starkerealm wrote: »
The Secret World went this route , and by the time you get to the QL10 zones, enemies frequently require very specific builds to clear, (unless you're in Blue or higher gear and can brute force everything.)
robertlive2014 wrote: »isengrimb16_ESO wrote: »... Pelial, I think his name is - it takes place on a ship, and you had to fight a sea serpent while fighting boarders - I'm not sure what he hits me with, but it hits like a truck ...
This was one of the best quests in the game. I enjoyed it a lot and completing it was satisfying. I encountered it in the VR6-VR10 range (iirc), so my assumption is the encounter I played was as hard as it gets. I believe my strategy was face tank with bash interrupts, and quick swaps to my AOE bar for killing those adds. Face tank with bash interrupts is my build's preferred strategy when dealing with bosses that have OP ranged spell attacks.
Some of these are not a learn to play type issue. Some of us have disabilities that make some of these battles impossible for us. Then there are the in game glitches that sometimes work for us but mostly against us.
I cant see the spell/power attack windups.
I had to turn active combat cues to always on.
There was some guy(thats still here and I wont name) that claims that should be cheating.
When its built into the game...
The problem with the concept of "Play how you want" and having the ability to build a character from a certain offering of skills and buffs means that, fundamentally, necessarily, the game needs to provide different paths to victory.
What should not be the case is that the game requires you to find a specific build that suits a situation. The game should provide multiple situations that suits your build.
That is what was so great about the ES games. There were always multiple ways, multiple paths to take and still get a result that satisfied the player. Whether you decided to avoid all combat (or as much of it as possible), whether you wanted to lockpick/pickpocket your way your riches, or you just wanted to explore the wilderness and set up a little shelter for yourself.
TESO is so narrow. You follow the main quest or you just don't progress at all. You are forced into battles or you won't progress. You can't just be a dedicated crafter because you won't earn enough skill points or be able to traverse the land for ingredients because you can't fight the creatures there.
TESO will become a fantastic game when it offers the player multiple paths to progress.
For example:
Crafting quests could help you progress as a dedicated crafter.
Sneaking quests where you have to avoid combat at all costs.
Hunting quests where you have to track certain creatures and turn in their pelts for rewards.
Barding quests (and appropriate skilltree/disciplines like lute, flute, singing) where you have you entertain crowds. Could be really fun and amusing and offer an alternative to fighting.
So far the only way to progress is through combat. So you can play how you want, so long as you want to fight all the things!
I am not sure what most of you are trying to get at. Or not "forcing" to group?
There are no hard fights in this game.
Please, for the love of god, do not listen to these people ZOS.
This game has already been nerfed into super easy mode from where it used to be.
I'm all for a challenge. I really am. But there are far too many fights in this game that are just stupidly, ridiculously and pointlessly difficult. I want to progress, I want to enjoy the content. I do not want to spend hours retrying and dying over and over and over and over on the same fight. I'm sure the group I'm in probably doesn't know the ONE secret strategy to taking this boss down or maybe I don't know it when I'm forced into one of these asinine solo-only missions -- either way, I'm sick of it!
Balance the game. I don't care how you do it. Give the hardcore types the the "absurdly difficult" option, give them greater rewards, I don't care, but let the rest of us progress.
Alphashado wrote: »There are no hard fights in this game.
Please, for the love of god, do not listen to these people ZOS.
This game has already been nerfed into super easy mode from where it used to be.
So explain why allowing casual players to invite a friend to help with boss fights would effect you in any way shape or form other than to damage your ego?
I have yet to see one person on these boards submit a sensible reason. People with your attitude are going to be playing a f2p game with nothing but a handful of "elite" gamers within a few months if casual gamers get locked behind difficult bosses.
Inviting a friend to help would make everyone happy,
Zero_Tolerance wrote: »Like in any other online game, people think that everything is for everyone. If it is too hard and if you don't want to improve yourself to win then go away to play something else.
And if you think you really deserve to get through all the content in ESO, even though you don't have the skill, go shield bash. Any noob can do it and it'll win everything for you.
The problem with the concept of "Play how you want" and having the ability to build a character from a certain offering of skills and buffs means that, fundamentally, necessarily, the game needs to provide different paths to victory.
What should not be the case is that the game requires you to find a specific build that suits a situation. The game should provide multiple situations that suits your build.
Some fights require to switch certain skills dependent on the situation and enemies. This makes it interesting because you always play active your class without falling into stupid routines and anytimer builds.
You don't need to change your "core" build but you need to adjust it sometimes.
Certain situations make you rethink your current build and you might come to the conclusion to replace 1-2 skills for now or might requires equipping a different armor set etc..
Thats what makes TESO interesting because different spots require different strategies.
Ah, the ole, "Game designers designed this game the way it is, and if you don't like it then STFU and play something else" argument...Zero_Tolerance wrote: »Like in any other online game, people think that everything is for everyone. If it is too hard and if you don't want to improve yourself to win then go away to play something else.
And if you think you really deserve to get through all the content in ESO, even though you don't have the skill, go shield bash. Any noob can do it and it'll win everything for you.
isengrimb16_ESO wrote: »Some of these are not a learn to play type issue. Some of us have disabilities that make some of these battles impossible for us. Then there are the in game glitches that sometimes work for us but mostly against us.
