Yea you guys seem to be exactly who I’m talking about. You refuse to group in an MMO, but still seem to think that items should be handed to you.
Stamicka wrote: »
Yea you guys seem to be exactly who I’m talking about. You refuse to group in an MMO, but still seem to think that items should be handed to you.
At this point the game is developed as a solo questing game first and an MMO second, it’s just not working out. Most things in ESO don’t require a group at all and can be done solo.
That's kind of funny because I have the opposite perspective. It feels like I can do less solo now. I used to love hunting antiquities leads, but now a lot of leads are gated behind dungeon final bosses, trials, and getting far in the IA. So are a lot of other goodies. The PD group events are more difficult. The Bastion Nymic means grouping (I'm not good enough to solo it), so I haven't completed it once. The world events can't be soloed like dolmens and geysers can. Newer achievements often have group and solo stuff mixed together. As a result, there isn't as much for me to do solo. I certainly don't feel that ZOS is catering to me. If anything, I'd say that over the past year or two, I feel it has been more concerned with getting people to group.
Yes. It feels like ZOS has decided they went too far down the Solo path and are back tracking.
MMO does not have to mean 'groups required', but ZOS has been putting shiny trinkets along the paths that lead to other players.
Warhawke_80 wrote: »Stamicka wrote: »
Yea you guys seem to be exactly who I’m talking about. You refuse to group in an MMO, but still seem to think that items should be handed to you.
I for one love to be insulted and told what I'm all about by a complete stranger.....
No one wants anything handed to them what they do want is our playstyle to have as much to offer as the playstyle that caters to the 2%...because if you add up all the casual money, it is a whole heck of a lot more than those few people who run the same five trials over and over again all while thinking they're some sort of elite player.
Since 2014 we have been publicly insulted by the hard core players... content creators have made bank on it....and we can't say anything back or else, because the devs are heavy into PVP and Raiding, ESO has more casual players than any other type that is FACT More people don't group than group that is also a FACT
They want us to support the game, but I for one don't see support of the casual community....that needs to change.
AvalonRanger wrote: »I feel PC-NA population is still increasing.
Recently, server keeps kicking players frequently.
spartaxoxo wrote: »On Steam, the player count is back down to what it was in 2018. I think it was a bad idea to make Plus lack so much value by scrapping story zones. The story didn't need to be a year long. They could have told more self-contained things like Thieves Guild and Murkmire.
ESO+ value is only part of the story. Your point about the reduction in meaningful content, like story zones itself, is the reason for the decline. Some only buy DLCs, while others probably only subscribe to see the new DLC and then cancel.
The regular parlance of new content is the bread and butter of any MMORPG. It was an unusual business decision to cut back on developing new, meaningful content since it would have been clear it would reduce revenue and profits. Zenimax would have known this.
I think they think they can release 'systems' content regularly and players will go for that. New IA levels, and I guess on the new system under BGs they'll be able to release new maps. And new scribing things.
We like new zones but how many hours playtime they worth? Is I guess what they thought.
If they actually put Cyrodiil on a new system, and redesigned it, they'd be home. They could release iterations of all systems annually, and a story every 2? years.
spartaxoxo wrote: »On Steam, the player count is back down to what it was in 2018. I think it was a bad idea to make Plus lack so much value by scrapping story zones. The story didn't need to be a year long. They could have told more self-contained things like Thieves Guild and Murkmire.
ESO+ value is only part of the story. Your point about the reduction in meaningful content, like story zones itself, is the reason for the decline. Some only buy DLCs, while others probably only subscribe to see the new DLC and then cancel.
The regular parlance of new content is the bread and butter of any MMORPG. It was an unusual business decision to cut back on developing new, meaningful content since it would have been clear it would reduce revenue and profits. Zenimax would have known this.
I think they think they can release 'systems' content regularly and players will go for that. New IA levels, and I guess on the new system under BGs they'll be able to release new maps. And new scribing things.
We like new zones but how many hours playtime they worth? Is I guess what they thought.
