NewBlacksmurf wrote: »ZOS_GinaBruno wrote: »Yep! It's happening in the next update, for real.
SOOOOOOO....can we get some info on this posted in a dev post or something this week?
AddictionX wrote: »I really hope for the stamina buff and I hope its not just a dps buff...
Fighters guild buff!!! YESSS hopefully its use-able to more than just mainly ganking and before some smart ass comes and explain to me the tool tip .... i say to you cut theDont deny what people mostly use it for..
I think vet removal is going mess this game all up. To many things are tied into vet ranks. How are you going to balance that? I've never played MMO that removed a big part of there game like this. Good luck Zen with this.
tinythinker wrote: »Vote-kick is OK and opens the way for bonuses to needed roles in the random dungeon selector. Giving a bonus to rewards for tanks when they are in short supply, for example, but being able to /kick those who fraudently queue as a tank just to get a group. This can be further balanced and made more positive by adding a commendation/rec system wherein each party member can commend one other group member at the end of a run with a random group. Plenty of time to slip those additional features in before the update goes live on PC, right?
(Oh, and how about getting an extra reward of gold and add in a bonus to raising the undaunted skill line for doing five randoms in a day or something like that?)
Sounds nice. Hope it's a bit longer than the Thieves Guild. Finished that in a week - save for the trial - and haven't felt compelled to go back there.DARK BROTHERHOOD DLC GAME PACK FEATURES & CONTENT
Join the Dark Brotherhood and become an assassin for hire
Visit the Gold Coast, available to characters of all levels, where you can explore Anvil and Kvatch for the first time since The Elder Scrolls IV: Oblivion
Hours of exciting story content and quests that will have you revisiting your favorite areas of Tamriel
New, repeatable quest content involving Contracts and the Black Sacrament
Challenging new group bosses and delves to conquer
A new passive skill line exclusive to members of the Dark Brotherhood
Unique costumes, motifs and item sets inspired by the deadly Dark Brotherhood
Meh... Never asked for it. Let's see how it goes.BASE GAME PATCH FEATURES & CONTENT
The removal of Veteran Ranks
This could be interesting, but I'm curious about balancing. If you can do massive poison damage together with hard-hitting abilities - think stealthy NB snipe spammer ganker - it could become yet another issue in PvP.Poison-Making, for those who want to be especially nasty to their enemies
Meh. Not going to use it myself, but I guess it can't hurt that others can enable it. The console thing seems to be good news, they've been playing for close to a year with their character names rendered meaningless.Toggle-able nameplates for all characters
Character name display for Xbox One and PlayStation®4
Good, it's one of those things that just make sense and add-on creators had already stepped in to fix. While you're at it: Advanced Filters? Awesome Guild Store? Alpha Gear? Those all should be in the base game for PC/Mac and consoles alike.Item locking to help prevent accidental deconstruction of your most valuable items
Will you be removing the ability for the leader to disband the group? Please do.Further improvements and new features to the Grouping Tool including a group ready check, vote-to-kick system, and updated queue timer
Character slots are the first thing I see that actually makes sense in the Crown Store. Should have been the first thing there. Don't know if I'll use them, but at least it's not texture packs applied on the same old 3d models. Also, while you're working on previews, PLEASE introduce a full-blown item preview system. The tiny icons you get at crafting stations are pitiful as a way to see what gear will look like on your character. Let us dress up and equip our characters with mock gear from any level/style/weight combination with a full 3d model of our character similar to the one in the character selection screen.Tons of updates to the Crown Store including additional character slots, motif previews, and hats
As a 0-day subscriber, I approve of this.Craft Bags for ESO Plus members
Are you removing well-fitted from the game? You are removing it, aren't you? Aren't you? Also, are you removing staffs with tanky set bonuses and heavy armour with DPS set bonuses from the loot tables?Improvements and adjustments to Item Traits
*grabs popcorn*Ongoing Cyrodiil performance improvements
So will you be making it kind of like Maw of Lorkhaj, where the vet version is very hard and the normal version is tough, but beatable by moderatly good groups? Also, will the gear drops scale to max level? If so, why just SO and not AA/Hel-Ra/DSA?Sanctum Ophidia Trial scaling, rebalancing and the addition of a Normal and Veteran mode
You are going to test them thoroughly on the PTS, aren't you? Also, whoever is "balancing" skills is actually playing the game, aren't they?Balance improvements to combat and gameplay abilities including the Fighters Guild skill line, Vampires and stamina abilities
…and more!
