rfpalmerb16_ESO wrote: »Ok, the BIG issue here is that for some specific builds/classes the game is easy. For the rest, the game is quite challenging -- to the point of inducing more frustration than satisfaction. Sadly, you have the 'this game is too easy' posts from the meta builds and all the bandwagoners who build the FOTM classes. The devs see the group of Meta-sorcs and meta-DKs aoe deathbombing droves of mobs and decide things are too easy. The rest of us get the shaft.
With the changes in Cyrodill to mobs being V5 -- my V2 bow NS will be unable to do much of anything. (I might as well grab a restoration staff and beg for a pitty group) I have gotten so discouraged that I have cancelled my renewing subscription and plan on playing it by ear as to paying or not.
You just have to wonder how they prioritize what they are working on.
Terrible players will pay subscription fees and repeatedly fail at simple introductory content while their hard-earned dollars go towards developing content for endgame players, both casual and serious (lets be honest, this game doesn't have enough challenging content to keep truly hardcore raiders who have the time and effort to devote to world first type progression races).
Devs need to cater to the long term clientele: the MMO fan base, which will keep paying recurring sub fees to experience challenging and new mmo endgame content.
Terrible players will pay subscription fees and repeatedly fail at simple introductory content while their hard-earned dollars go towards developing content for endgame players, both casual and serious (lets be honest, this game doesn't have enough challenging content to keep truly hardcore raiders who have the time and effort to devote to world first type progression races).
Devs need to cater to the long term clientele: the MMO fan base, which will keep paying recurring sub fees to experience challenging and new mmo endgame content.
Well you kinda totally painted the death of this title right there. No enough challenging content for hc raiders and too challenging for just for fun casuals.
I'm kinda skeptic that there is enough MMO fan base along with all the other MMOs that will pay recurring sub fee to cover the costs.
I think part of the issue for those of us who haven't had many issues getting through content, is we come on the forums and hear people complaining that a boss fight we barely remember and never gave a second thought is to hard or impossible. I would happily give advice for any type of boss fight to help, so please, feel free to pop off a few boss fight names i'm sure you 'll see plenty of valid advice.
I think part of the issue for those of us who haven't had many issues getting through content, is we come on the forums and hear people complaining that a boss fight we barely remember and never gave a second thought is to hard or impossible. I would happily give advice for any type of boss fight to help, so please, feel free to pop off a few boss fight names i'm sure you 'll see plenty of valid advice.
Sadly your advice might include changing out some skills, using something other than the weapon they are using, or...like, blocking. From some the response will be;
"ZOS stated somewhere any build would work and so I should not have to ever change the build I am using from level 1 to VR12".
starkerealm wrote: »ex0.f00kb16_ESO wrote: »Change your toolbare so you have atleast 1 AOE Spell if the Bubbles apear Cast aoe Spell once or twice Bubbles gone!!!! (wasnt that hard was it, rest is movement)
Mmm, yeah, actually, it kinda is. See, I'm on a Nightblade, and the AoEs I have access right now are...
...
..
...
Uh...
...
... Oh, found one... but it doesn't do damage...
Um...
Roll up a sorcerer, I guess.
What are all the built in sorc skills that youd damage the bubbles with? Or do you mean the AOE skills from weapon lines that sorcs use, along with every other class?
You dont even know the other classes but youre ready to complain. And you got agrees for this post... LOL.
Daedric curse and mages fury have aoe effects.
Niether of these skills are used for their AOE. Both are procs off other targets, which wouldnt even hit the other balls in this case. Nice terrible examples.
4) Immobilizing:
Harvesters are immune to stun, knockdown, snare, slow, etc.
HOWEVER, they have an 'immobilizing' spell that is cast regularly.
during this time you are lifted off the ground, frozen, can't move,
AND it takes at least half your health (tank)...
75-100% health on squishy characters like healers/sorc/mage.
(p.s. she can immobilize through blocks, through cover, and around corners)
Sadly your advice might include changing out some skills, using something other than the weapon they are using, or...like, blocking. From some the response will be;
"ZOS stated somewhere any build would work and so I should not have to ever change the build I am using from level 1 to VR12".
there, 4 simple points that dont require you to switch out skills, just use a brain ... assuming you have one.
And yes ZOS stated any build would work, any build does work, standing there like a salt pilar and just punch buttons with no clue doesnt.
dracobains_ESO wrote: »
Oh my, I am going to have so much success with this brilliant analyses. Making enormous assumptions about others to which you have no basis only makes you look poorly equipped for cognitive reasoning, not the other way around.
dracobains_ESO wrote: »Oh my, I am going to have so much success with this brilliant analyses. Making enormous assumptions about others to which you have no basis only makes you look poorly equipped for cognitive reasoning, not the other way around.
I mean leveling is so dumbed down in WoW with zero sense of exploration or any particular solo encounter being remotely challenging that people think this is a proper archetype.
There's things wrong with ESO, but this is arguably the thing they've done the best. If you don't understand that resources matter and that if you starve yourself you can't roll out of the bad even though you died 10 times to the same thing, that's on you. You need to understand the overarching philosophy of an encounter that is tough.
dracobains_ESO wrote: »
You may enjoy the FPS aspect of constant danger and nail biting engagements, but that will not appeal to everyone even if they have the skill to play through it. I expect some drudgery in MMOs and while I respect their effort to diminish such aspects, making me sit on the edge of my seat all night long is not relaxing at all. Combine that with most of the time I am up late alone and few if anyone in this game groups up, it isn't a fun experience for all of us. I am glad you enjoy it, but don't assume everyone is lacking in gaming skills merely because they do not like the intensity.
I still believe that allowing for some kind of grouping is preferable to nerfing in these situations. I believe it is going to come down to one or the other choice at some point.
I do not want to take away the enjoyment from the people who do love this kind of challenge while my need for help gets met.
dracobains_ESO wrote: »
This. Please, no more nerfs. Allow grouping for those who would like it and leave the solo option for the players who enjoy that.
dracobains_ESO wrote: »
This. Please, no more nerfs. Allow grouping for those who would like it and leave the solo option for the players who enjoy that.
I dont get it, does that mean your not able to group? Whats stopping you to do so?
Confused now.