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We need a Auction house

  • drmonsterb14_ESO
    I can't agree more. Not having an auction house is the biggest disappointment for me in this game.
  • Brennan
    Brennan
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    I can't agree more. Not having an auction house is the biggest disappointment for me in this game.

    It can't really be a disappointment if you knew about it before you started playing.

  • Ragnar_Lodbrok
    Ragnar_Lodbrok
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    Jeremy wrote: »
    Jeremy wrote: »
    Brennan wrote: »
    So you're saying that a vast majority of people knew there was no global auction house and still purchased the game and decided on a subscription method. They must have just done that so they could complain about the absence of an auction house. :|

    I already said that I knew there was no auction house when I purchased the game, but was willing to give guild stores a chance to see how it played out. And I don't like them.

    Forums are a place to ask for changes to the game. And sometimes changes are necessary. No game is ever perfect, and it would be a disservice ESO just to assume its perfect and not improve upon it.

    But this change isnt neccessary. Why is it neccessary to let gold sellers ruin the economy through hyper inflation?

    The argument that these guild stores somehow prevent gold sellers doesn't make any sense to me.

    Just go log into the game. I saw dozens of gold spamming today and receive numerous mails from them. So if that is the reason I would call it a bad one, because it has already failed miserably at that.

    And it may not be necessary for you. But to me it is, for all the reasons I have already mentioned.

    Broadening the economy does not mean hyper inflation. It just means a more stable and active market. And that is a good thing. Though it would make it more difficult for price gougers to rip people off. But the only people who would mind that are the price gougers themselves. And I don't feel as if an economy should cater to those people.

    Because guilds self regulate. If the leader is active, then gold sellers would get booted and not have a market at all to access. Plus why would a gold seller infiltrate a market of 499?
  • Jeremy
    Jeremy
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    Brennan wrote: »
    What you are asking for is the abolition of all existing trading guilds. Screw those trading guilds cause you don't like them. Let's completely dismiss the fact that the game is less than 2 weeks old and you are not patient enough to "figure it out".

    Those who have figure it out, at least to some extent (i.e. the trading guilds), should be dissolved then because you don't like it.

    It's okay to say you don't get it. But you want to force people to play a game with a global auction house, have given no thought to what that would take from a development standpoint, and don't give a damn about what that means for the trading guilds

    I don't know why you keep trying to make this discussion personal.

    Trading guilds are basically just half-baked auction houses that clutter your chat as far as I can tell. I see no development value in them, and their loss would be a benefit to this game in my opinion.

    Your argument is basically all of us who want to see a public auction house implemented are just too stupid or unwilling to learn how to use the current system. And while you are entitled to that opinion, I would counter the more likely reason is we have used the current system and found it lacking.
    Edited by Jeremy on 10 April 2014 18:28
  • Supersomething
    Supersomething
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    Brennan wrote: »
    What you are asking for is the abolition of all existing trading guilds. Screw those trading guilds cause you don't like them. Let's completely dismiss the fact that the game is less than 2 weeks old and you are not patient enough to "figure it out".

    Those who have figure it out, at least to some extent (i.e. the trading guilds), should be dissolved then because you don't like it.

    It's okay to say you don't get it. But you want to force people to play a game with a global auction house, have given no thought to what that would take from a development standpoint, and don't give a damn about what that means for the trading guilds

    Because those trading guilds were built out of the ideal that they're coming together for something other than access to an Auction House, right?

    Besides they would not have to be abolished because Zenimax could change the interface on the Guild Store with the banker. Instead of being able to only buy from your guilds Auction house, let the player buy from any Guild Auction house across the server. However, you can only post items from your guilds auction house.

    I mean if trade guilds are really that important, then with this setup you could keep them.
    Remember, you're unique... just like everyone else.
    Characters
    Tiberius Aulus
  • Jeremy
    Jeremy
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    Jeremy wrote: »
    Jeremy wrote: »
    Brennan wrote: »
    So you're saying that a vast majority of people knew there was no global auction house and still purchased the game and decided on a subscription method. They must have just done that so they could complain about the absence of an auction house. :|

    I already said that I knew there was no auction house when I purchased the game, but was willing to give guild stores a chance to see how it played out. And I don't like them.

