Warhawke_80 wrote: »This is my last word on it....I know some folks will never see my point of view just like I'll never see theirs.
spartaxoxo wrote: »On Steam, the player count is back down to what it was in 2018. I think it was a bad idea to make Plus lack so much value by scrapping story zones. The story didn't need to be a year long. They could have told more self-contained things like Thieves Guild and Murkmire.
ESO+ value is only part of the story. Your point about the reduction in meaningful content, like story zones itself, is the reason for the decline. Some only buy DLCs, while others probably only subscribe to see the new DLC and then cancel.
The regular parlance of new content is the bread and butter of any MMORPG. It was an unusual business decision to cut back on developing new, meaningful content since it would have been clear it would reduce revenue and profits. Zenimax would have known this.
I think they think they can release 'systems' content regularly and players will go for that. New IA levels, and I guess on the new system under BGs they'll be able to release new maps. And new scribing things.
We like new zones but how many hours playtime they worth? Is I guess what they thought.
If they actually put Cyrodiil on a new system, and redesigned it, they'd be home. They could release iterations of all systems annually, and a story every 2? years.
They can do a lot of things. Playable PvE content is what has kept this game going and what spikes and keeps players' interest. We will stick around and do the same things over and over for only so ling. It is why the older zones are fairly empty outside of good trading locations and events.
Zenimax knows this, so it is a very calculated decision to add less to the game. QOL updates are not meaningful content and amount to less benefit when less players are spending money in the game.
An improvement in Cyrodiil is a pipe dream. They will not put a lot of effort into a zone that does not generate revenue directly when that same effort can require people to pony up some bucks.
I'm not sure of the logic here. Older zones are empty and noone wants to do same things over and over. So every new story zone they add is empty pretty quick. They must see that too.So instead, they seem to be, because I'm not privy to their discussions, wanting to add systems they can iterate. Like the IA and like the new BGs.
Zos isnt going to invest in that, with years of effort going into them, if they're not convinced players play it, spend, and will spend, and will play it. I bet we get new BG maps regularly.
They just need to put Cyrodiil onto the same new system, they've built to go under IA and BGs.
I want story and big new story zones, but I'm not sure that's where they're heading. Because as you've said, it just doesn't last as a way to capture players. Run thru it in 15 hours and gone back to [insert game here].
But we won't know for sure until the next big reveal next year, I guess. Will that be an epic story with NEW features (or same old delves, dungeon, dailies, wb, natural/magic disaster of some kind, and 15 hours of story?)
That means every new zone fills up, which is a source of revenue. That revenue is generated by continuing ESO+ or selling DLCs directly. Revenue is a fundamental requirement for paying bills and generating revenue.
No one has to subscribe or buy a DLC to get a QOL improvement.
There is the dialectic of that logic.
The game needs new players. All the time. It isn't going to last on the same old 'I've played since beta' crowd.
Better new systems of constantly updating ways to play seems to be where they're heading to get those new players. Because if they believed/had the data selling zone stories brought in the cash, they wouldn't have dialed that back.
Theist_VII wrote: »Yet the casual audience is leaving in droves.
There had been claims that ESO had too much content, it would be overwhelming, people would never get everything done anyway - it don't think that's accurate. 40 hours are 2 weeks or so. Even if the game has 8 chapters, that's done in 4 months. Of course, there are also smaller dlc zones and the base game, so another few months can be added, but still, that's probably all finished in under a year. What then? What to do the whole year until the next chapter drops?
Theist_VII wrote: »Ever since the 30fps menus, performance has been feeling worse than normal, and people are not willing to wait for them to fix it, you can’t even quest proper without having your game freeze up for 5-10 seconds at a time, multiple times, and all for what? An inferior product? No wonder we’re all jumping ship.
