Personofsecrets wrote: »manukartofanu wrote: »The topic has practically died out. Meanwhile, according to Steam statistics for November, ESO has hit a 7-year low in activity. Considering the game's age, these are nearly all-time lows in its history. But the discussion somehow started in a thread about lags.
https://forums.elderscrollsonline.com/en/discussion/comment/8229312/#Comment_8229312
The number doesn't seem that much lower. We are down, through Steam numbers, only a couple of thousand players considering the quarter that we are in. The 2020 growth was obviously unsustainable.
We also don't necessarily know what non-steam numbers look like. Maybe they are fine.
It’s good they’re working on a new IP considering ESO started development in like 2008 or something. This game is old and gone through to many changes, and if anything they have tons of player data from all their tests/changes to make a great game.
Same, I won't touch another ZoS' project ever. How they managed ESO is a crime,colossalvoids wrote: »Or to make the same mistakes, like making a game revolving around crown store. Being honest their development cycles aren't getting me excited for anything they might work on, especially if that's a completely new IP.
It’s good they’re working on a new IP considering ESO started development in like 2008 or something. This game is old and gone through to many changes, and if anything they have tons of player data from all their tests/changes to make a great game.
manukartofanu wrote: »The topic has practically died out. Meanwhile, according to Steam statistics for November, ESO has hit a 7-year low in activity. Considering the game's age, these are nearly all-time lows in its history. But the discussion somehow started in a thread about lags.
https://forums.elderscrollsonline.com/en/discussion/comment/8229312/#Comment_8229312
manukartofanu wrote: »The topic has practically died out. Meanwhile, according to Steam statistics for November, ESO has hit a 7-year low in activity. Considering the game's age, these are nearly all-time lows in its history. But the discussion somehow started in a thread about lags.
https://forums.elderscrollsonline.com/en/discussion/comment/8229312/#Comment_8229312
Rkindaleft wrote: »
It is true we don’t have complete information, but I primarily do trials and I’ve never seen the population and participation level there as small as it is now. Whether it’s caused by bad updates or performance issues or both, I’ve seen so many people I know stop doing trials or playing altogether and there’s hardly anyone new coming in to replace them (at that level at least).
Personofsecrets wrote: »Rkindaleft wrote: »
It is true we don’t have complete information, but I primarily do trials and I’ve never seen the population and participation level there as small as it is now. Whether it’s caused by bad updates or performance issues or both, I’ve seen so many people I know stop doing trials or playing altogether and there’s hardly anyone new coming in to replace them (at that level at least).
I've been looking to tank for quite a while now. It doesn't really seem like groups are hurting for one. That's my anecdote.
colossalvoids wrote: »It’s good they’re working on a new IP considering ESO started development in like 2008 or something. This game is old and gone through to many changes, and if anything they have tons of player data from all their tests/changes to make a great game.
Or to make the same mistakes, like making a game revolving around crown store. Being honest their development cycles aren't getting me excited for anything they might work on, especially if that's a completely new IP.
colossalvoids wrote: »It’s good they’re working on a new IP considering ESO started development in like 2008 or something. This game is old and gone through to many changes, and if anything they have tons of player data from all their tests/changes to make a great game.
Or to make the same mistakes, like making a game revolving around crown store. Being honest their development cycles aren't getting me excited for anything they might work on, especially if that's a completely new IP.
This new IP is being developed in a completely different gaming landscape. Just based on other games in the industry, it has a chance to fail immediately out of the gate, if it is not cut before it even releases. Emphasis at many large studios and studio conglomerates recently seem to be creating games that have other priorities above being fun to play. Those games don't seem to be attracting a lot of revenue.
We are seeing IPs being torn down, studios failing and being closed, and even larger gaming conglomerates suffering because they cannot reliably make games that enough people want to play.
ESO is no stranger to this, and my feeling is that the last year or so has seen a lot less emphasis by ZOS on making the game fun and attractive. I can see they are trying, but it is like they are shooting at the target with their eyes closed. They seem focused on grinds and cash shop, and neither of those things are particularly fun.
