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Is this the removal of Veteran Ranks?! (DARK BROTHERHOOD NEWS)

  • daemonios
    daemonios
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    Lysette wrote: »
    Nifty2g wrote: »
    Lysette wrote: »
    daemonios wrote: »
    DARK BROTHERHOOD DLC GAME PACK FEATURES & CONTENT

    Join the Dark Brotherhood and become an assassin for hire
    Visit the Gold Coast, available to characters of all levels, where you can explore Anvil and Kvatch for the first time since The Elder Scrolls IV: Oblivion
    Hours of exciting story content and quests that will have you revisiting your favorite areas of Tamriel
    New, repeatable quest content involving Contracts and the Black Sacrament
    Challenging new group bosses and delves to conquer
    A new passive skill line exclusive to members of the Dark Brotherhood
    Unique costumes, motifs and item sets inspired by the deadly Dark Brotherhood
    Sounds nice. Hope it's a bit longer than the Thieves Guild. Finished that in a week - save for the trial - and haven't felt compelled to go back there.
    BASE GAME PATCH FEATURES & CONTENT

    The removal of Veteran Ranks
    Meh... Never asked for it. Let's see how it goes.
    Poison-Making, for those who want to be especially nasty to their enemies
    This could be interesting, but I'm curious about balancing. If you can do massive poison damage together with hard-hitting abilities - think stealthy NB snipe spammer ganker - it could become yet another issue in PvP.
    Toggle-able nameplates for all characters
    Character name display for Xbox One and PlayStation®4
    Meh. Not going to use it myself, but I guess it can't hurt that others can enable it. The console thing seems to be good news, they've been playing for close to a year with their character names rendered meaningless.
    Item locking to help prevent accidental deconstruction of your most valuable items
    Good, it's one of those things that just make sense and add-on creators had already stepped in to fix. While you're at it: Advanced Filters? Awesome Guild Store? Alpha Gear? Those all should be in the base game for PC/Mac and consoles alike.
    Further improvements and new features to the Grouping Tool including a group ready check, vote-to-kick system, and updated queue timer
    Will you be removing the ability for the leader to disband the group? Please do.
    Tons of updates to the Crown Store including additional character slots, motif previews, and hats
    Character slots are the first thing I see that actually makes sense in the Crown Store. Should have been the first thing there. Don't know if I'll use them, but at least it's not texture packs applied on the same old 3d models. Also, while you're working on previews, PLEASE introduce a full-blown item preview system. The tiny icons you get at crafting stations are pitiful as a way to see what gear will look like on your character. Let us dress up and equip our characters with mock gear from any level/style/weight combination with a full 3d model of our character similar to the one in the character selection screen.
    Craft Bags for ESO Plus members
    As a 0-day subscriber, I approve of this.
    Improvements and adjustments to Item Traits
    Are you removing well-fitted from the game? You are removing it, aren't you? Aren't you? Also, are you removing staffs with tanky set bonuses and heavy armour with DPS set bonuses from the loot tables?
    Ongoing Cyrodiil performance improvements
    *grabs popcorn*
    Sanctum Ophidia Trial scaling, rebalancing and the addition of a Normal and Veteran mode
    So will you be making it kind of like Maw of Lorkhaj, where the vet version is very hard and the normal version is tough, but beatable by moderatly good groups? Also, will the gear drops scale to max level? If so, why just SO and not AA/Hel-Ra/DSA?
    Balance improvements to combat and gameplay abilities including the Fighters Guild skill line, Vampires and stamina abilities
    …and more!
    You are going to test them thoroughly on the PTS, aren't you? Also, whoever is "balancing" skills is actually playing the game, aren't they?
    In addition, we have numerous changes and improvements for previous DLC game packs including a new District capture system for Imperial City, and rebalancing for the Imperial City dungeons.
    So, WGT and ICP nerf confirmed?

    Why the heck are so many against well-fitted?- I like this trait, maybe it is not that useful on higher levels, but at lower levels it allows me to sprint for more than double the time than without it, with all 7 armor pieces made well-fitted.
    ... because its a useless trait other than "low level" lol I mean you answered that yourself

    And that means you guys want it removed, because it just benefits low levels?- What a selfish point of view, be ashamed that you even laugh about it.

    Get to VR16 and run 100 vWGT/vICP to get half a dozen set pieces, 5 of which are well-fitted, then come speak with us.

    In all honesty, I don't think it's necessary to remove it from the game entirely, but surely it has no place in vet dungeons/trials rewards.
    Edited by daemonios on 20 April 2016 15:46
  • VDoom1
    VDoom1
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    Lysette wrote: »
    VDoom1 wrote: »
    Wowow removal of veteran ranks? (And Im working so hard to get to veteran 16...) So what veteran 16 will instead be normal level 66 instead?

    50

    What so level 50 will be max? Will there be like 10 more levels every year or what? And also is there a release date posted anywhere?
    We Fight For Cyrodiil.
    We fight for The Daggerfall Covenant.
    We fight for The Aldmeri Dominion.
    We fight for The Ebonheart Pact.
    We fight for Tamriel!
    CP 1200+
    Grand Master Crafter | Tamriel Hero
    Imperial Dragonknight
    Khajiit Necromancer
    Altmer Templar | Dunmer Nightblade
    Khajiit Nightblade | Argonian Dragonknight
    Altmer Sorcerer | Breton Nightblade
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    Guild - Priests Of Hircine
    ESO Since 2014
    PC - EU
  • aubrey.baconb16_ESO
    Lava_Croft wrote: »
    Sithis help us all while we are still neck-deep in the disaster that is the Thieves Guild update.

