Metemsycosis wrote: »This sounds like a fun build. What are you thinking for your skill bars?
Not tagged here but I can tell you necro/trans lacks outstanding burst potential but allows extremely good sustained damage
Metemsycosis wrote: »Just got old that both necro/trans require a specific skill (shade, heal over time) to be effective, which makes choosing the rest of the skills a bit of a labor.
Metemsycosis wrote: »I've been running 2 kena 5 amberplasm 3 willpower with sharpened ice or fire staff, defending restoration. Very controlling /elusive play style with powerful - albeit predictable - burst. The same combos, like tether, spectral bow impale , or cripple reach soul assault, are still effective.
thankyourat wrote: »Transmutation may be a little redundant with this build since with necro you will probably have a damage sheild up the whole time so you crit resist won't be very important. So a different back bar set like lich (you mentioned recovery) or alchamist maybe better. Or even necro with 3 agility and VMA/master/ or just regular sharpened destro would probably be pretty good as well.
thankyourat wrote: »I don't really like running with a back bar set because with necro because you only get the magicka bonus on one bar meaning you have to front bar your damage shield and inner light.
thankyourat wrote: »I'm playing light armor now as well. I got tired of heavy, been running it since basically dark brotherhood it's gotten boring. Lol I been running 5 alchemist/5spinner/2 Kena and I been one shotting people with assassins will lol it's hitting as high 28k fully buffed on soft targets. I've also tried juliano/lich/skoria with the shadow mundus and it hit pretty hard. Not as hard as spinner/alchamist though
thankyourat wrote: »Transmutation may be a little redundant with this build since with necro you will probably have a damage sheild up the whole time so you crit resist won't be very important. So a different back bar set like lich (you mentioned recovery) or alchamist maybe better. Or even necro with 3 agility and VMA/master/ or just regular sharpened destro would probably be pretty good as well.
Very true that trans could be redundant. I was just thinking it would help me not get instakilled if shield dropped but something like lich may just be the way to go if I am shooting for sustain. I do have access to vMA weapons but don't have a sharpened fire staff (got a sharpened ice but that is no good to me now lol)thankyourat wrote: »I don't really like running with a back bar set because with necro because you only get the magicka bonus on one bar meaning you have to front bar your damage shield and inner light.
I thought about this being an issue too. Having Annulment and Inner Light on my front bar would probably force me to drop Impale and move either Fear or Sap Essence to my back bar. Definite downside having nerco on only one bar. I may have to reconsider that.thankyourat wrote: »I'm playing light armor now as well. I got tired of heavy, been running it since basically dark brotherhood it's gotten boring. Lol I been running 5 alchemist/5spinner/2 Kena and I been one shotting people with assassins will lol it's hitting as high 28k fully buffed on soft targets. I've also tried juliano/lich/skoria with the shadow mundus and it hit pretty hard. Not as hard as spinner/alchamist though
Another person running Kena. Maybe I will give that a try then. I also already have a sharpened spinners staff so could incorporate that in as well. Glad somebody else is trying out shadow mundus, think it is insane for burst. My only concern with your kena/alch/spinners build is sustain. Do you run witchmothers to sustain? Suppose you could get away with it due to the health from alch.
Metemsycosis wrote: »You're not overestimating necropotence . I got thru half vma with a blue non ideal trait set. As someone told me hitting 50K Max magic and using siphoning attacks you don't need to worry as much or at all about magicka sustain. But getting stun locked is where I choose amberplasm over other sets. It has plus crit too which justifies the shadow mundus. But yes, the poster above suggests alchemist with kena. How could you turn down +1000 spell damage ??
