There had been claims that ESO had too much content, it would be overwhelming, people would never get everything done anyway - it don't think that's accurate. 40 hours are 2 weeks or so. Even if the game has 8 chapters, that's done in 4 months. Of course, there are also smaller dlc zones and the base game, so another few months can be added, but still, that's probably all finished in under a year. What then? What to do the whole year until the next chapter drops?
As far as gamers who primarily quest go, ZOS shot themselves in the foot with AwA. It meant that some players (like me) who would have repeated the story content on alts now stick to only one character, so once that character has done the new zone, that's it. I keep myself busy with achievements and hunting lore books, but I have to admit that I've been asking myself lately why I keep logging in, when I have a Steam backlog of games to play and there are quite a few games coming out in the next year that I'm looking forward to (later today I'll start Starfield's latest DLC, and I've preordered a game coming out at the end of October, and there's one I want to play coming out in December, one in February, and the list goes on). I'm already spending more time playing other games than I do in ESO.
There had been claims that ESO had too much content, it would be overwhelming, people would never get everything done anyway - it don't think that's accurate. 40 hours are 2 weeks or so. Even if the game has 8 chapters, that's done in 4 months. Of course, there are also smaller dlc zones and the base game, so another few months can be added, but still, that's probably all finished in under a year. What then? What to do the whole year until the next chapter drops?
As far as gamers who primarily quest go, ZOS shot themselves in the foot with AwA. It meant that some players (like me) who would have repeated the story content on alts now stick to only one character, so once that character has done the new zone, that's it. I keep myself busy with achievements and hunting lore books, but I have to admit that I've been asking myself lately why I keep logging in, when I have a Steam backlog of games to play and there are quite a few games coming out in the next year that I'm looking forward to (later today I'll start Starfield's latest DLC, and I've preordered a game coming out at the end of October, and there's one I want to play coming out in December, one in February, and the list goes on). I'm already spending more time playing other games than I do in ESO.
That's my position exactly.
Parasaurolophus wrote: »
Parasaurolophus wrote: »@Tandor @AzuraFan Tell me honestly, did you really plan to get 45k+ achievement points on each of your characters? What's the point then?
AwA was requested by high-end players who participated in raids. Since the raid meta is a combination of several roles and classes, many players could not progress because they raided on characters other than their mains.
And despite this, achievements are such a false incentive. I understand striving for rewards that are locked behind these achievements or having trifectas in trials. But worrying that my new character will no longer receive an achievement is like pissing under a bush, well, that's clearly not worth it.
And even more so, this cannot be the reason for the population decline.
Parasaurolophus wrote: »@Tandor @AzuraFan Tell me honestly, did you really plan to get 45k+ achievement points on each of your characters? What's the point then?
AwA was requested by high-end players who participated in raids. Since the raid meta is a combination of several roles and classes, many players could not progress because they raided on characters other than their mains.
And despite this, achievements are such a false incentive. I understand striving for rewards that are locked behind these achievements or having trifectas in trials. But worrying that my new character will no longer receive an achievement is like pissing under a bush, well, that's clearly not worth it.
And even more so, this cannot be the reason for the population decline.
Stafford197 wrote: »MISTFORMBZZZ wrote: »[snip]
Didnt you have a thread recently where Kevin answered they are looking into crossplay? Im pretty sure Zos are working on crossplay and might even announce it on Console 10 year anniversary
[edited to remove quote]
Crossplay would be interesting but there’s a whole lot of concerns to consider as well. If we are talking PC to Console crossplay then just forget it. The disparity caused by addons is so drastic I won’t even waste my time on the details.
But Xbox to PlayStation does have potential - it would be a question of how it is handled. Will megaservers be merged? Will we just have the option of switching to formerly Xbox-only or PS-only servers? Has ZOS found a way to move accounts safely between server databases?
Merging the Console populations into a single NA megaserver and a single EU megaserver would be cool for sure. Population-wise the servers can certainly handle it too, since they used to handle having way more players anyway. I highly doubt we will see crossplay but will be pleasantly surprised if proved wrong!
Or they could just merge Psna with pseu and xboxna with xboxeu.
Im from Sweden but in other games I play with people from north America so why not possible in Eso.
Parasaurolophus wrote: »@Tandor @AzuraFan Tell me honestly, did you really plan to get 45k+ achievement points on each of your characters? What's the point then?
AwA was requested by high-end players who participated in raids. Since the raid meta is a combination of several roles and classes, many players could not progress because they raided on characters other than their mains.
And despite this, achievements are such a false incentive. I understand striving for rewards that are locked behind these achievements or having trifectas in trials. But worrying that my new character will no longer receive an achievement is like pissing under a bush, well, that's clearly not worth it.
And even more so, this cannot be the reason for the population decline.
alternatelder wrote: »Parasaurolophus wrote: »@Tandor @AzuraFan Tell me honestly, did you really plan to get 45k+ achievement points on each of your characters? What's the point then?
