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Too many fights are just STUPID hard

  • NordJitsu
    NordJitsu
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    There are no hard fights in this game.

    Please, for the love of god, do not listen to these people ZOS.

    This game has already been nerfed into super easy mode from where it used to be.
    @NordJitsu - Guild Master (Main Character = Hlaalu Idas)
    GREAT HOUSE HLAALU
  • Bromburak
    Bromburak
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    Bromburak wrote: »
    Thats what makes TESO interesting because different spots require different strategies.

    This can get problematic fast, though.

    There is no problem with playing flexible ...
    The Secret World went this route , and by the time you get to the QL10 zones, enemies frequently require very specific builds to clear, (unless you're in Blue or higher gear and can brute force everything.)

    Well thats what you guys don't understand, you cannot compare TSW with TESO.

    The main difference is in TESO you adjust a build, in TSW its required to replace it.
  • isengrimb16_ESO
    isengrimb16_ESO
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    ... Pelial, I think his name is - it takes place on a ship, and you had to fight a sea serpent while fighting boarders - I'm not sure what he hits me with, but it hits like a truck ...

    This was one of the best quests in the game. I enjoyed it a lot and completing it was satisfying. I encountered it in the VR6-VR10 range (iirc), so my assumption is the encounter I played was as hard as it gets. I believe my strategy was face tank with bash interrupts, and quick swaps to my AOE bar for killing those adds. Face tank with bash interrupts is my build's preferred strategy when dealing with bosses that have OP ranged spell attacks.

    Yes, I'm a nightblade with a rangey build myself. Blocking _reflects_ spells, yes? I think I was trying to burn more than block; I dislike the porting effect of fan of knives, but it's the only AOE I have until Drain Power at lvl 42. I prefer instants, because standing still is a huge no-no.

    So, when I go back, more blocking, more running, then, at the right time, charge while throwing soul siphon fan of knives, stab face repeatedly. Might work.
    Edited by isengrimb16_ESO on 17 May 2014 10:12
  • isengrimb16_ESO
    isengrimb16_ESO
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    Sakiri wrote: »
    Ysne58 wrote: »
    Some of these are not a learn to play type issue. Some of us have disabilities that make some of these battles impossible for us. Then there are the in game glitches that sometimes work for us but mostly against us.

    I cant see the spell/power attack windups.

    I had to turn active combat cues to always on.

    There was some guy(thats still here and I wont name) that claims that should be cheating.

    When its built into the game...

    That's dumb. That would be calling Deadly Boss Mods a "cheat".

    I call it a trainer (and a good teacher it was for me, too.) Most WoW players call it mandatory, even for LFR.
  • isengrimb16_ESO
    isengrimb16_ESO
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    TheAmu wrote: »
    The problem with the concept of "Play how you want" and having the ability to build a character from a certain offering of skills and buffs means that, fundamentally, necessarily, the game needs to provide different paths to victory.

    What should not be the case is that the game requires you to find a specific build that suits a situation. The game should provide multiple situations that suits your build.

    That is what was so great about the ES games. There were always multiple ways, multiple paths to take and still get a result that satisfied the player. Whether you decided to avoid all combat (or as much of it as possible), whether you wanted to lockpick/pickpocket your way your riches, or you just wanted to explore the wilderness and set up a little shelter for yourself.

    That sounds like it's coming with the Thieves' Guild in a future patch.
    TESO is so narrow. You follow the main quest or you just don't progress at all. You are forced into battles or you won't progress. You can't just be a dedicated crafter because you won't earn enough skill points or be able to traverse the land for ingredients because you can't fight the creatures there.

    From what I understand, there's 300 skill points available by the time you're done. I'm already running out of passives to put them into now (lvl 32)m and I've been mostly focusing on bow, medium armour and Khajit passives.

    I thought I also read that you could buy skill points with the PvP currency, but that might have just been a pipe dream; wouldn't mind confirmation on that.
    TESO will become a fantastic game when it offers the player multiple paths to progress.

