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Too many fights are just STUPID hard

  • Sakiri
    Sakiri
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    Only place Im aware of block reflecting is molag bals adds...
  • Chirru
    Chirru
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    Ysne58 wrote: »
    Ooh. I do like the idea of allowing subsequent characters to skip the main story, if they really want to give up all that exp and skill points.

    As I've said before, this issue is more than a nuisance to me. I do have pancreatic cancer and the statistics on survival on that particular cancer are horrible. I'd like to get to vet level before I die.

    If the statement about your condition is true...my prayers are with you. Do not give up and keep fighting to the last breath.

    As for the Game... I really do not comprehend how people can argue against such a clear case of allowing others the choice to enjoy something in their own way.

    If husband and wife, if partners, if friends want to play through all the game content as a team...why do people speak against this when such a choice in no way would effect their own gaming experience in any way or form.

    What kind of people are these who would prohibit others the freedom of choice, and the enjoyment (or satisfaction) of a pleasant time playing the game, if it does not have an effect on the general Game-play at all. (Well, yes...the Developers have some work changing things...okay, I acknowledge that).

    I do Not advocate to bring down the current difficult level. No, I do not support a Nerf of anything in the game. However, I advocate strongly for changes to aspects of the Game that some people do not find pleasing... as long as it does NOT effect game-play overall.

    All of the compulsory main quests, in my opinion, should have a choice of completing them as a Group.




  • FENGRUSH
    FENGRUSH
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    GreySix wrote: »
    Sariias wrote: »
    GreySix wrote: »

    Moreover, the tweak to that is relatively simple: Scale the instance difficulty between one or two players. Its a fairly old and common practice in video gaming.

    And a hell of a lot of work. They'd have to write code for every encounter in game.

    Incorrect, sir.

    Or is your assertion that every encounter in the game a forced-solo instance?

    I believe Sariias was attempting to articulate, "buh, I dunwanna share wif ofer kids!!!"

    Seriously, the only semi-valid rebuttal I've seen was that allowing grouping would mean the bots could get into veteran content, but the alternative is real players getting fed up and leaving because there's no point.

    Incidentally, the exact reason I left TSW, you get to a certain point in that game and it's nothing but a never ending, pointless gear check. I don't want to see TESO in that light, but, that Harvester fight combined with the very steep penalties I'm seeing for actually playing the game make it pretty hard to actually log in anymore.

    Now, I'm not important, that's one sub. And, I'm not going to pretend to speak for the silent majority... but, having players hitting walls like this can't be healthy.

    Can someone post a video of their Harvester encounters where they are unable to kill the mob. Id actually like to see a few of these.
  • Eivar
    Eivar
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    Chirru wrote: »
    You name says it all.
    I however pay to play the game and as such I have an entitlement to play all game content in a way that I am comfortable with.
    You appear an elitist to me. Now go an troll somewhere else.

    You pay to play a game, not set the rules for it.
  • GreySix
    GreySix
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    Eivar wrote: »
    Chirru wrote: »
    You name says it all.
    I however pay to play the game and as such I have an entitlement to play all game content in a way that I am comfortable with.
    You appear an elitist to me. Now go an troll somewhere else.

    You pay to play a game, not set the rules for it.
    Yes and no. It is quite common for player input in P2P MMOs to influence changes in such MMOs.

    Else no player concerns would be addressed ... ever.
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • ciannait
    ciannait
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    Eivar wrote: »
    Chirru wrote: »
    You name says it all.
    I however pay to play the game and as such I have an entitlement to play all game content in a way that I am comfortable with.
    You appear an elitist to me. Now go an troll somewhere else.

    You pay to play a game, not set the rules for it.

    The reverse is also true. The people who don't want "nerfs" also only pay to play a game, not set the rules for it.

    Any good company worth its salt is going to investigate and incorporate (where appropriate) user feedback. And again, it doesn't take anything away from the uber-soloers if other people want to team up on a main story quest.
  • Eivar
    Eivar
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    GreySix wrote: »
    Eivar wrote: »
    Chirru wrote: »
    You name says it all.
    I however pay to play the game and as such I have an entitlement to play all game content in a way that I am comfortable with.
    You appear an elitist to me. Now go an troll somewhere else.

    You pay to play a game, not set the rules for it.
    Yes and no. It is quite common for player input in P2P MMOs to influence changes in such MMOs.

