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Too many fights are just STUPID hard

  • FENGRUSH
    FENGRUSH
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    Sakiri wrote: »
    FENGRUSH wrote: »
    Change your toolbare so you have atleast 1 AOE Spell if the Bubbles apear Cast aoe Spell once or twice Bubbles gone!!!! (wasnt that hard was it, rest is movement)

    Mmm, yeah, actually, it kinda is. See, I'm on a Nightblade, and the AoEs I have access right now are...

    ...

    ..

    ...

    Uh...

    ...

    ... Oh, found one... but it doesn't do damage...

    Um...

    Roll up a sorcerer, I guess.

    What are all the built in sorc skills that youd damage the bubbles with? Or do you mean the AOE skills from weapon lines that sorcs use, along with every other class?

    You dont even know the other classes but youre ready to complain. And you got agrees for this post... LOL.

    Daedric curse and mages fury have aoe effects.

    Niether of these skills are used for their AOE. Both are procs off other targets, which wouldnt even hit the other balls in this case. Nice terrible examples.
  • Syntse
    Syntse
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    RobShu wrote: »
    Time for an un-sub, methinks. Perhaps Zeni will learn, after so many people un-sub, that they need to fix the balance in this game,

    Hopefully the learning doesn't need to come that way, since it would mean no more ESO now or never. Pretty sure once people un-sub they are not coming back at least most of them.

    I'm giving them some time still to get things working, they are new to MMO and this game is only been there little over a month.

    That said it really doesn't look too good currently.
    Syntse Dominion Khajiit Dragonknight Stamina Tank [50]
    Ra'Syntse Dominion Khajiit Nightblade Magica DPS [50]
    Syntselle Dominion Dark Elf Dragonknight Magica DPS [50]
    Syntseus Dominion Imperial Templar Healer [50]
    Syntsetar Dominion High Elf Sorcerer Magica DPS [50]
    Friar Tuktuk Daggerfall Brenton Templar Healer [50]
    Syntseyn Ebonheart Brenton Nightblade Magica DPS [50]
  • Erinshaw
    Erinshaw
    Soul Shriven
    I think there are 2 issues

    Firstly you have the normal mobs and quest chains which progress at a standard rate for lvl -+. There are the solo dungeons all reasonably easy if others are in there. You get complacent and totally absorbed in it. Provided you upgrade your armour every 2 lvls or so everything is sweet. The stories are fantastic and time just goes.

    Secondly you have the guild and personal stories again very absorbing but you are likely to hit a road block at the end of each quest. Some say L2P. I am not one of those yet I do see where they are coming from (now that I have passed 50) I think the points scattered above point out some relevant stuff.

    1 learn the mob what it does and what you cant do to overcome it
    2 Check your build What do I need to use on my bar
    3 If I don't have it get some points and get those skills.
    4 Ask your guild some Theory crafter will put you in the right direction
    5 Play an alt of a diff class for a few days and come back to it refreshed

    What can Devs Do

    A Give us a free respect every 25 levels
    B Break some of these quests into smaller parts so if you leave it or have to come back you are not at square 1 but can jump in near where you left off.

    Personally I struggled with Bal at 50 I just could not see how it worked DK sword and board got through the first half then would die when he was down to 30-40. Did not play the toon for a week and played my healer lol use a staff and run your legs off. Back to DK used healing staff for the second part and voila easy. If I had to do it again it would be an easy fight but it wasn't this first time

    I could of rage quit but that is not my nature I could see everyone else do it therefore I can I will I must. If my Grandson can do it first up I can do it.!!!!!

    To anyone out there struggling try a diff weapon and if 1 mob kills you then you are doing something wrong so ASK
  • Quel_Drathon
    The battles especially the large scale ones are very different in compare with any other MMO. You cannot monitor the battle all the time and you must react with efficiency in order to win. In any hard battle you must utilize the enviroment, weapons swap and skill synergy as much as you can. Also the triple resource management adds another calculation in the midst of the battle. It's challenging and personally I love that. I think most of the people are not used yet to the battle system. Sure some changes must be done but I believe the battles is maybe the strongest card in this game.
    "But let us spare the lives of a few, so that they may return to their homelands to tell their fellows the fate they met at the hands of the Daggerfall Covenant!"
  • Grao
    Grao
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    aleister wrote: »
    I'm all for a challenge. I really am. But there are far too many fights in this game that are just stupidly, ridiculously and pointlessly difficult. I want to progress, I want to enjoy the content. I do not want to spend hours retrying and dying over and over and over and over on the same fight. I'm sure the group I'm in probably doesn't know the ONE secret strategy to taking this boss down or maybe I don't know it when I'm forced into one of these asinine solo-only missions -- either way, I'm sick of it!

    Balance the game. I don't care how you do it. Give the hardcore types the the "absurdly difficult" option, give them greater rewards, I don't care, but let the rest of us progress.

    My two cents about this kind of complain.

    ESO has two main phases that are clearly divided, leveling from lvl 1-50 and then the veteran levels.

    The first phase of the game is intended to teach you important mechanics. It is mostly solo-questing and it is marked by a solo story line. You are the hero, you are special, the soulless one, stronger than all.

    The second phase on the other hand... Well, you fulfilled your destiny. You got your soul back and that makes you a mere mortal... You are a NORMAL GUY. Yes, you are strong, you trained a lot, you have many skills... You are powerful, but you are not special anymore... You are like any other veteran level dude out there and like several NPCs (thought hopefully smarter!). The point is... Think of your character like one of the elites (not even a world boss), a simple elite...