thankyourat wrote: »
When I run Kena/alchamist/spinners I run regen mundus. To help sustain Kena if I choose to use it. I only use it though if I can't kill a player with just alchamist or if alchamist is on cool down and I need some extra thumping power. Yes Kena is really good. What I like about it is it's controlled burst. Honestly running solo on a magblade I can sustain fine with only 1400 regen so I'm usually using tri stay right now but if I feel like I'm getting into a fight were I'll need extra regen I keep witches brew quick slotted I'll just drink it during the fight but I usually never have too. I only use the shadow with julianos/lich and it actually works great with that combination because lich is so strong so I ran dual stat food and the shadow mundus because julianos has the double crit bonus and still had no sustain issues at all. the build just felt right lol I did have to constantly drink potions either which I actually hate doing.
it's just the damage of alchemist kena is so high it's hard to switch it up. Lol I've been corrupted by the power creep
thankyourat wrote: »
When I run Kena/alchamist/spinners I run regen mundus. To help sustain Kena if I choose to use it. I only use it though if I can't kill a player with just alchamist or if alchamist is on cool down and I need some extra thumping power. Yes Kena is really good. What I like about it is it's controlled burst. Honestly running solo on a magblade I can sustain fine with only 1400 regen so I'm usually using tri stay right now but if I feel like I'm getting into a fight were I'll need extra regen I keep witches brew quick slotted I'll just drink it during the fight but I usually never have too. I only use the shadow with julianos/lich and it actually works great with that combination because lich is so strong so I ran dual stat food and the shadow mundus because julianos has the double crit bonus and still had no sustain issues at all. the build just felt right lol I did have to constantly drink potions either which I actually hate doing.
it's just the damage of alchemist kena is so high it's hard to switch it up. Lol I've been corrupted by the power creep
I too usually only run about 1300-1400 regen on my heavy build (also get constitution sustain from that of course) although I have been waiting to see how the Swallow Soul increase will affect my sustain with that. I typically just buy the alliance pots for my clever but man I do burn through those quickly with it lol.
I think I will definitely give the kena+alchemist+spinners a try. I actually typically run heavy alch + spinners now so I would really just be changing my alch to light and throwing on kena. Do you feel like you have any trouble with survivability on that build? I assume you would have pretty low health and would, of course, be in light. I just feel like I get wrecked so quickly when I have low health in light. It is why I originally went to heavy.
IMO, transmutation is completely unneeded for mageblade if you've got necro+ pirate. That's a 14k+ dampen with an effective 30% size increase. Furthermore, light armor + major protection is far more mitigation than your current heavy setup if you're not running pirate. Now, if you want sustain either go lich or warlock back bar. I actually prefer warlock because it works in mist form.
You could easily run 5 necro 2 pirate 5 alchemist and have insane amounts of damage, though you'll have to keep siphoning up and drink potions on cool down to sustain. The nice thing with alchemist on light armor builds is that the HP helps to pull you out of 1 shot territory and allow time to recover. IMO, this is the strongest 5-1-1 light armor build ATM.
IMO, don't run spinners on light armor builds, you'll have 10k pen without it and there's better ways to get damage at that point since you risk over penetration is breach is applied. And remeber, destro ult gets 10% penetration as a passive so youre building inefficiently this way. Furthermore, the biggest threat to mNB right now is a mag sorc and it's not worth running something they hard counter. Just my two cents tho...
exeeter702 wrote: »Lich plus necro ranged magnb is pretty solid in small scale.
On console however playing ranged magnb is incredibly frustrating. Trying to line up merc procs, having all of your ranged kiting tools constantly dodged and trying to reliably use shade swap with what is an abysmal camera turn speed all make for a questionable experience.
exeeter702 wrote: »Impen is fine even with a strong dampen in case of oh *** moments. If you opt for impen, inner light might be a tad more appealing. If you run devines, radiant might be more wise..but it really depends.
exeeter702 wrote: »There are tons of variables. Frost staff buff will likely make the build stronger, just have to remember not to hold block during lich procs.