If they actually put Cyrodiil on a new system, and redesigned it, they'd be home. They could release iterations of all systems annually, and a story every 2? years.
They can do a lot of things. Playable PvE content is what has kept this game going and what spikes and keeps players' interest. We will stick around and do the same things over and over for only so ling. It is why the older zones are fairly empty outside of good trading locations and events.
Zenimax knows this, so it is a very calculated decision to add less to the game. QOL updates are not meaningful content and amount to less benefit when less players are spending money in the game.
An improvement in Cyrodiil is a pipe dream. They will not put a lot of effort into a zone that does not generate revenue directly when that same effort can require people to pony up some bucks.
spartaxoxo wrote: »On Steam, the player count is back down to what it was in 2018. I think it was a bad idea to make Plus lack so much value by scrapping story zones. The story didn't need to be a year long. They could have told more self-contained things like Thieves Guild and Murkmire.
ESO+ value is only part of the story. Your point about the reduction in meaningful content, like story zones itself, is the reason for the decline. Some only buy DLCs, while others probably only subscribe to see the new DLC and then cancel.
The regular parlance of new content is the bread and butter of any MMORPG. It was an unusual business decision to cut back on developing new, meaningful content since it would have been clear it would reduce revenue and profits. Zenimax would have known this.
I think they think they can release 'systems' content regularly and players will go for that. New IA levels, and I guess on the new system under BGs they'll be able to release new maps. And new scribing things.
We like new zones but how many hours playtime they worth? Is I guess what they thought.
If they actually put Cyrodiil on a new system, and redesigned it, they'd be home. They could release iterations of all systems annually, and a story every 2? years.
They can do a lot of things. Playable PvE content is what has kept this game going and what spikes and keeps players' interest. We will stick around and do the same things over and over for only so ling. It is why the older zones are fairly empty outside of good trading locations and events.
Zenimax knows this, so it is a very calculated decision to add less to the game. QOL updates are not meaningful content and amount to less benefit when less players are spending money in the game.
An improvement in Cyrodiil is a pipe dream. They will not put a lot of effort into a zone that does not generate revenue directly when that same effort can require people to pony up some bucks.
I'm not sure of the logic here. Older zones are empty and noone wants to do same things over and over. So every new story zone they add is empty pretty quick. They must see that too.So instead, they seem to be, because I'm not privy to their discussions, wanting to add systems they can iterate. Like the IA and like the new BGs.
Zos isnt going to invest in that, with years of effort going into them, if they're not convinced players play it, spend, and will spend, and will play it. I bet we get new BG maps regularly.
They just need to put Cyrodiil onto the same new system, they've built to go under IA and BGs.
I want story and big new story zones, but I'm not sure that's where they're heading. Because as you've said, it just doesn't last as a way to capture players. Run thru it in 15 hours and gone back to [insert game here].
But we won't know for sure until the next big reveal next year, I guess. Will that be an epic story with NEW features (or same old delves, dungeon, dailies, wb, natural/magic disaster of some kind, and 15 hours of story?)
spartaxoxo wrote: »On Steam, the player count is back down to what it was in 2018. I think it was a bad idea to make Plus lack so much value by scrapping story zones. The story didn't need to be a year long. They could have told more self-contained things like Thieves Guild and Murkmire.
ESO+ value is only part of the story. Your point about the reduction in meaningful content, like story zones itself, is the reason for the decline. Some only buy DLCs, while others probably only subscribe to see the new DLC and then cancel.
The regular parlance of new content is the bread and butter of any MMORPG. It was an unusual business decision to cut back on developing new, meaningful content since it would have been clear it would reduce revenue and profits. Zenimax would have known this.
I think they think they can release 'systems' content regularly and players will go for that. New IA levels, and I guess on the new system under BGs they'll be able to release new maps. And new scribing things.
We like new zones but how many hours playtime they worth? Is I guess what they thought.
If they actually put Cyrodiil on a new system, and redesigned it, they'd be home. They could release iterations of all systems annually, and a story every 2? years.