    Forums are a place to ask for changes to the game. And sometimes changes are necessary. No game is ever perfect, and it would be a disservice ESO just to assume its perfect and not improve upon it.

    But this change isnt neccessary. Why is it neccessary to let gold sellers ruin the economy through hyper inflation?

    The argument that these guild stores somehow prevent gold sellers doesn't make any sense to me.

    Just go log into the game. I saw dozens of gold spamming today and receive numerous mails from them. So if that is the reason I would call it a bad one, because it has already failed miserably at that.

    And it may not be necessary for you. But to me it is, for all the reasons I have already mentioned.

    Broadening the economy does not mean hyper inflation. It just means a more stable and active market. And that is a good thing. Though it would make it more difficult for price gougers to rip people off. But the only people who would mind that are the price gougers themselves. And I don't feel as if an economy should cater to those people.

    Because guilds self regulate. If the leader is active, then gold sellers would get booted and not have a market at all to access. Plus why would a gold seller infiltrate a market of 499?

    But a market of 499 will more than likely suck. So there is no point in infiltrating it to begin with. And they will continue to flourish in the zone chats and pester us with letters.

    So in the end the only thing these guild stores accomplish is weakening the game's economy.

    Also, I should point out I have no problem with them keeping guild stores intact for those who like them. But for those of us who find them lacking, I feel a public auction house should be added. That sounds fair to me.
    Edited by Jeremy on 10 April 2014 18:34
  • muze_ESO
    muze_ESO
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    Want game to be fun and trading should not be such a pain, Implement server Auction House like its 2014 !!!!
  • Calaban
    Calaban
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    I'm willing to wait it out for a while to see if the guild store idea works out. It's so new....let's give it some time.

    All those saying that the economy is broken etc are jumping to conclusions a bit too early in my opinion. I'm not saying that ESO doesn't need an auction house...I'm just saying we should be patient and see where the current mechanic ends up in a few months.

    I know many of you will jump on me and call me stupid and tell me I don't know what I'm talking about blah blah blah. But it's my opinion and I'm sticking to it!
    You learn how to be patient when you get to be my age....and it makes life so much better lol.
  • Jeremy
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    muze_ESO wrote: »
    Want game to be fun and trading should not be such a pain, Implement server Auction House like its 2014 !!!!

    Amen.

  • floydmurphy.kg_ESO
    floydmurphy.kg_ESO
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    Auction houses ruined MMO's. There is no search or desire to find the gear you need, because all you have to do is click a button and send money and boom you have your gear. Easy Mode. Go out and explore and WORK for your gear and WORK to see your gear. I have had no problems selling anything or buying anything I needed from others in my guild or zone chats. Auction House is not necessary at all, people just need to get used to actually working to get things.
    "There is panic in my fascination - Like soothing wine is my despair - Gracefully I fall to pieces"
    Ihsahn - Elevator
  • Nox_Aeterna
    Nox_Aeterna
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    Because guilds self regulate. If the leader is active, then gold sellers would get booted and not have a market at all to access. Plus why would a gold seller infiltrate a market of 499?

    Honestly , i dont understand you people.

    Buy from one guild -> sell in the other -> profit.

    No need to buy cheap and sell higher in the same guild lols.

    If anything , the 25% cut the guild AH asks is the big problem for this approach.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • muze_ESO
    muze_ESO
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    Auction houses ruined MMO's. There is no search or desire to find the gear you need, because all you have to do is click a button and send money and boom you have your gear. Easy Mode. Go out and explore and WORK for your gear and WORK to see your gear. I have had no problems selling anything or buying anything I needed from others in my guild or zone chats. Auction House is not necessary at all, people just need to get used to actually working to get things.


    I have a job that I work at, game should be fun time. Make it easier to sell/buy/trade gear. Also your argument is confusing, please explain better.

  • Opioid
    Opioid
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    No one can help you then as you refuse to work within the system that so many haven't a problem with. The issue is obviously you and you're entitled "I have to have it my way attitude".

