psychotic13 wrote: »X5 necro x5 alchemist x2 skoria = winning
psychotic13 wrote: »X5 necro x5 alchemist x2 skoria = winning
@psychotic13 I have come around to thinking 5 necro + 5 alch is definitely the way to go. Then either 2 pirate skelly / skoria / kena depending on play style. But I am curious as to how you and others are setting up your bars on this setup since nerco would only be on the front bar. Do you use Inner Light and Annulment/Dampen on your front bar? Or do you even use Inner Light at all? It just seems to synergize so well with nerco so I am inclined to use it.
Currently I use Impale, Merciless, Swallow Soul, Fear, and Sap/Entropy on my front bar. Guess I could move Fear and my Major Sorcery source to my back bar and throw on Inner Light and Dampen. I will also need to make room for shade on back bar then too.
psychotic13 wrote: »psychotic13 wrote: »X5 necro x5 alchemist x2 skoria = winning
@psychotic13 I have come around to thinking 5 necro + 5 alch is definitely the way to go. Then either 2 pirate skelly / skoria / kena depending on play style. But I am curious as to how you and others are setting up your bars on this setup since nerco would only be on the front bar. Do you use Inner Light and Annulment/Dampen on your front bar? Or do you even use Inner Light at all? It just seems to synergize so well with nerco so I am inclined to use it.
Currently I use Impale, Merciless, Swallow Soul, Fear, and Sap/Entropy on my front bar. Guess I could move Fear and my Major Sorcery source to my back bar and throw on Inner Light and Dampen. I will also need to make room for shade on back bar then too.
This is how I have my bars:
Destro
Swallow Soul
Merciless Resolve
Impale
Dampen Magic
Destructive Touch
ULT: Soul Tether
Resto
Degeneration
Cripple
Mass hysteria
Healing Ward
Shades
Ult: whatever
I use destructive reach cause I believe you need a destro ability for the passives, and it's an extra dot for skoria. Using the back to apply DoTs/buffs and doing main damage on the Necropotence bar where the shield is
psychotic13 wrote: »psychotic13 wrote: »X5 necro x5 alchemist x2 skoria = winning
@psychotic13 I have come around to thinking 5 necro + 5 alch is definitely the way to go. Then either 2 pirate skelly / skoria / kena depending on play style. But I am curious as to how you and others are setting up your bars on this setup since nerco would only be on the front bar. Do you use Inner Light and Annulment/Dampen on your front bar? Or do you even use Inner Light at all? It just seems to synergize so well with nerco so I am inclined to use it.
Currently I use Impale, Merciless, Swallow Soul, Fear, and Sap/Entropy on my front bar. Guess I could move Fear and my Major Sorcery source to my back bar and throw on Inner Light and Dampen. I will also need to make room for shade on back bar then too.
This is how I have my bars:
Destro
Swallow Soul
Merciless Resolve
Impale
Dampen Magic
Destructive Touch
ULT: Soul Tether
Resto
Degeneration
Cripple
Mass hysteria
Healing Ward
Shades
Ult: whatever
I use destructive reach cause I believe you need a destro ability for the passives, and it's an extra dot for skoria. Using the back to apply DoTs/buffs and doing main damage on the Necropotence bar where the shield is
Thank you for the insight. My front bar will probably look similar. Think I am just gonna put destro ult on there though to get the passive and then use Inner Light or Fear on my front bar over destructive reach. The main thing I noticed though is no siphoning attacks. I can't imagine myself running without that. Do you sustain ok without? I would think both your magicka and stamina would be strained.
HEBREWHAMMERRR wrote: »Just a thread I was looking for, some Magblade theory crafting! I have an idea here..a little out there but it seems enticing. I have two characters, my Magblade day 1 and just leveled a magsorc so this combo is somewhat universal for them around necro.
With changes to ice staff and blocking scaled off your magicka I got to thinking how viable it'd be to combo this with necro. The obviously tradeoff here is going to be..where's the burst if you're blocking constantly? I'm thinking a necropotence / spinners (extra max mag and pen) with an ice staff, and either skoria or some other monster set, don't have troll king or pirate skeleton yet so I was thinking if survivability was a problem bloodspawn on sorc could be nice for destro uptime.
All just theorycrafting last night but let me know thoughts. Also going to say that I realllllly need to farm amberplasm it seems very beneficial for sustain this patch.
psychotic13 wrote: »psychotic13 wrote: »X5 necro x5 alchemist x2 skoria = winning
@psychotic13 I have come around to thinking 5 necro + 5 alch is definitely the way to go. Then either 2 pirate skelly / skoria / kena depending on play style. But I am curious as to how you and others are setting up your bars on this setup since nerco would only be on the front bar. Do you use Inner Light and Annulment/Dampen on your front bar? Or do you even use Inner Light at all? It just seems to synergize so well with nerco so I am inclined to use it.
Currently I use Impale, Merciless, Swallow Soul, Fear, and Sap/Entropy on my front bar. Guess I could move Fear and my Major Sorcery source to my back bar and throw on Inner Light and Dampen. I will also need to make room for shade on back bar then too.
