Maintenance for the week of November 4:
• [COMPLETE] ESO Store and Account System for maintenance – November 6, 9:00AM EST (14:00 UTC) - 6:00PM EST (23:00 UTC)

Too many fights are just STUPID hard

  • Ohioastro
    Ohioastro
    ✭✭✭✭
    It is so, so much more productive to approach this from the point of view that says "I'm having trouble in the game; here is my approach; how can I do better?"

    That sort of post actually leads to learning things. Changes to the game are much more difficult to achieve, and they can hurt the experiences of others just as much as they help you.
  • hamon
    hamon
    ✭✭✭✭✭
    Wargasmo wrote: »
    I'm in favor of an npc that follows people around and verbally abuse them when they stand in fire or make terrible spec choices. If players are bad enough the npc should turn hostile and chain kill the player until he respecs. Players who are terrible should also emit a bright rainbow glow and leave a noxious trail of foul miasma behind them so they are easily noticeable by other players who can then avoid them or kick them from dungeon groups. I think the coding for this would be easier than dumbing down content so said players can succeed and the rest of us can keep the challenge in our game.

    you sound like someone i would readily avoid in real life.. flexing your epeen. like the obvious answer is always eveeryone who doesnt like it quite so tough is just filth. yet its easy to make the game harder and i never see any elitists like you doing anything but try to make it as easy for htemselves as possible.. while condemning folk who struggle.
    if you want a hardcore experience you can do it in any game all by yourself. thats if you have a bit of imagination.but then the way for folk like you is go online find the power build copy and paste it into whatever class is the most op and tear it up.

    i,ll give you an example for free of how to make your game more hardcore without any help from the devs. 1/ do it with half your armour off 2/ play in zones way above your level 3/ use a weak class (can be combined with one and 2) then post a video of it and we can be immpressed by both your ability and imagination...

    but we know you dont really want to make anything harder , you just want us to believe your great cos you SAY you want it hard.

  • jircris11
    jircris11
    ✭✭✭✭✭
    the toughest fight i have had thus far is VS whats his name from the vailed haritage on the ship. i could not use essence drain, i am a NB and most of my skills would not "lock on" to him. so i had to do the whole fight with just left kill and hope that i get a chance to use siphon.
    IGN: Ki'rah
    Khajiit/Vampire
    DC/AD faction/NA server.
    RPer
  • bjschultzub17_ESO
    I just beat her in the face until she spawned the 4 harvester bubbles, stopped beating her, popped the bubbles which in turn heal you instead and than started beating her in the face again, it was a long fight but I beat her down once I figured out the bubble trick, fildgor always kicks my keester however lol gotta trouble shoot that guy, people said to kite with a bow or staff so will probably try that, my problem is Im lvl 35, there are no more quests at my lvl, all quests are 38+ and its hard to fight 4-5 dominion thugs at lvl 35 when they are all lvl 38-40 lol sometimes I wait until someone else comes along and we piggy back quests together without grouping
  • Grao
    Grao
    ✭✭✭✭✭
    hamon wrote: »
    Wargasmo wrote: »
    I'm in favor of an npc that follows people around and verbally abuse them when they stand in fire or make terrible spec choices. If players are bad enough the npc should turn hostile and chain kill the player until he respecs. Players who are terrible should also emit a bright rainbow glow and leave a noxious trail of foul miasma behind them so they are easily noticeable by other players who can then avoid them or kick them from dungeon groups. I think the coding for this would be easier than dumbing down content so said players can succeed and the rest of us can keep the challenge in our game.

    you sound like someone i would readily avoid in real life.. flexing your epeen. like the obvious answer is always eveeryone who doesnt like it quite so tough is just filth. yet its easy to make the game harder and i never see any elitists like you doing anything but try to make it as easy for htemselves as possible.. while condemning folk who struggle.
    if you want a hardcore experience you can do it in any game all by yourself. thats if you have a bit of imagination.but then the way for folk like you is go online find the power build copy and paste it into whatever class is the most op and tear it up.

    i,ll give you an example for free of how to make your game more hardcore without any help from the devs. 1/ do it with half your armour off 2/ play in zones way above your level 3/ use a weak class (can be combined with one and 2) then post a video of it and we can be immpressed by both your ability and imagination...

    but we know you dont really want to make anything harder , you just want us to believe your great cos you SAY you want it hard.

    First, you seriously need to take it easy... The guy was joking, there is no need to go into RL attacks for that.


    Second, he is not all wrong. The coding to do what he said might be easier then coding to make the game easier or harder according to the preferences of the player. ESO is what it is, maybe in a couple of month the devs will tone down some of the quests? Maybe, I don't see it happening though and I definitely don't see it happening now.