    IT IS OK IF YOU DIE FIGHTING OTHER ELITES. It is ok if you get overpowered by 4 normal dudes too! You are disliking the realism involved in this game... Notice NPCs can do a lot of the things you can do in the VR ranks. You can roll to dodge abilities? So can the NPCs! You can block? So can the NPCs! You can break CCs? So can the NPCs! You can one shoot enemies at times? Well... Guess what? SO CAN NPCS!

    Now... NPCs move in groups in ESO. They are usually in small groups of 3, even 4 people. Maybe you can take a hint... You are dying much, your enemies are clearly overwhelming you through numbers... Maybe it is time you ask for some help? The VR levels in ESO are not meant to be played solo! That should be very clear to anyone that is dying to mobs!

    It is not that your build is wrong... It is not that you are terribly bad! You are playing wrong! This is a MMO, MULTIPLAYER game! Please, talk to people in game... Play smart, use numbers to help you... Think in terms of realism... Forget your character was a great hero... in VR levels that just doesn't matter... You are a normal dude! Normal dudes work in groups!

    Seriously...

    P.S. As for some of the early game solo quests being very hard... Please remember, you are fighting people that (in the story line of the game) are far more experienced then your character. And sometimes you are not fighting people... You are fighting gods. Don't you think it would be a little weird if you just auto won such terrifying matches?

    I can understand beating your head against the same boss over and over can be frustrating, but instead of rage quitting, why not look over your abilities and actually try coming up with strategies? If you can't do it alone, the hardest quests all have guides on youtube at this point. From personal experience, I remember screaming at my computer for about 30 minutes when I was fighting Mannimarco. He killed me several times... Dozen of times actually. I gave up? No, I stopped for a few minutes, then I went to look over my gear, fix the pieces needing fixing, recharged my weapon and then I went over my abilities to figure out what would work against such a long fight... Guess what? I beat Castle of Worms after 2 or 3 more attempts. The same was true for Molag Bal... I was so frustrated with that fight that I left the fight and went do other quests in Coldharbor before trying again and it took me quite sometime to figure out the tricks I needed to survive that encounter... I had to watch videos, look over my abilities, find food, drinks, potions... Anything that helped me survive... Guess what? I managed, so would everyone of those that just gave up. All you need to do is be willing to actually try... MMOs are not all just smashing your keyboard... Complex fights involve strategy, involve thinking a little... Sometimes it involves asking for help. Don't give up just because it got a little harder...
    Edited by Grao on 19 May 2014 09:17
  • Nickdorlandb16_ESO
    Nickdorlandb16_ESO
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    aleister wrote: »
    I'm all for a challenge. I really am. But there are far too many fights in this game that are just stupidly, ridiculously and pointlessly difficult. I want to progress, I want to enjoy the content. I do not want to spend hours retrying and dying over and over and over and over on the same fight. I'm sure the group I'm in probably doesn't know the ONE secret strategy to taking this boss down or maybe I don't know it when I'm forced into one of these asinine solo-only missions -- either way, I'm sick of it!

    Balance the game. I don't care how you do it. Give the hardcore types the the "absurdly difficult" option, give them greater rewards, I don't care, but let the rest of us progress.

    You are joking right ?

    For example the veteran dungeons, they seem hard.. But get a guide and you do it 1th time without wiping at any boss.. Wayrest sewers for example me and my team do it in 12/15 mins = 4 runs in a hour is over 1.2kk xp for V8 and above..

    Every Veteran dungeon is rly easy except maybe grotto wich i found the most challenging...

    THIS GAME IS MORE TO EASY THEN TO HARD
  • Zero_Tolerance
    Zero_Tolerance
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    Alphashado wrote: »
    Wise suggestion. Tell 50% of the player base to L2P or go away. I would bet the number of casual players that haven't gotten to lvl 50 yet constitutes an even higher % of the player base. Maybe upwards of 75%.

    So yeah. Tell 75% of the player base to L2P or go away. Before you make comments like that, I suggest you try take your blinders off and consider what will happen to this game when subscriptions take a nose dive.

    Right.
    Actually, I suggest trying to shield bash through content if it's too hard. It'll make you pro in no time. Learn to read.
    GreySix wrote: »
    Ah, the ole, "Game designers designed this game the way it is, and if you don't like it then STFU and play something else" argument...

    Those defending their egos tend to favor that particular one.
    My ego would maybe need defending if I had problems with content, but I don't. And I play magicka-based, dual wield NB (using 1 bar only), V8 currently.
    And yes, this kind of argument repeats itself, because every online game has its share of keyboard-turning QQers who think that pressing 1(max 2) buttons should be all they need to do to complete 100% of the game.
    Chirru wrote: »
    You name says it all.
    I however pay to play the game and as such I have an entitlement to play all game content in a way that I am comfortable with.
    You appear an elitist to me. Now go an troll somewhere else.
    Your post is trolling pal. And you are not entitled to anything, read what you agree to before you start playing. You don't even own your account or characters.


    I gave sound advice for all of you poor souls getting owned in a hardcore PvE content that game offers. You decide to keep ranting instead of listening.

    I'll give you few more tips - eat, move, dodge, block, cycle targets. If reading those few words makes you sweat, or when in doubt, shield bash.
    If you really have problems after trying all that.... there's Tetris, and Solitaire too.
  • Chirru
    Chirru
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    Grao wrote: »
    aleister wrote: »
    I'm all for a challenge. I really am. But there are far too many fights in this game that are just stupidly, ridiculously and pointlessly difficult. I want to progress, I want to enjoy the content. I do not want to spend hours retrying and dying over and over and over and over on the same fight. I'm sure the group I'm in probably doesn't know the ONE secret strategy to taking this boss down or maybe I don't know it when I'm forced into one of these asinine solo-only missions -- either way, I'm sick of it!

