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Theorycrafting for Light Armor Magicka Nightblade - Homestead Update

  • Nutshotz
    Nutshotz
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    @thankyourat

    Nah it's all good. On how fast I Ani cancel my skills between bar swapping, it don't bother me whether it's bar 1 or bar 2 or attack or defense bar.

    As for Lexxypwns and bubbygink I'll get back to you tonight
  • Nutshotz
    Nutshotz
    ✭✭✭✭
    Ok. So after testing out the shield with dampen in pve I ended up with 23k on my front bar. So pvp that's 11.5k. Necro does proc with shade on your back bar. Now with dampen on my back bar my shield was 20k so 10k in pvp. My max magicka went from 41.5 to 46.7k with necro active.

    So a 1.5k shield difference I'll leave that on my back bar in pvp.

    So I stand with what I stated before. Necro proc's on ur back bar and a 1.5k difference isn't going to make a difference for a shield on the front bar with necropotence and inner light vs it being on my back bar.

    @Lexxypwns @bubbygink

    Anything else?
  • bubbygink
    bubbygink
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    Ok. So after testing out the shield with dampen in pve I ended up with 23k on my front bar. So pvp that's 11.5k. Necro does proc with shade on your back bar. Now with dampen on my back bar my shield was 20k so 10k in pvp. My max magicka went from 41.5 to 46.7k with necro active.

    So a 1.5k shield difference I'll leave that on my back bar in pvp.

    So I stand with what I stated before. Necro proc's on ur back bar and a 1.5k difference isn't going to make a difference for a shield on the front bar with necropotence and inner light vs it being on my back bar.

    @Lexxypwns @bubbygink

    Anything else?

    My point is that if you have 4 Necro body/jewelry pieces and a Necro destro staff (like you would in the 2 monster + 5 clever + 5 Necro setup), when you switch to you back bar with the Clever resto staff - thus LOSING 5 piece Necro - you will lose the bonus from the 5th piece. I'm well aware that if you have shade on your back bar with only 4 Necro, cast it, and then switch to your front bar with 5 Necro you will get the 5 piece bonus on the front bar. But you ONLY get it on that front bar with all 5 pieces. Switching to your back bar again will lower your magicka back down and then switching to your main bar with 5 Necro again will raise it back up.

    Your numbers confirm exactly what I am saying so I'm not sure what it's meant to prove. Dampen on your front bar is 11.5k but only 10k on your back bar (where your 5 piece Neco is lost). This was my whole oringal point. When you only have 5 pieces of Necro on one bar you should put Dampen on that bar. If you don't want a 15% boost to your shield then by all means leave it on your back bar instead of front. But my entire point from the beginning is that it doesn't make any sense to do that...
    Edited by bubbygink on 25 February 2017 03:13
  • Fireborn
    Fireborn
    ✭✭
    Hey guys and gals, this is just the topic I was looking for.

    I have a mBlade that started out just as an alt for fun and quickly became my main and fav. I can just wreck things.... in PvE and PvP and I find it a very fun and challenging toon to play.

    So just to get down to it.... I built this guy with the idea of PvPing with. Which I do but I also do a lot of of PvE with him as well because of CP, gear, gold... etc. I am also a solo player mostly because this game is way too easy. (I mean the main story and such).

    I was running 5 light and 2 heavy. 5 Julianos, 4 Way of Martial Knowledge, 2 Torug's Pact for PvE. 5 Julianos, 5 Spinner's for PvP. I am now running the same sets but 5 heavy and 2 light because just not enough HP and resistance in this day and age of ESO. Oh I forgot. I destro/resto. Flame staff and just over 200 CP.

    I'm not the typical NB..... I don't hide or sneak...... I'm a "I'm right here...... give me your soul and here is some fire for you.... thanks for coming kinda NB. I like the front line. In both PvP and PvE.

    I don't want to go off topic but anyone who played WoW in the past..... I loved playing an undead priest. This toon is my undead priest..... and I never really tried to make it one and no, I am not a vamp.

    I 'm looking for HP, resistance and spell power. Mostly for PvP. Even in 5 heavy I'm just so squishy..... Right now in PvP my spell power is under 2k, no buffs. I can buff up to just under 3k but it just seems low to me. No? How the hell do people hit 5 and 6k......... Really? It just seems absurd to me.

    Here is my load out

    Front bar (Flame Staff)

    Impale
    Flame quench
    Swallow Soul (Pulsar for AoE)
    Double Take (Sap Essence for AoE)
    Merciless Resolve
    Eye of Flame

    Second bar (Resto Staff)
    Mass Hysteria
    Crippling Grasp
    Structured Entropy
    Rapid Regeneration
    Healing Ward
    Shooting Star

    My Julianos is gold. Other sets are purple except for jewelry. I run the Apprentice Mundas.

