MISTFORMBZZZ wrote: »JiubLeRepenti wrote: »
And here's a divisive thought: I believe that many people—especially on this forum—share some responsibility for the current situation. When someone points out that the game is at serious risk of fading away, we often hear the same individuals respond with, "Nah, the game isn’t dying," "Nah, the devs can’t do more; they’re doing a good job," "Nah, the game is still amazing," "Nah, everything's fine," or "Nah, I love the latest content."
I just feel like this forum is a nutshell of what's currently happening with Ubisoft and the 'toxic positivity' reported within their development team. You can’t express any complaints or reveal the true situation because they don’t want to hear it.
This is exactly whats always happening.
Even here in this thread you can read "its not dead, just join a guild" a few responses above.
I was like what the..
JiubLeRepenti wrote: »
Some people refuse to acknowledge this and continue to cope with the current state of the game.StackonClown wrote: »You all know ESO will end one day right?
Its a dying star which will go super nova we will all log in for the final farewell party
We're not asking ZOS to make ESO eternal; we simply want them to do their best to stop the decline and retain players before it's too late. Yet, we see no response from them. The content remains the same year after year. Just compare what we received in 2017 to what we have in 2024.
In 2017, we had:
- A new class
- An incredible feature (housing)
- A new PvP feature (Battlegrounds)
- An amazing chapter zone
- An new zone with extension
- A top-tier chapter trial
- A second trial through extension
- A new feature (transmutation)
- And more.
In 2024, we haven't received even half of that. The reason is clear: ZOS is focusing on their next MMO at the expense of ESO, which is what many people are criticizing.
World of Warcraft proves that an MMO can remain vibrant and appealing even 20 years post-launch, but that requires significant investment in both time and money for new quality content, solid features, server improvements, graphics updates, etc.—rather than just feeding the Crown store.
Another point: I speak French, and between 2017 and 2021, we had substantial sponsored content in ESO featuring top-tier YouTubers and streamers who created sponsored videos for the game, attracting players from France, Belgium, Switzerland, etc. This included creators with millions of subscribers, like Bob Lennon and Krayn. Now, that has stopped. With the closure of the Bethesda France branch, we no longer see any marketing aimed at French-speaking communities. It’s worth noting that there are over 300 million French speakers worldwide.
And here's a divisive thought: I believe that many people—especially on this forum—share some responsibility for the current situation. When someone points out that the game is at serious risk of fading away, we often hear the same individuals respond with, "Nah, the game isn’t dying," "Nah, the devs can’t do more; they’re doing a good job," "Nah, the game is still amazing," "Nah, everything's fine," or "Nah, I love the latest content."
I just feel like this forum is a nutshell of what's currently happening with Ubisoft and the 'toxic positivity' reported within their development team. You can’t express any complaints or reveal the true situation because they don’t want to hear it.
One thing is 100% sure: I won't spend a minute on ZOS new MMO when I see how ESO was maintained for several years.
JiubLeRepenti wrote: »In my opinion, the big peak in 2020 was primarily due to the release of Greymoor, which attracted many Skyrim fans eager to explore Solitude and the rest of Western Skyrim. (...)
Additionally, it’s evident that ESO hasn’t seen a significant peak for a very long time, which raises questions about the ability of ESO chapters to attract back former players or draw in new ones.
A new MMO also means more modern technology, so we can be free some ESO’s 2007 technical limitations. I’ve heard about the new MMO since about 2018 so it’s been in development for quite some time now. I’m hoping to hear something soon. ESO is a lost cause for end gamers, I think the new game will probably be our best shot at the game we want.
If this is true, then the new title will be launching with a game engine that is at least 7 years old at this point, and since we've heard zero about it so far, it's safe to say there may be a few more years of pre-release development to go. ESO launched with a 7 year old engine, and there were problems from the start. One Tamriel addressed some of those issues, but the performance aspect has been in steady decline since release.