    What? It had a dodgy start for the first two days. Not had a problem since. Not even ankle deep never mind neck deep.
  • Lysette
    Lysette
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    Nifty2g wrote: »
    Lysette wrote: »
    Nifty2g wrote: »
    Lysette wrote: »
    daemonios wrote: »
    DARK BROTHERHOOD DLC GAME PACK FEATURES & CONTENT

    Join the Dark Brotherhood and become an assassin for hire
    Visit the Gold Coast, available to characters of all levels, where you can explore Anvil and Kvatch for the first time since The Elder Scrolls IV: Oblivion
    Hours of exciting story content and quests that will have you revisiting your favorite areas of Tamriel
    New, repeatable quest content involving Contracts and the Black Sacrament
    Challenging new group bosses and delves to conquer
    A new passive skill line exclusive to members of the Dark Brotherhood
    Unique costumes, motifs and item sets inspired by the deadly Dark Brotherhood
    Sounds nice. Hope it's a bit longer than the Thieves Guild. Finished that in a week - save for the trial - and haven't felt compelled to go back there.
    BASE GAME PATCH FEATURES & CONTENT

    The removal of Veteran Ranks
    Meh... Never asked for it. Let's see how it goes.
    Poison-Making, for those who want to be especially nasty to their enemies
    This could be interesting, but I'm curious about balancing. If you can do massive poison damage together with hard-hitting abilities - think stealthy NB snipe spammer ganker - it could become yet another issue in PvP.
    Toggle-able nameplates for all characters
    Character name display for Xbox One and PlayStation®4
    Meh. Not going to use it myself, but I guess it can't hurt that others can enable it. The console thing seems to be good news, they've been playing for close to a year with their character names rendered meaningless.
    Item locking to help prevent accidental deconstruction of your most valuable items
    Good, it's one of those things that just make sense and add-on creators had already stepped in to fix. While you're at it: Advanced Filters? Awesome Guild Store? Alpha Gear? Those all should be in the base game for PC/Mac and consoles alike.
    Further improvements and new features to the Grouping Tool including a group ready check, vote-to-kick system, and updated queue timer
    Will you be removing the ability for the leader to disband the group? Please do.
    Tons of updates to the Crown Store including additional character slots, motif previews, and hats
    Character slots are the first thing I see that actually makes sense in the Crown Store. Should have been the first thing there. Don't know if I'll use them, but at least it's not texture packs applied on the same old 3d models. Also, while you're working on previews, PLEASE introduce a full-blown item preview system. The tiny icons you get at crafting stations are pitiful as a way to see what gear will look like on your character. Let us dress up and equip our characters with mock gear from any level/style/weight combination with a full 3d model of our character similar to the one in the character selection screen.
    Craft Bags for ESO Plus members
    As a 0-day subscriber, I approve of this.
    Improvements and adjustments to Item Traits
    Are you removing well-fitted from the game? You are removing it, aren't you? Aren't you? Also, are you removing staffs with tanky set bonuses and heavy armour with DPS set bonuses from the loot tables?
    Ongoing Cyrodiil performance improvements
    *grabs popcorn*
    Sanctum Ophidia Trial scaling, rebalancing and the addition of a Normal and Veteran mode
    So will you be making it kind of like Maw of Lorkhaj, where the vet version is very hard and the normal version is tough, but beatable by moderatly good groups? Also, will the gear drops scale to max level? If so, why just SO and not AA/Hel-Ra/DSA?
    Balance improvements to combat and gameplay abilities including the Fighters Guild skill line, Vampires and stamina abilities
    …and more!
    You are going to test them thoroughly on the PTS, aren't you? Also, whoever is "balancing" skills is actually playing the game, aren't they?
    In addition, we have numerous changes and improvements for previous DLC game packs including a new District capture system for Imperial City, and rebalancing for the Imperial City dungeons.
    So, WGT and ICP nerf confirmed?

    Why the heck are so many against well-fitted?- I like this trait, maybe it is not that useful on higher levels, but at lower levels it allows me to sprint for more than double the time than without it, with all 7 armor pieces made well-fitted.
    ... because its a useless trait other than "low level" lol I mean you answered that yourself

    And that means you guys want it removed, because it just benefits low levels?- What a selfish point of view, be ashamed that you even laugh about it.
    Where did I say remove it, I don't believe I said that, what's with the odd claim like that. I called it useless which it is, and ZOS noticed a lot of people had said that and so you have this;
    Improvements and adjustments to Item Traits

    There's no denying it's useless apart from what you just said, and if you think that is fine to leave it as it is, then I don't know what to tell you.
    There is currently only 3 desired traits in game: Divines, Impenetrable and Reinforced (to a point). I'm glad ZOS are adjusting to give us more choices to whatever they will be.

