Anti_Virus wrote: »sodantokb16_ESO wrote: »Would be interested to know how many of you here, who complain about the damage, are running stage4 vampire...
Not saying its balanced ult, doesnt need nerf, etc... but I bet most players wouldnt cry about it that much if they werent running with 25% fire weakness.
I see the lightning one the most tbh
Lightning gets the small damage bonus from Sorc and can proc disintegration, it also gets two more seconds with the stationary morph.
Fire I see more often though because so many people run sharpened fire destro staves.
I'm just not seeing the kind of damage people are complaining about though except for those that I know to be vampires. Can this ult be empowered or something?
Mine isn't exactly a low damage build...
You don't see the dmg because you are protected by 3 nice giant wards.
Sandman929 wrote: »Anti_Virus wrote: »sodantokb16_ESO wrote: »Would be interested to know how many of you here, who complain about the damage, are running stage4 vampire...
Not saying its balanced ult, doesnt need nerf, etc... but I bet most players wouldnt cry about it that much if they werent running with 25% fire weakness.
I see the lightning one the most tbh
Lightning gets the small damage bonus from Sorc and can proc disintegration, it also gets two more seconds with the stationary morph.
Fire I see more often though because so many people run sharpened fire destro staves.
I'm just not seeing the kind of damage people are complaining about though except for those that I know to be vampires. Can this ult be empowered or something?
Mine isn't exactly a low damage build...
You don't see the dmg because you are protected by 3 nice giant wards.
Is this the part where magicka players say "You should just roll a magicka toon and stop crying"? I recall seeing that a lot at the start of stam meta.
With 25k spell resist i was hit by flame eots crits like 9k each 0_0 Yes Im a vampire and no its not common as most of the time I can heal through it, but there are players that can make it insane. This is the problem with balance I think. 80% of ppl will use it and say its meh, while 20% will make it incredibly OP.
1. This skill needs a fkn red circle, just like grothdar has.
2. Make it work like hurricane, so it will be easier to avoid but still very powerfull with last ticks.
Seriously. Try running something other than stage four for once in your life and it's not an issue.
There is a reason anytime a fight starts that 80% of the battlefield hits mist form. It works great and there's virtually ZERO downside.
Now we have one more reason other than dawnbreaker for people to choose something other than becoming a hideous monster just to compete in PVP.
"But but but... I NEED mist form in PVP!"
I'll say again. EoTS is not the problem here..
Seriously. Try running something other than stage four for once in your life and it's not an issue.
There is a reason anytime a fight starts that 80% of the battlefield hits mist form. It works great and there's virtually ZERO downside.
Now we have one more reason other than dawnbreaker for people to choose something other than becoming a hideous monster just to compete in PVP.
"But but but... I NEED mist form in PVP!"
I'll say again. EoTS is not the problem here..
A sorc does not need mistform. MDK and magplar do, and if you don't understand why in the root & snarefest that is Cyrodiil, I suggest you try playing those classes without. Because while the downside is significant, some sort of magicka escape mechanic is essential when you have a small stam bar. Not only is staying in stage 1 in pvp a major time suck, but Dark Stalker is a significant perk.
People don't choose the terrible health regen and extra damage from fire & dawnbreaker because they want to look pale.
Sandman929 wrote: »Anti_Virus wrote: »sodantokb16_ESO wrote: »Would be interested to know how many of you here, who complain about the damage, are running stage4 vampire...
Not saying its balanced ult, doesnt need nerf, etc... but I bet most players wouldnt cry about it that much if they werent running with 25% fire weakness.
I see the lightning one the most tbh
Lightning gets the small damage bonus from Sorc and can proc disintegration, it also gets two more seconds with the stationary morph.
Fire I see more often though because so many people run sharpened fire destro staves.
I'm just not seeing the kind of damage people are complaining about though except for those that I know to be vampires. Can this ult be empowered or something?
Mine isn't exactly a low damage build...
You don't see the dmg because you are protected by 3 nice giant wards.
Is this the part where magicka players say "You should just roll a magicka toon and stop crying"? I recall seeing that a lot at the start of stam meta.
thankyourat wrote: »Sandman929 wrote: »Anti_Virus wrote: »sodantokb16_ESO wrote: »Would be interested to know how many of you here, who complain about the damage, are running stage4 vampire...
Not saying its balanced ult, doesnt need nerf, etc... but I bet most players wouldnt cry about it that much if they werent running with 25% fire weakness.
I see the lightning one the most tbh
Lightning gets the small damage bonus from Sorc and can proc disintegration, it also gets two more seconds with the stationary morph.
Fire I see more often though because so many people run sharpened fire destro staves.
I'm just not seeing the kind of damage people are complaining about though except for those that I know to be vampires. Can this ult be empowered or something?
Mine isn't exactly a low damage build...
You don't see the dmg because you are protected by 3 nice giant wards.
Is this the part where magicka players say "You should just roll a magicka toon and stop crying"? I recall seeing that a lot at the start of stam meta.
Lol they can roll heavy armor and stay stamina. Which honestly they should be doing anyway until ZoS balances out the damage in the game. It is a shame basically everyone has to wear heavy armor in this game
Anti_Virus wrote: »thankyourat wrote: »Sandman929 wrote: »Anti_Virus wrote: »sodantokb16_ESO wrote: »Would be interested to know how many of you here, who complain about the damage, are running stage4 vampire...
Not saying its balanced ult, doesnt need nerf, etc... but I bet most players wouldnt cry about it that much if they werent running with 25% fire weakness.