    Balance the game. I don't care how you do it. Give the hardcore types the the "absurdly difficult" option, give them greater rewards, I don't care, but let the rest of us progress.

    My two cents about this kind of complain.

    ESO has two main phases that are clearly divided, leveling from lvl 1-50 and then the veteran levels.

    The first phase of the game is intended to teach you important mechanics. It is mostly solo-questing and it is marked by a solo story line. You are the hero, you are special, the soulless one, stronger than all.

    The second phase on the other hand... Well, you fulfilled your destiny. You got your soul back and that makes you a mere mortal... You are a NORMAL GUY. Yes, you are strong, you trained a lot, you have many skills... You are powerful, but you are not special anymore... You are like any other veteran level dude out there and like several NPCs (thought hopefully smarter!). The point is... Think of your character like one of the elites (not even a world boss), a simple elite...

    IT IS OK IF YOU DIE FIGHTING OTHER ELITES. It is ok if you get overpowered by 4 normal dudes too! You are disliking the realism involved in this game... Notice NPCs can do a lot of the things you can do in the VR ranks. You can roll to dodge abilities? So can the NPCs! You can block? So can the NPCs! You can break CCs? So can the NPCs! You can one shoot enemies at times? Well... Guess what? SO CAN NPCS!

    Now... NPCs move in groups in ESO. They are usually in small groups of 3, even 4 people. Maybe you can take a hint... You are dying much, your enemies are clearly overwhelming you through numbers... Maybe it is time you ask for some help? The VR levels in ESO are not meant to be played solo! That should be very clear to anyone that is dying to mobs!

    It is not that your build is wrong... It is not that you are terribly bad! You are playing wrong! This is a MMO, MULTIPLAYER game! Please, talk to people in game... Play smart, use numbers to help you... Think in terms of realism... Forget your character was a great hero... in VR levels that just doesn't matter... You are a normal dude! Normal dudes work in groups!

    Seriously...

    P.S. As for some of the solo quests being very hard... Please remember, you are fighting people that (in the story line of the game) are far more experiment then your character. And sometimes you are not fighting people... You are fighting gods. Don't think it would be a little weird if you just auto won such terrifying matches?

    I can understand beating your head against the same boss over and over can be frustrating, but instead of rage quitting, why not look over your abilities and actually try coming up with strategies? If you can't do it alone, the hardest quests all have guides on youtube at this point. From personal experience, I remember screaming at my computer for about 30 minutes when I was fighting Mannimarco. He killed me several times... Dozen of times actually. I gave up? No, I stopped for a few minutes, then I went to look over my gear, fix the pieces needing fixing, recharged my weapon and then I went over my abilities to figure out what would work against such a long fight... Guess what? I beat Castle of Worms after 2 or 3 more attempts. The same was true for Molag Bal... I was so frustrated with that fight that I left the fight and went do other quests in Coldharbor before trying again and it took me quite sometime to figure out the tricks I needed to survive that encounter... I had to watch videos, look over my abilities, find food, drinks, potions... Anything that helped me survive... Guess what? I managed, so would everyone of those that just gave up. All you need to do is be willing to actually try... MMOs are not all just smashing your keyboard... Complex fights involve strategy, involve thinking a little... Sometimes it involves asking for help. Don't give up just because it got a little harder...

    As I read your post I come up with one impression. Playing in Veteran ranks you are just a normal guy and should expect things to be harder. Okay... I can accept that. What than is my point?

    Normal guys if they die stay dead. If you want some realism... that is realism. You die, stay dead. But I do not think that this is what you really want, or am I wrong? So please, stop bringing up the realism argument....it is sort of a silly argument...me thinks, unless of course you want to go all the way.

    As for the rest of your post...it is your personal opinion just as my post is my personal opinion. So, please stop telling people what they ought to do, or ought not to do.

    As to the point you made about what MMO's are or are not... all we can say is what they are to us individually. To make a general statement about this (as you did) means that you declare yourself to be the final judge. Do you think you are a god?
  • limeli8
    limeli8
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    OMG i wanted to RP a traveling noodle salesman that would dual wield wet noodles and i got through 1-50 (following zerg around and complaining on forums about solo quests) but now i find VR less populated and because of actually having to fight things - too hard! PLZ FIX!!!
    I have to give a credit to AD pack of Vampires with VR10 Night Mistress leading them (seriously VR10 10 days after the official release?).

    Night Mistress - v12 Former Empress Sorcerer AD
    Night Mistress II - v12 Night Blade AD
  • Grao
    Grao
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    Chirru wrote: »
    Grao wrote: »
    aleister wrote: »
    I'm all for a challenge. I really am. But there are far too many fights in this game that are just stupidly, ridiculously and pointlessly difficult. I want to progress, I want to enjoy the content. I do not want to spend hours retrying and dying over and over and over and over on the same fight. I'm sure the group I'm in probably doesn't know the ONE secret strategy to taking this boss down or maybe I don't know it when I'm forced into one of these asinine solo-only missions -- either way, I'm sick of it!

    Balance the game. I don't care how you do it. Give the hardcore types the the "absurdly difficult" option, give them greater rewards, I don't care, but let the rest of us progress.

    My two cents about this kind of complain.

    ESO has two main phases that are clearly divided, leveling from lvl 1-50 and then the veteran levels.

    The first phase of the game is intended to teach you important mechanics. It is mostly solo-questing and it is marked by a solo story line. You are the hero, you are special, the soulless one, stronger than all.