    For example:

    Crafting quests could help you progress as a dedicated crafter.

    Sneaking quests where you have to avoid combat at all costs.

    The disguise quests are kind of like that. Run into a sentry and be forced to fight, you lose your disguise. I also imagine Thieves' Guild stuff will require a lot of Sneak.
    Hunting quests where you have to track certain creatures and turn in their pelts for rewards.

    Wait until you get to Greenshade (AD) and meet the Hounds.
    Barding quests (and appropriate skilltree/disciplines like lute, flute, singing) where you have you entertain crowds. Could be really fun and amusing and offer an alternative to fighting.

    I was glad to see that they incorporated one element of the Become a Bard mod for Skyrim - perhaps one day they'll implement the Bards' Guild and offer us a barding skill system (even if it's just for flavour and a bit of gold for performances, like the mod) - maybe allow us to pick from a list of songs we like - even if the player is the only one to hear the song (otherwise, taverns would be a cacaphonic nightmare).
    So far the only way to progress is through combat. So you can play how you want, so long as you want to fight all the things!

    Well, the other games were mostly combat-oriented, but that's the price that was paid to the Devil when RPGs made the jump from tabletop to computers (and a lot of people probably played tabletop with heavy combat scenes, too; at the very least, you'd have the occasional one-off that was mostly just down and dirty derpfighting with stripped down rough and ready mechanics.)

    The game is still young. Craglorn is just the first major content push; I would imagine they'll be introducing more and more juicy bits from previous games as they go along. I mean, we need something to always look forward to, right?

    I doubt they'll be silly enough for to go an entire year with no new content, three expansions in a row .. *cough cough*



  • GreySix
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    Cogo wrote: »
    I am not sure what most of you are trying to get at. Or not "forcing" to group?

    Can't speak for the others, but that is my request. Allowing a group of two where currently only solo play is allowed would not adversely impact those who like to solo such instances (since solo-play would still be possible), so really can't see any logical reason you or anyone else would be opposed to it.

    Leave such choice up to the player. Choice > no choice.
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • Alphashado
    Alphashado
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    NordJitsu wrote: »
    There are no hard fights in this game.

    Please, for the love of god, do not listen to these people ZOS.

    This game has already been nerfed into super easy mode from where it used to be.

    So explain why allowing casual players to invite a friend to help with boss fights would effect you in any way shape or form other than to damage your ego?

    I have yet to see one person on these boards submit a sensible reason. People with your attitude are going to be playing a f2p game with nothing but a handful of "elite" gamers within a few months if casual gamers get locked behind difficult bosses.

    Inviting a friend to help would make everyone happy,
  • Adernath
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    aleister wrote: »
    I'm all for a challenge. I really am. But there are far too many fights in this game that are just stupidly, ridiculously and pointlessly difficult. I want to progress, I want to enjoy the content. I do not want to spend hours retrying and dying over and over and over and over on the same fight. I'm sure the group I'm in probably doesn't know the ONE secret strategy to taking this boss down or maybe I don't know it when I'm forced into one of these asinine solo-only missions -- either way, I'm sick of it!

    Balance the game. I don't care how you do it. Give the hardcore types the the "absurdly difficult" option, give them greater rewards, I don't care, but let the rest of us progress.

    I am against weakening the game... in fact i find it currently a walk in the park even in vet zones.

    The only thing I dont like is when mobs are spawning right on top of you in the middle of a battle. This is something which should be adressed.

  • eliisra
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    The game as a whole is not hard. But the level of difficulty in vet zones is not consistent and very random. It goes from very hard to brain dead easy.

    Fall of Hardan the V10 version, being very hard, for example. Hardan takes 25-50% of your health with one hit. Not a someone you can kite easily, since he uses both stealth, blinks and cc.

