Maintenance for the week of November 4:
• [COMPLETE] ESO Store and Account System for maintenance – November 6, 9:00AM EST (14:00 UTC) - 6:00PM EST (23:00 UTC)

Too many fights are just STUPID hard

  • aleister
    aleister
    ✭✭✭✭
    Ysne58 wrote: »
    Ooh. I do like the idea of allowing subsequent characters to skip the main story, if they really want to give up all that exp and skill points.

    As I've said before, this issue is more than a nuisance to me. I do have pancreatic cancer and the statistics on survival on that particular cancer are horrible. I'd like to get to vet level before I die.

    That sure puts it into perspective.

    I'd be in favor of this as well. Just allow me to skip it and move forward. This is one of the things I liked most about the original WoW -- I could do the quests or I could just wander around having fun killing things. And I could go anywhere I wanted - there were no magic doors that wouldn't open, NPCs that wouldn't talk to me or ships that wouldn't sail unless I'd first completed some quest. I could take my character all the way to max level without ever being forced into solo-only content.
  • Yankee
    Yankee
    ✭✭✭✭
    GreySix wrote: »
    FENGRUSH wrote: »
    GreySix wrote: »
    Like in any other online game, people think that everything is for everyone. If it is too hard and if you don't want to improve yourself to win then go away to play something else.
    And if you think you really deserve to get through all the content in ESO, even though you don't have the skill, go shield bash. Any noob can do it and it'll win everything for you.
    Ah, the ole, "Game designers designed this game the way it is, and if you don't like it then STFU and play something else" argument...

    Those defending their egos tend to favor that particular one.

    I'm considering offering a cash prize to anyone - ANYONE - who can offer a logical argument in favor of continuing to disable dual-players in currently solo-only content, as I know what I ask to be impossible.

    Making the game too ez for those who can solo but will choose to duo if possible to speed it up and avoid failure.

    Too easy or too hard are always matters of opinion, and basing a decision whether or not to deny grouping based on such opinion would be illogical.

    Moreover, the tweak to that is relatively simple: Scale the instance difficulty between one or two players. Its a fairly old and common practice in video gaming.

    I have to disagree. Scale it harder for two and we will be right back to a "too hard" thread like this. IMO they just to leave the difficulty the same and allow two to group.

    I do not see what difference that would make to anyone else in the game.

    However, I would have no sympathy for anyone who duo's those solo quests complaining about not being able later solo VR content, some of which is harder than any 1-50 solo main quest.
    Edited by Yankee on 18 May 2014 15:54
  • Dubah
    Dubah
    ✭✭✭
    Dubah wrote: »
    ESO Said play how you want to play yes, but too many people are getting that confused with oh well i can dps in heavy armor and should be able to do the same job as a dps in medium armor.... NO!

    Oh look, another player with psychic powers telling me exactly how I play the game... and... getting it completely wrong.

    Oh look someone who can make ignorant comments and can't supply an explanation, you're getting it completely wrong.

    I'm sorry but i specialise my role, i use the armor that supports my build, and have absolutely no problems, its not the game i can promise you that
    Edited by Dubah on 18 May 2014 16:23
  • RobShu
    RobShu
    ✭✭✭
    I'm a level 49 NB with focus on Bow/Dual-Wield, and there are 3 different quest lines I'm completely stuck on - 2 of them include a Harvester, if that says anything about the difficulty of the Harvesters. I'm stuck on "Will of the Council" for the fighter's guild (Harvester that spawns a Dremora along with it), the main Aldmeri Dominion quest line where you have to fight the Dark Mane (not a harvester), and the main story quest line where you have to face off against Lyris' doppelganger (once again, Harvester). I have quit playing with this character and am REALLY PISSED at Zeni for doing this because I can't get to the main story's end because the damn bosses are too hard. I'm here for the story folks, and to enjoy my time in the TES world, NOT here to be frustrated because I've fought a damn boss 10 times in a row - WITH different tactics - and STILL haven't beaten him! I'm all up for a challenge, and have had fun with the challenges thus far, but these bosses have proven themselves to be FRUSTRATINGLY difficult, NOT challenging. Something needs to be done about the balance of this game, so that those of us who enjoy the TES world and enjoy playing for the storyline can still play this game without it being so damn annoying that we almost break our mouse and keyboards. I have been playing this game since beta, and now that I've come this far, I'd really like to finish the story at least, but can't because of these stupid OP'd bosses. Time for an un-sub, methinks. Perhaps Zeni will learn, after so many people un-sub, that they need to fix the balance in this game, AND do something about those damn bots infesting all the starter areas so bad as to where a person who wants to get mats to craft themselves some better armor or weapons can't do so because the bots are stealing all the mat nodes. Like I said, it REALLY PISSES ME OFF that I can't finish the game with my main, and actually get to see the story's end, and it seems completely unfair. Please, Please, PLEASE NERF the harvesters, Zeni?!?! If nothing is done about this by the end of the month, my sub is gone, which is sad, because I would have subbed for years to come due to the fact that I love the TES world and have been playing TES games since the Arena days.
  • RobShu
    RobShu
    ✭✭✭
    BTW, each one of the quest lines I'm stuck on are "Solo Only" quests, if that says anything. They need to get rid of the "Solo Only" crap, this is an MMO for God's sake! Grouping should be alowed in EVERY SINGLE quest!!
  • Corew
    Corew
    ✭✭✭
    As a 45 NB specced into bow/2-hand/siphoning I have finished off the fighters guild and mages guild and gotten my titles.

