Hi all,
Given that we won't be running any additional tests until early next year and the types of tests may be different from what we've already experimented with, we're going to close this thread as it's no longer relevant. That's not to say we no longer care about Cyrodiil performance or want your feedback; we just need to take some time to consider future tests we’d like to run. As mentioned a couple weeks ago here, none of these will occur until sometime after the new year. Once we have a plan in place, we'll spin up a new thread.
Thanks!
As much as I do not agree with those recent changes (both of them should not be really combined) I agree with that statement about AOEInvitationNotFound wrote: »To be fair here. The only way to figure out solutions is on the live server. So that was not a bad thing in itself.
Yet, the tests they did were garbage and did take too long (just stop after AOE cooldowns and don't repeat it with different meaningless variations - there would have been reasonable tests like removing all item procs for one week...). While i actually do like the changes to the group size, healing, buffs and so on, it is quite frustrating to see, that there are more bugs now then there were before (orb synergy, crashes and so on).
The other thing that gets completely ignored is, that these performance issues started with their performance updates (performance was never really great, but it got much worse with that update). They certainly messed up something there and it should be the place where they should spend their ressources.
Claiming that players just have figured out how to spam AOEs in the first place is just wrong. The real bad performance started exactly with the performance update. It is ridiculous to claim that overnight players figured out how to spam AOEs just exactly on that day the patch hit live servers. Claiming that the CP increase is responsible for that (easier to spam AOEs now) is also completely wrong. On PC EU No-CP this has been possible since i can remember. That's not a new thing. Yet, the performance issues just started exactly on the day they released their performance update. But yes, it must be some weird player behavior that has changed....
InvitationNotFound wrote: »To be fair here. The only way to figure out solutions is on the live server. So that was not a bad thing in itself.
Yet, the tests they did were garbage and did take too long (just stop after AOE cooldowns and don't repeat it with different meaningless variations - there would have been reasonable tests like removing all item procs for one week...). While i actually do like the changes to the group size, healing, buffs and so on, it is quite frustrating to see, that there are more bugs now then there were before (orb synergy, crashes and so on).
The other thing that gets completely ignored is, that these performance issues started with their performance updates (performance was never really great, but it got much worse with that update). They certainly messed up something there and it should be the place where they should spend their ressources.
Claiming that players just have figured out how to spam AOEs in the first place is just wrong. The real bad performance started exactly with the performance update. It is ridiculous to claim that overnight players figured out how to spam AOEs just exactly on that day the patch hit live servers. Claiming that the CP increase is responsible for that (easier to spam AOEs now) is also completely wrong. On PC EU No-CP this has been possible since i can remember. That's not a new thing. Yet, the performance issues just started exactly on the day they released their performance update. But yes, it must be some weird player behavior that has changed....
InvitationNotFound wrote: »To be fair here. The only way to figure out solutions is on the live server. So that was not a bad thing in itself.
And you know what? In general, I don't disagree with you there. But these were both excessive and poorly-planned, in my opinion. Further, I have no problem helping to test out changes, but they need to learn to compensate their players properly. Double AP? Woo, not like I don't already have 19 million - at least - stockpiled on my main with nothing to spend it on... Give me crowns, give me a pet, an outfit, a dye, ANYTHING that I might actually use or think "well that was neat of them!"Yet, the tests they did were garbage and did take too long (just stop after AOE cooldowns and don't repeat it with different meaningless variations - there would have been reasonable tests like removing all item procs for one week...). While i actually do like the changes to the group size, healing, buffs and so on, it is quite frustrating to see, that there are more bugs now then there were before (orb synergy, crashes and so on).
Sure, and I'm not surprised some folks actually like the changes. But they didn't address the stated goal of the tests and basically came out of left field for most of us who suffered through the tests in good faith thinking that it MIGHT possibly lead to something good. But performance is still just as bad. People still stack just as densely. Except now the number of groups has gone up, even if the number of players remained static.The other thing that gets completely ignored is, that these performance issues started with their performance updates (performance was never really great, but it got much worse with that update). They certainly messed up something there and it should be the place where they should spend their ressources.
Valid point, I should update my list of demands to include getting a response on this, lol.Claiming that players just have figured out how to spam AOEs in the first place is just wrong. The real bad performance started exactly with the performance update. It is ridiculous to claim that overnight players figured out how to spam AOEs just exactly on that day the patch hit live servers. Claiming that the CP increase is responsible for that (easier to spam AOEs now) is also completely wrong. On PC EU No-CP this has been possible since i can remember. That's not a new thing. Yet, the performance issues just started exactly on the day they released their performance update. But yes, it must be some weird player behavior that has changed....
And here's the other thing: Their ENTIRE combat system relies on the fact that there ARE no cooldowns. If you have the resources, you can use the skill/perform the action. That's one thing which makes it so unique and interesting among available MMOs. The minute you (poorly and rapidly) try to reverse on that to compensate for lacking servers or an inability to code properly is the minute you remove everything interesting about your game.
InvitationNotFound wrote: »To be fair here. The only way to figure out solutions is on the live server. So that was not a bad thing in itself.
@ZOS_GinaBruno @ZOS_BrianWheeler @ZOS_RichLambert
Do I need to start doing daily reminders that players feel ZOS owes us at least a half-assed explanation (we're REALLY not asking too much from you people at this point, since you're not particularly inspiring confidence in anything at the moment) as to what behavioral changes were observed by ruining Cyrodiil?