Ooh. I do like the idea of allowing subsequent characters to skip the main story, if they really want to give up all that exp and skill points.
As I've said before, this issue is more than a nuisance to me. I do have pancreatic cancer and the statistics on survival on that particular cancer are horrible. I'd like to get to vet level before I die.
starkerealm wrote: »
Incorrect, sir.
Or is your assertion that every encounter in the game a forced-solo instance?
I believe Sariias was attempting to articulate, "buh, I dunwanna share wif ofer kids!!!"
Seriously, the only semi-valid rebuttal I've seen was that allowing grouping would mean the bots could get into veteran content, but the alternative is real players getting fed up and leaving because there's no point.
Incidentally, the exact reason I left TSW, you get to a certain point in that game and it's nothing but a never ending, pointless gear check. I don't want to see TESO in that light, but, that Harvester fight combined with the very steep penalties I'm seeing for actually playing the game make it pretty hard to actually log in anymore.
Now, I'm not important, that's one sub. And, I'm not going to pretend to speak for the silent majority... but, having players hitting walls like this can't be healthy.
Yes and no. It is quite common for player input in P2P MMOs to influence changes in such MMOs.
Yes and no. It is quite common for player input in P2P MMOs to influence changes in such MMOs.
Else no player concerns would be addressed ... ever.
Ooh. I do like the idea of allowing subsequent characters to skip the main story, if they really want to give up all that exp and skill points.
As I've said before, this issue is more than a nuisance to me. I do have pancreatic cancer and the statistics on survival on that particular cancer are horrible. I'd like to get to vet level before I die.
The reverse is also true. The people who don't want "nerfs" also only pay to play a game, not set the rules for it.
Any good company worth its salt is going to investigate and incorporate (where appropriate) user feedback. And again, it doesn't take anything away from the uber-soloers if other people want to team up on a main story quest.
So, if you see bugs or what you perceive to be necessary changes in the game and bring them up in a forum like this, would be a swell idea for other folks to charge you with feeling entitled?Expressing your opinion is one thing, feeling entitled to have changes you want to suit your own needs is another.
Again, if the developers paid no attention to player input, most players would soon leave that game for another - and developers know it. Sort of ties in with that whole "supply and demand" system thing.Everyone pays for the right to access the game, not set the rules, you obviously can add you influence to the game, but expecting that because you pay the devs should simply do as you wish is silly.
So, if you see bugs or what you perceive to be necessary changes in the game and bring them up in a forum like this, would be a swell idea for other folks to charge you with feeling entitled?Expressing your opinion is one thing, feeling entitled to have changes you want to suit your own needs is another.
Again, if the developers paid no attention to player input, most players would soon leave that game for another - and developers know it. Sort of ties in with that whole "supply and demand" system thing.Everyone pays for the right to access the game, not set the rules, you obviously can add you influence to the game, but expecting that because you pay the devs should simply do as you wish is silly.
not to be a nitpicker but that's not the reverse, that's exactly what i said. I like everyone else pay to play, not pay to set rules? do i disagree with nerfing the game to wow like skill levels, absolutely, do i think everything in the game should be so hard that only "hardcore" gamers can succeed? or course not. Do i think some content should be very difficult an only completable by people with a high enough skill level? yes absolutely.
not to be a nitpicker but that's not the reverse, that's exactly what i said. I like everyone else pay to play, not pay to set rules? do i disagree with nerfing the game to wow like skill levels, absolutely, do i think everything in the game should be so hard that only "hardcore" gamers can succeed? or course not. Do i think some content should be very difficult an only completable by people with a high enough skill level? yes absolutely.
Well, in the end I guess it's a good thing your $14.99 is worth exactly as much to Zenimax as anyone else's. Good luck with wanting them to build the game the way you want, and not the way other people want.
Okay, think I understand you: Yes it is unreasonable for a player to assume changes will/should be made simply because he or she suggests them.Well aware, that was implied in my statement. For clarification purposes i'll say it again, yes you can and probably should voice your opinions about what you do like or dislike, but assuming that simply because you hold that opinion the devs are obligated somehow to meet your opinion over everyone else is ridiculous.
wrlifeboil wrote: »Nerfing the difficulty is not a question of if but when. Either the bosses/mob hit less hard or have less health or player spells or gear or food/potions will be buffed. It happens in all mmos.
wrlifeboil wrote: »Nerfing the difficulty is not a question of if but when. Either the bosses/mob hit less hard or have less health or player spells or gear or food/potions will be buffed. It happens in all mmos.