They can do a lot of things. Playable PvE content is what has kept this game going and what spikes and keeps players' interest. We will stick around and do the same things over and over for only so ling. It is why the older zones are fairly empty outside of good trading locations and events.
Zenimax knows this, so it is a very calculated decision to add less to the game. QOL updates are not meaningful content and amount to less benefit when less players are spending money in the game.
An improvement in Cyrodiil is a pipe dream. They will not put a lot of effort into a zone that does not generate revenue directly when that same effort can require people to pony up some bucks.
I'm not sure of the logic here. Older zones are empty and noone wants to do same things over and over. So every new story zone they add is empty pretty quick. They must see that too.So instead, they seem to be, because I'm not privy to their discussions, wanting to add systems they can iterate. Like the IA and like the new BGs.
Zos isnt going to invest in that, with years of effort going into them, if they're not convinced players play it, spend, and will spend, and will play it. I bet we get new BG maps regularly.
They just need to put Cyrodiil onto the same new system, they've built to go under IA and BGs.
I want story and big new story zones, but I'm not sure that's where they're heading. Because as you've said, it just doesn't last as a way to capture players. Run thru it in 15 hours and gone back to [insert game here].
But we won't know for sure until the next big reveal next year, I guess. Will that be an epic story with NEW features (or same old delves, dungeon, dailies, wb, natural/magic disaster of some kind, and 15 hours of story?)
That means every new zone fills up, which is a source of revenue. That revenue is generated by continuing ESO+ or selling DLCs directly. Revenue is a fundamental requirement for paying bills and generating revenue.
No one has to subscribe or buy a DLC to get a QOL improvement.
There is the dialectic of that logic.
I want story and big new story zones, but I'm not sure that's where they're heading. Because as you've said, it just doesn't last as a way to capture players. Run thru it in 15 hours and gone back to [insert game here].
spartaxoxo wrote: »On Steam, the player count is back down to what it was in 2018. I think it was a bad idea to make Plus lack so much value by scrapping story zones. The story didn't need to be a year long. They could have told more self-contained things like Thieves Guild and Murkmire.
ESO+ value is only part of the story. Your point about the reduction in meaningful content, like story zones itself, is the reason for the decline. Some only buy DLCs, while others probably only subscribe to see the new DLC and then cancel.
The regular parlance of new content is the bread and butter of any MMORPG. It was an unusual business decision to cut back on developing new, meaningful content since it would have been clear it would reduce revenue and profits. Zenimax would have known this.
I think they think they can release 'systems' content regularly and players will go for that. New IA levels, and I guess on the new system under BGs they'll be able to release new maps. And new scribing things.
We like new zones but how many hours playtime they worth? Is I guess what they thought.
If they actually put Cyrodiil on a new system, and redesigned it, they'd be home. They could release iterations of all systems annually, and a story every 2? years.
They can do a lot of things. Playable PvE content is what has kept this game going and what spikes and keeps players' interest. We will stick around and do the same things over and over for only so ling. It is why the older zones are fairly empty outside of good trading locations and events.
Zenimax knows this, so it is a very calculated decision to add less to the game. QOL updates are not meaningful content and amount to less benefit when less players are spending money in the game.
My guess is that the ESO is simply not cost-effective and management has chosen to put the budget into other things (new MMO IP?) .The recent updates are so poor compared to previous years. Many ZoS employees have to say yes for a living. However, it is very sad that they ignore the opinions of us users too much and do not respond to anything. I wish they would communicate with us, even if it is just a little bit.
If ZOS wanted to cut back on new zone content, they could release story updates that fit into the base game zones. Their tentpole systems are set it and forget it. I am just doing the latter.
CatoUnchained wrote: »
Are you talking about ESO? ....a game who's PvP hasn't seen any support or upgrades in over 5 years? We learned during the last live stream that even Brian Wheeler, ESO's PvP/combat dev very rarely even spends time in Cyrodiil. Meanwhile, essentially every update and addition to ESO since 2018 has been PvE/casual focused.
