This sounds pretty much like the best ball groups on the PC NA server (eg Dracarys). It takes a lot of work and effort and it isn't easy to run in those groups. The leader has to be incredibly knowledgeable and make quick judgements.
I agree that such a group should easily be able to beat 3x as many pugs. On my faction, several of (the only ) groups that run are just composed of random pugs. There is no designation of role, no build requirements, no instructions , no training. Even worse, most players dont group and are solo.
My question is, doesn't it get old? You are expected to beat pugs. I see ball groups running around inside keeps for 30 minutes, they farm the pugs one by one, focusing their huge 12 man power on 2-4 pugs at a time and wiping them out, then running around some more.
I don't see the point. Why don't ball groups fight other ball groups? Is it really that fun to slaughter random solo pugs who, by your admission, have 10x less stats, healing, etc?
It is not at all like 1v3-- the solo player has only his own buffs and abilities. The ball groups have 10 radiating regens on them, etc etc.
Ballgroups do fight other Ballgroups but will often do it away from everyone else to avoid interference.
NotTaylorSwift wrote: »Arbiter7070 wrote: »
But nerfing some of the mechanics that makes ball groups so strong (like regen stacking) would be VERY healthy for this game.
Nerfing hot stacking would be the death of pugs. Same kind of thing as when healing was group only.
Gl sieging vs a big defense with 1 or 2 hots on you. It’s easy to overlook or not even notice zerg healers in a siege but the hots are the reason most pugs do not die in about 3 seconds.
It’s statements like this that bring bad changes into the game because zos actually listens to them sometimes…
Think of the bigger picture and not just how to kill ballgroups before writing stuff on a forum that the devs, for whatever reason, use to make changes to the game.
This sounds pretty much like the best ball groups on the PC NA server (eg Dracarys). It takes a lot of work and effort and it isn't easy to run in those groups. The leader has to be incredibly knowledgeable and make quick judgements.
I agree that such a group should easily be able to beat 3x as many pugs. On my faction, several of (the only ) groups that run are just composed of random pugs. There is no designation of role, no build requirements, no instructions , no training. Even worse, most players dont group and are solo.
My question is, doesn't it get old? You are expected to beat pugs. I see ball groups running around inside keeps for 30 minutes, they farm the pugs one by one, focusing their huge 12 man power on 2-4 pugs at a time and wiping them out, then running around some more.
I don't see the point. Why don't ball groups fight other ball groups? Is it really that fun to slaughter random solo pugs who, by your admission, have 10x less stats, healing, etc?
It is not at all like 1v3-- the solo player has only his own buffs and abilities. The ball groups have 10 radiating regens on them, etc etc.
Ballgroups do fight other Ballgroups but will often do it away from everyone else to avoid interference.
It can be a very long epic fight.
PhoenixGrey wrote: »PhoenixGrey wrote: »I disagree with anyone who thinks they are individually good solo players or duelists.
Some of them are. Some of them aren't. What does it matter?
The fact is none of them are
VaranisArano wrote: »Dagoth_Rac wrote: »If the flags of a keep are flipped, and all breaches are closed, start a 2-minute timer. After 2-minute timer ends, a keep-wide pulse of damage kills all enemy players inside.
So you've never had a long keep battle where the enemy captures the flags, but your alliance pushes back in before they can button up front door and then has to siege down the inner door and push the flags?
Those fights are fun!
Its Not that we are unkillable, if we fight open field the whole faction we gonna die for sure at some point.
DTStormfox , your comment still just just sounds like: "dont get to good or its unfair"PhoenixGrey wrote: »PhoenixGrey wrote: »I disagree with anyone who thinks they are individually good solo players or duelists.
Some of them are. Some of them aren't. What does it matter?
The fact is none of them are
i guess you are on NA sadly right ?, otherwise i friendly invite you to duell me
but i wrote that text to show what efford we put in and that it isnt just "broken machanics".