AwA was requested by high-end players who participated in raids. Since the raid meta is a combination of several roles and classes, many players could not progress because they raided on characters other than their mains.
And despite this, achievements are such a false incentive. I understand striving for rewards that are locked behind these achievements or having trifectas in trials. But worrying that my new character will no longer receive an achievement is like pissing under a bush, well, that's clearly not worth it.
And even more so, this cannot be the reason for the population decline.
Zos didn't implement AwA because a very, very small portion of the population wanted an unpopular feature. They did it because "performance might get better."
Parasaurolophus wrote: »@Tandor @AzuraFan Tell me honestly, did you really plan to get 45k+ achievement points on each of your characters? What's the point then?
AwA was requested by high-end players who participated in raids. Since the raid meta is a combination of several roles and classes, many players could not progress because they raided on characters other than their mains.
And despite this, achievements are such a false incentive. I understand striving for rewards that are locked behind these achievements or having trifectas in trials. But worrying that my new character will no longer receive an achievement is like pissing under a bush, well, that's clearly not worth it.
And even more so, this cannot be the reason for the population decline.
I don't recall there being an endgame argument for AwA apart from the desire not to repeat content with alts by those players who only roll alts for endgame, but I do recall a lot of endgame PvEers being opposed to AwA because it removed any benefit from repeating that content as a way of teaching others the mechanics as they no longer had any reason to run alts through content when the achievements were already held on the account. Previously their alts gained from running the content. It's clear from other discussions here that it is a contributory factor in the decline in the endgame population which was already evident long before the May increase in performance problems.
Rkindaleft wrote: »Parasaurolophus wrote: »@Tandor @AzuraFan Tell me honestly, did you really plan to get 45k+ achievement points on each of your characters? What's the point then?
AwA was requested by high-end players who participated in raids. Since the raid meta is a combination of several roles and classes, many players could not progress because they raided on characters other than their mains.
And despite this, achievements are such a false incentive. I understand striving for rewards that are locked behind these achievements or having trifectas in trials. But worrying that my new character will no longer receive an achievement is like pissing under a bush, well, that's clearly not worth it.
And even more so, this cannot be the reason for the population decline.
I don't recall there being an endgame argument for AwA apart from the desire not to repeat content with alts by those players who only roll alts for endgame, but I do recall a lot of endgame PvEers being opposed to AwA because it removed any benefit from repeating that content as a way of teaching others the mechanics as they no longer had any reason to run alts through content when the achievements were already held on the account. Previously their alts gained from running the content. It's clear from other discussions here that it is a contributory factor in the decline in the endgame population which was already evident long before the May increase in performance problems.
You have quite literally hit the nail on the head and are exactly correct.
AwA for a lot of PvErs largely ruined the appeal of repeating challenging PvE content in order to get the title or achievement on other characters or another role. People liked doing that and it actually extended the lifespan of PvE content on the whole. It was also useful in order to gauge the experience level of a particular person on different roles. Just because I got Planesbreaker on a DPS doesn't automatically make me an experienced enough player to get Planesbreaker on a tank, for example. I'd have to significantly practise more, it felt rewarding to put in the effort to do it to say "I got X title on multiple roles" which AwA has disincentivised.
It's definitely not the only reason, but AwA was just another thing in an increasingly longer list of dissatisfaction among the PvE community.
Rkindaleft wrote: »Parasaurolophus wrote: »@Tandor @AzuraFan Tell me honestly, did you really plan to get 45k+ achievement points on each of your characters? What's the point then?
AwA was requested by high-end players who participated in raids. Since the raid meta is a combination of several roles and classes, many players could not progress because they raided on characters other than their mains.
And despite this, achievements are such a false incentive. I understand striving for rewards that are locked behind these achievements or having trifectas in trials. But worrying that my new character will no longer receive an achievement is like pissing under a bush, well, that's clearly not worth it.
And even more so, this cannot be the reason for the population decline.
I don't recall there being an endgame argument for AwA apart from the desire not to repeat content with alts by those players who only roll alts for endgame, but I do recall a lot of endgame PvEers being opposed to AwA because it removed any benefit from repeating that content as a way of teaching others the mechanics as they no longer had any reason to run alts through content when the achievements were already held on the account. Previously their alts gained from running the content. It's clear from other discussions here that it is a contributory factor in the decline in the endgame population which was already evident long before the May increase in performance problems.
You have quite literally hit the nail on the head and are exactly correct.
AwA for a lot of PvErs largely ruined the appeal of repeating challenging PvE content in order to get the title or achievement on other characters or another role. People liked doing that and it actually extended the lifespan of PvE content on the whole. It was also useful in order to gauge the experience level of a particular person on different roles. Just because I got Planesbreaker on a DPS doesn't automatically make me an experienced enough player to get Planesbreaker on a tank, for example. I'd have to significantly practise more, it felt rewarding to put in the effort to do it to say "I got X title on multiple roles" which AwA has disincentivised.