    Else no player concerns would be addressed ... ever.

    Expressing your opinion is one thing, feeling entitled to have changes you want to suit your own needs is another. Everyone pays for the right to access the game, not set the rules, you obviously can add you influence to the game, but expecting that because you pay the devs should simply do as you wish is silly.
    Edited by Eivar on 18 May 2014 04:03
  • Alphashado
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    Ysne58 wrote: »
    Ooh. I do like the idea of allowing subsequent characters to skip the main story, if they really want to give up all that exp and skill points.

    As I've said before, this issue is more than a nuisance to me. I do have pancreatic cancer and the statistics on survival on that particular cancer are horrible. I'd like to get to vet level before I die.

    That really isn't a viable option atm though because the only thing keeping bots out of VR content is the fact that you cannot gain entry into any VR zones unless you have completed the storylines. So they would have to gear each bot and actually play them through the quests. Even if they were allowed to duo the quests, this would still be way too much work for them when there are zones like Cold Harbor for instance that yield good farming for them with little to no questing.

    Edited by Alphashado on 18 May 2014 04:08
  • Eivar
    Eivar
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    ciannait wrote: »
    Eivar wrote: »
    Chirru wrote: »
    You name says it all.
    I however pay to play the game and as such I have an entitlement to play all game content in a way that I am comfortable with.
    You appear an elitist to me. Now go an troll somewhere else.

    You pay to play a game, not set the rules for it.

    The reverse is also true. The people who don't want "nerfs" also only pay to play a game, not set the rules for it.

    Any good company worth its salt is going to investigate and incorporate (where appropriate) user feedback. And again, it doesn't take anything away from the uber-soloers if other people want to team up on a main story quest.

    not to be a nitpicker but that's not the reverse, that's exactly what i said. I like everyone else pay to play, not pay to set rules? do i disagree with nerfing the game to wow like skill levels, absolutely, do i think everything in the game should be so hard that only "hardcore" gamers can succeed? or course not. Do i think some content should be very difficult an only completable by people with a high enough skill level? yes absolutely.
  • GreySix
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    Eivar wrote: »
    Expressing your opinion is one thing, feeling entitled to have changes you want to suit your own needs is another.
    So, if you see bugs or what you perceive to be necessary changes in the game and bring them up in a forum like this, would be a swell idea for other folks to charge you with feeling entitled?
    Eivar wrote: »
    Everyone pays for the right to access the game, not set the rules, you obviously can add you influence to the game, but expecting that because you pay the devs should simply do as you wish is silly.
    Again, if the developers paid no attention to player input, most players would soon leave that game for another - and developers know it. Sort of ties in with that whole "supply and demand" system thing.

    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • Eivar
    Eivar
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    GreySix wrote: »
    Eivar wrote: »
    Expressing your opinion is one thing, feeling entitled to have changes you want to suit your own needs is another.
    So, if you see bugs or what you perceive to be necessary changes in the game and bring them up in a forum like this, would be a swell idea for other folks to charge you with feeling entitled?

    I was referencing a person who flat out said they were entitled, I didn't quote them but if you look up a few comments you'll see it. Also if i made some claim that my opinion and only my opinion mattered about a subject then yes i would certainly hope you would flame me about it, I try not to be a hypocrite but that doesn't mean i'm not one....lol
    GreySix wrote: »
    Eivar wrote: »
    Everyone pays for the right to access the game, not set the rules, you obviously can add you influence to the game, but expecting that because you pay the devs should simply do as you wish is silly.
    Again, if the developers paid no attention to player input, most players would soon leave that game for another - and developers know it. Sort of ties in with that whole "supply and demand" system thing.

    Well aware, that was implied in my statement. For clarification purposes i'll say it again, yes you can and probably should voice your opinions about what you do like or dislike, but assuming that simply because you hold that opinion the devs are obligated somehow to meet your opinion over everyone else is ridiculous.
    Edited by Eivar on 18 May 2014 04:16
  • ciannait
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    Eivar wrote: »

    not to be a nitpicker but that's not the reverse, that's exactly what i said. I like everyone else pay to play, not pay to set rules? do i disagree with nerfing the game to wow like skill levels, absolutely, do i think everything in the game should be so hard that only "hardcore" gamers can succeed? or course not. Do i think some content should be very difficult an only completable by people with a high enough skill level? yes absolutely.