    I've done the first part of the last quest in the main Aldmeri Dominion quest line, and up to the last part of the main story line.

    The only one I struggled with was Mannimarco but I managed to beat him, if you have trouble with the others you're really going to love that one. >:)
  • Yankee
    Yankee
    ✭✭✭✭
    RobShu wrote: »
    I'm a level 49 NB with focus on Bow/Dual-Wield, and there are 3 different quest lines I'm completely stuck on - 2 of them include a Harvester, if that says anything about the difficulty of the Harvesters. I'm stuck on "Will of the Council" for the fighter's guild (Harvester that spawns a Dremora along with it), the main Aldmeri Dominion quest line where you have to fight the Dark Mane (not a harvester), and the main story quest line where you have to face off against Lyris' doppelganger (once again, Harvester).

    I do not know if you have tried this or even want to hear it. I did get my Dual-wield/bow NB to VR1 (am VR leveling Sorc right now) without too much trouble with the Harvester quests. Not saying I never died (I did) but got through them.

    The Harvesters seem to stop when they cast that ground AOE and the strangle spell. What I did is kept pretty close and strafed around the mob. The harvester kept turning to try to face me, then would finally at times stop to cast. I would not be in front of it during that cast but behind or to the side and would carve on it. I kept Blood Craze and and Siphon up, killed the orbs with my daggers. IIRC they also stop if you Shadow Cloak. The main problem with my NB was making sure not to get resource starved.

    Up close and personal you cannot afford to get caught in front of many of those casts so you must be comfortable moving fast.

    YMMV.
    Edited by Yankee on 18 May 2014 17:41
  • GreySix
    GreySix
    ✭✭✭✭✭
    Yankee wrote: »
    GreySix wrote: »
    FENGRUSH wrote: »
    GreySix wrote: »
    Like in any other online game, people think that everything is for everyone. If it is too hard and if you don't want to improve yourself to win then go away to play something else.
    And if you think you really deserve to get through all the content in ESO, even though you don't have the skill, go shield bash. Any noob can do it and it'll win everything for you.
    Ah, the ole, "Game designers designed this game the way it is, and if you don't like it then STFU and play something else" argument...

    Those defending their egos tend to favor that particular one.

    I'm considering offering a cash prize to anyone - ANYONE - who can offer a logical argument in favor of continuing to disable dual-players in currently solo-only content, as I know what I ask to be impossible.

    Making the game too ez for those who can solo but will choose to duo if possible to speed it up and avoid failure.

    Too easy or too hard are always matters of opinion, and basing a decision whether or not to deny grouping based on such opinion would be illogical.

    Moreover, the tweak to that is relatively simple: Scale the instance difficulty between one or two players. Its a fairly old and common practice in video gaming.