    And just because you don't perceive that there is a problem doesn't mean that you're right and everyone else should automatically magically agree with your point of view. I disagree with your opinion and I am simply explaining why. So I could say the same here that the issue is obviously you and your entitled "I have to have it my way attitude."

    How about you contribute more to the thread than a personal attack on your perception of my "entitlements" so we can have a useful discussion.

    This isn't about refusal to work within the system, I am working within the system right now. This is about the fact that the system is far too limited and poorly designed and implemented.

    I think that what the game needs is both systems. Keep the guild stores around for selling specifically to people within your guild. This would allow guilds to sell at cost or with low margins to guild members. Serious crafters could then also access the global AH/market where they can sell at higher margins to a the general public. If you are satisfied with guild stores, then by all means, continue to use them. If you would rather not use an auction house or global market of some kind, then just don't use it.

    If you prefer to sit in zone chat all day spamming "WTS [Derpadoo Cuirass of Crap] PST!!!" then feel free to do that as well. What I'm talking about is adding options to help improve the economy, not to destroy guild stores which seem to be held sacred to some people for whatever reason. There is no reason why both systems cannot co-exist, and no reason why people could choose to opt-out of one or both of them.
  • Jeremy
    Jeremy
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    Auction houses ruined MMO's. There is no search or desire to find the gear you need, because all you have to do is click a button and send money and boom you have your gear. Easy Mode. Go out and explore and WORK for your gear and WORK to see your gear. I have had no problems selling anything or buying anything I needed from others in my guild or zone chats. Auction House is not necessary at all, people just need to get used to actually working to get things.

    People will have to work to get the gold to buy things off the auction house. I don't get your point at all.

    Secondly, if you are going to go out and find everything yourself what is the point of having an economy at all? That kind of defeats the whole purpose of currency and having gold to begin with.

    And not having an auction house is actually encouraging me to work less... because what is the point in me collecting gold to obtain materials to improve my crafted gear if I can't find them for sale? So I would be putting a lot more work into my crafted gear at the moment if this game's economy actually allowed me to do so.

    So I would be careful to assume everyone who wants to see a public auction house are just lazy people who don't want to work extra on their characters. Because the fact is many of us actually desire an auction house so we can work more on our characters.

    Edited by Jeremy on 10 April 2014 18:46
  • floydmurphy.kg_ESO
    floydmurphy.kg_ESO
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    muze_ESO wrote: »
    I have a job that I work at, game should be fun time. Make it easier to sell/buy/trade gear. Also your argument is confusing, please explain better.

    Weird, I work 3 jobs.

    What I am saying is: what is fun about easily searching for the gear you want instead of earning it? There is no challenge or fun in just typing what you need and having it delivered to you instantly based on how much money you have. There is no effort or challenge or fun in doing that in my opinion. The sense of reward in gear is doing that quest, beating that monster, fighting that mob, diving into the long quest, grouping with people to take down a huge challenge. That is how gear should be earned, not by a quick game google search that requires no skill or effort whatsoever. One of my favorite features about this game is there is no AH, because then every single person you interact with or PvP against is stacked and there is no competition or drive to go out and find/earn the gear on your own.
    Edited by floydmurphy.kg_ESO on 10 April 2014 18:48
    "There is panic in my fascination - Like soothing wine is my despair - Gracefully I fall to pieces"
    Ihsahn - Elevator
  • DankShank
    DankShank
    No one wants to buy your crap. No one cares you can't be bothered to farm. Why would anyone sell materials to a direct competitor? Why would they give you items to breakdown when they and their peers could mutually benefit? They wouldn't, not without gouging you.

    Have you even played the game? There is no ah because no one should be buying that *** and no one should be grinding for drops, none of that crap.

    You need a bulk order or epic gear? Hit the forums, the grownups are talking business, and it isn't in any auction house or market.
  • Jeremy
    Jeremy
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    muze_ESO wrote: »
    I have a job that I work at, game should be fun time. Make it easier to sell/buy/trade gear. Also your argument is confusing, please explain better.

    Weird, I work 3 jobs.