Warhawke_80 wrote: »CatoUnchained wrote: »
Are you talking about ESO? ....a game who's PvP hasn't seen any support or upgrades in over 5 years? We learned during the last live stream that even Brian Wheeler, ESO's PvP/combat dev very rarely even spends time in Cyrodiil. Meanwhile, essentially every update and addition to ESO since 2018 has been PvE/casual focused.
The year long content was canned to address PVP technical issues...that is huge
They can't add more content until the technical issues are addressed
The PVP player base is infinitesimally small....yet all players pay for Zenimax's decision despite all that that to fix PVP
No matter what Zenimax does it will not be enough for the PVP community... period
Greetings,
After removing a few off topic posts, we would like to ask everyone to keep posts on the subject at hand. While we understand that you may have interest in other games, we ask that threads remain focused on ESO.
Thank you for your understanding.
MISTFORMBZZZ wrote: »Greetings,
After removing a few off topic posts, we would like to ask everyone to keep posts on the subject at hand. While we understand that you may have interest in other games, we ask that threads remain focused on ESO.
Thank you for your understanding.
Are there any plans of zos adressing/replying/reacting to the players concerns?
Warhawke_80 wrote: »CatoUnchained wrote: »
Are you talking about ESO? ....a game who's PvP hasn't seen any support or upgrades in over 5 years? We learned during the last live stream that even Brian Wheeler, ESO's PvP/combat dev very rarely even spends time in Cyrodiil. Meanwhile, essentially every update and addition to ESO since 2018 has been PvE/casual focused.
The year long content was canned to address PVP technical issues...that is huge
They can't add more content until the technical issues are addressed
The PVP player base is infinitesimally small....yet all players pay for Zenimax's decision despite all that that to fix PVP
No matter what Zenimax does it will not be enough for the PVP community... period
Please don’t blame the PVP community for the lack of updates. That’s not on us.
MISTFORMBZZZ wrote: »Greetings,
After removing a few off topic posts, we would like to ask everyone to keep posts on the subject at hand. While we understand that you may have interest in other games, we ask that threads remain focused on ESO.
Thank you for your understanding.
Are there any plans of zos adressing/replying/reacting to the players concerns?
Warhawke_80 wrote: »Warhawke_80 wrote: »CatoUnchained wrote: »
Are you talking about ESO? ....a game who's PvP hasn't seen any support or upgrades in over 5 years? We learned during the last live stream that even Brian Wheeler, ESO's PvP/combat dev very rarely even spends time in Cyrodiil. Meanwhile, essentially every update and addition to ESO since 2018 has been PvE/casual focused.
The year long content was canned to address PVP technical issues...that is huge
They can't add more content until the technical issues are addressed
The PVP player base is infinitesimally small....yet all players pay for Zenimax's decision despite all that that to fix PVP
No matter what Zenimax does it will not be enough for the PVP community... period
Please don’t blame the PVP community for the lack of updates. That’s not on us.
No Blame here...it was just asserted that Zenimax has done nothing to improve PVP and that just isn't true.
Theist_VII wrote: »Warhawke_80 wrote: »Warhawke_80 wrote: »CatoUnchained wrote: »
Are you talking about ESO? ....a game who's PvP hasn't seen any support or upgrades in over 5 years? We learned during the last live stream that even Brian Wheeler, ESO's PvP/combat dev very rarely even spends time in Cyrodiil. Meanwhile, essentially every update and addition to ESO since 2018 has been PvE/casual focused.
The year long content was canned to address PVP technical issues...that is huge
They can't add more content until the technical issues are addressed
The PVP player base is infinitesimally small....yet all players pay for Zenimax's decision despite all that that to fix PVP
No matter what Zenimax does it will not be enough for the PVP community... period
Please don’t blame the PVP community for the lack of updates. That’s not on us.
No Blame here...it was just asserted that Zenimax has done nothing to improve PVP and that just isn't true.
It’s true depending on how you look at it.
If your idea of an improved PvP is the introduction of new combat systems to fight other players, or new maps, or new weapon types, then yes.