    The guy has a healer with him, 14-15k hit points like your average mini-boss. Endless supply of magicka and heal spam, it's a mender on crack. You have to keep it permanently shut down during the entire fight.

    The quest has a timer. If you try a slow and steady tactic, you fail and your npc gets sent back to his cage. If you go full nuke, you die.

    Also 3 random mobs close by, if you missed that like I did (because someone killed them earlier), you will aggro them and auto wipe while fighting the quest NPC. Common issue, that also needs to be addressed.

    I had to dust of my broken (soon to be nerfed) shield bash build to complete this quest. There was no way I could do this solo using a normal balanced build.

    Than you have other scaled quest bosses that dies in a few hits and just sort of stands there. Is it actually the level 40-45 version you meet?

    Makes me wonder how much thoughts and work, they put into the scaling of vet zones.
  • TheAmu
    TheAmu
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    I did a lot of research before rolling my first character. I read all the community 'discussions' and such. And I deliberately rolled the weakest most broken character I could.

    Nightblade
    Siphon as primary skill line
    Duel Blades only weapon (no secondary weapon)
    Full medium armour

    Well I got to my first VR. Tell you it was an experience. There was hardly a battle I didn't use dodgeroll, block, block/interrupt, exploit, or dropped potions.

    And it was glorious.

    Losing to mobs or bosses was frustrating but winning was deeply satisfying.

    Now I've rolled what, according to these forums, is a fairly OP character.

    Dragon Knight
    All class skill lines
    Sword and Shield/Destruction staff
    Heavy armour/some light

    Do I block? Meh. If I feel like it. Do I exploit dazed enemies? Why bother. Do I dodge? Only out of reflex mostly. Sometimes I will just for something different to do. Cause DKs are frelling beasts.

    I realize this was a kind of pointless experiment. But I had more fun when all the elements came together for my poor disadvantaged Nightblade than I am skipping merrily through the carnage I leave in the wake of my DK.
  • aleister
    aleister
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    Alphashado wrote: »
    NordJitsu wrote: »
    There are no hard fights in this game.

    Please, for the love of god, do not listen to these people ZOS.

    This game has already been nerfed into super easy mode from where it used to be.

    So explain why allowing casual players to invite a friend to help with boss fights would effect you in any way shape or form other than to damage your ego?

    I have yet to see one person on these boards submit a sensible reason. People with your attitude are going to be playing a f2p game with nothing but a handful of "elite" gamers within a few months if casual gamers get locked behind difficult bosses.

    Inviting a friend to help would make everyone happy,

    I wish more of these players that find the whole game a cakewalk would post more videos and other information online as to what they are doing to help the rest of us out. Every time I get stuck, I go looking. In a lot of cases, what I often find is that you need to exploit a weakness in the AI "drag the boss over to this corner so the adds don't aggro" or something like that. That's cheap. But I get the impression though from many of these posts that the L2P types don't want others to progress. They want it to be an exclusive club. If that's what ZOS is going for, I wish they'd just say so, but somehow I doubt it. Most of these just seem like they didn't test & balance them well enough especially ones where middle bosses are crazy hard, but the final boss is trivially easy.

    But in general, I agree. Just getting rid of forced solo-only quests would solve this and it doesn't need to take anything away from anyone else.
  • Zero_Tolerance
    Zero_Tolerance
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    Like in any other online game, people think that everything is for everyone. If it is too hard and if you don't want to improve yourself to win then go away to play something else.
    And if you think you really deserve to get through all the content in ESO, even though you don't have the skill, go shield bash. Any noob can do it and it'll win everything for you.
  • Khivas_Carrick
    Khivas_Carrick
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    1) Mobs in this game are far too powerful, and worse yet, Customer Service actually suggested to me "I return when more powerful". I was leveled to the same level as the mobs and in purples/blues of the same level.