I see the lightning one the most tbh
Lightning gets the small damage bonus from Sorc and can proc disintegration, it also gets two more seconds with the stationary morph.
Fire I see more often though because so many people run sharpened fire destro staves.
I'm just not seeing the kind of damage people are complaining about though except for those that I know to be vampires. Can this ult be empowered or something?
Mine isn't exactly a low damage build...
You don't see the dmg because you are protected by 3 nice giant wards.
Is this the part where magicka players say "You should just roll a magicka toon and stop crying"? I recall seeing that a lot at the start of stam meta.
Lol they can roll heavy armor and stay stamina. Which honestly they should be doing anyway until ZoS balances out the damage in the game. It is a shame basically everyone has to wear heavy armor in this game
Heavy armor doen't give protection at all it just has sustain, heavy get survivability through blocking, and only magicka DK benefit from perma block.
You should have enough Spell pen to ignore spell resistance.
Most heavy builds run around 25K spell resistance buffed ( 28K for mDK)
25K spell resistance: 38% dmg mitigation ( 43% at 28K)
LA passive: 4K spell pen( 7% ignored)
Sharpened staff: 5K spell pen ( 8% ignored)
Penetrating magic destro passive: 6.6K spell pen ( 10% ignored)
Spell erosion CP: 27 pts = 5.2K spell pen ( 10% ignored)
Major breech: 5.2K spell pen ( 8% ignored)
And for funzies, Crusher enchant: 1.3K spell pen ( 2% ignored)
45% spell pen( possible) - 38% spell resistance = Zero resistance( or 2% dmg mtigation)
45% possible spell pen, please cry more about heavy armor being so OP.
Anti_Virus wrote: »thankyourat wrote: »Sandman929 wrote: »Anti_Virus wrote: »sodantokb16_ESO wrote: »Would be interested to know how many of you here, who complain about the damage, are running stage4 vampire...
Not saying its balanced ult, doesnt need nerf, etc... but I bet most players wouldnt cry about it that much if they werent running with 25% fire weakness.
I see the lightning one the most tbh
Lightning gets the small damage bonus from Sorc and can proc disintegration, it also gets two more seconds with the stationary morph.
Fire I see more often though because so many people run sharpened fire destro staves.
I'm just not seeing the kind of damage people are complaining about though except for those that I know to be vampires. Can this ult be empowered or something?
Mine isn't exactly a low damage build...
You don't see the dmg because you are protected by 3 nice giant wards.
Is this the part where magicka players say "You should just roll a magicka toon and stop crying"? I recall seeing that a lot at the start of stam meta.
Lol they can roll heavy armor and stay stamina. Which honestly they should be doing anyway until ZoS balances out the damage in the game. It is a shame basically everyone has to wear heavy armor in this game
Heavy armor doen't give protection at all it just has sustain, heavy get survivability through blocking, and only magicka DK benefit from perma block.
You should have enough Spell pen to ignore spell resistance.
Most heavy builds run around 25K spell resistance buffed ( 28K for mDK)
25K spell resistance: 38% dmg mitigation ( 43% at 28K)
LA passive: 4K spell pen( 7% ignored)
Sharpened staff: 5K spell pen ( 8% ignored)
Penetrating magic destro passive: 6.6K spell pen ( 10% ignored)
Spell erosion CP: 27 pts = 5.2K spell pen ( 10% ignored)
Major breech: 5.2K spell pen ( 8% ignored)
And for funzies, Crusher enchant: 1.3K spell pen ( 2% ignored)
45% spell pen( possible) - 38% spell resistance = Zero resistance( or 2% dmg mtigation)
45% possible spell pen, please cry more about heavy armor being so OP.
Check your math and actual numbers. 100cp spell erosion is 5.2k spell pen. Penetrating on staves is 10% so 2.5k-3.2k pen, tops. The other numbers are good but not one person runs 100 in spell erosion, is a damage loss (8%tops). For perspective, from 75pnts in elemental to 100 is 5% gain in dmg, while a 25 point investment in erosion is a 2% dmg gain. Even after 100 in elemental is reached, the points are better allocated to % crit dmg and dot dmg. The dmg scaling at low end in cp trees is faster gain up to around half.
Seriously. Try running something other than stage four for once in your life and it's not an issue.
There is a reason anytime a fight starts that 80% of the battlefield hits mist form. It works great and there's virtually ZERO downside.
Now we have one more reason other than dawnbreaker for people to choose something other than becoming a hideous monster just to compete in PVP.
"But but but... I NEED mist form in PVP!"
I'll say again. EoTS is not the problem here..
A sorc does not need mistform. MDK and magplar do, and if you don't understand why in the root & snarefest that is Cyrodiil, I suggest you try playing those classes without. Because while the downside is significant, some sort of magicka escape mechanic is essential when you have a small stam bar. Not only is staying in stage 1 in pvp a major time suck, but Dark Stalker is a significant perk.
People don't choose the terrible health regen and extra damage from fire & dawnbreaker because they want to look pale.
So... we should nerf all FIRE ultimates because heavy armor, sword and board, super-healer, radiant destruction spamming, purge-crazy magicka Templars want a penalty free escape.
Stop it. Please.
MDK is the only class I feel (very) sorry for in the game of roots and snares. They should certainly get something else in the next patch update.
Anti_Virus wrote: »Sandman929 wrote: »Anti_Virus wrote: »sodantokb16_ESO wrote: »Would be interested to know how many of you here, who complain about the damage, are running stage4 vampire...
Not saying its balanced ult, doesnt need nerf, etc... but I bet most players wouldnt cry about it that much if they werent running with 25% fire weakness.