This is how I have my bars:
Destro
Swallow Soul
Merciless Resolve
Impale
Dampen Magic
Destructive Touch
ULT: Soul Tether
Resto
Degeneration
Cripple
Mass hysteria
Healing Ward
Shades
Ult: whatever
I use destructive reach cause I believe you need a destro ability for the passives, and it's an extra dot for skoria. Using the back to apply DoTs/buffs and doing main damage on the Necropotence bar where the shield is
thankyourat wrote: »psychotic13 wrote: »psychotic13 wrote: »X5 necro x5 alchemist x2 skoria = winning
@psychotic13 I have come around to thinking 5 necro + 5 alch is definitely the way to go. Then either 2 pirate skelly / skoria / kena depending on play style. But I am curious as to how you and others are setting up your bars on this setup since nerco would only be on the front bar. Do you use Inner Light and Annulment/Dampen on your front bar? Or do you even use Inner Light at all? It just seems to synergize so well with nerco so I am inclined to use it.
Currently I use Impale, Merciless, Swallow Soul, Fear, and Sap/Entropy on my front bar. Guess I could move Fear and my Major Sorcery source to my back bar and throw on Inner Light and Dampen. I will also need to make room for shade on back bar then too.
This is how I have my bars:
Destro
Swallow Soul
Merciless Resolve
Impale
Dampen Magic
Destructive Touch
ULT: Soul Tether
Resto
Degeneration
Cripple
Mass hysteria
Healing Ward
Shades
Ult: whatever
I use destructive reach cause I believe you need a destro ability for the passives, and it's an extra dot for skoria. Using the back to apply DoTs/buffs and doing main damage on the Necropotence bar where the shield is
With no inner light are using crit pots? I just dropped inner light for crit pots not sure how I feel about it yet. I tried and i just can't drop spinners for necro. playing solo with all this armor around. I'm pretty much never in the negative on penetration unless I fight a sorc. Lol but sorcs are pretty easy to beat just annoying. They can't CC me and I'll root and CC then all day.
Whyn Aurum wrote: »I am running a light armor build with 5xNecro+5xSeducer and one piece monster like kena or infernal guardian.
The build has very high magicka and can reach up to 50k magicka buffed on a high elf. Seducer provides nice sustain. 3x spell power on jewelry, other than that divine+infused 5+1+1 with Atronach as I run Shadowy Disguise a lot which also has lower cost than dark cloak by the way. The only downside is the health i only 21k-ish on trifood which is a bit low. If you dont mind getting one shot once in a while from a pesky ganker then I do recommend this setup.
My bars are:
destro: 1.Cripple 2. Shadowy Disguise 3.Flame reach 4.Swallow Soul 5.Merciless Resolve, ULT: Meteor
resto: 1. Siphoning Attacks, 2. Mutagen or Healig Ward, 3.Fear, 4. Dampen, 5.Shade ULT: Soul Tether
exeeter702 wrote: »Based on current pvp environments. You would be the envy of all magblades if you can legitimately say you have more than enough stamina (recovery) to meet all the dodge roll and blocking needs...
I don't that is true at all. I mean sure I can't just hold block and block cast, but I always block (or try to at least lol) the heavy hitters like meteor, incap, dark flare, crystal frag, etc. I also, of course, break free when needed. And even will dodge roll every now and then if my stamina is topped off. And I run with only 10k stamina. If you are utilizing siphoning attacks correctly you should have plenty of stamina unless you like to block cast a lot or you dodge roll a lot (which you shouldn't on a magblade).
Just above, @thankyourat echoed this sentiment as well saying: "Because of how strong siphoning attacks is letting me block most CCs and allow me to roll dodge as a magicka build." I think most experienced magblades would agree that with siphoning attacks we DO have more than enough stamina recovery to block and break-free under normal circumstances.
IF you absolutely feel you need to make room for siphoning, aside from how encumbersome it can be to upkeep in certain pvp scenarios, sure...exeeter702 wrote: »Frost staff defensive buffs outweigh the fire staff damage increase in my honest opinion. And with major evasion and and unchained being slightly nerfed a hard cc like fear with frost root makes kiting and playing at range that much more effective. Although yes the argument can be made that between crippling grasp root, shade swap and fear you should be ok.
As I mentioned in a post above, there certainly could be scenarios where this is true. Perhaps, for example, if you're in a very organized group that fights very outnumbered forcing you to blockcast a lot then you may prefer ice staff for survivability and you'll still be able to get kills since you're in such a coordinated group. But in my honest opinion it is in very limited situations because, as I said, magblades utilizing siphoning attacks properly typically have plenty of stamina anyway and a 8% damage bonus is HUGE.
exeeter702 wrote: »You have it backwards, in a structured group, where you will have dedicated peels and incoming healing, the extra damage outweighs the added CC / utility. If you are running solo, the defensive options along with the longest root in the game, far outweigh the 8 percent damage boost... its not that huge lol.
thankyourat wrote: »thankyourat wrote: »thankyourat wrote: »
The health on this build is actually almost 26k. Because of alchamist and undaunted passives. And my crit resist is like 2300 which I think is pretty healthy for a light armor magblade and with a defending back bar resto my resist is almost 17k on the back bar. But all the reasons we switched to heavy are still there lol. I have been using cloak actually it's so buggy but when it works and shadow image works my survivability is very high alot of times I don't even need annulment just healing ward, but as you know those skills are buggy and don't always work. But if you are using just annulment you are going to get bursted so fast lol. I was using mist form but I felt to squishy and mist form stopped my healing and I wasn't tanky enough in light for my healing to be cut off and my regen to be stopped (not a problem in heavy because of constitution passives) so I dropped it for shade but now the snares are just ridiculous so I put on conceal weapon for more movement speed (it's actually working decent it surprised me)
The survivability with light armor magblade I think is just low, but it's very high when you skills work. I've tried all the defensive sets blood spawn (actually decent), pirate skeleton, troll King worked decently when combined with cloak. But I found all of them to have the same problem snares pin you down and burst one shots you. Or you build so defensive that you don't have any burst. What I found as a light armor magblade my best defense is having alot of burst damage and being able to use my shade to reposition. That's why i ended up settling for Kena as my 2 piece. And with all the health a crit resist on this build even in light armor you will be hard to one shot.
