... because its a useless trait other than "low level" lol I mean you answered that yourselfSounds nice. Hope it's a bit longer than the Thieves Guild. Finished that in a week - save for the trial - and haven't felt compelled to go back there.DARK BROTHERHOOD DLC GAME PACK FEATURES & CONTENT
Join the Dark Brotherhood and become an assassin for hire
Visit the Gold Coast, available to characters of all levels, where you can explore Anvil and Kvatch for the first time since The Elder Scrolls IV: Oblivion
Hours of exciting story content and quests that will have you revisiting your favorite areas of Tamriel
New, repeatable quest content involving Contracts and the Black Sacrament
Challenging new group bosses and delves to conquer
A new passive skill line exclusive to members of the Dark Brotherhood
Unique costumes, motifs and item sets inspired by the deadly Dark BrotherhoodMeh... Never asked for it. Let's see how it goes.BASE GAME PATCH FEATURES & CONTENT
The removal of Veteran RanksThis could be interesting, but I'm curious about balancing. If you can do massive poison damage together with hard-hitting abilities - think stealthy NB snipe spammer ganker - it could become yet another issue in PvP.Poison-Making, for those who want to be especially nasty to their enemiesMeh. Not going to use it myself, but I guess it can't hurt that others can enable it. The console thing seems to be good news, they've been playing for close to a year with their character names rendered meaningless.Toggle-able nameplates for all characters
Character name display for Xbox One and PlayStation®4Good, it's one of those things that just make sense and add-on creators had already stepped in to fix. While you're at it: Advanced Filters? Awesome Guild Store? Alpha Gear? Those all should be in the base game for PC/Mac and consoles alike.Item locking to help prevent accidental deconstruction of your most valuable itemsWill you be removing the ability for the leader to disband the group? Please do.Further improvements and new features to the Grouping Tool including a group ready check, vote-to-kick system, and updated queue timerCharacter slots are the first thing I see that actually makes sense in the Crown Store. Should have been the first thing there. Don't know if I'll use them, but at least it's not texture packs applied on the same old 3d models. Also, while you're working on previews, PLEASE introduce a full-blown item preview system. The tiny icons you get at crafting stations are pitiful as a way to see what gear will look like on your character. Let us dress up and equip our characters with mock gear from any level/style/weight combination with a full 3d model of our character similar to the one in the character selection screen.Tons of updates to the Crown Store including additional character slots, motif previews, and hatsAs a 0-day subscriber, I approve of this.Craft Bags for ESO Plus membersAre you removing well-fitted from the game? You are removing it, aren't you? Aren't you? Also, are you removing staffs with tanky set bonuses and heavy armour with DPS set bonuses from the loot tables?Improvements and adjustments to Item Traits*grabs popcorn*Ongoing Cyrodiil performance improvementsSo will you be making it kind of like Maw of Lorkhaj, where the vet version is very hard and the normal version is tough, but beatable by moderatly good groups? Also, will the gear drops scale to max level? If so, why just SO and not AA/Hel-Ra/DSA?Sanctum Ophidia Trial scaling, rebalancing and the addition of a Normal and Veteran modeYou are going to test them thoroughly on the PTS, aren't you? Also, whoever is "balancing" skills is actually playing the game, aren't they?Balance improvements to combat and gameplay abilities including the Fighters Guild skill line, Vampires and stamina abilities
…and more!So, WGT and ICP nerf confirmed?In addition, we have numerous changes and improvements for previous DLC game packs including a new District capture system for Imperial City, and rebalancing for the Imperial City dungeons.
Why the heck are so many against well-fitted?- I like this trait, maybe it is not that useful on higher levels, but at lower levels it allows me to sprint for more than double the time than without it, with all 7 armor pieces made well-fitted.
And that means you guys want it removed, because it just benefits low levels?- What a selfish point of view, be ashamed that you even laugh about it.
Lava_Croft wrote: »Sithis help us all while we are still neck-deep in the disaster that is the Thieves Guild update.