I see the lightning one the most tbh
Lightning gets the small damage bonus from Sorc and can proc disintegration, it also gets two more seconds with the stationary morph.
Fire I see more often though because so many people run sharpened fire destro staves.
I'm just not seeing the kind of damage people are complaining about though except for those that I know to be vampires. Can this ult be empowered or something?
Mine isn't exactly a low damage build...
You don't see the dmg because you are protected by 3 nice giant wards.
Is this the part where magicka players say "You should just roll a magicka toon and stop crying"? I recall seeing that a lot at the start of stam meta.
Nope, I haven't QQed about the ultimate at all I'm just addressing the ignorance of magicka players, claiming stam is meta this, stam is OP that, Heavy is meta blah blah blah.
Countless data and skills shows that magicka based builds are dominant in the game, more players wear light armor( according to @ZOS_RichLambert) and more healing and utility skills( proxy det, vicious death and tons of sustain sets) are catered to you all way since the games inception.
Keep your ultimate I do not have time to QQ but for the love of god stop your whining and stop your and entitlement over "stamina OP hur dur" because it's not.
Anti_Virus wrote: »Anti_Virus wrote: »thankyourat wrote: »Sandman929 wrote: »Anti_Virus wrote: »sodantokb16_ESO wrote: »Would be interested to know how many of you here, who complain about the damage, are running stage4 vampire...
Not saying its balanced ult, doesnt need nerf, etc... but I bet most players wouldnt cry about it that much if they werent running with 25% fire weakness.
I see the lightning one the most tbh
Lightning gets the small damage bonus from Sorc and can proc disintegration, it also gets two more seconds with the stationary morph.
Fire I see more often though because so many people run sharpened fire destro staves.
I'm just not seeing the kind of damage people are complaining about though except for those that I know to be vampires. Can this ult be empowered or something?
Mine isn't exactly a low damage build...
You don't see the dmg because you are protected by 3 nice giant wards.
Is this the part where magicka players say "You should just roll a magicka toon and stop crying"? I recall seeing that a lot at the start of stam meta.
Lol they can roll heavy armor and stay stamina. Which honestly they should be doing anyway until ZoS balances out the damage in the game. It is a shame basically everyone has to wear heavy armor in this game
Heavy armor doen't give protection at all it just has sustain, heavy get survivability through blocking, and only magicka DK benefit from perma block.
You should have enough Spell pen to ignore spell resistance.
Most heavy builds run around 25K spell resistance buffed ( 28K for mDK)
25K spell resistance: 38% dmg mitigation ( 43% at 28K)
LA passive: 4K spell pen( 7% ignored)
Sharpened staff: 5K spell pen ( 8% ignored)
Penetrating magic destro passive: 6.6K spell pen ( 10% ignored)
Spell erosion CP: 27 pts = 5.2K spell pen ( 10% ignored)
Major breech: 5.2K spell pen ( 8% ignored)
And for funzies, Crusher enchant: 1.3K spell pen ( 2% ignored)
45% spell pen( possible) - 38% spell resistance = Zero resistance( or 2% dmg mtigation)
45% possible spell pen, please cry more about heavy armor being so OP.
Check your math and actual numbers. 100cp spell erosion is 5.2k spell pen. Penetrating on staves is 10% so 2.5k-3.2k pen, tops. The other numbers are good but not one person runs 100 in spell erosion, is a damage loss (8%tops). For perspective, from 75pnts in elemental to 100 is 5% gain in dmg, while a 25 point investment in erosion is a 2% dmg gain. Even after 100 in elemental is reached, the points are better allocated to % crit dmg and dot dmg. The dmg scaling at low end in cp trees is faster gain up to around half.
Whoops I stand corrected, I haven't put points in spell erosion in a while didn't realize how many points you need to get that high thanks for the correction.
Also unless I'm mistaken I believe the formula for dmg mitigation is 660 physical/spell resistance = 1% dmg mitigation.
Correct me if I'm wrong.
[Edit]
So instead of 45% spell pen it would be 37% spell pen.
Well, claiming magicka is OP, because Rich posted a funny graphic, which claims heavy armor is weak, is errr... a very daunting statement.
xD
But if people still think magicka was the meta after Dark Brotherhood came, oh well, I don't blame them. I also don't blame people for believing in Santa.
(^_-)
Anyway, what about the mentioned windup for EotS, like Hurricane does? Would that balance things? I personally think not.
And going back to original EotS version is also bad. That ult is important since it provides guaranteed burst damage, something especially sorcs need. But finding a compromise would be okay. Like, nerf damage by 33% and increase the duration accordingly.
arkansas_ESO wrote: »Anti_Virus wrote: »Sandman929 wrote: »Anti_Virus wrote: »sodantokb16_ESO wrote: »Would be interested to know how many of you here, who complain about the damage, are running stage4 vampire...
Not saying its balanced ult, doesnt need nerf, etc... but I bet most players wouldnt cry about it that much if they werent running with 25% fire weakness.
I see the lightning one the most tbh
Lightning gets the small damage bonus from Sorc and can proc disintegration, it also gets two more seconds with the stationary morph.
Fire I see more often though because so many people run sharpened fire destro staves.
I'm just not seeing the kind of damage people are complaining about though except for those that I know to be vampires. Can this ult be empowered or something?
Mine isn't exactly a low damage build...
You don't see the dmg because you are protected by 3 nice giant wards.
Is this the part where magicka players say "You should just roll a magicka toon and stop crying"? I recall seeing that a lot at the start of stam meta.
Nope, I haven't QQed about the ultimate at all I'm just addressing the ignorance of magicka players, claiming stam is meta this, stam is OP that, Heavy is meta blah blah blah.
