So this thread is basically about asking enemies for mercy.
I am pretty sure Harvesters don't care if you are weak.
SuraklinPrime wrote: »The other problem is that boss design does not seem to consider all classes - having played a couple of alts through some levels I have found encounters that one class struggled with even at 3 or 4 levels higher another class can walk through even under level. It's as if the devs of some fights did not spend the time to consider that certain strategies are not available to all classes. In group content that is fine but in content that is supposed to be solo that is unforgivable.
Just gottaSo this thread is basically about asking enemies for mercy....
harvesters *** me over dozens of times like 5-6 attempt most of the time. And thats the way i like it
Its L2P issue and if ith broken/hard you need to pull your finger out and get it down. I have enough of faceroll quests in mmos !!!!
It has to do with a feeling of achievement. I can relate to the original quote.MasterSpatula wrote: »
MasterSpatula wrote: »harvesters *** me over dozens of times like 5-6 attempt most of the time. And thats the way i like it
I literally don't understand how anyone, even one single person in the world, actually says, "I died 6 times before I succeeded. That's the way I like it."Its L2P issue and if ith broken/hard you need to pull your finger out and get it down. I have enough of faceroll quests in mmos !!!!
You just don't get that, for some people, fighting the same enemy six times before finally getting past it (and usually, you're not doing anything different. you just got lucky the sixth time) is BORING. Tedious, repetitive, dull, dull, dull. It's like reading a novel, only being forced to read the same page six times just because the novelist just decided your time wasn't valuable and you really shouldn't be enjoying the experience anyway.
Some things in this game present a truly difficult, interesting challenge. Pre-nerf Doshia, for example, was hard but not so hard you couldn't learn the trick in time to take her out. But "immune to CC, ludicrous DPS, absurd health" isn't an interesting challenge; it's not an engaging difficulty to overcome; it's just uncreatively, unoriginally, dumbly hard.
No one's asking for easy. No one's asking for "faceroll." But it would be nice to see boringly-hard replaced with interesting and rewarding challenges--and to see our valuable time treated with respect.
michaelpatrickjonesnub18_ESO wrote: »I don't mind the challenge, but when you die because the game is broken, that is not a good. Whether it be server issues, or faulty game design.
If companions actually functioned as intended, that would help.
Last boss fight, I was dying because my companion kept bugging out, standing there like a lemon, not healing. It was a solo fight where you absolutely had to be healed. Finally I got lucky when the boss decided it was his turn to bug out.
You die, and you think to yourself, well, that was cheap.
You are victorious, and you think to yourself, well, that was cheap.
isengrimb16_ESO wrote: »I have problems with some end-quest bosses (and main quest bosses, though the last fighter's and mage guild quests I did seemed unusually easy) ... but I put it down to a "me" problem. Pelial, I think his name is - it takes place on a ship, and you had to fight a sea serpent while fighting boarders - I'm not sure what he hits me with, but it hits like a truck when he lands it. I think I just need to run around even more. Or charge his face with Killer's Blade.
In cases like that my reaction is usually relief I don't have to do it again, rarely does repeatedly dieing and then getting a lucky break from the RNG feel like an achievement: I 'won' because the RNG was kind, not because I suddenly got better.Seroczynski wrote: »It has to do with a feeling of achievement. I can relate to the original quote.MasterSpatula wrote: »
BSGDevastator wrote: »[snip]
We tried to defeat the boss 16 times and never managed to do so.
However, that bossfight was still too easy imo.
[snip]
If the chance to kill a boss is at 0.01% then that's perfectly fine. He's not impossible to kill, thus you can win.