    I'm just looking for advice from my fellow MBlades...... I just can't keep up with all the gear upgrades and that..... there are just too many sets now.

    Necro is not right for me. I don't Shade or Cloak. Alchemist looks really good although I can not craft it yet and I don't really use pots. I also have no monster sets.

    So what sets should I be running IYO.....
    How, where and why are other people able to get 5-6k spell damage? Like I said... absurd!!!!
    So yeah.... thanks for reading and any advice.

    I'm just loving this character! Any advice or help is welcome!

    Thanks!
    Game on!!!













  • Lexxypwns
    Lexxypwns
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    ✭✭✭✭
    Fireborn wrote: »
    Hey guys and gals, this is just the topic I was looking for.

    I have a mBlade that started out just as an alt for fun and quickly became my main and fav. I can just wreck things.... in PvE and PvP and I find it a very fun and challenging toon to play.

    So just to get down to it.... I built this guy with the idea of PvPing with. Which I do but I also do a lot of of PvE with him as well because of CP, gear, gold... etc. I am also a solo player mostly because this game is way too easy. (I mean the main story and such).

    I was running 5 light and 2 heavy. 5 Julianos, 4 Way of Martial Knowledge, 2 Torug's Pact for PvE. 5 Julianos, 5 Spinner's for PvP. I am now running the same sets but 5 heavy and 2 light because just not enough HP and resistance in this day and age of ESO. Oh I forgot. I destro/resto. Flame staff and just over 200 CP.

    I'm not the typical NB..... I don't hide or sneak...... I'm a "I'm right here...... give me your soul and here is some fire for you.... thanks for coming kinda NB. I like the front line. In both PvP and PvE.

    I don't want to go off topic but anyone who played WoW in the past..... I loved playing an undead priest. This toon is my undead priest..... and I never really tried to make it one and no, I am not a vamp.

    I 'm looking for HP, resistance and spell power. Mostly for PvP. Even in 5 heavy I'm just so squishy..... Right now in PvP my spell power is under 2k, no buffs. I can buff up to just under 3k but it just seems low to me. No? How the hell do people hit 5 and 6k......... Really? It just seems absurd to me.

    Here is my load out

    Front bar (Flame Staff)

    Impale
    Flame quench
    Swallow Soul (Pulsar for AoE)
    Double Take (Sap Essence for AoE)
    Merciless Resolve
    Eye of Flame

    Second bar (Resto Staff)
    Mass Hysteria
    Crippling Grasp
    Structured Entropy
    Rapid Regeneration
    Healing Ward
    Shooting Star

    My Julianos is gold. Other sets are purple except for jewelry. I run the Apprentice Mundas.

    I'm just looking for advice from my fellow MBlades...... I just can't keep up with all the gear upgrades and that..... there are just too many sets now.

    Necro is not right for me. I don't Shade or Cloak. Alchemist looks really good although I can not craft it yet and I don't really use pots. I also have no monster sets.

    So what sets should I be running IYO.....
    How, where and why are other people able to get 5-6k spell damage? Like I said... absurd!!!!
    So yeah.... thanks for reading and any advice.

    I'm just loving this character! Any advice or help is welcome!

    Thanks!
    Game on!!!













    Sounds like you want to run a heavy armor build. Lets see if we can summon @nightblademechanics to help. He's got sick builds.

    I can tell you the premise of heavy armor mageblade is layering HoTs and DoTs to keep constant pressure and healing. Healing ward is used as a burst heal, crit protection, and a nice shield to let your heals tick while going back on the offensive. This allow you to apply constant pressure, have constant incoming heals, big burst from spectral bow, near limitless sustain from siphoning attacks, access to wrath passive and bonus healing, etc.
    Edited by Lexxypwns on 25 February 2017 06:22
  • thankyourat
    thankyourat
    ✭✭✭✭✭
    Fireborn wrote: »
    Hey guys and gals, this is just the topic I was looking for.

    I have a mBlade that started out just as an alt for fun and quickly became my main and fav. I can just wreck things.... in PvE and PvP and I find it a very fun and challenging toon to play.

    So just to get down to it.... I built this guy with the idea of PvPing with. Which I do but I also do a lot of of PvE with him as well because of CP, gear, gold... etc. I am also a solo player mostly because this game is way too easy. (I mean the main story and such).