    Instead of raging at the forums, why not ask for help? Other players experiencing the same game with your class can help you figure strategies to get past the harder parts of the game. For example, I see a lot of people complaining about the Harvesters. Yes, they are super annoying, but in the end all you need to beat them is an AoE and some patience. If you are ranged (best against Harvesters) you just AoE the area around the Harvester everytime she spawns balls. Dodge the wind wave she does. Win. If you are meele it will be harder, but every time she casts the wind wall, Harvester goes into a stance. When she goes into stance she wont move, so you can simply go behind her and keep DPSing. Don't forget to AoE the balls. Win.

    TLDR, don't rip at the guy that was simply making a joke... This game isn't too hard it should stop being fun, you are allowing frustration to cloud your judgement.
  • Syntse
    Syntse
    ✭✭✭✭✭
    Just because you think its to hard doesn't mean something should be done. Its about time we have a game that doesn't cater to the easy fights. Its great to feel accomplished when you figure out the best way to defeat a hard enemy. I had to fight Mannimarco a few times before I found a way to defeat him. Felt accomplished. Thats the whole point of a game is to feel accomplished.

    Not quite sure if it is good choice to make game that has difficulty on AAA title that relies on subscription. I kinda like the challenge but then again I've born in 70s and been gaming all kinds of those games where you had to jump in certain pixel in order get forward on a game. But not all people are like that.

    Maybe some indie game with pub starter funding would suit the more difficult MMORPG.


    Syntse Dominion Khajiit Dragonknight Stamina Tank [50]
    Ra'Syntse Dominion Khajiit Nightblade Magica DPS [50]
    Syntselle Dominion Dark Elf Dragonknight Magica DPS [50]
    Syntseus Dominion Imperial Templar Healer [50]
    Syntsetar Dominion High Elf Sorcerer Magica DPS [50]
    Friar Tuktuk Daggerfall Brenton Templar Healer [50]
    Syntseyn Ebonheart Brenton Nightblade Magica DPS [50]
  • Bhakura
    Bhakura
    ✭✭✭✭
    Bromburak wrote: »
    ToBbErT wrote: »
    I totally agree with the OP. The game feels like it was balanced by a 10 year old kid.

    When reading all those threads its players that request low difficulty for 10 year old ...

    I'm sure everyone is taking your comment in the helpful & mature way you meant it...

    Well he does have a point, if the game feels like being balanced by a ten year old and complain how hard it is, its basicly stating you have less knowhow then a ten year old to beat the game.


    :D

    Edited by Bhakura on 20 May 2014 05:46
  • Ashchild
    Ashchild
    ✭✭
    I love it. I can never be content with any class, or set of skills. I must forever adapt. I want to do a permadeath run soon, and I have no idea where to begin, there's so many options. Scary stuff.
  • jesterstear
    jesterstear
    ✭✭✭
    I'm quite relaxed about group wipes, it merely means the encounter is challenging, I also tend to feel that the death doesn't count because it is part of a group wipe and because it takes place in the parallel universe, alternate timeline world of instances. Sadly most non guild groups have very little patience for wipes, and tend to split up. That said, the non-veteran dungeons are EXTREMELY easy compared to the Lord of the Rings online raids I used to do. We regularly spent six months doing nothing but wiping when a new raid boss came out, till we finally figured out how to get him down.

    Solo, it's different altogether. You're trying to keep this young woman alive whose species is now extinct. You fail, and get to see her get murdered and there's nothing you can do about it. Death means several things

    1) You suck as a player
    2) Your character probably sucks as well, and can't really call themselves a hero
    3) You cheated by rezzing. The truth is you are dead and should probably be deleted.

    Some of the people defending the game's random "screw you" moments say that without a fight getting them down to very low health it gives them no sense of accomplishment.

    To me, if I end up at low health just fighting quest mobs I feel that is an indictment on my character's heroic qualities. If they nearly died to 3 ordinary mobs, they're not much good are they? The fate of Tamriel rests with them? God help us all.

    I get a sense of achievement smartly dodging attacks, using good strategy and my character having good stats/a nice build and taking these 3 mobs down without coming close to dying. I feel good about every big attack I block, about my character being tough enough to shrug off the odd hit, and about beating the enemy comfortably. I finish a fight against 3 mobs with 40% health left, I think "fine, but what can I do to finish on 60% next time". I even record these encounters in Fraps and watch them back to see how I did!

    I'd actually prefer it if we had more health and more options to escape, but had much slower health regen. Get badly beat up, and you have to wait a long time before pulling the next group , to punish sloppy play. Or maybe take the sting out of death, so you don't "die" but get teleported back to the infirmary with an injury that impairs your adventuring for a time (broken leg = can only hobble, broken arm = can only use 1h weapon without shield, concussion = can't cast spells etc) forcing you to craft or swap to an alt for a bit.