If the population is shrinking, I figure that is why.
OtarTheMad wrote: »Meanwhile we got a new Dragon Age game, Throne and Liberty, Enshrouded just released a new update, Avowed is around the corner etc. We’ll see dips. The recent High Isle event was pretty active though. Was doing vents at 11pm or so on a random weekday and TONS of players were doing them.
OtarTheMad wrote: »Meanwhile we got a new Dragon Age game, Throne and Liberty, Enshrouded just released a new update, Avowed is around the corner etc. We’ll see dips. The recent High Isle event was pretty active though. Was doing vents at 11pm or so on a random weekday and TONS of players were doing them.
Do you really believe in it? There are a ton of games released through the year, through the every year, trying to tie the obvious trend of multiple years to seasonal events that happen every year is just pure coping. Why do other games not experience this "everyone is playing a hot release/on vacation/in school/celebrating Christmas/Easter etc."?
OtarTheMad wrote: »Meanwhile we got a new Dragon Age game, Throne and Liberty, Enshrouded just released a new update, Avowed is around the corner etc. We’ll see dips. The recent High Isle event was pretty active though. Was doing vents at 11pm or so on a random weekday and TONS of players were doing them.
Do you really believe in it? There are a ton of games released through the year, through the every year, trying to tie the obvious trend of multiple years to seasonal events that happen every year is just pure coping. Why do other games not experience this "everyone is playing a hot release/on vacation/in school/celebrating Christmas/Easter etc."?
I am sure that a lot of games experience that. Live service games are vulnerable to other live service games, holidays, vacations, etc, in a way that single player games are not. Cyclical player numbers are probably not unusual.
ESO players have had this obsession with "it'll be dead any moment now" for the last 10 years. It is sort of the "thing". I think it is because so many players see some sort of potential in the game that ZOS has never taken advantage of, so the players assume that means the game will die. I do not think they are necessarily wrong. It is just a slow process. I don't think that ZOS is the studio that can make ESO more successful than it currently is. I do think they are a studio that can manage the decline and drag out the game a few more years.
As for the "competition"... I don't think Veilguard is a danger to any game but itself. It is probably not stealing players from anything else.
I fear that Avowed is going to be the next big AAA game failure. The recent dev meltdown certainly didn't help. I would not want to be working there because I would be afraid that it will be the next studio that XBox shutters. I am not expecting it to steal players from other games.
Throne and Liberty and New World are probably the biggest threats to ESO. Throne and Liberty has been trending down since October, and while it has leveled off some, I think it is still trending down. New World is down in the basement with ESO.
I just think that maybe the era of live service games might be waning. Players will settle on the one they like, but I doubt most of them will be the cash cows that the studios are expecting. The studios that can manage expenses enough to make the game profitable, and escape the corporate mandates, will be able to keep their games open. I think ZOS can do that, but I question whether XBox has the patience and tolerance.
To me it's you either have a strong heritage (wow, ff, gw) or you're a really strong title for people to see a potential, slops are starting to not cut it for people after "breakthrough" games like elden ring, baldurs gate etc. as people do expect quality and care from the developers. We can clearly see even major franchises not being able to sustain just on their past grace while delivering absolute garbage even by modern standards.OtarTheMad wrote: »Meanwhile we got a new Dragon Age game, Throne and Liberty, Enshrouded just released a new update, Avowed is around the corner etc. We’ll see dips. The recent High Isle event was pretty active though. Was doing vents at 11pm or so on a random weekday and TONS of players were doing them.
Do you really believe in it? There are a ton of games released through the year, through the every year, trying to tie the obvious trend of multiple years to seasonal events that happen every year is just pure coping. Why do other games not experience this "everyone is playing a hot release/on vacation/in school/celebrating Christmas/Easter etc."?
I just think that maybe the era of live service games might be waning.