    I was running 5 light and 2 heavy. 5 Julianos, 4 Way of Martial Knowledge, 2 Torug's Pact for PvE. 5 Julianos, 5 Spinner's for PvP. I am now running the same sets but 5 heavy and 2 light because just not enough HP and resistance in this day and age of ESO. Oh I forgot. I destro/resto. Flame staff and just over 200 CP.

    I'm not the typical NB..... I don't hide or sneak...... I'm a "I'm right here...... give me your soul and here is some fire for you.... thanks for coming kinda NB. I like the front line. In both PvP and PvE.

    I don't want to go off topic but anyone who played WoW in the past..... I loved playing an undead priest. This toon is my undead priest..... and I never really tried to make it one and no, I am not a vamp.

    I 'm looking for HP, resistance and spell power. Mostly for PvP. Even in 5 heavy I'm just so squishy..... Right now in PvP my spell power is under 2k, no buffs. I can buff up to just under 3k but it just seems low to me. No? How the hell do people hit 5 and 6k......... Really? It just seems absurd to me.

    Here is my load out

    Front bar (Flame Staff)

    Impale
    Flame quench
    Swallow Soul (Pulsar for AoE)
    Double Take (Sap Essence for AoE)
    Merciless Resolve
    Eye of Flame

    Second bar (Resto Staff)
    Mass Hysteria
    Crippling Grasp
    Structured Entropy
    Rapid Regeneration
    Healing Ward
    Shooting Star

    My Julianos is gold. Other sets are purple except for jewelry. I run the Apprentice Mundas.

    I'm just looking for advice from my fellow MBlades...... I just can't keep up with all the gear upgrades and that..... there are just too many sets now.

    Necro is not right for me. I don't Shade or Cloak. Alchemist looks really good although I can not craft it yet and I don't really use pots. I also have no monster sets.

    So what sets should I be running IYO.....
    How, where and why are other people able to get 5-6k spell damage? Like I said... absurd!!!!
    So yeah.... thanks for reading and any advice.

    I'm just loving this character! Any advice or help is welcome!

    Thanks!
    Game on!!!













    Your gear is fine. Nothing wrong with spinners julianos. Even though you're spell damage is lower you have increased spell pen which is actually more damage on a non shielded target. The lowest PvP resistance is about 15k ( light armor defending back bar) heavy armor is good I actually have ran heavy since it was buffed in DB. I think the problem with your being squishy is that you are low cp. 3k spell damage is enough on magblade and actually pretty standard. If you want to get it higher you are going to need different sets like I run alchemist and Kena so that's about a extra 1200 SD plus so my spell damage gets really close to 5000. I actually think it's around 5500 when my weapon enchant is proc'd something like that could be a option. Or even alchemist/skoria that's been pretty much magblade meta for like 8 months now. It's very strong.

    The reason you are squishy is because magblade is just kind of squishy as a class. To make up for that you have to be really aggressive. Or build tankier like some of the people who post in here are using defensive sets like pirate skeleton or blood spawn to help increase their survivability. It will make you more survivable at the cost of damage. I did notice you aren't running mist form that's pretty much a must on heavy armor magblade I would fit that in there somehow. Don't use the apprentice either the thief would gives you alot more burst.

    As for a simple build that's tanky and has decent 5 julianos (heavy)/ 5 transmutation/ 2 skoria. 5 julianos/5 lich/2 Kena is also really strong build that works with both light and heavy armor. It has alot of burst and great sustain but it's not as tanky as the other build and you may not have those sets just laying around.

    As for your bar set up you should run siphoning attacks I would trade it out for clench, and I would switch double take for elusive mist.
    Edited by thankyourat on 25 February 2017 07:45
  • Fireborn
    Fireborn
    ✭✭
    [/quote]

    Sounds like you want to run a heavy armor build. Lets see if we can summon @nightblademechanics to help. He's got sick builds.

    I can tell you the premise of heavy armor mageblade is layering HoTs and DoTs to keep constant pressure and healing. Healing ward is used as a burst heal, crit protection, and a nice shield to let your heals tick while going back on the offensive. This allow you to apply constant pressure, have constant incoming heals, big burst from spectral bow, near limitless sustain from siphoning attacks, access to wrath passive and bonus healing, etc.[/quote]

    I wouldn't say I want to run heavy, more like I have to. 15k health is a one shot to even a low level character. Kinda ridiculous.
    I was very effective in light armor. High damage, high pen, no sustain issues..... but I was being one shotted left, right and center.
    Also, I'm all about HoT and DoT plus burst. If I'm on defense that means I'm about to die. ;)



    [/quote]

