then pls explain how do you presure a sorc with arround 15k+ shilds that do dmg with infernial and spaming skills that cant be avoided? would you like it if my dots as mdk Bypass your shilds such as you Bypass my wings or block or doge? same is for templar, how is a templar suppost to even dmg sorcs shild if he also lost his cc? dots will never deal enought dmg to burn through shilds
and also saying heal crits half the time is bs, no mdk or temp running with 50%+ crit.
i just say shilds Need a viable counterplay for magicka builds.
and yes i compare doge to shilds, shilds negate all dmg at the cost of maagicka, doge negate all singletarget and cc at the cost of Stamina, just as i compare block to shilds or doge, at the cost of Stamina i half the incoming dmg and be immune to most cc. but to block and doge are Counter skills that ignore the mechanic, such as fear or curse. but there is not a single skill to Counter the shildmechanic
mdk is the class I have most trouble with. stack up your dots - they tear down shields in no time and keep spamming with the CC. Its all the mdk's at the mo that's making me look at my stam and try to increase it or add some sustain to it.
lets say i have sun set and spellwaver all spelldmg etc etc, my dots wont tick higher as 1k at your shilds, now lets say i have 4 dots, thats 4k dps at your shilds that are 15-20k and thats with full spelldmg / magicka and no sustain.
champians Point can lower the dots 3 times, elementar Defender for less fire dmg, tick skinned for less dot dmg and Bastion to increes your shild. as templar and dk have 3 dots they never will take down shilds, dk has it a Little easyer cuz foz and wipe but still not enought to take the shilds down. without reffering at a lucky skorya/metero Combo and the sorc doesnt react fast enought to cc brake, then you have down the shilds and Need to burst the sorcs remaining life to, and thats in 1-2 secs till sorc ported away and recasted the shilds
DK is honestly a class that I don't know at all. I only know that my shields are like paper against some of them.. I don't know how often they tick for or what their duration is, but once the dots are there, and there's a scoria proc or 2 on top of direct damage attacks, shields go down very quickly.. add in some CC - and at the rate the shields drop - a well-timed cc and ulti = GG.
But that's just 1v1. when there are others around and you burn away a sorcs stam - timing or not - its game-over. I've always thought DK's give more to group play than sorcs.
To be fair though on CP - every CP point has a counter. Most sorcs focus bastion and so have very little in ele defender and thick-skinned.. I'm sure you have plenty of cp's spent on increasing your dot and elemental dmg.. Also sorcs generally don't slot a purge - they just don't have the bar-space for it.
Now I'm not denying that its hard to get through sorc's shields - because it is. Its a bad mechanic that is too strong 1v1 but scales very badly for many v many. But you can't blame sorc players for using the tools they are given.
Bugge, first of all, NO!
Shields do not negate all damage. Try shielding through five Ambushes aimed at you. Try dodging through five Force Pulses aimed at you. It's completely different. Or, in 1v1, try shielding off roots and stuns. Dodge evades suchlike, shields and healing don't.
Healers have crit. They don't sacrifice a lot to get it. Thief and Major Prophecy are enough already. DK tanks maybe not, but they block more.
I assure you shields fall under pressure. MDKs incapacitate you with roots. Templars might have it hardest, but they are also darn nigh unkillable.
do you even read bro? i said 1v1 and i said shilding all dmg and not cc, why the acctuall hell do you come up with 5 ambush or 5 cs? thats the only Argument? lol. ofc healers have crit so have the sorc criting for more dmg, while we cannot crit sorcs shild. as i said, shilds do not have a viable counterplay beside shildbraker and thats a exclusive set for Stamina and just good on bow la spam
and btw, they negate all dmg aslong as they are up
Bugge, first of all, NO!
Shields do not negate all damage. Try shielding through five Ambushes aimed at you. Try dodging through five Force Pulses aimed at you. It's completely different. Or, in 1v1, try shielding off roots and stuns. Dodge evades suchlike, shields and healing don't.
Healers have crit. They don't sacrifice a lot to get it. Thief and Major Prophecy are enough already. DK tanks maybe not, but they block more.
