To sum up what everyone who wants VR's removed:
Its too hard, we have to kill too many things and do too many quest, do things that i dont want to. BOOWAAAAA!!!
LMAO!!
Sorry, thats probably trolling. It just infuriates me when i few whiners want everything to change to suit them, no matter what everyone else who is happy with the game the way it is, feels about.
To sum up what everyone who wants VR's removed:
Its too hard, we have to kill too many things and do too many quest, do things that i dont want to. BOOWAAAAA!!!
LMAO!!
Sorry, thats probably trolling. It just infuriates me when i few whiners want everything to change to suit them, no matter what everyone else who is happy with the game the way it is, feels about.
For the one millionth time, we don't want to skip to the end, we want to be able to play different parts of the game in parallel. After 50 you can solo quest in silver & gold OR play in Cyrodiil without being woefully underleveled OR run vet dungeons and get meaningful rewards. Maybe even *gasp* switch back and forth during one play session.
Why is grinding 15 vr levels some kind of badge of honor? It's not difficult it's just boring and time consuming.
Powtreeman wrote: »ZOS_GinaBruno wrote: »Yes, the plan is still to remove Veteran Ranks. We'll talk more about the details of this as we get closer to implementation.
Good to know I wasted my time working my ass off for vet rank 16
deadlock007 wrote: »deadlock007 wrote: »adriant1978 wrote: »deadlock007 wrote: »Exactly, I 100% agree with you. Especially since the forums are a place where most people only visit to complain about something they don't like. I can only imagine how many active players are happily playing the game as is and would be upset by the removal of VR.
Conversely, imagine how many are silently cursing VR but don't see the point of complaining on the forum about it.
ZOS themselves are the only ones who have any sort of reliable metrics on this, probably based on how many characters / accounts get abandoned before reaching the level cap.
If I were to imagine this based off of my experience in game, I would have to say next to none. I know that's not true, I am sure there are many, but not near as many as the one who would want them to stay. I play with many different people every week and I have not heard anyone complain about VR in months.
Eric Wrobel mentions this on ESO Live - Episode 27 - Oct. 15th (00:24:27)
Here's what he said:
"We noticed that some players were dropping off at Veteran Rank 1, because it took a really long time to get to Veteran Rank 2 and they had to go all the way to 16. So sort of our first step of improving that - with a previous update - was, we made it take less experience to get a Veteran Rank and we also made it so that when you're doing veteran quests you get more quests (he probably meant: Experience)"
O you mean that update a couple of months ago that I haven't heard anyone complain about VR removal since? The only complaint I ever hear is people wanting more new content. As I said before, them trying to remove VR is taking resources away from that. A lot of people like the way VR and CP work together. Just make the ranks even easier to obtain and everyone is happy and we can move forward.
Fact of the matter is that some players quit the game at Veteran Rank 1, because of the system. Neither of us have definitive data on the whole player base. Only ZOS has solid enough data on that. All I know is that all my friends - who I started the game with - quit because the quest grind wasn't worth getting to end-game. So according to my statistic: Including me, that's 11 out 12 who quit between VR1 and 8. If you count me not playing for a year as "quitting", that makes a perfect 12 out of 12. Now, I should mention that the majority of us were veterans in the MMO scene, so we're used to leveling, whether we enjoy it or not. I doubt it's this bad across the game's communities, but that's a scary individual statistic for a game company.
The reason why you haven't heard anyone complain could just as well mean that most who complained, already quit. Now, having "some" percentage of all new players quit because of something like hundreds of quests (or alternatively mob grinding) being mandatory instead of optional isn't very good for the longevity of the game.
By removing Veteran Ranks, they effectively reduce the mandatory questing by approximately 66% (1 alliance instead of 3), discounting main story and guild quests of course. If this change will bring "some" of the old players back and prevent "some" of new players from quitting so early, I'd say it's a win for all of us as it gives this game more income and thus more resources to build more of our beloved content.
Now, have a good day, sir.
I do not understand all the fussing and whining! Yea, it takes a while, but if you dont want to play the game as intended, dont play. Its very simple.
deadlock007 wrote: »deadlock007 wrote: »adriant1978 wrote: »deadlock007 wrote: »Exactly, I 100% agree with you. Especially since the forums are a place where most people only visit to complain about something they don't like. I can only imagine how many active players are happily playing the game as is and would be upset by the removal of VR.
Conversely, imagine how many are silently cursing VR but don't see the point of complaining on the forum about it.
ZOS themselves are the only ones who have any sort of reliable metrics on this, probably based on how many characters / accounts get abandoned before reaching the level cap.
If I were to imagine this based off of my experience in game, I would have to say next to none. I know that's not true, I am sure there are many, but not near as many as the one who would want them to stay. I play with many different people every week and I have not heard anyone complain about VR in months.