    Your gear is fine. Nothing wrong with spinners julianos. Even though you're spell damage is lower you have increased spell pen which is actually more damage on a non shielded target. The lowest PvP resistance is about 15k ( light armor defending back bar) heavy armor is good I actually have ran heavy since it was buffed in DB. I think the problem with your being squishy is that you are low cp. 3k spell damage is enough on magblade and actually pretty standard. If you want to get it higher you are going to need different sets like I run alchemist and Kena so that's about a extra 1200 SD plus so my spell damage gets really close to 5000. I actually think it's around 5500 when my weapon enchant is proc'd something like that could be a option. Or even alchemist/skoria that's been pretty much magblade meta for like 8 months now. It's very strong.

    The reason you are squishy is because magblade is just kind of squishy as a class. To make up for that you have to be really aggressive. Or build tankier like some of the people who post in here are using defensive sets like pirate skeleton or blood spawn to help increase their survivability. It will make you more survivable at the cost of damage. I did notice you aren't running mist form that's pretty much a must on heavy armor magblade I would fit that in there somehow. Don't use the apprentice either the thief would gives you alot more burst.

    As for a simple build that's tanky and has decent damage and is pretty tanky 5 julianos (heavy)/ 5 transmutation/ 2 skoria. 5 julianos/5 lich/2 Kena is also really strong build that works with both light and heavy armor. It has alot of burst and great sustain but it's not as tanky as the other build and you may not have those sets just laying around.

    As for your bar set up you should run siphoning attacks I would trade it out for clench, and I would switch double take for elusive mist.[/quote]


    Good to know my gears ok. Will definitely try to work towards Alchemist and Kena but it will probably take awhile. As for elusive mist..... sorry but I really don't see the advantages to being a vamp. I have a vamp DK and other then elusive mist and maybe bat swarm I find it pretty useless. A decrease in health regen and an increase in fire damage taken..... no thank you. Absolutely everyone uses fire....... I use Double Take instead, 15% dodge for what it is... 20 sec or something..... plus what major evasion..... Yes.... I'll take two please! This plus Crippling Grasp and Flame Clench keeps me out of range. Which is exactly where I want to be! :) A lot of people underestimate the advantages of an increase in movement speed.... I believe it is crucial for a mageBlade.

    I also don't feel I need siphoning attacks. I don't really run low in the sustain department..... I use my staff a lot because it does a lot of damage (20K plus heavy attack on a crit 50% of the time.) and it keeps my resource up. I do block and roll dodge. IDK just not an issue for me....

    Like I said, I want HP, resistance and spell power..... low CP is a disadvantage but knowledge is power!

    Thanks for your feed back! I really do appreciate it!!





  • thankyourat
    thankyourat
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    @Fireborn you could probably just get someone to craft alchemist for you. I brought up mist form because double take while great will not allow to get rid of snares. So you are going to be pin downed and one shot. you don't have a way to reposition yourself since you aren't using cloak, shade, or mist form. Heavy armor gives you everything you want with health and resistances and you can get damage from other sets
    https://m.youtube.com/watch?v=GRWX9iG-_Ms
    This video is Kena it's very in-depth and I think it will help you out a lot
  • Nutshotz
    Nutshotz
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    I now understand what u and Lexxypwns are stating and tbh it's very frustrating. From what you are saying you want the shield buff so than you'll have to have it on both bars as well as inner light. Not only that you just lost 2 needed skill slots for an unusual point. Also having your gear be 5 clever with your 2 monster helms set, 3 accessories then your destro/resto will be necropotence. Which is totally fine.

    I just don't find it viable to lose 2 skill slots over an extra 1.5k shield. That's obsured on your back bar. Don't get me wrong dampen is a great skill skill and having a 10k shield on a magblade is OP but for you wanting that extra 1.5k of dampen so 11.5k dampen shield on both bars which would knock you down to using 5 skills.

    Why? Inner light / dampen magicka on bar 1 for a 11.5k shield. 3 skills remaining on bar 1
    Bar 2. Inner light, shade, dampen magicka. 11.5k shield and now your 5th piece necro bonus is active. <when in fact you never lost the 5th piece bonus when swapping bars if your back bar was a clever resto. [The shade is the 5th piece bonus] > so now you're down to 2 skills on your back bar.

    Now are you catching my point or do I have to do a 10 min video explaining in detail, on how you can make this set so much viable than what you want to run?


    Nutz/tavurth out.
  • Jitterbug
    Jitterbug
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    ✭✭
    Can I just ask you great minds something?