I assure you shields fall under pressure. MDKs incapacitate you with roots. Templars might have it hardest, but they are also darn nigh unkillable.
do you even read bro? i said 1v1 and i said shilding all dmg and not cc, why the acctuall hell do you come up with 5 ambush or 5 cs? thats the only Argument? lol. ofc healers have crit so have the sorc criting for more dmg, while we cannot crit sorcs shild. as i said, shilds do not have a viable counterplay beside shildbraker and thats a exclusive set for Stamina and just good on bow la spam
and btw, they negate all dmg aslong as they are up
Because it was an example to make you understand, which you still don't.
Listen, dude.
Wrecking Blow (DS) has damage AND CC. Dodge mitigates both, shields only damage.
Combos like Snipe/heavy/Injection hit you at once. Shields take all three hits, dodge evades all. Dodge has scaling attached to it, shields don't. Big issue!
Lastly, oh my god, heals AND damage crit for templars. For sorcs, only damage crits and that is also mitigated by impen.
In all friendship, my countryman, it really sounds to me your build is lacking pressure and damage output. Maybe see if you can increase offense a bit. Little changes can go a long way.
RinaldoGandolphi wrote: »As i said before....Sorc is finally in a balanced place now. Its not super great,but its not super terrible either.
1v1 Stamina is still slightly stronger then magicka, but its far better then it was when Stamina in General was OP in PVP for over 18 months(Since the launch of Tamriel Unlimited)
Both stamina and magicka has pros and cons...Magicka users can be root spammed endlessly with no cool downs and a small stamina pool leaves them helpless and zerged, Stamina can cast Shuffle or Forward Momentum and be immune to snares and immobilization and can sprint way faster and way longer then magicka giving them a clear mobility advantage.
Stamina is still significantly better for playing solo for this reason. All stamina based attacks can get a stealth damage bonus and stun, magicka skills get no such bonus.
Combining Curse, Fury and Frags has always been the staple of a Sorcs single target burst to kill, it killed before this update, and it still kills. its not really any different. Stamina Builds have shield breaker, Magicka Builds have no counter play against shield stacks like stamina has.
At the end of the day Stamina and Magicka right now are very closely balanced, folks are too used to stamina being grossly OP for over 18 months. (Not just stamina nightblade, but stamina classes in general)
Things will even out. Stamina is still very very powerful. there may be a few cases where magicka can somewhat compete in areas they couldn't before(revealing stamina Nightblades after surviving the initial burst became easier), but it in no way means stamina is less powerful....just both sides of the coin are better in some areas and worse in others.
You have Harness on other mag builds, too. Harness is OP. Magblades and DKs can heal on top of it, and Templars, well...Bugge, first of all, NO!
Shields do not negate all damage. Try shielding through five Ambushes aimed at you. Try dodging through five Force Pulses aimed at you. It's completely different. Or, in 1v1, try shielding off roots and stuns. Dodge evades suchlike, shields and healing don't.
Healers have crit. They don't sacrifice a lot to get it. Thief and Major Prophecy are enough already. DK tanks maybe not, but they block more.
I assure you shields fall under pressure. MDKs incapacitate you with roots. Templars might have it hardest, but they are also darn nigh unkillable.
do you even read bro? i said 1v1 and i said shilding all dmg and not cc, why the acctuall hell do you come up with 5 ambush or 5 cs? thats the only Argument? lol. ofc healers have crit so have the sorc criting for more dmg, while we cannot crit sorcs shild. as i said, shilds do not have a viable counterplay beside shildbraker and thats a exclusive set for Stamina and just good on bow la spam
and btw, they negate all dmg aslong as they are up
Because it was an example to make you understand, which you still don't.
Listen, dude.
Wrecking Blow (DS) has damage AND CC. Dodge mitigates both, shields only damage.
Combos like Snipe/heavy/Injection hit you at once. Shields take all three hits, dodge evades all. Dodge has scaling attached to it, shields don't. Big issue!
Lastly, oh my god, heals AND damage crit for templars. For sorcs, only damage crits and that is also mitigated by impen.