    The second phase on the other hand... Well, you fulfilled your destiny. You got your soul back and that makes you a mere mortal... You are a NORMAL GUY. Yes, you are strong, you trained a lot, you have many skills... You are powerful, but you are not special anymore... You are like any other veteran level dude out there and like several NPCs (thought hopefully smarter!). The point is... Think of your character like one of the elites (not even a world boss), a simple elite...

    IT IS OK IF YOU DIE FIGHTING OTHER ELITES. It is ok if you get overpowered by 4 normal dudes too! You are disliking the realism involved in this game... Notice NPCs can do a lot of the things you can do in the VR ranks. You can roll to dodge abilities? So can the NPCs! You can block? So can the NPCs! You can break CCs? So can the NPCs! You can one shoot enemies at times? Well... Guess what? SO CAN NPCS!

    Now... NPCs move in groups in ESO. They are usually in small groups of 3, even 4 people. Maybe you can take a hint... You are dying much, your enemies are clearly overwhelming you through numbers... Maybe it is time you ask for some help? The VR levels in ESO are not meant to be played solo! That should be very clear to anyone that is dying to mobs!

    It is not that your build is wrong... It is not that you are terribly bad! You are playing wrong! This is a MMO, MULTIPLAYER game! Please, talk to people in game... Play smart, use numbers to help you... Think in terms of realism... Forget your character was a great hero... in VR levels that just doesn't matter... You are a normal dude! Normal dudes work in groups!

    Seriously...

    P.S. As for some of the solo quests being very hard... Please remember, you are fighting people that (in the story line of the game) are far more experiment then your character. And sometimes you are not fighting people... You are fighting gods. Don't think it would be a little weird if you just auto won such terrifying matches?

    I can understand beating your head against the same boss over and over can be frustrating, but instead of rage quitting, why not look over your abilities and actually try coming up with strategies? If you can't do it alone, the hardest quests all have guides on youtube at this point. From personal experience, I remember screaming at my computer for about 30 minutes when I was fighting Mannimarco. He killed me several times... Dozen of times actually. I gave up? No, I stopped for a few minutes, then I went to look over my gear, fix the pieces needing fixing, recharged my weapon and then I went over my abilities to figure out what would work against such a long fight... Guess what? I beat Castle of Worms after 2 or 3 more attempts. The same was true for Molag Bal... I was so frustrated with that fight that I left the fight and went do other quests in Coldharbor before trying again and it took me quite sometime to figure out the tricks I needed to survive that encounter... I had to watch videos, look over my abilities, find food, drinks, potions... Anything that helped me survive... Guess what? I managed, so would everyone of those that just gave up. All you need to do is be willing to actually try... MMOs are not all just smashing your keyboard... Complex fights involve strategy, involve thinking a little... Sometimes it involves asking for help. Don't give up just because it got a little harder...

    As I read your post I come up with one impression. Playing in Veteran ranks you are just a normal guy and should expect things to be harder. Okay... I can accept that. What than is my point?

    Normal guys if they die stay dead. If you want some realism... that is realism. You die, stay dead. But I do not think that this is what you really want, or am I wrong? So please, stop bringing up the realism argument....it is sort of a silly argument...me thinks, unless of course you want to go all the way.

    As for the rest of your post...it is your personal opinion just as my post is my personal opinion. So, please stop telling people what they ought to do, or ought not to do.

    As to the point you made about what MMO's are or are not... all we can say is what they are to us individually. To make a general statement about this (as you did) means that you declare yourself to be the final judge. Do you think you are a god?

    FROM GOOGLE

    MMO = A massively multiplayer online game. A computer game in which a large number of players can simultaneously interact in a persistent world or can potentially play against a large number of players in matchmaking; A massively multiplayer online role-playing game

    The keyword there being MULTIPLAYER! I don't think I am god, I just know what an MMO is, by definition :3

    As for deaths, I've played games that had permanent deaths and enjoyed them quite a bit, even when My characters died. It was frustrating, but it was also an interesting element (not that this is at all relevant to ESO).

    I bring up realism in my post because the creators, the devs of ESO brought up realism many times during the interviews they gave about this game... That alone makes it relevant to mention. It is why they decided against bikini armors, for example... They felt armors are meant to protect your body, so they have to cover your body. Realism!

    My post wasn't meant to tell you what to do, but enlighten you... If you follow my advises your game experience will definitely improve and fell far more immersive. A lot in ESO points towards playing as a group, not only the difficulty of the VR rank quests, but also the fact you can be part of 5 guilds ( normally you are allowed only 1 guild per character ), the fact the game has no auction house ( stimulating, once more, the interaction between players ). Take a hint, play the game as it was intended to be played, as social experience, not just smashing a keyboard... You won't need help all the time, but when you are having a hard time, it doesn't hurt to talk to your guildies or even asking for help in zone chat...

    TLDR, everyone goes through the same difficulties in this game, even the guys boasting they have no problems at all going through the content. They just know enough about MMO's and about ESO not to be bothered by a few deaths here and there. And since we all go through the same hardships (that don't need to be so frustrating that the game stops being fun), we can help each other. You just need to ask for help instead of raging ^^

    P.S. You can rez after dying... So can the NPCs! ^^
    Edited by Grao on 19 May 2014 09:42
  • starkerealm
    starkerealm
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    limeli8 wrote: »
    OMG i wanted to RP a traveling noodle salesman that would dual wield wet noodles and i got through 1-50 (following zerg around and complaining on forums about solo quests) but now i find VR less populated and because of actually having to fight things - too hard! PLZ FIX!!!