So, WGT and ICP nerf confirmed?In addition, we have numerous changes and improvements for previous DLC game packs including a new District capture system for Imperial City, and rebalancing for the Imperial City dungeons.
Anyone else really excited about this addition ...
Item locking to help prevent accidental deconstruction of your most valuable items
Cant believe the amount of times Ive accidently did this whilst holding items I actually wanted to research!!
Awesome news!
Just an FYI, if you are on PC there are at least two addons that I know of to assist with this:
One of these should hold you over until DB!
tinythinker wrote: »Vote-kick is OK and opens the way for bonuses to needed roles in the random dungeon selector. Giving a bonus to rewards for tanks when they are in short supply, for example, but being able to /kick those who fraudently queue as a tank just to get a group. This can be further balanced and made more positive by adding a commendation/rec system wherein each party member can commend one other group member at the end of a run with a random group. Plenty of time to slip those additional features in before the update goes live on PC, right?
(Oh, and how about getting an extra reward of gold and add in a bonus to raising the undaunted skill line for doing five randoms in a day or something like that?)
Also, why are BALANCING issues marked as "New Content"?
Sounds nice. Hope it's a bit longer than the Thieves Guild. Finished that in a week - save for the trial - and haven't felt compelled to go back there.DARK BROTHERHOOD DLC GAME PACK FEATURES & CONTENT
Join the Dark Brotherhood and become an assassin for hire
Visit the Gold Coast, available to characters of all levels, where you can explore Anvil and Kvatch for the first time since The Elder Scrolls IV: Oblivion
Hours of exciting story content and quests that will have you revisiting your favorite areas of Tamriel
New, repeatable quest content involving Contracts and the Black Sacrament
Challenging new group bosses and delves to conquer
A new passive skill line exclusive to members of the Dark Brotherhood
Unique costumes, motifs and item sets inspired by the deadly Dark BrotherhoodMeh... Never asked for it. Let's see how it goes.BASE GAME PATCH FEATURES & CONTENT
The removal of Veteran RanksThis could be interesting, but I'm curious about balancing. If you can do massive poison damage together with hard-hitting abilities - think stealthy NB snipe spammer ganker - it could become yet another issue in PvP.Poison-Making, for those who want to be especially nasty to their enemiesMeh. Not going to use it myself, but I guess it can't hurt that others can enable it. The console thing seems to be good news, they've been playing for close to a year with their character names rendered meaningless.Toggle-able nameplates for all characters
Character name display for Xbox One and PlayStation®4Good, it's one of those things that just make sense and add-on creators had already stepped in to fix. While you're at it: Advanced Filters? Awesome Guild Store? Alpha Gear? Those all should be in the base game for PC/Mac and consoles alike.Item locking to help prevent accidental deconstruction of your most valuable itemsWill you be removing the ability for the leader to disband the group? Please do.Further improvements and new features to the Grouping Tool including a group ready check, vote-to-kick system, and updated queue timerCharacter slots are the first thing I see that actually makes sense in the Crown Store. Should have been the first thing there. Don't know if I'll use them, but at least it's not texture packs applied on the same old 3d models. Also, while you're working on previews, PLEASE introduce a full-blown item preview system. The tiny icons you get at crafting stations are pitiful as a way to see what gear will look like on your character. Let us dress up and equip our characters with mock gear from any level/style/weight combination with a full 3d model of our character similar to the one in the character selection screen.Tons of updates to the Crown Store including additional character slots, motif previews, and hatsAs a 0-day subscriber, I approve of this.Craft Bags for ESO Plus membersAre you removing well-fitted from the game? You are removing it, aren't you? Aren't you? Also, are you removing staffs with tanky set bonuses and heavy armour with DPS set bonuses from the loot tables?Improvements and adjustments to Item Traits*grabs popcorn*Ongoing Cyrodiil performance improvementsSo will you be making it kind of like Maw of Lorkhaj, where the vet version is very hard and the normal version is tough, but beatable by moderatly good groups? Also, will the gear drops scale to max level? If so, why just SO and not AA/Hel-Ra/DSA?Sanctum Ophidia Trial scaling, rebalancing and the addition of a Normal and Veteran modeYou are going to test them thoroughly on the PTS, aren't you? Also, whoever is "balancing" skills is actually playing the game, aren't they?Balance improvements to combat and gameplay abilities including the Fighters Guild skill line, Vampires and stamina abilities
…and more!So, WGT and ICP nerf confirmed?In addition, we have numerous changes and improvements for previous DLC game packs including a new District capture system for Imperial City, and rebalancing for the Imperial City dungeons.