In all friendship, my countryman, it really sounds to me your build is lacking pressure and damage output. Maybe see if you can increase offense a bit. Little changes can go a long way.
dude dude dude, i said MAGICKA lacks counterplay to shilds, i didnt said anything about Stamina. as i said even with sunset and spellwaver and anything in spelldmg and magicka, waht would be arround 4,5k spelldmg and 35k magicka dots wont hit much at shilds and its uncommon to be all time Close to sorcs to wipe them, its not that they dont have streak or mines.
you maight not understand that shilds is a invisible barrier to magicka builds. cant speak about mnb thought, never saw one fighting a sorc
dmg crits wont help you aiagsnt sorcs since you cant crit shilds
Anti_Virus wrote: »FriedEggSandwich wrote: »Anti_Virus wrote: »@Nellzer
The mSorc community didn't want blance they just wanted to be OP again which is fine I guess, I don't want any nerfs I just want the same treatment for my Stam DK.
Perhaps a poison dmg stam whip
Change one morph of Draw essence to stam
bring back Flames of Oblivion
Rework Reflective Scales and it's morphs
BS. Personally I would much rather be slightly underpowered than overpowered. I'm happiest when msorc is not fotm. I want the curse change reverted (cos it's useless to me anyway) and the destro buff reduced or reverted, I was happy with my damage last patch. I just wanted a little sustain buff to maybe have the chance of not running seducer or lich in pvp. I think most msorc mains feel the same way.
Oh, I wanted a damage buff to have the same damage as melee fighters, as you can't kite them. Happy with that.
I farmed for my Lich twice, Dolmen and Crypt, and have no problem using that, then. Obviously.
I wanted a slight EotS nerf to shut up permablockers and permacloakdodgers calling it cheesy, and got one. They will still call it out, since it's no skillful procgank. xD
I expected a bit more, overall. Like adressing the stamina break free issue. But all in all, this patch delivered.
Ranged should never equal melee,
Melee has more risk getting close, all this will do is make the meta Elder robes again, no point in being melee dps in dungeons and Trials when you can die easily as opposed to ranged. Just play at the safety of range and shield stack.
Elder Robes Online here we come.
No, we already have busted that myth.
Gapclosing is super easy. And then you're standing in front of the caster with superior armor and weapon.
No risk at all. In this game, melee should be as powerful as ranged.
Speaking PvP, of course.
Anti_Virus wrote: »FriedEggSandwich wrote: »Anti_Virus wrote: »@Nellzer
The mSorc community didn't want blance they just wanted to be OP again which is fine I guess, I don't want any nerfs I just want the same treatment for my Stam DK.
Perhaps a poison dmg stam whip
Change one morph of Draw essence to stam
bring back Flames of Oblivion
Rework Reflective Scales and it's morphs
BS. Personally I would much rather be slightly underpowered than overpowered. I'm happiest when msorc is not fotm. I want the curse change reverted (cos it's useless to me anyway) and the destro buff reduced or reverted, I was happy with my damage last patch. I just wanted a little sustain buff to maybe have the chance of not running seducer or lich in pvp. I think most msorc mains feel the same way.
Oh, I wanted a damage buff to have the same damage as melee fighters, as you can't kite them. Happy with that.
I farmed for my Lich twice, Dolmen and Crypt, and have no problem using that, then. Obviously.
I wanted a slight EotS nerf to shut up permablockers and permacloakdodgers calling it cheesy, and got one. They will still call it out, since it's no skillful procgank. xD
I expected a bit more, overall. Like adressing the stamina break free issue. But all in all, this patch delivered.
Ranged should never equal melee,
Melee has more risk getting close, all this will do is make the meta Elder robes again, no point in being melee dps in dungeons and Trials when you can die easily as opposed to ranged. Just play at the safety of range and shield stack.
Elder Robes Online here we come.
You're right, ranged shouldn't equal melee. Unfortunately with gap closer spam and the lack of any cool downs on that, ranged can't kite, and melee is always on top of you, therefore EVERYONE is melee.
