tinythinker wrote: »Sorry, but I didn't say vote-kick needed anything else, but that vote-kick was necessary in order to have a feature like bonuses for roles in demand at any given time for the random dungeon queue.NewBlacksmurf wrote: »tinythinker wrote: »Vote-kick is OK and opens the way for bonuses to needed roles in the random dungeon selector. Giving a bonus to rewards for tanks when they are in short supply, for example, but being able to /kick those who fraudently queue as a tank just to get a group. This can be further balanced and made more positive by adding a commendation/rec system wherein each party member can commend one other group member at the end of a run with a random group. Plenty of time to slip those additional features in before the update goes live on PC, right?
(Oh, and how about getting an extra reward of gold and add in a bonus to raising the undaunted skill line for doing five randoms in a day or something like that?)
Sorry but nothing else is needed as far as vote to kick.I've thought about it plenty. You already wait, wait, wait because people are either not running as tanks or they fake it and then the group is stuck with them unless crown dumps them. One player chooses whether the fraud stays. And what if the fake tank got the crown when the random group was made? With a bonus for playing less common roles, more people will want to queue for it, but with vote kick frauds are weeded out. There won't just be more frauds wanting the bonuses but people actually wanting to tank, so, frauds learn they will get kicked (fewer of them) and legit tanks become more common so that groups form faster.NewBlacksmurf wrote: »Yes to offering rewards for roles filled but let's think about it for a sec .....if ppl are choosing roles they can't fulfill now, the effects of adding bonuses for those roles results in more kicks and longer waits cause ppl will choose the bonus role (let's say a dps choosing healer or tank) and had not skills or gear for either....vote to kick....now we wait, and wait, and wait...You don't have to like it or want it, but other players do. "Not getting kicked" isn't a reward, and I and other players tired of elitism will refuse to run in a group of stuck up players who think it is. Recs are nice ways to appreciate and encourage other players. If a commendation system is added you don't have to use it when the run ends, just hiss at the rest of your group that they are lucky none of them got kicked as your way of recognizing their effort.NewBlacksmurf wrote: »Commendation/Rec system- NO. Flat out No. That's what the kick is for, if u do good, you stay and don't get kicked.Believe it or not, some people want to be friendly, helpful, and kind to other players they run with in random dungeons
tinythinker wrote: »Joy_Division wrote: »Joy_Division wrote: »While I am looking forward to feature long requested such as extra character slots (something I do think it is OK to charge us crowns for), the motif preview option really should be in the base game. I don't think that quality of life improvement is something we should have to spend money on.
http://forums.elderscrollsonline.com/en/discussion/comment/2892978/#Comment_2892978
Does this mean the only way I can preview what an armor looks like is to have that motif available for sale in the Crown Store and use its menu (as opposed to the crafting station)?
I guess it's better than hoping someone updates ESO fashion, but I think this really belongs to the crafting station menu, accessible from a button to see what the motifs we have would actually look like on our characters.
A forum user has made a website with all the armor in pictures - I just cannot remember the name at the moment, but it was recently on the forums, so if you go back in the thread list, you will find it.
Might have been this thread about the update to such a website that you saw.
Well to sum up everyone's questions really. How will all veteran stuff be effected? Costumes for example, armor, weapons, enemies, veteran dungeons etc etc. How will the game move forward? Since first it was veteran 12 then 14 then 16. So will there be like level 60 then 70 and so on? If all veterans will just go back to level 50 again.
Im sure someone from Zenimax will in detail answer and explain everything eventually. But obviously were all curios about it now.
As long as the "Divines" trait stays the same, I'll be good.Well to sum up everyone's questions really. How will all veteran stuff be effected? Costumes for example, armor, weapons, enemies, veteran dungeons etc etc. How will the game move forward? Since first it was veteran 12 then 14 then 16. So will there be like level 60 then 70 and so on? If all veterans will just go back to level 50 again.
Im sure someone from Zenimax will in detail answer and explain everything eventually. But obviously were all curios about it now.
With the changing of traits.. I'll suspect needing to craft a new set.