Sorry, but I didn't say vote-kick needed anything else, but that vote-kick was necessary in order to have a feature like bonuses for roles in demand at any given time for the random dungeon queue.NewBlacksmurf wrote: »tinythinker wrote: »Vote-kick is OK and opens the way for bonuses to needed roles in the random dungeon selector. Giving a bonus to rewards for tanks when they are in short supply, for example, but being able to /kick those who fraudently queue as a tank just to get a group. This can be further balanced and made more positive by adding a commendation/rec system wherein each party member can commend one other group member at the end of a run with a random group. Plenty of time to slip those additional features in before the update goes live on PC, right?
(Oh, and how about getting an extra reward of gold and add in a bonus to raising the undaunted skill line for doing five randoms in a day or something like that?)
Sorry but nothing else is needed as far as vote to kick.
I've thought about it plenty. You already wait, wait, wait because people are either not running as tanks or they fake it and then the group is stuck with them unless crown dumps them. One player chooses whether the fraud stays. And what if the fake tank got the crown when the random group was made? With a bonus for playing less common roles, more people will want to queue for it, but with vote kick frauds are weeded out. There won't just be more frauds wanting the bonuses but people actually wanting to tank, so, frauds learn they will get kicked (fewer of them) and legit tanks become more common so that groups form faster.NewBlacksmurf wrote: »Yes to offering rewards for roles filled but let's think about it for a sec .....if ppl are choosing roles they can't fulfill now, the effects of adding bonuses for those roles results in more kicks and longer waits cause ppl will choose the bonus role (let's say a dps choosing healer or tank) and had not skills or gear for either....vote to kick....now we wait, and wait, and wait...
You don't have to like it or want it, but other players do. "Not getting kicked" isn't a reward, and I and other players tired of elitism will refuse to run in a group of stuck up players who think it is. Recs are nice ways to appreciate and encourage other players. If a commendation system is added you don't have to use it when the run ends, just hiss at the rest of your group that they are lucky none of them got kicked as your way of recognizing their effort.NewBlacksmurf wrote: »Commendation/Rec system- NO. Flat out No. That's what the kick is for, if u do good, you stay and don't get kicked.