Great point about sustain with mist form in light. Didn't think about no resource return at all when I am in it. Used to being able to get a decent amount back from constitution. Snares are just my worst enemy in open world though (I hate tremor so much lol) and I believe mobility is key. That is why I just cannot see myself giving up mistform. Maybe a combination of doubletake/shade/etc. could help out.
Another benefit to having concealed on your bar is that it probably useful to counter the FotM magicka DKs I am sure will be everywhere. But I just don't think I could find room for it on my bar.
Also just hate using cloak since, as you said, it is so buggy. But maybe I will try it out again. @SneaK also suggested trying it out again above. Maybe I will give it another go.
Cloak is still buggy lol but works sometimes. Yea I go back and forth with mist form. I'm thinking about using it instead of annulment cause 75℅ damage reduction very strong defensible ability and I actually don't keep my damage shield up 100℅ of the time on my magblade because it puts breaks in my pressure. Also I use dark cloak which everyone thinks is weak but the 8℅ damage mitigation is very strong when multiple opponents combined with minor main from fear or image and I actually use veil of blades on my back bar as my oh crap ultimate and just too play something different it's not a bad skill either makes you very tanky when you put all of that together plus all those abilities proc shadow barrier passives, with the nerf to proc sets I think I can maybe get by without annulment. I'll have to see though. Yes concealed weapon is great against mag dks I always like to have something unflectable on my build also concealed weapon makes them not cast wings so you can sneak a spectral bow in there. I also been thinking about running cleanse instead of annulment with the nerf to proc sets. Because it will get rid of marks in addition to snares, and has a burst heal. With mist form disabling regen, cleanse and mist form shoul basically be the same resource management. Alot of this depends on if they really fixed cloak and how much burst damage does the nerf to proc sets actually reduce though
Nah, man, the minor protection on dark cloak is so short as to render it irrelevant. Even in a 5v1 it's prolly only gonna stop like 3k damage. The guaranteed crit on a spectral bow does much more for your survivability, in the form of getting kills faster. By the time you've got enough incoming damage in 2 seconds for that minor protection to be worthwhile you're at a point where you need the burst to immediately start eliminating targets or you need to try to escape
Yes I'm not completely sold on dark cloak. I can tell a difference but like you said I don't know if it's worth losing the guaranteed crit on heavy attacks and other abilities. Honestly I'm not sold on cloak as a whole. What I'm trying to do is build a light armor build that doesn't need to run annulment so I was trying out damage mitigation on cloak, but if cloak isn't going to work it's going to be difficult kind of forcing me into necroprentence, I think it possible cause as a solo magblade I still do well and get good 1vXs regularly and I even had some good ones when I dropped annulment for path. Because of how strong siphoning attacks is letting me block most CCs and allow me to roll dodge as a magicka build. Combined with major evasion, minor maim, healing ward is huge when you are low health, and two hots I found myself to be decently tanky in light armor even without dampen. The only thing that made me put it back on was cloak was unreliable and stamblades are just annoying. If cloak works I'll probably drop it completely. But I am probably going to go back to shadow cloak because heavy attack soul harvest usually hits for around 15 to 17k even more if I'm fully buffed. If they can't fix cloak though I'm probably going to have to go back to using necro again though which would be disappointing. Because I hate playing my magblade like a sorc. It's why I went heavy armor in the first place lol
exeeter702 wrote: »@HEBREWHAMMERRR I think the changes to ice staff are definitely interesting, and depending on what you're going for in your build, it could be very strong. But the thing is, with siphoning attacks, my stamina sustain is pretty great. Sure I run out every now and then if I mess up and dodge roll when I am low or something, but generally I don't have to worry too much about it. So I feel like if I used an ice staff to utilize magicka to block I would just be wasting excess stamina. i would pretty much always be full on it if I was only using it for break-frees and not blocking. For that reason I prefer the flame staff for more damage and what amounts to better magicka sustain since I'd be using be other resource for blocks.
On another note, I did notice a bit of a difference in sustain from the funnel cost increase on my heavy armor build yesterday. I only rely on wichmothers to sustain (thief mundus and no magicka recovery glyphs or bonuses) but that may be a bit tricky now. Most of the time I was ok but there was a time or two I ran out of magicka when I knew that I hadn't in similar situations before. I'm guessing transitioning over light should fix that.
Based on current pvp environments. You would be the envy of all magblades if you can legitimately say you have more than enough stamina (recovery) to meet all the dodge roll and blocking needs...
Frost staff defensive buffs outweigh the fire staff damage increase in my honest opinion. And with major evasion and and unchained being slightly nerfed a hard cc like fear with frost root makes kiting and playing at range that much more effective. Although yes the argument can be made that between crippling grasp root, shade swap and fear you should be ok.
thankyourat wrote: »HEBREWHAMMERRR wrote: »Just a thread I was looking for, some Magblade theory crafting! I have an idea here..a little out there but it seems enticing. I have two characters, my Magblade day 1 and just leveled a magsorc so this combo is somewhat universal for them around necro.
With changes to ice staff and blocking scaled off your magicka I got to thinking how viable it'd be to combo this with necro. The obviously tradeoff here is going to be..where's the burst if you're blocking constantly? I'm thinking a necropotence / spinners (extra max mag and pen) with an ice staff, and either skoria or some other monster set, don't have troll king or pirate skeleton yet so I was thinking if survivability was a problem bloodspawn on sorc could be nice for destro uptime.