The important thing to remember is that the same people who work on and manage this game are the same people who are currently running and will likely be supporting the new title in the future. It's not reasonable to think that things will be done any differently, or that the communication will be better, or that the chronic, persistent problems (stuck in combat, for example) will be addressed in a more timely fashion.
The fact of the matter is that most people will consider the Zenimax track record before thinking about how much time and money they will be willing to invest in more of their products. As it should be, and as it is with any consumable products on the market. Brand loyalty is important, and people's spending habits reflect that. So the question is, what legacy is Zenimax creating for themselves now, that will affect how people view their future offerings?
My big hope is that ZOS understands this and that their new MMO’s IP will allow them to design the game as an actual MMO and let the solo questers have ESO.
Yea whenever I’ve been on, ESO has been very quiet. The major cities feel a bit empty, queues take a long time to work, the in game group finder has almost no listings, and Grey Host isn’t even full for most of the day, despite having super low population caps. The trial leaderboards also seem to reflect a big lack of interest among endgame PvErs.
At this point, I’m just waiting for ZOS’ new MMO which seems to be a new IP altogether. Since ESO is an Elder Scrolls game, it attracted a lot of the solo questing crowd. At this point the game is developed as a solo questing game first and an MMO second, it’s just not working out. Most things in ESO don’t require a group at all and can be done solo. I think this is an intentional design choice since the developers know their audience. As a result, the game can feel very quiet and dead despite having a healthy amount of players. You probably just won’t run into a solo oriented player unless you’re in the zone that they are questing in, but there’s usually no reason to go out in the middle of a random zone.
ESO felt 10 times more alive to me in 2015-2018 than it does now. Think about it, one Cyrodiil
campaign in 2015 could probably hold as many as 5 or more Cyrodiil campaigns of today. Yet there was still a need for multiple Cyrodiil campaigns back then. This is a MASSIVE reduction in population size. Later on in 2016, it felt like there was a ton of up and coming trials guilds since a lot of people were trying to get the Maw skin. When dueling released in One Tamriel, you could go to Mournhold, Grahtwood, or Stormhaven and find people dueling in all 3 cities at once. None of this really
happens anymore.
Long story short, the types of players playing matters. To me the population has felt like it’s been in decline since Summerset or even before then. This probably isn’t factually true if we could see the numbers. ESO almost certainly has more players now than it did in 2015 or 2016. The difference is, the game back then had more of an MMO focus. As a result I think it attracted more PvPers and people that interested in group dungeons or trials. I think that these players have left in large numbers, while the games new focus on solo oriented players attracted a new and different kind of player. The game can have as many players as it wants, if they aren’t interested in the games MMO elements, you just won’t see them much.
I don’t think the shift to a solo oriented game would have happened if ESO wasn’t an Elder Scrolls game. It selected for those sorts of people with the title alone.
My big hope is that ZOS understands this and that their new MMO’s IP will allow them to design the game as an actual MMO and let the solo questers have ESO. A new MMO also means more modern technology, so we can be free some ESO’s 2007 technical limitations. I’ve heard about the new MMO since about 2018 so it’s been in development for quite some time now. I’m hoping to hear something soon. ESO is a lost cause for end gamers, I think the new game will probably be our best shot at the game we want.
At this point the game is developed as a solo questing game first and an MMO second, it’s just not working out. Most things in ESO don’t require a group at all and can be done solo.
At this point the game is developed as a solo questing game first and an MMO second, it’s just not working out. Most things in ESO don’t require a group at all and can be done solo.
That's kind of funny because I have the opposite perspective. It feels like I can do less solo now. I used to love hunting antiquities leads, but now a lot of leads are gated behind dungeon final bosses, trials, and getting far in the IA. So are a lot of other goodies. The PD group events are more difficult. The Bastion Nymic means grouping (I'm not good enough to solo it), so I haven't completed it once. The world events can't be soloed like dolmens and geysers can. Newer achievements often have group and solo stuff mixed together. As a result, there isn't as much for me to do solo. I certainly don't feel that ZOS is catering to me. If anything, I'd say that over the past year or two, I feel it has been more concerned with getting people to group.
