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• PC/Mac: EU megaserver for maintenance – September 9, 22:00 UTC (6:00PM EDT) - September 10, 16:00 UTC (12:00PM EDT) https://forums.elderscrollsonline.com/en/discussion/682784

Are veteran ranks still gonna be removed?

  • Aerieth
    Aerieth
    ✭✭✭
    Exactly, I 100% agree with you. Especially since the forums are a place where most people only visit to complain about something they don't like. I can only imagine how many active players are happily playing the game as is and would be upset by the removal of VR.

    Conversely, imagine how many are silently cursing VR but don't see the point of complaining on the forum about it.

    ZOS themselves are the only ones who have any sort of reliable metrics on this, probably based on how many characters / accounts get abandoned before reaching the level cap.

    If I were to imagine this based off of my experience in game, I would have to say next to none. I know that's not true, I am sure there are many, but not near as many as the one who would want them to stay. I play with many different people every week and I have not heard anyone complain about VR in months.

    Eric Wrobel mentions this on ESO Live - Episode 27 - Oct. 15th (00:24:27)

    Here's what he said:
    "We noticed that some players were dropping off at Veteran Rank 1, because it took a really long time to get to Veteran Rank 2 and they had to go all the way to 16. So sort of our first step of improving that - with a previous update - was, we made it take less experience to get a Veteran Rank and we also made it so that when you're doing veteran quests you get more quests (he probably meant: Experience)"
    Edited by Aerieth on 29 October 2015 14:09
    @Aerieth - PC EU Megaserver
    Ilatria Shadowcore - Lv 50 Nord Vampire Nightblade - Tank / Stam DPS - Daggerfall Covenant
    Maiine Shadowcore - Lv 50 Breton Vampire Nightblade - Magicka DPS - Daggerfall Covenant
    Aerieth Shadowcore - Lv 50 Imperial Vampire Nightblade - Healer - Daggerfall Covenant
    From patch notes long forgotten:
    "Fixed an issue if you had a summoned pet, it could potentially be grabbed by an invisible Molag-Bal and get stuck in a floating posture."
    "Dogs can no longer teleport while chasing cats (much to the disappointment of the dogs)."
  • deadlock007
    deadlock007
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    Aerieth wrote: »
    Exactly, I 100% agree with you. Especially since the forums are a place where most people only visit to complain about something they don't like. I can only imagine how many active players are happily playing the game as is and would be upset by the removal of VR.

    Conversely, imagine how many are silently cursing VR but don't see the point of complaining on the forum about it.

    ZOS themselves are the only ones who have any sort of reliable metrics on this, probably based on how many characters / accounts get abandoned before reaching the level cap.

    If I were to imagine this based off of my experience in game, I would have to say next to none. I know that's not true, I am sure there are many, but not near as many as the one who would want them to stay. I play with many different people every week and I have not heard anyone complain about VR in months.

    Eric Wrobel mentions this on ESO Live - Episode 27 - Oct. 15th (00:24:27)

    Here's what he said:
    "We noticed that some players were dropping off at Veteran Rank 1, because it took a really long time to get to Veteran Rank 2 and they had to go all the way to 16. So sort of our first step of improving that - with a previous update - was, we made it take less experience to get a Veteran Rank and we also made it so that when you're doing veteran quests you get more quests (he probably meant: Experience)"

    O you mean that update a couple of months ago that I haven't heard anyone complain about VR removal since? The only complaint I ever hear is people wanting more new content. As I said before, them trying to remove VR is taking resources away from that. A lot of people like the way VR and CP work together. Just make the ranks even easier to obtain and everyone is happy and we can move forward.
  • NewBlacksmurf
    NewBlacksmurf
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    Yes, the plan is still to remove Veteran Ranks. We'll talk more about the details of this as we get closer to implementation.

    Do the people in charge of this decision realize that the majority of players don't want them removed now?

    That's not true...perhaps the remaining active players on the forums only may hold your opinion but I'd say it's more like 50-50 until 11/2, 11/17-11/18 then I'd say more will want VR's gone as they will jump to 100+ CP's and some to 400+

    You would say huh? That must make it true. Well, I base my opinion off of the people commenting in this and other threads and polls like this

    http://forums.elderscrollsonline.com/en/discussion/223036/removal-of-vr/p1

    But most of all my opinion comes from the people that I play with in game, which is where I spend most of my time talking about it.