    Well, in the end I guess it's a good thing your $14.99 is worth exactly as much to Zenimax as anyone else's. Good luck with wanting them to build the game the way you want, and not the way other people want.
  • Eivar
    Eivar
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    ciannait wrote: »
    Eivar wrote: »

    not to be a nitpicker but that's not the reverse, that's exactly what i said. I like everyone else pay to play, not pay to set rules? do i disagree with nerfing the game to wow like skill levels, absolutely, do i think everything in the game should be so hard that only "hardcore" gamers can succeed? or course not. Do i think some content should be very difficult an only completable by people with a high enough skill level? yes absolutely.

    Well, in the end I guess it's a good thing your $14.99 is worth exactly as much to Zenimax as anyone else's. Good luck with wanting them to build the game the way you want, and not the way other people want.

    You seem to have completely missed what i said, and you even quoted it...lol
  • GreySix
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    Eivar wrote: »
    Well aware, that was implied in my statement. For clarification purposes i'll say it again, yes you can and probably should voice your opinions about what you do like or dislike, but assuming that simply because you hold that opinion the devs are obligated somehow to meet your opinion over everyone else is ridiculous.
    Okay, think I understand you: Yes it is unreasonable for a player to assume changes will/should be made simply because he or she suggests them.
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • wrlifeboil
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    Nerfing the difficulty is not a question of if but when. Either the bosses/mob hit less hard or have less health or player spells or gear or food/potions will be buffed. It happens in all mmos.
  • GreySix
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    wrlifeboil wrote: »
    Nerfing the difficulty is not a question of if but when. Either the bosses/mob hit less hard or have less health or player spells or gear or food/potions will be buffed. It happens in all mmos.

    Personally don't want to see them nerfed; just want the ability to remain grouped with another person.

    It will sound strange to many who tend to remain solo, but my wife is fine with her character getting curb-stomped, so long as my own character is getting curb-stomped right alongside. Then we can shake off the dust, level up, change tactics, etc. - and try again.
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • wrlifeboil
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    GreySix wrote: »
    wrlifeboil wrote: »
    Nerfing the difficulty is not a question of if but when. Either the bosses/mob hit less hard or have less health or player spells or gear or food/potions will be buffed. It happens in all mmos.

    Personally don't want to see them nerfed; just want the ability to remain grouped with another person.

    It will sound strange to many who tend to remain solo, but my wife is fine with her character getting curb-stomped, so long as my own character is getting curb-stomped right alongside. Then we can shake off the dust, level up, change tactics, etc. - and try again.

    It's less than two months into the game and we learned that there will be two more levels added to VR ranks. Even WoW didn't increase the max level for two years. Some could argue it is just video game semantics with VR 11-12 representing gear tiers in WoW. But the difference is that it requires xp. So my prediction is nerfs incoming and at a faster rate than in vanilla WoW. They could go the 'cheap' route and just increase xp on the quests or in pvp. Oh wait, they already did some of that. :)
  • Noswell
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    Ysne58 wrote: »
    Ooh. I do like the idea of allowing subsequent characters to skip the main story, if they really want to give up all that exp and skill points.

    As I've said before, this issue is more than a nuisance to me. I do have pancreatic cancer and the statistics on survival on that particular cancer are horrible. I'd like to get to vet level before I die.

    If your issue is the main quest, I can't help you directly obviously, but if it's other stuff and you're on the US server, feel free to add or msg me @Noswell if there's anything I can help you with or you want to discuss main quest strats :)

    Because sometimes real life really puts video game forum bickering in perspective.
  • Sakiri
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    GreySix wrote: »
    wrlifeboil wrote: »
    Nerfing the difficulty is not a question of if but when. Either the bosses/mob hit less hard or have less health or player spells or gear or food/potions will be buffed. It happens in all mmos.

    Personally don't want to see them nerfed; just want the ability to remain grouped with another person.

    It will sound strange to many who tend to remain solo, but my wife is fine with her character getting curb-stomped, so long as my own character is getting curb-stomped right alongside. Then we can shake off the dust, level up, change tactics, etc. - and try again.

    I hate to sound like a jerk because Im not trying to, but this is actually a very common viewpoint.