Where did I say remove it, I don't believe I said that, what's with the odd claim like that. I called it useless which it is, and ZOS noticed a lot of people had said that and so you have this;... because its a useless trait other than "low level" lol I mean you answered that yourselfSounds nice. Hope it's a bit longer than the Thieves Guild. Finished that in a week - save for the trial - and haven't felt compelled to go back there.DARK BROTHERHOOD DLC GAME PACK FEATURES & CONTENT
Join the Dark Brotherhood and become an assassin for hire
Visit the Gold Coast, available to characters of all levels, where you can explore Anvil and Kvatch for the first time since The Elder Scrolls IV: Oblivion
Hours of exciting story content and quests that will have you revisiting your favorite areas of Tamriel
New, repeatable quest content involving Contracts and the Black Sacrament
Challenging new group bosses and delves to conquer
A new passive skill line exclusive to members of the Dark Brotherhood
Unique costumes, motifs and item sets inspired by the deadly Dark BrotherhoodMeh... Never asked for it. Let's see how it goes.BASE GAME PATCH FEATURES & CONTENT
The removal of Veteran RanksThis could be interesting, but I'm curious about balancing. If you can do massive poison damage together with hard-hitting abilities - think stealthy NB snipe spammer ganker - it could become yet another issue in PvP.Poison-Making, for those who want to be especially nasty to their enemiesMeh. Not going to use it myself, but I guess it can't hurt that others can enable it. The console thing seems to be good news, they've been playing for close to a year with their character names rendered meaningless.Toggle-able nameplates for all characters
Character name display for Xbox One and PlayStation®4Good, it's one of those things that just make sense and add-on creators had already stepped in to fix. While you're at it: Advanced Filters? Awesome Guild Store? Alpha Gear? Those all should be in the base game for PC/Mac and consoles alike.Item locking to help prevent accidental deconstruction of your most valuable itemsWill you be removing the ability for the leader to disband the group? Please do.Further improvements and new features to the Grouping Tool including a group ready check, vote-to-kick system, and updated queue timerCharacter slots are the first thing I see that actually makes sense in the Crown Store. Should have been the first thing there. Don't know if I'll use them, but at least it's not texture packs applied on the same old 3d models. Also, while you're working on previews, PLEASE introduce a full-blown item preview system. The tiny icons you get at crafting stations are pitiful as a way to see what gear will look like on your character. Let us dress up and equip our characters with mock gear from any level/style/weight combination with a full 3d model of our character similar to the one in the character selection screen.Tons of updates to the Crown Store including additional character slots, motif previews, and hatsAs a 0-day subscriber, I approve of this.Craft Bags for ESO Plus membersAre you removing well-fitted from the game? You are removing it, aren't you? Aren't you? Also, are you removing staffs with tanky set bonuses and heavy armour with DPS set bonuses from the loot tables?Improvements and adjustments to Item Traits*grabs popcorn*Ongoing Cyrodiil performance improvementsSo will you be making it kind of like Maw of Lorkhaj, where the vet version is very hard and the normal version is tough, but beatable by moderatly good groups? Also, will the gear drops scale to max level? If so, why just SO and not AA/Hel-Ra/DSA?Sanctum Ophidia Trial scaling, rebalancing and the addition of a Normal and Veteran modeYou are going to test them thoroughly on the PTS, aren't you? Also, whoever is "balancing" skills is actually playing the game, aren't they?Balance improvements to combat and gameplay abilities including the Fighters Guild skill line, Vampires and stamina abilities
…and more!So, WGT and ICP nerf confirmed?In addition, we have numerous changes and improvements for previous DLC game packs including a new District capture system for Imperial City, and rebalancing for the Imperial City dungeons.
Why the heck are so many against well-fitted?- I like this trait, maybe it is not that useful on higher levels, but at lower levels it allows me to sprint for more than double the time than without it, with all 7 armor pieces made well-fitted.
And that means you guys want it removed, because it just benefits low levels?- What a selfish point of view, be ashamed that you even laugh about it.Improvements and adjustments to Item Traits
There's no denying it's useless apart from what you just said, and if you think that is fine to leave it as it is, then I don't know what to tell you.