Since ESO is an Elder Scrolls game, it attracted a lot of the solo questing crowd. At this point the game is developed as a solo questing game first and an MMO second, it’s just not working out.
Stafford197 wrote: »But if we’ve learned anything from 2024, it is that games like Concord and Assassin’s Creed Shadows tell us all we need to know about the decision-making process. People in charge do not understand nor respect the audience.
manukartofanu wrote: »spartaxoxo wrote: »manukartofanu wrote: »Interpreting the requests to fix bugs as demands for less content is quite a stretch, to say the least.
No. Not really. Many of these posts volunteered content as tribute unprompted by the developers and openly stated they'd rather have bug fixes than content. When they first announced they were cutting the content, a lot of us who said this was bad and bug fixing should be happening simultaneously were disagreed with and people said they'd rather have a more polished game than new content.
So, I think there was a pretty clear demand for devs to stop making so much new content and focus on fixing performance.
Well? With the passage of time, it can now be said with certainty that those people were insightful and foresaw that if the bugs weren't fixed, what has happened to the game now would eventually happen. You know what your problem is? You don't want to admit that resources are finite, and developers' time is limited. If it were possible to just snap your fingers and fix all the bugs while also releasing a large amount of content, it would have been done. But in reality, that will never happen, because sometimes there aren’t enough resources even to fix the bugs, even when you don't need to release any content at all. So, people chose a priority: to fix the bugs. Are they fixed? No. The game is in a terrible state right now.
At this point the game is developed as a solo questing game first and an MMO second, it’s just not working out. Most things in ESO don’t require a group at all and can be done solo.
That's kind of funny because I have the opposite perspective. It feels like I can do less solo now. I used to love hunting antiquities leads, but now a lot of leads are gated behind dungeon final bosses, trials, and getting far in the IA. So are a lot of other goodies. The PD group events are more difficult. The Bastion Nymic means grouping (I'm not good enough to solo it), so I haven't completed it once. The world events can't be soloed like dolmens and geysers can. Newer achievements often have group and solo stuff mixed together. As a result, there isn't as much for me to do solo. I certainly don't feel that ZOS is catering to me. If anything, I'd say that over the past year or two, I feel it has been more concerned with getting people to group.
At this point the game is developed as a solo questing game first and an MMO second, it’s just not working out. Most things in ESO don’t require a group at all and can be done solo.
That's kind of funny because I have the opposite perspective. It feels like I can do less solo now. I used to love hunting antiquities leads, but now a lot of leads are gated behind dungeon final bosses, trials, and getting far in the IA. So are a lot of other goodies. The PD group events are more difficult. The Bastion Nymic means grouping (I'm not good enough to solo it), so I haven't completed it once. The world events can't be soloed like dolmens and geysers can. Newer achievements often have group and solo stuff mixed together. As a result, there isn't as much for me to do solo. I certainly don't feel that ZOS is catering to me. If anything, I'd say that over the past year or two, I feel it has been more concerned with getting people to group.
I agree. There's still stuff for me to do, all over the place. But since Galen, the content difficulty has been ramping up to the point where it's just annoying - and no, I'm not going to group to do it (especially since quest bosses are instanced). When it gets to the point I've done all the solo stuff I want to or can do, I'll just quit playing. I was done with grouping nearly a decade ago, and I'm not going back to that again.
At this point the game is developed as a solo questing game first and an MMO second, it’s just not working out. Most things in ESO don’t require a group at all and can be done solo.
That's kind of funny because I have the opposite perspective. It feels like I can do less solo now. I used to love hunting antiquities leads, but now a lot of leads are gated behind dungeon final bosses, trials, and getting far in the IA. So are a lot of other goodies. The PD group events are more difficult. The Bastion Nymic means grouping (I'm not good enough to solo it), so I haven't completed it once. The world events can't be soloed like dolmens and geysers can. Newer achievements often have group and solo stuff mixed together. As a result, there isn't as much for me to do solo. I certainly don't feel that ZOS is catering to me. If anything, I'd say that over the past year or two, I feel it has been more concerned with getting people to group.At this point the game is developed as a solo questing game first and an MMO second, it’s just not working out. Most things in ESO don’t require a group at all and can be done solo.