thankyourat wrote: »
The health on this build is actually almost 26k. Because of alchamist and undaunted passives. And my crit resist is like 2300 which I think is pretty healthy for a light armor magblade and with a defending back bar resto my resist is almost 17k on the back bar. But all the reasons we switched to heavy are still there lol. I have been using cloak actually it's so buggy but when it works and shadow image works my survivability is very high alot of times I don't even need annulment just healing ward, but as you know those skills are buggy and don't always work. But if you are using just annulment you are going to get bursted so fast lol. I was using mist form but I felt to squishy and mist form stopped my healing and I wasn't tanky enough in light for my healing to be cut off and my regen to be stopped (not a problem in heavy because of constitution passives) so I dropped it for shade but now the snares are just ridiculous so I put on conceal weapon for more movement speed (it's actually working decent it surprised me)
The survivability with light armor magblade I think is just low, but it's very high when you skills work. I've tried all the defensive sets blood spawn (actually decent), pirate skeleton, troll King worked decently when combined with cloak. But I found all of them to have the same problem snares pin you down and burst one shots you. Or you build so defensive that you don't have any burst. What I found as a light armor magblade my best defense is having alot of burst damage and being able to use my shade to reposition. That's why i ended up settling for Kena as my 2 piece. And with all the health a crit resist on this build even in light armor you will be hard to one shot.
The other upside of alchemist over spinners is that you can fit a heavy chest and medium legs into your build for 5-1-1 and maximize your native resist while keeping necro
thankyourat wrote: »
The health on this build is actually almost 26k. Because of alchamist and undaunted passives. And my crit resist is like 2300 which I think is pretty healthy for a light armor magblade and with a defending back bar resto my resist is almost 17k on the back bar. But all the reasons we switched to heavy are still there lol. I have been using cloak actually it's so buggy but when it works and shadow image works my survivability is very high alot of times I don't even need annulment just healing ward, but as you know those skills are buggy and don't always work. But if you are using just annulment you are going to get bursted so fast lol. I was using mist form but I felt to squishy and mist form stopped my healing and I wasn't tanky enough in light for my healing to be cut off and my regen to be stopped (not a problem in heavy because of constitution passives) so I dropped it for shade but now the snares are just ridiculous so I put on conceal weapon for more movement speed (it's actually working decent it surprised me)
The survivability with light armor magblade I think is just low, but it's very high when you skills work. I've tried all the defensive sets blood spawn (actually decent), pirate skeleton, troll King worked decently when combined with cloak. But I found all of them to have the same problem snares pin you down and burst one shots you. Or you build so defensive that you don't have any burst. What I found as a light armor magblade my best defense is having alot of burst damage and being able to use my shade to reposition. That's why i ended up settling for Kena as my 2 piece. And with all the health a crit resist on this build even in light armor you will be hard to one shot.
Great point about sustain with mist form in light. Didn't think about no resource return at all when I am in it. Used to being able to get a decent amount back from constitution. Snares are just my worst enemy in open world though (I hate tremor so much lol) and I believe mobility is key. That is why I just cannot see myself giving up mistform. Maybe a combination of doubletake/shade/etc. could help out.
Another benefit to having concealed on your bar is that it probably useful to counter the FotM magicka DKs I am sure will be everywhere. But I just don't think I could find room for it on my bar.
Also just hate using cloak since, as you said, it is so buggy. But maybe I will try it out again. @SneaK also suggested trying it out again above. Maybe I will give it another go.