    It is a waste of time to try to remove them now.
    Gotcha but forums polls only poll ppl on the forums who are drawn to a specific topic.

    We are missing a lot of others amongst the active player base.

    Exactly, I 100% agree with you. Especially since the forums are a place where most people only visit to complain about something they don't like. I can only imagine how many active players are happily playing the game as is and would be upset by the removal of VR.

    I can tell you tho....removal of vet levels won't bother ppl. Removing vet content will.
    Aligning the VEt leveling into CP won't take anything away from removing VR as they have CP's from vet production so ...

    I think ppl feel like they are loosing something but they aren't.
    Now conversations tend to flow as if all is going away and that's just a lack of info not being from ZOS and also personal preferences.
    Edited by NewBlacksmurf on 29 October 2015 14:46
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Eiagra
    Eiagra
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    @ZOS_GinaBruno - I'm intrigued as what changes will be coming. I certainly understand the daunting challenge, especially regarding itemization. I know a lot of work is being done to ensure balance, both in terms of future game play and making sure that the efforts players are putting forward now are not undermined too badly. As well, there's the important aspect of making endgame players continue to feel a sense of progression, and "level" (no matter how you phrase it) is a traditional one. It'll be interesting to see what is decided upon once you're closer to implementation. Whatever decisions are made, I'm certain they will be ones with a lot of thought behind them.
    Edited by Eiagra on 29 October 2015 14:54
          In verity.
  • Marrtha
    Marrtha
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    Yes, the plan is still to remove Veteran Ranks. We'll talk more about the details of this as we get closer to implementation.

    @ZOS_GinaBruno Implementation of what? Is it possible to have an estimate of when because I've been waiting for this to happen since you guys released them...

    Thanks

    The removal of Veteran Ranks requires a lot more work than just, well, removing them. There's impact to itemization, quests, and dungeons to name a few. Again, we'll talk more about all this later next year.

    Later next year? Well I hope we can make them change their minds until then!
    Use @Marrtha when replying!
  • Aerieth
    Aerieth
    ✭✭✭
    Aerieth wrote: »
    Exactly, I 100% agree with you. Especially since the forums are a place where most people only visit to complain about something they don't like. I can only imagine how many active players are happily playing the game as is and would be upset by the removal of VR.

    Conversely, imagine how many are silently cursing VR but don't see the point of complaining on the forum about it.

    ZOS themselves are the only ones who have any sort of reliable metrics on this, probably based on how many characters / accounts get abandoned before reaching the level cap.

    If I were to imagine this based off of my experience in game, I would have to say next to none. I know that's not true, I am sure there are many, but not near as many as the one who would want them to stay. I play with many different people every week and I have not heard anyone complain about VR in months.

    Eric Wrobel mentions this on ESO Live - Episode 27 - Oct. 15th (00:24:27)

    Here's what he said:
    "We noticed that some players were dropping off at Veteran Rank 1, because it took a really long time to get to Veteran Rank 2 and they had to go all the way to 16. So sort of our first step of improving that - with a previous update - was, we made it take less experience to get a Veteran Rank and we also made it so that when you're doing veteran quests you get more quests (he probably meant: Experience)"

    O you mean that update a couple of months ago that I haven't heard anyone complain about VR removal since? The only complaint I ever hear is people wanting more new content. As I said before, them trying to remove VR is taking resources away from that. A lot of people like the way VR and CP work together. Just make the ranks even easier to obtain and everyone is happy and we can move forward.

    Fact of the matter is that some players quit the game at Veteran Rank 1, because of the system. Neither of us have definitive data on the whole player base. Only ZOS has solid enough data on that. All I know is that all my friends - who I started the game with - quit because the quest grind wasn't worth getting to end-game. So according to my statistic: Including me, that's 11 out 12 who quit between VR1 and 8. If you count me not playing for a year as "quitting", that makes a perfect 12 out of 12. Now, I should mention that the majority of us were veterans in the MMO scene, so we're used to leveling, whether we enjoy it or not. I doubt it's this bad across the game's communities, but that's a scary individual statistic for a game company.

    The reason why you haven't heard anyone complain could just as well mean that most who complained, already quit. Now, having "some" percentage of all new players quit because of something like hundreds of quests (or alternatively mob grinding) being mandatory instead of optional isn't very good for the longevity of the game.

    By removing Veteran Ranks, they effectively reduce the mandatory questing by approximately 66% (1 alliance instead of 3), discounting main story and guild quests of course. If this change will bring "some" of the old players back and prevent "some" of new players from quitting so early, I'd say it's a win for all of us as it gives this game more income and thus more resources to build more of our beloved content.