Eric Wrobel mentions this on ESO Live - Episode 27 - Oct. 15th (00:24:27)
Here's what he said:
"We noticed that some players were dropping off at Veteran Rank 1, because it took a really long time to get to Veteran Rank 2 and they had to go all the way to 16. So sort of our first step of improving that - with a previous update - was, we made it take less experience to get a Veteran Rank and we also made it so that when you're doing veteran quests you get more quests (he probably meant: Experience)"
O you mean that update a couple of months ago that I haven't heard anyone complain about VR removal since? The only complaint I ever hear is people wanting more new content. As I said before, them trying to remove VR is taking resources away from that. A lot of people like the way VR and CP work together. Just make the ranks even easier to obtain and everyone is happy and we can move forward.
Fact of the matter is that some players quit the game at Veteran Rank 1, because of the system. Neither of us have definitive data on the whole player base. Only ZOS has solid enough data on that. All I know is that all my friends - who I started the game with - quit because the quest grind wasn't worth getting to end-game. So according to my statistic: Including me, that's 11 out 12 who quit between VR1 and 8. If you count me not playing for a year as "quitting", that makes a perfect 12 out of 12. Now, I should mention that the majority of us were veterans in the MMO scene, so we're used to leveling, whether we enjoy it or not. I doubt it's this bad across the game's communities, but that's a scary individual statistic for a game company.
The reason why you haven't heard anyone complain could just as well mean that most who complained, already quit. Now, having "some" percentage of all new players quit because of something like hundreds of quests (or alternatively mob grinding) being mandatory instead of optional isn't very good for the longevity of the game.
By removing Veteran Ranks, they effectively reduce the mandatory questing by approximately 66% (1 alliance instead of 3), discounting main story and guild quests of course. If this change will bring "some" of the old players back and prevent "some" of new players from quitting so early, I'd say it's a win for all of us as it gives this game more income and thus more resources to build more of our beloved content.
Now, have a good day, sir.
12/12 you say quit because the grind was too much, or was it because you are all MMO vets and could see what kind of end game there was to look forward to? Other MMO'S have vast end game for people who are looking for that sort of content, and those kind of players would have left regardless of the Vet ranking system.
Even if the removal of Vet Ranks goes through I doubt those same people want to come back to a game that offers so little end game opportunities. Imo they should FOCUS all resources to adding things, not revamping current systems.
ZOS_GinaBruno wrote: »jf_sauveb16_ESO wrote: »ZOS_GinaBruno wrote: »Yes, the plan is still to remove Veteran Ranks. We'll talk more about the details of this as we get closer to implementation.
@ZOS_GinaBruno Implementation of what? Is it possible to have an estimate of when because I've been waiting for this to happen since you guys released them...
Thanks
The removal of Veteran Ranks requires a lot more work than just, well, removing them. There's impact to itemization, quests, and dungeons to name a few. Again, we'll talk more about all this later next year.
ZOS_GinaBruno wrote: »Yes, the plan is still to remove Veteran Ranks. We'll talk more about the details of this as we get closer to implementation.
To sum up what everyone who wants VR's removed:
Its too hard, we have to kill too many things and do too many quest, do things that i dont want to. BOOWAAAAA!!!
LMAO!!
Sorry, thats probably trolling. It just infuriates me when i few whiners want everything to change to suit them, no matter what everyone else who is happy with the game the way it is, feels about.
For the one millionth time, we don't want to skip to the end, we want to be able to play different parts of the game in parallel. After 50 you can solo quest in silver & gold OR play in Cyrodiil without being woefully underleveled OR run vet dungeons and get meaningful rewards. Maybe even *gasp* switch back and forth during one play session.
Why is grinding 15 vr levels some kind of badge of honor? It's not difficult it's just boring and time consuming.
redspecter23 wrote: »Vet levels would never have needed to be removed if level caps didn't keep increasing while simultaneously providing a lack of content to justify those increases as well as nerfing xp repeatedly in areas like Craglorn, which only made the xp problem worse. If we had enough reliable ways to level ourselves through vet ranks at a reasonable pace, I don't think anyone would have ever asked to have them removed. Nobody and I mean nobody that does the content in Craglorn has any illusions that the xp they are gaining is fast or efficient at all. #ImproveCraglornXP
Removing vet levels now is a nice gesture, but still doesn't fix the fact that the majority of our veteran content only goes up to V10 (hopefully fixed somewhat with Orsinium) and Craglorn XP is so low you can probably farm skeevers in a V1 zone and earn xp faster. There is such an emphasis on removing the ability to level efficiently that ZOS dug themselves into a hole where people demand the removal of vet ranks, not because the system is poor but the xp to supplement that system is broken in about 10 different ways. Removing the vet ranks now doesn't solve these underlying xp issues at all.
RaVing_LooNy_x wrote: »What will happen do mine ? I have 3 vet characters all that xp I've earn is wasted ?
I_killed_Vivec wrote: »To sum up what everyone who wants VR's removed:
Its too hard, we have to kill too many things and do too many quest, do things that i dont want to. BOOWAAAAA!!!