    Dying just makes me feel angry and depressed, and that i'm living a lie. I'm carrying on with levelling when the fact is i'm dead. My character is not a hero and i'm useless. Beating whatever encounter does not make that go away.

    I like the game in a lot of other ways but this is something that consistently spoils it for me and from what I hear, it's not going to get better in VR!
  • kasain
    kasain
    ✭✭✭
    Zhoyzu wrote: »
    harvesters need work. More often then not they are always in a tight spot and take 4 tries to kill due to the mechanic of the enemy.

    If harvesters were forced to spawn in an open area where you could kill the orbs in a timely fashion without them spawning on top of the harvester, yea that'd be great.

    as it stands the only bosses or things that i struggle to kill are bone colossi (because they are immune to everything and have 100000000000000k health) and harvesters because they always seem to be in really tight spots which exponentially increases the difficulty.

    Harvesters spawning out in the open would make them alot better.

    most of these boss fights arent even hard they're just boring. when you get a harvester boss its really just a game of endurance. tag it move, tag it move kill orbs tag move tag move.
    they arent very engaging and dont take a lot of skill to complete. Very lack luster.

    The only boss fight i found in that game to be completely awesome was the Vaults of Madness. Those boss fights (most of )added an interesting mechanic to the fight. The final boss was so amazing animation wise that i go to the vaults for fun just to fight that spectacular boss.

    Bones are a joke. Bind 19.6 sec and curse, repeat. Or cc bind. They won't get one hit off, boss or reg mob.

    Trolls due to regen are hard, harvesters are hard. Humanoid, vamps, skeletons demonic, are all cakewalk. I made a macro I can go afk and kill these bosses.

    Now if they built up a bound resist or less then 19.6 sec bind over time they m8ght be hard.
  • Grao
    Grao
    ✭✭✭✭✭
    I'm quite relaxed about group wipes, it merely means the encounter is challenging, I also tend to feel that the death doesn't count because it is part of a group wipe and because it takes place in the parallel universe, alternate timeline world of instances. Sadly most non guild groups have very little patience for wipes, and tend to split up. That said, the non-veteran dungeons are EXTREMELY easy compared to the Lord of the Rings online raids I used to do. We regularly spent six months doing nothing but wiping when a new raid boss came out, till we finally figured out how to get him down.

    Solo, it's different altogether. You're trying to keep this young woman alive whose species is now extinct. You fail, and get to see her get murdered and there's nothing you can do about it. Death means several things

    1) You suck as a player
    2) Your character probably sucks as well, and can't really call themselves a hero
    3) You cheated by rezzing. The truth is you are dead and should probably be deleted.

    Some of the people defending the game's random "screw you" moments say that without a fight getting them down to very low health it gives them no sense of accomplishment.

    To me, if I end up at low health just fighting quest mobs I feel that is an indictment on my character's heroic qualities. If they nearly died to 3 ordinary mobs, they're not much good are they? The fate of Tamriel rests with them? God help us all.

    I get a sense of achievement smartly dodging attacks, using good strategy and my character having good stats/a nice build and taking these 3 mobs down without coming close to dying. I feel good about every big attack I block, about my character being tough enough to shrug off the odd hit, and about beating the enemy comfortably. I finish a fight against 3 mobs with 40% health left, I think "fine, but what can I do to finish on 60% next time". I even record these encounters in Fraps and watch them back to see how I did!

    I'd actually prefer it if we had more health and more options to escape, but had much slower health regen. Get badly beat up, and you have to wait a long time before pulling the next group , to punish sloppy play. Or maybe take the sting out of death, so you don't "die" but get teleported back to the infirmary with an injury that impairs your adventuring for a time (broken leg = can only hobble, broken arm = can only use 1h weapon without shield, concussion = can't cast spells etc) forcing you to craft or swap to an alt for a bit.

    Dying just makes me feel angry and depressed, and that i'm living a lie. I'm carrying on with leveling when the fact is i'm dead. My character is not a hero and i'm useless. Beating whatever encounter does not make that go away.

    I like the game in a lot of other ways but this is something that consistently spoils it for me and from what I hear, it's not going to get better in VR!

    So, it seems I have to comment on this thread again!

    First of all, you are only a legendary hero in the first half of this game ( from level 1 - 50 ). If you are dying a lot whist questing on that phase of the game, pal, you need to learn how to block and roll out of the fire! ( Notice I don't count the solo quests in this comment - Those quests, related to the main storyline are made intentionally hard as you are fighting the great ones of ESO, such as Mannimarco and Molag'bal. You can't expect fighting those guys would be easy... Even for the hero)

    Second, the VR levels. You are not the hero anymore! Heard that? You are not the hero! You are a sell sword, you fulfilled your destiny and stopped Molag'bal's plans... You got your soul back... And now you are a normal guy!