Personally don't want to see them nerfed; just want the ability to remain grouped with another person.
It will sound strange to many who tend to remain solo, but my wife is fine with her character getting curb-stomped, so long as my own character is getting curb-stomped right alongside. Then we can shake off the dust, level up, change tactics, etc. - and try again.
Ooh. I do like the idea of allowing subsequent characters to skip the main story, if they really want to give up all that exp and skill points.
As I've said before, this issue is more than a nuisance to me. I do have pancreatic cancer and the statistics on survival on that particular cancer are horrible. I'd like to get to vet level before I die.
wrlifeboil wrote: »Nerfing the difficulty is not a question of if but when. Either the bosses/mob hit less hard or have less health or player spells or gear or food/potions will be buffed. It happens in all mmos.
Personally don't want to see them nerfed; just want the ability to remain grouped with another person.
It will sound strange to many who tend to remain solo, but my wife is fine with her character getting curb-stomped, so long as my own character is getting curb-stomped right alongside. Then we can shake off the dust, level up, change tactics, etc. - and try again.
wrlifeboil wrote: »Nerfing the difficulty is not a question of if but when. Either the bosses/mob hit less hard or have less health or player spells or gear or food/potions will be buffed. It happens in all mmos.
Personally don't want to see them nerfed; just want the ability to remain grouped with another person.
It will sound strange to many who tend to remain solo, but my wife is fine with her character getting curb-stomped, so long as my own character is getting curb-stomped right alongside. Then we can shake off the dust, level up, change tactics, etc. - and try again.
I hate to sound like a jerk because Im not trying to, but this is actually a very common viewpoint.
And an incredibly frustrating one at times. When i led raids, my rule was "no couples apps" as a result.
ex0.f00kb16_ESO wrote: »Change your toolbare so you have atleast 1 AOE Spell if the Bubbles apear Cast aoe Spell once or twice Bubbles gone!!!! (wasnt that hard was it, rest is movement)
This is the reason I support not allowing other players into the boss fights. It's really the only thing keeping bots out of the vet areas.I'm considering offering a cash prize to anyone - ANYONE - who can offer a logical argument in favor of continuing to disable dual-players in currently solo-only content, as I know what I ask to be impossible.
Because the main story line is the only thing holding back the flood of bots into the vet zones, even if it's starting to crack a little too. I know this doesn't address the spirit of the discussion, but at this point I think most people would agree that anything holding back the bots until some kind of permanent "solution" is found shouldn't be messed with.
Once that's no longer an issue, one way or another, I'd be in favor of your idea if it came with a slightly higher difficulty. And for the mages and fighter's guild quest, same deal since they don't affect zone progression.
Alphashado wrote: »aletad11_ESO wrote: »Right, because no hero ever has a sidekick or help.
And in other MMOs, when I was helping my wife, the NPCs talked to her - while I just stood there ready to assist.
Next?
I just wanted to say I totally agree with you GreySix. I'm the "wife" half of a couple that has been gaming together since 1997. And up until TSW was released we had never run into a game that would not let us help each other all of the time. Call me whatever you want, but I am not, and probably never will be skilled enough at the keyboard for these twitchy "challenging" quests, and I really don't want to HAVE to be good at it just to enjoy playing an MMO. We left TSW not because he wanted to, but because I just couldn't stand to play it anymore no matter how hard I tried. It wasn't fun to me. And now with ESO the same thing is almost happening again. I haven't quit yet but I've experienced the same hopeless feelings of frustration here that caused me to leave TSW and take my partner with me. I felt really bad to do that but he would not stay and play it without me.
I am still trying to learn to play this game as it is intended, and will probably continue to try until I succeed or until I just can't do it anymore. But I am hoping very much that ZOS will come up with a solution to this problem that will help me and others like me without spoiling anyone else's fun. I don't think players like me are in the minority, and this really needs to be addressed and SOON. All the back and forth arguing happening here on the forums just isn't going to change that fact.
+1 this very polite lady represents a much larger % of the player base than most of you "L2P" guys think. You imagine yourself the majority, when in fact you are the vocal minority.
I have struggled at times. But I am a seasoned gamer at VR2 I'm progressing just fine. I am not concerned about me. I am concerned about the state of the game when the silent majority like her get frustrated and leave.
Allow duo questing now before it is too late. It will not effect mob difficulty, pvp, dungeons, or raids. Those who want to solo still can.
ESO Said play how you want to play yes, but too many people are getting that confused with oh well i can dps in heavy armor and should be able to do the same job as a dps in medium armor.... NO!