@Ragnar_Lodbrok That's a crap solution to the problem. Why should I go out of my way wasting my time joining 5 trade guilds to try and buy or sell items? Those are all guild slots I should be using for tackling PvE or PvP content, or just to group up with friends.
So you're basically saying that if I want to best chance at having access to the largest number of people in order to maximize availability of materials and my capability to sell to the largest number of buyers, I have to sacrifice my ability to be in an organized guild for other game activities? Not only that, but instead of having one simple interface that I can use to access these markets, I also have to waste my time dealing with the clunky guild store interface and inability to search for items in order to do a quick price comparison so I can decide whether something is being sold for a fair market value or not?
The fact remains that this game has terrible economic mechanics at the moment and it's something that really needs to be addressed. Fragmented guild stores with highly limited potential customers and spamming on zone chat is NOT an economy.
Nox_Aeterna wrote: »Catches_the_Sun wrote: »lypheb16_ESO wrote: »I think you can add an AH without damaging the social side of the game. I'm firmly against LFG tools because I think they harm the game - but I see an AH as positive and would love to see it added. Cheers!
I'd like to hear the logic behind this mentality. Whenever you use LFG & somebody joins your group, you are talking & playing with that person. That is social. AH is not.
We currently got an AH, the only problem is the AH size.
Right this moment , the most social aspect anyone needs to have access to it is saying yes to a guild invite.
I have 4 trading guilds , i joined AND muted them all.
They are my AH , it is a small pool of around 1500/1700 players , but i for sure dont talk to any of them.
fiftypercentgrey wrote: »I can see why people want to try it withouth an auction house. It is different. There where games out there without such an auction house.
But, to be honest, it it is a good concept. The guild stores just dont work for me, even when the interface would be better than it is now and even with a search function. Usability is a must-have standard these days.
An auction house would need a search function, of course. I have seen other games in which the attempt to implement an auction house just went horribly wrong and was buggy forever.
So.. yes, please implement an auction house that is actually usable
kemp.garretub17_ESO1 wrote: »For those saying an auction house would unbalance the economy its actually quite the opposite auction houses set expectations on gear prices and etc allowing the devs to influence these prices more precisely vai changing the spawn rates/rarity/difficulty of the items necessary to craft or retrieve the item sold. So if for example Rawhide was being used as a way to grind gold unfairly or unfavorably for the game then the devs can do one of two things change the spawn rates (in this case lower it) of rawhide or insert a price cap.
The only other thing id be up for would be a well done player owned stores system. If zenimax could do something like this right then id be up for it but only if its done right
To add to my previous point auction houses would actually give people something to spend cash on as of now most players remain self sufficient discouraging trade rather than encouraging it
You really need to stop being hyperbolic and making broadly generalized statements based on your skewed opinions rather than fact.Ragnar_Lodbrok wrote: »Well every AH in every other MMO becomes unuseable by those not buying gold very quickly. Why would any one want that. Id take the smaller market.One other thing - Not everyone agrees with you. Deal with it.One other thing - ESO does not have a global auction house. Deal with it.
I'm okay with people not agreeing with me. What I am not okay with is people who do not agree with the developers and are trying to change a fundamental aspect of the game.
You can either change the way you're playing to fit in the existing fundamental mechanic OR you need to find a game that you will enjoy because it has an auction house.
The game is less than 2 weeks in and everyone is bitching and moaning about something they knew was a part of the game.
"Hey guys! This game is awesome! Let's change it!!"
But that is one of the purposes of a video game forum Brennan, to advocate for changes you would like to see.
If it annoys you so much, perhaps hanging out in the forums is not such a great idea - especially so in a thread that is about a change you don't agree with. Because you seem to take the discussion way too personal and I don't want to be responsible for a rise in your blood pressure
I appreciate your concern for my well being. I take the discussion personal because the OP and others want to change a game that I really enjoy. I am just fine with the OP and others advocating for changes. I am advocating for that status quo. If for no other reason than the game's current age. It's less than 2 weeks old Jeremy. Why can't you wait and see how things progress before advocating for such a massive and far reaching modification?
I don't like change. I am scared please hold me. I don't want to interact with other players in an MMO.
If they were putting their stuff on the guild stores instead of hoarding it indefinitely, there would be more variety in the items available.
If they were putting their stuff on the guild stores instead of hoarding it indefinitely, there would be more variety in the items available.
Pay 25% in fees to list mats in a guild store? This is why people are hoarding. You are better off spamming zone chat or vending your excess. The guild store concept is not working for a majority of players. I appreciate that ZOS wanted to try something different, but there are not enough *active* members in these trade guilds to make a viable economy. Just because the guild cap is set at 500, this does not mean that there are actually 500 actively trading members.
Repeating this because it bears repeating:
You want an auction house because every other MMO has an auction house.
jason.cristofarob14_ESO wrote: »The problem that Zenimax is having is that if you create a game wherein you can craft the best gear, gear rapidly devalues as time progresses. Eventually (sooner rather than later) everyone will have top-tier gear. While players feel that this is a panacea all of the marketing research indicates that the lack of gear progression leads to cancelled subs and less people playing because, for better or for worse, most players play for progression.
WW Ah makes all items slowly drop in value to the bare minimum profit and in lots of cases because you are allowed to sell for under profit become flooded to underproffit price (because of farmers). It will fluctuate and normalize and unbalance and re-normalize but a few people have far more control over the market flux in ww market than they do in GH stores.
Catches_the_Sun wrote: »
How much of an impact do you think gear progression played in the success of Dark Age of Camelot? Everybody capped to level 50 & had their build complete with gear. It is the RvR endgame that kept me & many others playing that game MUCH longer than any other MMO. MMOs need a reason to play other than trying to find the best gear. Why? Because what happens when you get it? Wait for the next expansion to make it obsolete...WoW-style? Horizontal progression & great RvR is what makes a game worth playing long-term.