    Again a selfish and self-centered point of view - "only 3 desired traits" - for a special group, which is not even the majority in this game. I find well-fitted quite useful for what I do in the game, to me that is a desired trait.
  • MissBizz
    MissBizz
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    MissBizz wrote: »
    Vote-kick is OK and opens the way for bonuses to needed roles in the random dungeon selector. Giving a bonus to rewards for tanks when they are in short supply, for example, but being able to /kick those who fraudently queue as a tank just to get a group. This can be further balanced and made more positive by adding a commendation/rec system wherein each party member can commend one other group member at the end of a run with a random group. Plenty of time to slip those additional features in before the update goes live on PC, right? :)

    (Oh, and how about getting an extra reward of gold and add in a bonus to raising the undaunted skill line for doing five randoms in a day or something like that?)

    I love your ideas @tinythinker but I don't agree that a vote-kick system won't help with fake tanks. If the tank isn't really a tank, do you think it's going to be that hard to have the others in the group agree with you?
    Eh, @MissBizz ? I'm saying that it will. That we can give bonuses in an auto-generated system where the LFG tool says "Hmm, we could make 15 groups right not if we had tanks for them" and then put up a notice in the random dungeon finder screen where the reward section offered a bonus for tanks. In other words, that reward for role system would be awful right now because of frauds and randomness of who gets crowns, but with the vote-kick frauds will diminish as legit tanks (or healers, or whatever is in short supply in the meta of the moment) increase. It's NewBlackSmurf who doesn't think these ideas would work well, or so he/she said in a response to my suggestion. :)

    Sorry @tinythinker I obviously misread, I thought you were explaining that a vote kick system wouldn't fully help with "fake" tanks. Disregard me! Oops!

    I'm not sure how I actually feel about a reward system, I don't know. I guess it probably wouldn't bother me either way (and I'd be on the winning end of the stick since I have mostly tanks and healers... haha)
    Lone Wolf HelpFor the solo players who know, sometimes you just need a hand.PC | NA | AD-DC-EP | Discord
  • kalimar44
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    So what happens to all of the vet gear? Dose it change to needing a certain amount of cp to use it now?
  • SpAEkus
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    So can anyone give a rough idea of how much more time I have left to get my Alts to VR1 before DB DLC Live drop?
  • W0lf_z13
    W0lf_z13
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    ITEM LOCKING!!! finally!!!... too many times ive accidentally deconed gear I wanted to keep... for example.... just recently .... a v16 Legendary item.... luckily i have the mats to re make it
    Breton Nightblade ~ Fang of the Wolf ~ (50)   |   Altmer Dragonknight ~ Ðårk Ŵølf ~ (50)   |   Altmer Necro ~ Ðeåth Ŵølf ~ (50)

    ☣☣☣   |     Alliance ~Daggerfall Covenant~     |     Server ~NA PC~     |     CP's ~2156~     |     ☣☣☣
  • Lysette
    Lysette
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    kalimar44 wrote: »
    So what happens to all of the vet gear? Dose it change to needing a certain amount of cp to use it now?

    You don't have to worry about that you could not use your gear afterwards, you will get at least as many CP as required to keep wearing those, if you do not have enough CP already.
  • aubrey.baconb16_ESO
    kalimar44 wrote: »
    So what happens to all of the vet gear? Dose it change to needing a certain amount of cp to use it now?

    I believe that was what was said. I expect that we'll be given more details next week after PAX East has finished.
  • MissBizz
    MissBizz
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    kalimar44 wrote: »
    So what happens to all of the vet gear? Dose it change to needing a certain amount of cp to use it now?

    @kalimar44 That was what was last heard from @ZOS_RichLambert . That gear would have CP requirements instead of level requirements. He also stated pretty clearly they were still in the "planning/trying" kind of phase, and it was quite some time ago so it definitely could have changed since then. We will need to wait and see (maybe it will get explained at PAX this weekend?)
    SpAEkus wrote: »
    So can anyone give a rough idea of how much more time I have left to get my Alts to VR1 before DB DLC Live drop?

    June sometime is everyone's best guess. It's all just a guess right now though.
    Lone Wolf HelpFor the solo players who know, sometimes you just need a hand.PC | NA | AD-DC-EP | Discord
  • Destruent
    Destruent
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    Lysette wrote: »
    Nifty2g wrote: »
    Lysette wrote: »
    Nifty2g wrote: »
    Lysette wrote: »
    daemonios wrote: »
    DARK BROTHERHOOD DLC GAME PACK FEATURES & CONTENT

    Join the Dark Brotherhood and become an assassin for hire
    Visit the Gold Coast, available to characters of all levels, where you can explore Anvil and Kvatch for the first time since The Elder Scrolls IV: Oblivion
    Hours of exciting story content and quests that will have you revisiting your favorite areas of Tamriel
    New, repeatable quest content involving Contracts and the Black Sacrament
    Challenging new group bosses and delves to conquer
    A new passive skill line exclusive to members of the Dark Brotherhood
    Unique costumes, motifs and item sets inspired by the deadly Dark Brotherhood
    Sounds nice. Hope it's a bit longer than the Thieves Guild. Finished that in a week - save for the trial - and haven't felt compelled to go back there.
    BASE GAME PATCH FEATURES & CONTENT