... because its a useless trait other than "low level" lol I mean you answered that yourselfSounds nice. Hope it's a bit longer than the Thieves Guild. Finished that in a week - save for the trial - and haven't felt compelled to go back there.DARK BROTHERHOOD DLC GAME PACK FEATURES & CONTENT
Join the Dark Brotherhood and become an assassin for hire
Visit the Gold Coast, available to characters of all levels, where you can explore Anvil and Kvatch for the first time since The Elder Scrolls IV: Oblivion
Hours of exciting story content and quests that will have you revisiting your favorite areas of Tamriel
New, repeatable quest content involving Contracts and the Black Sacrament
Challenging new group bosses and delves to conquer
A new passive skill line exclusive to members of the Dark Brotherhood
Unique costumes, motifs and item sets inspired by the deadly Dark BrotherhoodMeh... Never asked for it. Let's see how it goes.BASE GAME PATCH FEATURES & CONTENT
The removal of Veteran RanksThis could be interesting, but I'm curious about balancing. If you can do massive poison damage together with hard-hitting abilities - think stealthy NB snipe spammer ganker - it could become yet another issue in PvP.Poison-Making, for those who want to be especially nasty to their enemiesMeh. Not going to use it myself, but I guess it can't hurt that others can enable it. The console thing seems to be good news, they've been playing for close to a year with their character names rendered meaningless.Toggle-able nameplates for all characters
Character name display for Xbox One and PlayStation®4Good, it's one of those things that just make sense and add-on creators had already stepped in to fix. While you're at it: Advanced Filters? Awesome Guild Store? Alpha Gear? Those all should be in the base game for PC/Mac and consoles alike.Item locking to help prevent accidental deconstruction of your most valuable itemsWill you be removing the ability for the leader to disband the group? Please do.Further improvements and new features to the Grouping Tool including a group ready check, vote-to-kick system, and updated queue timerCharacter slots are the first thing I see that actually makes sense in the Crown Store. Should have been the first thing there. Don't know if I'll use them, but at least it's not texture packs applied on the same old 3d models. Also, while you're working on previews, PLEASE introduce a full-blown item preview system. The tiny icons you get at crafting stations are pitiful as a way to see what gear will look like on your character. Let us dress up and equip our characters with mock gear from any level/style/weight combination with a full 3d model of our character similar to the one in the character selection screen.Tons of updates to the Crown Store including additional character slots, motif previews, and hatsAs a 0-day subscriber, I approve of this.Craft Bags for ESO Plus membersAre you removing well-fitted from the game? You are removing it, aren't you? Aren't you? Also, are you removing staffs with tanky set bonuses and heavy armour with DPS set bonuses from the loot tables?Improvements and adjustments to Item Traits*grabs popcorn*Ongoing Cyrodiil performance improvementsSo will you be making it kind of like Maw of Lorkhaj, where the vet version is very hard and the normal version is tough, but beatable by moderatly good groups? Also, will the gear drops scale to max level? If so, why just SO and not AA/Hel-Ra/DSA?Sanctum Ophidia Trial scaling, rebalancing and the addition of a Normal and Veteran modeYou are going to test them thoroughly on the PTS, aren't you? Also, whoever is "balancing" skills is actually playing the game, aren't they?Balance improvements to combat and gameplay abilities including the Fighters Guild skill line, Vampires and stamina abilities
…and more!So, WGT and ICP nerf confirmed?In addition, we have numerous changes and improvements for previous DLC game packs including a new District capture system for Imperial City, and rebalancing for the Imperial City dungeons.
Why the heck are so many against well-fitted?- I like this trait, maybe it is not that useful on higher levels, but at lower levels it allows me to sprint for more than double the time than without it, with all 7 armor pieces made well-fitted.