All just theorycrafting last night but let me know thoughts. Also going to say that I realllllly need to farm amberplasm it seems very beneficial for sustain this patch.
I have thought about using ice staff dual wield sort of like how magplars are dual wield, sword and board now. I was thinking something similar to what you were saying except it was 5 spinner/5 necro/2 troll king. It would be sort of like a melee build and the ice staff back bar would allow me to block. But I figured that set up would be better on heavy armor. I'm not a big fan of disabling regen on light armor. So I was thinking a more aggresive set up with a lighting staff back bar for the extra destro ultimate damage and a flame staff front bar for pressure. I've played with only one shield before and I do fine, but with this set up you do lose healing ward. I think ice staff is better for duals you need that flame staff burst in open world. I don't think you need amberplasm worse case scenario you throw a cost reduction piece on your jewelery. If you want to use ice staff I think it would be more viable on a heavy armor build
Atm, I'm playing around with dropping funnel for crushing shock. This way I can justify running 5 BSW 5 X(alch most likely) 2 Pirate.
Actually, if you're struggling to sustain your stam on mageblade you're doing something wrong. Its worth noting that the best bet if you're running destro ult is still eye of flame. There's too many vamps in cyrodiil not to run fire.
thankyourat wrote: »thankyourat wrote: »thankyourat wrote: »
The health on this build is actually almost 26k. Because of alchamist and undaunted passives. And my crit resist is like 2300 which I think is pretty healthy for a light armor magblade and with a defending back bar resto my resist is almost 17k on the back bar. But all the reasons we switched to heavy are still there lol. I have been using cloak actually it's so buggy but when it works and shadow image works my survivability is very high alot of times I don't even need annulment just healing ward, but as you know those skills are buggy and don't always work. But if you are using just annulment you are going to get bursted so fast lol. I was using mist form but I felt to squishy and mist form stopped my healing and I wasn't tanky enough in light for my healing to be cut off and my regen to be stopped (not a problem in heavy because of constitution passives) so I dropped it for shade but now the snares are just ridiculous so I put on conceal weapon for more movement speed (it's actually working decent it surprised me)
The survivability with light armor magblade I think is just low, but it's very high when you skills work. I've tried all the defensive sets blood spawn (actually decent), pirate skeleton, troll King worked decently when combined with cloak. But I found all of them to have the same problem snares pin you down and burst one shots you. Or you build so defensive that you don't have any burst. What I found as a light armor magblade my best defense is having alot of burst damage and being able to use my shade to reposition. That's why i ended up settling for Kena as my 2 piece. And with all the health a crit resist on this build even in light armor you will be hard to one shot.
Great point about sustain with mist form in light. Didn't think about no resource return at all when I am in it. Used to being able to get a decent amount back from constitution. Snares are just my worst enemy in open world though (I hate tremor so much lol) and I believe mobility is key. That is why I just cannot see myself giving up mistform. Maybe a combination of doubletake/shade/etc. could help out.
Another benefit to having concealed on your bar is that it probably useful to counter the FotM magicka DKs I am sure will be everywhere. But I just don't think I could find room for it on my bar.
Also just hate using cloak since, as you said, it is so buggy. But maybe I will try it out again. @SneaK also suggested trying it out again above. Maybe I will give it another go.
Cloak is still buggy lol but works sometimes. Yea I go back and forth with mist form. I'm thinking about using it instead of annulment cause 75℅ damage reduction very strong defensible ability and I actually don't keep my damage shield up 100℅ of the time on my magblade because it puts breaks in my pressure. Also I use dark cloak which everyone thinks is weak but the 8℅ damage mitigation is very strong when multiple opponents combined with minor main from fear or image and I actually use veil of blades on my back bar as my oh crap ultimate and just too play something different it's not a bad skill either makes you very tanky when you put all of that together plus all those abilities proc shadow barrier passives, with the nerf to proc sets I think I can maybe get by without annulment. I'll have to see though. Yes concealed weapon is great against mag dks I always like to have something unflectable on my build also concealed weapon makes them not cast wings so you can sneak a spectral bow in there. I also been thinking about running cleanse instead of annulment with the nerf to proc sets. Because it will get rid of marks in addition to snares, and has a burst heal. With mist form disabling regen, cleanse and mist form shoul basically be the same resource management. Alot of this depends on if they really fixed cloak and how much burst damage does the nerf to proc sets actually reduce though
Nah, man, the minor protection on dark cloak is so short as to render it irrelevant. Even in a 5v1 it's prolly only gonna stop like 3k damage. The guaranteed crit on a spectral bow does much more for your survivability, in the form of getting kills faster. By the time you've got enough incoming damage in 2 seconds for that minor protection to be worthwhile you're at a point where you need the burst to immediately start eliminating targets or you need to try to escape
Yes I'm not completely sold on dark cloak. I can tell a difference but like you said I don't know if it's worth losing the guaranteed crit on heavy attacks and other abilities. Honestly I'm not sold on cloak as a whole. What I'm trying to do is build a light armor build that doesn't need to run annulment so I was trying out damage mitigation on cloak, but if cloak isn't going to work it's going to be difficult kind of forcing me into necroprentence, I think it possible cause as a solo magblade I still do well and get good 1vXs regularly and I even had some good ones when I dropped annulment for path. Because of how strong siphoning attacks is letting me block most CCs and allow me to roll dodge as a magicka build. Combined with major evasion, minor maim, healing ward is huge when you are low health, and two hots I found myself to be decently tanky in light armor even without dampen. The only thing that made me put it back on was cloak was unreliable and stamblades are just annoying. If cloak works I'll probably drop it completely. But I am probably going to go back to shadow cloak because heavy attack soul harvest usually hits for around 15 to 17k even more if I'm fully buffed. If they can't fix cloak though I'm probably going to have to go back to using necro again though which would be disappointing. Because I hate playing my magblade like a sorc. It's why I went heavy armor in the first place lol
If you want to use cloak for open world, I wouldn't drop dampen/harness, personally. I think you'd be better off dropping necro, taking shades off bar and putting cloak there. With Pirate 2 pc you won't need the crazy necro magika bonus tbh, since it effectively increases the size of your shields so much.
