Ooh. I do like the idea of allowing subsequent characters to skip the main story, if they really want to give up all that exp and skill points.
As I've said before, this issue is more than a nuisance to me. I do have pancreatic cancer and the statistics on survival on that particular cancer are horrible. I'd like to get to vet level before I die.
Ah, the ole, "Game designers designed this game the way it is, and if you don't like it then STFU and play something else" argument...Zero_Tolerance wrote: »Like in any other online game, people think that everything is for everyone. If it is too hard and if you don't want to improve yourself to win then go away to play something else.
And if you think you really deserve to get through all the content in ESO, even though you don't have the skill, go shield bash. Any noob can do it and it'll win everything for you.
Those defending their egos tend to favor that particular one.
I'm considering offering a cash prize to anyone - ANYONE - who can offer a logical argument in favor of continuing to disable dual-players in currently solo-only content, as I know what I ask to be impossible.
Making the game too ez for those who can solo but will choose to duo if possible to speed it up and avoid failure.
Too easy or too hard are always matters of opinion, and basing a decision whether or not to deny grouping based on such opinion would be illogical.
Moreover, the tweak to that is relatively simple: Scale the instance difficulty between one or two players. Its a fairly old and common practice in video gaming.
starkerealm wrote: »ESO Said play how you want to play yes, but too many people are getting that confused with oh well i can dps in heavy armor and should be able to do the same job as a dps in medium armor.... NO!
Oh look, another player with psychic powers telling me exactly how I play the game... and... getting it completely wrong.
I'm a level 49 NB with focus on Bow/Dual-Wield, and there are 3 different quest lines I'm completely stuck on - 2 of them include a Harvester, if that says anything about the difficulty of the Harvesters. I'm stuck on "Will of the Council" for the fighter's guild (Harvester that spawns a Dremora along with it), the main Aldmeri Dominion quest line where you have to fight the Dark Mane (not a harvester), and the main story quest line where you have to face off against Lyris' doppelganger (once again, Harvester).
Wrote the latter part as a concession I'd be willing to those jealously guarding their egos. I'd be good either way - just want grouping enabled.Ah, the ole, "Game designers designed this game the way it is, and if you don't like it then STFU and play something else" argument...Zero_Tolerance wrote: »Like in any other online game, people think that everything is for everyone. If it is too hard and if you don't want to improve yourself to win then go away to play something else.
And if you think you really deserve to get through all the content in ESO, even though you don't have the skill, go shield bash. Any noob can do it and it'll win everything for you.
Those defending their egos tend to favor that particular one.
I'm considering offering a cash prize to anyone - ANYONE - who can offer a logical argument in favor of continuing to disable dual-players in currently solo-only content, as I know what I ask to be impossible.
Making the game too ez for those who can solo but will choose to duo if possible to speed it up and avoid failure.
Too easy or too hard are always matters of opinion, and basing a decision whether or not to deny grouping based on such opinion would be illogical.
Moreover, the tweak to that is relatively simple: Scale the instance difficulty between one or two players. Its a fairly old and common practice in video gaming.
I have to disagree. Scale it harder for two and we will be right back to a "too hard" thread like this. IMO they just to leave the difficulty the same and allow two to group.
It wouldn't.I do not see what difference that would make to anyone else in the game.
Concur. If someone duos the whole game, and then he or she decides to solo the harder content, then that's on them.However, I would have no sympathy for anyone who duo's those solo quests complaining about not being able later solo VR content, some of which is harder than any 1-50 solo main quest.
I'm a level 49 NB with focus on Bow/Dual-Wield, and there are 3 different quest lines I'm completely stuck on - 2 of them include a Harvester, if that says anything about the difficulty of the Harvesters. I'm stuck on "Will of the Council" for the fighter's guild (Harvester that spawns a Dremora along with it), the main Aldmeri Dominion quest line where you have to fight the Dark Mane (not a harvester), and the main story quest line where you have to face off against Lyris' doppelganger (once again, Harvester). I have quit playing with this character and am REALLY PISSED at Zeni for doing this because I can't get to the main story's end because the damn bosses are too hard. I'm here for the story folks, and to enjoy my time in the TES world, NOT here to be frustrated because I've fought a damn boss 10 times in a row - WITH different tactics - and STILL haven't beaten him! I'm all up for a challenge, and have had fun with the challenges thus far, but these bosses have proven themselves to be FRUSTRATINGLY difficult, NOT challenging. Something needs to be done about the balance of this game, so that those of us who enjoy the TES world and enjoy playing for the storyline can still play this game without it being so damn annoying that we almost break our mouse and keyboards. I have been playing this game since beta, and now that I've come this far, I'd really like to finish the story at least, but can't because of these stupid OP'd bosses. Time for an un-sub, methinks. Perhaps Zeni will learn, after so many people un-sub, that they need to fix the balance in this game, AND do something about those damn bots infesting all the starter areas so bad as to where a person who wants to get mats to craft themselves some better armor or weapons can't do so because the bots are stealing all the mat nodes. Like I said, it REALLY PISSES ME OFF that I can't finish the game with my main, and actually get to see the story's end, and it seems completely unfair. Please, Please, PLEASE NERF the harvesters, Zeni?!?! If nothing is done about this by the end of the month, my sub is gone, which is sad, because I would have subbed for years to come due to the fact that I love the TES world and have been playing TES games since the Arena days.
