1 nightblade waiting to incap you from stealth. The fact that you have to play so passive leads even more people to show up, now that winnable fight against 3 people has become a unwinnable fight against 8. That's why solo play is so much easier on stamina characters, they have so much burst and mobility it's almost ridiculous.
A sensible magicka based player, that I agree with.
In 1vX 6 sec shield might suck, but it's balanced in duels, plus being a glass cannon tank was just as OP as rollerblades( perma rolling NB)
Sandman929 wrote: »I still don't see why they just don't make Armor skills require 5 pieces of the armor weight. Change Double Take to a short duration and extend it's timer with each piece of medium armor equipped and this whole issue suddenly becomes less bothersome. Heavy armor doesn't get another form of damage mitigation, medium armor rightfully gets the dodge chance.
Strider_Roshin wrote: »Sandman929 wrote: »I still don't see why they just don't make Armor skills require 5 pieces of the armor weight. Change Double Take to a short duration and extend it's timer with each piece of medium armor equipped and this whole issue suddenly becomes less bothersome. Heavy armor doesn't get another form of damage mitigation, medium armor rightfully gets the dodge chance.
This doesn't have anything to do with EotS, but it is a great suggestion.
Sandman929 wrote: »I still don't see why they just don't make Armor skills require 5 pieces of the armor weight. Change Double Take to a short duration and extend it's timer with each piece of medium armor equipped and this whole issue suddenly becomes less bothersome. Heavy armor doesn't get another form of damage mitigation, medium armor rightfully gets the dodge chance.
thankyourat wrote: »Sandman929 wrote: »I still don't see why they just don't make Armor skills require 5 pieces of the armor weight. Change Double Take to a short duration and extend it's timer with each piece of medium armor equipped and this whole issue suddenly becomes less bothersome. Heavy armor doesn't get another form of damage mitigation, medium armor rightfully gets the dodge chance.
But then I lose double take on my magblade why not just make mirage a stamina morph