OtarTheMad wrote: »Meanwhile we got a new Dragon Age game, Throne and Liberty, Enshrouded just released a new update, Avowed is around the corner etc. We’ll see dips. The recent High Isle event was pretty active though. Was doing vents at 11pm or so on a random weekday and TONS of players were doing them.
Do you really believe in it? There are a ton of games released through the year, through the every year, trying to tie the obvious trend of multiple years to seasonal events that happen every year is just pure coping. Why do other games not experience this "everyone is playing a hot release/on vacation/in school/celebrating Christmas/Easter etc."?
Rogue_Coyote wrote: »Another major sore point among some players is the predictable process of introducing something "amazing" and "must have" to sell chapter expansions, only to completely gut said awesome item or set a few months later, if that. Costing players time, energy, and materials.
No anniversary event in US, the game is going rapidly downhill, I will be suprised if they even support this game in 2 years or so
moderatelyfatman wrote: »No anniversary event in US, the game is going rapidly downhill, I will be suprised if they even support this game in 2 years or so
This is extremely worrying when an entertainment company stops doing their major public relation events. I got the feeling we're on the cusp of some upcoming major announcements that will not be good in the short term.
moderatelyfatman wrote: »No anniversary event in US, the game is going rapidly downhill, I will be suprised if they even support this game in 2 years or so
This is extremely worrying when an entertainment company stops doing their major public relation events. I got the feeling we're on the cusp of some upcoming major announcements that will not be good in the short term.
I agree. The wrap up note later this month and the January announcements don't feel like they are going to be good news.
Rkindaleft wrote: »moderatelyfatman wrote: »No anniversary event in US, the game is going rapidly downhill, I will be suprised if they even support this game in 2 years or so
This is extremely worrying when an entertainment company stops doing their major public relation events. I got the feeling we're on the cusp of some upcoming major announcements that will not be good in the short term.
I agree. The wrap up note later this month and the January announcements don't feel like they are going to be good news.
I'm starting to question if the time is in sight where they're going to announce that new chapters aren't going to be annual, or something else. I seriously doubt chapter content (quests and the trial) is ready to stop entirely but it might not happen every year. The content tide has started to go out and has taken the ship out with it, so to speak. That much has been obvious as soon as they changed how the Q3 and Q4 updates work to be more QoL and fixes based and with the reduction of this years' chapter content.
Rkindaleft wrote: »moderatelyfatman wrote: »No anniversary event in US, the game is going rapidly downhill, I will be suprised if they even support this game in 2 years or so
This is extremely worrying when an entertainment company stops doing their major public relation events. I got the feeling we're on the cusp of some upcoming major announcements that will not be good in the short term.
I agree. The wrap up note later this month and the January announcements don't feel like they are going to be good news.
I'm starting to question if the time is in sight where they're going to announce that new chapters aren't going to be annual, or something else. I seriously doubt chapter content (quests and the trial) is ready to stop entirely but it might not happen every year. The content tide has started to go out and has taken the ship out with it, so to speak. That much has been obvious as soon as they changed how the Q3 and Q4 updates work to be more QoL and fixes based and with the reduction of this years' chapter content.
Rkindaleft wrote: »moderatelyfatman wrote: »No anniversary event in US, the game is going rapidly downhill, I will be suprised if they even support this game in 2 years or so
This is extremely worrying when an entertainment company stops doing their major public relation events. I got the feeling we're on the cusp of some upcoming major announcements that will not be good in the short term.
I agree. The wrap up note later this month and the January announcements don't feel like they are going to be good news.
I'm starting to question if the time is in sight where they're going to announce that new chapters aren't going to be annual, or something else. I seriously doubt chapter content (quests and the trial) is ready to stop entirely but it might not happen every year. The content tide has started to go out and has taken the ship out with it, so to speak. That much has been obvious as soon as they changed how the Q3 and Q4 updates work to be more QoL and fixes based and with the reduction of this years' chapter content.