There is currently only 3 desired traits in game: Divines, Impenetrable and Reinforced (to a point). I'm glad ZOS are adjusting to give us more choices to whatever they will be.
tinythinker wrote: »Eh, @MissBizz ? I'm saying that it will. That we can give bonuses in an auto-generated system where the LFG tool says "Hmm, we could make 15 groups right not if we had tanks for them" and then put up a notice in the random dungeon finder screen where the reward section offered a bonus for tanks. In other words, that reward for role system would be awful right now because of frauds and randomness of who gets crowns, but with the vote-kick frauds will diminish as legit tanks (or healers, or whatever is in short supply in the meta of the moment) increase. It's NewBlackSmurf who doesn't think these ideas would work well, or so he/she said in a response to my suggestion.tinythinker wrote: »Vote-kick is OK and opens the way for bonuses to needed roles in the random dungeon selector. Giving a bonus to rewards for tanks when they are in short supply, for example, but being able to /kick those who fraudently queue as a tank just to get a group. This can be further balanced and made more positive by adding a commendation/rec system wherein each party member can commend one other group member at the end of a run with a random group. Plenty of time to slip those additional features in before the update goes live on PC, right?
(Oh, and how about getting an extra reward of gold and add in a bonus to raising the undaunted skill line for doing five randoms in a day or something like that?)
I love your ideas @tinythinker but I don't agree that a vote-kick system won't help with fake tanks. If the tank isn't really a tank, do you think it's going to be that hard to have the others in the group agree with you?
So what happens to all of the vet gear? Dose it change to needing a certain amount of cp to use it now?
So what happens to all of the vet gear? Dose it change to needing a certain amount of cp to use it now?
So can anyone give a rough idea of how much more time I have left to get my Alts to VR1 before DB DLC Live drop?
Where did I say remove it, I don't believe I said that, what's with the odd claim like that. I called it useless which it is, and ZOS noticed a lot of people had said that and so you have this;... because its a useless trait other than "low level" lol I mean you answered that yourselfSounds nice. Hope it's a bit longer than the Thieves Guild. Finished that in a week - save for the trial - and haven't felt compelled to go back there.DARK BROTHERHOOD DLC GAME PACK FEATURES & CONTENT
Join the Dark Brotherhood and become an assassin for hire
Visit the Gold Coast, available to characters of all levels, where you can explore Anvil and Kvatch for the first time since The Elder Scrolls IV: Oblivion
Hours of exciting story content and quests that will have you revisiting your favorite areas of Tamriel
New, repeatable quest content involving Contracts and the Black Sacrament
Challenging new group bosses and delves to conquer
A new passive skill line exclusive to members of the Dark Brotherhood
Unique costumes, motifs and item sets inspired by the deadly Dark BrotherhoodMeh... Never asked for it. Let's see how it goes.BASE GAME PATCH FEATURES & CONTENT
The removal of Veteran RanksThis could be interesting, but I'm curious about balancing. If you can do massive poison damage together with hard-hitting abilities - think stealthy NB snipe spammer ganker - it could become yet another issue in PvP.Poison-Making, for those who want to be especially nasty to their enemiesMeh. Not going to use it myself, but I guess it can't hurt that others can enable it. The console thing seems to be good news, they've been playing for close to a year with their character names rendered meaningless.Toggle-able nameplates for all characters
Character name display for Xbox One and PlayStation®4Good, it's one of those things that just make sense and add-on creators had already stepped in to fix. While you're at it: Advanced Filters? Awesome Guild Store? Alpha Gear? Those all should be in the base game for PC/Mac and consoles alike.Item locking to help prevent accidental deconstruction of your most valuable itemsWill you be removing the ability for the leader to disband the group? Please do.Further improvements and new features to the Grouping Tool including a group ready check, vote-to-kick system, and updated queue timerCharacter slots are the first thing I see that actually makes sense in the Crown Store. Should have been the first thing there. Don't know if I'll use them, but at least it's not texture packs applied on the same old 3d models. Also, while you're working on previews, PLEASE introduce a full-blown item preview system. The tiny icons you get at crafting stations are pitiful as a way to see what gear will look like on your character. Let us dress up and equip our characters with mock gear from any level/style/weight combination with a full 3d model of our character similar to the one in the character selection screen.Tons of updates to the Crown Store including additional character slots, motif previews, and hatsAs a 0-day subscriber, I approve of this.Craft Bags for ESO Plus membersAre you removing well-fitted from the game? You are removing it, aren't you? Aren't you? Also, are you removing staffs with tanky set bonuses and heavy armour with DPS set bonuses from the loot tables?Improvements and adjustments to Item Traits*grabs popcorn*Ongoing Cyrodiil performance improvementsSo will you be making it kind of like Maw of Lorkhaj, where the vet version is very hard and the normal version is tough, but beatable by moderatly good groups? Also, will the gear drops scale to max level? If so, why just SO and not AA/Hel-Ra/DSA?Sanctum Ophidia Trial scaling, rebalancing and the addition of a Normal and Veteran modeYou are going to test them thoroughly on the PTS, aren't you? Also, whoever is "balancing" skills is actually playing the game, aren't they?Balance improvements to combat and gameplay abilities including the Fighters Guild skill line, Vampires and stamina abilities
…and more!So, WGT and ICP nerf confirmed?In addition, we have numerous changes and improvements for previous DLC game packs including a new District capture system for Imperial City, and rebalancing for the Imperial City dungeons.