    I have to disagree. Scale it harder for two and we will be right back to a "too hard" thread like this. IMO they just to leave the difficulty the same and allow two to group.
    Wrote the latter part as a concession I'd be willing to those jealously guarding their egos. I'd be good either way - just want grouping enabled.
    Yankee wrote: »
    I do not see what difference that would make to anyone else in the game.
    It wouldn't.
    Yankee wrote: »
    However, I would have no sympathy for anyone who duo's those solo quests complaining about not being able later solo VR content, some of which is harder than any 1-50 solo main quest.
    Concur. If someone duos the whole game, and then he or she decides to solo the harder content, then that's on them.
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • Eivar
    Eivar
    ✭✭✭✭
    RobShu wrote: »
    I'm a level 49 NB with focus on Bow/Dual-Wield, and there are 3 different quest lines I'm completely stuck on - 2 of them include a Harvester, if that says anything about the difficulty of the Harvesters. I'm stuck on "Will of the Council" for the fighter's guild (Harvester that spawns a Dremora along with it), the main Aldmeri Dominion quest line where you have to fight the Dark Mane (not a harvester), and the main story quest line where you have to face off against Lyris' doppelganger (once again, Harvester). I have quit playing with this character and am REALLY PISSED at Zeni for doing this because I can't get to the main story's end because the damn bosses are too hard. I'm here for the story folks, and to enjoy my time in the TES world, NOT here to be frustrated because I've fought a damn boss 10 times in a row - WITH different tactics - and STILL haven't beaten him! I'm all up for a challenge, and have had fun with the challenges thus far, but these bosses have proven themselves to be FRUSTRATINGLY difficult, NOT challenging. Something needs to be done about the balance of this game, so that those of us who enjoy the TES world and enjoy playing for the storyline can still play this game without it being so damn annoying that we almost break our mouse and keyboards. I have been playing this game since beta, and now that I've come this far, I'd really like to finish the story at least, but can't because of these stupid OP'd bosses. Time for an un-sub, methinks. Perhaps Zeni will learn, after so many people un-sub, that they need to fix the balance in this game, AND do something about those damn bots infesting all the starter areas so bad as to where a person who wants to get mats to craft themselves some better armor or weapons can't do so because the bots are stealing all the mat nodes. Like I said, it REALLY PISSES ME OFF that I can't finish the game with my main, and actually get to see the story's end, and it seems completely unfair. Please, Please, PLEASE NERF the harvesters, Zeni?!?! If nothing is done about this by the end of the month, my sub is gone, which is sad, because I would have subbed for years to come due to the fact that I love the TES world and have been playing TES games since the Arena days.

    I main a Nb DW/Bow myself, I had difficulties with harvesters as well, getting hit by that ground attack would drop me like groceries through a wet paper sack, but I adapted my strategy and now, while at times difficult, i down harvesters. I don't know what it is you are or aren't doing but it IS doable, you apparently havn't struck on the right strategy yet, if you want help you could always record a harvester fight and post the vid in the forums.
  • Lodestar
    Lodestar
    ✭✭✭✭

    Well i'm sorry if you took me posting on a topic as condescending but apparently i am not entitled to my opinion but you know better right i'll let you get back to your anger and self delusions and i'll get back to my "assumptions" that are clearly as you say inaccurate.

    So having now spat insults out totally unwarranted, your going to play victim and act like your just being constructive.? While deflecting your passive aggressiveness on me?
    Edited by Lodestar on 18 May 2014 17:50
  • Yankee
    Yankee
    ✭✭✭✭
    Eivar wrote: »
    RobShu wrote: »
    I'm a level 49 NB with focus on Bow/Dual-Wield, and there are 3 different quest lines I'm completely stuck on - 2 of them include a Harvester, if that says anything about the difficulty of the Harvesters. I'm stuck on "Will of the Council" for the fighter's guild (Harvester that spawns a Dremora along with it), the main Aldmeri Dominion quest line where you have to fight the Dark Mane (not a harvester), and the main story quest line where you have to face off against Lyris' doppelganger (once again, Harvester). I have quit playing with this character and am REALLY PISSED at Zeni for doing this because I can't get to the main story's end because the damn bosses are too hard. I'm here for the story folks, and to enjoy my time in the TES world, NOT here to be frustrated because I've fought a damn boss 10 times in a row - WITH different tactics - and STILL haven't beaten him! I'm all up for a challenge, and have had fun with the challenges thus far, but these bosses have proven themselves to be FRUSTRATINGLY difficult, NOT challenging. Something needs to be done about the balance of this game, so that those of us who enjoy the TES world and enjoy playing for the storyline can still play this game without it being so damn annoying that we almost break our mouse and keyboards. I have been playing this game since beta, and now that I've come this far, I'd really like to finish the story at least, but can't because of these stupid OP'd bosses. Time for an un-sub, methinks. Perhaps Zeni will learn, after so many people un-sub, that they need to fix the balance in this game, AND do something about those damn bots infesting all the starter areas so bad as to where a person who wants to get mats to craft themselves some better armor or weapons can't do so because the bots are stealing all the mat nodes. Like I said, it REALLY PISSES ME OFF that I can't finish the game with my main, and actually get to see the story's end, and it seems completely unfair. Please, Please, PLEASE NERF the harvesters, Zeni?!?! If nothing is done about this by the end of the month, my sub is gone, which is sad, because I would have subbed for years to come due to the fact that I love the TES world and have been playing TES games since the Arena days.

