Whyn Aurum wrote: »What traits should go with a heavy build in a Mag NB? Ive never used heavy armor, so I really dont know. I'm guessing impenetrable if not divines/infused.
I dont like clever alchemist. I dont really like to realy my damage on potions and i think this set is mostly for gankers. i prefer sustained damage without pots.
Whyn Aurum wrote: »Id really rather not runa dw build though
HEBREWHAMMERRR wrote: »Just dropping in this thread to say I finally got around to trying out my sap tank build (getting troll king finally). Most fun I've had in this game small scale in a long, long time. I don't know if it was just a perfect group last night or what but what we were able to accomplish was un real and the support was about as ideal as could be. 5 heavy seducer, 5 fasallas, 2 troll king / skoria.
I ran last night with 2 magplars, a stam DK (running troll king), mag sorc and a bomb blade. The fears, fasallas, negate, destros and troll king while allowing me to run 5 dots with skoria we were tanking / wiping insane amounts of people luring in to line of site and watching them panic when they realized way too late that fasallas was ending their life. The sustain / support / damage has renewed my faith in Magblade. While it's unfortunate it's in heavy armor, being so tanky made it so much more fun and a much needed change of pace. Any questions on build feel free to ask..not much gameplay from it yet but I'll be running probably a similar group tonight and adding a mag DK to the mix.
So i've been Watching this thread with great intrest and i'm getting a bit addicted to high magicka so mageblade seems to be the way to go.
I have to things i've been thinking about. How do you place your red CP? 100 bastion or around 50 and then more Hardy and elemental?
What do people think about necro with grace of ancients? For non CP i'm thinking necro, lich and two Max magica monster.
HEBREWHAMMERRR wrote: »Just dropping in this thread to say I finally got around to trying out my sap tank build (getting troll king finally).......Any questions on build feel free to ask..not much gameplay from it yet but I'll be running probably a similar group tonight and adding a mag DK to the mix.
Recenty fell to the dark side and decided to give Pirate Skella go...
It was REALLY nice The additional resistances it gives along with Minor Maim from Shade and fear along with Dampen Magic and Healing Ward makes for one very tough MagBlade. Literally duelled someone until he ran out of stam (very gf btw )
Downside tho was that my offense took a hit. I really like Skoria for my monster set since the proc helps me keep pressure on my opponent. But I guess both sets are good
Also want to try out Shadowrend, extra pet and Minor Maim
Currently: 5x Necro, 3x Willpower and a monster set with Master/Maelstrom staves
I also have a heavy armor setup, but I've been getting mixed signals about a set I want to run. So I'd like to hear additional opinions
My build is going to be 3x Spinners Jewelry with 1x Gear and a Frost Staff with 4x Wyrd Tree and a Resto Staff. And a monster set on top
My idea is to go to backbar for the Wyrd Tree purge and have all my buffs and Healing Ward there, while going full Penetration on front bar with Spinners.
Like to have some input on this
adirondack wrote: »I've tried wyrd tree on multiple setups and found it lacking. It is one of several dropped heavy armor sets that provides health and magic bonuses, but the purge is every 30 seconds which makes it pretty worthless IMHO.
thankyourat wrote: »Well I'll try to get back on topic since this has been a great thread for discussion so far.
I've been running the 2 pirate skelly / 5 clever / 5 Necro 5L-1M-1H and I've been loving it. My 47.5k mag magicka makes my Dampen shield huge and combined with skelly I feel really tanky. Been using shadow mundus too and I've been hitting like a truck, especially when clever is procced. Hit a 24k spectral bow today. Definitely recommend this setup.
The shadow mundus is beast. I'm running it as well I don't think I'll ever switch back. This 8℅ damage boost is crazy as well. I hit a guy for a 18k heavy attack plus a 3k flame enchant proc. I'm not even a ganker. I don't know what ZoS was thinking lol. I think all magblades should probably use the shadow mundus it's feeling like BIS for light armor atleast heavy will still have to run the thief.
My build is going to be 3x Spinners Jewelry with 1x Gear and a Frost Staff with 4x Wyrd Tree and a Resto Staff. And a monster set on top
My idea is to go to backbar for the Wyrd Tree purge and have all my buffs and Healing Ward there, while going full Penetration on front bar with Spinners.
Like to have some input on this
NightbladeMechanics wrote: »Shadow becomes usable above 40% crit and BiS above 50%. My current build hits 50.2% crit in heavy with shadow, and it's absolutely monstrous.