CharlieFreak wrote: »No one wants to hear this, but this is the worst thing that can happen to PvP in this game - but you guys will never see it. And that is the reason why you play with the same 100 people day in and day out. You complain all day about how PvP is dying or dead because ZoS doesn't support it. Nope that's not why. It's you and your elite groups, and the over-the-top damage in this game.
Most people who play games cannot commit to this level of dedication, and they're being tossed into battle with people who live and breath this game. They just wanna come in and have some fun. Similar to what they'd do in Counter-Strike or something. Get a few kills. Accept that they suck, but those few successes inspire them to try harder, improve their gear, etc.
I love pvp and have played pvp-centric MMOs for over 20 years (started with Ultima Online). I try so hard to get my friends in this game to pvp more (or at all) and they try it for a few days and never come back. Why? Because they go out there, maybe THINK about casting a spell or something. Get in range, instantly stunned and dead before they come unstunned. Over and over and over. "Charlie this is stupid! Who would want to play this garbage" And they go back to doing easy mode vet Trials so they can actually maybe use a couple skills before they are vaporized.
This is the first MMO I've ever played where a normal casual player will, as a rule, be stunned for 3-4 full seconds at the start of an encounter and die before he ever used a single ability. Magicka toons in heavy armor and sword/board. Every melee class with a gap closer they can spam. Kiting impossible unless you are a sorc. It's all so ridiculous to people from other MMOs. (not sure about WoW. Never played it.)
The pvp in this game will ONLY ever appeal to hardcore pvpers. Think about the millions of subs this game boasts, and how few of those people PvP. It's an awful experience for all but the most hardcore.
Personally I have learned to adapt. I play mostly solo/duo and do my own thing - as do many of you reading this, but in 20 years of MMOs I have never seen anything like this... and it's extremely off-turning to casual players.
It's never fun to be absolutely steamrolled over and over for 100% of your game time. But this is what cheese-ball groups offer for the casual player in Cyro.
DTStormfox wrote: »As such, the fun experience of the minority is at the expense of the fun that the majority (weaker players) experiences.
Luke_Flamesword wrote: »I'm not a hater or anything like this but I don't feel to much love for ballgroups for one reason. I understand all the hard work and training, but I don't admire it. Why? Just imagine basketball court in residental area of any city. Local kids love to play there basketball for fun, relax after school. And then some group organise, train hard, take lessons from NBA players, etc to achieve impossible levels compared to casual, amateur fun. And what they do next? Do they play only with other professionals? No, they randomly show up, take the ball and trash local kids for 30 minutes without break and then leave. Well done, you trashed casuals who just wanted to play in "normal circumstances" just for own satisfactions and don't give any [snip] about other people enjoyment.But I want to show here that this is deserved and what we are investing to get to a point where we are
You even almost admited it in your post. You just don't organize to hangout with some friends and casualy play. You sacrafice so much time with every detail, every little trait to be perfect in trashing PUGs, when you perfectly know that they just don't have a chance with so high level of preparation. For me so much of devotion to play 90% against non-organised pugs is just sad and now when I know how much it costs you to be there - I have even less respect for you than beforeI pro players who train hard to be pros in pros leagues against other pros.
[snip]I am reading a lot forum post about how OP and broken ballgroups are, and yes thats kinda true
[edited for baiting & profanity bypass]
This sounds pretty much like the best ball groups on the PC NA server (eg Dracarys). It takes a lot of work and effort and it isn't easy to run in those groups. The leader has to be incredibly knowledgeable and make quick judgements.
I agree that such a group should easily be able to beat 3x as many pugs. On my faction, several of (the only ) groups that run are just composed of random pugs. There is no designation of role, no build requirements, no instructions , no training. Even worse, most players dont group and are solo.
My question is, doesn't it get old? You are expected to beat pugs. I see ball groups running around inside keeps for 30 minutes, they farm the pugs one by one, focusing their huge 12 man power on 2-4 pugs at a time and wiping them out, then running around some more.