Countless data and skills shows that magicka based builds are dominant in the game, more players wear light armor( according to @ZOS_RichLambert) and more healing and utility skills( proxy det, vicious death and tons of sustain sets) are catered to you all way since the games inception.
Keep your ultimate I do not have time to QQ but for the love of god stop your whining and stop your and entitlement over "stamina OP hur dur" because it's not.
You must have missed the part where proxy got a severe nerf and where magic skills got a 10-20% cost increase while stamina received no equivalent.
Seriously. Try running something other than stage four for once in your life and it's not an issue.
There is a reason anytime a fight starts that 80% of the battlefield hits mist form. It works great and there's virtually ZERO downside.
Now we have one more reason other than dawnbreaker for people to choose something other than becoming a hideous monster just to compete in PVP.
"But but but... I NEED mist form in PVP!"
I'll say again. EoTS is not the problem here..
A sorc does not need mistform. MDK and magplar do, and if you don't understand why in the root & snarefest that is Cyrodiil, I suggest you try playing those classes without. Because while the downside is significant, some sort of magicka escape mechanic is essential when you have a small stam bar. Not only is staying in stage 1 in pvp a major time suck, but Dark Stalker is a significant perk.
People don't choose the terrible health regen and extra damage from fire & dawnbreaker because they want to look pale.
Anti_Virus wrote: »Anti_Virus wrote: »thankyourat wrote: »Sandman929 wrote: »Anti_Virus wrote: »sodantokb16_ESO wrote: »Would be interested to know how many of you here, who complain about the damage, are running stage4 vampire...
Not saying its balanced ult, doesnt need nerf, etc... but I bet most players wouldnt cry about it that much if they werent running with 25% fire weakness.
I see the lightning one the most tbh
Lightning gets the small damage bonus from Sorc and can proc disintegration, it also gets two more seconds with the stationary morph.
Fire I see more often though because so many people run sharpened fire destro staves.
I'm just not seeing the kind of damage people are complaining about though except for those that I know to be vampires. Can this ult be empowered or something?
Mine isn't exactly a low damage build...
You don't see the dmg because you are protected by 3 nice giant wards.
Is this the part where magicka players say "You should just roll a magicka toon and stop crying"? I recall seeing that a lot at the start of stam meta.
Lol they can roll heavy armor and stay stamina. Which honestly they should be doing anyway until ZoS balances out the damage in the game. It is a shame basically everyone has to wear heavy armor in this game
Heavy armor doen't give protection at all it just has sustain, heavy get survivability through blocking, and only magicka DK benefit from perma block.
You should have enough Spell pen to ignore spell resistance.
Most heavy builds run around 25K spell resistance buffed ( 28K for mDK)
25K spell resistance: 38% dmg mitigation ( 43% at 28K)
LA passive: 4K spell pen( 7% ignored)
Sharpened staff: 5K spell pen ( 8% ignored)
Penetrating magic destro passive: 6.6K spell pen ( 10% ignored)
Spell erosion CP: 27 pts = 5.2K spell pen ( 10% ignored)
Major breech: 5.2K spell pen ( 8% ignored)
And for funzies, Crusher enchant: 1.3K spell pen ( 2% ignored)
45% spell pen( possible) - 38% spell resistance = Zero resistance( or 2% dmg mtigation)
45% possible spell pen, please cry more about heavy armor being so OP.
Check your math and actual numbers. 100cp spell erosion is 5.2k spell pen. Penetrating on staves is 10% so 2.5k-3.2k pen, tops. The other numbers are good but not one person runs 100 in spell erosion, is a damage loss (8%tops). For perspective, from 75pnts in elemental to 100 is 5% gain in dmg, while a 25 point investment in erosion is a 2% dmg gain. Even after 100 in elemental is reached, the points are better allocated to % crit dmg and dot dmg. The dmg scaling at low end in cp trees is faster gain up to around half.
Whoops I stand corrected, I haven't put points in spell erosion in a while didn't realize how many points you need to get that high thanks for the correction.
Also unless I'm mistaken I believe the formula for dmg mitigation is 660 physical/spell resistance = 1% dmg mitigation.
Correct me if I'm wrong.
[Edit]
So instead of 45% spell pen it would be 37% spell pen.
Anti_Virus wrote: »Anti_Virus wrote: »thankyourat wrote: »Sandman929 wrote: »Anti_Virus wrote: »sodantokb16_ESO wrote: »Would be interested to know how many of you here, who complain about the damage, are running stage4 vampire...
Not saying its balanced ult, doesnt need nerf, etc... but I bet most players wouldnt cry about it that much if they werent running with 25% fire weakness.
I see the lightning one the most tbh
Lightning gets the small damage bonus from Sorc and can proc disintegration, it also gets two more seconds with the stationary morph.
Fire I see more often though because so many people run sharpened fire destro staves.
I'm just not seeing the kind of damage people are complaining about though except for those that I know to be vampires. Can this ult be empowered or something?
Mine isn't exactly a low damage build...
You don't see the dmg because you are protected by 3 nice giant wards.
Is this the part where magicka players say "You should just roll a magicka toon and stop crying"? I recall seeing that a lot at the start of stam meta.
Lol they can roll heavy armor and stay stamina. Which honestly they should be doing anyway until ZoS balances out the damage in the game. It is a shame basically everyone has to wear heavy armor in this game
Heavy armor doen't give protection at all it just has sustain, heavy get survivability through blocking, and only magicka DK benefit from perma block.
You should have enough Spell pen to ignore spell resistance.