That's kind of funny because I have the opposite perspective. It feels like I can do less solo now. I used to love hunting antiquities leads, but now a lot of leads are gated behind dungeon final bosses, trials, and getting far in the IA. So are a lot of other goodies. The PD group events are more difficult. The Bastion Nymic means grouping (I'm not good enough to solo it), so I haven't completed it once. The world events can't be soloed like dolmens and geysers can. Newer achievements often have group and solo stuff mixed together. As a result, there isn't as much for me to do solo. I certainly don't feel that ZOS is catering to me. If anything, I'd say that over the past year or two, I feel it has been more concerned with getting people to group.
I agree. There's still stuff for me to do, all over the place. But since Galen, the content difficulty has been ramping up to the point where it's just annoying - and no, I'm not going to group to do it (especially since quest bosses are instanced). When it gets to the point I've done all the solo stuff I want to or can do, I'll just quit playing. I was done with grouping nearly a decade ago, and I'm not going back to that again.
Yea you guys seem to be exactly who I’m talking about. You refuse to group in an MMO, but still seem to think that items should be handed to you.
Who do you think Companions were developed for? Cause it certainly wasn’t for people who would just group with another player. Also why do you think you find yourself on an MMORPG as someone who doesn’t want a multiplayer experience? Could it be because the game attracts you or is catered to you in some way or another?
It always shocks me that solo questers don’t seem to understand how much the game has been changed for them. Also somehow it’s never enough. I guess overland needs to be even easier, dungeons need a solo story mode, and enemies should just explode as soon as look at them.
I don’t know what else to tell you, but these posts demonstrate exactly what I mean. Theres such a ridiculous divide in the playerbase caused by the fact that this is an Elder Scrolls game and an MMO. I really hope ZOS’ new MMO appeals to me the way original ESO did and you guys can stay here and have the game be as easy as you want. They’ve already refused to make overland harder and I’ve just learned today that even now it’s too hard.
spartaxoxo wrote: »manukartofanu wrote: »spartaxoxo wrote: »manukartofanu wrote: »Interpreting the requests to fix bugs as demands for less content is quite a stretch, to say the least.
No. Not really. Many of these posts volunteered content as tribute unprompted by the developers and openly stated they'd rather have bug fixes than content. When they first announced they were cutting the content, a lot of us who said this was bad and bug fixing should be happening simultaneously were disagreed with and people said they'd rather have a more polished game than new content.
So, I think there was a pretty clear demand for devs to stop making so much new content and focus on fixing performance.
Well? With the passage of time, it can now be said with certainty that those people were insightful and foresaw that if the bugs weren't fixed, what has happened to the game now would eventually happen. You know what your problem is? You don't want to admit that resources are finite, and developers' time is limited. If it were possible to just snap your fingers and fix all the bugs while also releasing a large amount of content, it would have been done. But in reality, that will never happen, because sometimes there aren’t enough resources even to fix the bugs, even when you don't need to release any content at all. So, people chose a priority: to fix the bugs. Are they fixed? No. The game is in a terrible state right now.
Those people weren't right because it did not make any difference to performance.
And no. I don't think resources are infinite. But, if players don't demand both content and bug fixes at the same time, the end result is a dying game. No large game developer that I have ever seen cuts one for the other, unless they simply are working on the sequel or something else and thus scaling back development. Or if something is very wrong. Games need new content to make money and keep people engaged. They need bug fixes to ensure the game is performant because even people who want to stay and spend will leave if things don't work. All good live service games that are in good health have both.
And surprise surprise ESO's studio has a new AAA game in the works.
At this point the game is developed as a solo questing game first and an MMO second, it’s just not working out. Most things in ESO don’t require a group at all and can be done solo.