I don't see the point. Why don't ball groups fight other ball groups? Is it really that fun to slaughter random solo pugs who, by your admission, have 10x less stats, healing, etc?
It is not at all like 1v3-- the solo player has only his own buffs and abilities. The ball groups have 10 radiating regens on them, etc etc.
So Plaguebreak is actually doing something to balls, while not affecting everyone else much (except for wardens maybe)?
NotTaylorSwift wrote: »DTStormfox wrote: »As such, the fun experience of the minority is at the expense of the fun that the majority (weaker players) experiences.
It literally makes 0 sense. This argument which people throw around a lot is basically just saying that getting beat in pvp ruins the fun… ? And then people say “ye but we have no chance”… yes people do but like I said, most dont want to put the effort in.
CharlieFreak wrote: ».
You say it's like this in all MMOs. I respectfully disagree, and I've played about a dozen of them. Obviously, there are a lot of things at play here. One that I find interesting is the zerg shaming. Organized groups who get steamrolled by a zerg will often whine about"no-skill crap zerglings!!" or even taunt and mock people for trying to win with superior numbers. Zerging should be encouraged in MMOs, not shamed. That's what MMOs are designed for. Throw a bunch of people in a big zone, with all skill levels and people will (and should) use superior numbers to gain the upper hand. Open world mmo pvp is NOT battlegrounds with fair teams where you can fight against other premades with equal numbers.
Huh. This is interesting. I agree basically with all that you're saying, however I have watched tight ballgroups do their thing. They're like a flock of raptors and they're only dangerous when flocking your way. I think a noob is more likely to be picked off in a disorganised fight or by a lone nightblade. The ballgroup will get them too, but you can stand openly in the courtyard of a keep and watch them do their thing. There won't be a player that splits off immediately to assassinate you. I don't think I would lay the death of a new player at the feet of ballgroups specifically.CharlieFreak wrote: »No one wants to hear this, but this is the worst thing that can happen to PvP in this game - but you guys will never see it. And that is the reason why you play with the same 100 people day in and day out. You complain all day about how PvP is dying or dead because ZoS doesn't support it. Nope that's not why. It's you and your elite groups, and the over-the-top damage in this game.
Most people who play games cannot commit to this level of dedication, and they're being tossed into battle with people who live and breath this game. They just wanna come in and have some fun. Similar to what they'd do in Counter-Strike or something. Get a few kills. Accept that they suck, but those few successes inspire them to try harder, improve their gear, etc.
I love pvp and have played pvp-centric MMOs for over 20 years (started with Ultima Online). I try so hard to get my friends in this game to pvp more (or at all) and they try it for a few days and never come back. Why? Because they go out there, maybe THINK about casting a spell or something. Get in range, instantly stunned and dead before they come unstunned. Over and over and over. "Charlie this is stupid! Who would want to play this garbage" And they go back to doing easy mode vet Trials so they can actually maybe use a couple skills before they are vaporized.
This is the first MMO I've ever played where a normal casual player will, as a rule, be stunned for 3-4 full seconds at the start of an encounter and die before he ever used a single ability. Magicka toons in heavy armor and sword/board. Every melee class with a gap closer they can spam. Kiting impossible unless you are a sorc. It's all so ridiculous to people from other MMOs. (not sure about WoW. Never played it.)
The pvp in this game will ONLY ever appeal to hardcore pvpers. Think about the millions of subs this game boasts, and how few of those people PvP. It's an awful experience for all but the most hardcore.
Personally I have learned to adapt. I play mostly solo/duo and do my own thing - as do many of you reading this, but in 20 years of MMOs I have never seen anything like this... and it's extremely off-turning to casual players.
It's never fun to be absolutely steamrolled over and over for 100% of your game time. But this is what cheese-ball groups offer for the casual player in Cyro.