legiont666ub17_ESO wrote: »
Well i'm sorry if you took me posting on a topic as condescending but apparently i am not entitled to my opinion but you know better right i'll let you get back to your anger and self delusions and i'll get back to my "assumptions" that are clearly as you say inaccurate.
I'm a level 49 NB with focus on Bow/Dual-Wield, and there are 3 different quest lines I'm completely stuck on - 2 of them include a Harvester, if that says anything about the difficulty of the Harvesters. I'm stuck on "Will of the Council" for the fighter's guild (Harvester that spawns a Dremora along with it), the main Aldmeri Dominion quest line where you have to fight the Dark Mane (not a harvester), and the main story quest line where you have to face off against Lyris' doppelganger (once again, Harvester). I have quit playing with this character and am REALLY PISSED at Zeni for doing this because I can't get to the main story's end because the damn bosses are too hard. I'm here for the story folks, and to enjoy my time in the TES world, NOT here to be frustrated because I've fought a damn boss 10 times in a row - WITH different tactics - and STILL haven't beaten him! I'm all up for a challenge, and have had fun with the challenges thus far, but these bosses have proven themselves to be FRUSTRATINGLY difficult, NOT challenging. Something needs to be done about the balance of this game, so that those of us who enjoy the TES world and enjoy playing for the storyline can still play this game without it being so damn annoying that we almost break our mouse and keyboards. I have been playing this game since beta, and now that I've come this far, I'd really like to finish the story at least, but can't because of these stupid OP'd bosses. Time for an un-sub, methinks. Perhaps Zeni will learn, after so many people un-sub, that they need to fix the balance in this game, AND do something about those damn bots infesting all the starter areas so bad as to where a person who wants to get mats to craft themselves some better armor or weapons can't do so because the bots are stealing all the mat nodes. Like I said, it REALLY PISSES ME OFF that I can't finish the game with my main, and actually get to see the story's end, and it seems completely unfair. Please, Please, PLEASE NERF the harvesters, Zeni?!?! If nothing is done about this by the end of the month, my sub is gone, which is sad, because I would have subbed for years to come due to the fact that I love the TES world and have been playing TES games since the Arena days.
I main a Nb DW/Bow myself, I had difficulties with harvesters as well, getting hit by that ground attack would drop me like groceries through a wet paper sack, but I adapted my strategy and now, while at times difficult, i down harvesters. I don't know what it is you are or aren't doing but it IS doable, you apparently havn't struck on the right strategy yet, if you want help you could always record a harvester fight and post the vid in the forums.
Alphashado wrote: »There are no hard fights in this game.
Please, for the love of god, do not listen to these people ZOS.
This game has already been nerfed into super easy mode from where it used to be.
So explain why allowing casual players to invite a friend to help with boss fights would effect you in any way shape or form other than to damage your ego?
I have yet to see one person on these boards submit a sensible reason. People with your attitude are going to be playing a f2p game with nothing but a handful of "elite" gamers within a few months if casual gamers get locked behind difficult bosses.
Inviting a friend to help would make everyone happy,
wrlifeboil wrote: »Nerfing the difficulty is not a question of if but when. Either the bosses/mob hit less hard or have less health or player spells or gear or food/potions will be buffed. It happens in all mmos.
Personally don't want to see them nerfed; just want the ability to remain grouped with another person.
It will sound strange to many who tend to remain solo, but my wife is fine with her character getting curb-stomped, so long as my own character is getting curb-stomped right alongside. Then we can shake off the dust, level up, change tactics, etc. - and try again.
I hate to sound like a jerk because Im not trying to, but this is actually a very common viewpoint.