Atm, I'm playing around with dropping funnel for crushing shock. This way I can justify running 5 BSW 5 X(alch most likely) 2 Pirate.exeeter702 wrote: »@HEBREWHAMMERRR I think the changes to ice staff are definitely interesting, and depending on what you're going for in your build, it could be very strong. But the thing is, with siphoning attacks, my stamina sustain is pretty great. Sure I run out every now and then if I mess up and dodge roll when I am low or something, but generally I don't have to worry too much about it. So I feel like if I used an ice staff to utilize magicka to block I would just be wasting excess stamina. i would pretty much always be full on it if I was only using it for break-frees and not blocking. For that reason I prefer the flame staff for more damage and what amounts to better magicka sustain since I'd be using be other resource for blocks.
On another note, I did notice a bit of a difference in sustain from the funnel cost increase on my heavy armor build yesterday. I only rely on wichmothers to sustain (thief mundus and no magicka recovery glyphs or bonuses) but that may be a bit tricky now. Most of the time I was ok but there was a time or two I ran out of magicka when I knew that I hadn't in similar situations before. I'm guessing transitioning over light should fix that.
Based on current pvp environments. You would be the envy of all magblades if you can legitimately say you have more than enough stamina (recovery) to meet all the dodge roll and blocking needs...
Frost staff defensive buffs outweigh the fire staff damage increase in my honest opinion. And with major evasion and and unchained being slightly nerfed a hard cc like fear with frost root makes kiting and playing at range that much more effective. Although yes the argument can be made that between crippling grasp root, shade swap and fear you should be ok.
Actually, if you're struggling to sustain your stam on mageblade you're doing something wrong.thankyourat wrote: »HEBREWHAMMERRR wrote: »Just a thread I was looking for, some Magblade theory crafting! I have an idea here..a little out there but it seems enticing. I have two characters, my Magblade day 1 and just leveled a magsorc so this combo is somewhat universal for them around necro.
With changes to ice staff and blocking scaled off your magicka I got to thinking how viable it'd be to combo this with necro. The obviously tradeoff here is going to be..where's the burst if you're blocking constantly? I'm thinking a necropotence / spinners (extra max mag and pen) with an ice staff, and either skoria or some other monster set, don't have troll king or pirate skeleton yet so I was thinking if survivability was a problem bloodspawn on sorc could be nice for destro uptime.
All just theorycrafting last night but let me know thoughts. Also going to say that I realllllly need to farm amberplasm it seems very beneficial for sustain this patch.
I have thought about using ice staff dual wield sort of like how magplars are dual wield, sword and board now. I was thinking something similar to what you were saying except it was 5 spinner/5 necro/2 troll king. It would be sort of like a melee build and the ice staff back bar would allow me to block. But I figured that set up would be better on heavy armor. I'm not a big fan of disabling regen on light armor. So I was thinking a more aggresive set up with a lighting staff back bar for the extra destro ultimate damage and a flame staff front bar for pressure. I've played with only one shield before and I do fine, but with this set up you do lose healing ward. I think ice staff is better for duals you need that flame staff burst in open world. I don't think you need amberplasm worse case scenario you throw a cost reduction piece on your jewelery. If you want to use ice staff I think it would be more viable on a heavy armor build
Its worth noting that the best bet if you're running destro ult is still eye of flame. There's too many vamps in cyrodiil not to run fire.
exeeter702 wrote: »@HEBREWHAMMERRR I think the changes to ice staff are definitely interesting, and depending on what you're going for in your build, it could be very strong. But the thing is, with siphoning attacks, my stamina sustain is pretty great. Sure I run out every now and then if I mess up and dodge roll when I am low or something, but generally I don't have to worry too much about it. So I feel like if I used an ice staff to utilize magicka to block I would just be wasting excess stamina. i would pretty much always be full on it if I was only using it for break-frees and not blocking. For that reason I prefer the flame staff for more damage and what amounts to better magicka sustain since I'd be using be other resource for blocks.
On another note, I did notice a bit of a difference in sustain from the funnel cost increase on my heavy armor build yesterday. I only rely on wichmothers to sustain (thief mundus and no magicka recovery glyphs or bonuses) but that may be a bit tricky now. Most of the time I was ok but there was a time or two I ran out of magicka when I knew that I hadn't in similar situations before. I'm guessing transitioning over light should fix that.
Based on current pvp environments. You would be the envy of all magblades if you can legitimately say you have more than enough stamina (recovery) to meet all the dodge roll and blocking needs...
Frost staff defensive buffs outweigh the fire staff damage increase in my honest opinion. And with major evasion and and unchained being slightly nerfed a hard cc like fear with frost root makes kiting and playing at range that much more effective. Although yes the argument can be made that between crippling grasp root, shade swap and fear you should be ok.
thankyourat wrote: »HEBREWHAMMERRR wrote: »Just a thread I was looking for, some Magblade theory crafting! I have an idea here..a little out there but it seems enticing. I have two characters, my Magblade day 1 and just leveled a magsorc so this combo is somewhat universal for them around necro.