    Also, there is nothing heroic on beating enemies you can squish under your feet! Heroism is going against strong enemies for a good reason, so if your character gets beaten down a little once in while, that only makes him a greater hero. ^^ As for you being useless as player, well... Are you giving up because you died a couple of times or are you trying to find ways to do better?
    Edited by Grao on 20 May 2014 07:47
  • Bhakura
    Bhakura
    ✭✭✭✭
    Gaming is escapism, escape from the real world where they are constantly reminded they are not the strongest or best. So the majority of people dont want to come into a game and get beat on every turn once again. They wanna be the bad*ss, just for once goddammit.
    Theres some who like challenge, who even seek it out, but unfortunatly the casual gamers which are far greater in numbers dont wanna be challenged, just escape for a few minutes or hours.
    So its not easy to do, it will always be to hard for some, to easy for others.
    Personally i like the unbalanced balanced difficulty. The game is full off wtf moments while you roflstomped your way a few minutes back and now you are laying there beaten.

    Got so tired of getting my *$$ handed back to me by harvesters i set out to the flooded castle ruins in riften and engaged everysingle harvester in that place, VR4 or 5 cant even remember. Died and died again, untill i got the hang of it, now harvesters are trash mobs just like John Doe Bandit or black and grey wolves, dont go down as fast sure, but i dont either, learned their rotation and solved the challenge.
    They still get me from time to time but if they do its entirely my fault for not paying attention, as is every single other death, not because the game is impossible.
    Dont enjoy the dieing either, but heck it is still fun to do.
  • timothynrwb17_ESO
    If you find hard games annoying and boring then play one of the gazillion easy games out there instead. Stop trying to make every game easy enough for you to play at your preferred difficulty level.

    Leave quietly and play a different game and allow the rest to have their fun too.
  • kusin74peb18_ESO
    I agree with many of the players that fights too tailies this many players throw igristyi complicated the game for colomarker 2-3 Archer or 2-3 mage or 3-4 Moba their almost impossible ubitye are bosses with big HPU them just a huge damarascotta trim them went for a comfortable igryi enter something for magarac I believe that a werewolf for a sorcerer not pagethe toes equilibrium in the game right branch necromanteion will just be it for Magaly for each class introduced mageui this understated the mage.
  • Sandhya
    Sandhya
    ✭✭✭
    The majority of fights are fine and people need to realize that being able to swap skills around to be highly effective in specific situations is not a perk, its a necessity and a game design. You have to adapt, you have to look at the enemies' movement and animation.

    There are indeed issues with the game and with the pacing of VR quests/combat length/mob hit points but the majority of the fights in the game either have a specific way to do them or just require you to adapt skill bars and combat routine.

    If you are having trouble pre-VR, you really have to look carefully at your build and stop blaming the game. There is honestly NO 'impossible' fight in the game from lv 1-50. End of story. It doesn't exist. The problem is with you.
  • Chirru
    Chirru
    ✭✭✭✭
    Wargasmo wrote: »
    I think the bottom line of this thread is this: The biggest problem with an Elder Scrolls Based MMO is that you get stuck with Elder Scrolls fans in your MMO.

    Single player games are made so casual type gamers can have a constant flow of progression with minimal effort, thus allowing them to enjoy the plot, lore, graphics, and other shiny features of the game.

    MMO's inherently produce skill checks, as a central concept of MMO's is the idea of a progression race. Yes, you pay a sub. No, this doesn't entitle you to experience the whole game. That requires extra effort that consists of not standing in fire, blocking heavy attacks, learning to animation cancel, not having a terrible build, and generally displaying some semblance of situational awareness and cognitive thought. What you fail to understand is that while being stuck on Mediocre_boss_001 makes you unhappy, having beaten the boss with minimal thought and effort and subsequently hearing you cry about how hard it was makes ME incredibly happy and fulfilled. The devs need to balance my needs with yours, as I pay a sub too.

    And yes, difficulty checks should have been expected as soon as you read the letters MMO. You may have not noticed this as you were too blinded by the words Elder Scrolls.

    Quite an attitude you have there. Be careful...you might just get what you wish for. However, you might not like the result of what you wish for.

    As for your absolute statements that this is that and and that is this. Do you really think that putting your OPINION forth as a standard of measurement is the best way to argue your case?

    Well, my opinion is that each of your statements (apart from being highly subjective) do not address the topic of the original post at all. Especially your last statement is perceived by me as somewhat insulting since you have no avenue of verifying the statement.
    How by all stars would you know if I, or others may, or may not, have been blinded by the words Elder Scrolls. What if my opinion about what constitutes an MMO simply does not agree with your opinion on the subject?