And an incredibly frustrating one at times. When i led raids, my rule was "no couples apps" as a result.
Seems reasonable. Couldn't see my wife ever wanting to join a raid. As close as we've come are those anchors, and that's because I run that way and she follows.
starkerealm wrote: »ESO Said play how you want to play yes, but too many people are getting that confused with oh well i can dps in heavy armor and should be able to do the same job as a dps in medium armor.... NO!
Oh look, another player with psychic powers telling me exactly how I play the game... and... getting it completely wrong.
starkerealm wrote: »ESO Said play how you want to play yes, but too many people are getting that confused with oh well i can dps in heavy armor and should be able to do the same job as a dps in medium armor.... NO!
Oh look, another player with psychic powers telling me exactly how I play the game... and... getting it completely wrong.
I believe the quote was, "sorcerer in heavy armor? Absolutely!"
starkerealm wrote: »ex0.f00kb16_ESO wrote: »Change your toolbare so you have atleast 1 AOE Spell if the Bubbles apear Cast aoe Spell once or twice Bubbles gone!!!! (wasnt that hard was it, rest is movement)
Mmm, yeah, actually, it kinda is. See, I'm on a Nightblade, and the AoEs I have access right now are...
...
..
...
Uh...
...
... Oh, found one... but it doesn't do damage...
Um...
Roll up a sorcerer, I guess.
I think a good solution would be to allow players to enlist help for certain fights that are giving them too much trouble. That would be a better way to go about it IMHO rather than watering down the fights.
Because I am really enjoying the above-average challenge this game has. It makes the fighting so much more fun, where as on most other MMORPGs it's just mindless button mashing with no chance of dying - which makes it very boring. At least to me.
Logical fallacy: Slippery Slope.isengrimb16_ESO wrote: »Again, slippery slope. "If we can have one other person, what about my second wife/husband who isn't very good, why can't us other two take them along?" "OMG, I just went in that boss fight with five friends, and what a faceroll, make it harder."
The Slippery Slope is a fallacy in which a person asserts that some event must inevitably follow from another without any argument for the inevitability of the event in question. In most cases, there are a series of steps or gradations between one event and the one in question and no reason is given as to why the intervening steps or gradations will simply be bypassed. This "argument" has the following form:
- Event X has occurred (or will or might occur).
- Therefore event Y will inevitably happen.
This sort of "reasoning" is fallacious because there is no reason to believe that one event must inevitably follow from another without an argument for such a claim. This is especially clear in cases in which there is a significant number of steps or gradations between one event and another.
starkerealm wrote: »ex0.f00kb16_ESO wrote: »Change your toolbare so you have atleast 1 AOE Spell if the Bubbles apear Cast aoe Spell once or twice Bubbles gone!!!! (wasnt that hard was it, rest is movement)
Mmm, yeah, actually, it kinda is. See, I'm on a Nightblade, and the AoEs I have access right now are...
...
..
...
Uh...
...
... Oh, found one... but it doesn't do damage...
Um...
Roll up a sorcerer, I guess.
What are all the built in sorc skills that youd damage the bubbles with? Or do you mean the AOE skills from weapon lines that sorcs use, along with every other class?
You dont even know the other classes but youre ready to complain. And you got agrees for this post... LOL.
isengrimb16_ESO wrote: »I think a good solution would be to allow players to enlist help for certain fights that are giving them too much trouble. That would be a better way to go about it IMHO rather than watering down the fights.
Because I am really enjoying the above-average challenge this game has. It makes the fighting so much more fun, where as on most other MMORPGs it's just mindless button mashing with no chance of dying - which makes it very boring. At least to me.
Again, slippery slope. "If we can have one other person, what about my second wife/husband who isn't very good, why can't us other two take them along?" "OMG, I just went in that boss fight with five friends, and what a faceroll, make it harder."
The slippery slope is usually a railroad-friendly grade, not a Wile E. Coyote drop-off cliff. Yes, I have trouble too, haven't gone back to try to beat the Shade of that Half-Giant *** (I have Tharn with me), but I know when I do feel like trying it again, I probably will win (level 34 wandering around Malabal Tor now).
isengrimb16_ESO wrote: »I think a good solution would be to allow players to enlist help for certain fights that are giving them too much trouble. That would be a better way to go about it IMHO rather than watering down the fights.
Because I am really enjoying the above-average challenge this game has. It makes the fighting so much more fun, where as on most other MMORPGs it's just mindless button mashing with no chance of dying - which makes it very boring. At least to me.