    I main a Nb DW/Bow myself, I had difficulties with harvesters as well, getting hit by that ground attack would drop me like groceries through a wet paper sack, but I adapted my strategy and now, while at times difficult, i down harvesters. I don't know what it is you are or aren't doing but it IS doable, you apparently havn't struck on the right strategy yet, if you want help you could always record a harvester fight and post the vid in the forums.

    I would be curious how you take them down for when I go back to my NB. Maybe you have an easier way than my frantic bouncing around. While my method works for me it is not without risk. Do you range them with the bow? Can they be interrupted with the poison arrow morph?
    Edited by Yankee on 18 May 2014 17:54
  • Lodestar
    Lodestar
    ✭✭✭✭
    Alphashado wrote: »
    NordJitsu wrote: »
    There are no hard fights in this game.

    Please, for the love of god, do not listen to these people ZOS.

    This game has already been nerfed into super easy mode from where it used to be.

    So explain why allowing casual players to invite a friend to help with boss fights would effect you in any way shape or form other than to damage your ego?

    I have yet to see one person on these boards submit a sensible reason. People with your attitude are going to be playing a f2p game with nothing but a handful of "elite" gamers within a few months if casual gamers get locked behind difficult bosses.

    Inviting a friend to help would make everyone happy,

    Unless inviting a friend, is perceiving as a nerf (maybe some may), I don't even think people who are saying such things are even reading what is said. Just a few words and blasting in with blanket statements and remarks. Not even sure what gets ruined for their egos. If they did it on their own and someone did not, what has changed for them?

    My advice is not read these peoples comments. Makes the thread shorter. And likely as not devs are not really reading them. They are looking for input and feedback, and they only get "I don't want it changing" from those posts.
  • Sakiri
    Sakiri
    ✭✭✭✭✭
    ✭✭
    GreySix wrote: »
    Sakiri wrote: »
    GreySix wrote: »
    wrlifeboil wrote: »
    Nerfing the difficulty is not a question of if but when. Either the bosses/mob hit less hard or have less health or player spells or gear or food/potions will be buffed. It happens in all mmos.

    Personally don't want to see them nerfed; just want the ability to remain grouped with another person.

    It will sound strange to many who tend to remain solo, but my wife is fine with her character getting curb-stomped, so long as my own character is getting curb-stomped right alongside. Then we can shake off the dust, level up, change tactics, etc. - and try again.

    I hate to sound like a jerk because Im not trying to, but this is actually a very common viewpoint.

    And an incredibly frustrating one at times. When i led raids, my rule was "no couples apps" as a result. :/

    Seems reasonable. Couldn't see my wife ever wanting to join a raid. As close as we've come are those anchors, and that's because I run that way and she follows.

    My ex husband used to throw a tantrum when he got sat. DPS and healer. We had a DPS sit rotation and he wasnt a good player. I was their main healer. ><

    After that drama my next guild I ended up raid leader and that rule went in.
  • Sakiri
    Sakiri
    ✭✭✭✭✭
    ✭✭
    Dubah wrote: »
    ESO Said play how you want to play yes, but too many people are getting that confused with oh well i can dps in heavy armor and should be able to do the same job as a dps in medium armor.... NO!

    Oh look, another player with psychic powers telling me exactly how I play the game... and... getting it completely wrong.

    I believe the quote was, "sorcerer in heavy armor? Absolutely!"
  • Dubah
    Dubah
    ✭✭✭
    Sakiri wrote: »
    Dubah wrote: »
    ESO Said play how you want to play yes, but too many people are getting that confused with oh well i can dps in heavy armor and should be able to do the same job as a dps in medium armor.... NO!

    Oh look, another player with psychic powers telling me exactly how I play the game... and... getting it completely wrong.

    I believe the quote was, "sorcerer in heavy armor? Absolutely!"