    And an incredibly frustrating one at times. When i led raids, my rule was "no couples apps" as a result. :/
  • GreySix
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    Sakiri wrote: »
    GreySix wrote: »
    wrlifeboil wrote: »
    Nerfing the difficulty is not a question of if but when. Either the bosses/mob hit less hard or have less health or player spells or gear or food/potions will be buffed. It happens in all mmos.

    Personally don't want to see them nerfed; just want the ability to remain grouped with another person.

    It will sound strange to many who tend to remain solo, but my wife is fine with her character getting curb-stomped, so long as my own character is getting curb-stomped right alongside. Then we can shake off the dust, level up, change tactics, etc. - and try again.

    I hate to sound like a jerk because Im not trying to, but this is actually a very common viewpoint.

    And an incredibly frustrating one at times. When i led raids, my rule was "no couples apps" as a result. :/

    Seems reasonable. Couldn't see my wife ever wanting to join a raid. As close as we've come are those anchors, and that's because I run that way and she follows.
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • ex0.f00kb16_ESO
    ex0.f00kb16_ESO
    Soul Shriven
    well i think most of the time people having a hard time, killing a elite Mob like for example an harvester or a Healer,
    Most people think they should be able to kill the mob by using only dmg skills...
    this is not the case in ESO!!!
    Harvester:

    Change your toolbare so you have atleast 1 AOE Spell if the Bubbles apear Cast aoe Spell once or twice Bubbles gone!!!! (wasnt that hard was it, rest is movement)

    For a Healing mob you could just use a skill for interrupting his heals or you could go close range evrytime he cast heals, couse i had the experienc due server lag skills are not always the best interrupt solution(since the all go a cycle between dmg,ability,heal) its not to hard to time for a ranged class either.
    Don't use Soul assoult or any channeling Ultimate on a Healer.

    In case your not use to ir LMB+RMB then go to youre options and bind it to a Single Key ^^

    Woops all of sudden you can kill elites ;)
    Edited by ex0.f00kb16_ESO on 18 May 2014 07:13
  • starkerealm
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    Change your toolbare so you have atleast 1 AOE Spell if the Bubbles apear Cast aoe Spell once or twice Bubbles gone!!!! (wasnt that hard was it, rest is movement)

    Mmm, yeah, actually, it kinda is. See, I'm on a Nightblade, and the AoEs I have access right now are...

    ...

    ..

    ...

    Uh...

    ...

    ... Oh, found one... but it doesn't do damage...

    Um...

    Roll up a sorcerer, I guess.
  • Elirienne
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    Eivar wrote: »


    Expressing your opinion is one thing, feeling entitled to have changes you want to suit your own needs is another.


    This sentence should be carved in stone, plated in gold and hung out at every forum topic right at the top for everyone to see.
    Edited by Elirienne on 18 May 2014 07:33
  • hauke
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    totally agree with OP, most of the game is easy, to moderate difficult, and then theres 1-2 bosses which are insane difficult level. far as i know some are going to be readjusted, but i think Zenimax forgot to get average+lowend players in the alpha and beta test group
  • hauke
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    babylon wrote: »
    Noswell wrote: »
    GreySix wrote: »
    I'm considering offering a cash prize to anyone - ANYONE - who can offer a logical argument in favor of continuing to disable dual-players in currently solo-only content, as I know what I ask to be impossible.

    Because the main story line is the only thing holding back the flood of bots into the vet zones, even if it's starting to crack a little too. I know this doesn't address the spirit of the discussion, but at this point I think most people would agree that anything holding back the bots until some kind of permanent "solution" is found shouldn't be messed with.

    Once that's no longer an issue, one way or another, I'd be in favor of your idea if it came with a slightly higher difficulty. And for the mages and fighter's guild quest, same deal since they don't affect zone progression.
    This is the reason I support not allowing other players into the boss fights. It's really the only thing keeping bots out of the vet areas.

    not good logic, its easier to program 1 powerbuild bot ,and then prog the bossfight then for a average or less then average(50% of players are less then average) to win it. theres bots in vet zone so its not working at all
  • aleister
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    Alphashado wrote: »
    GreySix wrote: »
    Right, because no hero ever has a sidekick or help.
    And in other MMOs, when I was helping my wife, the NPCs talked to her - while I just stood there ready to assist.

    Next?