Why the heck are so many against well-fitted?- I like this trait, maybe it is not that useful on higher levels, but at lower levels it allows me to sprint for more than double the time than without it, with all 7 armor pieces made well-fitted.
And that means you guys want it removed, because it just benefits low levels?- What a selfish point of view, be ashamed that you even laugh about it.Improvements and adjustments to Item Traits
There's no denying it's useless apart from what you just said, and if you think that is fine to leave it as it is, then I don't know what to tell you.
There is currently only 3 desired traits in game: Divines, Impenetrable and Reinforced (to a point). I'm glad ZOS are adjusting to give us more choices to whatever they will be.
Again a selfish and self-centered point of view - "only 3 desired traits" - for a special group, which is not even the majority in this game. I find well-fitted quite useful for what I do in the game, to me that is a desired trait.
Joy_Division wrote: »While I am looking forward to feature long requested such as extra character slots (something I do think it is OK to charge us crowns for), the motif preview option really should be in the base game. I don't think that quality of life improvement is something we should have to spend money on.
http://forums.elderscrollsonline.com/en/discussion/comment/2892978/#Comment_2892978
I don't think you understand what selfish means, you're using it in a very contradicting way to your argument, when you use that word against me, don't follow your following sentence with something that benefits your playing style only.Where did I say remove it, I don't believe I said that, what's with the odd claim like that. I called it useless which it is, and ZOS noticed a lot of people had said that and so you have this;... because its a useless trait other than "low level" lol I mean you answered that yourselfSounds nice. Hope it's a bit longer than the Thieves Guild. Finished that in a week - save for the trial - and haven't felt compelled to go back there.DARK BROTHERHOOD DLC GAME PACK FEATURES & CONTENT
Join the Dark Brotherhood and become an assassin for hire
Visit the Gold Coast, available to characters of all levels, where you can explore Anvil and Kvatch for the first time since The Elder Scrolls IV: Oblivion
Hours of exciting story content and quests that will have you revisiting your favorite areas of Tamriel
New, repeatable quest content involving Contracts and the Black Sacrament
Challenging new group bosses and delves to conquer
A new passive skill line exclusive to members of the Dark Brotherhood
Unique costumes, motifs and item sets inspired by the deadly Dark BrotherhoodMeh... Never asked for it. Let's see how it goes.BASE GAME PATCH FEATURES & CONTENT
The removal of Veteran RanksThis could be interesting, but I'm curious about balancing. If you can do massive poison damage together with hard-hitting abilities - think stealthy NB snipe spammer ganker - it could become yet another issue in PvP.Poison-Making, for those who want to be especially nasty to their enemiesMeh. Not going to use it myself, but I guess it can't hurt that others can enable it. The console thing seems to be good news, they've been playing for close to a year with their character names rendered meaningless.Toggle-able nameplates for all characters
Character name display for Xbox One and PlayStation®4Good, it's one of those things that just make sense and add-on creators had already stepped in to fix. While you're at it: Advanced Filters? Awesome Guild Store? Alpha Gear? Those all should be in the base game for PC/Mac and consoles alike.Item locking to help prevent accidental deconstruction of your most valuable itemsWill you be removing the ability for the leader to disband the group? Please do.Further improvements and new features to the Grouping Tool including a group ready check, vote-to-kick system, and updated queue timerCharacter slots are the first thing I see that actually makes sense in the Crown Store. Should have been the first thing there. Don't know if I'll use them, but at least it's not texture packs applied on the same old 3d models. Also, while you're working on previews, PLEASE introduce a full-blown item preview system. The tiny icons