    2) Which leads me to this. Veteran Leveling takes WAY too *** long. Like, waaaaaaaaaaay too long, it's a ridiculous cop-out and the devs should be ashamed of themselves for forcing this on people. I can't just go out and level normally, since I have to do every god damn quest in an area to reach the next Vet Rank, and even then I'm not promised that next level because there may simply not be enough content. ZoS freaking sucks at balancing things, hell Bethesda was bad at it! Look at Skyrim and how amazingly powerful a caster can be as opposed to a guy with melee in that game, it's insane. It's a recurring theme, one that needs to change. Leveling needs to be easier though, that's a god damn "duh" moment right there, especially when you refuse to roll back people who purposefully made an exploit to reach level cap and there are a million players stuck behind them getting wrecked, and here you are about to raise the level cap again. What are you, stupid?

    3) That's it, I'm now too angry to continue on with this.
    Bobbity Boop, this game might become poop, but I'll still play because I'm just a pile of goop!
  • Jermu73
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    Bromburak wrote: »
    ToBbErT wrote: »
    I totally agree with the OP. The game feels like it was balanced by a 10 year old kid.

    When reading all those threads its players that request low difficulty for 10 year old ...

    When i read comment like this i think this was made 1 year old boy!
  • Alphashado
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    Like in any other online game, people think that everything is for everyone. If it is too hard and if you don't want to improve yourself to win then go away to play something else.
    And if you think you really deserve to get through all the content in ESO, even though you don't have the skill, go shield bash. Any noob can do it and it'll win everything for you.

    Wise suggestion. Tell 50% of the player base to L2P or go away. I would bet the number of casual players that haven't gotten to lvl 50 yet constitutes an even higher % of the player base. Maybe upwards of 75%.

    So yeah. Tell 75% of the player base to L2P or go away. Before you make comments like that, I suggest you try take your blinders off and consider what will happen to this game when subscriptions take a nose dive.

    Right.

  • Sakiri
    Sakiri
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    Bromburak wrote: »
    TheAmu wrote: »
    The problem with the concept of "Play how you want" and having the ability to build a character from a certain offering of skills and buffs means that, fundamentally, necessarily, the game needs to provide different paths to victory.

    What should not be the case is that the game requires you to find a specific build that suits a situation. The game should provide multiple situations that suits your build.

    Some fights require to switch certain skills dependent on the situation and enemies. This makes it interesting because you always play active your class without falling into stupid routines and anytimer builds.

    You don't need to change your "core" build but you need to adjust it sometimes.
    Certain situations make you rethink your current build and you might come to the conclusion to replace 1-2 skills for now or might requires equipping a different armor set etc..

    Thats what makes TESO interesting because different spots require different strategies.

    Once I figured out my build Ive only ever switched hotbars. Not skills unless I was leveling something in a spare slot.
  • GreySix
    GreySix
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    Like in any other online game, people think that everything is for everyone. If it is too hard and if you don't want to improve yourself to win then go away to play something else.
    And if you think you really deserve to get through all the content in ESO, even though you don't have the skill, go shield bash. Any noob can do it and it'll win everything for you.
    Ah, the ole, "Game designers designed this game the way it is, and if you don't like it then STFU and play something else" argument...

    Those defending their egos tend to favor that particular one.

    I'm considering offering a cash prize to anyone - ANYONE - who can offer a logical argument in favor of continuing to disable dual-players in currently solo-only content, as I know what I ask to be impossible.
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • Sakiri
    Sakiri
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    Sakiri wrote: »
    Ysne58 wrote: »
    Some of these are not a learn to play type issue. Some of us have disabilities that make some of these battles impossible for us. Then there are the in game glitches that sometimes work for us but mostly against us.

    I cant see the spell/power attack windups.

    I had to turn active combat cues to always on.

    There was some guy(thats still here and I wont name) that claims that should be cheating.

    When its built into the game...

    That's dumb. That would be calling Deadly Boss Mods a "cheat".

