I'm in favor of an npc that follows people around and verbally abuse them when they stand in fire or make terrible spec choices. If players are bad enough the npc should turn hostile and chain kill the player until he respecs. Players who are terrible should also emit a bright rainbow glow and leave a noxious trail of foul miasma behind them so they are easily noticeable by other players who can then avoid them or kick them from dungeon groups. I think the coding for this would be easier than dumbing down content so said players can succeed and the rest of us can keep the challenge in our game.
I'm in favor of an npc that follows people around and verbally abuse them when they stand in fire or make terrible spec choices. If players are bad enough the npc should turn hostile and chain kill the player until he respecs. Players who are terrible should also emit a bright rainbow glow and leave a noxious trail of foul miasma behind them so they are easily noticeable by other players who can then avoid them or kick them from dungeon groups. I think the coding for this would be easier than dumbing down content so said players can succeed and the rest of us can keep the challenge in our game.
you sound like someone i would readily avoid in real life.. flexing your epeen. like the obvious answer is always eveeryone who doesnt like it quite so tough is just filth. yet its easy to make the game harder and i never see any elitists like you doing anything but try to make it as easy for htemselves as possible.. while condemning folk who struggle.
if you want a hardcore experience you can do it in any game all by yourself. thats if you have a bit of imagination.but then the way for folk like you is go online find the power build copy and paste it into whatever class is the most op and tear it up.
i,ll give you an example for free of how to make your game more hardcore without any help from the devs. 1/ do it with half your armour off 2/ play in zones way above your level 3/ use a weak class (can be combined with one and 2) then post a video of it and we can be immpressed by both your ability and imagination...
but we know you dont really want to make anything harder , you just want us to believe your great cos you SAY you want it hard.
frwinters_ESO wrote: »Just because you think its to hard doesn't mean something should be done. Its about time we have a game that doesn't cater to the easy fights. Its great to feel accomplished when you figure out the best way to defeat a hard enemy. I had to fight Mannimarco a few times before I found a way to defeat him. Felt accomplished. Thats the whole point of a game is to feel accomplished.
SuraklinPrime wrote: »
harvesters need work. More often then not they are always in a tight spot and take 4 tries to kill due to the mechanic of the enemy.
If harvesters were forced to spawn in an open area where you could kill the orbs in a timely fashion without them spawning on top of the harvester, yea that'd be great.
as it stands the only bosses or things that i struggle to kill are bone colossi (because they are immune to everything and have 100000000000000k health) and harvesters because they always seem to be in really tight spots which exponentially increases the difficulty.
Harvesters spawning out in the open would make them alot better.
most of these boss fights arent even hard they're just boring. when you get a harvester boss its really just a game of endurance. tag it move, tag it move kill orbs tag move tag move.
they arent very engaging and dont take a lot of skill to complete. Very lack luster.
The only boss fight i found in that game to be completely awesome was the Vaults of Madness. Those boss fights (most of )added an interesting mechanic to the fight. The final boss was so amazing animation wise that i go to the vaults for fun just to fight that spectacular boss.
jesterstear wrote: »I'm quite relaxed about group wipes, it merely means the encounter is challenging, I also tend to feel that the death doesn't count because it is part of a group wipe and because it takes place in the parallel universe, alternate timeline world of instances. Sadly most non guild groups have very little patience for wipes, and tend to split up. That said, the non-veteran dungeons are EXTREMELY easy compared to the Lord of the Rings online raids I used to do. We regularly spent six months doing nothing but wiping when a new raid boss came out, till we finally figured out how to get him down.
Solo, it's different altogether. You're trying to keep this young woman alive whose species is now extinct. You fail, and get to see her get murdered and there's nothing you can do about it. Death means several things
1) You suck as a player
2) Your character probably sucks as well, and can't really call themselves a hero
3) You cheated by rezzing. The truth is you are dead and should probably be deleted.
Some of the people defending the game's random "screw you" moments say that without a fight getting them down to very low health it gives them no sense of accomplishment.
To me, if I end up at low health just fighting quest mobs I feel that is an indictment on my character's heroic qualities. If they nearly died to 3 ordinary mobs, they're not much good are they? The fate of Tamriel rests with them? God help us all.
I get a sense of achievement smartly dodging attacks, using good strategy and my character having good stats/a nice build and taking these 3 mobs down without coming close to dying. I feel good about every big attack I block, about my character being tough enough to shrug off the odd hit, and about beating the enemy comfortably. I finish a fight against 3 mobs with 40% health left, I think "fine, but what can I do to finish on 60% next time". I even record these encounters in Fraps and watch them back to see how I did!