Most heavy builds run around 25K spell resistance buffed ( 28K for mDK)
25K spell resistance: 38% dmg mitigation ( 43% at 28K)
LA passive: 4K spell pen( 7% ignored)
Sharpened staff: 5K spell pen ( 8% ignored)
Penetrating magic destro passive: 6.6K spell pen ( 10% ignored)
Spell erosion CP: 27 pts = 5.2K spell pen ( 10% ignored)
Major breech: 5.2K spell pen ( 8% ignored)
And for funzies, Crusher enchant: 1.3K spell pen ( 2% ignored)
45% spell pen( possible) - 38% spell resistance = Zero resistance( or 2% dmg mtigation)
45% possible spell pen, please cry more about heavy armor being so OP.
Check your math and actual numbers. 100cp spell erosion is 5.2k spell pen. Penetrating on staves is 10% so 2.5k-3.2k pen, tops. The other numbers are good but not one person runs 100 in spell erosion, is a damage loss (8%tops). For perspective, from 75pnts in elemental to 100 is 5% gain in dmg, while a 25 point investment in erosion is a 2% dmg gain. Even after 100 in elemental is reached, the points are better allocated to % crit dmg and dot dmg. The dmg scaling at low end in cp trees is faster gain up to around half.
Whoops I stand corrected, I haven't put points in spell erosion in a while didn't realize how many points you need to get that high thanks for the correction.
Also unless I'm mistaken I believe the formula for dmg mitigation is 660 physical/spell resistance = 1% dmg mitigation.
Correct me if I'm wrong.
[Edit]
So instead of 45% spell pen it would be 37% spell pen.
Far less, since my Sorc doesn't get major breach. And there's no way I'm putting weakness to elements on a mob of 30 people before I drop this ult, I don't even have room to front bar that.
Spell erosion is about 2K with that many points (2%?). It puts spell pen up around 12K or so for most non destro spells, since I'm not running spinner (not a fan of it).
Anti_Virus wrote: »Anti_Virus wrote: »thankyourat wrote: »Sandman929 wrote: »Anti_Virus wrote: »sodantokb16_ESO wrote: »Would be interested to know how many of you here, who complain about the damage, are running stage4 vampire...
Not saying its balanced ult, doesnt need nerf, etc... but I bet most players wouldnt cry about it that much if they werent running with 25% fire weakness.
I see the lightning one the most tbh
Lightning gets the small damage bonus from Sorc and can proc disintegration, it also gets two more seconds with the stationary morph.
Fire I see more often though because so many people run sharpened fire destro staves.
I'm just not seeing the kind of damage people are complaining about though except for those that I know to be vampires. Can this ult be empowered or something?
Mine isn't exactly a low damage build...
You don't see the dmg because you are protected by 3 nice giant wards.
Is this the part where magicka players say "You should just roll a magicka toon and stop crying"? I recall seeing that a lot at the start of stam meta.
Lol they can roll heavy armor and stay stamina. Which honestly they should be doing anyway until ZoS balances out the damage in the game. It is a shame basically everyone has to wear heavy armor in this game
Heavy armor doen't give protection at all it just has sustain, heavy get survivability through blocking, and only magicka DK benefit from perma block.
You should have enough Spell pen to ignore spell resistance.
Most heavy builds run around 25K spell resistance buffed ( 28K for mDK)
25K spell resistance: 38% dmg mitigation ( 43% at 28K)
LA passive: 4K spell pen( 7% ignored)
Sharpened staff: 5K spell pen ( 8% ignored)
Penetrating magic destro passive: 6.6K spell pen ( 10% ignored)
Spell erosion CP: 27 pts = 5.2K spell pen ( 10% ignored)
Major breech: 5.2K spell pen ( 8% ignored)
And for funzies, Crusher enchant: 1.3K spell pen ( 2% ignored)
45% spell pen( possible) - 38% spell resistance = Zero resistance( or 2% dmg mtigation)
45% possible spell pen, please cry more about heavy armor being so OP.
Check your math and actual numbers. 100cp spell erosion is 5.2k spell pen. Penetrating on staves is 10% so 2.5k-3.2k pen, tops. The other numbers are good but not one person runs 100 in spell erosion, is a damage loss (8%tops). For perspective, from 75pnts in elemental to 100 is 5% gain in dmg, while a 25 point investment in erosion is a 2% dmg gain. Even after 100 in elemental is reached, the points are better allocated to % crit dmg and dot dmg. The dmg scaling at low end in cp trees is faster gain up to around half.
Whoops I stand corrected, I haven't put points in spell erosion in a while didn't realize how many points you need to get that high thanks for the correction.
Also unless I'm mistaken I believe the formula for dmg mitigation is 660 physical/spell resistance = 1% dmg mitigation.
Correct me if I'm wrong.
[Edit]
So instead of 45% spell pen it would be 37% spell pen.
Far less, since my Sorc doesn't get major breach. And there's no way I'm putting weakness to elements on a mob of 30 people before I drop this ult, I don't even have room to front bar that.
Spell erosion is about 2K with that many points (2%?). It puts spell pen up around 12K or so for most non destro spells, since I'm not running spinner (not a fan of it).
Waffennacht wrote: »Anti_Virus wrote: »Anti_Virus wrote: »thankyourat wrote: »Sandman929 wrote: »Anti_Virus wrote: »sodantokb16_ESO wrote: »Would be interested to know how many of you here, who complain about the damage, are running stage4 vampire...
Not saying its balanced ult, doesnt need nerf, etc... but I bet most players wouldnt cry about it that much if they werent running with 25% fire weakness.