    Now, have a good day, sir.
    Edited by Aerieth on 29 October 2015 15:17
    @Aerieth - PC EU Megaserver
    Ilatria Shadowcore - Lv 50 Nord Vampire Nightblade - Tank / Stam DPS - Daggerfall Covenant
    Maiine Shadowcore - Lv 50 Breton Vampire Nightblade - Magicka DPS - Daggerfall Covenant
    Aerieth Shadowcore - Lv 50 Imperial Vampire Nightblade - Healer - Daggerfall Covenant
    From patch notes long forgotten:
    "Fixed an issue if you had a summoned pet, it could potentially be grabbed by an invisible Molag-Bal and get stuck in a floating posture."
    "Dogs can no longer teleport while chasing cats (much to the disappointment of the dogs)."
  • deadlock007
    deadlock007
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    Aerieth wrote: »
    Aerieth wrote: »
    Exactly, I 100% agree with you. Especially since the forums are a place where most people only visit to complain about something they don't like. I can only imagine how many active players are happily playing the game as is and would be upset by the removal of VR.

    Conversely, imagine how many are silently cursing VR but don't see the point of complaining on the forum about it.

    ZOS themselves are the only ones who have any sort of reliable metrics on this, probably based on how many characters / accounts get abandoned before reaching the level cap.

    If I were to imagine this based off of my experience in game, I would have to say next to none. I know that's not true, I am sure there are many, but not near as many as the one who would want them to stay. I play with many different people every week and I have not heard anyone complain about VR in months.

    Eric Wrobel mentions this on ESO Live - Episode 27 - Oct. 15th (00:24:27)

    Here's what he said:
    "We noticed that some players were dropping off at Veteran Rank 1, because it took a really long time to get to Veteran Rank 2 and they had to go all the way to 16. So sort of our first step of improving that - with a previous update - was, we made it take less experience to get a Veteran Rank and we also made it so that when you're doing veteran quests you get more quests (he probably meant: Experience)"

    O you mean that update a couple of months ago that I haven't heard anyone complain about VR removal since? The only complaint I ever hear is people wanting more new content. As I said before, them trying to remove VR is taking resources away from that. A lot of people like the way VR and CP work together. Just make the ranks even easier to obtain and everyone is happy and we can move forward.

    Fact of the matter is that some players quit the game at Veteran Rank 1, because of the system. Neither of us have definitive data on the whole player base. Only ZOS has solid enough data on that. All I know is that all my friends - who I started the game with - quit because the quest grind wasn't worth getting to end-game. So according to my statistic: Including me, that's 11 out 12 who quit between VR1 and 8. If you count me not playing for a year as "quitting", that makes a perfect 12 out of 12. Now, I should mention that the majority of us were veterans in the MMO scene, so we're used to leveling, whether we enjoy it or not. I doubt it's this bad across the game's communities, but that's a scary individual statistic for a game company.

    The reason why you haven't heard anyone complain could just as well mean that most who complained, already quit. Now, having "some" percentage of all new players quit because of something like hundreds of quests (or alternatively mob grinding) being mandatory instead of optional isn't very good for the longevity of the game.

    By removing Veteran Ranks, they effectively reduce the mandatory questing by approximately 66% (1 alliance instead of 3), discounting main story and guild quests of course. If this change will bring "some" of the old players back and prevent "some" of new players from quitting so early, I'd say it's a win for all of us as it gives this game more income and thus more resources to build more of our beloved content.

    Now, have a good day, sir.

    I never pretended to have any definitive statistics on the whole player base. I have been only sharing what my experience has been with the people that I play with and with the obvious trend on the forum that people want VR to stay. I'm sorry your friends left a year ago and still judge the vet ranks by how hard they used to be. That must really suck to not be able to make new friends in an MMO, I wouldn't want to play alone either. I haven't had many friends quit and the few that did quit did so for RL reasons and not because of VR. We will just agree to disagree as our experience with playing this game is very different.

    Now, may you have a good day too, Madam.
  • Sting864
    Sting864
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    MrDerrikk wrote: »

    They may even make each VR worth more than one normal level, and scale it closer to 100?