With changes to ice staff and blocking scaled off your magicka I got to thinking how viable it'd be to combo this with necro. The obviously tradeoff here is going to be..where's the burst if you're blocking constantly? I'm thinking a necropotence / spinners (extra max mag and pen) with an ice staff, and either skoria or some other monster set, don't have troll king or pirate skeleton yet so I was thinking if survivability was a problem bloodspawn on sorc could be nice for destro uptime.
All just theorycrafting last night but let me know thoughts. Also going to say that I realllllly need to farm amberplasm it seems very beneficial for sustain this patch.
I have thought about using ice staff dual wield sort of like how magplars are dual wield, sword and board now. I was thinking something similar to what you were saying except it was 5 spinner/5 necro/2 troll king. It would be sort of like a melee build and the ice staff back bar would allow me to block. But I figured that set up would be better on heavy armor. I'm not a big fan of disabling regen on light armor. So I was thinking a more aggresive set up with a lighting staff back bar for the extra destro ultimate damage and a flame staff front bar for pressure. I've played with only one shield before and I do fine, but with this set up you do lose healing ward. I think ice staff is better for duals you need that flame staff burst in open world. I don't think you need amberplasm worse case scenario you throw a cost reduction piece on your jewelery. If you want to use ice staff I think it would be more viable on a heavy armor build
thankyourat wrote: »thankyourat wrote: »thankyourat wrote: »thankyourat wrote: »
The health on this build is actually almost 26k. Because of alchamist and undaunted passives. And my crit resist is like 2300 which I think is pretty healthy for a light armor magblade and with a defending back bar resto my resist is almost 17k on the back bar. But all the reasons we switched to heavy are still there lol. I have been using cloak actually it's so buggy but when it works and shadow image works my survivability is very high alot of times I don't even need annulment just healing ward, but as you know those skills are buggy and don't always work. But if you are using just annulment you are going to get bursted so fast lol. I was using mist form but I felt to squishy and mist form stopped my healing and I wasn't tanky enough in light for my healing to be cut off and my regen to be stopped (not a problem in heavy because of constitution passives) so I dropped it for shade but now the snares are just ridiculous so I put on conceal weapon for more movement speed (it's actually working decent it surprised me)
The survivability with light armor magblade I think is just low, but it's very high when you skills work. I've tried all the defensive sets blood spawn (actually decent), pirate skeleton, troll King worked decently when combined with cloak. But I found all of them to have the same problem snares pin you down and burst one shots you. Or you build so defensive that you don't have any burst. What I found as a light armor magblade my best defense is having alot of burst damage and being able to use my shade to reposition. That's why i ended up settling for Kena as my 2 piece. And with all the health a crit resist on this build even in light armor you will be hard to one shot.
Great point about sustain with mist form in light. Didn't think about no resource return at all when I am in it. Used to being able to get a decent amount back from constitution. Snares are just my worst enemy in open world though (I hate tremor so much lol) and I believe mobility is key. That is why I just cannot see myself giving up mistform. Maybe a combination of doubletake/shade/etc. could help out.
Another benefit to having concealed on your bar is that it probably useful to counter the FotM magicka DKs I am sure will be everywhere. But I just don't think I could find room for it on my bar.
Also just hate using cloak since, as you said, it is so buggy. But maybe I will try it out again. @SneaK also suggested trying it out again above. Maybe I will give it another go.
Cloak is still buggy lol but works sometimes. Yea I go back and forth with mist form. I'm thinking about using it instead of annulment cause 75℅ damage reduction very strong defensible ability and I actually don't keep my damage shield up 100℅ of the time on my magblade because it puts breaks in my pressure. Also I use dark cloak which everyone thinks is weak but the 8℅ damage mitigation is very strong when multiple opponents combined with minor main from fear or image and I actually use veil of blades on my back bar as my oh crap ultimate and just too play something different it's not a bad skill either makes you very tanky when you put all of that together plus all those abilities proc shadow barrier passives, with the nerf to proc sets I think I can maybe get by without annulment. I'll have to see though. Yes concealed weapon is great against mag dks I always like to have something unflectable on my build also concealed weapon makes them not cast wings so you can sneak a spectral bow in there. I also been thinking about running cleanse instead of annulment with the nerf to proc sets. Because it will get rid of marks in addition to snares, and has a burst heal. With mist form disabling regen, cleanse and mist form shoul basically be the same resource management. Alot of this depends on if they really fixed cloak and how much burst damage does the nerf to proc sets actually reduce though
Nah, man, the minor protection on dark cloak is so short as to render it irrelevant. Even in a 5v1 it's prolly only gonna stop like 3k damage. The guaranteed crit on a spectral bow does much more for your survivability, in the form of getting kills faster. By the time you've got enough incoming damage in 2 seconds for that minor protection to be worthwhile you're at a point where you need the burst to immediately start eliminating targets or you need to try to escape
Yes I'm not completely sold on dark cloak. I can tell a difference but like you said I don't know if it's worth losing the guaranteed crit on heavy attacks and other abilities. Honestly I'm not sold on cloak as a whole. What I'm trying to do is build a light armor build that doesn't need to run annulment so I was trying out damage mitigation on cloak, but if cloak isn't going to work it's going to be difficult kind of forcing me into necroprentence, I think it possible cause as a solo magblade I still do well and get good 1vXs regularly and I even had some good ones when I dropped annulment for path. Because of how strong siphoning attacks is letting me block most CCs and allow me to roll dodge as a magicka build. Combined with major evasion, minor maim, healing ward is huge when you are low health, and two hots I found myself to be decently tanky in light armor even without dampen. The only thing that made me put it back on was cloak was unreliable and stamblades are just annoying. If cloak works I'll probably drop it completely. But I am probably going to go back to shadow cloak because heavy attack soul harvest usually hits for around 15 to 17k even more if I'm fully buffed. If they can't fix cloak though I'm probably going to have to go back to using necro again though which would be disappointing. Because I hate playing my magblade like a sorc. It's why I went heavy armor in the first place lol
If you want to use cloak for open world, I wouldn't drop dampen/harness, personally. I think you'd be better off dropping necro, taking shades off bar and putting cloak there. With Pirate 2 pc you won't need the crazy necro magika bonus tbh, since it effectively increases the size of your shields so much.