I see the lightning one the most tbh
Lightning gets the small damage bonus from Sorc and can proc disintegration, it also gets two more seconds with the stationary morph.
Fire I see more often though because so many people run sharpened fire destro staves.
I'm just not seeing the kind of damage people are complaining about though except for those that I know to be vampires. Can this ult be empowered or something?
Mine isn't exactly a low damage build...
You don't see the dmg because you are protected by 3 nice giant wards.
Is this the part where magicka players say "You should just roll a magicka toon and stop crying"? I recall seeing that a lot at the start of stam meta.
Lol they can roll heavy armor and stay stamina. Which honestly they should be doing anyway until ZoS balances out the damage in the game. It is a shame basically everyone has to wear heavy armor in this game
Heavy armor doen't give protection at all it just has sustain, heavy get survivability through blocking, and only magicka DK benefit from perma block.
You should have enough Spell pen to ignore spell resistance.
Most heavy builds run around 25K spell resistance buffed ( 28K for mDK)
25K spell resistance: 38% dmg mitigation ( 43% at 28K)
LA passive: 4K spell pen( 7% ignored)
Sharpened staff: 5K spell pen ( 8% ignored)
Penetrating magic destro passive: 6.6K spell pen ( 10% ignored)
Spell erosion CP: 27 pts = 5.2K spell pen ( 10% ignored)
Major breech: 5.2K spell pen ( 8% ignored)
And for funzies, Crusher enchant: 1.3K spell pen ( 2% ignored)
45% spell pen( possible) - 38% spell resistance = Zero resistance( or 2% dmg mtigation)
45% possible spell pen, please cry more about heavy armor being so OP.
Check your math and actual numbers. 100cp spell erosion is 5.2k spell pen. Penetrating on staves is 10% so 2.5k-3.2k pen, tops. The other numbers are good but not one person runs 100 in spell erosion, is a damage loss (8%tops). For perspective, from 75pnts in elemental to 100 is 5% gain in dmg, while a 25 point investment in erosion is a 2% dmg gain. Even after 100 in elemental is reached, the points are better allocated to % crit dmg and dot dmg. The dmg scaling at low end in cp trees is faster gain up to around half.
Whoops I stand corrected, I haven't put points in spell erosion in a while didn't realize how many points you need to get that high thanks for the correction.
Also unless I'm mistaken I believe the formula for dmg mitigation is 660 physical/spell resistance = 1% dmg mitigation.
Correct me if I'm wrong.
[Edit]
So instead of 45% spell pen it would be 37% spell pen.
Far less, since my Sorc doesn't get major breach. And there's no way I'm putting weakness to elements on a mob of 30 people before I drop this ult, I don't even have room to front bar that.
Spell erosion is about 2K with that many points (2%?). It puts spell pen up around 12K or so for most non destro spells, since I'm not running spinner (not a fan of it).
"On a mob of 30 people..."
There's your problem right there. Zerg warfare is mindless and spammy. Large combat is not an accurate portrayal of classes or abilities. It's an accurate portrayal of the lowest common denominator.
There is a reason the masses left Cyrodiil in favor of 1v1 dueling, where individual skill and class strengths actually matter.
Do not use large combat as an indication of anything outside of what one button is the easiest to push.
Waffennacht wrote: »Anti_Virus wrote: »Anti_Virus wrote: »thankyourat wrote: »Sandman929 wrote: »Anti_Virus wrote: »sodantokb16_ESO wrote: »Would be interested to know how many of you here, who complain about the damage, are running stage4 vampire...
Not saying its balanced ult, doesnt need nerf, etc... but I bet most players wouldnt cry about it that much if they werent running with 25% fire weakness.
I see the lightning one the most tbh
Lightning gets the small damage bonus from Sorc and can proc disintegration, it also gets two more seconds with the stationary morph.
Fire I see more often though because so many people run sharpened fire destro staves.
I'm just not seeing the kind of damage people are complaining about though except for those that I know to be vampires. Can this ult be empowered or something?
Mine isn't exactly a low damage build...
You don't see the dmg because you are protected by 3 nice giant wards.
Is this the part where magicka players say "You should just roll a magicka toon and stop crying"? I recall seeing that a lot at the start of stam meta.
Lol they can roll heavy armor and stay stamina. Which honestly they should be doing anyway until ZoS balances out the damage in the game. It is a shame basically everyone has to wear heavy armor in this game
Heavy armor doen't give protection at all it just has sustain, heavy get survivability through blocking, and only magicka DK benefit from perma block.
You should have enough Spell pen to ignore spell resistance.
Most heavy builds run around 25K spell resistance buffed ( 28K for mDK)
25K spell resistance: 38% dmg mitigation ( 43% at 28K)
LA passive: 4K spell pen( 7% ignored)
Sharpened staff: 5K spell pen ( 8% ignored)
Penetrating magic destro passive: 6.6K spell pen ( 10% ignored)
Spell erosion CP: 27 pts = 5.2K spell pen ( 10% ignored)
Major breech: 5.2K spell pen ( 8% ignored)
And for funzies, Crusher enchant: 1.3K spell pen ( 2% ignored)
45% spell pen( possible) - 38% spell resistance = Zero resistance( or 2% dmg mtigation)
45% possible spell pen, please cry more about heavy armor being so OP.
Check your math and actual numbers. 100cp spell erosion is 5.2k spell pen. Penetrating on staves is 10% so 2.5k-3.2k pen, tops. The other numbers are good but not one person runs 100 in spell erosion, is a damage loss (8%tops). For perspective, from 75pnts in elemental to 100 is 5% gain in dmg, while a 25 point investment in erosion is a 2% dmg gain. Even after 100 in elemental is reached, the points are better allocated to % crit dmg and dot dmg. The dmg scaling at low end in cp trees is faster gain up to around half.