you get at crafting stations are pitiful as a way to see what gear will look like on your character. Let us dress up and equip our characters with mock gear from any level/style/weight combination with a full 3d model of our character similar to the one in the character selection screen.Tons of updates to the Crown Store including additional character slots, motif previews, and hatsAs a 0-day subscriber, I approve of this.Craft Bags for ESO Plus membersAre you removing well-fitted from the game? You are removing it, aren't you? Aren't you? Also, are you removing staffs with tanky set bonuses and heavy armour with DPS set bonuses from the loot tables?Improvements and adjustments to Item Traits*grabs popcorn*Ongoing Cyrodiil performance improvementsSo will you be making it kind of like Maw of Lorkhaj, where the vet version is very hard and the normal version is tough, but beatable by moderatly good groups? Also, will the gear drops scale to max level? If so, why just SO and not AA/Hel-Ra/DSA?Sanctum Ophidia Trial scaling, rebalancing and the addition of a Normal and Veteran modeYou are going to test them thoroughly on the PTS, aren't you? Also, whoever is "balancing" skills is actually playing the game, aren't they?Balance improvements to combat and gameplay abilities including the Fighters Guild skill line, Vampires and stamina abilities
…and more!So, WGT and ICP nerf confirmed?In addition, we have numerous changes and improvements for previous DLC game packs including a new District capture system for Imperial City, and rebalancing for the Imperial City dungeons.
Why the heck are so many against well-fitted?- I like this trait, maybe it is not that useful on higher levels, but at lower levels it allows me to sprint for more than double the time than without it, with all 7 armor pieces made well-fitted.
And that means you guys want it removed, because it just benefits low levels?- What a selfish point of view, be ashamed that you even laugh about it.Improvements and adjustments to Item Traits
There's no denying it's useless apart from what you just said, and if you think that is fine to leave it as it is, then I don't know what to tell you.
There is currently only 3 desired traits in game: Divines, Impenetrable and Reinforced (to a point). I'm glad ZOS are adjusting to give us more choices to whatever they will be.
Again a selfish and self-centered point of view - "only 3 desired traits" - for a special group, which is not even the majority in this game. I find well-fitted quite useful for what I do in the game, to me that is a desired trait.
No worries, my writing may not have been as clear as intended.tinythinker wrote: »Eh, @MissBizz ? I'm saying that it will. That we can give bonuses in an auto-generated system where the LFG tool says "Hmm, we could make 15 groups right not if we had tanks for them" and then put up a notice in the random dungeon finder screen where the reward section offered a bonus for tanks. In other words, that reward for role system would be awful right now because of frauds and randomness of who gets crowns, but with the vote-kick frauds will diminish as legit tanks (or healers, or whatever is in short supply in the meta of the moment) increase. It's NewBlackSmurf who doesn't think these ideas would work well, or so he/she said in a response to my suggestion.tinythinker wrote: »Vote-kick is OK and opens the way for bonuses to needed roles in the random dungeon selector. Giving a bonus to rewards for tanks when they are in short supply, for example, but being able to /kick those who fraudently queue as a tank just to get a group. This can be further balanced and made more positive by adding a commendation/rec system wherein each party member can commend one other group member at the end of a run with a random group. Plenty of time to slip those additional features in before the update goes live on PC, right?
(Oh, and how about getting an extra reward of gold and add in a bonus to raising the undaunted skill line for doing five randoms in a day or something like that?)
I love your ideas @tinythinker but I don't agree that a vote-kick system won't help with fake tanks. If the tank isn't really a tank, do you think it's going to be that hard to have the others in the group agree with you?