As far as gamers who primarily quest go, ZOS shot themselves in the foot with AwA. It meant that some players (like me) who would have repeated the story content on alts now stick to only one character, so once that character has done the new zone, that's it. I keep myself busy with achievements and hunting lore books, but I have to admit that I've been asking myself lately why I keep logging in, when I have a Steam backlog of games to play and there are quite a few games coming out in the next year that I'm looking forward to (later today I'll start Starfield's latest DLC, and I've preordered a game coming out at the end of October, and there's one I want to play coming out in December, one in February, and the list goes on). I'm already spending more time playing other games than I do in ESO.
As far as gamers who primarily quest go, ZOS shot themselves in the foot with AwA. It meant that some players (like me) who would have repeated the story content on alts now stick to only one character, so once that character has done the new zone, that's it. I keep myself busy with achievements and hunting lore books, but I have to admit that I've been asking myself lately why I keep logging in, when I have a Steam backlog of games to play and there are quite a few games coming out in the next year that I'm looking forward to (later today I'll start Starfield's latest DLC, and I've preordered a game coming out at the end of October, and there's one I want to play coming out in December, one in February, and the list goes on). I'm already spending more time playing other games than I do in ESO.
AwA still remains the strangest decision to me, because without that, ZOS would have easily avoided the problem of empty zones as well as people complaining about having nothing to do.
Now that they have also decided to also cut back on content, while not really taking QoL seriously, I find myself waiting to see what they are going to do in January. I expect 2025 to be a YAWN of epic proportions, but we'll see. It might be worse than that.
40 hours gaming is 2 weeks? That's not a very good generalisation. The amount of time people can spend gaming varies widely, depending on their real life commitments and their other leisure activities (which might include different games).Theist_VII wrote: »Yet the casual audience is leaving in droves.
Of course some are leaving. What are they supposed to do if there's only 40 hours of new questing content a year (40 hours is the official number given by ZOS for a chapter), released at once every summer?
There had been claims that ESO had too much content, it would be overwhelming, people would never get everything done anyway - it don't think that's accurate. 40 hours are 2 weeks or so. Even if the game has 8 chapters, that's done in 4 months. Of course, there are also smaller dlc zones and the base game, so another few months can be added, but still, that's probably all finished in under a year. What then? What to do the whole year until the next chapter drops?
Not saying other parts of the game would be treated better. PvP is neglected, dungeon releases also have been reduced.
40 hours gaming is 2 weeks? That's not a very good generalisation. The amount of time people can spend gaming varies widely, depending on their real life commitments and their other leisure activities (which might include different games).
Now that they have also decided to also cut back on content, while not really taking QoL seriously, I find myself waiting to see what they are going to do in January. I expect 2025 to be a YAWN of epic proportions, but we'll see. It might be worse than that.
Whatever will be announced, it will be introduced with "customer feedback has shown us that..." (or "upon many requests" or something similar), possibly followed by some very strange interpretation, or the claim that people actually want less content because it was so complicated and overwhelming or whatever. Oh, and of course, everything is amazing, epic and wonderful. Not sure if it's cultural differences of some sorts, but those marketing speeches always feel strange to me.
When it comes to attempts to (re)increase player numbers, I can see them going for nostalgia bonus and bringing back Skyrim. I think continuing companion stories (including romance) will also happen sooner or later (while the reception is mixed in the forums, there seem to be many people on twitter who wait for that).
I don't really expect any innovation. Didn't they make a statement sometime this year that they had "found out what players want" within the last 10 years and now want to concentrate on making more of that? Sounded like they planned to give up new systems altogether and only add to the old ones: more card decks, more antiquities, more Archive enemies... You get it.
Actually, I think people were more concerned with the definite dip in storytelling quality that came with the year-long stories and really wanted longer stories told well over multiple expansions. I still don't think the Morrowind - Clockwork City - Summerset trio has yet to be beaten.
Bug fixes should be happening all the time, I don't think that we have seen the increase in quality that we were all looking for in Necrom and Gold Road which should be reflecting the fact that the devs have less work to do with no additional chapters. Also, the QoL stuff was less than inspiring, much like the upcoming pvp 'refresh'. Minimum effort all around.