    Just how important is the sharpened trait? I mean the grind is unbearable, the price is ridiculous, and isn't infused okay? How's the math?
  • HEBREWHAMMERRR
    HEBREWHAMMERRR
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    Jitterbug wrote: »
    Can I just ask you great minds something?

    Just how important is the sharpened trait? I mean the grind is unbearable, the price is ridiculous, and isn't infused okay? How's the math?

    You can get by..but it is far, far inferior to sharpened. With all the heavy armor in the game, you basically need as much spell pen as you can get. The math I will let someone else do, ha. Best of luck.
  • Jitterbug
    Jitterbug
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    ✭✭
    Jitterbug wrote: »
    Can I just ask you great minds something?

    Just how important is the sharpened trait? I mean the grind is unbearable, the price is ridiculous, and isn't infused okay? How's the math?

    You can get by..but it is far, far inferior to sharpened. With all the heavy armor in the game, you basically need as much spell pen as you can get. The math I will let someone else do, ha. Best of luck.

    Actually your answer will suffice - unless someone is feeling particularly mathy, I just really needed some sort of guide line
  • bubbygink
    bubbygink
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    I now understand what u and Lexxypwns are stating and tbh it's very frustrating. From what you are saying you want the shield buff so than you'll have to have it on both bars as well as inner light. Not only that you just lost 2 needed skill slots for an unusual point. Also having your gear be 5 clever with your 2 monster helms set, 3 accessories then your destro/resto will be necropotence. Which is totally fine.

    I just don't find it viable to lose 2 skill slots over an extra 1.5k shield. That's obsured on your back bar. Don't get me wrong dampen is a great skill skill and having a 10k shield on a magblade is OP but for you wanting that extra 1.5k of dampen so 11.5k dampen shield on both bars which would knock you down to using 5 skills.

    Why? Inner light / dampen magicka on bar 1 for a 11.5k shield. 3 skills remaining on bar 1
    Bar 2. Inner light, shade, dampen magicka. 11.5k shield and now your 5th piece necro bonus is active. <when in fact you never lost the 5th piece bonus when swapping bars if your back bar was a clever resto. [The shade is the 5th piece bonus] > so now you're down to 2 skills on your back bar.

    Now are you catching my point or do I have to do a 10 min video explaining in detail, on how you can make this set so much viable than what you want to run?


    Nutz/tavurth out.

    Please re-read my posts because you are clearly having some reading comprehension issues. I really don't get how this can be that complicated. I have no idea at all how you got that @Lexxypwns and I are saying you should have your shield on both bars and inner light on both bars - like seriously, where in the world did that come from? I said (and this is just one of about 5 times I have said it): "When you only have 5 pieces of Necro on one bar you should put Dampen on that bar." That is all I am saying. It is that freaking simple. So (for the 5th time) in the example we have been discussing, where you have 5 Necro on bar 1 but only 4 on bar 2 (b/c your resto is clever), I am saying put Dampen and Inner Light on bar 1 because that is the bar you have your 5th piece Necro. Don't put them both on bar 2 too. Why in the world would you do that? You already have them on bar 1. Again, the ONLY thing that I a saying is that when you have a setup like 2 Monster + 5 Necro + 5 Clever where you only have 5 Necro on one bar, then it makes sense to put Dampen and Inner Light on the bar you have 5 piece Necro because, as your own testing even showed, the shield will be about 15% stronger. If you want to ignore this and put the shield on your other bar, losing ~1.5k strength, then fine that is your loss. But again, all I am saying is that when only one of your bars has 5 piece Necro, then it make sense (b/c you get a much stronger shield as your own testing showed) to put your Inner Light and Dampen on that bar (and that bar ONLY of course). I don't know if I can say it any more ways. It is that simple.
  • Nutshotz
    Nutshotz
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    Who said I had inner light on my back bar? All I was say after clearly doing the math and doing it in game is that it was a 1.5k difference in pvp and 3k difference in pve. A 1.5k shield in pvp is not going to make a difference. Unless console players and pc players have different stats for gear but I highly doubt that.

    You may think you're getting a better boost with the shield on your front bar cuz of inner light and Yada Yada Yada kush kush kush. Put the gear together. Craft a defending resto staff or buy a defending resto staff. Idgaf. Go and see for yourself what the stats are vs what I stated and what you're stating and compare them cuz to me sounds like someone has an epeen issue of someone breaking down the gear in multiple ways and variables or he/she's just to ***. Either or, it don't matter how you set the build up. Go and try it out yourself. Cuz I did on multiple levels and a 1.5k shield difference on my front bar vs it being on my back bar that has a defending resto staff wasn't beneficial. Shield on my back bar with the defending staff won.
  • Lexxypwns
    Lexxypwns
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    ✭✭✭✭
    Who said I had inner light on my back bar? All I was say after clearly doing the math and doing it in game is that it was a 1.5k difference in pvp and 3k difference in pve. A 1.5k shield in pvp is not going to make a difference. Unless console players and pc players have different stats for gear but I highly doubt that.