CharlieFreak wrote: »NotTaylorSwift wrote: »DTStormfox wrote: »As such, the fun experience of the minority is at the expense of the fun that the majority (weaker players) experiences.
It literally makes 0 sense. This argument which people throw around a lot is basically just saying that getting beat in pvp ruins the fun… ? And then people say “ye but we have no chance”… yes people do but like I said, most dont want to put the effort in.
You're setting up a bit of a strawman there. I don't think anyone's saying that 'getting beat ruins the fun'. What they're saying is: don't be surprised when you have no one to fight anymore.
You say it's like this in all MMOs. I respectfully disagree, and I've played about a dozen of them. Obviously, there are a lot of things at play here. One that I find interesting is the zerg shaming. Organized groups who get steamrolled by a zerg will often whine about"no-skill crap zerglings!!" or even taunt and mock people for trying to win with superior numbers. Zerging should be encouraged in MMOs, not shamed. That's what MMOs are designed for. Throw a bunch of people in a big zone, with all skill levels and people will (and should) use superior numbers to gain the upper hand. Open world mmo pvp is NOT battlegrounds with fair teams where you can fight against other premades with equal numbers.
Personally I think people should zerg up and hunt ball groups. Ignore objectives and simply hunt and steamroll ball groups over and over until they learn how to play in a social environment. I think you'd also become discouraged and 'get it' if every single night you try to leave your base and 150 players are waiting for you to just kill you over and over. I'd be willing to bet you'll be on the forums complaining that they are ruining your fun? That losing 100% of the time with no hope of a win isn't fun?
I've played several MMOs that have NO pve areas. I personally prefer this model, where pvp is allowed in all areas, and you MUST band together to survive. Sometimes you'll have 20 newbs chasing a single elite player to protect their farming spot or whatever and it's FUN for both sides. Eventually you become that vet player and have fun from the other perspective.
However you must show restraint and keep it fun for all, because in those games cheeseball groups/players will find life difficult because people will hunt them when they are alone and not with their group, camp their house, and grief them hardcore. There's nothing like this in ESO. You can be as much of a *** as you want without any repercussions. Full antisocial adolescent rage at its worst.
Sorry for the longwinded post.
I don't mind ball groups until the lag kicks in. I'm just looking for interesting fights, win or lose. But when you have a slide show fight with 100 effects going off and people crashing it gets old.
Hallo, I am a current officer in the ballgroup guild Project Nova (PC/EU). I am reading a lot forum post about how OP and broken ballgroups are, and yes thats kinda true.
But I want to show here that this is deserved and what we are investing to get to a point where we are. Maybe some pll will understand better after reading this, even tho i am sure there will be still a lot of ball hater comments aswell. Nevertheless I want to show you a few points.
Optimization: We have a specific setup with 12 roles, where every role is excatly defined. We take hours every patch to greate a setup which is as much optimized as possible, and this ofc changes if meta changes or we disscover new stuff. Every role is optimized and defined in Skills/glyphs/traits/staats/munuds...., even more strict than most trial groups on a GS lvl.
The raid leader exactly knows that on role X is a certaint skill, and the person playing role X knows in which situations he needs to use that skill to help the whole group.
No random or even guild member will join our group on some random solo setup which does not fit into the group. This helps us to have all the important buffs/sets in our group which makes us strong (PA, minor/major courage, minor/major sorcery, ect), pretty similar to trial groups. This leads to stats which no solo build can ever achive (for example on a DD: 10k WD/110% crit muliplier/Acuity/15k Pen/40k HP/enugh rec).
Training: We play frequently together and know the behaviour of others and the raid leader. Everybody knows whats important for the group to function and how the mechanics work, it took us months to get to this point. Alot ppl say every ballgroup player is a noob solo, thats acually not true alot of our members are pretty good duelists and solo players. If you dont belive me, I encurage anybody to come to Alikre and fight some of us. I am there pretty often (not saying I'll win vs everyone :> ).