    Considering a Veteran Rank is~= 850,000 XP and lowbie levels are considerably less (VR levels were ~1,000,000 back in the day....) I would say that's a safe bet...
  • NewBlacksmurf
    NewBlacksmurf
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    Aerieth wrote: »
    Aerieth wrote: »
    Exactly, I 100% agree with you. Especially since the forums are a place where most people only visit to complain about something they don't like. I can only imagine how many active players are happily playing the game as is and would be upset by the removal of VR.

    Conversely, imagine how many are silently cursing VR but don't see the point of complaining on the forum about it.

    ZOS themselves are the only ones who have any sort of reliable metrics on this, probably based on how many characters / accounts get abandoned before reaching the level cap.

    If I were to imagine this based off of my experience in game, I would have to say next to none. I know that's not true, I am sure there are many, but not near as many as the one who would want them to stay. I play with many different people every week and I have not heard anyone complain about VR in months.

    Eric Wrobel mentions this on ESO Live - Episode 27 - Oct. 15th (00:24:27)

    Here's what he said:
    "We noticed that some players were dropping off at Veteran Rank 1, because it took a really long time to get to Veteran Rank 2 and they had to go all the way to 16. So sort of our first step of improving that - with a previous update - was, we made it take less experience to get a Veteran Rank and we also made it so that when you're doing veteran quests you get more quests (he probably meant: Experience)"

    O you mean that update a couple of months ago that I haven't heard anyone complain about VR removal since? The only complaint I ever hear is people wanting more new content. As I said before, them trying to remove VR is taking resources away from that. A lot of people like the way VR and CP work together. Just make the ranks even easier to obtain and everyone is happy and we can move forward.

    Fact of the matter is that some players quit the game at Veteran Rank 1, because of the system. Neither of us have definitive data on the whole player base. Only ZOS has solid enough data on that. All I know is that all my friends - who I started the game with - quit because the quest grind wasn't worth getting to end-game. So according to my statistic: Including me, that's 11 out 12 who quit between VR1 and 8. If you count me not playing for a year as "quitting", that makes a perfect 12 out of 12. Now, I should mention that the majority of us were veterans in the MMO scene, so we're used to leveling, whether we enjoy it or not. I doubt it's this bad across the game's communities, but that's a scary individual statistic for a game company.

    The reason why you haven't heard anyone complain could just as well mean that most who complained, already quit. Now, having "some" percentage of all new players quit because of something like hundreds of quests (or alternatively mob grinding) being mandatory instead of optional isn't very good for the longevity of the game.

    By removing Veteran Ranks, they effectively reduce the mandatory questing by approximately 66% (1 alliance instead of 3), discounting main story and guild quests of course. If this change will bring "some" of the old players back and prevent "some" of new players from quitting so early, I'd say it's a win for all of us as it gives this game more income and thus more resources to build more of our beloved content.

    This is a really good perspective.
    I think all the posts about player and guild drop off stem to lots of new players who've come and many who are long gone. I've seen more than 50 ppl say their entire guild was over 50-100 and now is less than 10 online meaning they didn't leave the guild...they left the game. I stopped at Vr2 on PC and waited until console. Rolled Alts to Vr1 and have just one VR16....which wasn't fun but I chose to play it all so my feedback is representative of almost all content.

    The forums alone indicate that ppl aren't sticking around in masses based on the amount of new threads asking old questions....like this thread.

    Again well commented
    Edited by NewBlacksmurf on 29 October 2015 15:54
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Brrrofski
    Brrrofski
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    I don't get the big deal.

    It's easy to get from vet 1 to 16.

    Even easier since IC. You can do half a vet level in around an hour or so in a group of 4.

    Join buff server, farm temple. Stupidly easy. That's without xp pots.

    A little over 36 hours to go from vet 1 to 16. It's nothing.

    1-50 is worse for me.

    I DON'T WANT TO HEAR MERIC SIGING HIS DISNEY SONG ANY MORE!!

    Why do people want this 80 business? That sounds awful.

    It seems like more than it does now.

    Who wants them gone? Hardcore mmo gamers? People maybe new to MMOs but understand playing through a game for reward? Or is it the cod crowd? "I play 5 hours a week but deserve to be end game!!!"
  • Sidney
    Sidney
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    BuggeX wrote: »
    Elvenpath wrote: »
    Why need to remove veteran ranks? What is the difference between v16 character and 65 level character?

    we will hit lvl 50 and any feauture with CPs, so insteed of v16 we have cp 501

    it will Change something, until the flamers realise, now ist even worse

    This still does not make sense to me. Thats like saying remove level 40-50 because then instead of getting cp at 50 we get it at 40. Why not remove leveling altogether then? There must be something more that i don't understand or know about.