    What I am saying is: what is fun about easily searching for the gear you want instead of earning it? There is no challenge or fun in just typing what you need and having it delivered to you instantly based on how much money you have. There is no effort or challenge or fun in doing that in my opinion. The sense of reward in gear is doing that quest, beating that monster, fighting that mob, diving into the long quest, grouping with people to take down a huge challenge. That is how gear should be earned, not by a quick game google search that requires no skill or effort whatsoever. One of my favorite features about this game is there is no AH, because then every single person you interact with or PvP against is stacked and there is no competition or drive to go out and find/earn the gear on your own.

    The problem is you can't just go out and earn rare crafting materials. It would take you months to go out and collect enough stones and oils to craft a blue set of gear. So for materials like this, you really need a thriving economy so players can trade with another to obtain what you need.

    What is the point of putting together such an excellent crafting system if you deny players the means to take advantage of it?

    Otherwise everyone is just going to hoard all of their rare materials until the so-called endgame. And this has a very negative impact on the game IMHO.

    Edited by Jeremy on 10 April 2014 18:53
  • floydmurphy.kg_ESO
    floydmurphy.kg_ESO
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    Jeremy wrote: »

    The problem is you can't just go out and earn rare crafting materials. It would take you months to go out and collect enough stones and oils to craft a blue set of gear. So for materials like this, you really need a thriving economy so players can trade with another to obtain what you need.

    What is the point of putting together such an excellent crafting system if you deny players the means to take advantage of it?

    My strategy is saving all of my Oils and Embroidery until I am level 50....because there is no point in wasting them on gear that will last you 5 levels. All you need to do is deconstruct your gear, or as a poster just noted...find people who are willing to work business and trade with you. Much more interesting than easymode AH's in my opinion.
    "There is panic in my fascination - Like soothing wine is my despair - Gracefully I fall to pieces"
    Ihsahn - Elevator
  • muze_ESO
    muze_ESO
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    Multiple ways to play, not everyone wants to farm gear drops
    muze_ESO wrote: »
    I have a job that I work at, game should be fun time. Make it easier to sell/buy/trade gear. Also your argument is confusing, please explain better.


    What I am saying is: what is fun about easily searching for the gear you want instead of earning it? There is no challenge or fun in just typing what you need and having it delivered to you instantly based on how much money you have. There is no effort or challenge or fun in doing that in my opinion. The sense of reward in gear is doing that quest, beating that monster, fighting that mob, diving into the long quest, grouping with people to take down a huge challenge. That is how gear should be earned, not by a quick game google search that requires no skill or effort whatsoever. One of my favorite features about this game is there is no AH, because then every single person you interact with or PvP against is stacked and there is no competition or drive to go out and find/earn the gear on your own.


    You are arguing a play style not the fucntions of an auction house. Where are we suppose to spend all that gold ?
  • Ragnar_Lodbrok
    Ragnar_Lodbrok
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    Jeremy wrote: »
    Jeremy wrote: »
    Jeremy wrote: »
    Brennan wrote: »
    So you're saying that a vast majority of people knew there was no global auction house and still purchased the game and decided on a subscription method. They must have just done that so they could complain about the absence of an auction house. :|

    I already said that I knew there was no auction house when I purchased the game, but was willing to give guild stores a chance to see how it played out. And I don't like them.

    Forums are a place to ask for changes to the game. And sometimes changes are necessary. No game is ever perfect, and it would be a disservice ESO just to assume its perfect and not improve upon it.

    But this change isnt neccessary. Why is it neccessary to let gold sellers ruin the economy through hyper inflation?

    The argument that these guild stores somehow prevent gold sellers doesn't make any sense to me.

    Just go log into the game. I saw dozens of gold spamming today and receive numerous mails from them. So if that is the reason I would call it a bad one, because it has already failed miserably at that.

    And it may not be necessary for you. But to me it is, for all the reasons I have already mentioned.

    Broadening the economy does not mean hyper inflation. It just means a more stable and active market. And that is a good thing. Though it would make it more difficult for price gougers to rip people off. But the only people who would mind that are the price gougers themselves. And I don't feel as if an economy should cater to those people.