    My brother plays a sorc in heavy armor and has no problem, but he also rocks a 2 hander and sword and board as a tank, i dont know what yall are doing wrong lol, simply put try it a different way, survivability is not defined as having the highest armor rating, especially in this game, but how you react to the attacks coming at you. This is not a hack and slash/faceroll game where you hit 100 buttons and win. This game is a dodge/break CC/block and hit when you can kind of game, nobody from my guild is having any combat issues at all and most of us solo'd up to VR using our very different build.
  • Lodestar
    Lodestar
    ✭✭✭✭
    Just looking through the posts in this thread. And I think as well as strategy spotting/planning not being some peoples strong suit, strafing and pressing right buttons at right time is also not a good skill everyone has.
  • FENGRUSH
    FENGRUSH
    ✭✭✭✭✭
    ✭✭✭✭
    Change your toolbare so you have atleast 1 AOE Spell if the Bubbles apear Cast aoe Spell once or twice Bubbles gone!!!! (wasnt that hard was it, rest is movement)

    Mmm, yeah, actually, it kinda is. See, I'm on a Nightblade, and the AoEs I have access right now are...

    ...

    ..

    ...

    Uh...

    ...

    ... Oh, found one... but it doesn't do damage...

    Um...

    Roll up a sorcerer, I guess.

    What are all the built in sorc skills that youd damage the bubbles with? Or do you mean the AOE skills from weapon lines that sorcs use, along with every other class?

    You dont even know the other classes but youre ready to complain. And you got agrees for this post... LOL.
  • Jeremy
    Jeremy
    ✭✭✭✭✭
    ✭✭✭✭✭
    I think a good solution would be to allow players to enlist help for certain fights that are giving them too much trouble. That would be a better way to go about it IMHO rather than watering down the fights.

    Because I am really enjoying the above-average challenge this game has. It makes the fighting so much more fun, where as on most other MMORPGs it's just mindless button mashing with no chance of dying - which makes it very boring. At least to me.
  • isengrimb16_ESO
    isengrimb16_ESO
    ✭✭✭✭✭
    Jeremy wrote: »
    I think a good solution would be to allow players to enlist help for certain fights that are giving them too much trouble. That would be a better way to go about it IMHO rather than watering down the fights.

    Because I am really enjoying the above-average challenge this game has. It makes the fighting so much more fun, where as on most other MMORPGs it's just mindless button mashing with no chance of dying - which makes it very boring. At least to me.

    Again, slippery slope. "If we can have one other person, what about my second wife/husband who isn't very good, why can't us other two take them along?" "OMG, I just went in that boss fight with five friends, and what a faceroll, make it harder."

    The slippery slope is usually a railroad-friendly grade, not a Wile E. Coyote drop-off cliff. Yes, I have trouble too, haven't gone back to try to beat the Shade of that Half-Giant *** (I have Tharn with me), but I know when I do feel like trying it again, I probably will win (level 34 wandering around Malabal Tor now).
  • GreySix
    GreySix
    ✭✭✭✭✭
    Again, slippery slope. "If we can have one other person, what about my second wife/husband who isn't very good, why can't us other two take them along?" "OMG, I just went in that boss fight with five friends, and what a faceroll, make it harder."
    Logical fallacy: Slippery Slope.
    The Slippery Slope is a fallacy in which a person asserts that some event must inevitably follow from another without any argument for the inevitability of the event in question. In most cases, there are a series of steps or gradations between one event and the one in question and no reason is given as to why the intervening steps or gradations will simply be bypassed. This "argument" has the following form:
    1. Event X has occurred (or will or might occur).
    2. Therefore event Y will inevitably happen.

    This sort of "reasoning" is fallacious because there is no reason to believe that one event must inevitably follow from another without an argument for such a claim. This is especially clear in cases in which there is a significant number of steps or gradations between one event and another.
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • Sakiri
    Sakiri
    ✭✭✭✭✭
    ✭✭
    FENGRUSH wrote: »
    Change your toolbare so you have atleast 1 AOE Spell if the Bubbles apear Cast aoe Spell once or twice Bubbles gone!!!! (wasnt that hard was it, rest is movement)

    Mmm, yeah, actually, it kinda is. See, I'm on a Nightblade, and the AoEs I have access right now are...

    ...

    ..

    ...

    Uh...

    ...

    ... Oh, found one... but it doesn't do damage...

    Um...

    Roll up a sorcerer, I guess.

    What are all the built in sorc skills that youd damage the bubbles with? Or do you mean the AOE skills from weapon lines that sorcs use, along with every other class?

    You dont even know the other classes but youre ready to complain. And you got agrees for this post... LOL.

    Daedric curse and mages fury have aoe effects.
  • Sakiri
    Sakiri
    ✭✭✭✭✭
    ✭✭
    Jeremy wrote: »
    I think a good solution would be to allow players to enlist help for certain fights that are giving them too much trouble. That would be a better way to go about it IMHO rather than watering down the fights.