    The removal of Veteran Ranks
    Meh... Never asked for it. Let's see how it goes.
    Poison-Making, for those who want to be especially nasty to their enemies
    This could be interesting, but I'm curious about balancing. If you can do massive poison damage together with hard-hitting abilities - think stealthy NB snipe spammer ganker - it could become yet another issue in PvP.
    Toggle-able nameplates for all characters
    Character name display for Xbox One and PlayStation®4
    Meh. Not going to use it myself, but I guess it can't hurt that others can enable it. The console thing seems to be good news, they've been playing for close to a year with their character names rendered meaningless.
    Item locking to help prevent accidental deconstruction of your most valuable items
    Good, it's one of those things that just make sense and add-on creators had already stepped in to fix. While you're at it: Advanced Filters? Awesome Guild Store? Alpha Gear? Those all should be in the base game for PC/Mac and consoles alike.
    Further improvements and new features to the Grouping Tool including a group ready check, vote-to-kick system, and updated queue timer
    Will you be removing the ability for the leader to disband the group? Please do.
    Tons of updates to the Crown Store including additional character slots, motif previews, and hats
    Character slots are the first thing I see that actually makes sense in the Crown Store. Should have been the first thing there. Don't know if I'll use them, but at least it's not texture packs applied on the same old 3d models. Also, while you're working on previews, PLEASE introduce a full-blown item preview system. The tiny icons you get at crafting stations are pitiful as a way to see what gear will look like on your character. Let us dress up and equip our characters with mock gear from any level/style/weight combination with a full 3d model of our character similar to the one in the character selection screen.
    Craft Bags for ESO Plus members
    As a 0-day subscriber, I approve of this.
    Improvements and adjustments to Item Traits
    Are you removing well-fitted from the game? You are removing it, aren't you? Aren't you? Also, are you removing staffs with tanky set bonuses and heavy armour with DPS set bonuses from the loot tables?
    Ongoing Cyrodiil performance improvements
    *grabs popcorn*
    Sanctum Ophidia Trial scaling, rebalancing and the addition of a Normal and Veteran mode
    So will you be making it kind of like Maw of Lorkhaj, where the vet version is very hard and the normal version is tough, but beatable by moderatly good groups? Also, will the gear drops scale to max level? If so, why just SO and not AA/Hel-Ra/DSA?
    Balance improvements to combat and gameplay abilities including the Fighters Guild skill line, Vampires and stamina abilities
    …and more!
    You are going to test them thoroughly on the PTS, aren't you? Also, whoever is "balancing" skills is actually playing the game, aren't they?
    In addition, we have numerous changes and improvements for previous DLC game packs including a new District capture system for Imperial City, and rebalancing for the Imperial City dungeons.
    So, WGT and ICP nerf confirmed?

    Why the heck are so many against well-fitted?- I like this trait, maybe it is not that useful on higher levels, but at lower levels it allows me to sprint for more than double the time than without it, with all 7 armor pieces made well-fitted.
    ... because its a useless trait other than "low level" lol I mean you answered that yourself

    And that means you guys want it removed, because it just benefits low levels?- What a selfish point of view, be ashamed that you even laugh about it.
    Where did I say remove it, I don't believe I said that, what's with the odd claim like that. I called it useless which it is, and ZOS noticed a lot of people had said that and so you have this;
    Improvements and adjustments to Item Traits

    There's no denying it's useless apart from what you just said, and if you think that is fine to leave it as it is, then I don't know what to tell you.
    There is currently only 3 desired traits in game: Divines, Impenetrable and Reinforced (to a point). I'm glad ZOS are adjusting to give us more choices to whatever they will be.

    Again a selfish and self-centered point of view - "only 3 desired traits" - for a special group, which is not even the majority in this game. I find well-fitted quite useful for what I do in the game, to me that is a desired trait.

    Noone wants to have it removed in general. But endgame-trial/dungeon equip is not needed with well-fitted. I'm sure you will be able to craft it, but i hope we won't get that much well fitted loot like it is now.
    Edited by Destruent on 20 April 2016 15:51
    Noobplar
  • Joy_Division
    Joy_Division
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    Tyrion87 wrote: »
    While I am looking forward to feature long requested such as extra character slots (something I do think it is OK to charge us crowns for), the motif preview option really should be in the base game. I don't think that quality of life improvement is something we should have to spend money on.

    http://forums.elderscrollsonline.com/en/discussion/comment/2892978/#Comment_2892978

    Does this mean the only way I can preview what an armor looks like is to have that motif available for sale in the Crown Store and use its menu (as opposed to the crafting station)?

    I guess it's better than hoping someone updates ESO fashion, but I think this really belongs to the crafting station menu, accessible from a button to see what the motifs we have would actually look like on our characters.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Nifty2g
    Nifty2g
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    Lysette wrote: »
    Nifty2g wrote: »
    Lysette wrote: »
    Nifty2g wrote: »
    Lysette wrote: »
    daemonios wrote: »
    DARK BROTHERHOOD DLC GAME PACK FEATURES & CONTENT

    Join the Dark Brotherhood and become an assassin for hire
    Visit the Gold Coast, available to characters of all levels, where you can explore Anvil and Kvatch for the first time since The Elder Scrolls IV: Oblivion
    Hours of exciting story content and quests that will have you revisiting your favorite areas of Tamriel
    New, repeatable quest content involving Contracts and the Black Sacrament
    Challenging new group bosses and delves to conquer
    A new passive skill line exclusive to members of the Dark Brotherhood
    Unique costumes, motifs and item sets inspired by the deadly Dark Brotherhood
    Sounds nice. Hope it's a bit longer than the Thieves Guild. Finished that in a week - save for the trial - and haven't felt compelled to go back there.
    BASE GAME PATCH FEATURES & CONTENT