So, can we get over that please?
Anti_Virus wrote: »Zos gave the Ranged class of the game a great kite mechanic daedric mines for 1v1 if you are in a group then people will attack the melee builds and not you.
Anti_Virus wrote: »Anti_Virus wrote: »FriedEggSandwich wrote: »Anti_Virus wrote: »@Nellzer
The mSorc community didn't want blance they just wanted to be OP again which is fine I guess, I don't want any nerfs I just want the same treatment for my Stam DK.
Perhaps a poison dmg stam whip
Change one morph of Draw essence to stam
bring back Flames of Oblivion
Rework Reflective Scales and it's morphs
BS. Personally I would much rather be slightly underpowered than overpowered. I'm happiest when msorc is not fotm. I want the curse change reverted (cos it's useless to me anyway) and the destro buff reduced or reverted, I was happy with my damage last patch. I just wanted a little sustain buff to maybe have the chance of not running seducer or lich in pvp. I think most msorc mains feel the same way.
Oh, I wanted a damage buff to have the same damage as melee fighters, as you can't kite them. Happy with that.
I farmed for my Lich twice, Dolmen and Crypt, and have no problem using that, then. Obviously.
I wanted a slight EotS nerf to shut up permablockers and permacloakdodgers calling it cheesy, and got one. They will still call it out, since it's no skillful procgank. xD
I expected a bit more, overall. Like adressing the stamina break free issue. But all in all, this patch delivered.
Ranged should never equal melee,
Melee has more risk getting close, all this will do is make the meta Elder robes again, no point in being melee dps in dungeons and Trials when you can die easily as opposed to ranged. Just play at the safety of range and shield stack.
Elder Robes Online here we come.
No, we already have busted that myth.
Gapclosing is super easy. And then you're standing in front of the caster with superior armor and weapon.
No risk at all. In this game, melee should be as powerful as ranged.
Speaking PvP, of course.
Busted what myth? It should count in PVP as well you can Kite melee builds just Camp your daedric mines.
In large scale battles sorcs can easily rack up kills foe the safety of ranged other classes have to get close to deal dmg, there is no myth everyother game has this machanic, the deva made a mistake that will be corrected next patch.
Anti_Virus wrote: »Zos gave the Ranged class of the game a great kite mechanic daedric mines for 1v1 if you are in a group then people will attack the melee builds and not you.
Anti_Virus wrote: »Anti_Virus wrote: »Zos gave the Ranged class of the game a great kite mechanic daedric mines for 1v1 if you are in a group then people will attack the melee builds and not you.
That's the sign of defeat when you start throwing around memes and insults instead of logic.
You guys as the ranged class have Kite machanics.
Daedirc mines, Streak And Trees/Rocks to LOS around.
Zos made most of your ranged dmg skill unreflectable and some unblockable why should your dmg equal melee now? Does that make sense?
Anti_Virus wrote: »Anti_Virus wrote: »Zos gave the Ranged class of the game a great kite mechanic daedric mines for 1v1 if you are in a group then people will attack the melee builds and not you.
That's the sign of defeat when you start throwing around memes and insults instead of logic.
You guys as the ranged class have Kite machanics.
Daedirc mines, Streak And Trees/Rocks to LOS around.
Zos made most of your ranged dmg skill unreflectable and some unblockable why should your dmg equal melee now? Does that make sense?
FriedEggSandwich wrote: »Anti_Virus wrote: »Anti_Virus wrote: »Zos gave the Ranged class of the game a great kite mechanic daedric mines for 1v1 if you are in a group then people will attack the melee builds and not you.
That's the sign of defeat when you start throwing around memes and insults instead of logic.
You guys as the ranged class have Kite machanics.
Daedirc mines, Streak And Trees/Rocks to LOS around.
Zos made most of your ranged dmg skill unreflectable and some unblockable why should your dmg equal melee now? Does that make sense?
Woah there just a sec. Could you please list the sorc skills that are unreflectable? And when you say some are unblockable what you actually meant was just curse is unblockable, right? Your points are becoming more tenuous now.