    What!? O.o Have you seen the damage dual noodles do? Noodle Sellers are OP. Nerf NAO!!!
  • starkerealm
    starkerealm
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    Syntse wrote: »
    RobShu wrote: »
    Time for an un-sub, methinks. Perhaps Zeni will learn, after so many people un-sub, that they need to fix the balance in this game,

    Hopefully the learning doesn't need to come that way, since it would mean no more ESO now or never. Pretty sure once people un-sub they are not coming back at least most of them.

    I'm giving them some time still to get things working, they are new to MMO and this game is only been there little over a month.

    That said it really doesn't look too good currently.

    If I can be blunt for a moment; with the way they've been "dealing" with the bots so far, I'm not holding out a lot of hope for the game as a whole.

    I'll hang around until I see if they fix the rapid deterioration, but if they can't, I don't have any faith in their ability to design a good game.
  • Woolenthreads
    Woolenthreads
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    aleister wrote: »
    I'm sure the group I'm in probably doesn't know the ONE secret strategy to taking this boss down or maybe I don't know it when I'm forced into one of these asinine solo-only missions -- either way, I'm sick of it!

    I choose this one. I'll agree some fights are painfully difficult but I've found it always because of something you didn't know. The Harvesters like Doshia need to be fought by whacking the balls, if you can't see them use AoE or sweep attacks up close. Trolls and Gargoyles have high regeneration which fail when they burn.

    The fight which made me angriest was the Tharn/Mannimarco fight for which I got lucky. It's extremely hard for an L15 Summoner because your personal armour/DPS is low and if you don't have "Silver Bolts" *shrug*. It is a thing that people don't get, that, if possible, you have to analyse the opponent before the fight and rearrange your skill bar(s) to suit. I admit to whining in frustration about fights I lost before accepting that rearranging my skill bar(s) was necesary for some battles.

    Now I only get truly pissed when some npc mook I wasn't aware of gets me in the back, Mudcrabs in particular because of beach fights *sigh*.
    Oooh look, lot's of Butterflies! Wait! Butterflies? Get out of here Sheo, stop bugging me!

    Having issues with Provisioning Writs? A list of problem Writs and people willing to help in game can be found in this Thread
  • hamon
    hamon
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    Slantasiam wrote: »
    I have a v10 sorc and a v5 Dk never asked or needed help on any boss any easyer it would be a faceroll.

    then if you like a challenge rambo re-roll one of the classes that isnt overpowered .. thats harcore mode

  • Kahlar
    Kahlar
    HARVESTERS *** SUCK HEALING BALLS!!!!!

    o.k... just needed to get that off my chest...

    Fact: Harvesters are one of the most difficult mobs in ESO.

    why?

    let's review the Harvester:

    1) high health:
    this is to be expected from a high level daedra mob.
    however....

    2) resistance:
    she has an apparent immunity/resistance to some spells.
    as a Templar i have two damage skills, Aedric Spear and Dawn's Wrath.
    I have leveled these spells since day one... they are maxed.
    both spell lines do very very little damage to Harvesters. negligible.
    MAJOR issue for Templar/Healer.

    3) high damage:
    gross understatement.
    Harvesters are 2x-5x the damage of other creatures same level.
    i have seen many a tank/knight, high health/high armor, wiped in two hits.
    Being a healer, all my points have gone into mana/magic...
    guess i am just ***'D when it comes to her attacks.
    OH.... and guess what happens if her attack crits on you?
    exactly: insta death... even for tanks... ouch!

    4) Immobilizing:
    Harvesters are immune to stun, knockdown, snare, slow, etc.
    HOWEVER, they have an 'immobilizing' spell that is cast regularly.
    during this time you are lifted off the ground, frozen, can't move,
    AND it takes at least half your health (tank)...
    75-100% health on squishy characters like healers/sorc/mage.
    (p.s. she can immobilize through blocks, through cover, and around corners)

    OH, BUT WAIT... THERE'S MORE!!!!

    5) self healing:
    as if all that other stuff was not enough for a common daedra mob....
    this creature can self heal! wtf?!?!?!?! this is not a boss.
    yes, you have a shot at stopping the balls from healing mob... BUT...
    targeting balls from distance is difficult or impossible...
    hitting the balls up close places you in extreme danger of AOE or Stun.
    one tiny mistake and your Harvester is now fully healed...

    *sigh*

    yes, in few dungeons i can get help... sometimes.

    like many, my end game of Daggerfall was a nightmare!
    thank the Divines, there were some other players to help.
    otherwise i would not have been able to finish game... grrrrr.....
    I was 5 levels OVER the creatures, but Harvesters STILL impossible to solo! :s
    Edited by Kahlar on 19 May 2014 12:43
    i4770K Intel Quad Core @ 3.6Ghz| 8gig 2400Mhz Geil Trident X
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  • Shillen
    Shillen
    ✭✭✭
    Minnus wrote: »
    Shillen wrote: »
    I don't get where people get the idea that fights in this game are RNG based. If you suddenly lost a lot of health it's because you failed to dodge or block something. It wasn't RNG.

    Not disagreeing, but to be fair... Crits are RNG.

    Yeah but it's only 50% additional damage over whatever the attack would normally do. It's not going to instagib you on a normal attack. The instagib attacks (stuff that does 50% or more of your health in damage) in this game are all dodgable or blockable.
    Edited by Shillen on 19 May 2014 12:58
    Please LOL my comments. I'm an aspiring comedian.
  • frwinters_ESO
    frwinters_ESO
    ✭✭✭✭
    aleister wrote: »
    I'm all for a challenge. I really am. But there are far too many fights in this game that are just stupidly, ridiculously and pointlessly difficult. I want to progress, I want to enjoy the content. I do not want to spend hours retrying and dying over and over and over and over on the same fight. I'm sure the group I'm in probably doesn't know the ONE secret strategy to taking this boss down or maybe I don't know it when I'm forced into one of these asinine solo-only missions -- either way, I'm sick of it!