thankyourat wrote: »@Lexxypwns what else did you run with necro and skeleton? I had a build that was just regular 5 necro 2 skeleton 3 willpower 1 ice staff sharpened that I used for duels it was very strong I don't think I every lost with that build. I see you mentioned 5 alchemist was that your other set how did you set up your bars. I never tried only having necro on one bar I always felt it would limit my bar set up by making me front bar my damage shield. And if you aren't using alchamist are you relying on the destro ultimate for kills. When I tried necro/ pirate without alchamist I found it was lacking the burst I wanted because I didn't have that extra damage set, but maybe if I switch the ice staff for the flame staff and use the destro ultimate for the new 8℅ damage passive it may be worth trying again. Because you really are super tanky using it. I just hate using the destro ultimate lol
thankyourat wrote: »thankyourat wrote: »
The health on this build is actually almost 26k. Because of alchamist and undaunted passives. And my crit resist is like 2300 which I think is pretty healthy for a light armor magblade and with a defending back bar resto my resist is almost 17k on the back bar. But all the reasons we switched to heavy are still there lol. I have been using cloak actually it's so buggy but when it works and shadow image works my survivability is very high alot of times I don't even need annulment just healing ward, but as you know those skills are buggy and don't always work. But if you are using just annulment you are going to get bursted so fast lol. I was using mist form but I felt to squishy and mist form stopped my healing and I wasn't tanky enough in light for my healing to be cut off and my regen to be stopped (not a problem in heavy because of constitution passives) so I dropped it for shade but now the snares are just ridiculous so I put on conceal weapon for more movement speed (it's actually working decent it surprised me)
The survivability with light armor magblade I think is just low, but it's very high when you skills work. I've tried all the defensive sets blood spawn (actually decent), pirate skeleton, troll King worked decently when combined with cloak. But I found all of them to have the same problem snares pin you down and burst one shots you. Or you build so defensive that you don't have any burst. What I found as a light armor magblade my best defense is having alot of burst damage and being able to use my shade to reposition. That's why i ended up settling for Kena as my 2 piece. And with all the health a crit resist on this build even in light armor you will be hard to one shot.
Great point about sustain with mist form in light. Didn't think about no resource return at all when I am in it. Used to being able to get a decent amount back from constitution. Snares are just my worst enemy in open world though (I hate tremor so much lol) and I believe mobility is key. That is why I just cannot see myself giving up mistform. Maybe a combination of doubletake/shade/etc. could help out.
Another benefit to having concealed on your bar is that it probably useful to counter the FotM magicka DKs I am sure will be everywhere. But I just don't think I could find room for it on my bar.
Also just hate using cloak since, as you said, it is so buggy. But maybe I will try it out again. @SneaK also suggested trying it out again above. Maybe I will give it another go.
Cloak is still buggy lol but works sometimes. Yea I go back and forth with mist form. I'm thinking about using it instead of annulment cause 75℅ damage reduction very strong defensible ability and I actually don't keep my damage shield up 100℅ of the time on my magblade because it puts breaks in my pressure. Also I use dark cloak which everyone thinks is weak but the 8℅ damage mitigation is very strong when multiple opponents combined with minor main from fear or image and I actually use veil of blades on my back bar as my oh crap ultimate and just too play something different it's not a bad skill either makes you very tanky when you put all of that together plus all those abilities proc shadow barrier passives, with the nerf to proc sets I think I can maybe get by without annulment. I'll have to see though. Yes concealed weapon is great against mag dks I always like to have something unflectable on my build also concealed weapon makes them not cast wings so you can sneak a spectral bow in there. I also been thinking about running cleanse instead of annulment with the nerf to proc sets. Because it will get rid of marks in addition to snares, and has a burst heal. With mist form disabling regen, cleanse and mist form shoul basically be the same resource management. Alot of this depends on if they really fixed cloak and how much burst damage does the nerf to proc sets actually reduce though
thankyourat wrote: »thankyourat wrote: »
The health on this build is actually almost 26k. Because of alchamist and undaunted passives. And my crit resist is like 2300 which I think is pretty healthy for a light armor magblade and with a defending back bar resto my resist is almost 17k on the back bar. But all the reasons we switched to heavy are still there lol. I have been using cloak actually it's so buggy but when it works and shadow image works my survivability is very high alot of times I don't even need annulment just healing ward, but as you know those skills are buggy and don't always work. But if you are using just annulment you are going to get bursted so fast lol. I was using mist form but I felt to squishy and mist form stopped my healing and I wasn't tanky enough in light for my healing to be cut off and my regen to be stopped (not a problem in heavy because of constitution passives) so I dropped it for shade but now the snares are just ridiculous so I put on conceal weapon for more movement speed (it's actually working decent it surprised me)
The survivability with light armor magblade I think is just low, but it's very high when you skills work. I've tried all the defensive sets blood spawn (actually decent), pirate skeleton, troll King worked decently when combined with cloak. But I found all of them to have the same problem snares pin you down and burst one shots you. Or you build so defensive that you don't have any burst. What I found as a light armor magblade my best defense is having alot of burst damage and being able to use my shade to reposition. That's why i ended up settling for Kena as my 2 piece. And with all the health a crit resist on this build even in light armor you will be hard to one shot.