    Because guilds self regulate. If the leader is active, then gold sellers would get booted and not have a market at all to access. Plus why would a gold seller infiltrate a market of 499?

    But a market of 499 will more than likely suck. So there is no point in infiltrating it to begin with. And they will continue to flourish in the zone chats and pester us with letters.

    So in the end the only thing these guild stores accomplish is weakening the game's economy.

    Also, I should point out I have no problem with them keeping guild stores intact for those who like them. But for those of us who find them lacking, I feel a public auction house should be added. That sounds fair to me.
    How is keeping prices from inflating because of gold sellers not contolling an ah destroying the economy? It isnt. What is happening here is you want to play the AH all day like so many losers do in other mmos.
  • Jeremy
    Jeremy
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    Jeremy wrote: »

    The problem is you can't just go out and earn rare crafting materials. It would take you months to go out and collect enough stones and oils to craft a blue set of gear. So for materials like this, you really need a thriving economy so players can trade with another to obtain what you need.

    What is the point of putting together such an excellent crafting system if you deny players the means to take advantage of it?

    My strategy is saving all of my Oils and Embroidery until I am level 50....because there is no point in wasting them on gear that will last you 5 levels. All you need to do is deconstruct your gear, or as a poster just noted...find people who are willing to work business and trade with you. Much more interesting than easymode AH's in my opinion.

    And that is exactly my point. It gives the game a hurried feel to where crafting doesn't bloom until you reach level 50. I don't like that, because I like to take my time and keep my character fully optimized with my crafts while I level up. It makes my character's progression far more interesting.

    When players feel they have to hold back on their crafting until reaching level 50 due to the unavailability of materials, there is a problem with the game's underlying economy.

    And expecting players like me to spend months endlessly deconstructing in the hopes we get enough stones or oils on our own or hiring business partners is unreasonable. The better solution would be to just implement a working economy.
    Edited by Jeremy on 10 April 2014 19:02
  • floydmurphy.kg_ESO
    floydmurphy.kg_ESO
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    muze_ESO wrote: »
    Multiple ways to play, not everyone wants to farm gear drops


    You are arguing a play style not the fucntions of an auction house. Where are we suppose to spend all that gold ?

    Well then we have our own opinions. I want to earn my gear through challenges (dungeons, quests), you all seem to want to search for your gear via an auction house and have every character be the exact same. Agree to disagree.

    Edited by floydmurphy.kg_ESO on 10 April 2014 19:04
    "There is panic in my fascination - Like soothing wine is my despair - Gracefully I fall to pieces"
    Ihsahn - Elevator
  • Jeremy
    Jeremy
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    Jeremy wrote: »
    Jeremy wrote: »
    Jeremy wrote: »
    Brennan wrote: »
    So you're saying that a vast majority of people knew there was no global auction house and still purchased the game and decided on a subscription method. They must have just done that so they could complain about the absence of an auction house. :|

    I already said that I knew there was no auction house when I purchased the game, but was willing to give guild stores a chance to see how it played out. And I don't like them.

    Forums are a place to ask for changes to the game. And sometimes changes are necessary. No game is ever perfect, and it would be a disservice ESO just to assume its perfect and not improve upon it.

    But this change isnt neccessary. Why is it neccessary to let gold sellers ruin the economy through hyper inflation?

    The argument that these guild stores somehow prevent gold sellers doesn't make any sense to me.

    Just go log into the game. I saw dozens of gold spamming today and receive numerous mails from them. So if that is the reason I would call it a bad one, because it has already failed miserably at that.

    And it may not be necessary for you. But to me it is, for all the reasons I have already mentioned.

    Broadening the economy does not mean hyper inflation. It just means a more stable and active market. And that is a good thing. Though it would make it more difficult for price gougers to rip people off. But the only people who would mind that are the price gougers themselves. And I don't feel as if an economy should cater to those people.

    Because guilds self regulate. If the leader is active, then gold sellers would get booted and not have a market at all to access. Plus why would a gold seller infiltrate a market of 499?

    But a market of 499 will more than likely suck. So there is no point in infiltrating it to begin with. And they will continue to flourish in the zone chats and pester us with letters.