    You may think you're getting a better boost with the shield on your front bar cuz of inner light and Yada Yada Yada kush kush kush. Put the gear together. Craft a defending resto staff or buy a defending resto staff. Idgaf. Go and see for yourself what the stats are vs what I stated and what you're stating and compare them cuz to me sounds like someone has an epeen issue of someone breaking down the gear in multiple ways and variables or he/she's just to ***. Either or, it don't matter how you set the build up. Go and try it out yourself. Cuz I did on multiple levels and a 1.5k shield difference on my front bar vs it being on my back bar that has a defending resto staff wasn't beneficial. Shield on my back bar with the defending staff won.

    First off, let's clear something up. Inner light has 0 utility and will never be on my bars as a mageblade, there's far far far too many useful skills that give more.

    Secondly. You're talking about a 10k shield on mageblade, but my dampen tooltip is over 14k. 1.5k(really 4k) increase in shield size is much more important than the extra damage, furthermore, when you add in major protection that 1.5k(4k) becomes a 2k(5.3k) effective shield, which is noticable. If not, then why would you run dampen vs harness, its about the same size increase. By your logic, dampen is a trash skill because you're wasting a skill slot when you could run harness and only lose 1.5k shield, right? But then in your post you advocate dampen... I'm really confused what you're trying to do. Maybe you should make a video so you can be more clear.

    I've barely addressed you in this thread, except to tell you that your bars are weird. Don't come here attacking me when you're totally wrong. This is a theorycrafting thread, theorycrafting is generally about squeezing the most out of a build under specific circumstances. You may not care about the extra 1.5k shield, but that's exactly the kind of things this thread is about.

    I'm sorry you think your way to play mageblade is the bestest way and used flawed math and logic to construct a strawman, then allowed your own fabricated argument get you so bent out of shape. But seriously, we're all just in here spitballing ideas and you wanna come be hyper aggressive. I think maybe you should take a break from the internet bud.

    Edit: This thread is dead to me, I won't be back to see this kids arguements or ***. As usual, a good thread ruined by some punk kid or worse, some adult acting like one.

    If anyone here wants to discuss mageblade play send me a message.
    Edited by Lexxypwns on 25 February 2017 20:12
  • Jitterbug
    Jitterbug
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    Man this was such a good thread before the bickering..
  • SRASinister
    SRASinister
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    Well I run 5 kags, 4 elegant, 1 grothdarr, and 1 kena. I prefer 5L-2h with a defending resto. If I find people too tanky or use poisons I slot the elemental drain skill which also boosts by single target attacks. Honestly I have too many sets for my magblade, but I would love to go back to melee especially after seeing Latina is OG bringing it back in duels.
    Xbox One NA: Sins of Daemons
  • Cadbury
    Cadbury
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    Jitterbug wrote: »
    Man this was such a good thread before the bickering..

    Agreed. I've been debating over trying out a magblade build, so the info here is very helpful. I'd hate to see it end like this.

    I guess some can't take constructive criticism...
    "If a person is truly desirous of something, perhaps being set on fire does not seem so bad."
  • bubbygink
    bubbygink
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    Well I'll try to get back on topic since this has been a great thread for discussion so far.

    I've been running the 2 pirate skelly / 5 clever / 5 Necro 5L-1M-1H and I've been loving it. My 47.5k mag magicka makes my Dampen shield huge and combined with skelly I feel really tanky. Been using shadow mundus too and I've been hitting like a truck, especially when clever is procced. Hit a 24k spectral bow today. Definitely recommend this setup.
  • thankyourat
    thankyourat
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    bubbygink wrote: »
    Well I'll try to get back on topic since this has been a great thread for discussion so far.

    I've been running the 2 pirate skelly / 5 clever / 5 Necro 5L-1M-1H and I've been loving it. My 47.5k mag magicka makes my Dampen shield huge and combined with skelly I feel really tanky. Been using shadow mundus too and I've been hitting like a truck, especially when clever is procced. Hit a 24k spectral bow today. Definitely recommend this setup.

