Several of you are still clearly missing the point. The game doesn't need to be made easier, if anything many bosses need a buff. Just ditch forced solo content and problem solved.
For those few who want to group with a partner through the whole game it will solve the problem.
For those many who only want to group to get through the "impossible" main quests but think they can go on to solo VR content, it just kicks the can down the road to the future "vet zones impossible" threads.
I think in time they will adjust vet zones and solo bosses to be easier in order to keep subscriptions and get people into new content. I am sure they are watching sub cancellations and will adjust accordingly. Perhaps the numbers are not too concerning yet.
I slightly disagree with this. Their are a few fights that are hard and to have a partner is great. Or even if not a partner, it comes back to the fact. Watch a movie by yourself it's ok. Bring a friend to the movie and go OH YEA!!! That was cool, what do you think. Same thing for questing with a friend or random stranger.
The fact ESO wants to go from solo lvl 1 to V10, then put us in "TWELVE" man groups after that is insane. Their is no build up to that. we never had anyone around and the player is way to untrained in game style for such a huge jump.
I really should make a poll on this, but would you refer the game to a friend tomorrow? As that is the best form of marketing, hearing it from a friend. But also knowing you could most likely never do anything in this game with your friend as your so far ahead and they just started. You couldn't do anything together. And even if you made a new character to help that one friend, what if another one of your friends signs up a week after. Will you make a new toon for him and help them to? Of course not. Grouping should always be allowed. Until it is I could not in good conscious recommend this game to any friend.
There is nothing on ESO that stops you from playing with a friend. Yes, there are a few (very few) solo quests, but the great majority of the game can be played with partners and should be! The Ring of Mara is just one clue on that topic.
There is nothing on ESO that stops you from playing with a friend. Yes, there are a few (very few) solo quests, but the great majority of the game can be played with partners and should be! The Ring of Mara is just one clue on that topic.
Not sure how much you have played with friend or have you gone totally hand in hand with content. But there sure is a lot of quests that once done you are not able to aid your friend.
Mage guild, Fighter guild, Main quest, towns under raid quests, zone "main" quest parts just to name few.
SO 30/1040 quests = 2.9% of the quests has to be solo.
You are complaining about less then 2.9% of the quests in the game...
I am sorry, math doesn't lie... 2.9%...
I am not impressed by your arguments.
SO 30/1040 quests = 2.9% of the quests has to be solo.
You are complaining about less then 2.9% of the quests in the game...
I am sorry, math doesn't lie... 2.9%...
I am not impressed by your arguments.
Yes if you count just the forced solo quests then your math doesn't lie. But it doesn't still help that if friend is stuck on a quest and needs help and you need to create new char just to help (and I have done this). I could just say LOL L2P but I'm not that kind of person.
Futher more LOL L2P attitude just results that friend to say f it and leave. And I'm sure it doesn't concern one bit many of the talented players untill there are only few thousands of you playing and Zeni shuts down the servers.
They can nerf things to oblivion so even 6 years old can solo the game to vet 10+n or they just could improve the grouping so that one is able to go on and help the person struggling at any time.
Again, those quests are instanced to you because you already went through the area. Allowing your character to 'go back' would break the continuity of the game. Now, you will argue that that is not important, but seriously, it is.
Anyway, you are not able to help your friend directly, yes. It is a limitation of the game, yes. You can still help your buddy... Help him figure out why he can't do it or even better, find someone else that is in the same quest so he and your buddy can help each other. You guys have at least 5 guilds between the two of you, not to mention zone chat. Nothing wrong with asking for help in one quest...
Mojomonkeyman wrote: »...
It might be me, but this is exactly what I am gaming (and doing sports) for - overcoming challenges, to improve myself. This game really is not hard. Watch the encounters, watch their animations, learn what of their skills is getting you in trouble and learn to react accordingly.
Mojomonkeyman wrote: »Losing makes you rethink and analyse what went wrong and immensely increases the rewarding feeling you get when finally overcoming a challenge you weren`t able to overcome before.
...Mojomonkeyman wrote: »I like that TESO is forcing players to actually think when playing. IIt seems you guys never learned to appreciate challenges, you want everything handed to you on a silver plate and I pity you. Did you guys ever compete in any sport? I dont think so, because your attitude just doesn`t fit.
Again, those quests are instanced to you because you already went through the area. Allowing your character to 'go back' would break the continuity of the game. Now, you will argue that that is not important, but seriously, it is.
Anyway, you are not able to help your friend directly, yes. It is a limitation of the game, yes. You can still help your buddy... Help him figure out why he can't do it or even better, find someone else that is in the same quest so he and your buddy can help each other. You guys have at least 5 guilds between the two of you, not to mention zone chat. Nothing wrong with asking for help in one quest...
So basically you are saying that things are fine as they are. We'll see how that works out in the long run. There are already numerous long threads about solo content and "impossible" bosses which are blocking peoples progress which makes them think why do I even sub to this. Less subs less money for Zeni, less money less future content and less servers. There's some math for you to crunch.
If you are worried of the RP side of things when someone who has saved half of the world already comes to aid someone on something he has done already then maybe the person uses some elder scroll and summons you back in time once again to aid in this battle.