    I call it a trainer (and a good teacher it was for me, too.) Most WoW players call it mandatory, even for LFR.

    He did call DBM that actually.
  • Sakiri
    Sakiri
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    Alphashado wrote: »
    NordJitsu wrote: »
    There are no hard fights in this game.

    Please, for the love of god, do not listen to these people ZOS.

    This game has already been nerfed into super easy mode from where it used to be.

    So explain why allowing casual players to invite a friend to help with boss fights would effect you in any way shape or form other than to damage your ego?

    I have yet to see one person on these boards submit a sensible reason. People with your attitude are going to be playing a f2p game with nothing but a handful of "elite" gamers within a few months if casual gamers get locked behind difficult bosses.

    Inviting a friend to help would make everyone happy,

    If it goes f2p it sure wond be for the elitists because theyll have to constantly gain new players somehow.
  • Sakiri
    Sakiri
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    aleister wrote: »
    Alphashado wrote: »
    NordJitsu wrote: »
    There are no hard fights in this game.

    Please, for the love of god, do not listen to these people ZOS.

    This game has already been nerfed into super easy mode from where it used to be.

    So explain why allowing casual players to invite a friend to help with boss fights would effect you in any way shape or form other than to damage your ego?

    I have yet to see one person on these boards submit a sensible reason. People with your attitude are going to be playing a f2p game with nothing but a handful of "elite" gamers within a few months if casual gamers get locked behind difficult bosses.

    Inviting a friend to help would make everyone happy,

    I wish more of these players that find the whole game a cakewalk would post more videos and other information online as to what they are doing to help the rest of us out. Every time I get stuck, I go looking. In a lot of cases, what I often find is that you need to exploit a weakness in the AI "drag the boss over to this corner so the adds don't aggro" or something like that. That's cheap. But I get the impression though from many of these posts that the L2P types don't want others to progress. They want it to be an exclusive club. If that's what ZOS is going for, I wish they'd just say so, but somehow I doubt it. Most of these just seem like they didn't test & balance them well enough especially ones where middle bosses are crazy hard, but the final boss is trivially easy.

    But in general, I agree. Just getting rid of forced solo-only quests would solve this and it doesn't need to take anything away from anyone else.

    I actually started a video series of these with a new character...
  • Eivar
    Eivar
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    I have to disagree with the op in general, Yes I've had some frustrating boss fights but overall i haven't had many issues, I think if every boss was easily killable the game would be boring and not worth my money. Challenging is good, something that makes you rethink your strategy is good, mindless fights where you just run up and swing your sword til the boss dies are just a waste of time. I see way to many people who just dogpile their way through content, jumping on every mob with 3-4 other players, never learning how to use their class effectively, then they get to solo content and are pit against a boss that doesn't let you just stand there and swing......and oh no it's the games fault it's balanced wrong cause it's to hard! TO THE FORUMS!!!!!
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    Id rather fights not be easy enough to just use light and heavy attacks, and maybe push 1 skill button. No, thats not an exadderated representation of what people are asking for, thats how easy it will be if they start swinging the nerf bat becuse some people cant display enough skill in combat.
  • isengrimb16_ESO
    isengrimb16_ESO
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    Sakiri wrote: »
    Sakiri wrote: »
    Ysne58 wrote: »
    Some of these are not a learn to play type issue. Some of us have disabilities that make some of these battles impossible for us. Then there are the in game glitches that sometimes work for us but mostly against us.

    I cant see the spell/power attack windups.

    I had to turn active combat cues to always on.

    There was some guy(thats still here and I wont name) that claims that should be cheating.

    When its built into the game...

    That's dumb. That would be calling Deadly Boss Mods a "cheat".

    I call it a trainer (and a good teacher it was for me, too.) Most WoW players call it mandatory, even for LFR.

    He did call DBM that actually.