    And just in case you do not understand me: you missed the point of the original post altogether. The original poster argued the case for balancing the game. You however put forth your ideas of what an MMO ought to be like as if this opinion of yours was set into Concrete. Well, maybe to you it is. To me MMO's are interactive and to a degree can be shaped by the players involvement in the game.

    Have a nice day
  • Syntse
    Syntse
    ✭✭✭✭✭
    If you find hard games annoying and boring then play one of the gazillion easy games out there instead. Stop trying to make every game easy enough for you to play at your preferred difficulty level.

    Leave quietly and play a different game and allow the rest to have their fun too.

    I would understand this statement if this would be smaller title. Taking into consideration the money it has gone into making this title they will need every single casual gamer they can get.

    Since this tries to be MMO I'm happy with the difficulty level but I'm not happy with the possibilities to play it in group which would be answer in many situations where people might find things hard.
    Syntse Dominion Khajiit Dragonknight Stamina Tank [50]
    Ra'Syntse Dominion Khajiit Nightblade Magica DPS [50]
    Syntselle Dominion Dark Elf Dragonknight Magica DPS [50]
    Syntseus Dominion Imperial Templar Healer [50]
    Syntsetar Dominion High Elf Sorcerer Magica DPS [50]
    Friar Tuktuk Daggerfall Brenton Templar Healer [50]
    Syntseyn Ebonheart Brenton Nightblade Magica DPS [50]
  • jesterstear
    jesterstear
    ✭✭✭
    Grao wrote: »
    First of all, you are only a legendary hero in the first half of this game ( from level 1 - 50 ). If you are dying a lot whist questing on that phase of the game, pal, you need to learn how to block and roll out of the fire! ( Notice I don't count the solo quests in this comment - Those quests, related to the main storyline are made intentionally hard as you are fighting the great ones of ESO, such as Mannimarco and Molag'bal. You can't expect fighting those guys would be easy... Even for the hero)

    For the record I beat Mannimarco first attempt, but yes, i'm still a crappy player and I need to learn to block better. I had a harder time with the trash.

    https://www.youtube.com/watch?v=zbOM1ikel_4

    https://www.youtube.com/watch?v=LkaKY9P5ZYs
    Grao wrote: »

    Also, there is nothing heroic on beating enemies you can squish under your feet! Heroism is going against strong enemies for a good reason, so if your character gets beaten down a little once in while, that only makes him a greater hero. ^^ As for you being useless as player, well... Are you giving up because you died a couple of times or are you trying to find ways to do better?

    Well the main point of this thread is that the difficulty level wanders all over the place and you mostly die because of lag, difficulty spikes and buggy encounters - like multiple elites agroing you together, solo , when they spawn, but after you die they can be picked off.

    But my own personal point is that I hate dying solo. I'm still angry from the deaths I had yesterday morning due to lag. I love this game but the frustration it causes leaves a sick feeling in the pit of my stomach. I don't need to die to want to improve, I want to try and finish fights with more health remaining and I record my encounters vs 3 mobs and watch them back to see where I made errors and try do it better next time.

  • Yankee
    Yankee
    ✭✭✭✭
    I agree with many of the players that fights too tailies this many players throw igristyi complicated the game for colomarker 2-3 Archer or 2-3 mage or 3-4 Moba their almost impossible ubitye are bosses with big HPU them just a huge damarascotta trim them went for a comfortable igryi enter something for magarac I believe that a werewolf for a sorcerer not pagethe toes equilibrium in the game right branch necromanteion will just be it for Magaly for each class introduced mageui this understated the mage.

    Wut?

  • hamon
    hamon
    ✭✭✭✭✭
    Grao wrote: »
    hamon wrote: »
    Wargasmo wrote: »
    I'm in favor of an npc that follows people around and verbally abuse them when they stand in fire or make terrible spec choices. If players are bad enough the npc should turn hostile and chain kill the player until he respecs. Players who are terrible should also emit a bright rainbow glow and leave a noxious trail of foul miasma behind them so they are easily noticeable by other players who can then avoid them or kick them from dungeon groups. I think the coding for this would be easier than dumbing down content so said players can succeed and the rest of us can keep the challenge in our game.

    you sound like someone i would readily avoid in real life.. flexing your epeen. like the obvious answer is always eveeryone who doesnt like it quite so tough is just filth. yet its easy to make the game harder and i never see any elitists like you doing anything but try to make it as easy for htemselves as possible.. while condemning folk who struggle.
    if you want a hardcore experience you can do it in any game all by yourself. thats if you have a bit of imagination.but then the way for folk like you is go online find the power build copy and paste it into whatever class is the most op and tear it up.

    i,ll give you an example for free of how to make your game more hardcore without any help from the devs. 1/ do it with half your armour off 2/ play in zones way above your level 3/ use a weak class (can be combined with one and 2) then post a video of it and we can be immpressed by both your ability and imagination...

    but we know you dont really want to make anything harder , you just want us to believe your great cos you SAY you want it hard.