ESO-LOGS: we logg and make videos of every raid and analyse them afterwards, so we can see exactly where we need to improve. For example if our DK only achived 60% uptime on the minor brutality buff we can see that and improve, or if somebody was in general just not doing what we expect from that role we can see that and improve.
In videos we can see our behaviour in certain situations and improve on positioning and strategy for example.
Regading new sets: The new anti purge set took us 1 raid to understand and to counter. So thats not a big proplem for us, even tho we for sure took a nerf from it (since we cant purge anymore).
Hrothgars chill does nothing to us, since we anyway get stuned on CD if you fight huge numbers.
Dark Convergenz is just anoying. And ofc optimized groups can use this any set more optimal then the average player in zerg.
Are this sets killing us ? Not really..
can you kill us ?: YES, but not with some uncordinated pew pew.I am sure with a group of 3+ ppl on a good setup you can kill us. But you need to understand when the right moment is and your dmg needs to be cordinated.
Résumé : An optimized group with a lot training will always beat the double or tripple amount of enemys, and in my opinion it should be like this. A good solo player can win a 1v3 against not experianced players, why shouldnt a group be able to win 12v36 ? In general this game is designed to be a group content, you also cant go with 12 craglorn randoms in vSS and expect GS.
If you have further questions feel free to ask.
BTW: we also looking for new experianced and deticated players, you can contanct me ig.
NotTaylorSwift wrote: »CharlieFreak wrote: ».
You say it's like this in all MMOs. I respectfully disagree, and I've played about a dozen of them. Obviously, there are a lot of things at play here. One that I find interesting is the zerg shaming. Organized groups who get steamrolled by a zerg will often whine about"no-skill crap zerglings!!" or even taunt and mock people for trying to win with superior numbers. Zerging should be encouraged in MMOs, not shamed. That's what MMOs are designed for. Throw a bunch of people in a big zone, with all skill levels and people will (and should) use superior numbers to gain the upper hand. Open world mmo pvp is NOT battlegrounds with fair teams where you can fight against other premades with equal numbers.
Zerging is not ‘not encouraged’. Zos did many things patch after patch to buff zergs. The ‘zerg shaming’ comes from the players. Who cares what another player that you don’t know and never speak to thinks about your play style?
Only now zergs are hurting from these new sets. But that’s down to bad pvp developing. In the past zerging has been ‘encouraged’ in a way.
And how is ballgrouping ‘antisocial adolescent rage’ ??? It is a form of end game pvp that some people have chosen to pursue. Do you think the same about optimised trial groups? The only difference here is that ballgrouping is against other players. And because you die and can’t kill us, you think it’s not fair. This kind of mentality needs to stay out of pvp…
You don’t know anyone personally in any of these groups so comments like that are not fair and kind of just rude tbh.
CharlieFreak wrote: »Joy_Division. I'm referring to cheesy tactics used to farm casual players or pugs. An example would be (in a full pvp mmo): a veteran player hanging out at the new player spawn area and killing them over and over while they struggle to kill a rat. If they complain on the forums, then I could reply that I've worked hard to get good, and should be allowed to kill them all day long. Why should I be penalized for being good? That's antisocial teenage rage or black and white thinking, or elitism, or whatever psychology you want to use to explain why people do this and rationalize it.
I think there is no question that some ball groups are engaging in something akin to this and not simply looking for good fights with equally skilled teams.
During this current event in IC, I've spend most of my days there. If you've been playing there this week you'll see tons of scared pvp virgins standing atop the spawns, shooting down on a small group of skilled pvpers. I have been grouping them, at times, and encouraging them that we can win with superior numbers. "Oh but I can't help, I'm in pve gear and keep getting ganked!'. And I just tell them 'who cares. Just do your best and have fun!' We're gonna start in this district and move clockwise and take back every district. We're locked out and they have one bar! Let's get 'em! Share the dailies and we'll do them as we circle around. We'll kill the bosses etc. Stick together, it's just 4 good pvpers who came to this campaign to farm you. Don't worry we can do it.