Anti_Virus wrote: »FriedEggSandwich wrote: »Anti_Virus wrote: »Anti_Virus wrote: »Zos gave the Ranged class of the game a great kite mechanic daedric mines for 1v1 if you are in a group then people will attack the melee builds and not you.
That's the sign of defeat when you start throwing around memes and insults instead of logic.
You guys as the ranged class have Kite machanics.
Daedirc mines, Streak And Trees/Rocks to LOS around.
Zos made most of your ranged dmg skill unreflectable and some unblockable why should your dmg equal melee now? Does that make sense?
Woah there just a sec. Could you please list the sorc skills that are unreflectable? And when you say some are unblockable what you actually meant was just curse is unblockable, right? Your points are becoming more tenuous now.
Curse, and the explosion part of Mages wrath and Destro ulti.
Force pulse, Meteor, Mages wrath, are unreflectable.
These are staple ranged dps skills that are hard to counter.
Which is fine but ot shouldn't equal melee dmg
Anti_Virus wrote: »Anti_Virus wrote: »Zos gave the Ranged class of the game a great kite mechanic daedric mines for 1v1 if you are in a group then people will attack the melee builds and not you.
That's the sign of defeat when you start throwing around memes and insults instead of logic.
You guys as the ranged class have Kite machanics.
Daedirc mines, Streak And Trees/Rocks to LOS around.
Zos made most of your ranged dmg skill unreflectable and some unblockable why should your dmg equal melee now? Does that make sense?
Actually it's a perfect meme for the situation.
Since you didn't get the joke, I'll explain it to you: Sitting still in daedric mines is not a 'kite' mechanic. 'Kiting' is when you keep running out of their attack range. Daedric mines do not grant you mobility.
Mines don't deter most stamina builds. Block, vigor, slow walk through one mine. Attack sorc. Alternately animation cancel HA, crit rush, ransack, dune ripper, yeah you step on one mine, but the sorc is hurting much worse and is snared. Move out of his front arc and he'll have to streak out of his own minefield.
If you're a MagDK, go mist form, pop all of the pretty mines. Attack sorc. Magicka NB and templars don't need to get anywhere near the mines.
Mines are the most expensive defensive option sorcs have, they won't be able to keep them up permanently. Stam users can keep spamming gap closers with impunity.
See? Now the meme isn't funny anymore because you made me explain the joke.
You have Harness on other mag builds, too. Harness is OP. Magblades and DKs can heal on top of it, and Templars, well...Bugge, first of all, NO!
Shields do not negate all damage. Try shielding through five Ambushes aimed at you. Try dodging through five Force Pulses aimed at you. It's completely different. Or, in 1v1, try shielding off roots and stuns. Dodge evades suchlike, shields and healing don't.
Healers have crit. They don't sacrifice a lot to get it. Thief and Major Prophecy are enough already. DK tanks maybe not, but they block more.
I assure you shields fall under pressure. MDKs incapacitate you with roots. Templars might have it hardest, but they are also darn nigh unkillable.
do you even read bro? i said 1v1 and i said shilding all dmg and not cc, why the acctuall hell do you come up with 5 ambush or 5 cs? thats the only Argument? lol. ofc healers have crit so have the sorc criting for more dmg, while we cannot crit sorcs shild. as i said, shilds do not have a viable counterplay beside shildbraker and thats a exclusive set for Stamina and just good on bow la spam
and btw, they negate all dmg aslong as they are up
Because it was an example to make you understand, which you still don't.
Listen, dude.
Wrecking Blow (DS) has damage AND CC. Dodge mitigates both, shields only damage.
Combos like Snipe/heavy/Injection hit you at once. Shields take all three hits, dodge evades all. Dodge has scaling attached to it, shields don't. Big issue!
Lastly, oh my god, heals AND damage crit for templars. For sorcs, only damage crits and that is also mitigated by impen.