    So in the end the only thing these guild stores accomplish is weakening the game's economy.

    Also, I should point out I have no problem with them keeping guild stores intact for those who like them. But for those of us who find them lacking, I feel a public auction house should be added. That sounds fair to me.
    How is keeping prices from inflating because of gold sellers not contolling an ah destroying the economy? It isnt.

    You misunderstood my post.

    What is weakening the economy is not keeping prices form inflating because of gold sellers. It is reducing the market to 499 people.

    That does far more damage to the economy than gold sellers ever could.

    Edited by Jeremy on 10 April 2014 19:05
  • floydmurphy.kg_ESO
    floydmurphy.kg_ESO
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    Jeremy wrote: »

    And that is exactly my point. It gives the game a hurried feel to where crafting doesn't bloom until you reach level 50. I don't like that, because I like to take my time and keep my character fully optimized with my crafts while I level up. It makes my character's progression far more interesting.

    When players feel they have to hold back on their crafting until reaching level 50 due to the unavailability of materials, there is a problem with the game's underlying economy.

    And expecting players like me to spend months endlessly deconstructing in the hopes we get enough stones or oils on our own or hiring business partners is unreasonable. The better solution would be to just implement a working economy.

    While I can't disagree with anything you just said, I feel there is a better way to make the Mats more available without the need of an Auction House.
    "There is panic in my fascination - Like soothing wine is my despair - Gracefully I fall to pieces"
    Ihsahn - Elevator
  • Opioid
    Opioid
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    How is keeping prices from inflating because of gold sellers not contolling an ah destroying the economy? It isnt. What is happening here is you want to play the AH all day like so many losers do in other mmos.
    In what game do gold sellers "control" the AH and destroy the economy? Gold sellers play the economy just as players do. Gold sellers price their items competitively in order to actually sell them quickly and resell the gold. There are trackers and processes that Zenimax could put into place to identify gold sellers and ban their accounts, just as there are in other games. But you need to remember, that just as in other games, there will always be gold sellers, they always figure out a way to game the system and come back.

    The people that "destroy" an economy are the price gougers that falsely drive up the prices of items in the market by purchasing and re-listing everything at a higher price that they control. And even then, they don't really destroy the entire economy, they just screw over the market for that particular item. With a large enough number of players able to buy and sell in a market, there is a far greater chance for them to be undercut by other players. Also, if players are smart, they won't buy anything at obviously grossly inflated prices.

    I really still fail to see the point of your argument, other than your personal disdain for auction houses and those that would like to use them.
    Edited by Opioid on 10 April 2014 19:07
  • Supersomething
    Supersomething
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    Jeremy wrote: »
    Jeremy wrote: »
    Jeremy wrote: »
    Brennan wrote: »
    So you're saying that a vast majority of people knew there was no global auction house and still purchased the game and decided on a subscription method. They must have just done that so they could complain about the absence of an auction house. :|

    I already said that I knew there was no auction house when I purchased the game, but was willing to give guild stores a chance to see how it played out. And I don't like them.

    Forums are a place to ask for changes to the game. And sometimes changes are necessary. No game is ever perfect, and it would be a disservice ESO just to assume its perfect and not improve upon it.

    But this change isnt neccessary. Why is it neccessary to let gold sellers ruin the economy through hyper inflation?

    The argument that these guild stores somehow prevent gold sellers doesn't make any sense to me.

    Just go log into the game. I saw dozens of gold spamming today and receive numerous mails from them. So if that is the reason I would call it a bad one, because it has already failed miserably at that.

    And it may not be necessary for you. But to me it is, for all the reasons I have already mentioned.

    Broadening the economy does not mean hyper inflation. It just means a more stable and active market. And that is a good thing. Though it would make it more difficult for price gougers to rip people off. But the only people who would mind that are the price gougers themselves. And I don't feel as if an economy should cater to those people.

    Because guilds self regulate. If the leader is active, then gold sellers would get booted and not have a market at all to access. Plus why would a gold seller infiltrate a market of 499?