Again, slippery slope. "If we can have one other person, what about my second wife/husband who isn't very good, why can't us other two take them along?" "OMG, I just went in that boss fight with five friends, and what a faceroll, make it harder."
The slippery slope is usually a railroad-friendly grade, not a Wile E. Coyote drop-off cliff. Yes, I have trouble too, haven't gone back to try to beat the Shade of that Half-Giant *** (I have Tharn with me), but I know when I do feel like trying it again, I probably will win (level 34 wandering around Malabal Tor now).
starkerealm wrote: »ESO Said play how you want to play yes, but too many people are getting that confused with oh well i can dps in heavy armor and should be able to do the same job as a dps in medium armor.... NO!
Oh look, another player with psychic powers telling me exactly how I play the game... and... getting it completely wrong.
I believe the quote was, "sorcerer in heavy armor? Absolutely!"
What are all the built in sorc skills that youd damage the bubbles with? Or do you mean the AOE skills from weapon lines that sorcs use, along with every other class?
You dont even know the other classes but youre ready to complain. And you got agrees for this post... LOL.
starkerealm wrote: »ESO Said play how you want to play yes, but too many people are getting that confused with oh well i can dps in heavy armor and should be able to do the same job as a dps in medium armor.... NO!
Oh look, another player with psychic powers telling me exactly how I play the game... and... getting it completely wrong.
Oh look someone who can make ignorant comments and can't supply an explanation, you're getting it completely wrong.
I'm sorry but i specialise my role, i use the armor that supports my build, and have absolutely no problems, its not the game i can promise you that
starkerealm wrote: »starkerealm wrote: »ESO Said play how you want to play yes, but too many people are getting that confused with oh well i can dps in heavy armor and should be able to do the same job as a dps in medium armor.... NO!
Oh look, another player with psychic powers telling me exactly how I play the game... and... getting it completely wrong.
I believe the quote was, "sorcerer in heavy armor? Absolutely!"
Sorcerors in heavy armor with a sword and board are shockingly solid. I ran one in beta into their mid teens, and I've got one at 8 or 10 that I've been neglecting.
No, it's the medium armor Nightblade specced into Assassination and Shadow that gets smeared across the walls.
BrassRazoo wrote: »I just finished a very dodgy fight with a Harvester at VR7.
I have had a lot of problems with Harvesters. The 4 "balls" just spawned way too close to it and it healed back to 100% all the time.
The fight was in such a tight space it was silly.
Finally after about 6 attempts the game must have felt sorry for me as it just seemed to die really easily.
So, yes, I agree, some things are way out of wack and many people will just pull their hair out in frustration.
Perhaps I'll by some shares in Razor, they could be in for an increase in purchases soon.
I'm a level 49 NB with focus on Bow/Dual-Wield, and there are 3 different quest lines I'm completely stuck on - 2 of them include a Harvester, if that says anything about the difficulty of the Harvesters. I'm stuck on "Will of the Council" for the fighter's guild (Harvester that spawns a Dremora along with it), the main Aldmeri Dominion quest line where you have to fight the Dark Mane (not a harvester), and the main story quest line where you have to face off against Lyris' doppelganger (once again, Harvester). I have quit playing with this character and am REALLY PISSED at Zeni for doing this because I can't get to the main story's end because the damn bosses are too hard. I'm here for the story folks, and to enjoy my time in the TES world, NOT here to be frustrated because I've fought a damn boss 10 times in a row - WITH different tactics - and STILL haven't beaten him! I'm all up for a challenge, and have had fun with the challenges thus far, but these bosses have proven themselves to be FRUSTRATINGLY difficult, NOT challenging. Something needs to be done about the balance of this game, so that those of us who enjoy the TES world and enjoy playing for the storyline can still play this game without it being so damn annoying that we almost break our mouse and keyboards. I have been playing this game since beta, and now that I've come this far, I'd really like to finish the story at least, but can't because of these stupid OP'd bosses. Time for an un-sub, methinks. Perhaps Zeni will learn, after so many people un-sub, that they need to fix the balance in this game, AND do something about those damn bots infesting all the starter areas so bad as to where a person who wants to get mats to craft themselves some better armor or weapons can't do so because the bots are stealing all the mat nodes. Like I said, it REALLY PISSES ME OFF that I can't finish the game with my main, and actually get to see the story's end, and it seems completely unfair. Please, Please, PLEASE NERF the harvesters, Zeni?!?! If nothing is done about this by the end of the month, my sub is gone, which is sad, because I would have subbed for years to come due to the fact that I love the TES world and have been playing TES games since the Arena days.