moderatelyfatman wrote: »MISTFORMBZZZ I think ZOS will be able to fix lag in Cyrodiil before they can get crossplay. Our best hope would be for the new MMO to be ESO2.
I think we can be very certain that the new MMO will not be ESO 2.
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Bammlschwamml wrote: »If you keep posting the empty bars, they will just reduce the pop cap again...
We need ideas! How do we get players into Cyrodiil?
Something crazy, like a Whitestrake's Mayhem where you can earn 1000 crowns every day...
Rkindaleft wrote: »Bammlschwamml wrote: »If you keep posting the empty bars, they will just reduce the pop cap again...
We need ideas! How do we get players into Cyrodiil?
Something crazy, like a Whitestrake's Mayhem where you can earn 1000 crowns every day...
Turn one of the dead campaigns into a chaotic mess and I'd probably play it tbh. Cyrodiil was bugged out a few days ago and people were knocking down all the walls around keeps for the fun of it because they couldn't be repaired. It might've been broken and unplayable but at least it was something fresh and different than the Cyrodiil we've had for 10 years. They could have an "april fools" type day where most of the rules go out the window just to see what happens (they could add a limited time campaign or they could make a special event.)
Anyways, I haven't checked this thread in 2 weeks because I've kind of gotten over beating a dead horse and asking for an evening where our raid group doesn't have multiple DCs or lag reducing enjoyment so I've been standing on a lamp post in Belkarth doing nothing instead.
What i read, heard and saw is, that in the last couple of years more and more "solo" casual players joined the game. These type of player doesnt want to play with others. They just want asap BiS gear and get the achivements after they get it they leave.
Brokensoul ring is / was the best example or indroduced companions.
But you will always find people who would say they game is fine and not dying.All those who played years saw the diffenrences "newer" players dont know how it was before.
It's good that the devs restored the original tutorial so the storyline is coherent again. It would help retain new players. Imagine the years of newbies scared away by the nonsensical tutorial timeline. I think ZOS dropped the ball for too long and is now paying the price.
there are so many little things that would help console players but they still waiting for it and i dont believe they will ever get those things like mini map, map pings, mage book locations, skyshards locations... On PC you can get all this by install Add ons on console you need your smartphone or tablet to find these points. Why dont put all these into the game for all....
Better those things then telling we will work on performance issues and nothing happens.
I mean, yeah-- if the argument is "it's better than nothing".... but at that point the standards are just on the floor for when it comes to this game, which is sad.moderatelyfatman wrote: »Treating QoL updates as major updates is still better than having entire quarters dedicated to non-existant performance fixes.
Bammlschwamml wrote: »there are so many little things that would help console players but they still waiting for it and i dont believe they will ever get those things like mini map, map pings, mage book locations, skyshards locations... On PC you can get all this by install Add ons on console you need your smartphone or tablet to find these points. Why dont put all these into the game for all....
Better those things then telling we will work on performance issues and nothing happens.
To be fair, in the last couple of years we already got some nice quality of life stuff like ability timers, target markers, inventory management, armory stations etc.
Small changes like these make me feel like there are still some devs working on this game who care about ESO and its players.
And this makes it even harder to understand why they just don't seem to get the necessary resources to finally fix performance, and enough time to double check their work for bugs.
If i knew that the crown store money was used to improve ESO, i would buy more stuff to support them, but i have a feeling that it's not. And i feel like the dev teams are a lot smaller than they should be, for a game of this size.
Rkindaleft wrote: »I think almost everyone who said they'd be happy to stop getting content in turn for more fixes would now backtrack that statement because now we get almost no content for 6+ months of the year and major bugs still go unfixed. Tons of other developers release content and do fixes at the same time.
I feel like many will have to agree to disagree on that one.manukartofanu wrote: »
MISTFORMBZZZ wrote: »[snip]
MISTFORMBZZZ wrote: »[snip]
Didnt you have a thread recently where Kevin answered they are looking into crossplay? Im pretty sure Zos are working on crossplay and might even announce it on Console 10 year anniversary
tomofhyrule wrote: »The problem with Crossplay is that ESO is set up with a megaserver architecture. As the devs have said several times, there is no way to merge the servers as is.
What they would need to do to enable crossplay is essentially make a new server and then copy the existing accounts into the new server, before finally deleting the old megaservers.
That of course leads to questions:
- If two players have the same account name, which player is forced to change it? This is doubly difficult since the @ name for console is the gamertag from the console, so then if you have the same tag as an account on the other console, it would conflict. Also remember that it would be a brand new server, so would they have to append "-XB" or "-PS" onto every account name for that?
- How would you deal with character name conflicts. Again, ESO is set up assuming that every character on a server has a unique name. If all consoles were condensed into one megaserver, then who wins name conflicts?