    The shadow mundus is beast. I'm running it as well I don't think I'll ever switch back. This 8℅ damage boost is crazy as well. I hit a guy for a 18k heavy attack plus a 3k flame enchant proc. I'm not even a ganker. I don't know what ZoS was thinking lol. I think all magblades should probably use the shadow mundus it's feeling like BIS for light armor atleast heavy will still have to run the thief.
  • Jitterbug
    Jitterbug
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    I switched to 5l 1m 1h yesterday mostly because grothdarr dropped this way for me.
    So I'm in 2 groth, 5 spinner front, 5 alchemist back. I tried this in a group setting and must admit I didn't feel the large difference in defense from the 5H I had been running.
    I don't run Dampen but also didn't need to click siphoning even once because of the 5L.
    I think this may be the way to go for me but will have to play with it more.
    I have health on the 3 big pieces so about 28k health and 32k magicka, and I'm hoping to be able to run without Dampen, but we'll see. I'm also hoping to not run skelly since I'm vamp and it feels wasted. Am I wrong in this? I just really like the visuals and feeling of groth both gear and effect :pensive:

    Edit: I'm also hoping (praying) that the 5L means I don't have to farm/pay for the spinners sharpened staff. Ain't nobody got time fo dat.
    Edited by Jitterbug on 26 February 2017 08:53
  • bubbygink
    bubbygink
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    Jitterbug wrote: »
    I switched to 5l 1m 1h yesterday mostly because grothdarr dropped this way for me.
    So I'm in 2 groth, 5 spinner front, 5 alchemist back. I tried this in a group setting and must admit I didn't feel the large difference in defense from the 5H I had been running.
    I don't run Dampen but also didn't need to click siphoning even once because of the 5L.
    I think this may be the way to go for me but will have to play with it more.
    I have health on the 3 big pieces so about 28k health and 32k magicka, and I'm hoping to be able to run without Dampen, but we'll see. I'm also hoping to not run skelly since I'm vamp and it feels wasted. Am I wrong in this? I just really like the visuals and feeling of groth both gear and effect :pensive:

    Edit: I'm also hoping (praying) that the 5L means I don't have to farm/pay for the spinners sharpened staff. Ain't nobody got time fo dat.

    I ran grothdarr a lot before Homestead dropped but feel like it's much less effective now with the nerf. Being vamp won't waste pirate skelly. I think you're thinking of troll king, which gives health recovery that's killed by vamp. Pirate skelly reduces damage by 30% but applies minor defile (15% healing reduction) when it procs. Don't let the 6% proc chance scare you away. Because of how many sources of damage there are in cyrodiill it procs a lot and has great uptime. Also, it sucks but the sharpened staff is totally worth it! Just too good to run without if you are able to get it.

  • bubbygink
    bubbygink
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    The shadow mundus is beast. I'm running it as well I don't think I'll ever switch back. This 8℅ damage boost is crazy as well. I hit a guy for a 18k heavy attack plus a 3k flame enchant proc. I'm not even a ganker. I don't know what ZoS was thinking lol. I think all magblades should probably use the shadow mundus it's feeling like BIS for light armor atleast heavy will still have to run the thief.

    Torally ageee. Still feel like I have to run thief in heavy or my crit is just too low but in light shadow seems like the definite winner. I too like to run a damage enchant on my destro bar. It helps with burst and I got a spell damage enchant on my resto bar so its not like I'm missing out on any spell damage. Pop a pot for clever and do a light attack + w/e ability on my back bar and it's an instant like 1.2k spell damage. With the 8% damage boost, shadow mundus, and the switch over to light, my damage is crazy now.
  • Jitterbug
    Jitterbug
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    bubbygink wrote: »
    Jitterbug wrote: »
    I switched to 5l 1m 1h yesterday mostly because grothdarr dropped this way for me.
    So I'm in 2 groth, 5 spinner front, 5 alchemist back. I tried this in a group setting and must admit I didn't feel the large difference in defense from the 5H I had been running.
    I don't run Dampen but also didn't need to click siphoning even once because of the 5L.
    I think this may be the way to go for me but will have to play with it more.
    I have health on the 3 big pieces so about 28k health and 32k magicka, and I'm hoping to be able to run without Dampen, but we'll see. I'm also hoping to not run skelly since I'm vamp and it feels wasted. Am I wrong in this? I just really like the visuals and feeling of groth both gear and effect :pensive:

    Edit: I'm also hoping (praying) that the 5L means I don't have to farm/pay for the spinners sharpened staff. Ain't nobody got time fo dat.