    Balance the game. I don't care how you do it. Give the hardcore types the the "absurdly difficult" option, give them greater rewards, I don't care, but let the rest of us progress.

    Just because you think its to hard doesn't mean something should be done. Its about time we have a game that doesn't cater to the easy fights. Its great to feel accomplished when you figure out the best way to defeat a hard enemy. I had to fight Mannimarco a few times before I found a way to defeat him. Felt accomplished. Thats the whole point of a game is to feel accomplished.

    If you find a fight is to hard, take a break. Take a step back, go quest elsewhere, play an alt or something then come back and try again with a clear head.
  • isengrimb16_ESO
    isengrimb16_ESO
    ✭✭✭✭✭
    Patience, try, try again, go away, level, pick up different skills, dump a skill point into a passive.

    Patience and thought are dying arts. Well-planned attacks that take years to co-ordinate and set up boggle the modern mind; the modern mind is trained for instant gratification and .. expecting to be named CEO within weeks of getting a janitor job, just because one has a high school diploma and believed a lot of propaganda while growing up.
  • Wargasmo
    Wargasmo
    ✭✭✭
    I think the bottom line of this thread is this: The biggest problem with an Elder Scrolls Based MMO is that you get stuck with Elder Scrolls fans in your MMO.

    Single player games are made so casual type gamers can have a constant flow of progression with minimal effort, thus allowing them to enjoy the plot, lore, graphics, and other shiny features of the game.

    MMO's inherently produce skill checks, as a central concept of MMO's is the idea of a progression race. Yes, you pay a sub. No, this doesn't entitle you to experience the whole game. That requires extra effort that consists of not standing in fire, blocking heavy attacks, learning to animation cancel, not having a terrible build, and generally displaying some semblance of situational awareness and cognitive thought. What you fail to understand is that while being stuck on Mediocre_boss_001 makes you unhappy, having beaten the boss with minimal thought and effort and subsequently hearing you cry about how hard it was makes ME incredibly happy and fulfilled. The devs need to balance my needs with yours, as I pay a sub too.

    And yes, difficulty checks should have been expected as soon as you read the letters MMO. You may have not noticed this as you were too blinded by the words Elder Scrolls.
    Edited by Wargasmo on 19 May 2014 15:57
  • AvalonRanger
    AvalonRanger
    ✭✭✭✭✭
    I think, this is very important opinion for the Zenimax publisher.
    Zenimax Online team should bend an ear to the these type of massege.

    @aleister
    >>I do not want to spend hours retrying and dying
    over and over and over and over on the same fight...<<

    I'm little anxious about this game future from "marketing standpoint".
    Because now a days,these type of posting is increasing.
    Some kind of maniac gamer loves unreasonable hardcore game.
    Sometime, I'm also involved in such a hardcore.
    "Oh Yes! Making or thinking tactics is very enjoyable ! " I agree part of that.

    But' It's not all of them.

    Maybe,half of player in this game is RPG Elder Scrolls fan.
    Keeping both of TES-RPG fan and hardcore MMO game fan is
    very important task for maintaining cost of ESO.
    Otherwise company will lost half of monthly income.
    Then, company can't continue online game even just few month.

    Moreover,I can't overlook sloppy debug process in this game.

    Ladies and Gentlemen!
    Did you remember " suicide cliff in the quest final attack"?

    It's far from product quality.I can't laugh,please no joke.
    Oboviously,It's caused by testing play shortage.
    The lack of testing process cause BAD game balance also.

    (ps, I'm not native speaker,just forgive me about broken english)


    My playing time Mon-Friday UTC13:00-16:00 [PC-NA] CP over2000 now.
    I have [1Tough tank] [1StamSorc-DD] [1Necro-DD] [1Real Healer]
    with [1Stam Blade].
    But, I'm Tank main player. Recently I'm doing Healer.

    2023/12/21
    By the way...Dungeon-Meshi(One of Famous Japanese fantasy story comic book) got finale...
    Good-bye "King of Monster Eater".

    2024/08/23
    Farewell Atsuko Tanaka...(-_-) I never forget epic acting for major Motoko Kusanagi.
  • litlfrogb14_ESO
    litlfrogb14_ESO
    Soul Shriven
    Yeah, I've unsubscribed over this. I perfectly understand the strategies involved in beating Doshia or Faolchu. I've watched tutorial videos, gotten potions, made the best gear available at my level. Both have killed me literally dozens of times. I just don't have the reflexes to get all the orbs every time on Doshia; I can't lead Faolchu through enough fires before his attacks wear me down. I checked down at the Wal-Mart and it turns out they don't have any faster reflexes for me to buy. If these were optional I'd just bypass it and come back, but I'm blocked from continuing big questlines because I can't beat even beginning minibosses.
  • Eivar
    Eivar
    ✭✭✭✭
    what the issue really boils down to is what can zenimax do that will allow challenge seekers like myself, and casuals who just want to experience the content, to both have an enjoyable game. A few people have suggested this already but allowing for group members to join you in what is currently "solo" content would be ideal. That way those who need help can get it, and those who like the difficulty as is can go it solo themselves. An option to join group leaders phase should show up when you access an entry point for a "solo" instance. This seems like the most viable option to me.
  • Ysne58
    Ysne58
    ✭✭✭✭✭
    Allow grouping in forced solo content!
  • Wargasmo
    Wargasmo
    ✭✭✭
    I'm in favor of an npc that follows people around and verbally abuse them when they stand in fire or make terrible spec choices. If players are bad enough the npc should turn hostile and chain kill the player until he respecs. Players who are terrible should also emit a bright rainbow glow and leave a noxious trail of foul miasma behind them so they are easily noticeable by other players who can then avoid them or kick them from dungeon groups. I think the coding for this would be easier than dumbing down content so said players can succeed and the rest of us can keep the challenge in our game.
  • Eivar
    Eivar
    ✭✭✭✭
    Wargasmo wrote: »
    I'm in favor of an npc that follows people around and verbally abuse them when they stand in fire or make terrible spec choices. If players are bad enough the npc should turn hostile and chain kill the player until he respecs. Players who are terrible should also emit a bright rainbow glow and leave a noxious trail of foul miasma behind them so they are easily noticeable by other players who can then avoid them or kick them from dungeon groups. I think the coding for this would be easier than dumbing down content so said players can succeed and the rest of us can keep the challenge in our game.