- Which servers are set to merge? Are they supposed to merge all four console servers into one, or will it just be two regional servers: console EU and console NA?
- Will the legal teams play nice with that? I'm sure there are a lot of legalese they have to get through, specifically in the case that Sony will not be okay with the idea of people being able to not play on a Sony console.
There is a lot more involved in this than "oh, let's just push the 'crossplay on' button," and ZOS has been saying for years what their architecture is and how it differs from the architecture of other MMOs (i.e. the Megaserver architecture that allows literally every account on one server to interact). However, that makes adding crossplay much harder and will almost take a reimagining of the 10-year old system. Deleting and remaking the servers into one seems like the best possible option, but it would be ripe for conflicts... and the fact that we had the PTS/PCNA issue in April doesn't do much to inspire confidence.
tomofhyrule wrote: »
- If two players have the same account name, which player is forced to change it? This is doubly difficult since the @ name for console is the gamertag from the console, so then if you have the same tag as an account on the other console, it would conflict. Also remember that it would be a brand new server, so would they have to append "-XB" or "-PS" onto every account name for that?
- How would you deal with character name conflicts. Again, ESO is set up assuming that every character on a server has a unique name. If all consoles were condensed into one megaserver, then who wins name conflicts?
This basically also applies to player guilds, and that one is really problematic, since there is no way for players to change the name of the guild.
And what if you allready have an account on both system? Would you have 40 characters on the merged account, if you have both accounts maxed out ?
MISTFORMBZZZ wrote: »[snip]
Didnt you have a thread recently where Kevin answered they are looking into crossplay? Im pretty sure Zos are working on crossplay and might even announce it on Console 10 year anniversary
[edited to remove quote]
Stafford197 wrote: »MISTFORMBZZZ wrote: »[snip]
Didnt you have a thread recently where Kevin answered they are looking into crossplay? Im pretty sure Zos are working on crossplay and might even announce it on Console 10 year anniversary
[edited to remove quote]
Crossplay would be interesting but there’s a whole lot of concerns to consider as well. If we are talking PC to Console crossplay then just forget it. The disparity caused by addons is so drastic I won’t even waste my time on the details.
But Xbox to PlayStation does have potential - it would be a question of how it is handled. Will megaservers be merged? Will we just have the option of switching to formerly Xbox-only or PS-only servers? Has ZOS found a way to move accounts safely between server databases?
Merging the Console populations into a single NA megaserver and a single EU megaserver would be cool for sure. Population-wise the servers can certainly handle it too, since they used to handle having way more players anyway. I highly doubt we will see crossplay but will be pleasantly surprised if proved wrong!
Stafford197 wrote: »MISTFORMBZZZ wrote: »[snip]
Didnt you have a thread recently where Kevin answered they are looking into crossplay? Im pretty sure Zos are working on crossplay and might even announce it on Console 10 year anniversary
[edited to remove quote]
Crossplay would be interesting but there’s a whole lot of concerns to consider as well. If we are talking PC to Console crossplay then just forget it. The disparity caused by addons is so drastic I won’t even waste my time on the details.
But Xbox to PlayStation does have potential - it would be a question of how it is handled. Will megaservers be merged? Will we just have the option of switching to formerly Xbox-only or PS-only servers? Has ZOS found a way to move accounts safely between server databases?
Merging the Console populations into a single NA megaserver and a single EU megaserver would be cool for sure. Population-wise the servers can certainly handle it too, since they used to handle having way more players anyway. I highly doubt we will see crossplay but will be pleasantly surprised if proved wrong!
Or they could just merge Psna with pseu and xboxna with xboxeu.
Im from Sweden but in other games I play with people from north America so why not possible in Eso.
Like the other poster said, that is not a solution…. The reason NA and EU are separated is due to latency.Stafford197 wrote: »MISTFORMBZZZ wrote: »[snip]
Didnt you have a thread recently where Kevin answered they are looking into crossplay? Im pretty sure Zos are working on crossplay and might even announce it on Console 10 year anniversary
[edited to remove quote]
Crossplay would be interesting but there’s a whole lot of concerns to consider as well. If we are talking PC to Console crossplay then just forget it. The disparity caused by addons is so drastic I won’t even waste my time on the details.
But Xbox to PlayStation does have potential - it would be a question of how it is handled. Will megaservers be merged? Will we just have the option of switching to formerly Xbox-only or PS-only servers? Has ZOS found a way to move accounts safely between server databases?
Merging the Console populations into a single NA megaserver and a single EU megaserver would be cool for sure. Population-wise the servers can certainly handle it too, since they used to handle having way more players anyway. I highly doubt we will see crossplay but will be pleasantly surprised if proved wrong!
Or they could just merge Psna with pseu and xboxna with xboxeu.
Im from Sweden but in other games I play with people from north America so why not possible in Eso.