    Because I am really enjoying the above-average challenge this game has. It makes the fighting so much more fun, where as on most other MMORPGs it's just mindless button mashing with no chance of dying - which makes it very boring. At least to me.

    Again, slippery slope. "If we can have one other person, what about my second wife/husband who isn't very good, why can't us other two take them along?" "OMG, I just went in that boss fight with five friends, and what a faceroll, make it harder."

    The slippery slope is usually a railroad-friendly grade, not a Wile E. Coyote drop-off cliff. Yes, I have trouble too, haven't gone back to try to beat the Shade of that Half-Giant *** (I have Tharn with me), but I know when I do feel like trying it again, I probably will win (level 34 wandering around Malabal Tor now).

    Run it again with them.

    Allowing two to do it has 0 "I need more" if the only requirement is "one person has the quest". Id do it three times for friends. *shrug*
  • Jeremy
    Jeremy
    ✭✭✭✭✭
    ✭✭✭✭✭
    Jeremy wrote: »
    I think a good solution would be to allow players to enlist help for certain fights that are giving them too much trouble. That would be a better way to go about it IMHO rather than watering down the fights.

    Because I am really enjoying the above-average challenge this game has. It makes the fighting so much more fun, where as on most other MMORPGs it's just mindless button mashing with no chance of dying - which makes it very boring. At least to me.

    Again, slippery slope. "If we can have one other person, what about my second wife/husband who isn't very good, why can't us other two take them along?" "OMG, I just went in that boss fight with five friends, and what a faceroll, make it harder."

    The slippery slope is usually a railroad-friendly grade, not a Wile E. Coyote drop-off cliff. Yes, I have trouble too, haven't gone back to try to beat the Shade of that Half-Giant *** (I have Tharn with me), but I know when I do feel like trying it again, I probably will win (level 34 wandering around Malabal Tor now).

    I get what you are saying. But the situation you describe is already present on this game through-out. Because many times I've been lucky to get a single hit in on some bosses before they were face-rolled by a larger number of players.

    At least this way players who like the challenge can have it. But players who find it too difficult alone will be able to get through it with help so they don't get stuck and frustrated.
  • Mefit
    Mefit
    ✭✭✭
    I was fighting the last boss and when he called his adds they all spammed their fire ball move all at once , this happened 6 times . The 7th time they did not do it and I beat Bal without a blink of a issue .

    My main was at the time a VR1 Nightblade , I had on all blues 50-Vr1 with two purple weapons , medium gear speced for crit attacks .

    I beat him with Purple bow that had extra damage to Daedra on it.

    Harvesters still get me here and there with almost a 2shot combo .

    While I am not upset and raging out , I see the OP being called out .
    I do not think I am Elite player but I believe myself to be a decent common ESO player , I soloed most Open Bosses with Bow Kite setup . Beat the Vampire quest in at 20lv (I wish I done it earlier like most I been reading about doing it at 13+ lv) .

    I think that RNG plays a lot into how mobs damage you , and while those harvesters were +Elite mobs , 2 hit combo killing me is a little insane .
  • starkerealm
    starkerealm
    ✭✭✭✭✭
    ✭✭✭✭✭
    Sakiri wrote: »
    Dubah wrote: »
    ESO Said play how you want to play yes, but too many people are getting that confused with oh well i can dps in heavy armor and should be able to do the same job as a dps in medium armor.... NO!

    Oh look, another player with psychic powers telling me exactly how I play the game... and... getting it completely wrong.

    I believe the quote was, "sorcerer in heavy armor? Absolutely!"

    Sorcerors in heavy armor with a sword and board are shockingly solid. I ran one in beta into their mid teens, and I've got one at 8 or 10 that I've been neglecting.

    No, it's the medium armor Nightblade specced into Assassination and Shadow that gets smeared across the walls.
  • starkerealm
    starkerealm
    ✭✭✭✭✭
    ✭✭✭✭✭
    FENGRUSH wrote: »
    What are all the built in sorc skills that youd damage the bubbles with? Or do you mean the AOE skills from weapon lines that sorcs use, along with every other class?

    You dont even know the other classes but youre ready to complain. And you got agrees for this post... LOL.

    The issue for Nightblades is, they don't have a lot of internal AoE abilities. A few skills can be modified to include AoE damage, the shadow ultimate, for example. But, if you haven't already maxed an ability, you won't know which ones can be morphed to get an AoE.