    The removal of Veteran Ranks
    Meh... Never asked for it. Let's see how it goes.
    Poison-Making, for those who want to be especially nasty to their enemies
    This could be interesting, but I'm curious about balancing. If you can do massive poison damage together with hard-hitting abilities - think stealthy NB snipe spammer ganker - it could become yet another issue in PvP.
    Toggle-able nameplates for all characters
    Character name display for Xbox One and PlayStation®4
    Meh. Not going to use it myself, but I guess it can't hurt that others can enable it. The console thing seems to be good news, they've been playing for close to a year with their character names rendered meaningless.
    Item locking to help prevent accidental deconstruction of your most valuable items
    Good, it's one of those things that just make sense and add-on creators had already stepped in to fix. While you're at it: Advanced Filters? Awesome Guild Store? Alpha Gear? Those all should be in the base game for PC/Mac and consoles alike.
    Further improvements and new features to the Grouping Tool including a group ready check, vote-to-kick system, and updated queue timer
    Will you be removing the ability for the leader to disband the group? Please do.
    Tons of updates to the Crown Store including additional character slots, motif previews, and hats
    Character slots are the first thing I see that actually makes sense in the Crown Store. Should have been the first thing there. Don't know if I'll use them, but at least it's not texture packs applied on the same old 3d models. Also, while you're working on previews, PLEASE introduce a full-blown item preview system. The tiny icons you get at crafting stations are pitiful as a way to see what gear will look like on your character. Let us dress up and equip our characters with mock gear from any level/style/weight combination with a full 3d model of our character similar to the one in the character selection screen.
    Craft Bags for ESO Plus members
    As a 0-day subscriber, I approve of this.
    Improvements and adjustments to Item Traits
    Are you removing well-fitted from the game? You are removing it, aren't you? Aren't you? Also, are you removing staffs with tanky set bonuses and heavy armour with DPS set bonuses from the loot tables?
    Ongoing Cyrodiil performance improvements
    *grabs popcorn*
    Sanctum Ophidia Trial scaling, rebalancing and the addition of a Normal and Veteran mode
    So will you be making it kind of like Maw of Lorkhaj, where the vet version is very hard and the normal version is tough, but beatable by moderatly good groups? Also, will the gear drops scale to max level? If so, why just SO and not AA/Hel-Ra/DSA?
    Balance improvements to combat and gameplay abilities including the Fighters Guild skill line, Vampires and stamina abilities
    …and more!
    You are going to test them thoroughly on the PTS, aren't you? Also, whoever is "balancing" skills is actually playing the game, aren't they?
    In addition, we have numerous changes and improvements for previous DLC game packs including a new District capture system for Imperial City, and rebalancing for the Imperial City dungeons.
    So, WGT and ICP nerf confirmed?

    Why the heck are so many against well-fitted?- I like this trait, maybe it is not that useful on higher levels, but at lower levels it allows me to sprint for more than double the time than without it, with all 7 armor pieces made well-fitted.
    ... because its a useless trait other than "low level" lol I mean you answered that yourself

    And that means you guys want it removed, because it just benefits low levels?- What a selfish point of view, be ashamed that you even laugh about it.
    Where did I say remove it, I don't believe I said that, what's with the odd claim like that. I called it useless which it is, and ZOS noticed a lot of people had said that and so you have this;
    Improvements and adjustments to Item Traits

    There's no denying it's useless apart from what you just said, and if you think that is fine to leave it as it is, then I don't know what to tell you.
    There is currently only 3 desired traits in game: Divines, Impenetrable and Reinforced (to a point). I'm glad ZOS are adjusting to give us more choices to whatever they will be.

    Again a selfish and self-centered point of view - "only 3 desired traits" - for a special group, which is not even the majority in this game. I find well-fitted quite useful for what I do in the game, to me that is a desired trait.
    I don't think you understand what selfish means, you're using it in a very contradicting way to your argument, when you use that word against me, don't follow your following sentence with something that benefits your playing style only.

    Secondly, Divines, Impen and Reinforced is used by a large majority of the population - it's self centered nor selfish to say which is mathematically the strongest and most useful traits
    #MOREORBS
  • GRYM.LOCKE
    GRYM.LOCKE
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    Still no werewolf changes?

    screw dark brotherhood.....
  • tinythinker
    tinythinker
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    MissBizz wrote: »
    MissBizz wrote: »
    Vote-kick is OK and opens the way for bonuses to needed roles in the random dungeon selector. Giving a bonus to rewards for tanks when they are in short supply, for example, but being able to /kick those who fraudently queue as a tank just to get a group. This can be further balanced and made more positive by adding a commendation/rec system wherein each party member can commend one other group member at the end of a run with a random group. Plenty of time to slip those additional features in before the update goes live on PC, right? :)

    (Oh, and how about getting an extra reward of gold and add in a bonus to raising the undaunted skill line for doing five randoms in a day or something like that?)