Great point about sustain with mist form in light. Didn't think about no resource return at all when I am in it. Used to being able to get a decent amount back from constitution. Snares are just my worst enemy in open world though (I hate tremor so much lol) and I believe mobility is key. That is why I just cannot see myself giving up mistform. Maybe a combination of doubletake/shade/etc. could help out.
Another benefit to having concealed on your bar is that it probably useful to counter the FotM magicka DKs I am sure will be everywhere. But I just don't think I could find room for it on my bar.
Also just hate using cloak since, as you said, it is so buggy. But maybe I will try it out again. @SneaK also suggested trying it out again above. Maybe I will give it another go.
Cloak is still buggy lol but works sometimes. Yea I go back and forth with mist form. I'm thinking about using it instead of annulment cause 75℅ damage reduction very strong defensible ability and I actually don't keep my damage shield up 100℅ of the time on my magblade because it puts breaks in my pressure. Also I use dark cloak which everyone thinks is weak but the 8℅ damage mitigation is very strong when multiple opponents combined with minor main from fear or image and I actually use veil of blades on my back bar as my oh crap ultimate and just too play something different it's not a bad skill either makes you very tanky when you put all of that together plus all those abilities proc shadow barrier passives, with the nerf to proc sets I think I can maybe get by without annulment. I'll have to see though. Yes concealed weapon is great against mag dks I always like to have something unflectable on my build also concealed weapon makes them not cast wings so you can sneak a spectral bow in there. I also been thinking about running cleanse instead of annulment with the nerf to proc sets. Because it will get rid of marks in addition to snares, and has a burst heal. With mist form disabling regen, cleanse and mist form shoul basically be the same resource management. Alot of this depends on if they really fixed cloak and how much burst damage does the nerf to proc sets actually reduce though
Nah, man, the minor protection on dark cloak is so short as to render it irrelevant. Even in a 5v1 it's prolly only gonna stop like 3k damage. The guaranteed crit on a spectral bow does much more for your survivability, in the form of getting kills faster. By the time you've got enough incoming damage in 2 seconds for that minor protection to be worthwhile you're at a point where you need the burst to immediately start eliminating targets or you need to try to escape
@HEBREWHAMMERRR I think the changes to ice staff are definitely interesting, and depending on what you're going for in your build, it could be very strong. But the thing is, with siphoning attacks, my stamina sustain is pretty great. Sure I run out every now and then if I mess up and dodge roll when I am low or something, but generally I don't have to worry too much about it. So I feel like if I used an ice staff to utilize magicka to block I would just be wasting excess stamina. i would pretty much always be full on it if I was only using it for break-frees and not blocking. For that reason I prefer the flame staff for more damage and what amounts to better magicka sustain since I'd be using be other resource for blocks.
On another note, I did notice a bit of a difference in sustain from the funnel cost increase on my heavy armor build yesterday. I only rely on wichmothers to sustain (thief mundus and no magicka recovery glyphs or bonuses) but that may be a bit tricky now. Most of the time I was ok but there was a time or two I ran out of magicka when I knew that I hadn't in similar situations before. I'm guessing transitioning over light should fix that.
exeeter702 wrote: »Based on current pvp environments. You would be the envy of all magblades if you can legitimately say you have more than enough stamina (recovery) to meet all the dodge roll and blocking needs...
exeeter702 wrote: »Frost staff defensive buffs outweigh the fire staff damage increase in my honest opinion. And with major evasion and and unchained being slightly nerfed a hard cc like fear with frost root makes kiting and playing at range that much more effective. Although yes the argument can be made that between crippling grasp root, shade swap and fear you should be ok.