Overall shadow is the ideal mundus for damage oriented PvP builds regardless of class as long as you have succicient crit chance.
Edit: I should add that Thief can become BiS again if it puts you over 67% crit, but that's rare for PvP builds.
My build is going to be 3x Spinners Jewelry with 1x Gear and a Frost Staff with 4x Wyrd Tree and a Resto Staff. And a monster set on top
My idea is to go to backbar for the Wyrd Tree purge and have all my buffs and Healing Ward there, while going full Penetration on front bar with Spinners.
Like to have some input on this
Tryxus I like using Spinners + Heavey + Thief mundus. Spinners and Thief make up for the pen and crit you lose being in heavy instead of light. So I think Spinners is a great heavy armor set so you're good there. But I have not tried out Wyrd Tree so not sure how beneficial the purge would be. It does have some nice 4 piece bonuses. You could probably run duel or tri food with this set (as opposed to witchmother's) and still sustain fine. The one thing I would reccomend is to go with a flame staff over frost. The damage it provides is so beneficial and since magblades (especially in heavy) have plenty of stam sustain anyway there is no reason to have ice staff which would just be draining your magicka and leaving your stamina to waste.
NightbladeMechanics wrote: »thankyourat wrote: »Well I'll try to get back on topic since this has been a great thread for discussion so far.
I've been running the 2 pirate skelly / 5 clever / 5 Necro 5L-1M-1H and I've been loving it. My 47.5k mag magicka makes my Dampen shield huge and combined with skelly I feel really tanky. Been using shadow mundus too and I've been hitting like a truck, especially when clever is procced. Hit a 24k spectral bow today. Definitely recommend this setup.
The shadow mundus is beast. I'm running it as well I don't think I'll ever switch back. This 8℅ damage boost is crazy as well. I hit a guy for a 18k heavy attack plus a 3k flame enchant proc. I'm not even a ganker. I don't know what ZoS was thinking lol. I think all magblades should probably use the shadow mundus it's feeling like BIS for light armor atleast heavy will still have to run the thief.
Shadow becomes usable above 40% crit and BiS above 50%. My current build hits 50.2% crit in heavy with shadow, and it's absolutely monstrous.
Overall shadow is the ideal mundus for damage oriented PvP builds regardless of class as long as you have succicient crit chance.
Edit: I should add that Thief can become BiS again if it puts you over 67% crit, but that's rare for PvP builds.
@Tryxus @Jitterbug Thanks for the info! As to the snares, I wonder if it could just be the prevalence of snares that makes it seem like they're not being purged. Since Wyrd Tree doesn't provide snare immunity is it possible that it's cleansing the snares but they're just being reapplied nearly instantly?
Another possibility is the snares are low on the purge priority list, if there even is such a thing. I know the set only cleanses 5 things and not sure how it chooses. Is it random? By length remaining? Or is there some priority list - e.g. damage dots -> debuffs -> snares? If so maybe snares are just low on the priority and therefore not typically purged.
Would be interested to hear if either of you make a definitive determination either way on whether or not it purges snares! Sounds like you've both had good results with it.
@Tryxus @Jitterbug Thanks for the info! As to the snares, I wonder if it could just be the prevalence of snares that makes it seem like they're not being purged. Since Wyrd Tree doesn't provide snare immunity is it possible that it's cleansing the snares but they're just being reapplied nearly instantly?
Another possibility is the snares are low on the purge priority list, if there even is such a thing. I know the set only cleanses 5 things and not sure how it chooses. Is it random? By length remaining? Or is there some priority list - e.g. damage dots -> debuffs -> snares? If so maybe snares are just low on the priority and therefore not typically purged.
Would be interested to hear if either of you make a definitive determination either way on whether or not it purges snares! Sounds like you've both had good results with it.
ninjaguyman wrote: »Whats the recommended amount of magicka recovery on a light armor mag nb?
Im currently at about 1700 mag recovery( using 2 recovery glyphs and atro mundus) and im also argonian for the potion passive.
Im thinking of swapping to either thief or shadow mundus based on some of the things im reading here.
(I play alone or in a small group if that matters)
Of course, Im gonna try on my own regardless, just want to know if there is a general consensus on a sweet spot for mag recovery.
arkansas_ESO wrote: »Anybody ran Treasure Hunter on heavy mag NB with decent results? Was thinking of running it with Clever Alchemist and Valkyn, but wanted to hear from somebody that's already tried it before I run through Volenfall 60 times to get a sharpened inferno staff.