Atm, I'm playing around with dropping funnel for crushing shock. This way I can justify running 5 BSW 5 X(alch most likely) 2 Pirate.exeeter702 wrote: »@HEBREWHAMMERRR I think the changes to ice staff are definitely interesting, and depending on what you're going for in your build, it could be very strong. But the thing is, with siphoning attacks, my stamina sustain is pretty great. Sure I run out every now and then if I mess up and dodge roll when I am low or something, but generally I don't have to worry too much about it. So I feel like if I used an ice staff to utilize magicka to block I would just be wasting excess stamina. i would pretty much always be full on it if I was only using it for break-frees and not blocking. For that reason I prefer the flame staff for more damage and what amounts to better magicka sustain since I'd be using be other resource for blocks.
On another note, I did notice a bit of a difference in sustain from the funnel cost increase on my heavy armor build yesterday. I only rely on wichmothers to sustain (thief mundus and no magicka recovery glyphs or bonuses) but that may be a bit tricky now. Most of the time I was ok but there was a time or two I ran out of magicka when I knew that I hadn't in similar situations before. I'm guessing transitioning over light should fix that.
Based on current pvp environments. You would be the envy of all magblades if you can legitimately say you have more than enough stamina (recovery) to meet all the dodge roll and blocking needs...
Frost staff defensive buffs outweigh the fire staff damage increase in my honest opinion. And with major evasion and and unchained being slightly nerfed a hard cc like fear with frost root makes kiting and playing at range that much more effective. Although yes the argument can be made that between crippling grasp root, shade swap and fear you should be ok.
Actually, if you're struggling to sustain your stam on mageblade you're doing something wrong.thankyourat wrote: »HEBREWHAMMERRR wrote: »Just a thread I was looking for, some Magblade theory crafting! I have an idea here..a little out there but it seems enticing. I have two characters, my Magblade day 1 and just leveled a magsorc so this combo is somewhat universal for them around necro.
With changes to ice staff and blocking scaled off your magicka I got to thinking how viable it'd be to combo this with necro. The obviously tradeoff here is going to be..where's the burst if you're blocking constantly? I'm thinking a necropotence / spinners (extra max mag and pen) with an ice staff, and either skoria or some other monster set, don't have troll king or pirate skeleton yet so I was thinking if survivability was a problem bloodspawn on sorc could be nice for destro uptime.
All just theorycrafting last night but let me know thoughts. Also going to say that I realllllly need to farm amberplasm it seems very beneficial for sustain this patch.
I have thought about using ice staff dual wield sort of like how magplars are dual wield, sword and board now. I was thinking something similar to what you were saying except it was 5 spinner/5 necro/2 troll king. It would be sort of like a melee build and the ice staff back bar would allow me to block. But I figured that set up would be better on heavy armor. I'm not a big fan of disabling regen on light armor. So I was thinking a more aggresive set up with a lighting staff back bar for the extra destro ultimate damage and a flame staff front bar for pressure. I've played with only one shield before and I do fine, but with this set up you do lose healing ward. I think ice staff is better for duals you need that flame staff burst in open world. I don't think you need amberplasm worse case scenario you throw a cost reduction piece on your jewelery. If you want to use ice staff I think it would be more viable on a heavy armor build
Its worth noting that the best bet if you're running destro ult is still eye of flame. There's too many vamps in cyrodiil not to run fire.
I want to run burning spellweave as well. I farmed about 3 days for the staff and gave up. I pretty much always run conceal weapon or at least sap in open world so I can have something unreflectable, but with crushing shock being unreflectable I figured it was something to look into it would free up bar space for me as well. And then maybe use path for the hot to help with healing especially since I never run 2 shields on my magblade I use either healing ward or dampen depending on my build and then start layering hots. The thing I don't like about damage shields on magblades is the breaks in my pressure. as long as I'm relieving pressure I find hots to be superior. And it also allows me to run lower regen because shields are stupid expensive. usually if I find myself stacking shields on my magblade I'm about to die any way lol. I find it's best to just teleport away before I even get in that situation. I do slot two shields in duels though
That's a good point about the flame destro ultimate. There are alot of vampires around. That would probably more than make up for the 8℅ AOE damage increase from lighting staff. Honestly though I don't really use it anymore because it's broken lol. It's no counters too it really. What I did was put clench on my front bar and fear on my back bar and I just use soul harvest. And I'm just using old fashioned bat swarm on the back bar. It just offers me more rewarding gameplay.
PeaNutShotz wrote: »@bubbygink
When I run necro/clever/skoria this is my bar set up
Front bar: swallow soul, merc, piercing mark or impale, flame reach, inner light, ult: eye of the storm/soul assault/soul harvest
Back bar: shadowy disguise, conceal, double take, cripple, dampen. Ult: soul harvest, tether, resto ult.