That's kind of funny because I have the opposite perspective. It feels like I can do less solo now. I used to love hunting antiquities leads, but now a lot of leads are gated behind dungeon final bosses, trials, and getting far in the IA. So are a lot of other goodies. The PD group events are more difficult. The Bastion Nymic means grouping (I'm not good enough to solo it), so I haven't completed it once. The world events can't be soloed like dolmens and geysers can. Newer achievements often have group and solo stuff mixed together. As a result, there isn't as much for me to do solo. I certainly don't feel that ZOS is catering to me. If anything, I'd say that over the past year or two, I feel it has been more concerned with getting people to group.
At this point the game is developed as a solo questing game first and an MMO second, it’s just not working out. Most things in ESO don’t require a group at all and can be done solo.
That's kind of funny because I have the opposite perspective. It feels like I can do less solo now. I used to love hunting antiquities leads, but now a lot of leads are gated behind dungeon final bosses, trials, and getting far in the IA. So are a lot of other goodies. The PD group events are more difficult. The Bastion Nymic means grouping (I'm not good enough to solo it), so I haven't completed it once. The world events can't be soloed like dolmens and geysers can. Newer achievements often have group and solo stuff mixed together. As a result, there isn't as much for me to do solo. I certainly don't feel that ZOS is catering to me. If anything, I'd say that over the past year or two, I feel it has been more concerned with getting people to group.
manukartofanu wrote: »spartaxoxo wrote: »manukartofanu wrote: »spartaxoxo wrote: »manukartofanu wrote: »Interpreting the requests to fix bugs as demands for less content is quite a stretch, to say the least.
No. Not really. Many of these posts volunteered content as tribute unprompted by the developers and openly stated they'd rather have bug fixes than content. When they first announced they were cutting the content, a lot of us who said this was bad and bug fixing should be happening simultaneously were disagreed with and people said they'd rather have a more polished game than new content.
So, I think there was a pretty clear demand for devs to stop making so much new content and focus on fixing performance.
Well? With the passage of time, it can now be said with certainty that those people were insightful and foresaw that if the bugs weren't fixed, what has happened to the game now would eventually happen. You know what your problem is? You don't want to admit that resources are finite, and developers' time is limited. If it were possible to just snap your fingers and fix all the bugs while also releasing a large amount of content, it would have been done. But in reality, that will never happen, because sometimes there aren’t enough resources even to fix the bugs, even when you don't need to release any content at all. So, people chose a priority: to fix the bugs. Are they fixed? No. The game is in a terrible state right now.
Those people weren't right because it did not make any difference to performance.
And no. I don't think resources are infinite. But, if players don't demand both content and bug fixes at the same time, the end result is a dying game. No large game developer that I have ever seen cuts one for the other, unless they simply are working on the sequel or something else and thus scaling back development. Or if something is very wrong. Games need new content to make money and keep people engaged. They need bug fixes to ensure the game is performant because even people who want to stay and spend will leave if things don't work. All good live service games that are in good health have both.
And surprise surprise ESO's studio has a new AAA game in the works.
Firstly, how do you know that it didn't happen? Have you lived in some parallel reality where ZOS didn't spend an entire year fixing bugs?
Secondly, two years ago, PC EU was better than it was four years ago, as far as I know.
It use to be; I loved more things about this game than not, so I subscribed to ESO+ and played for years.
Then; Changes came along and I disliked more things than I loved, so I unsubscribed.
Finally; It became a grind and actually I was no longer happy playing, so I quit altogether.
And after more than a year, I've read forums and watched newest Youtubes, hoping to find again that game that I absolutely adored to no avail.
But I've found two games now, that I can love!
So, here's to a Happy Ending!
tohopka_eso wrote: »MISTFORMBZZZ wrote: »StackonClown wrote: »You all know ESO will end one day right?
Its a dying star which will go super nova we will all log in for the final farewell party
But is this now or can we extend it?
Feels like its now ngl. At least on PS EU.
Aside of that look at WoW.. 20 y?
I always see references to WoW. Try EverQuest it's older I still log into from time to time and there is still a following of that game