    First, you seriously need to take it easy... The guy was joking, there is no need to go into RL attacks for that.


    Second, he is not all wrong. The coding to do what he said might be easier then coding to make the game easier or harder according to the preferences of the player. ESO is what it is, maybe in a couple of month the devs will tone down some of the quests? Maybe, I don't see it happening though and I definitely don't see it happening now.

    Instead of raging at the forums, why not ask for help? Other players experiencing the same game with your class can help you figure strategies to get past the harder parts of the game. For example, I see a lot of people complaining about the Harvesters. Yes, they are super annoying, but in the end all you need to beat them is an AoE and some patience. If you are ranged (best against Harvesters) you just AoE the area around the Harvester everytime she spawns balls. Dodge the wind wave she does. Win. If you are meele it will be harder, but every time she casts the wind wall, Harvester goes into a stance. When she goes into stance she wont move, so you can simply go behind her and keep DPSing. Don't forget to AoE the balls. Win.

    TLDR, don't rip at the guy that was simply making a joke... This game isn't too hard it should stop being fun, you are allowing frustration to cloud your judgement.

    furst i,m vet 10 ive done everything , i dont need help. i found a way and done it.. does that mean i dont think it needs tweaked down a little bit to allow more flexibility of play style and ability ? no i still do even tho i managed to get there in the end i still maintain its just a bit over severe and needs taken down a notch. I unlike a lot of folk don't base my opinion simply on whether i managed or not. if lots of folk are saying its too hard it's too hard . period. If i find it easy i can always make it harder all by myself..
    Edited by hamon on 20 May 2014 11:32
  • Yankee
    Yankee
    ✭✭✭✭
    Well the main point of this thread is that the difficulty level wanders all over the place and you mostly die because of lag, difficulty spikes and buggy encounters - like multiple elites agroing you together, solo , when they spawn, but after you die they can be picked off.

    But my own personal point is that I hate dying solo. I'm still angry from the deaths I had yesterday morning due to lag. I love this game but the frustration it causes leaves a sick feeling in the pit of my stomach. I don't need to die to want to improve, I want to try and finish fights with more health remaining and I record my encounters vs 3 mobs and watch them back to see where I made errors and try do it better next time.

    Are you on the EU server? I ask because on the NA server I rarely get lag in PVE. Had a few minutes of those 2 second lag freezes yesterday and in VR that does not make things easier. Didn't die though and they went away after 10 minutes or so. Other than that the game is usually lag free even on my crappy wireless ISP.

    The difficulty does vary. There is some tweeking needed but most of the time after 100 levels of 10 zillion quests I welcome the surprises.

    I usually cannot blame lag or bugs or anything but a mistake on my part for dying. Blundered into a 3 group before I was set up for it. Missed a rebuff of Immovable or did not block and got knocked down. Got careless, attack 2 archers and a healer and let them split up. Get caught with (or fat finger) the wrong weapon set up (Aoe/Single target) for the encounter. Many ways I can screw up and die. But the game did not bug out, I did.

    I do not know what level you are, but unless you are exceptional there will be deaths as you advance solo through VR. I died maybe half a dozen times to 50, and more like 30 times to mid VR4.

    Maybe look at your character as like the daedra. Immortal but can be defeated and banished for a time. Since we cannot be perma-killed (unless you delete him lol) but can rez from "defeat" that makes more sense to me anyway.

    Hope you can learn to tolerate getting "defeated" now and then and not stress over it.
    Edited by Yankee on 20 May 2014 12:02
  • Ohioastro
    Ohioastro
    ✭✭✭✭
    A serious piece of advice: if there is a type of encounter that you have trouble with, find a place where it is common and practice it. Seriously, it works. Try *different* things, not repeating the same tactics that don't work. Ask questions. Some encounters require crowd control; others need AoE. Some are easier when ranged, others when close up in melee. For the 1-50 game you can always over-level the tougher encounters and come back when they are (much) easier.

    These two things can make even the tough encounters doable.
  • Ysne58
    Ysne58
    ✭✭✭✭✭
    The issue, getting back on track here, is that the forced solo quests should be groupable. This is an mmo after all.
  • aleister
    aleister
    ✭✭✭✭
    Several of you are still clearly missing the point. The game doesn't need to be made easier, if anything many bosses need a buff. Just ditch forced solo content and problem solved.
  • Yankee
    Yankee
    ✭✭✭✭
    aleister wrote: »
    Several of you are still clearly missing the point. The game doesn't need to be made easier, if anything many bosses need a buff. Just ditch forced solo content and problem solved.

    For those few who want to group with a partner through the whole game it will solve the problem.