Sorry @tinythinker I obviously misread, I thought you were explaining that a vote kick system wouldn't fully help with "fake" tanks. Disregard me! Oops!
I'm not sure how I actually feel about a reward system, I don't know. I guess it probably wouldn't bother me either way (and I'd be on the winning end of the stick since I have mostly tanks and healers... haha)
Joy_Division wrote: »Joy_Division wrote: »While I am looking forward to feature long requested such as extra character slots (something I do think it is OK to charge us crowns for), the motif preview option really should be in the base game. I don't think that quality of life improvement is something we should have to spend money on.
http://forums.elderscrollsonline.com/en/discussion/comment/2892978/#Comment_2892978
Does this mean the only way I can preview what an armor looks like is to have that motif available for sale in the Crown Store and use its menu (as opposed to the crafting station)?
I guess it's better than hoping someone updates ESO fashion, but I think this really belongs to the crafting station menu, accessible from a button to see what the motifs we have would actually look like on our characters.
I don't think you understand what selfish means, you're using it in a very contradicting way to your argument, when you use that word against me, don't follow your following sentence with something that benefits your playing style only.Where did I say remove it, I don't believe I said that, what's with the odd claim like that. I called it useless which it is, and ZOS noticed a lot of people had said that and so you have this;... because its a useless trait other than "low level" lol I mean you answered that yourselfSounds nice. Hope it's a bit longer than the Thieves Guild. Finished that in a week - save for the trial - and haven't felt compelled to go back there.DARK BROTHERHOOD DLC GAME PACK FEATURES & CONTENT
Join the Dark Brotherhood and become an assassin for hire
Visit the Gold Coast, available to characters of all levels, where you can explore Anvil and Kvatch for the first time since The Elder Scrolls IV: Oblivion
Hours of exciting story content and quests that will have you revisiting your favorite areas of Tamriel
New, repeatable quest content involving Contracts and the Black Sacrament
Challenging new group bosses and delves to conquer
A new passive skill line exclusive to members of the Dark Brotherhood
Unique costumes, motifs and item sets inspired by the deadly Dark BrotherhoodMeh... Never asked for it. Let's see how it goes.BASE GAME PATCH FEATURES & CONTENT
The removal of Veteran RanksThis could be interesting, but I'm curious about balancing. If you can do massive poison damage together with hard-hitting abilities - think stealthy NB snipe spammer ganker - it could become yet another issue in PvP.Poison-Making, for those who want to be especially nasty to their enemiesMeh. Not going to use it myself, but I guess it can't hurt that others can enable it. The console thing seems to be good news, they've been playing for close to a year with their character names rendered meaningless.Toggle-able nameplates for all characters
Character name display for Xbox One and PlayStation®4Good, it's one of those things that just make sense and add-on creators had already stepped in to fix. While you're at it: Advanced Filters? Awesome Guild Store? Alpha Gear? Those all should be in the base game for PC/Mac and consoles alike.Item locking to help prevent accidental deconstruction of your most valuable itemsWill you be removing the ability for the leader to disband the group? Please do.Further improvements and new features to the Grouping Tool including a group ready check, vote-to-kick system, and updated queue timerCharacter slots are the first thing I see that actually makes sense in the Crown Store. Should have been the first thing there. Don't know if I'll use them, but at least it's not texture packs applied on the same old 3d models. Also, while you're working on previews, PLEASE introduce a full-blown item preview system. The tiny icons you get at crafting stations are pitiful as a way to see what gear will look like on your character. Let us dress up and equip our characters with mock gear from any level/style/weight combination with a full 3d model of our character similar to the one in the character selection screen.Tons of updates to the Crown Store including additional character slots, motif previews, and hatsAs a 0-day subscriber, I approve of this.Craft Bags for ESO Plus membersAre you removing well-fitted from the game? You are removing it, aren't you? Aren't you? Also, are you removing staffs with tanky set bonuses and heavy armour with DPS set bonuses from the loot tables?Improvements and adjustments to Item Traits*grabs popcorn*Ongoing Cyrodiil performance improvementsSo will you be making it kind of like Maw of Lorkhaj, where the vet version is very hard and the normal version is tough, but beatable by moderatly good groups? Also, will the gear drops scale to max level? If so, why just SO and not AA/Hel-Ra/DSA?Sanctum Ophidia Trial scaling, rebalancing and the addition of a Normal and Veteran modeYou are going to test them thoroughly on the PTS, aren't you? Also, whoever is "balancing" skills is actually playing the game, aren't they?Balance improvements to combat and gameplay abilities including the Fighters Guild skill line, Vampires and stamina abilities
…and more!So, WGT and ICP nerf confirmed?In addition, we have numerous changes and improvements for previous DLC game packs including a new District capture system for Imperial City, and rebalancing for the Imperial City dungeons.