    I still want someone to actually explain to me why they should be removed.
    >.<_____/
    If you want me to read a post aimed at me, please put @Sidney.
    Please give us tail armor and dyeable tail ribbons.
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  • Callous2208
    Callous2208
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    Sidney wrote: »
    BuggeX wrote: »
    Elvenpath wrote: »
    Why need to remove veteran ranks? What is the difference between v16 character and 65 level character?

    we will hit lvl 50 and any feauture with CPs, so insteed of v16 we have cp 501

    it will Change something, until the flamers realise, now ist even worse

    This still does not make sense to me. Thats like saying remove level 40-50 because then instead of getting cp at 50 we get it at 40. Why not remove leveling altogether then? There must be something more that i don't understand or know about.

    I still want someone to actually explain to me why they should be removed.

    Agreed. I just don't get it. All I can glean from this entire thread is it being an aesthetic thing. People want to see level 64 or whatever on their screens instead of v ranks. Or people are asking for the level cap to be 50 and stay that way forever. Either way none of it makes sense to me.
  • Sithisvoid
    Sithisvoid
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    I don't think they should be removed. Please take our opinions into account and not just the opinions of people a year ago. Also Deltia doesn't speak for everyone maybe send out a poll IN GAME to your actual playerbase and not just some streamers.
    Edited by Sithisvoid on 29 October 2015 16:28
  • I_killed_Vivec
    I_killed_Vivec
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    Rolled Alts to Vr1 and have just one VR16....which wasn't fun but I chose to play it all so my feedback is representative of almost all content.

    So you levelled one character up to VR16, and it was a process you didn't enjoy?

    Which kind of means you don't enjoy the game...

    You don't have to do Cadwell's, you can PvP or PvE. You can go to Craglorn (I first went there at VR1, had to be careful, but there you go...). You can group up. You can just grind if you don't like questing.

    In any case, if you didn't enjoy getting to VR16 how are you finding the never-ending grind for CP? ;)
  • NewBlacksmurf
    NewBlacksmurf
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    X.
    Rolled Alts to Vr1 and have just one VR16....which wasn't fun but I chose to play it all so my feedback is representative of almost all content.

    So you levelled one character up to VR16, and it was a process you didn't enjoy?

    Which kind of means you don't enjoy the game...

    You don't have to do Cadwell's, you can PvP or PvE. You can go to Craglorn (I first went there at VR1, had to be careful, but there you go...). You can group up. You can just grind if you don't like questing.

    In any case, if you didn't enjoy getting to VR16 how are you finding the never-ending grind for CP? ;)

    in context...I really like most the game but I don't like how VR levels work but do like the VR content. I don't want to go through silver and gold over and over again...and for ppl who say you don't need to....you've either not done it or are playing without a lot of skill points.

    I like the quests, I like PvE, I will do PvP but don't like it unless its taking keeps or IC sewer and other PvE stuff.

    Unlike some, my goal in gaming isn't to hit the max level. Its also not to grind to VR16....thats really boring, my goal is to see, experience and play the content. Champion points aren't there to grind to them, but they are bonuses to playing after level 49 and so I have over one hundred and on some characters, I use them all while on others I use none.

    Its an optional thing that allows me to make the game provide a different experience.
    Also consider I've been playing since closed BETA in 2013 on PC and now moved to Xbox One with over 8 diff VR's on two platforms
    Edited by NewBlacksmurf on 29 October 2015 18:11
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Aerieth
    Aerieth
    ✭✭✭
    Aerieth wrote: »
    Aerieth wrote: »
    Exactly, I 100% agree with you. Especially since the forums are a place where most people only visit to complain about something they don't like. I can only imagine how many active players are happily playing the game as is and would be upset by the removal of VR.

    Conversely, imagine how many are silently cursing VR but don't see the point of complaining on the forum about it.

    ZOS themselves are the only ones who have any sort of reliable metrics on this, probably based on how many characters / accounts get abandoned before reaching the level cap.

    If I were to imagine this based off of my experience in game, I would have to say next to none. I know that's not true, I am sure there are many, but not near as many as the one who would want them to stay. I play with many different people every week and I have not heard anyone complain about VR in months.