It's definitely not the only reason, but AwA was just another thing in an increasingly longer list of dissatisfaction among the PvE community.
Exactly, and not just PvE. After AWA, there are lvl 2 crafting mules running around with Former Emperor and Grand Overlord titles. It definitely cheapens the whole achievement system. But ZOS felt that freeing up the data space was worth killing replayability for many players. I know I definitely stopped doing content on my alts once they "earned" the titles and achievements without actually doing the content.
Rkindaleft wrote: »AwA for a lot of PvErs largely ruined the appeal of repeating challenging PvE content in order to get the title or achievement on other characters or another role. People liked doing that and it actually extended the lifespan of PvE content on the whole.
Surtalogic wrote: »It would be nice if ZoS could share a vision of the game. Where are we going to? What are you going to do to address the concerns mentioned in this topic and what are you not going to do? Modern MMOs are communicating with their players. Please get management out of their ivory tower and share some insights. I just want to know if it makes sense checking back here in hopes of seeing some improvements. The silence is killing my motivation to even log in let alone actually doing something in game.
tomofhyrule wrote: »They've also said, again several times, that it's impossible to merge servers.
tomofhyrule wrote: »It is not possible for them to mesh two servers together though, and that's why PTS even goes NA and then EU instead of having both at the same time.
Surtalogic wrote: »Modern MMOs are communicating with their players. Please get management out of their ivory tower and share some insights.
dk_dunkirk wrote: »
I don't think it's any big mystery, actually. I think there's a very-clearly-understood cost for the things we, the players, would like to see. For cross-platform play, it would be an ENORMOUS spend, and what would be the result? People play together. Would that make them more money? Maybe a little, but that's hard to quantify.
Xeroxing another zone? With another couple public dungeons, a group dungeon, a couple of mythics, another ToT deck, and another 8 sets that no one will use? Then charging $60-$100 for it? Those development costs are well known, and the effect on the bottom line is well known. That's what they're all about now.
The people running the company are making very calculated decisions on cost vs. benefit. The massive thread about lag and disconnects that's still going on? Will fixing it cost more than the revenue being lost by people leaving? Apparently so, according to their estimation, or else they would have prioritized it.
[snip]
[Edit for Conspiracy Theories and Misinformation.]
manukartofanu wrote: »The topic has practically died out. Meanwhile, according to Steam statistics for November, ESO has hit a 7-year low in activity. Considering the game's age, these are nearly all-time lows in its history. But the discussion somehow started in a thread about lags.
https://forums.elderscrollsonline.com/en/discussion/comment/8229312/#Comment_8229312
Theist_VII wrote: »spartaxoxo wrote: »On Steam, the player count is back down to what it was in 2018. I think it was a bad idea to make Plus lack so much value by scrapping story zones. The story didn't need to be a year long. They could have told more self-contained things like Thieves Guild and Murkmire.
Of course people are fed up.
We’re being charged a premium fee for services that have become near unplayable. And the only time we can play, we’re forced into arbitrary grinds rather than being able to enjoy our favorite aspects of the game.
When “convenience” is tied to the subscription, having less value of late tends to put how shady that is into perspective.
fall0athboy wrote: »Theist_VII wrote: »spartaxoxo wrote: »On Steam, the player count is back down to what it was in 2018. I think it was a bad idea to make Plus lack so much value by scrapping story zones. The story didn't need to be a year long. They could have told more self-contained things like Thieves Guild and Murkmire.
Of course people are fed up.
We’re being charged a premium fee for services that have become near unplayable. And the only time we can play, we’re forced into arbitrary grinds rather than being able to enjoy our favorite aspects of the game.
When “convenience” is tied to the subscription, having less value of late tends to put how shady that is into perspective.
But you're not beign forced into grinds. You can just ignore those.
fall0athboy wrote: »Theist_VII wrote: »spartaxoxo wrote: »On Steam, the player count is back down to what it was in 2018. I think it was a bad idea to make Plus lack so much value by scrapping story zones. The story didn't need to be a year long. They could have told more self-contained things like Thieves Guild and Murkmire.
Of course people are fed up.
We’re being charged a premium fee for services that have become near unplayable. And the only time we can play, we’re forced into arbitrary grinds rather than being able to enjoy our favorite aspects of the game.
When “convenience” is tied to the subscription, having less value of late tends to put how shady that is into perspective.
But you're not beign forced into grinds. You can just ignore those.
Personofsecrets wrote: »manukartofanu wrote: »The topic has practically died out. Meanwhile, according to Steam statistics for November, ESO has hit a 7-year low in activity. Considering the game's age, these are nearly all-time lows in its history. But the discussion somehow started in a thread about lags.
https://forums.elderscrollsonline.com/en/discussion/comment/8229312/#Comment_8229312
The number doesn't seem that much lower. We are down, through Steam numbers, only a couple of thousand players considering the quarter that we are in. The 2020 growth was obviously unsustainable.
We also don't necessarily know what non-steam numbers look like. Maybe they are fine.