Content is more dry than the Sahara, it’s been 5 years since any changes were made to the actual design of Cyrodiil, and those changes were horrible.
Warhawke_80 wrote: »Theist_VII wrote: »Warhawke_80 wrote: »Warhawke_80 wrote: »CatoUnchained wrote: »
Are you talking about ESO? ....a game who's PvP hasn't seen any support or upgrades in over 5 years? We learned during the last live stream that even Brian Wheeler, ESO's PvP/combat dev very rarely even spends time in Cyrodiil. Meanwhile, essentially every update and addition to ESO since 2018 has been PvE/casual focused.
The year long content was canned to address PVP technical issues...that is huge
They can't add more content until the technical issues are addressed
The PVP player base is infinitesimally small....yet all players pay for Zenimax's decision despite all that that to fix PVP
No matter what Zenimax does it will not be enough for the PVP community... period
Please don’t blame the PVP community for the lack of updates. That’s not on us.
No Blame here...it was just asserted that Zenimax has done nothing to improve PVP and that just isn't true.
It’s true depending on how you look at it.
If your idea of an improved PvP is the introduction of new combat systems to fight other players, or new maps, or new weapon types, then yes.
Content is more dry than the Sahara, it’s been 5 years since any changes were made to the actual design of Cyrodiil, and those changes were horrible.
Right and that is because they are stuck on the technical issues namely lag no matter what they do there is a group of people still screaming about it...it doesn't make sense to add more content when the community insist that lag is still the main issue.....
"Zos Fix your servers!!!!!!"
What are you running??
"An Xbox 360 plugged into wif-fi that gets about 800k"
Warhawke_80 wrote: »CatoUnchained wrote: »
Are you talking about ESO? ....a game who's PvP hasn't seen any support or upgrades in over 5 years? We learned during the last live stream that even Brian Wheeler, ESO's PvP/combat dev very rarely even spends time in Cyrodiil. Meanwhile, essentially every update and addition to ESO since 2018 has been PvE/casual focused.
The year long content was canned to address PVP technical issues...that is huge
They can't add more content until the technical issues are addressed, yet no matter what Zenimax tries, the folks with a Pentium II and the 726 frame line will scream lag, so there is no moving forward.
The PVP player base is infinitesimally small....yet despite that all players pay for Zenimax's decision to "fix PVP"
No matter what Zenimax does, it will not be enough for the PVP community... period
In any event my post was more about the Backslapping network that keeps the masses out of it's small circle, and said network talking down to said masses like the poster I responded to...
Warhawke_80 wrote: »CatoUnchained wrote: »
Are you talking about ESO? ....a game who's PvP hasn't seen any support or upgrades in over 5 years? We learned during the last live stream that even Brian Wheeler, ESO's PvP/combat dev very rarely even spends time in Cyrodiil. Meanwhile, essentially every update and addition to ESO since 2018 has been PvE/casual focused.
The year long content was canned to address PVP technical issues...that is huge
They can't add more content until the technical issues are addressed, yet no matter what Zenimax tries, the folks with a Pentium II and the 726 frame line will scream lag, so there is no moving forward.
The PVP player base is infinitesimally small....yet despite that all players pay for Zenimax's decision to "fix PVP"
No matter what Zenimax does, it will not be enough for the PVP community... period
In any event my post was more about the Backslapping network that keeps the masses out of it's small circle, and said network talking down to said masses like the poster I responded to...
Wow, I'm not sure how someone can even think this.
Cyrodiil was released in 2014 as a 600v600v600 PvP zone. Since then, they've added some outposts, destructible bridges, and a hammer. Those 3 features are barely additions, in fact I consider destructible bridges and the hammer as detriments to PvP. Meanwhile, Cyrodiil's max population is probably a tenth of what it was in 2014 AND the performance has ranged from genuinely unplayable to laggy, but still playable. There is no doubt that Cyrodiil has regressed since launch. If you were a 2015 PvPer returning to ESO in 2024, you would basically have less to do in Cyrodiil because of how much it has been gutted.