    Eric Wrobel mentions this on ESO Live - Episode 27 - Oct. 15th (00:24:27)

    Here's what he said:
    "We noticed that some players were dropping off at Veteran Rank 1, because it took a really long time to get to Veteran Rank 2 and they had to go all the way to 16. So sort of our first step of improving that - with a previous update - was, we made it take less experience to get a Veteran Rank and we also made it so that when you're doing veteran quests you get more quests (he probably meant: Experience)"

    O you mean that update a couple of months ago that I haven't heard anyone complain about VR removal since? The only complaint I ever hear is people wanting more new content. As I said before, them trying to remove VR is taking resources away from that. A lot of people like the way VR and CP work together. Just make the ranks even easier to obtain and everyone is happy and we can move forward.

    Fact of the matter is that some players quit the game at Veteran Rank 1, because of the system. Neither of us have definitive data on the whole player base. Only ZOS has solid enough data on that. All I know is that all my friends - who I started the game with - quit because the quest grind wasn't worth getting to end-game. So according to my statistic: Including me, that's 11 out 12 who quit between VR1 and 8. If you count me not playing for a year as "quitting", that makes a perfect 12 out of 12. Now, I should mention that the majority of us were veterans in the MMO scene, so we're used to leveling, whether we enjoy it or not. I doubt it's this bad across the game's communities, but that's a scary individual statistic for a game company.

    The reason why you haven't heard anyone complain could just as well mean that most who complained, already quit. Now, having "some" percentage of all new players quit because of something like hundreds of quests (or alternatively mob grinding) being mandatory instead of optional isn't very good for the longevity of the game.

    By removing Veteran Ranks, they effectively reduce the mandatory questing by approximately 66% (1 alliance instead of 3), discounting main story and guild quests of course. If this change will bring "some" of the old players back and prevent "some" of new players from quitting so early, I'd say it's a win for all of us as it gives this game more income and thus more resources to build more of our beloved content.

    This is a really good perspective.
    I think all the posts about player and guild drop off stem to lots of new players who've come and many who are long gone. I've seen more than 50 ppl say their entire guild was over 50-100 and now is less than 10 online meaning they didn't leave the guild...they left the game. I stopped at Vr2 on PC and waited until console. Rolled Alts to Vr1 and have just one VR16....which wasn't fun but I chose to play it all so my feedback is representative of almost all content.

    The forums alone indicate that ppl aren't sticking around in masses based on the amount of new threads asking old questions....like this thread.

    Again well commented

    Thank you. :)
    @Aerieth - PC EU Megaserver
    Ilatria Shadowcore - Lv 50 Nord Vampire Nightblade - Tank / Stam DPS - Daggerfall Covenant
    Maiine Shadowcore - Lv 50 Breton Vampire Nightblade - Magicka DPS - Daggerfall Covenant
    Aerieth Shadowcore - Lv 50 Imperial Vampire Nightblade - Healer - Daggerfall Covenant
    From patch notes long forgotten:
    "Fixed an issue if you had a summoned pet, it could potentially be grabbed by an invisible Molag-Bal and get stuck in a floating posture."
    "Dogs can no longer teleport while chasing cats (much to the disappointment of the dogs)."
  • Sharkano
    Sharkano
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    This is the only MMO I have ever played where the whiners demand that everything be set back so that everyone (i.e., them -- who started playing a week earlier, and probably without a subscription) can be "fair and equal," and the idiot developers actually listen and do what the 12 screamers insist on. This game has been a non-stop issuance of game skills, points, armors, and events, which then subsequently all get reneged on by the ZOSmasters, who change their own game almost monthly, apparently at the whim of the screamers.

    Ok, since I can't beat the screamers I am going to join them. I hereby demand (scream for) no VR levels, no money for anyone who has more than $100,000 (what I have -- please cap it there asap), no cp for anyone who has more than me, no ap for anyone who has more than me, no armor better than mine, no crafting abilities better than mine (cap demanded asap on all crafting, with my levels as the max), no guilds who sell more than mine (cap asap, ty), and free maelstrom weapons for everyone. In fact I hereby scream for all the inventory gold chests that PTS toons at VR16 are getting now, but I scream for them on live for everyone for free, AND I MEAN RIGHT FRIGGING NOW!
  • NewBlacksmurf
    NewBlacksmurf
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    Sharkano wrote: »
    This is the only MMO I have ever played where the whiners demand that everything be set back so that everyone (i.e., them -- who started playing a week earlier, and probably without a subscription) can be "fair and equal," and the idiot developers actually listen and do what the 12 screamers insist on. This game has been a non-stop issuance of game skills, points, armors, and events, which then subsequently all get reneged on by the ZOSmasters, who change their own game almost monthly, apparently at the whim of the screamers.