    I love your ideas @tinythinker but I don't agree that a vote-kick system won't help with fake tanks. If the tank isn't really a tank, do you think it's going to be that hard to have the others in the group agree with you?
    Eh, @MissBizz ? I'm saying that it will. That we can give bonuses in an auto-generated system where the LFG tool says "Hmm, we could make 15 groups right not if we had tanks for them" and then put up a notice in the random dungeon finder screen where the reward section offered a bonus for tanks. In other words, that reward for role system would be awful right now because of frauds and randomness of who gets crowns, but with the vote-kick frauds will diminish as legit tanks (or healers, or whatever is in short supply in the meta of the moment) increase. It's NewBlackSmurf who doesn't think these ideas would work well, or so he/she said in a response to my suggestion. :)

    Sorry @tinythinker I obviously misread, I thought you were explaining that a vote kick system wouldn't fully help with "fake" tanks. Disregard me! Oops!

    I'm not sure how I actually feel about a reward system, I don't know. I guess it probably wouldn't bother me either way (and I'd be on the winning end of the stick since I have mostly tanks and healers... haha)
    No worries, my writing may not have been as clear as intended.

    The reward-for-underserved-role system is meant to encourage people to queue as something other than damage dealer, with vote-kick discouraging frauds. I used tank as an example because it is always the one groups need most in every game that has the trinity system and four-player dungeons. Healers are a close second. Damage dealers are last. With encouragement to *legitimately* play tank, i.e. have some form of effective mitigation and a taunt before you queue, players who are on the fence or looking for something new or who just want to learn a role that can get them completions are encouraged to make that effort. It isn't a silver-bullet to wait times, but every little bit helps.

    Same for commendations. Giving people a cookie for doing well, being helpful, showing that they are willing to learn, adapt, etc, makes random queues less intimidating, not to mention people respond well to positive feedback. So, once more, this acts as encouragement to give such content a try, hence more people signing up, hence shorter wait times.
    Edited by tinythinker on 20 April 2016 15:57
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  • Lysette
    Lysette
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    Tyrion87 wrote: »
    While I am looking forward to feature long requested such as extra character slots (something I do think it is OK to charge us crowns for), the motif preview option really should be in the base game. I don't think that quality of life improvement is something we should have to spend money on.

    http://forums.elderscrollsonline.com/en/discussion/comment/2892978/#Comment_2892978

    Does this mean the only way I can preview what an armor looks like is to have that motif available for sale in the Crown Store and use its menu (as opposed to the crafting station)?

    I guess it's better than hoping someone updates ESO fashion, but I think this really belongs to the crafting station menu, accessible from a button to see what the motifs we have would actually look like on our characters.

    A forum user has made a website with all the armor in pictures - I just cannot remember the name at the moment, but it was recently on the forums, so if you go back in the thread list, you will find it.
  • Wreuntzylla
    Wreuntzylla
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    Sweet trailer.
  • Lysette
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    Nifty2g wrote: »
    Lysette wrote: »
    Nifty2g wrote: »
    Lysette wrote: »
    Nifty2g wrote: »
    Lysette wrote: »
    daemonios wrote: »
    DARK BROTHERHOOD DLC GAME PACK FEATURES & CONTENT

    Join the Dark Brotherhood and become an assassin for hire
    Visit the Gold Coast, available to characters of all levels, where you can explore Anvil and Kvatch for the first time since The Elder Scrolls IV: Oblivion
    Hours of exciting story content and quests that will have you revisiting your favorite areas of Tamriel
    New, repeatable quest content involving Contracts and the Black Sacrament
    Challenging new group bosses and delves to conquer
    A new passive skill line exclusive to members of the Dark Brotherhood
    Unique costumes, motifs and item sets inspired by the deadly Dark Brotherhood
    Sounds nice. Hope it's a bit longer than the Thieves Guild. Finished that in a week - save for the trial - and haven't felt compelled to go back there.
    BASE GAME PATCH FEATURES & CONTENT

    The removal of Veteran Ranks
    Meh... Never asked for it. Let's see how it goes.
    Poison-Making, for those who want to be especially nasty to their enemies
    This could be interesting, but I'm curious about balancing. If you can do massive poison damage together with hard-hitting abilities - think stealthy NB snipe spammer ganker - it could become yet another issue in PvP.
    Toggle-able nameplates for all characters
    Character name display for Xbox One and PlayStation®4
    Meh. Not going to use it myself, but I guess it can't hurt that others can enable it. The console thing seems to be good news, they've been playing for close to a year with their character names rendered meaningless.
    Item locking to help prevent accidental deconstruction of your most valuable items
    Good, it's one of those things that just make sense and add-on creators had already stepped in to fix. While you're at it: Advanced Filters? Awesome Guild Store? Alpha Gear? Those all should be in the base game for PC/Mac and consoles alike.
    Further improvements and new features to the Grouping Tool including a group ready check, vote-to-kick system, and updated queue timer
    Will you be removing the ability for the leader to disband the group? Please do.
    Tons of updates to the Crown Store including additional character slots, motif previews, and hats
    Character slots are the first thing I see that actually makes sense in the Crown Store. Should have been the first thing there. Don't know if I'll use them, but at least it's not texture packs applied on the same old 3d models. Also, while you're working on previews, PLEASE introduce a full-blown item preview system. The tiny icons you get at crafting stations are pitiful as a way to see what gear will look like on your character. Let us dress up and equip our characters with mock gear from any level/style/weight combination with a full 3d model of our character similar to the one in the character selection screen.
    Craft Bags for ESO Plus members
    As a 0-day subscriber, I approve of this.
    Improvements and adjustments to Item Traits
    Are you removing well-fitted from the game? You are removing it, aren't you? Aren't you? Also, are you removing staffs with tanky set bonuses and heavy armour with DPS set bonuses from the loot tables?
    Ongoing Cyrodiil performance improvements
    *grabs popcorn*
    Sanctum Ophidia Trial scaling, rebalancing and the addition of a Normal and Veteran mode
    So will you be making it kind of like Maw of Lorkhaj, where the vet version is very hard and the normal version is tough, but beatable by moderatly good groups? Also, will the gear drops scale to max level? If so, why just SO and not AA/Hel-Ra/DSA?
    Balance improvements to combat and gameplay abilities including the Fighters Guild skill line, Vampires and stamina abilities
    …and more!
    You are going to test them thoroughly on the PTS, aren't you? Also, whoever is "balancing" skills is actually playing the game, aren't they?
    In addition, we have numerous changes and improvements for previous DLC game packs including a new District capture system for Imperial City, and rebalancing for the Imperial City dungeons.
    So, WGT and ICP nerf confirmed?