Theist_VII wrote: »Ever since the 30fps menus, performance has been feeling worse than normal, and people are not willing to wait for them to fix it, you can’t even quest proper without having your game freeze up for 5-10 seconds at a time, multiple times, and all for what? An inferior product? No wonder we’re all jumping ship.
Uh. I don't have the problem where the game freezes up on my for 5-10 seconds while questing, or any overland content, on PC or XBox, NA or EU.
MISTFORMBZZZ wrote: »
AwA still remains the strangest decision to me, because without that, ZOS would have easily avoided the problem of empty zones as well as people complaining about having nothing to do.
Absolutely. They took one of the best repeatable systems they had and dumped it. It would have kept lots of people doing WBs, public dungeon group events, delves, dungeons, and the zone storylines and quest hubs.
AwA still remains the strangest decision to me, because without that, ZOS would have easily avoided the problem of empty zones as well as people complaining about having nothing to do.
Absolutely. They took one of the best repeatable systems they had and dumped it. It would have kept lots of people doing WBs, public dungeon group events, delves, dungeons, and the zone storylines and quest hubs.
100% agree with this. My personal game goal was to earn the Gray Host Emperor title on all 16 of my characters, but once AwA dropped, I lost all interest in achieving that, and stopped at 8. ZOS removed all my motivation for grinding any PvP or PvE titles and achievements for my alts once they started making the achievements conglomerate.
They sacrificed replayability for a card game. And I wonder how many people still actually play that on a daily basis.
I was going to post responses to some people, but honestly.... I am not making THAT many posts... so, all at once, and here we go.
One, Steam Charts are a VERY valid information source.... if you treat it like any poll or survey. No, you don't get every last little, itty bitty, down by the river, person with an opinion.... but you DO get a good, overall, subsection.... so, within a reasonable margin of error, say 3% or so.... you can consider it pretty accurate. I've had training as a data analyst, first working military intelligence, and as a market research analyst. As long as there is not a dramatic bias in the subset, you usually get a fairly decent picture... and Steam is pretty unbiased in who can get an account... and if you have an account, and you play the game, it shows.
Second, as both a casual player, and as someone who does join in PVP.....I see both sides.
The biggest issue here, is that they NEED to separate the two -- There is absolutely NOTHING wrong with a set performing a certain way, but has these changes under Battle Spirit, etc.
Make a decision on Cyrodiil... right now, it is a PVE sort of location, where there is a chance of PVP.... but the pop caps are so low, I can spend a day taking resources, and NEVER see an opponent player.... which is fine, if you want to get AP, but it also kind of destroys the whole need for the daily quests in the towns, as I can get, easily 4 to 6 times the AP from ONE resource in 4 minutes, as I get from a town quest, using the same amount of time....
Honestly, the last 4 or 5 times I have seen opposing faction players, they have ignored me and avoided conflict. One even messaged me to let me know he was going to wait for me to get my AP on the resource, and then change it back... and to just let him know if I wanted, we could work a circle on the castle, and take turns getting AP. So for the people that constantly complain that they are "forced" to do PVE for sets.... and complain against those that don't like PVP... it doesn't seem that PVP is as much a thing as you would want it to be.....
Now, I do respect it, and the players that enjoy it.... but we need to understand that it isn't as much a priority as some would hope.
Now, the elephant stomping the forums..... stop calling for nerfs....
You can go through multiple sections of this forum, and see thread after thread after thread, ad nauseum, of people calling for nerfs, and arguing with anyone who doesn't immediately agree that the person calling for that nerf is the font of all knowledge about the set, playstyle, or thinking, that they do not want in "their" game.....
What we SHOULD be doing is using those as learning experiences (trust me, MANY people gave me "learning experiences" in my early time in Cyrodiil) - look for counters, and discuss it openly. Get the REAL theory crafters going..... no, I am not saying every set is perfect, some DO need a rebalance, especially when a new class or other set is added, which creates a new dynamic... but we should look to counter and improve, first...