I cant see the spell/power attack windups.
I had to turn active combat cues to always on.
There was some guy(thats still here and I wont name) that claims that should be cheating.
When its built into the game...
That's dumb. That would be calling Deadly Boss Mods a "cheat".
I call it a trainer (and a good teacher it was for me, too.) Most WoW players call it mandatory, even for LFR.
Alphashado wrote: »There are no hard fights in this game.
Please, for the love of god, do not listen to these people ZOS.
This game has already been nerfed into super easy mode from where it used to be.
So explain why allowing casual players to invite a friend to help with boss fights would effect you in any way shape or form other than to damage your ego?
I have yet to see one person on these boards submit a sensible reason. People with your attitude are going to be playing a f2p game with nothing but a handful of "elite" gamers within a few months if casual gamers get locked behind difficult bosses.
Inviting a friend to help would make everyone happy,
Alphashado wrote: »There are no hard fights in this game.
Please, for the love of god, do not listen to these people ZOS.
This game has already been nerfed into super easy mode from where it used to be.
So explain why allowing casual players to invite a friend to help with boss fights would effect you in any way shape or form other than to damage your ego?
I have yet to see one person on these boards submit a sensible reason. People with your attitude are going to be playing a f2p game with nothing but a handful of "elite" gamers within a few months if casual gamers get locked behind difficult bosses.
Inviting a friend to help would make everyone happy,
I wish more of these players that find the whole game a cakewalk would post more videos and other information online as to what they are doing to help the rest of us out. Every time I get stuck, I go looking. In a lot of cases, what I often find is that you need to exploit a weakness in the AI "drag the boss over to this corner so the adds don't aggro" or something like that. That's cheap. But I get the impression though from many of these posts that the L2P types don't want others to progress. They want it to be an exclusive club. If that's what ZOS is going for, I wish they'd just say so, but somehow I doubt it. Most of these just seem like they didn't test & balance them well enough especially ones where middle bosses are crazy hard, but the final boss is trivially easy.
But in general, I agree. Just getting rid of forced solo-only quests would solve this and it doesn't need to take anything away from anyone else.
isengrimb16_ESO wrote: »Some of these are not a learn to play type issue. Some of us have disabilities that make some of these battles impossible for us. Then there are the in game glitches that sometimes work for us but mostly against us.
I cant see the spell/power attack windups.
I had to turn active combat cues to always on.
There was some guy(thats still here and I wont name) that claims that should be cheating.
When its built into the game...
That's dumb. That would be calling Deadly Boss Mods a "cheat".
I call it a trainer (and a good teacher it was for me, too.) Most WoW players call it mandatory, even for LFR.
He did call DBM that actually.
I'm considering offering a cash prize to anyone - ANYONE - who can offer a logical argument in favor of continuing to disable dual-players in currently solo-only content, as I know what I ask to be impossible.
Right, because no hero ever has a sidekick or help.Lore. And dialogue.
It's not "There are the heroes that rescued King Casamir!" it's "There's the hero that rescued King Casamir!"
Lore wise, there is only one soul shriven who returns and takes on Molag Bal, not two. In the storyline you are alone, because you are the hero, and only you can save the day. There are not 6 Companions, there are 5.
Right, because no hero ever has a sidekick or help.
And in other MMOs, when I was helping my wife, the NPCs talked to her - while I just stood there ready to assist.
Next?
Right, because no hero ever has a sidekick or help.
And in other MMOs, when I was helping my wife, the NPCs talked to her - while I just stood there ready to assist.
Next?
aletad11_ESO wrote: »Right, because no hero ever has a sidekick or help.
And in other MMOs, when I was helping my wife, the NPCs talked to her - while I just stood there ready to assist.
Next?
I just wanted to say I totally agree with you GreySix. I'm the "wife" half of a couple that has been gaming together since 1997. And up until TSW was released we had never run into a game that would not let us help each other all of the time. Call me whatever you want, but I am not, and probably never will be skilled enough at the keyboard for these twitchy "challenging" quests, and I really don't want to HAVE to be good at it just to enjoy playing an MMO. We left TSW not because he wanted to, but because I just couldn't stand to play it anymore no matter how hard I tried. It wasn't fun to me. And now with ESO the same thing is almost happening again. I haven't quit yet but I've experienced the same hopeless feelings of frustration here that caused me to leave TSW and take my partner with me. I felt really bad to do that but he would not stay and play it without me.
I am still trying to learn to play this game as it is intended, and will probably continue to try until I succeed or until I just can't do it anymore. But I am hoping very much that ZOS will come up with a solution to this problem that will help me and others like me without spoiling anyone else's fun. I don't think players like me are in the minority, and this really needs to be addressed and SOON. All the back and forth arguing happening here on the forums just isn't going to change that fact.
I'm considering offering a cash prize to anyone - ANYONE - who can offer a logical argument in favor of continuing to disable dual-players in currently solo-only content, as I know what I ask to be impossible.
Lore. And dialogue.
It's not "There are the heroes that rescued King Casamir!" it's "There's the hero that rescued King Casamir!"
Lore wise, there is only one soul shriven who returns and takes on Molag Bal, not two. In the storyline you are alone, because you are the hero, and only you can save the day. There are not 6 Companions, there are 5.