    Why the heck are so many against well-fitted?- I like this trait, maybe it is not that useful on higher levels, but at lower levels it allows me to sprint for more than double the time than without it, with all 7 armor pieces made well-fitted.
    ... because its a useless trait other than "low level" lol I mean you answered that yourself

    And that means you guys want it removed, because it just benefits low levels?- What a selfish point of view, be ashamed that you even laugh about it.
    Where did I say remove it, I don't believe I said that, what's with the odd claim like that. I called it useless which it is, and ZOS noticed a lot of people had said that and so you have this;
    Improvements and adjustments to Item Traits

    There's no denying it's useless apart from what you just said, and if you think that is fine to leave it as it is, then I don't know what to tell you.
    There is currently only 3 desired traits in game: Divines, Impenetrable and Reinforced (to a point). I'm glad ZOS are adjusting to give us more choices to whatever they will be.

    Again a selfish and self-centered point of view - "only 3 desired traits" - for a special group, which is not even the majority in this game. I find well-fitted quite useful for what I do in the game, to me that is a desired trait.
    I don't think you understand what selfish means, you're using it in a very contradicting way to your argument, when you use that word against me, don't follow your following sentence with something that benefits your playing style only.

    Secondly, Divines, Impen and Reinforced is used by a large majority of the population - it's self centered nor selfish to say which is mathematically the strongest and most useful traits

    I don't like your attitude - you added a lol to "low level" - you look down on us. You do not think, that what is good for us matters at all, just because it is not useful to your group. That is a quite disgusting attitude. Just think about it.
  • Ritzey01
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    I am excited about all of this, EXCEPT the removal of VR ranks...............this is NOT a good thing no mater what some may think.
  • Nestor
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    My idea is that we can give bonuses in an auto-generated system where the LFG tool says "Hmm, we could make 15 groups right not if we had tanks for them" and then have it put up a notice in the random dungeon finder screen where the reward section offered a bonus for tanks. In other words, that reward-for-understaffed-role system would be awful right now because of frauds and randomness of who gets crown, but with the vote-kick in place frauds will diminish as legit tanks (or healers, or whatever is in short supply in the meta of the moment) increase. It's NewBlackSmurf who doesn't think these ideas would work well, or so he/she said in a response to my suggestion. :)

    Here is the issue with any kind of ranking system. How do scores get adjusted? Lets say a player is just starting out and gets in a Pug with experienced, but not necessarily helpful players. The group kicks them for some reason. The player then goes out and learns more about the dungeons and joins another group, but will they ever get picked because they messed up the last time?

    Just being able to Vote to Kick is enough. If the player wants to learn, they will do so.

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Kwivur
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    I'm curious to see what they do with the "UNDESIRABLE" traits, like well-fitted, sturdy, powered, charged and so on.. I would love to see a real change with these traits that's actually useful.
  • Dromede
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    Yep! It's happening in the next update, for real. :)

    Is it real life? <3

    The new DLC sounds awesome!!
    Skye Cloude - Sorc DPS, Master Crafter. Main, the bestest
    Lae Lenne - Templar Healer Trial grade.
    Dromede - Stamina Nightblade, she's a newb and doesn't know what she's doing
    V'oghatta - Stamplar pretending to be a tank
    Ulville Thonvella - aspiring Fire Mage, be careful around her fire sticks!
    Dromedaris - lost and not found. Named after a shoe, what else can you expect from her? A proper tank in her wildest dreams
    Swims-Naked - too pretty to grind, too silly to quest.
    Sun Flair - Dunmer Templar that can't spell for life. To bad she's too broke to afford a name change... Well, at least she's pretty...
  • Eshelmen
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    I'm curious about these crafter bags with ESO Plus. Are these limited? Do they have a max item count? Or do they carry every single mat that you have or find in the game?
    Edited by Eshelmen on 20 April 2016 16:04
    PC and PS4 EP only player
  • Uriel_Nocturne
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    Ritzey01 wrote: »
    I am excited about all of this, EXCEPT the removal of VR ranks...............this is NOT a good thing no mater what some may think.
    I agree.