    *facepalm* I don't use mods in ESO because I don't want to. I enjoy the playstyle, and while WoW might have taught me a few things, it also failed in some areas, and taught the wrong things in others. I need the boot in the arse ESO is giving me, yet I don't find it frustratingly hard, like I did most other, old games that I'd try for 30 seconds and never look at again (so to speak).

    That sort of thing doesn't really affect other players, except insofar that you're playing better than you might be without them.

    That being said, I wouldn't mind the solo instances being duo-able, but no more than teams of two; otherwise you get into the large-group faceroll thing I mentioned earlier. It's not even that I mind others facerolling stuff, it's when they demand it be made even HARDER, thus forcing everyone into a faceroll groupfinding situation. But the thing is, once you allow two, well, the third-wheelers over there will complain they can't bring their buddy, too. If two, why not three? etc. Unless they introduce "flex" technology, the whole idea of main quest bosses being checks goes out the window.

    And I'm speaking here as someone who has never even bothered TRYING to play Skyrim, Oblivion OR Morrowind WITHOUT /tgm.


    Edited by isengrimb16_ESO on 17 May 2014 17:35
  • Sariias
    Sariias
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    GreySix wrote: »
    I'm considering offering a cash prize to anyone - ANYONE - who can offer a logical argument in favor of continuing to disable dual-players in currently solo-only content, as I know what I ask to be impossible.

    Lore. And dialogue.

    It's not "There are the heroes that rescued King Casamir!" it's "There's the hero that rescued King Casamir!"

    Lore wise, there is only one soul shriven who returns and takes on Molag Bal, not two. In the storyline you are alone, because you are the hero, and only you can save the day. There are not 6 Companions, there are 5.
  • GreySix
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    Sariias wrote: »
    Lore. And dialogue.

    It's not "There are the heroes that rescued King Casamir!" it's "There's the hero that rescued King Casamir!"

    Lore wise, there is only one soul shriven who returns and takes on Molag Bal, not two. In the storyline you are alone, because you are the hero, and only you can save the day. There are not 6 Companions, there are 5.
    Right, because no hero ever has a sidekick or help.
    And in other MMOs, when I was helping my wife, the NPCs talked to her - while I just stood there ready to assist.

    Next?
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • Sariias
    Sariias
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    GreySix wrote: »
    Right, because no hero ever has a sidekick or help.
    And in other MMOs, when I was helping my wife, the NPCs talked to her - while I just stood there ready to assist.

    Next?

    The history is already set in stone, as it had been for years in previous Elder Scrolls games. There was no sidekick. There were 5 Companions, not 5 and a buddy.

    Only 5 made the journey. No one else helped them in the end. The rest is history.

    You're supposed to face the trial alone. There's plenty of other things to do in game with other people.

    Besides, they're patching phased groups anyway, to ensure that people who are in different phases join the same phase when grouped.
    Edited by Sariias on 17 May 2014 17:53
  • aletad11_ESO
    aletad11_ESO
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    GreySix wrote: »
    Right, because no hero ever has a sidekick or help.
    And in other MMOs, when I was helping my wife, the NPCs talked to her - while I just stood there ready to assist.

    Next?

    I just wanted to say I totally agree with you GreySix. I'm the "wife" half of a couple that has been gaming together since 1997. And up until TSW was released we had never run into a game that would not let us help each other all of the time. Call me whatever you want, but I am not, and probably never will be skilled enough at the keyboard for these twitchy "challenging" quests, and I really don't want to HAVE to be good at it just to enjoy playing an MMO. We left TSW not because he wanted to, but because I just couldn't stand to play it anymore no matter how hard I tried. It wasn't fun to me. And now with ESO the same thing is almost happening again. I haven't quit yet but I've experienced the same hopeless feelings of frustration here that caused me to leave TSW and take my partner with me. I felt really bad to do that but he would not stay and play it without me.