    I just wanted to say I totally agree with you GreySix. I'm the "wife" half of a couple that has been gaming together since 1997. And up until TSW was released we had never run into a game that would not let us help each other all of the time. Call me whatever you want, but I am not, and probably never will be skilled enough at the keyboard for these twitchy "challenging" quests, and I really don't want to HAVE to be good at it just to enjoy playing an MMO. We left TSW not because he wanted to, but because I just couldn't stand to play it anymore no matter how hard I tried. It wasn't fun to me. And now with ESO the same thing is almost happening again. I haven't quit yet but I've experienced the same hopeless feelings of frustration here that caused me to leave TSW and take my partner with me. I felt really bad to do that but he would not stay and play it without me.

    I am still trying to learn to play this game as it is intended, and will probably continue to try until I succeed or until I just can't do it anymore. But I am hoping very much that ZOS will come up with a solution to this problem that will help me and others like me without spoiling anyone else's fun. I don't think players like me are in the minority, and this really needs to be addressed and SOON. All the back and forth arguing happening here on the forums just isn't going to change that fact.

    +1 this very polite lady represents a much larger % of the player base than most of you "L2P" guys think. You imagine yourself the majority, when in fact you are the vocal minority.

    I have struggled at times. But I am a seasoned gamer at VR2 I'm progressing just fine. I am not concerned about me. I am concerned about the state of the game when the silent majority like her get frustrated and leave.

    Allow duo questing now before it is too late. It will not effect mob difficulty, pvp, dungeons, or raids. Those who want to solo still can.

    There is ABSOLUTELY no reason not to. This doesn't diminish anyone else's experience and it allows the non-L2P types to progress and enjoy the game without having to spend hours of delving into min-maxing theory and developing the "perfect" build for specific fights. This needs to be addressed ASAP.
  • aleister
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    Sariias wrote: »
    GreySix wrote: »

    Moreover, the tweak to that is relatively simple: Scale the instance difficulty between one or two players. Its a fairly old and common practice in video gaming.

    And a hell of a lot of work. They'd have to write code for every encounter in game.

    They have a hell of a lot of work to do already. These solo instances are already seriously broken and unbalanced. Most multi-boss progressions go something like this:
    1. ridiculously easy
    2. even more ridiculously easy
    3. rage-inducing "OMFG impossible!" difficult
    4. (final boss) ridiculously easy.

    There is no balance. If anything, the thing to do is buff the easy ones, leave the tough ones alone and then open it up to duo questing.
  • Dubah
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    @Cogo‌ lol you took the words right out of my mouth when it came to EQ1 and all that other jazz. Love it! You are more than welcome to join us in messiah complex. But here is the key to survival, like i said i play a light armor healer and keep one bar packed with heals at all time. It is in no way magicka efficient to heal myself so let me get that out of the way. I solo'd everything up to Veteran Rank 6 then I started needing just a little nudge for some fights, but eventually bettered myself to make those fights work to where i survive and not just get by but i can do a second fight if i had to.

    ESO Said play how you want to play yes, but too many people are getting that confused with oh well i can dps in heavy armor and should be able to do the same job as a dps in medium armor.... NO! That's not how it works and you can play how you want to play but there is always consequences. Remember the laws of motion ok, the third law of motion applies to more than just motion. The law is for every action there is an equal and opposite reaction. I wear heavy armor and i can survive alot better than everyone else, yes, but can i dps no. I wear light armor and lack survivability when it comes to taking direct hits but i can kill faster than the heavy armor guy... That's the simplicity of this game, just remember for every action there is an equal and opposite reaction! And pay attention to the power attacks, those are killers!
  • starkerealm
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    Dubah wrote: »
    ESO Said play how you want to play yes, but too many people are getting that confused with oh well i can dps in heavy armor and should be able to do the same job as a dps in medium armor.... NO!

    Oh look, another player with psychic powers telling me exactly how I play the game... and... getting it completely wrong.
  • Ysne58
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    I am one of those average to less than average players and I was in the beta. I started advocating to make this groupable as soon as I found it to be an issue. I hate seeing content nerfed needlessly, it makes game play so much more unpleasant for the one who love the challenge. I do believe that I could complete these with even one more person. It shouldn't be impossible to force a group to 2, they have the mechanics to limit to 4 and 12 -- anyone past the 12 mark doesn't get into a trial for example. And the 4 man dungeons in Craglorn won't allow more than four as far as I can tell.
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