So, as for reps/rec/coms, or reputations/recommendations/commendations, whichever term is used:
-you would only get them from random groups, not pre-made groups.
-having lots of them would not get you shorter dungeon queues.
-they would not be a badge of superiority/people couldn't see your number of commendations.
Those to me would be non-negotiable, as the whole point is to be friendly, welcoming, encouraging, etc. Boosting elitism is the opposite of those things. The commendation is something given as a thanks or an encouragement, a kind pat of the back, not a "I'm so much more awesome than you" kind of deal.
Now, at the most basic level, you simply get commendations, only you can see them, and they are a form of positive reinforcement for trying your best with random groups for dungeons using the group-finder tool. That is the bare minimum of the idea presented in the original post I made above. That's it.
Yes, I have
mentioned a mentoring system before, and I hinted that a commendation system could be tied to it in the original version of this post, but again, that would not be a system of superiority but of service.
Before reading further, keep the vision laid out above in mind.
Commendations
How would I go about building a system to make random groups/dungeons more fun, welcoming, and social? For one thing, give people achievements for their commendations.
Hold on, tiny! you may be thinking
That would lead to achievement checks and elitism! In my view, elitists gonna elite. They can already ask you to show achievements or titles for Undaunted/Vet Dungeon stuff, or for running arenas, and so on. They can ask for your DPS. But you can tell them "no", and you can report them if they try to kick you for refusing to answer.
Players like achievements. Getting commendations from strangers you got grouped with in group finder, and getting enough for an achievement, is going to give a lot of new or "inexperienced with dungeons" type players a great feeling. I've
written guides for such players before and encouragement really helps. We want *more* regular, fun players getting into these groups, so reward them for it.
There's more though. Because in my system, players with low Undaunted levels/rank would offer increased rewards to the whole party upon completing that random dungeon. If you want a super-speed or farming run, use /zone or /guild. The obvious pitfall here is that some people would just make alts to get the bonuses, so take it easy, because this would be like the dye system: account-wide. It goes off the highest Undaunted rank any character has. So if people want to delete their established characters for a dungeon run bonus, be my guest!
In this same pattern, each time you get a group dungeon achievement in a random-dungeon group for the first time on your account, the whole party gets another bonus at the end of a completed run. This means that other players have a real interest in helping each other, but especially newer/less experienced players. There is an incentive to be helpful and patient and to celebrate the little victories of other players.
Oh, and did I mention that if you abandon a group once it is formed that A.) you are locked out from running in a random dungeon for 30 minutes and that B.) you lose those extra group rewards for an hour? If a group is really that bad and you are that impatient to leave it go ahead, but there is a cool-down period. Rage-quitters and those looking for whatever they consider to be a better group get a time out.
Mentoring
As for mentoring, it isn't a badge of being the best and "let's all celebrate my snobbishness". It means you've run a LOT of random dungeons under the conditions given above. That means you had or have developed patience, a knack for giving friendly advice and for tolerating mistakes by less experience players, and so on, and you really like meeting people and working as a part of a team. How else would you get the number of commendations needed to qualify? (I'm thinking between 500 and 1000).
Mentors get their own achievements, so right there is more positive reinforcement for being friendly and helpful. For functionality, it would mean a player is, when possible, paired with less experienced players *if* they enter the queue as a mentor. This does not get them into a group faster with the random dungeon selector, it just means they can choose to be paired, when available, with people who likely need more help. But if you want, you can deselect the "group as a mentor" option in the group-finder tool. You choose if and when you want to put yourself out there as available for that.
This is still a brief sketch. Unanswered questions I am looking at include ones like, "Should someone who has earned mentor status and chooses to run as a mentor get some extra rewards at the end of a random dungeon run?" So, that is something I'd especially appreciate opinions/feedback on.
Thanks for reading. Comments go below. Don't forget to rate this post if you like it