    While absolutely hilarious that would never happen :P
  • Yankee
    Yankee
    ✭✭✭✭
    Wargasmo wrote: »
    I'm in favor of an npc that follows people around and verbally abuse them when they stand in fire or make terrible spec choices. If players are bad enough the npc should turn hostile and chain kill the player until he respecs.

    This is not in the game design already?

    While they do not say much, I do have NPC's in VR4 follow me around and kill me for my newb mistakes.

    While waiting to rez I swear I hear them laughing....

    I have changed out some skills....honest.
    Edited by Yankee on 19 May 2014 22:00
  • aleister
    aleister
    ✭✭✭✭
    Wargasmo wrote: »
    I'm in favor of an npc that follows people around and verbally abuse them when they stand in fire or make terrible spec choices. If players are bad enough the npc should turn hostile and chain kill the player until he respecs.

    Like a passive-aggressive Clippy.
  • Chirru
    Chirru
    ✭✭✭✭
    Grao wrote: »
    Chirru wrote: »
    Grao wrote: »
    aleister wrote: »
    I'm all for a challenge. I really am. But there are far too many fights in this game that are just stupidly, ridiculously and pointlessly difficult. I want to progress, I want to enjoy the content. I do not want to spend hours retrying and dying over and over and over and over on the same fight. I'm sure the group I'm in probably doesn't know the ONE secret strategy to taking this boss down or maybe I don't know it when I'm forced into one of these asinine solo-only missions -- either way, I'm sick of it!

    Balance the game. I don't care how you do it. Give the hardcore types the the "absurdly difficult" option, give them greater rewards, I don't care, but let the rest of us progress.

    My two cents about this kind of complain.

    ESO has two main phases that are clearly divided, leveling from lvl 1-50 and then the veteran levels.

    The first phase of the game is intended to teach you important mechanics. It is mostly solo-questing and it is marked by a solo story line. You are the hero, you are special, the soulless one, stronger than all.

    The second phase on the other hand... Well, you fulfilled your destiny. You got your soul back and that makes you a mere mortal... You are a NORMAL GUY. Yes, you are strong, you trained a lot, you have many skills... You are powerful, but you are not special anymore... You are like any other veteran level dude out there and like several NPCs (thought hopefully smarter!). The point is... Think of your character like one of the elites (not even a world boss), a simple elite...

    IT IS OK IF YOU DIE FIGHTING OTHER ELITES. It is ok if you get overpowered by 4 normal dudes too! You are disliking the realism involved in this game... Notice NPCs can do a lot of the things you can do in the VR ranks. You can roll to dodge abilities? So can the NPCs! You can block? So can the NPCs! You can break CCs? So can the NPCs! You can one shoot enemies at times? Well... Guess what? SO CAN NPCS!

    Now... NPCs move in groups in ESO. They are usually in small groups of 3, even 4 people. Maybe you can take a hint... You are dying much, your enemies are clearly overwhelming you through numbers... Maybe it is time you ask for some help? The VR levels in ESO are not meant to be played solo! That should be very clear to anyone that is dying to mobs!

    It is not that your build is wrong... It is not that you are terribly bad! You are playing wrong! This is a MMO, MULTIPLAYER game! Please, talk to people in game... Play smart, use numbers to help you... Think in terms of realism... Forget your character was a great hero... in VR levels that just doesn't matter... You are a normal dude! Normal dudes work in groups!

    Seriously...

    P.S. As for some of the solo quests being very hard... Please remember, you are fighting people that (in the story line of the game) are far more experiment then your character. And sometimes you are not fighting people... You are fighting gods. Don't think it would be a little weird if you just auto won such terrifying matches?

    I can understand beating your head against the same boss over and over can be frustrating, but instead of rage quitting, why not look over your abilities and actually try coming up with strategies? If you can't do it alone, the hardest quests all have guides on youtube at this point. From personal experience, I remember screaming at my computer for about 30 minutes when I was fighting Mannimarco. He killed me several times... Dozen of times actually. I gave up? No, I stopped for a few minutes, then I went to look over my gear, fix the pieces needing fixing, recharged my weapon and then I went over my abilities to figure out what would work against such a long fight... Guess what? I beat Castle of Worms after 2 or 3 more attempts. The same was true for Molag Bal... I was so frustrated with that fight that I left the fight and went do other quests in Coldharbor before trying again and it took me quite sometime to figure out the tricks I needed to survive that encounter... I had to watch videos, look over my abilities, find food, drinks, potions... Anything that helped me survive... Guess what? I managed, so would everyone of those that just gave up. All you need to do is be willing to actually try... MMOs are not all just smashing your keyboard... Complex fights involve strategy, involve thinking a little... Sometimes it involves asking for help. Don't give up just because it got a little harder...