I'd actually prefer it if we had more health and more options to escape, but had much slower health regen. Get badly beat up, and you have to wait a long time before pulling the next group , to punish sloppy play. Or maybe take the sting out of death, so you don't "die" but get teleported back to the infirmary with an injury that impairs your adventuring for a time (broken leg = can only hobble, broken arm = can only use 1h weapon without shield, concussion = can't cast spells etc) forcing you to craft or swap to an alt for a bit.
Dying just makes me feel angry and depressed, and that i'm living a lie. I'm carrying on with leveling when the fact is i'm dead. My character is not a hero and i'm useless. Beating whatever encounter does not make that go away.
I like the game in a lot of other ways but this is something that consistently spoils it for me and from what I hear, it's not going to get better in VR!
I think the bottom line of this thread is this: The biggest problem with an Elder Scrolls Based MMO is that you get stuck with Elder Scrolls fans in your MMO.
Single player games are made so casual type gamers can have a constant flow of progression with minimal effort, thus allowing them to enjoy the plot, lore, graphics, and other shiny features of the game.
MMO's inherently produce skill checks, as a central concept of MMO's is the idea of a progression race. Yes, you pay a sub. No, this doesn't entitle you to experience the whole game. That requires extra effort that consists of not standing in fire, blocking heavy attacks, learning to animation cancel, not having a terrible build, and generally displaying some semblance of situational awareness and cognitive thought. What you fail to understand is that while being stuck on Mediocre_boss_001 makes you unhappy, having beaten the boss with minimal thought and effort and subsequently hearing you cry about how hard it was makes ME incredibly happy and fulfilled. The devs need to balance my needs with yours, as I pay a sub too.
And yes, difficulty checks should have been expected as soon as you read the letters MMO. You may have not noticed this as you were too blinded by the words Elder Scrolls.
timothynrwb17_ESO wrote: »If you find hard games annoying and boring then play one of the gazillion easy games out there instead. Stop trying to make every game easy enough for you to play at your preferred difficulty level.
Leave quietly and play a different game and allow the rest to have their fun too.
First of all, you are only a legendary hero in the first half of this game ( from level 1 - 50 ). If you are dying a lot whist questing on that phase of the game, pal, you need to learn how to block and roll out of the fire! ( Notice I don't count the solo quests in this comment - Those quests, related to the main storyline are made intentionally hard as you are fighting the great ones of ESO, such as Mannimarco and Molag'bal. You can't expect fighting those guys would be easy... Even for the hero)
Also, there is nothing heroic on beating enemies you can squish under your feet! Heroism is going against strong enemies for a good reason, so if your character gets beaten down a little once in while, that only makes him a greater hero. ^^ As for you being useless as player, well... Are you giving up because you died a couple of times or are you trying to find ways to do better?
kusin74peb18_ESO wrote: »I agree with many of the players that fights too tailies this many players throw igristyi complicated the game for colomarker 2-3 Archer or 2-3 mage or 3-4 Moba their almost impossible ubitye are bosses with big HPU them just a huge damarascotta trim them went for a comfortable igryi enter something for magarac I believe that a werewolf for a sorcerer not pagethe toes equilibrium in the game right branch necromanteion will just be it for Magaly for each class introduced mageui this understated the mage.
I'm in favor of an npc that follows people around and verbally abuse them when they stand in fire or make terrible spec choices. If players are bad enough the npc should turn hostile and chain kill the player until he respecs. Players who are terrible should also emit a bright rainbow glow and leave a noxious trail of foul miasma behind them so they are easily noticeable by other players who can then avoid them or kick them from dungeon groups. I think the coding for this would be easier than dumbing down content so said players can succeed and the rest of us can keep the challenge in our game.
you sound like someone i would readily avoid in real life.. flexing your epeen. like the obvious answer is always eveeryone who doesnt like it quite so tough is just filth. yet its easy to make the game harder and i never see any elitists like you doing anything but try to make it as easy for htemselves as possible.. while condemning folk who struggle.
if you want a hardcore experience you can do it in any game all by yourself. thats if you have a bit of imagination.but then the way for folk like you is go online find the power build copy and paste it into whatever class is the most op and tear it up.
i,ll give you an example for free of how to make your game more hardcore without any help from the devs. 1/ do it with half your armour off 2/ play in zones way above your level 3/ use a weak class (can be combined with one and 2) then post a video of it and we can be immpressed by both your ability and imagination...
but we know you dont really want to make anything harder , you just want us to believe your great cos you SAY you want it hard.