In all friendship, my countryman, it really sounds to me your build is lacking pressure and damage output. Maybe see if you can increase offense a bit. Little changes can go a long way.
dude dude dude, i said MAGICKA lacks counterplay to shilds, i didnt said anything about Stamina. as i said even with sunset and spellwaver and anything in spelldmg and magicka, waht would be arround 4,5k spelldmg and 35k magicka dots wont hit much at shilds and its uncommon to be all time Close to sorcs to wipe them, its not that they dont have streak or mines.
you maight not understand that shilds is a invisible barrier to magicka builds. cant speak about mnb thought, never saw one fighting a sorc
dmg crits wont help you aiagsnt sorcs since you cant crit shilds
Hardened is strong, agree, but you will also have troubles against other mag users.
You have Harness on other mag builds, too. Harness is OP. Magblades and DKs can heal on top of it, and Templars, well...Bugge, first of all, NO!
Shields do not negate all damage. Try shielding through five Ambushes aimed at you. Try dodging through five Force Pulses aimed at you. It's completely different. Or, in 1v1, try shielding off roots and stuns. Dodge evades suchlike, shields and healing don't.
Healers have crit. They don't sacrifice a lot to get it. Thief and Major Prophecy are enough already. DK tanks maybe not, but they block more.
I assure you shields fall under pressure. MDKs incapacitate you with roots. Templars might have it hardest, but they are also darn nigh unkillable.
do you even read bro? i said 1v1 and i said shilding all dmg and not cc, why the acctuall hell do you come up with 5 ambush or 5 cs? thats the only Argument? lol. ofc healers have crit so have the sorc criting for more dmg, while we cannot crit sorcs shild. as i said, shilds do not have a viable counterplay beside shildbraker and thats a exclusive set for Stamina and just good on bow la spam
and btw, they negate all dmg aslong as they are up
Because it was an example to make you understand, which you still don't.
Listen, dude.
Wrecking Blow (DS) has damage AND CC. Dodge mitigates both, shields only damage.
Combos like Snipe/heavy/Injection hit you at once. Shields take all three hits, dodge evades all. Dodge has scaling attached to it, shields don't. Big issue!
Lastly, oh my god, heals AND damage crit for templars. For sorcs, only damage crits and that is also mitigated by impen.
In all friendship, my countryman, it really sounds to me your build is lacking pressure and damage output. Maybe see if you can increase offense a bit. Little changes can go a long way.
dude dude dude, i said MAGICKA lacks counterplay to shilds, i didnt said anything about Stamina. as i said even with sunset and spellwaver and anything in spelldmg and magicka, waht would be arround 4,5k spelldmg and 35k magicka dots wont hit much at shilds and its uncommon to be all time Close to sorcs to wipe them, its not that they dont have streak or mines.
you maight not understand that shilds is a invisible barrier to magicka builds. cant speak about mnb thought, never saw one fighting a sorc
dmg crits wont help you aiagsnt sorcs since you cant crit shilds
Hardened is strong, agree, but you will also have troubles against other mag users.
still doesnt Change the fact that there arnt counterskills aiganst shilds, even if any class can use hanress.
even if all classes and builds could spam 20k shilds its not fine since there anrt Counter skills to it
You have Harness on other mag builds, too. Harness is OP. Magblades and DKs can heal on top of it, and Templars, well...Bugge, first of all, NO!
Shields do not negate all damage. Try shielding through five Ambushes aimed at you. Try dodging through five Force Pulses aimed at you. It's completely different. Or, in 1v1, try shielding off roots and stuns. Dodge evades suchlike, shields and healing don't.
Healers have crit. They don't sacrifice a lot to get it. Thief and Major Prophecy are enough already. DK tanks maybe not, but they block more.
I assure you shields fall under pressure. MDKs incapacitate you with roots. Templars might have it hardest, but they are also darn nigh unkillable.
do you even read bro? i said 1v1 and i said shilding all dmg and not cc, why the acctuall hell do you come up with 5 ambush or 5 cs? thats the only Argument? lol. ofc healers have crit so have the sorc criting for more dmg, while we cannot crit sorcs shild. as i said, shilds do not have a viable counterplay beside shildbraker and thats a exclusive set for Stamina and just good on bow la spam
and btw, they negate all dmg aslong as they are up
Because it was an example to make you understand, which you still don't.