Why the heck are so many against well-fitted?- I like this trait, maybe it is not that useful on higher levels, but at lower levels it allows me to sprint for more than double the time than without it, with all 7 armor pieces made well-fitted.
And that means you guys want it removed, because it just benefits low levels?- What a selfish point of view, be ashamed that you even laugh about it.Improvements and adjustments to Item Traits
There's no denying it's useless apart from what you just said, and if you think that is fine to leave it as it is, then I don't know what to tell you.
There is currently only 3 desired traits in game: Divines, Impenetrable and Reinforced (to a point). I'm glad ZOS are adjusting to give us more choices to whatever they will be.
Again a selfish and self-centered point of view - "only 3 desired traits" - for a special group, which is not even the majority in this game. I find well-fitted quite useful for what I do in the game, to me that is a desired trait.
Secondly, Divines, Impen and Reinforced is used by a large majority of the population - it's self centered nor selfish to say which is mathematically the strongest and most useful traits
tinythinker wrote: »My idea is that we can give bonuses in an auto-generated system where the LFG tool says "Hmm, we could make 15 groups right not if we had tanks for them" and then have it put up a notice in the random dungeon finder screen where the reward section offered a bonus for tanks. In other words, that reward-for-understaffed-role system would be awful right now because of frauds and randomness of who gets crown, but with the vote-kick in place frauds will diminish as legit tanks (or healers, or whatever is in short supply in the meta of the moment) increase. It's NewBlackSmurf who doesn't think these ideas would work well, or so he/she said in a response to my suggestion.
ZOS_GinaBruno wrote: »Yep! It's happening in the next update, for real.
I agree.I am excited about all of this, EXCEPT the removal of VR ranks...............this is NOT a good thing no mater what some may think.
Joy_Division wrote: »Joy_Division wrote: »While I am looking forward to feature long requested such as extra character slots (something I do think it is OK to charge us crowns for), the motif preview option really should be in the base game. I don't think that quality of life improvement is something we should have to spend money on.
http://forums.elderscrollsonline.com/en/discussion/comment/2892978/#Comment_2892978
Does this mean the only way I can preview what an armor looks like is to have that motif available for sale in the Crown Store and use its menu (as opposed to the crafting station)?
I guess it's better than hoping someone updates ESO fashion, but I think this really belongs to the crafting station menu, accessible from a button to see what the motifs we have would actually look like on our characters.
A forum user has made a website with all the armor in pictures - I just cannot remember the name at the moment, but it was recently on the forums, so if you go back in the thread list, you will find it.
What ranking system?tinythinker wrote: »My idea is that we can give bonuses in an auto-generated system where the LFG tool says "Hmm, we could make 15 groups right not if we had tanks for them" and then have it put up a notice in the random dungeon finder screen where the reward section offered a bonus for tanks. In other words, that reward-for-understaffed-role system would be awful right now because of frauds and randomness of who gets crown, but with the vote-kick in place frauds will diminish as legit tanks (or healers, or whatever is in short supply in the meta of the moment) increase. It's NewBlackSmurf who doesn't think these ideas would work well, or so he/she said in a response to my suggestion.
Here is the issue with any kind of ranking system. How do scores get adjusted? Lets say a player is just starting out and gets in a Pug with experienced, but not necessarily helpful players. The group kicks them for some reason. The player then goes out and learns more about the dungeons and joins another group, but will they ever get picked because they messed up the last time?
Just being able to Vote to Kick is enough. If the player wants to learn, they will do so.