Uriel_Nocturne wrote: »As long as the "Divines" trait stays the same, I'll be good.Well to sum up everyone's questions really. How will all veteran stuff be effected? Costumes for example, armor, weapons, enemies, veteran dungeons etc etc. How will the game move forward? Since first it was veteran 12 then 14 then 16. So will there be like level 60 then 70 and so on? If all veterans will just go back to level 50 again.
Im sure someone from Zenimax will in detail answer and explain everything eventually. But obviously were all curios about it now.
With the changing of traits.. I'll suspect needing to craft a new set.
It's really the only Armor Trait I use.
ZOS_GinaBruno wrote: »Joy_Division wrote: »While I am looking forward to feature long requested such as extra character slots (something I do think it is OK to charge us crowns for), the motif preview option really should be in the base game. I don't think that quality of life improvement is something we should have to spend money on.
Just posted a clarification in a different thread, but this means you'll be able to preview Crown Store motifs on your character before you purchase them.
ZOS_GinaBruno wrote: »Yep! It's happening in the next update, for real.
Anyone else really excited about this addition ...
Item locking to help prevent accidental deconstruction of your most valuable items
Cant believe the amount of times Ive accidently did this whilst holding items I actually wanted to research!!
Awesome news!
tbh thats one of the main reasons i got eso plus.... 98% of my bank storage is crafting material lol
I am excited about all of this, EXCEPT the removal of VR ranks...............this is NOT a good thing no mater what some may think.
tbh thats one of the main reasons i got eso plus.... 98% of my bank storage is crafting material lol
98% of all of my alts are also bank storage.. Crafting bags for the win!
tbh thats one of the main reasons i got eso plus.... 98% of my bank storage is crafting material lol
98% of all of my alts are also bank storage.. Crafting bags for the win!
tinythinker wrote: »My idea is that we can give bonuses in an auto-generated system where the LFG tool says "Hmm, we could make 15 groups right not if we had tanks for them" and then have it put up a notice in the random dungeon finder screen where the reward section offered a bonus for tanks. In other words, that reward-for-understaffed-role system would be awful right now because of frauds and randomness of who gets crown, but with the vote-kick in place frauds will diminish as legit tanks (or healers, or whatever is in short supply in the meta of the moment) increase. It's NewBlackSmurf who doesn't think these ideas would work well, or so he/she said in a response to my suggestion.
Here is the issue with any kind of ranking system. How do scores get adjusted? Lets say a player is just starting out and gets in a Pug with experienced, but not necessarily helpful players. The group kicks them for some reason. The player then goes out and learns more about the dungeons and joins another group, but will they ever get picked because they messed up the last time?
Just being able to Vote to Kick is enough. If the player wants to learn, they will do so.
7788b14_ESO wrote: »What will VR be replaced with? Do you just login and see all your characters at level 50? Or will you see level 54 instead of VR4? Will there be problems with wearing gear or weapons sets, or will they be totally reworked or just disappear? This is like a major thing that should have some details given. Are people currently leveling VR ranks for nothing? This is going to be interesting.
I'm curious to see what they do with the "UNDESIRABLE" traits, like well-fitted, sturdy, powered, charged and so on.. I would love to see a real change with these traits that's actually useful.
treborrealb14_ESO wrote: »I am excited about all of this, EXCEPT the removal of VR ranks...............this is NOT a good thing no mater what some may think.
Ill agree I feel it will be brought in buggy and the current vet system seems to be fine No having to Use Champ points to wear gear will of course mean there planing to add more of a grind feel to the game. But maybe thats how they feel they have to approach the end game here.
7788b14_ESO wrote: »What will VR be replaced with? Do you just login and see all your characters at level 50? Or will you see level 54 instead of VR4? Will there be problems with wearing gear or weapons sets, or will they be totally reworked or just disappear? This is like a major thing that should have some details given. Are people currently leveling VR ranks for nothing? This is going to be interesting.
All progression will be based on champion points after level 50.
Veteren gear level requirements( Like a VR 16 chest piece) will be replaced with champion point requirements. (Like a CP 300 Chest Piece)
tbh thats one of the main reasons i got eso plus.... 98% of my bank storage is crafting material lol
98% of all of my alts are also bank storage.. Crafting bags for the win!
Now if Siege equipment could be stacked, this would be the greatest thing ever.