... because its a useless trait other than "low level" lol I mean you answered that yourselfSounds nice. Hope it's a bit longer than the Thieves Guild. Finished that in a week - save for the trial - and haven't felt compelled to go back there.DARK BROTHERHOOD DLC GAME PACK FEATURES & CONTENT
Join the Dark Brotherhood and become an assassin for hire
Visit the Gold Coast, available to characters of all levels, where you can explore Anvil and Kvatch for the first time since The Elder Scrolls IV: Oblivion
Hours of exciting story content and quests that will have you revisiting your favorite areas of Tamriel
New, repeatable quest content involving Contracts and the Black Sacrament
Challenging new group bosses and delves to conquer
A new passive skill line exclusive to members of the Dark Brotherhood
Unique costumes, motifs and item sets inspired by the deadly Dark BrotherhoodMeh... Never asked for it. Let's see how it goes.BASE GAME PATCH FEATURES & CONTENT
The removal of Veteran RanksThis could be interesting, but I'm curious about balancing. If you can do massive poison damage together with hard-hitting abilities - think stealthy NB snipe spammer ganker - it could become yet another issue in PvP.Poison-Making, for those who want to be especially nasty to their enemiesMeh. Not going to use it myself, but I guess it can't hurt that others can enable it. The console thing seems to be good news, they've been playing for close to a year with their character names rendered meaningless.Toggle-able nameplates for all characters
Character name display for Xbox One and PlayStation®4Good, it's one of those things that just make sense and add-on creators had already stepped in to fix. While you're at it: Advanced Filters? Awesome Guild Store? Alpha Gear? Those all should be in the base game for PC/Mac and consoles alike.Item locking to help prevent accidental deconstruction of your most valuable itemsWill you be removing the ability for the leader to disband the group? Please do.Further improvements and new features to the Grouping Tool including a group ready check, vote-to-kick system, and updated queue timerCharacter slots are the first thing I see that actually makes sense in the Crown Store. Should have been the first thing there. Don't know if I'll use them, but at least it's not texture packs applied on the same old 3d models. Also, while you're working on previews, PLEASE introduce a full-blown item preview system. The tiny icons you get at crafting stations are pitiful as a way to see what gear will look like on your character. Let us dress up and equip our characters with mock gear from any level/style/weight combination with a full 3d model of our character similar to the one in the character selection screen.Tons of updates to the Crown Store including additional character slots, motif previews, and hatsAs a 0-day subscriber, I approve of this.Craft Bags for ESO Plus membersAre you removing well-fitted from the game? You are removing it, aren't you? Aren't you? Also, are you removing staffs with tanky set bonuses and heavy armour with DPS set bonuses from the loot tables?Improvements and adjustments to Item Traits*grabs popcorn*Ongoing Cyrodiil performance improvementsSo will you be making it kind of like Maw of Lorkhaj, where the vet version is very hard and the normal version is tough, but beatable by moderatly good groups? Also, will the gear drops scale to max level? If so, why just SO and not AA/Hel-Ra/DSA?Sanctum Ophidia Trial scaling, rebalancing and the addition of a Normal and Veteran modeYou are going to test them thoroughly on the PTS, aren't you? Also, whoever is "balancing" skills is actually playing the game, aren't they?Balance improvements to combat and gameplay abilities including the Fighters Guild skill line, Vampires and stamina abilities
…and more!So, WGT and ICP nerf confirmed?In addition, we have numerous changes and improvements for previous DLC game packs including a new District capture system for Imperial City, and rebalancing for the Imperial City dungeons.
Why the heck are so many against well-fitted?- I like this trait, maybe it is not that useful on higher levels, but at lower levels it allows me to sprint for more than double the time than without it, with all 7 armor pieces made well-fitted.
Where did I say remove it, I don't believe I said that, what's with the odd claim like that. I called it useless which it is, and ZOS noticed a lot of people had said that and so you have this;... because its a useless trait other than "low level" lol I mean you answered that yourselfSounds nice. Hope it's a bit longer than the Thieves Guild. Finished that in a week - save for the trial - and haven't felt compelled to go back there.DARK BROTHERHOOD DLC GAME PACK FEATURES & CONTENT
Join the Dark Brotherhood and become an assassin for hire
Visit the Gold Coast, available to characters of all levels, where you can explore Anvil and Kvatch for the first time since The Elder Scrolls IV: Oblivion
Hours of exciting story content and quests that will have you revisiting your favorite areas of Tamriel
New, repeatable quest content involving Contracts and the Black Sacrament
Challenging new group bosses and delves to conquer
A new passive skill line exclusive to members of the Dark Brotherhood