    As I read your post I come up with one impression. Playing in Veteran ranks you are just a normal guy and should expect things to be harder. Okay... I can accept that. What than is my point?

    Normal guys if they die stay dead. If you want some realism... that is realism. You die, stay dead. But I do not think that this is what you really want, or am I wrong? So please, stop bringing up the realism argument....it is sort of a silly argument...me thinks, unless of course you want to go all the way.

    As for the rest of your post...it is your personal opinion just as my post is my personal opinion. So, please stop telling people what they ought to do, or ought not to do.

    As to the point you made about what MMO's are or are not... all we can say is what they are to us individually. To make a general statement about this (as you did) means that you declare yourself to be the final judge. Do you think you are a god?

    FROM GOOGLE

    MMO = A massively multiplayer online game. A computer game in which a large number of players can simultaneously interact in a persistent world or can potentially play against a large number of players in matchmaking; A massively multiplayer online role-playing game

    The keyword there being MULTIPLAYER! I don't think I am god, I just know what an MMO is, by definition :3

    As for deaths, I've played games that had permanent deaths and enjoyed them quite a bit, even when My characters died. It was frustrating, but it was also an interesting element (not that this is at all relevant to ESO).

    I bring up realism in my post because the creators, the devs of ESO brought up realism many times during the interviews they gave about this game... That alone makes it relevant to mention. It is why they decided against bikini armors, for example... They felt armors are meant to protect your body, so they have to cover your body. Realism!

    My post wasn't meant to tell you what to do, but enlighten you... If you follow my advises your game experience will definitely improve and fell far more immersive. A lot in ESO points towards playing as a group, not only the difficulty of the VR rank quests, but also the fact you can be part of 5 guilds ( normally you are allowed only 1 guild per character ), the fact the game has no auction house ( stimulating, once more, the interaction between players ). Take a hint, play the game as it was intended to be played, as social experience, not just smashing a keyboard... You won't need help all the time, but when you are having a hard time, it doesn't hurt to talk to your guildies or even asking for help in zone chat...

    TLDR, everyone goes through the same difficulties in this game, even the guys boasting they have no problems at all going through the content. They just know enough about MMO's and about ESO not to be bothered by a few deaths here and there. And since we all go through the same hardships (that don't need to be so frustrating that the game stops being fun), we can help each other. You just need to ask for help instead of raging ^^

    P.S. You can rez after dying... So can the NPCs! ^^


    Okay.. I hear your arguments... however, that does not mean i accept these arguments

    1) Someone somewhere (especially on the net) giving a definition about what an MMO is, does not mean that I need to accept that definition. I got a brain to make up my own definition.
    This is a little off the beaten path, however, some perceived authority making a statement and people accepting it as the truth does not make it truth. All such definition statements are just personal opinions and not the absolute truth.

    2) I agree that the game's creators talked about realism... the question on my mind (mind you, it is on my mind and maybe not yours) is how far can one take realism in a game? I am of the opinion...Not at all. Hence I reject any attempts to bring realism into the equation.

    Games are about fantasy and not realism. Well, I acknowledge that realism comes in where the game meets the real world in terms of finances.

    3) you state that your post was to enlighten people... well, that is quite a haughty statement from my perspective. You set yourself up as a Parent, or as a Teacher, as the Expert, or as someone who actually has something to enlighten someone else.

    The truth, as I see it, is that you uttered your opinion on the topic and that is fair enough. But please... stop pretending you are actually the Authority who has anything to enlighten the rest of the forum users.

    Believe it or not, people actually have a brain to think for themselves.

  • Zhoyzu
    Zhoyzu
    ✭✭✭✭✭
    harvesters need work. More often then not they are always in a tight spot and take 4 tries to kill due to the mechanic of the enemy.

    If harvesters were forced to spawn in an open area where you could kill the orbs in a timely fashion without them spawning on top of the harvester, yea that'd be great.

    as it stands the only bosses or things that i struggle to kill are bone colossi (because they are immune to everything and have 100000000000000k health) and harvesters because they always seem to be in really tight spots which exponentially increases the difficulty.

    Harvesters spawning out in the open would make them alot better.

    most of these boss fights arent even hard they're just boring. when you get a harvester boss its really just a game of endurance. tag it move, tag it move kill orbs tag move tag move.
    they arent very engaging and dont take a lot of skill to complete. Very lack luster.

    The only boss fight i found in that game to be completely awesome was the Vaults of Madness. Those boss fights (most of )added an interesting mechanic to the fight. The final boss was so amazing animation wise that i go to the vaults for fun just to fight that spectacular boss.
    Zhoyzu - Nightblade Alchemist (v15) RETIRED
    Has-No-Heart - Templar Enchanter (v4) FUBAR
    Ambadassador - Dragon knight (v1) Naked with no future (returned from the naked realm to tank PvE)
    Sakis Tolis - Sorceror (v10 in progress) Living Legend!

    Xuhl'Xotuun - Warden Current Main as im starting the game over essentially with this character aside from crafting.

    Creator of Khajiit fall dmg reduction racial passive concept.

  • Head.hunter
    Head.hunter
    ✭✭✭
    S ome aspects of the game will destroy you. W eaken you, ignore your armor, poison you, slow you down, irritate you. The dev's have obviously decided that is the best way to make a game challenging. I'm kind of 50/50 on it. You have to really learn to use skills that work instead of skills you like, a thousand times more in vet content.
    I'm just a banana from another dimension.
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