    Ok, since I can't beat the screamers I am going to join them. I hereby demand (scream for) no VR levels, no money for anyone who has more than $100,000 (what I have -- please cap it there asap), no cp for anyone who has more than me, no ap for anyone who has more than me, no armor better than mine, no crafting abilities better than mine (cap demanded asap on all crafting, with my levels as the max), no guilds who sell more than mine (cap asap, ty), and free maelstrom weapons for everyone. In fact I hereby scream for all the inventory gold chests that PTS toons at VR16 are getting now, but I scream for them on live for everyone for free, AND I MEAN RIGHT FRIGGING NOW!

    Did you ever consider that its not the developers listening to the whiners.
    Did you even consider that its the developers listening to feedback from 2013 that was ignored and later caused a large exodus on PC. That almost 2 years later is addressing a problem that ZOS created themselves in closed BETA?
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • wayfarerx
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    Sidney wrote: »
    BuggeX wrote: »
    Elvenpath wrote: »
    Why need to remove veteran ranks? What is the difference between v16 character and 65 level character?

    we will hit lvl 50 and any feauture with CPs, so insteed of v16 we have cp 501

    it will Change something, until the flamers realise, now ist even worse

    This still does not make sense to me. Thats like saying remove level 40-50 because then instead of getting cp at 50 we get it at 40. Why not remove leveling altogether then? There must be something more that i don't understand or know about.

    I still want someone to actually explain to me why they should be removed.

    I like making alts and I've done silver and gold three times over, it's a PITA. Yes if you grind your face off you can get from v1 to v16 in (subjectively) short order, but I would rather just play the game. I've leveled a Templar to v16, I've done all the quests with him, done PvP with him, run tons of dungeons with him... I know how to play one. If I level up my other templar alt through his home faction and Coldharbour, I then get the pleasure of grinding out almost 13 million XP before I can do things like open undaunted chests or craft up some really good gear.

    What is it about that 13 million XP that will make me more ready for "end game" than I already am? Am I going to have some sort of revelation killing packs of vampires in v8 Rivenspire that changes how I play a templar forever? I genuinely don't get the point.

    Level 1 - 50 flows really nicely, it's fun to play and it gets you to the point where you know your character pretty well, but grinding out the vet ranks is nothing more than a chore. If they set max level to 50 then silver and gold go from being a mindless slog to a place you pop in to when you need a few more skill points.
    @wayfarerx - PC / North America / Aldmeri Dominion
  • Ritzey01
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    By removing Veteran Ranks, they effectively reduce the mandatory questing by approximately 66% (1 alliance instead of 3), discounting main story and guild quests of course. If this change will bring "some" of the old players back and prevent "some" of new players from quitting so early, I'd say it's a win for all of us as it gives this game more income and thus more resources to build more of our beloved content.

    With this reasoning you might as well make all content doable with a lvl 1 toon and do away with leveling altogether.

    This mindset of wanting it all and not having to work for it baffles me. IMO the more challenging the path the greater the rewards, both real and imaginary!


    Edited by Ritzey01 on 29 October 2015 19:28
  • adriant1978
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    wayfarerx wrote: »
    Level 1 - 50 flows really nicely, it's fun to play and it gets you to the point where you know your character pretty well, but grinding out the vet ranks is nothing more than a chore. If they set max level to 50 then silver and gold go from being a mindless slog to a place you pop in to when you need a few more skill points.

    This. Totally this.

  • Geemarc
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    wayfarerx wrote: »
    Level 1 - 50 flows really nicely, it's fun to play and it gets you to the point where you know your character pretty well, but grinding out the vet ranks is nothing more than a chore. If they set max level to 50 then silver and gold go from being a mindless slog to a place you pop in to when you need a few more skill points.

    This. Totally this.

    It also takes like 7 hours.
  • adriant1978
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    Geemarc wrote: »
    wayfarerx wrote: »
    Level 1 - 50 flows really nicely, it's fun to play and it gets you to the point where you know your character pretty well, but grinding out the vet ranks is nothing more than a chore. If they set max level to 50 then silver and gold go from being a mindless slog to a place you pop in to when you need a few more skill points.

    This. Totally this.

    It also takes like 7 hours.

    You like grinding. Good for you.