    Sorcerers on the other hand have negate magic, which actually shuts down every attack the harvesters have access to. It turns the fight from ludicrously tedious to insultingly easy. And, I could be wrong, but my recollection is a lot of their low level skills upgrade with AoE. Finally, even past this, your familiar/clanfear and twilight whichever make this fight into a complete joke. I'm also seeing people say the storm atronoch is easy mode... I'm inclined to believe it, from seeing it in action elsewhere, but I'm going on other people there.

    The problem with a lot of weapon AoEs is the weapon skill system. When presented with the situation, I looked at staffs, and would have had to go out and grind at least ten levels with them. Even using the bow semi-frequently, I still needed another two levels before I could even buy an AoE for it, and don't get me started on how much more Mage Guild XP I needed for the good AoEs in that tree.

    The issue with the harvester fights is, you either know they're coming, and go looking for AoEs, so you can advance the appropriate skill line far enough so you can actually access the ability, or you can stick a pin in it, and come back never.
    Dubah wrote: »
    Dubah wrote: »
    ESO Said play how you want to play yes, but too many people are getting that confused with oh well i can dps in heavy armor and should be able to do the same job as a dps in medium armor.... NO!

    Oh look, another player with psychic powers telling me exactly how I play the game... and... getting it completely wrong.

    Oh look someone who can make ignorant comments and can't supply an explanation, you're getting it completely wrong.

    I'm sorry but i specialise my role, i use the armor that supports my build, and have absolutely no problems, its not the game i can promise you that

    So, wait, I'm confused then, Nightblades aren't supposed to be DPSers, or great and wise sage? You're saying I'm not supposed to be using them with Medium Armor? Or is this just another, "lol, shudda specced into syphon so you'd have access to the high tier stuff now"? Because, foolishly, when I was deciding to play a sneaky assassin type, I figured the Assassin and Shadow trees look most appealing.

    For roughly 29 levels I had a lot of fun, and didn't have any difficulty issues, suddenly, brick wall. Something's wrong, oh great and wise sage, but, you know, keep up your random, "lolz don't DPS in heavy armor" soothsaying.
  • Sakiri
    Sakiri
    ✭✭✭✭✭
    ✭✭
    Sakiri wrote: »
    Dubah wrote: »
    ESO Said play how you want to play yes, but too many people are getting that confused with oh well i can dps in heavy armor and should be able to do the same job as a dps in medium armor.... NO!

    Oh look, another player with psychic powers telling me exactly how I play the game... and... getting it completely wrong.

    I believe the quote was, "sorcerer in heavy armor? Absolutely!"

    Sorcerors in heavy armor with a sword and board are shockingly solid. I ran one in beta into their mid teens, and I've got one at 8 or 10 that I've been neglecting.

    No, it's the medium armor Nightblade specced into Assassination and Shadow that gets smeared across the walls.

    Yet most aoe builds involve a stick and light armor.

    Im currently doing a 2h DK in medium. Just did Gutsripper and I need to figure out how to add annotations to videos... need to get an editor I think.

    Doing a thing for my channel on quest boss videos.
  • CaptainSilverbrow
    CaptainSilverbrow
    ✭✭✭
    BrassRazoo wrote: »
    I just finished a very dodgy fight with a Harvester at VR7.
    I have had a lot of problems with Harvesters. The 4 "balls" just spawned way too close to it and it healed back to 100% all the time.
    The fight was in such a tight space it was silly.

    Finally after about 6 attempts the game must have felt sorry for me as it just seemed to die really easily.

    So, yes, I agree, some things are way out of wack and many people will just pull their hair out in frustration.

    Perhaps I'll by some shares in Razor, they could be in for an increase in purchases soon.

    This, Harvesters have maybe two attacks, which they can seemingly spam, both of which tend to either kill you instantly, or kill you instantly and completely heal said Harvester because "I'M PRESSING THE BUTTON, ATTACK, INITIATE THE COMMAND, DAMN YOU, JABS GO, JABS GOOOO", and other sundry, melancholic concerns. I recommend toning them down. Not even Molag Bal can chain two attacks that kill you instantly.

    Anyway, the rest isn't so bad, it's the nerfing of combat skills and all the different ways commands and attacks clash with one another that has cost me hundreds of soul gems and thousands of gold in repairs. I have honestly died more because my combat would be stonewalled by either all commands locking up, requiring I hit Esc. or whatever key I have bound (period key by default) to activate the unbound cursor, or because my commands, usually my heals, won't go off due to clashing with whatever the hell it's clashing; the latter is only remedied by stopping everything I'm doing in combat, waiting for whatever I pressed an hour ago (/exaggeration) to finish, and following that up with a heal. As an additional uppercut to my face courtesy of the development team, that last heal will sometimes only pop off after I've died and rezz'ed at a wayshrine or dungeon entrance. Fix your laggy, too-oft unresponsive combat system, please.