    For those many who only want to group to get through the "impossible" main quests but think they can go on to solo VR content, it just kicks the can down the road to the future "vet zones impossible" threads.

    I think in time they will adjust vet zones and solo bosses to be easier in order to keep subscriptions and get people into new content. I am sure they are watching sub cancellations and will adjust accordingly. Perhaps the numbers are not too concerning yet.

    Edited by Yankee on 20 May 2014 14:13
  • Syntse
    Syntse
    ✭✭✭✭✭
    Yankee wrote: »
    For those few who want to group with a partner through the whole game it will solve the problem.

    For those many who only want to group to get through the "impossible" main quests but think they can go on to solo VR content, it just kicks the can down the road to the future "vet zones impossible" threads.

    I'm one of those that want to group with my wife through the whole game. I also have char that I play alone when she is visitin her parents or at the gym.

    Why would people group through main quest and then not continue to group on vet levels? Well there may be some that want to do so that they just get to the vet as fast as possible.

    I do understand your worry.
    Syntse Dominion Khajiit Dragonknight Stamina Tank [50]
    Ra'Syntse Dominion Khajiit Nightblade Magica DPS [50]
    Syntselle Dominion Dark Elf Dragonknight Magica DPS [50]
    Syntseus Dominion Imperial Templar Healer [50]
    Syntsetar Dominion High Elf Sorcerer Magica DPS [50]
    Friar Tuktuk Daggerfall Brenton Templar Healer [50]
    Syntseyn Ebonheart Brenton Nightblade Magica DPS [50]
  • Yankee
    Yankee
    ✭✭✭✭
    Syntse wrote: »
    Yankee wrote: »
    For those few who want to group with a partner through the whole game it will solve the problem.

    For those many who only want to group to get through the "impossible" main quests but think they can go on to solo VR content, it just kicks the can down the road to the future "vet zones impossible" threads.

    I'm one of those that want to group with my wife through the whole game. I also have char that I play alone when she is visitin her parents or at the gym.

    Why would people group through main quest and then not continue to group on vet levels? Well there may be some that want to do so that they just get to the vet as fast as possible.

    I do understand your worry.

    I have no worries. Fine by me if they let solo content be grouped. If that is what it takes to keep a player base so the world is not empty then so be it.

    But I would bet there are plenty of people ran solo until they think they need to group only to get past a main quest. They plan to solo after. I hope it works out for them.

    Please do not mistake opinion for concern. It is still only a game, I do not care all that much but just want players in the game.
    Edited by Yankee on 20 May 2014 14:27
  • jesterstear
    jesterstear
    ✭✭✭
    Yankee wrote: »

    Are you on the EU server? ...

    I do not know what level you are, but unless you are exceptional there will be deaths as you advance solo through VR. I died maybe half a dozen times to 50, and more like 30 times to mid VR4.

    Maybe look at your character as like the daedra. Immortal but can be defeated and banished for a time. Since we cannot be perma-killed (unless you delete him lol) but can rez from "defeat" that makes more sense to me anyway.

    Hope you can learn to tolerate getting "defeated" now and then and not stress over it.

    Yes I'm EU and on a long and rickety ADSL line out in the country :blush:

    I guess I just wasn't prepared to die so much on a healer or tank character.

    On the previous MMO I played, death while soloing a tank or healer character required an extreme degree of stupidity, but the downside was their kill rate was slow and levelling / deed grinding / resource gathering took a long time. I made these two pretty females because I was going to have to look at them a long time and wouldn't have to worry about them getting killed much - or at all.

    The DPS types on the other hand were true glass cannons. Gave one of them a back story about coming from a small village with 15 brothers and everyone being so interbred people kept mistaking each other all the time. He didn't die, it was his younger brother. Or his elder one, no-no, that was uncle Cleatus's son in law from his fourth marriage. Don't you mean it was his nephew that bought it? etc.
  • Bhakura
    Bhakura
    ✭✭✭✭
    Ysne58 wrote: »
    The issue, getting back on track here, is that the forced solo quests should be groupable. This is an mmo after all.