Whoops I stand corrected, I haven't put points in spell erosion in a while didn't realize how many points you need to get that high thanks for the correction.
Also unless I'm mistaken I believe the formula for dmg mitigation is 660 physical/spell resistance = 1% dmg mitigation.
Correct me if I'm wrong.
[Edit]
So instead of 45% spell pen it would be 37% spell pen.
Far less, since my Sorc doesn't get major breach. And there's no way I'm putting weakness to elements on a mob of 30 people before I drop this ult, I don't even have room to front bar that.
Spell erosion is about 2K with that many points (2%?). It puts spell pen up around 12K or so for most non destro spells, since I'm not running spinner (not a fan of it).
"On a mob of 30 people..."
There's your problem right there. Zerg warfare is mindless and spammy. Large combat is not an accurate portrayal of classes or abilities. It's an accurate portrayal of the lowest common denominator.
There is a reason the masses left Cyrodiil in favor of 1v1 dueling, where individual skill and class strengths actually matter.
Do not use large combat as an indication of anything outside of what one button is the easiest to push.
Anti_Virus wrote: »Waffennacht wrote: »Anti_Virus wrote: »Anti_Virus wrote: »thankyourat wrote: »Sandman929 wrote: »Anti_Virus wrote: »sodantokb16_ESO wrote: »Would be interested to know how many of you here, who complain about the damage, are running stage4 vampire...
Not saying its balanced ult, doesnt need nerf, etc... but I bet most players wouldnt cry about it that much if they werent running with 25% fire weakness.
I see the lightning one the most tbh
Lightning gets the small damage bonus from Sorc and can proc disintegration, it also gets two more seconds with the stationary morph.
Fire I see more often though because so many people run sharpened fire destro staves.
I'm just not seeing the kind of damage people are complaining about though except for those that I know to be vampires. Can this ult be empowered or something?
Mine isn't exactly a low damage build...
You don't see the dmg because you are protected by 3 nice giant wards.
Is this the part where magicka players say "You should just roll a magicka toon and stop crying"? I recall seeing that a lot at the start of stam meta.
Lol they can roll heavy armor and stay stamina. Which honestly they should be doing anyway until ZoS balances out the damage in the game. It is a shame basically everyone has to wear heavy armor in this game
Heavy armor doen't give protection at all it just has sustain, heavy get survivability through blocking, and only magicka DK benefit from perma block.
You should have enough Spell pen to ignore spell resistance.
Most heavy builds run around 25K spell resistance buffed ( 28K for mDK)
25K spell resistance: 38% dmg mitigation ( 43% at 28K)
LA passive: 4K spell pen( 7% ignored)
Sharpened staff: 5K spell pen ( 8% ignored)
Penetrating magic destro passive: 6.6K spell pen ( 10% ignored)
Spell erosion CP: 27 pts = 5.2K spell pen ( 10% ignored)
Major breech: 5.2K spell pen ( 8% ignored)
And for funzies, Crusher enchant: 1.3K spell pen ( 2% ignored)
45% spell pen( possible) - 38% spell resistance = Zero resistance( or 2% dmg mtigation)
45% possible spell pen, please cry more about heavy armor being so OP.
Check your math and actual numbers. 100cp spell erosion is 5.2k spell pen. Penetrating on staves is 10% so 2.5k-3.2k pen, tops. The other numbers are good but not one person runs 100 in spell erosion, is a damage loss (8%tops). For perspective, from 75pnts in elemental to 100 is 5% gain in dmg, while a 25 point investment in erosion is a 2% dmg gain. Even after 100 in elemental is reached, the points are better allocated to % crit dmg and dot dmg. The dmg scaling at low end in cp trees is faster gain up to around half.
Whoops I stand corrected, I haven't put points in spell erosion in a while didn't realize how many points you need to get that high thanks for the correction.
Also unless I'm mistaken I believe the formula for dmg mitigation is 660 physical/spell resistance = 1% dmg mitigation.
Correct me if I'm wrong.
[Edit]
So instead of 45% spell pen it would be 37% spell pen.
Far less, since my Sorc doesn't get major breach. And there's no way I'm putting weakness to elements on a mob of 30 people before I drop this ult, I don't even have room to front bar that.
Spell erosion is about 2K with that many points (2%?). It puts spell pen up around 12K or so for most non destro spells, since I'm not running spinner (not a fan of it).
"On a mob of 30 people..."
There's your problem right there. Zerg warfare is mindless and spammy. Large combat is not an accurate portrayal of classes or abilities. It's an accurate portrayal of the lowest common denominator.
There is a reason the masses left Cyrodiil in favor of 1v1 dueling, where individual skill and class strengths actually matter.
Do not use large combat as an indication of anything outside of what one button is the easiest to push.
I get what you're saying but I really don't understand the hate for a tactic that the game is built around.
Serously it's a Cyrodiil war not a COD match if he wants to do large scale PVP they let him. Scrutinizing people for 'zerging' a mechanic that PVP devs probably worked for years on is laughable at best. Zerging is bas because of lagg, AoE caps and removal of softcaps it has nothing to do with "Mindless button mashing".
Pvp is balanced around this mechanic and NOT dueling for a reason if it was PVP would be terrible.