Instead, it feels more like a very loud group that only wants pillow fights and fluff.....
Many times it devolves to what appears to be a rabid selfishness on the part of the person screaming for the nerf.... this killed me in PVP, I need it taken away, and I am going to scream, stamp my feet, and hold my breath until I get what I want.....
Or, it's a perceived "fairness" thing..... "it's unfair that someone else built a character I don't think should be allowed to share space in MY game.... Make them STOP!!!"
My favorite one was the whole Oakensoul dilemma --- "I had to work with my two bars, beating buttons like an amphetamine soaked circus monkey... and they didn't .... I am upset that they don't have to do what I chose to do......"
Honestly, at the end of the day, what does it matter - they pay the same into the game that you do... and what is easy for you, might be difficult for them, so they utilize the tools they can, to make it fun for them.....
It does NOT hurt you in any way.....
I already hear the scream of "muh precious trifectas"..... sorry, that ship sailed when groups started selling carries for people.... Anyone that manages a couple of lucky hits while fishing, or harvesting, can get enough money to buy your trifecta... no time beating keys required......
I know a person who brags about getting one of the more sought after skins, for ONLY 3 million gold, which he got after selling 3 Aetherial Dust he got harvesting...
So, where do we go - one, we need flexibility... personally, I'd love to see scaling for dungeons.... many have mechanics that require specific numbers of people... Direfrost Keep requires at least 2 people, etc... Red Petal is 3, unless you don't do half the content (side bosses need 3 people) and so on.... Some people WANT the challenge of going with smaller than normal groups, or solo... so allow for scaling, when you go in, you get a scaled dungeon for solo, pair, or 4... with an option to run 6, and get extra adds, etc. I see it happen a LOT in my guild where we have too many for a dungeon, and too few for a trial, so everyone just solos, or logs.....
Second, we have both antiquities and the archive ... combine those....
You find a lead for a hidden dungeon on a dead mob, or in a chest, etc... make them VERY rare (at least, more rare than some of the antiquity leads).
And when found it leads to a doorway in a spot, where the game can have an instanced dungeon - even multiple types - green would be a delve size - blue a dungeon, etc....
Tie it to the Undaunted, as they claim to always be looking for new dungeons - you could even use layouts of current dungeons with either different mobs, or even a random reskin of the interior walls done procedurally ---
The doorway only appears when you have the lead map in your pack, much like surveys, treasure maps, and so on.... already a system in game... and once you run it, it is gone.... find another lead.
Now, comes the reward - just as we have "perfected" sets - revamp some of the overland sets to "Undaunted Improved" - basically update them a bit to make they viable in builds - and only those new dungeons drop them.
It would resemble the finding of rare "treasure maps" that were a big part of the replayability of Daggerfall - one of the classic TES games, and they would have the option of occasionally putting in specific items, or even event type items.... such as cosmetic style pages, etc.
We could also add in normal clothing style pages -- I would LOVE to have some characters wearing a normal tunic, pants and boots.....
And, unless the plan is to have waist styles be crown store only items, please give us an "invisible" style, like they did with the shoulders (hide waist), as so may style sets don't include one, and leaves you scrambling to find one that matches. Trust me, there would be a serious market for X Jack with smaller or no hip flaps, as a style page .... Variety would work very well, and using the style system can achieve a LOT of that, and would help with some retention of players.
In the end (and yes, I know it's a wall of text, sorry about that ) - we need variety, fairness... and not everything being a constant nerf fest .... it destroys any desire to get any set.. it's just going to get nerfed....
People feel that "why bother, I am not going to be allowed to get anywhere, and if I do, people will scream anyways" attitude among the base.... and if you claim you love the game, why would you constantly work so hard discouraging them from subscribing? Half the reason people have told me that they are leaving is that every time they work out a build that lets them get a feeling of accomplishment, someone starts screaming that they need to be nerfed... so they go to games that let them build and grow.
Auldwulfe