    I ran grothdarr a lot before Homestead dropped but feel like it's much less effective now with the nerf. Being vamp won't waste pirate skelly. I think you're thinking of troll king, which gives health recovery that's killed by vamp. Pirate skelly reduces damage by 30% but applies minor defile (15% healing reduction) when it procs. Don't let the 6% proc chance scare you away. Because of how many sources of damage there are in cyrodiill it procs a lot and has great uptime. Also, it sucks but the sharpened staff is totally worth it! Just too good to run without if you are able to get it.

    Oh yeah I was thinking Troll King. Will have to try it out if I can get it. The sharpened grind is just so scratch-my-eyes-out-boring :-P
  • thankyourat
    thankyourat
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    Jitterbug wrote: »
    I switched to 5l 1m 1h yesterday mostly because grothdarr dropped this way for me.
    So I'm in 2 groth, 5 spinner front, 5 alchemist back. I tried this in a group setting and must admit I didn't feel the large difference in defense from the 5H I had been running.
    I don't run Dampen but also didn't need to click siphoning even once because of the 5L.
    I think this may be the way to go for me but will have to play with it more.
    I have health on the 3 big pieces so about 28k health and 32k magicka, and I'm hoping to be able to run without Dampen, but we'll see. I'm also hoping to not run skelly since I'm vamp and it feels wasted. Am I wrong in this? I just really like the visuals and feeling of groth both gear and effect :pensive:

    Edit: I'm also hoping (praying) that the 5L means I don't have to farm/pay for the spinners sharpened staff. Ain't nobody got time fo dat.

    I run without dampen as well. If you are dying alot pirate wouldn't be a bad option at all. I've used it before it makes you really tanky even without a damage shield. I find myself to be pretty survivable without it though. If you are running in a group you probably don't need it because it's almost impossible to focus a magblade that's in a group. It does still work well with vamp though actually even better because of the vamp passives. Even if you are in five light spinners sharpened staff is still the way to go. it'll put you just at the point to where you penetrate through most medium armor people's back bar so you really don't need to worry about over penetrating. I'm not really liking groth this patch it's only hitting for like 600-900 a tic you would probably be better off with skoria if you use dots. If not Then yes groth. It feels really weak now though. Skoria still hits for 7k against some opponents.
  • Berenhir
    Berenhir
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    Sharpened is a 12% damage increase over a non trait staff. That is far more than most other traits:
    https://forums.elderscrollsonline.com/de/discussion/262295/nirnhoned-precise-and-sharpened/p1

    However, a magblade also profits greatly from precise (or crit chance in general) as critical hitting hots are extremely important for survival. Note that strife and it's morphs base their healing on damage done to the target. Sharpened will greatly increase that damage but is useless against e.g. shields, where only nirnhoned increases damage done.

    Infused is only useful/competitive on a specific build like torugs/spinners where you use the boost in enchantments to get the additional ~200 spell damage from the glyph on backbar every 5 sec and proc the fire damage enchant on front bar every second weave. If used with a light armor build this is really deadly but you have to build around the infused trait, which isn't worth it in my opinion.

    I believe no-one ever did the math on the new charged but I think it's more of a PvE thing with mobs etc.
    PC EU - Ebonheart Pact - Gray Host - Death Recap -#zergfarming -
  • Jitterbug
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    Yeah okay. No way around sharpened it seems :/

    How do you guys feel about chokethorn as monster set though? It procs off strife right? Is it worth it?
  • thankyourat
    thankyourat
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    @Jitterbug it's easier to just farm gold and buy it. That's what I did. I bought it for like 600k about 3 days after 1T came out. I would hope it's cheaper now.

    @bubbygink are you using crit pots? If not you may want to try it. It really complements the shadow mundus well. Really helpful for when you go for the kill.
  • Berenhir
    Berenhir
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    Jitterbug wrote: »
    Yeah okay. No way around sharpened it seems :/

    How do you guys feel about chokethorn as monster set though? It procs off strife right? Is it worth it?

    better go trollking / malubeth. but honestly, I think for any magnb its always skoria. like that set was designed for us. nothing feels like skoria proc -> assassin's will -> impale.
    PC EU - Ebonheart Pact - Gray Host - Death Recap -#zergfarming -
  • Jitterbug
    Jitterbug
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    Berenhir wrote: »
    Jitterbug wrote: »
    Yeah okay. No way around sharpened it seems :/

    How do you guys feel about chokethorn as monster set though? It procs off strife right? Is it worth it?

    better go trollking / malubeth. but honestly, I think for any magnb its always skoria. like that set was designed for us. nothing feels like skoria proc -> assassin's will -> impale.

    Imma try Malubeth I think... my helmet is training trait but oh well :P
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