LMAO!!
Sorry, thats probably trolling. It just infuriates me when i few whiners want everything to change to suit them, no matter what everyone else who is happy with the game the way it is, feels about.
For the one millionth time, we don't want to skip to the end, we want to be able to play different parts of the game in parallel. After 50 you can solo quest in silver & gold OR play in Cyrodiil without being woefully underleveled OR run vet dungeons and get meaningful rewards. Maybe even *gasp* switch back and forth during one play session.
Why is grinding 15 vr levels some kind of badge of honor? It's not difficult it's just boring and time consuming.
It isn't grinding VR levels - levelling up is just something that happens as you play the game. Just like earning CP.
I_killed_Vivec wrote: »But you want to get to level 50 and play in Cyrodiil or solo quest without being woefully underlevelled? Ignoring battle-levelling, that means that you want ALL progression for EVERYONE to stop at level 50. No progression at all - otherwise some people might progress faster and become more powerful than you. Vet dungeons would have to cater for the weakest, or you'd be here again complaining "I'm level 50, but it's too hard".
I_killed_Vivec wrote: »But then people with loads of CP will be complaining that vet dungeons have been nerfed and are too easy.
There are people with over a thousand CP. Compared to these your brand new level 50 with no CP will be woefully underpowered - even with a cap of 501 you will still be far behind. So no, you can't run vet dungeons or be competitive in Cyrodiil, unless you want to make everyone equal.
I_killed_Vivec wrote: »There is no way round it. You can either have progression OR competitiveness.
You want the game to stop at level 50, other people want it to continue indefinitely...
To sum up what everyone who wants VR's removed:
Its too hard, we have to kill too many things and do too many quest, do things that i dont want to. BOOWAAAAA!!!
LMAO!!
Sorry, thats probably trolling. It just infuriates me when i few whiners want everything to change to suit them, no matter what everyone else who is happy with the game the way it is, feels about.
For the one millionth time, we don't want to skip to the end, we want to be able to play different parts of the game in parallel. After 50 you can solo quest in silver & gold OR play in Cyrodiil without being woefully underleveled OR run vet dungeons and get meaningful rewards. Maybe even *gasp* switch back and forth during one play session.
Why is grinding 15 vr levels some kind of badge of honor? It's not difficult it's just boring and time consuming.
RaVing_LooNy_x wrote: »What will happen do mine ? I have 3 vet characters all that xp I've earn is wasted ?
You got your Champion Points, don't you? That's where the experience went. Some of us have multiple VR16 and don't mind losing the ranks at all.
jf_sauveb16_ESO wrote: »ZOS_GinaBruno wrote: »Yes, the plan is still to remove Veteran Ranks. We'll talk more about the details of this as we get closer to implementation.
@ZOS_GinaBruno Implementation of what? Is it possible to have an estimate of when because I've been waiting for this to happen since you guys released them...
Thanks
jf_sauveb16_ESO wrote: »ZOS_GinaBruno wrote: »Yes, the plan is still to remove Veteran Ranks. We'll talk more about the details of this as we get closer to implementation.
@ZOS_GinaBruno Implementation of what? Is it possible to have an estimate of when because I've been waiting for this to happen since you guys released them...
Thanks
Why?
In other words how do you (likely incorrectly) believe it will benefit you?
I agree.ZOS_GinaBruno wrote: »Yes, the plan is still to remove Veteran Ranks. We'll talk more about the details of this as we get closer to implementation.
Well, I think that's a horrible idea.
Shadesofkin wrote: »Hey hey, hoe-hoe, the VR system's got to go.
Gear progression and Champion points are a solid method of improvement, I'm a big fan of the eventual removal.
Powtreeman wrote: »ZOS_GinaBruno wrote: »Yes, the plan is still to remove Veteran Ranks. We'll talk more about the details of this as we get closer to implementation.
Good to know I wasted my time working my ass off for vet rank 16
Agreed.paleobonesb14_ESO wrote: »right now VR are not the issue, its CP, oh and the fact then when you finish Cadwells Gold you are around VR11-12 and no content left to level in, Craglorn is group only, and if you can get one you are forced to do PvP dailies to level.
Stil don't get how poeple manage to run out of quest. I hit level vet14 at the start of the last zone of Cadwell silver.
Still didn't do Cadwell Gold
Honestly I don't either. I just got my 4th DC alt to Vet 15 and I'm still in Reaper's March. It got to be the people you see running through dragging enemies instead of just killing them. If you make it through Cadwell's gold without hitting at least vet 14 you skipped a lot.
And you think that basing the entire "end-game" off of CP's won't involve more grinding than with the Vet Ranks!?The sooner the better for VRs to be removed. I hate them with a passion, one of the things that kills my desire to play this game.
I don't want to grind (and going through cadwells silver/gold or any other quests IS grinding if you have done it before). I just want to be able to play the content of the game without worrying that I will not be competitive with most of my alts just because they aren't max level yet.