I guess you never captured keeps then? You definitely won't cap keeps "mindlessly button mashing"
Oh, wow. Can't get in close? Welcome to any magicka player's world since 1.6! How good it felt all that time to be gap closed and hit with superior melee damage. Us magicka players have never been allowed to play at range, which we are supposed to do. Now you all have a taste of how that feels, not being able to play at your desired range and not being able to dodge or roll the incoming damage. And I hear you, it sucks. We have endured that for over a year.
*sigh*
Rant over. If you want it tweaked, fine, but it must retain its counter-dodge and counter-block properties. I'm afraid nerfing the damage for the Eye morph is the way to go, but it should be nerfed responsibly, not too much.
But you know what? As long as proc sets, synchronized Dawnbreakers and just the sheer burst damage of stam builds, it has a right to exist.
Waffennacht wrote: »Anti_Virus wrote: »Waffennacht wrote: »Anti_Virus wrote: »Anti_Virus wrote: »thankyourat wrote: »Sandman929 wrote: »Anti_Virus wrote: »sodantokb16_ESO wrote: »Would be interested to know how many of you here, who complain about the damage, are running stage4 vampire...
Not saying its balanced ult, doesnt need nerf, etc... but I bet most players wouldnt cry about it that much if they werent running with 25% fire weakness.
I see the lightning one the most tbh
Lightning gets the small damage bonus from Sorc and can proc disintegration, it also gets two more seconds with the stationary morph.
Fire I see more often though because so many people run sharpened fire destro staves.
I'm just not seeing the kind of damage people are complaining about though except for those that I know to be vampires. Can this ult be empowered or something?
Mine isn't exactly a low damage build...
You don't see the dmg because you are protected by 3 nice giant wards.
Is this the part where magicka players say "You should just roll a magicka toon and stop crying"? I recall seeing that a lot at the start of stam meta.
Lol they can roll heavy armor and stay stamina. Which honestly they should be doing anyway until ZoS balances out the damage in the game. It is a shame basically everyone has to wear heavy armor in this game
Heavy armor doen't give protection at all it just has sustain, heavy get survivability through blocking, and only magicka DK benefit from perma block.
You should have enough Spell pen to ignore spell resistance.
Most heavy builds run around 25K spell resistance buffed ( 28K for mDK)
25K spell resistance: 38% dmg mitigation ( 43% at 28K)
LA passive: 4K spell pen( 7% ignored)
Sharpened staff: 5K spell pen ( 8% ignored)
Penetrating magic destro passive: 6.6K spell pen ( 10% ignored)
Spell erosion CP: 27 pts = 5.2K spell pen ( 10% ignored)
Major breech: 5.2K spell pen ( 8% ignored)
And for funzies, Crusher enchant: 1.3K spell pen ( 2% ignored)
45% spell pen( possible) - 38% spell resistance = Zero resistance( or 2% dmg mtigation)
45% possible spell pen, please cry more about heavy armor being so OP.
Check your math and actual numbers. 100cp spell erosion is 5.2k spell pen. Penetrating on staves is 10% so 2.5k-3.2k pen, tops. The other numbers are good but not one person runs 100 in spell erosion, is a damage loss (8%tops). For perspective, from 75pnts in elemental to 100 is 5% gain in dmg, while a 25 point investment in erosion is a 2% dmg gain. Even after 100 in elemental is reached, the points are better allocated to % crit dmg and dot dmg. The dmg scaling at low end in cp trees is faster gain up to around half.
Whoops I stand corrected, I haven't put points in spell erosion in a while didn't realize how many points you need to get that high thanks for the correction.
Also unless I'm mistaken I believe the formula for dmg mitigation is 660 physical/spell resistance = 1% dmg mitigation.
Correct me if I'm wrong.
[Edit]
So instead of 45% spell pen it would be 37% spell pen.
Far less, since my Sorc doesn't get major breach. And there's no way I'm putting weakness to elements on a mob of 30 people before I drop this ult, I don't even have room to front bar that.
Spell erosion is about 2K with that many points (2%?). It puts spell pen up around 12K or so for most non destro spells, since I'm not running spinner (not a fan of it).
"On a mob of 30 people..."
There's your problem right there. Zerg warfare is mindless and spammy. Large combat is not an accurate portrayal of classes or abilities. It's an accurate portrayal of the lowest common denominator.
There is a reason the masses left Cyrodiil in favor of 1v1 dueling, where individual skill and class strengths actually matter.
Do not use large combat as an indication of anything outside of what one button is the easiest to push.
I get what you're saying but I really don't understand the hate for a tactic that the game is built around.
Serously it's a Cyrodiil war not a COD match if he wants to do large scale PVP they let him. Scrutinizing people for 'zerging' a mechanic that PVP devs probably worked for years on is laughable at best. Zerging is bas because of lagg, AoE caps and removal of softcaps it has nothing to do with "Mindless button mashing".
Pvp is balanced around this mechanic and NOT dueling for a reason if it was PVP would be terrible.
I guess you never captured keeps then? You definitely won't cap keeps "mindlessly button mashing"
I capture keeps single handedly.
If people enjoy it, go for it. But it is not evidence of balance or lack there of. You cannot cite 5 ults being used at once by 5 different players as evidence of a move being OP, that's just silly. Of course things get messy when you have several players using powerful moves.
To me, zerging, or even being just apart of a "big battle" requires the least amount of attention and skill. And I have been. You need far more situational awareness and ability when soloing or even in coordinated small groups.
But 30 v 30 is just a slog of button mashing (usually executes for easy AP)
I'm not insulting anyone, not unless you find this particular truth hurtful. And just because the game centers around it (theoretically) that still doesn't mean skill or any measure there of exists - making any information gathered thereby worthless when dealing with the analysis of specific individual abilities.