It's that sort of thing that I'm encouraging. If you don't like ball groups, punish them in whatever way you can.
Joy_Division wrote: »CharlieFreak wrote: »Joy_Division. I'm referring to cheesy tactics used to farm casual players or pugs. An example would be (in a full pvp mmo): a veteran player hanging out at the new player spawn area and killing them over and over while they struggle to kill a rat. If they complain on the forums, then I could reply that I've worked hard to get good, and should be allowed to kill them all day long. Why should I be penalized for being good? That's antisocial teenage rage or black and white thinking, or elitism, or whatever psychology you want to use to explain why people do this and rationalize it.
I think there is no question that some ball groups are engaging in something akin to this and not simply looking for good fights with equally skilled teams.
During this current event in IC, I've spend most of my days there. If you've been playing there this week you'll see tons of scared pvp virgins standing atop the spawns, shooting down on a small group of skilled pvpers. I have been grouping them, at times, and encouraging them that we can win with superior numbers. "Oh but I can't help, I'm in pve gear and keep getting ganked!'. And I just tell them 'who cares. Just do your best and have fun!' We're gonna start in this district and move clockwise and take back every district. We're locked out and they have one bar! Let's get 'em! Share the dailies and we'll do them as we circle around. We'll kill the bosses etc. Stick together, it's just 4 good pvpers who came to this campaign to farm you. Don't worry we can do it.
It's that sort of thing that I'm encouraging. If you don't like ball groups, punish them in whatever way you can.
And so ball groups are supposed to intentionally use less effective tactics that are deemed not "cheesy" even though you advocate that those people fighting against ball groups are too punish them in "whatever way you can," which I take it to use the most effective and "cheesiest" stuff against them? Umm, no.
Cyrodiil is not a new player spawn area. It's a zone players specifically have to Q in for and many of the solo players who do so are top notch that can by themselves potentially wipe a ballgroup because they do exactly what you advocate: do whatever it takes. All these posts bemoaning the bullying behavior of these groups portray every single player who isn't in a ball group is some scrub who has 4 kids, arthritis, or some other perfectly justifiable excuse other than their own ego, intransigence, or laziness to explain why they just aren't very good. And that it's somehow griefing if entire groups somehow don;t go out of their way not to target these specific people among a mob of 40 that's holding back nothing.
Ask anyone who is even slightly objective that has ran in an organized group and they'll all say the same thing: most of the wipes and losses come because just a few members of the group did not take the opposition seriously or underestimated the threat and got themselves killed. Behind the PuGiest of PuGs is an experienced VD bomber or expert ganker that can set in motions events that quickly lead to a wipe. That's the reality of Cyrodiil, which is a competitive environment that people willingly sign up for and take oh so much relish when they win, whether it's posting youtube videos, bragging on these forums, "exposing" people in Discord. It's competition. Try your best. It's fine.
It's fine to encourage and try and organize people who are insecure about their PvP skills. Cyrodiil is not an IC event filled with with inexperienced PvE players looking for achievements.
50 of a ball group? 50 are a zerg and not a ball group. You have some weird definitions here. But at least you see the issue with zergs and their impact on the server.I don't mind ball groups until the lag kicks in. I'm just looking for interesting fights, win or lose. But when you have a slide show fight with 100 effects going off and people crashing it gets old.
Exactly, this is the main issue for me with ball groups. I rarely lag, but when 50' of a ball group, nothing seems to work.
I appreciate the OP starting this discussion, but agree with most of the counter arguments being made. Surprisingly, no mention of tools like RdK and the private equivalents to it. I downloaded RdK and played around with it and am bewildered how stuff like that is even allowed in ESO. At least everyone has access to it, but still, geez.