    I am still trying to learn to play this game as it is intended, and will probably continue to try until I succeed or until I just can't do it anymore. But I am hoping very much that ZOS will come up with a solution to this problem that will help me and others like me without spoiling anyone else's fun. I don't think players like me are in the minority, and this really needs to be addressed and SOON. All the back and forth arguing happening here on the forums just isn't going to change that fact.
  • Ysne58
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    L2P just doesn't work when the damn game is so glitchy that my skills won't work while in combat in the level 20 quest with all those skeletons and they kill me 20 seconds before my first hit fires off.

    I have done this, I've respec'd, tried different skills, listened to advice from some who aren't actual trolls, as they are here, and because I have arthritis in my wrists, I cannot always react fast enough to keep myself alive.

    The forced solo, for some of us, is stupid hard. And I'm sorry to say, I really don't see how it can possibly be nerfed enough to allow me to succeed in all of them. While I did get past Doshia. I have not gotten past the level 20 world quest.

    Harvesters -- one should never, ever be required to solo those. You cannot always see the healling orbs. It's almost impossible to get them before at least some of them heal her. You can only avoid her attacks so long before you get hit, even when you are good at kiting.

    I really do think making these groupable is a much prefereable alternative to nerfing her so that even someone fighting pancreatic cancer with arthritis and fibromyalgia like me can beat these while solo.
    Edited by Ysne58 on 17 May 2014 18:06
  • Alphashado
    Alphashado
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    GreySix wrote: »
    Right, because no hero ever has a sidekick or help.
    And in other MMOs, when I was helping my wife, the NPCs talked to her - while I just stood there ready to assist.

    Next?

    I just wanted to say I totally agree with you GreySix. I'm the "wife" half of a couple that has been gaming together since 1997. And up until TSW was released we had never run into a game that would not let us help each other all of the time. Call me whatever you want, but I am not, and probably never will be skilled enough at the keyboard for these twitchy "challenging" quests, and I really don't want to HAVE to be good at it just to enjoy playing an MMO. We left TSW not because he wanted to, but because I just couldn't stand to play it anymore no matter how hard I tried. It wasn't fun to me. And now with ESO the same thing is almost happening again. I haven't quit yet but I've experienced the same hopeless feelings of frustration here that caused me to leave TSW and take my partner with me. I felt really bad to do that but he would not stay and play it without me.

    I am still trying to learn to play this game as it is intended, and will probably continue to try until I succeed or until I just can't do it anymore. But I am hoping very much that ZOS will come up with a solution to this problem that will help me and others like me without spoiling anyone else's fun. I don't think players like me are in the minority, and this really needs to be addressed and SOON. All the back and forth arguing happening here on the forums just isn't going to change that fact.

    +1 this very polite lady represents a much larger % of the player base than most of you "L2P" guys think. You imagine yourself the majority, when in fact you are the vocal minority.

    I have struggled at times. But I am a seasoned gamer at VR2 I'm progressing just fine. I am not concerned about me. I am concerned about the state of the game when the silent majority like her get frustrated and leave.

    Allow duo questing now before it is too late. It will not effect mob difficulty, pvp, dungeons, or raids. Those who want to solo still can.

  • AngryNord
    AngryNord
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    Sariias wrote: »
    GreySix wrote: »
    I'm considering offering a cash prize to anyone - ANYONE - who can offer a logical argument in favor of continuing to disable dual-players in currently solo-only content, as I know what I ask to be impossible.

    Lore. And dialogue.

    It's not "There are the heroes that rescued King Casamir!" it's "There's the hero that rescued King Casamir!"

    Lore wise, there is only one soul shriven who returns and takes on Molag Bal, not two. In the storyline you are alone, because you are the hero, and only you can save the day. There are not 6 Companions, there are 5.

    You are familiar with group dungeons, yes? The one whos icon is a torch and a plus sign? You know what the description of these groups say, right? Well, guess what - the dialogue in the quests connected with these, still treat you as if you are on your own, not in a group of four.

    Fanboy Fail again.
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