    I am not excited about the removal of Vet Ranks at all. I thought I was the only person who liked them, and doesn't mind Questing and working my way through them.

    It's good to know I'm not alone. lol

    But aside from the regrettable removal of the VR, the rest of the Dark Brotherhood looks amazing so far!

    It's purely aesthetic, but I'm actually kind of excited to be able to show off my character name. :D

    twitch.tv/vampire_nox
    PAWS (Positively Against Wrip-off Stuff) - Say no to Crown Crates!


  • tinythinker
    tinythinker
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    Lysette wrote: »
    Tyrion87 wrote: »
    While I am looking forward to feature long requested such as extra character slots (something I do think it is OK to charge us crowns for), the motif preview option really should be in the base game. I don't think that quality of life improvement is something we should have to spend money on.

    http://forums.elderscrollsonline.com/en/discussion/comment/2892978/#Comment_2892978

    Does this mean the only way I can preview what an armor looks like is to have that motif available for sale in the Crown Store and use its menu (as opposed to the crafting station)?

    I guess it's better than hoping someone updates ESO fashion, but I think this really belongs to the crafting station menu, accessible from a button to see what the motifs we have would actually look like on our characters.

    A forum user has made a website with all the armor in pictures - I just cannot remember the name at the moment, but it was recently on the forums, so if you go back in the thread list, you will find it.

    Might have been this thread about the update to such a website that you saw.
    Experienced, new, returner? Help keep ESO's community strong ᕙ༼ຈل͜ຈ༽ᕗ -- share what you love about the game, offer constructive feedback, and make friends.ʕ·ᴥ·ʔ

    . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

    Who are you in Tamriel (whether it's just your character's attitude & style or a full backstory)? - Share your Character's Story! ◔ ⌣ ◔
    (And let us know 🔷What Kind of Roleplayer You Are🔷 - even if that only extends to choosing your race)


    . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

    Support Mudcrab Mode for ESO (\/)!_!(\/) - part joke, part serious, all glorious! You butter be ready for this
  • Kwivur
    Kwivur
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    Eshelmen wrote: »
    I'm curious about these crafter bags with ESO Plus. Are these limited? Do they have a max item count? Or do they carry every single mat in the game?

    All mats and endless stacking
  • mrdankles
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    Poison crafting? Would be awesome to coat melee weapons with a type of poison
  • Eshelmen
    Eshelmen
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    Kwivur wrote: »
    Eshelmen wrote: »
    I'm curious about these crafter bags with ESO Plus. Are these limited? Do they have a max item count? Or do they carry every single mat in the game?

    All mats and endless stacking

    God that's almost worth getting ESO plus just for that! Splendid!
    PC and PS4 EP only player
  • tinythinker
    tinythinker
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    Nestor wrote: »
    My idea is that we can give bonuses in an auto-generated system where the LFG tool says "Hmm, we could make 15 groups right not if we had tanks for them" and then have it put up a notice in the random dungeon finder screen where the reward section offered a bonus for tanks. In other words, that reward-for-understaffed-role system would be awful right now because of frauds and randomness of who gets crown, but with the vote-kick in place frauds will diminish as legit tanks (or healers, or whatever is in short supply in the meta of the moment) increase. It's NewBlackSmurf who doesn't think these ideas would work well, or so he/she said in a response to my suggestion. :)

    Here is the issue with any kind of ranking system. How do scores get adjusted? Lets say a player is just starting out and gets in a Pug with experienced, but not necessarily helpful players. The group kicks them for some reason. The player then goes out and learns more about the dungeons and joins another group, but will they ever get picked because they messed up the last time?

    Just being able to Vote to Kick is enough. If the player wants to learn, they will do so.
    What ranking system?

    EDIT: I think I see where the problem might be, so maybe this will clear things up?

    The rec/commend system I am talking about has nothing to do with who gets picked for a group. I've said this before, I will repeat it just to be clear because I think something I originally wrote but discarded may be confusing people.

    When I wrote my thread about improving events like dark anchors and fissures, at the end I threw in an idea to up-vote/down-vote players after a dungeon run that would have people get in faster or slow based on reputation.

    After thinking about it I started a new thread about commending people in which there was no down-vote. It would just be a way to give positive feedback and encouragement to other players. I did suggest it *could* be linked to a mentoring system, a system I wrote about months ago, but, even then it would have zero effect on any kind of priority for getting into a group. I then went back to the dark anchor/dark fissure thread I had created and said we didn't need the up-vote/down-vote mechanic if we had a vote-kick system and just made the up-vote a commendation.

    I have gone back and struck out the one section of my dark anchor/dark fissure post to more clearly show that the up-vote/down-vote idea has been voided out and replaced by something else.
    Edited by tinythinker on 20 April 2016 17:03
    Experienced, new, returner? Help keep ESO's community strong ᕙ༼ຈل͜ຈ༽ᕗ -- share what you love about the game, offer constructive feedback, and make friends.ʕ·ᴥ·ʔ

    . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

    Who are you in Tamriel (whether it's just your character's attitude & style or a full backstory)? - Share your Character's Story! ◔ ⌣ ◔
    (And let us know 🔷What Kind of Roleplayer You Are🔷 - even if that only extends to choosing your race)


    . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

    Support Mudcrab Mode for ESO (\/)!_!(\/) - part joke, part serious, all glorious! You butter be ready for this
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