Unique costumes, motifs and item sets inspired by the deadly Dark BrotherhoodMeh... Never asked for it. Let's see how it goes.BASE GAME PATCH FEATURES & CONTENT
The removal of Veteran RanksThis could be interesting, but I'm curious about balancing. If you can do massive poison damage together with hard-hitting abilities - think stealthy NB snipe spammer ganker - it could become yet another issue in PvP.Poison-Making, for those who want to be especially nasty to their enemiesMeh. Not going to use it myself, but I guess it can't hurt that others can enable it. The console thing seems to be good news, they've been playing for close to a year with their character names rendered meaningless.Toggle-able nameplates for all characters
Character name display for Xbox One and PlayStation®4Good, it's one of those things that just make sense and add-on creators had already stepped in to fix. While you're at it: Advanced Filters? Awesome Guild Store? Alpha Gear? Those all should be in the base game for PC/Mac and consoles alike.Item locking to help prevent accidental deconstruction of your most valuable itemsWill you be removing the ability for the leader to disband the group? Please do.Further improvements and new features to the Grouping Tool including a group ready check, vote-to-kick system, and updated queue timerCharacter slots are the first thing I see that actually makes sense in the Crown Store. Should have been the first thing there. Don't know if I'll use them, but at least it's not texture packs applied on the same old 3d models. Also, while you're working on previews, PLEASE introduce a full-blown item preview system. The tiny icons you get at crafting stations are pitiful as a way to see what gear will look like on your character. Let us dress up and equip our characters with mock gear from any level/style/weight combination with a full 3d model of our character similar to the one in the character selection screen.Tons of updates to the Crown Store including additional character slots, motif previews, and hatsAs a 0-day subscriber, I approve of this.Craft Bags for ESO Plus membersAre you removing well-fitted from the game? You are removing it, aren't you? Aren't you? Also, are you removing staffs with tanky set bonuses and heavy armour with DPS set bonuses from the loot tables?Improvements and adjustments to Item Traits*grabs popcorn*Ongoing Cyrodiil performance improvementsSo will you be making it kind of like Maw of Lorkhaj, where the vet version is very hard and the normal version is tough, but beatable by moderatly good groups? Also, will the gear drops scale to max level? If so, why just SO and not AA/Hel-Ra/DSA?Sanctum Ophidia Trial scaling, rebalancing and the addition of a Normal and Veteran modeYou are going to test them thoroughly on the PTS, aren't you? Also, whoever is "balancing" skills is actually playing the game, aren't they?Balance improvements to combat and gameplay abilities including the Fighters Guild skill line, Vampires and stamina abilities
…and more!So, WGT and ICP nerf confirmed?In addition, we have numerous changes and improvements for previous DLC game packs including a new District capture system for Imperial City, and rebalancing for the Imperial City dungeons.
Why the heck are so many against well-fitted?- I like this trait, maybe it is not that useful on higher levels, but at lower levels it allows me to sprint for more than double the time than without it, with all 7 armor pieces made well-fitted.
And that means you guys want it removed, because it just benefits low levels?- What a selfish point of view, be ashamed that you even laugh about it.
Improvements and adjustments to Item Traits
Eh, @MissBizz ? I'm saying that it will. My idea is that we can give bonuses in an auto-generated system where the LFG tool says "Hmm, we could make 15 groups right not if we had tanks for them" and then have it put up a notice in the random dungeon finder screen where the reward section offered a bonus for tanks. In other words, that reward-for-understaffed-role system would be awful right now because of frauds and randomness of who gets crown, but with the vote-kick in place frauds will diminish as legit tanks (or healers, or whatever is in short supply in the meta of the moment) increase. It's NewBlackSmurf who doesn't think these ideas would work well, or so he/she said in a response to my suggestion.tinythinker wrote: »Vote-kick is OK and opens the way for bonuses to needed roles in the random dungeon selector. Giving a bonus to rewards for tanks when they are in short supply, for example, but being able to /kick those who fraudently queue as a tank just to get a group. This can be further balanced and made more positive by adding a commendation/rec system wherein each party member can commend one other group member at the end of a run with a random group. Plenty of time to slip those additional features in before the update goes live on PC, right?
(Oh, and how about getting an extra reward of gold and add in a bonus to raising the undaunted skill line for doing five randoms in a day or something like that?)
I love your ideas @tinythinker but I don't agree that a vote-kick system won't help with fake tanks. If the tank isn't really a tank, do you think it's going to be that hard to have the others in the group agree with you?