    But a market of 499 will more than likely suck. So there is no point in infiltrating it to begin with. And they will continue to flourish in the zone chats and pester us with letters.

    So in the end the only thing these guild stores accomplish is weakening the game's economy.

    Also, I should point out I have no problem with them keeping guild stores intact for those who like them. But for those of us who find them lacking, I feel a public auction house should be added. That sounds fair to me.
    How is keeping prices from inflating because of gold sellers not contolling an ah destroying the economy? It isnt. What is happening here is you want to play the AH all day like so many losers do in other mmos.

    The AH can still be played by these "losers" as you call them. As one other poster put you buy from one guild and sell the item in another, bam instant profit. Nothing is being solved here.
    Remember, you're unique... just like everyone else.
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    Tiberius Aulus
  • Ragnar_Lodbrok
    Ragnar_Lodbrok
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    Jeremy wrote: »
    Jeremy wrote: »
    Jeremy wrote: »
    Jeremy wrote: »
    Brennan wrote: »
    So you're saying that a vast majority of people knew there was no global auction house and still purchased the game and decided on a subscription method. They must have just done that so they could complain about the absence of an auction house. :|

    I already said that I knew there was no auction house when I purchased the game, but was willing to give guild stores a chance to see how it played out. And I don't like them.

    Forums are a place to ask for changes to the game. And sometimes changes are necessary. No game is ever perfect, and it would be a disservice ESO just to assume its perfect and not improve upon it.

    But this change isnt neccessary. Why is it neccessary to let gold sellers ruin the economy through hyper inflation?

    The argument that these guild stores somehow prevent gold sellers doesn't make any sense to me.

    Just go log into the game. I saw dozens of gold spamming today and receive numerous mails from them. So if that is the reason I would call it a bad one, because it has already failed miserably at that.

    And it may not be necessary for you. But to me it is, for all the reasons I have already mentioned.

    Broadening the economy does not mean hyper inflation. It just means a more stable and active market. And that is a good thing. Though it would make it more difficult for price gougers to rip people off. But the only people who would mind that are the price gougers themselves. And I don't feel as if an economy should cater to those people.

    Because guilds self regulate. If the leader is active, then gold sellers would get booted and not have a market at all to access. Plus why would a gold seller infiltrate a market of 499?

    But a market of 499 will more than likely suck. So there is no point in infiltrating it to begin with. And they will continue to flourish in the zone chats and pester us with letters.

    So in the end the only thing these guild stores accomplish is weakening the game's economy.

    Also, I should point out I have no problem with them keeping guild stores intact for those who like them. But for those of us who find them lacking, I feel a public auction house should be added. That sounds fair to me.
    How is keeping prices from inflating because of gold sellers not contolling an ah destroying the economy? It isnt.

    You misunderstood my post.

    What is weakening the economy is not keeping prices form inflating because of gold sellers. It is reducing the market to 499 people.

    That does far more damage to the economy than gold sellers ever could.
    Well every AH in every other MMO becomes unuseable by those not buying gold very quickly. Why would any one want that. Id take the smaller market.
  • Brennan
    Brennan
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    In a world with hundreds of MMO's that do have global auction houses and global economies, these people came here of all places to complain about an MMO that doesn't have a global auction house or a global economy. If an auction house mechanic is a dealbreaker for you, then you're playing the wrong game. In addition, stop playing games that don't measure up to your expectations.

    One other thing - ESO does not have a global auction house. Deal with it.
  • robacooperb16_ESO
    robacooperb16_ESO
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    No. Just no. Having an Auction House just provides an easy way for Gold Sellers to make their gold. Having the Guild Stores is an excellent way to keep Gold Sellers in check and to actually make trading mean something more.
    The only negative experience in ESO is those that make it negative.
  • Opioid
    Opioid
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    Well every AH in every other MMO becomes unuseable by those not buying gold very quickly. Why would any one want that. Id take the smaller market.
    You really need to stop being hyperbolic and making broadly generalized statements based on your skewed opinions rather than fact.
    Brennan wrote: »
    One other thing - ESO does not have a global auction house. Deal with it.
    One other thing - Not everyone agrees with you. Deal with it.
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