@kaithuzar
Kai, any thoughts for this magblade?
PeaNutShotz wrote: »@bubbygink
When I run necro/clever/skoria this is my bar set up
Front bar: swallow soul, merc, piercing mark or impale, flame reach, inner light, ult: eye of the storm/soul assault/soul harvest
Back bar: shadowy disguise, conceal, double take, cripple, dampen. Ult: soul harvest, tether, resto ult.
@kaithuzar
Kai, any thoughts for this magblade?
Why no siphoning attacks? its far better than mark, impale, reach(but not better than fear), or conceal.
PeaNutShotz wrote: »@bubbygink
When I run necro/clever/skoria this is my bar set up
Front bar: swallow soul, merc, piercing mark or impale, flame reach, inner light, ult: eye of the storm/soul assault/soul harvest
Back bar: shadowy disguise, conceal, double take, cripple, dampen. Ult: soul harvest, tether, resto ult.
@kaithuzar
Kai, any thoughts for this magblade?
PeaNutShotz wrote: »Now as for what you mentioned with the shield. Not really cuz necro is a pet build. Meaning shadow image (shade) is your pet. Which gives you your extra magicka.
HEBREWHAMMERRR wrote: »Messed around last night with 5 necro, 5 spinner, 2 skoria and having a blast and hitting pretty hard with great burst potential. I don't have a spinners or necro flame staff though so stuck with ice staff at the moment
PeaNutShotz wrote: »PeaNutShotz wrote: »@bubbygink
When I run necro/clever/skoria this is my bar set up
Front bar: swallow soul, merc, piercing mark or impale, flame reach, inner light, ult: eye of the storm/soul assault/soul harvest
Back bar: shadowy disguise, conceal, double take, cripple, dampen. Ult: soul harvest, tether, resto ult.
@kaithuzar
Kai, any thoughts for this magblade?
Why no siphoning attacks? its far better than mark, impale, reach(but not better than fear), or conceal.
Cuz my back bar is my defense bar. Always has been when I run range builds. Yes you can swap cripple for siphoning attacks, and put fear in place for mark/impale, but problem with that is than you're losing an advantage against nightblades if you don't run mark and if you don't run impale you lose an execute. Which our execute is garbage but it still kinda work.
Only builds I run fear with are my sap builds which is the group build or my ganker build. That's because I HA into flame reach, into lotus fan into harvest, fear, concealed than impale
Plus with the necro/clever build if you build it correctly you can be anywhere between 1.4-1.7 regeneration and still have good spell damage.
But try putting fear in place of impale/mark and siphoning attacks in place of cripple. I can guarantee you'll pull fear and put mark or impale back on.
PeaNutShotz wrote: »The necro bonus only applies to when you have a pet active. The shield only applies to if your wear 7 light for dampen which increases your shield. I believe mine is 9 or 11k in cyrodil when in 7 light. Inner light is only meant for attacking and the 5% bonus to magicka
PeaNutShotz wrote: »@bubbygink
When I run necro/clever/skoria this is my bar set up
Front bar: swallow soul, merc, piercing mark or impale, flame reach, inner light, ult: eye of the storm/soul assault/soul harvest
Back bar: shadowy disguise, conceal, double take, cripple, dampen. Ult: soul harvest, tether, resto ult.
@kaithuzar
Kai, any thoughts for this magblade?
Another necro/clever user, I am becoming more convinced that this is the way to go! I got my sharpened necro staff, just need to craft my clever this weekend and then I am going to try it out.
I am thinking about running a similar front bar with:@PeaNutShotz It is just such a huge magicka difference from no necro / no inner light to necro / inner light. Off the top of my head I feel like that would be around 7k magicka. I get that you like to have an "offensive" and "defensive" bar (I do too) but aren't you kind of wasting one of the main benefits to necro / inner light if your only shield is on your other bar?
- EotS - gives me 8% damage bonus and is OP. @thankyourat , I totally understand your reservation to use this. I agree it feels cheesy but I don't feel guilty using it against groups when I am outnumbered. I never use it in 1v1 type situations though, I slot meteor on my back bar for the meter + bow combo for those.
- Swallow Soul
- Merciless Resolve
- Impale - I actually love this skill and think it is very good / or maybe sap if I am running in a group and need AoE damage
- Inner Light - great synergy with necro and the crit increase from this and light armor will allow me to run shadow mundus instead of thief which I have always wanted to do for more burst
- For my final slot I feel like I need to put my dampen on this bar instead of my CC. On another note, I always run fear in open world, just too good in my opinion - best open world CC in the game. So I like having fear here but just seems like I need my shield on this bar for the build to make sense. Would just have to get used to having fear on my back bar.
And I am on the same page as @Lexxypwns in regards to siphoning attacks. There are very few skills I prioritize having on my bars over this skill - probably only merciless, fear, my spamable, and a shield. It is just so good and synergizes well with merciless to make magblades benefit from light attack weaving more than any other class. As long as we keep churning out those light attacks weaves we have insane sustain (mag and stam) and a potent weapon in spectral bow.
PeaNutShotz wrote: »@bubbygink
When I run necro/clever/skoria this is my bar set up
Front bar: swallow soul, merc, piercing mark or impale, flame reach, inner light, ult: eye of the storm/soul assault/soul harvest
Back bar: shadowy disguise, conceal, double take, cripple, dampen. Ult: soul harvest, tether, resto ult.
@kaithuzar
Kai, any thoughts for this magblade?