  • wayfarerx
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    Ritzey01 wrote: »
    By removing Veteran Ranks, they effectively reduce the mandatory questing by approximately 66% (1 alliance instead of 3), discounting main story and guild quests of course. If this change will bring "some" of the old players back and prevent "some" of new players from quitting so early, I'd say it's a win for all of us as it gives this game more income and thus more resources to build more of our beloved content.

    With this reasoning you might as well make all content doable with a lvl 1 toon and do away with leveling altogether.

    This mindset of wanting it all and not having to work for it baffles me. IMO the more challenging the path the greater the rewards, both real and imaginary!

    I have no problem with a challenge, but 15 vet levels worth of killing mobs that I could do drunk, half-asleep and with a head injury is in no way a challenge... it's nothing more than a time gate. Let me get on with the real challenges sooner and leave the grinding for people who enjoy that style of gameplay.
    @wayfarerx - PC / North America / Aldmeri Dominion
  • deadlock007
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    The way it is now is darn near perfect. VR and CP compliment each other nicely.

    - Have a new high level vet but hardly any CP, you get more power with gear and vet ranks
    - Have a new lower level VR alt, you can get more power with your CP
    - Have a new VR character with very little CP, that's where the catch up mechanics and CP cap come into play
    - Have a new character all together - you can get more power BY PLAYING THE GAME

    People are fooling themselves if they think CP is less of a grind than VR. In my opinion either one is horrible without the other.
  • i3ig_Gun
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    I've earned everything I have in this game...

    here comes a nerf bat to the old players, and a buff for the new players....

    "oh you guys did a great job paying us this whole year + now take this nerf bat to the side of the head.. LOL Ohh, and were gonna give the casual player a really big boost so they stomp you in leaderboards and pvp"
    XBOX ONE - NA
    GT: i3ig Gun
    Legion of Many - Daggerfall Covenant
  • wayfarerx
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    i3ig_Gun wrote: »
    I've earned everything I have in this game...

    Pretty sure we all earned everything we have, unless there's some sort of Tamriel welfare program I'm not aware of...
    i3ig_Gun wrote: »
    here comes a nerf bat to the old players, and a buff for the new players....

    No one is going to come take your Molag Kena shoulders or your 30 alliance war ranks or your rank 9 undaunted passives and hand them out to newbs. They're going to switch some numbers around and make it so you can do more things in parallel as opposed to on rails.
    i3ig_Gun wrote: »
    "oh you guys did a great job paying us this whole year + now take this nerf bat to the side of the head.. LOL Ohh, and were gonna give the casual player a really big boost so they stomp you in leaderboards and pvp"

    If the only thing keeping you ahead of casuals is the 40 hours of vet level grinding you've done then you have much bigger problems than vet ranks getting removed.
    @wayfarerx - PC / North America / Aldmeri Dominion
  • Geemarc
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    Geemarc wrote: »
    wayfarerx wrote: »
    Level 1 - 50 flows really nicely, it's fun to play and it gets you to the point where you know your character pretty well, but grinding out the vet ranks is nothing more than a chore. If they set max level to 50 then silver and gold go from being a mindless slog to a place you pop in to when you need a few more skill points.

    This. Totally this.

    It also takes like 7 hours.

    You like grinding. Good for you.

    I like playing the game and not being given everything for nothing.
  • adriant1978
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    Geemarc wrote: »
    Geemarc wrote: »
    wayfarerx wrote: »
    Level 1 - 50 flows really nicely, it's fun to play and it gets you to the point where you know your character pretty well, but grinding out the vet ranks is nothing more than a chore. If they set max level to 50 then silver and gold go from being a mindless slog to a place you pop in to when you need a few more skill points.

    This. Totally this.

    It also takes like 7 hours.

    You like grinding. Good for you.

    I like playing the game and not being given everything for nothing.

    I played the DC storyline on my DC characters. I played the AD storyline on my AD characters. I played the EP storyline on my EP characters. I enjoyed them all very much.

    Playing through the wrong alliance's quests when I'd rather be elsewhere though, I see as grinding.
  • Ritzey01
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    To sum up what everyone who wants VR's removed:

    Its too hard, we have to kill too many things and do too many quest, do things that i dont want to. BOOWAAAAA!!!

    LMAO!! >:)<3>:)


    Sorry, thats probably trolling. It just infuriates me when i few whiners want everything to change to suit them, no matter what everyone else who is happy with the game the way it is, feels about.
    Edited by Ritzey01 on 29 October 2015 21:01
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