    Not at all, ever thought of why there is forced solo quests? You probably thinking, because its bad game design etc etc. Well it isnt, its superb design and designed to solo FOR A REASON.
    You cant pass it, you are definitely not ready to progress further, because stuff further in only increases in difficulty. Wanna do dungeons, fine go ahaed but dont make a friggin post on the forums that stuff is to hard when you havent passed a single forced solo encounter.
    yes yes, game states that you can be what ever you wanna be, well you can, being what you wanna be doesnt mean making a total screwed up build and then complain that stuff is impossible and the "be what you wanna be" is a lie. You wanted a total screwed up build and made one, well, you got it, try pass content now.
    Does that mean you HAVE to make this build with those and that skills? No it doesnt and believe it or not, i tested this. there is an AD encounter, Cassius Varo or whats her name, shes a templar boss immune to CC and specced on heals. In guild i heared a nonstop whining how hard this mofo is and helped several people out. This is not ego boasting, it took me 2 hours on my first try to beat her and several deaths, so no ego tripping. But i didnt start crying, just came back and back again to find the weak spot and i found it. Now how i tested this, i went in first as NB usual dw/bow setup, got killed, tried something else, got killed, tried something else, got killed, tried something and after a battle that took ages finnaly managed to bring her down. Since i was highest level in guild at that time soon people where faced with same encounter and told them how i beat her. Especially healers had the hardest time, healer vs healer, do i need say more? But told them the tactics how to defeat her and still it wouldnt work for them. So made a new toon, full heal spec just to see if it was actually true that some encounters are impossible for certain classes.
    My healer didnt die once and it took way less time to kill her then it did with my full dps spec NB, because i learned her rotation and skills when i first fought her. Believe it or not but those are facts.

    So there is no such thing as impossible forced solo encounters, if its impoosible its YOU who are not up to date with challenges ahead and all you will acomplish in the long run is your team getting wiped in the stuff that really matters like VR dungeons or Craglorn.

    To be totally crude, stop helping people getting passed forced solo encounters, they are ment to be taken down solo. cant do it? rework your skillbar and how you play, people will like you even more when theres no wiping involved in end game because you know the full potential of your character instead of following another player who does the fight for you.



    But thats just my opinion, and im not known for having likeable opinions.

    cant believe im still defending this game even when im aggravated to death with bots and spammers ...
    Edited by Bhakura on 20 May 2014 20:45
  • Grao
    Grao
    ✭✭✭✭✭
    Grao wrote: »
    First of all, you are only a legendary hero in the first half of this game ( from level 1 - 50 ). If you are dying a lot whist questing on that phase of the game, pal, you need to learn how to block and roll out of the fire! ( Notice I don't count the solo quests in this comment - Those quests, related to the main storyline are made intentionally hard as you are fighting the great ones of ESO, such as Mannimarco and Molag'bal. You can't expect fighting those guys would be easy... Even for the hero)

    For the record I beat Mannimarco first attempt, but yes, i'm still a crappy player and I need to learn to block better. I had a harder time with the trash.

    https://www.youtube.com/watch?v=zbOM1ikel_4

    https://www.youtube.com/watch?v=LkaKY9P5ZYs
    Grao wrote: »

    Also, there is nothing heroic on beating enemies you can squish under your feet! Heroism is going against strong enemies for a good reason, so if your character gets beaten down a little once in while, that only makes him a greater hero. ^^ As for you being useless as player, well... Are you giving up because you died a couple of times or are you trying to find ways to do better?

    Well the main point of this thread is that the difficulty level wanders all over the place and you mostly die because of lag, difficulty spikes and buggy encounters - like multiple elites agroing you together, solo , when they spawn, but after you die they can be picked off.

    But my own personal point is that I hate dying solo. I'm still angry from the deaths I had yesterday morning due to lag. I love this game but the frustration it causes leaves a sick feeling in the pit of my stomach. I don't need to die to want to improve, I want to try and finish fights with more health remaining and I record my encounters vs 3 mobs and watch them back to see where I made errors and try do it better next time.

    Actually... This threat was created because some people consider the solo quests too hard to get through.

    As for Mannimarco, the boss it self is easy. The encounter is a pain because you get completely out of mana killing the endless mobs >.>

    We all hate dying solo. Dying in any game sucks... That is no reason to go on rampages or roar to the world that the game is bad. Bugs apart, dying is just fine... Dying is part of the game, if it wasn't there wouldn't be skills to resurrect people, or shrines... Again, dying is part of the game!

    As for the difficulty, I felt it was very easy going for the 50 first levels ( except solo quests. Those were awesome pain in the butt to complete ). Vr ranks... Well, Vr ranks are built with pain and sweat XD They are harder, but that should also be fun, the challenge should be fun...

    P.S. Thought I should add, I hate bugs as much as the next guy. I am a werewolf sorcerer and died so many times shifting to ww form or because I got stuck mid pounce I simply don't use the ultimate anymore... Until it is fixed Werewolf for me just means extra poison damage. And that is why I think this posts are a little... Annoying. There are so many bugs ZoS desperately need to fix, yet people keep complaining about things that can easily be overlooked or that they can solve on their own, by getting better at the fights... Maybe ZoS should make the solo quests groupable for those that want to just get past the main story instead of truly experiencing it, maybe they could adjust the difficulty lvl of one or another encounter... But they sure shouldn't be doing that now.
    Edited by Grao on 20 May 2014 22:25
Sign In or Register to comment.