I enjoy this title playing alone and playing with friends. What I'm worried is that if things do not change so that less skilled players are able to enjoy the game with help or on their own we will see quite rapid death of the title. True that one can join guilds and ask help or even yell in zone for that hoping someone is in the same situation.
Xanxarib16_ESO wrote: »you know what your sig says it all, Casual my ass, roflmao you are lower then casual if you find anything in this game hard, this is a complete joke, do you think craglorn will be harder then the current content?
i can tell you this that the 12 man trails both of them will be completed with in the first 24 hours if not with in the first 6 hours of release, and that in it self says it all about this game.
This game is not for hardcore raiders, and players like you want it to be even more easy then it is now...
if you even watched the live stream of the Craglorn Mage trail they had this weekend you will notice that first everyone in it was only rank 9, and they had only blue and green items on them, and one of the guilds could allmost kill the last boss in there, (they did infact manage to kill it in the end, - and it was a dps race) the bosses was not even hard, they had a few mechanic, no more then 2 or 3 and thats just way to little imho.
if ESO really things this is what a raid should be like, they all ready lost the population of raiders to other games.
Either the Game caters for all players, or for a certain group of players only. If the hardcore elite players win this debate they will be the only group left in the end. I wonder how much the elite is willing to pay in subscription to keep the game online?
So basically you are saying that things are fine as they are. We'll see how that works out in the long run. There are already numerous long threads about solo content and "impossible" bosses which are blocking peoples progress
I don't want to say L2P, that is just stupid and only makes people angrier. What I want to say though, is that even in games, some measure of effort is needed to progress. Every game... Every fight has a learning curve... You just can't give in because you died a couple of times.
Xanxarib16_ESO wrote: »*snip*
I don't want it to be more easy than it is now, I would be fine with just improving the grouping so people could group any content.
And that would be totally fine... it would be great to introduce a 'Mentor' system that would allow players to replay quests they have previously completed. That way they can assume the Mentor role in a group and select previous quests, and run those with lower level buddies. They are carrying them, but upon reaching VR content that actually diminishes quickly.
However this suggestion has little to do with the difficulty of fights, which was the topic.
*Edit: quotes acting up..
Mojomonkeyman wrote: »I feel so sorry for you guys because you never learned to appreciate the rewarding feeling it gives you if you overcome a challenge finally after countless attempts because you were actually forced to learn the ins and outs of the fight.
Mojomonkeyman wrote: »It might be me, but this is exactly what I am gaming (and doing sports) for - overcoming challenges, to improve myself.
-Group Captain Sir Douglas Robert Steuart Bader CBE DSO DFC FRAeS DLRules are for the guidance of wise men and the obedience of fools.
-The Lun YuIf a man is correct in his own person, then there will be obedience without orders being given; but if he is not correct in his own person, there will not be obedience even though orders are given.
I don't want it to be more easy than it is now, I would be fine with just improving the grouping so people could group any content.
And that would be totally fine... it would be great to introduce a 'Mentor' system that would allow players to replay quests they have previously completed. That way they can assume the Mentor role in a group and select previous quests, and run those with lower level buddies. They are carrying them, but upon reaching VR content that actually diminishes quickly.
However this suggestion has little to do with the difficulty of fights, which was the topic.
*Edit: quotes acting up..
Seriously...is this thread still alive? Havn't those who think making an effort "to hard" already buggered off to wow or beta of wildstar? Those games you can sneeze to get a level. Fun eh?
Even though there are not that many here who says what I am right now. Most people who play ESO, LIKES the challenge. Its GOOD when something is to hard to do. If you could do everything in a game...how fun would that be?
Yankee,
I agree with the: "... I managed to somehow muddle through so far." I did the same. Is this satisfactory to me... meh... just until something comes along that allows me more than just to muddle through.
Challenge is fine. However;
to spend hours on Google so as to learn an exploit to defeat an encounter without getting the Char ripped apart 10 times?
to change my skill build for almost every boss encounter?
to use every exploit in the book?
Some people like these things... I do not. I do not wish to cruise through the game...at the same time I certainly do not like it if a boss char, or its offshoots kill my Char with two blows because of one stupid mistake I made.
I mean...if I block an attack correctly and get flung right across the instance... what is that? I do not mind at all running circles around the room for half an hour... but what use is this with heat-seeking missiles that fry the pants of you? Often I have not even finished with one spawn when another one nicely greets my Char and incinerated the poor girl instantly. What is that?
Learn to play? What baloney (in my opinion). If 'learn to play' means a 100 times death... thanks, but no thanks. I leave this to the experts in getting their Chars smashed up. At least they have something to brag about. how does it go;
I did it! It was easy! Ah...by the way... the Char was defeated 6 times. Well, yes, some people got lucky. Oh... by the way... were you a Vampire to get that lucky?
Enough! If ESO does not cater for average fun seeking people there will be other games that do.
AgriyaTheGrey wrote: »
There is a difference between a challenge that can be overcome with perseverance and skill, and a brick wall that requires perseverance and a shedload of dumb luck.
No, I don't think things are fine as they are, I am just not sure posts like this help the game go on in anyway. For me they are inflammatory and borderline pointless at this stage.
So why I argue so strongly in this posts? Well... To be perfectly honest, I doubt the changes being proposed will be implemented now or anytime soon; I am absolutely sure making solo quests accept more then one player would be very hard, even though it sounds so simple. Nothing in programming is as simple as it seems.