    Thanks, ZOSbama.
  • Ysne58
    Ysne58
    ✭✭✭✭✭
    RobShu wrote: »
    I'm a level 49 NB with focus on Bow/Dual-Wield, and there are 3 different quest lines I'm completely stuck on - 2 of them include a Harvester, if that says anything about the difficulty of the Harvesters. I'm stuck on "Will of the Council" for the fighter's guild (Harvester that spawns a Dremora along with it), the main Aldmeri Dominion quest line where you have to fight the Dark Mane (not a harvester), and the main story quest line where you have to face off against Lyris' doppelganger (once again, Harvester). I have quit playing with this character and am REALLY PISSED at Zeni for doing this because I can't get to the main story's end because the damn bosses are too hard. I'm here for the story folks, and to enjoy my time in the TES world, NOT here to be frustrated because I've fought a damn boss 10 times in a row - WITH different tactics - and STILL haven't beaten him! I'm all up for a challenge, and have had fun with the challenges thus far, but these bosses have proven themselves to be FRUSTRATINGLY difficult, NOT challenging. Something needs to be done about the balance of this game, so that those of us who enjoy the TES world and enjoy playing for the storyline can still play this game without it being so damn annoying that we almost break our mouse and keyboards. I have been playing this game since beta, and now that I've come this far, I'd really like to finish the story at least, but can't because of these stupid OP'd bosses. Time for an un-sub, methinks. Perhaps Zeni will learn, after so many people un-sub, that they need to fix the balance in this game, AND do something about those damn bots infesting all the starter areas so bad as to where a person who wants to get mats to craft themselves some better armor or weapons can't do so because the bots are stealing all the mat nodes. Like I said, it REALLY PISSES ME OFF that I can't finish the game with my main, and actually get to see the story's end, and it seems completely unfair. Please, Please, PLEASE NERF the harvesters, Zeni?!?! If nothing is done about this by the end of the month, my sub is gone, which is sad, because I would have subbed for years to come due to the fact that I love the TES world and have been playing TES games since the Arena days.

    That moonlit path questwith the dark mane can be grouped. The dungeon is instanced but if you are grouped the group will enter with you. The others are indeed forced solo. You do find a forced solo harvester farther on in the quest line though and she is every bit as difficult.

  • Chirru
    Chirru
    ✭✭✭✭
    I would already be happy if I could bypass any quest I do not like and grind all the way to Veteran 100. Why? I don't want to be a hero and I certainly do not want to be THE HERO of a story. If everyone else who plays the game wants to be a hero...be my guest, I still do not want to be a Hero.

    Right now the game is losing fast its appeal to me. The guy/girl who wrote about not feeling satisfaction in having clubbed a boss...yes, I agree with that. Getting my char singed 3, 4, 5 times in an effort that takes a long time to accomplish with a reward that is pitiful...what is the point?

    Quite honestly, in the time it takes me to do in a Boss-Char I easily can be about harvesting resources that allow me to do what I really want to do...Crafting. Indeed, my sole reason for leveling is so that I can get to areas where I can harvest the resources I need to craft, and get the skill points I need to craft, and just to look at what can be seen there. That is also the reason why I am so very much upset about the bots, because these guys just harvest to sell the resources in order to make gold. I however need resources to craft.

    If things do not change in ESO, but continue as they are...then I regretfully must decide this is not the Game for me. Don't get me wrong. This might be just the right game for You as it is now...but I was looking forward to the freedom to play the way I like to play MMO's and right now ESO does not support my play-stile with its forced quest-system and the forced solo-boss fights that have even very experienced players scratch their heads at times.

    I do not advocate to Nerf anything. I do not ask for things to dumb down. I would wish however for the option to say; No, I do not want to be the Hero of the story-line. I would wish for the option to be just a Blacksmith and nothing else, or to be just the maverick roaming Tramp, or Highway Robber or Vampire living in a cave, or whatever.

    In ESO, as it is now...everyone is forced onto a uniform path to virtual glory. I have nothing against soldiers...but I dislike the army. To me ESO right now feels like this; Hey guys, come and lets play...now everyone do exactly as I tell you to do or else go somewhere else.

    Well, if it is this way....
Sign In or Register to comment.