First, you seriously need to take it easy... The guy was joking, there is no need to go into RL attacks for that.
Second, he is not all wrong. The coding to do what he said might be easier then coding to make the game easier or harder according to the preferences of the player. ESO is what it is, maybe in a couple of month the devs will tone down some of the quests? Maybe, I don't see it happening though and I definitely don't see it happening now.
Instead of raging at the forums, why not ask for help? Other players experiencing the same game with your class can help you figure strategies to get past the harder parts of the game. For example, I see a lot of people complaining about the Harvesters. Yes, they are super annoying, but in the end all you need to beat them is an AoE and some patience. If you are ranged (best against Harvesters) you just AoE the area around the Harvester everytime she spawns balls. Dodge the wind wave she does. Win. If you are meele it will be harder, but every time she casts the wind wall, Harvester goes into a stance. When she goes into stance she wont move, so you can simply go behind her and keep DPSing. Don't forget to AoE the balls. Win.
TLDR, don't rip at the guy that was simply making a joke... This game isn't too hard it should stop being fun, you are allowing frustration to cloud your judgement.
jesterstear wrote: »Well the main point of this thread is that the difficulty level wanders all over the place and you mostly die because of lag, difficulty spikes and buggy encounters - like multiple elites agroing you together, solo , when they spawn, but after you die they can be picked off.
But my own personal point is that I hate dying solo. I'm still angry from the deaths I had yesterday morning due to lag. I love this game but the frustration it causes leaves a sick feeling in the pit of my stomach. I don't need to die to want to improve, I want to try and finish fights with more health remaining and I record my encounters vs 3 mobs and watch them back to see where I made errors and try do it better next time.
Several of you are still clearly missing the point. The game doesn't need to be made easier, if anything many bosses need a buff. Just ditch forced solo content and problem solved.
For those few who want to group with a partner through the whole game it will solve the problem.
For those many who only want to group to get through the "impossible" main quests but think they can go on to solo VR content, it just kicks the can down the road to the future "vet zones impossible" threads.
For those few who want to group with a partner through the whole game it will solve the problem.
For those many who only want to group to get through the "impossible" main quests but think they can go on to solo VR content, it just kicks the can down the road to the future "vet zones impossible" threads.
I'm one of those that want to group with my wife through the whole game. I also have char that I play alone when she is visitin her parents or at the gym.
Why would people group through main quest and then not continue to group on vet levels? Well there may be some that want to do so that they just get to the vet as fast as possible.
I do understand your worry.
Are you on the EU server? ...
I do not know what level you are, but unless you are exceptional there will be deaths as you advance solo through VR. I died maybe half a dozen times to 50, and more like 30 times to mid VR4.
Maybe look at your character as like the daedra. Immortal but can be defeated and banished for a time. Since we cannot be perma-killed (unless you delete him lol) but can rez from "defeat" that makes more sense to me anyway.
Hope you can learn to tolerate getting "defeated" now and then and not stress over it.
The issue, getting back on track here, is that the forced solo quests should be groupable. This is an mmo after all.
jesterstear wrote: »First of all, you are only a legendary hero in the first half of this game ( from level 1 - 50 ). If you are dying a lot whist questing on that phase of the game, pal, you need to learn how to block and roll out of the fire! ( Notice I don't count the solo quests in this comment - Those quests, related to the main storyline are made intentionally hard as you are fighting the great ones of ESO, such as Mannimarco and Molag'bal. You can't expect fighting those guys would be easy... Even for the hero)
For the record I beat Mannimarco first attempt, but yes, i'm still a crappy player and I need to learn to block better. I had a harder time with the trash.
https://www.youtube.com/watch?v=zbOM1ikel_4
https://www.youtube.com/watch?v=LkaKY9P5ZYs
Also, there is nothing heroic on beating enemies you can squish under your feet! Heroism is going against strong enemies for a good reason, so if your character gets beaten down a little once in while, that only makes him a greater hero. ^^ As for you being useless as player, well... Are you giving up because you died a couple of times or are you trying to find ways to do better?
Well the main point of this thread is that the difficulty level wanders all over the place and you mostly die because of lag, difficulty spikes and buggy encounters - like multiple elites agroing you together, solo , when they spawn, but after you die they can be picked off.
But my own personal point is that I hate dying solo. I'm still angry from the deaths I had yesterday morning due to lag. I love this game but the frustration it causes leaves a sick feeling in the pit of my stomach. I don't need to die to want to improve, I want to try and finish fights with more health remaining and I record my encounters vs 3 mobs and watch them back to see where I made errors and try do it better next time.