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Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
TalonShina wrote: »So posted this in another thread in response to the comment "They are removing, they've said so several times"
They have said that. True, but I think they may come to realize doing it now or next year would be a mistake. they can't just send all the V16s back to 50 without backlash and consequences. If they just changed it to level 66 they didn't remove anything. If they want the CPs to take over as the progression that's fine but then they need to just leave the vet ranks alone and keep it at V16 and improve the CP system from here on out
DaveMoeDee wrote: »TalonShina wrote: »So posted this in another thread in response to the comment "They are removing, they've said so several times"
They have said that. True, but I think they may come to realize doing it now or next year would be a mistake. they can't just send all the V16s back to 50 without backlash and consequences. If they just changed it to level 66 they didn't remove anything. If they want the CPs to take over as the progression that's fine but then they need to just leave the vet ranks alone and keep it at V16 and improve the CP system from here on out
Some people suggest tying gear levels to CP, which I find both great and horrible.
Great - You would only have to grind (if you are in a rush and don't like the narrative) to the best gear level on a single character. Future characters get to use the same top gear as soon as they hit level 50 since CP are shared.
Horrible - How many CP would be required for the top tier of armor? If people can reach v16 with less than 100 CP, would the top armor tier be that low? With the first cap being 501, 100 seems quite low. But it would be unacceptable to have a higher cap and to have the armor currently worn by a character end up too high for the character to wear after the change.
VR ranks force me to play through Cadwell Silver and Gold. I want them gone ASAP so any new characters are not forced through that.
Ranking/leveling/improving is important, and shouldn't be removed.
If they could scale the whole game like Orsinium, and battle-level lower-powered party members like Cyrodiil, it would just be a new gear issue. I have no problem looking forward to improving my gear with new content.
Got nothing against Veteran ranks as such, however the means of obtaining them is something i hate, mainly Silver and Gold.
I've not done gold on a single character and I have 3 VR16s, i just can't do it, it's boring me to death, so i got my ranks in cyrodiil with a mix of pvp and delves/repeatables.
Ranking/leveling/improving is important, and shouldn't be removed.
If they could scale the whole game like Orsinium, and battle-level lower-powered party members like Cyrodiil, it would just be a new gear issue. I have no problem looking forward to improving my gear with new content.
This. This is very interesting.
For such a simple statement, it took me down a whole rabbit-hole.
It is an idea that would be argued against by many because it is a cultural shift and that threatens people at a level beyond the game.
So, imagine a game where your level only matters when it comes to your skills, abilities, and maybe the solo quests that are available to you. What would be the benefits / detractors here? When your level does not limit what gear you can get, what dungeons you can run, or with whom you can run them...
You would theoretically be able to run the hardest dungeons at any level with any of your friends or any group mate of any other level. Would leveling become unimportant? I say "no, it would still be important." You would still need the skill points and you would still need to level your abilities. It would feel much the same as a level 40 in Cyrodiil going up against a vr16 today. You might have a chance but probably only if you're really good and really geared and he/she is really bad. Each player's personal skill level with their character class / build would become infinitely more important here, I think.
I think it would be an amazing new direction and could be a very freeing feeling.
Could you imagine an environment where you could log onto your level 30 and run content with your vr16 guildies *and* contribute *and* pick up versions of the best gear in the game tweaked to match your current level?
You'd have to run those dungeons all the time as you level up just to replace that gear. This would also have very interesting effects in the marketplace.
It appears that they've started down this path.
But have they? Does ZOS realize the potential? Have they even had this conversation?
VR ranks force me to play through Cadwell Silver and Gold. I want them gone ASAP so any new characters are not forced through that.
This has nothing to do with VR ranks, it would remain even if we went to a general leveling system. This is considered CONTENT... and I don't believe you are forced to go through Cadwell's, you can PvP, grind mobs, etc... for XP to level. Most people like being able to play through all the factions, especially those who enjoy questing.
After making 4 Veteran Rank 1's I think it is fair to say that it is too easy to get to Veteran Rank 1 and there should be levels added after 50 like to LvL99 then have them Veteran Rank 1. But thats just me. I ran into a couple VR1-VR10 that don't know what they are doing still.
DaveMoeDee wrote: »Ranking/leveling/improving is important, and shouldn't be removed.
If they could scale the whole game like Orsinium, and battle-level lower-powered party members like Cyrodiil, it would just be a new gear issue. I have no problem looking forward to improving my gear with new content.
This. This is very interesting.
For such a simple statement, it took me down a whole rabbit-hole.
It is an idea that would be argued against by many because it is a cultural shift and that threatens people at a level beyond the game.
So, imagine a game where your level only matters when it comes to your skills, abilities, and maybe the solo quests that are available to you. What would be the benefits / detractors here? When your level does not limit what gear you can get, what dungeons you can run, or with whom you can run them...
You would theoretically be able to run the hardest dungeons at any level with any of your friends or any group mate of any other level. Would leveling become unimportant? I say "no, it would still be important." You would still need the skill points and you would still need to level your abilities. It would feel much the same as a level 40 in Cyrodiil going up against a vr16 today. You might have a chance but probably only if you're really good and really geared and he/she is really bad. Each player's personal skill level with their character class / build would become infinitely more important here, I think.
I think it would be an amazing new direction and could be a very freeing feeling.
Could you imagine an environment where you could log onto your level 30 and run content with your vr16 guildies *and* contribute *and* pick up versions of the best gear in the game tweaked to match your current level?
You'd have to run those dungeons all the time as you level up just to replace that gear. This would also have very interesting effects in the marketplace.
It appears that they've started down this path.
But have they? Does ZOS realize the potential? Have they even had this conversation?
Should battle leveling level to parity? Or should there be a percentage lost. For a crude example, if stats from gear get 10% more powerful per level, should battle leveling be only 8-9%. In such a case, the benefit of a single level is barely noticeable, but the accumulated effects of leveling would be quite noticeable.
The only people that I see complaining are those that do not want to do the work to earn them.