Listen, dude.
Wrecking Blow (DS) has damage AND CC. Dodge mitigates both, shields only damage.
Combos like Snipe/heavy/Injection hit you at once. Shields take all three hits, dodge evades all. Dodge has scaling attached to it, shields don't. Big issue!
Lastly, oh my god, heals AND damage crit for templars. For sorcs, only damage crits and that is also mitigated by impen.
In all friendship, my countryman, it really sounds to me your build is lacking pressure and damage output. Maybe see if you can increase offense a bit. Little changes can go a long way.
dude dude dude, i said MAGICKA lacks counterplay to shilds, i didnt said anything about Stamina. as i said even with sunset and spellwaver and anything in spelldmg and magicka, waht would be arround 4,5k spelldmg and 35k magicka dots wont hit much at shilds and its uncommon to be all time Close to sorcs to wipe them, its not that they dont have streak or mines.
you maight not understand that shilds is a invisible barrier to magicka builds. cant speak about mnb thought, never saw one fighting a sorc
dmg crits wont help you aiagsnt sorcs since you cant crit shilds
Hardened is strong, agree, but you will also have troubles against other mag users.
still doesnt Change the fact that there arnt counterskills aiganst shilds, even if any class can use hanress.
even if all classes and builds could spam 20k shilds its not fine since there anrt Counter skills to it
And they don't need any, as there are no counters to healing, neither.
You have Harness on other mag builds, too. Harness is OP. Magblades and DKs can heal on top of it, and Templars, well...Bugge, first of all, NO!
Shields do not negate all damage. Try shielding through five Ambushes aimed at you. Try dodging through five Force Pulses aimed at you. It's completely different. Or, in 1v1, try shielding off roots and stuns. Dodge evades suchlike, shields and healing don't.
Healers have crit. They don't sacrifice a lot to get it. Thief and Major Prophecy are enough already. DK tanks maybe not, but they block more.
I assure you shields fall under pressure. MDKs incapacitate you with roots. Templars might have it hardest, but they are also darn nigh unkillable.
do you even read bro? i said 1v1 and i said shilding all dmg and not cc, why the acctuall hell do you come up with 5 ambush or 5 cs? thats the only Argument? lol. ofc healers have crit so have the sorc criting for more dmg, while we cannot crit sorcs shild. as i said, shilds do not have a viable counterplay beside shildbraker and thats a exclusive set for Stamina and just good on bow la spam
and btw, they negate all dmg aslong as they are up
Because it was an example to make you understand, which you still don't.
Listen, dude.
Wrecking Blow (DS) has damage AND CC. Dodge mitigates both, shields only damage.
Combos like Snipe/heavy/Injection hit you at once. Shields take all three hits, dodge evades all. Dodge has scaling attached to it, shields don't. Big issue!
Lastly, oh my god, heals AND damage crit for templars. For sorcs, only damage crits and that is also mitigated by impen.
In all friendship, my countryman, it really sounds to me your build is lacking pressure and damage output. Maybe see if you can increase offense a bit. Little changes can go a long way.
dude dude dude, i said MAGICKA lacks counterplay to shilds, i didnt said anything about Stamina. as i said even with sunset and spellwaver and anything in spelldmg and magicka, waht would be arround 4,5k spelldmg and 35k magicka dots wont hit much at shilds and its uncommon to be all time Close to sorcs to wipe them, its not that they dont have streak or mines.
you maight not understand that shilds is a invisible barrier to magicka builds. cant speak about mnb thought, never saw one fighting a sorc
dmg crits wont help you aiagsnt sorcs since you cant crit shilds
Hardened is strong, agree, but you will also have troubles against other mag users.
still doesnt Change the fact that there arnt counterskills aiganst shilds, even if any class can use hanress.
even if all classes and builds could spam 20k shilds its not fine since there anrt Counter skills to it
And they don't need any, as there are no counters to healing, neither.
Major defile, disease enchants, meat bag catapults, Fasalla's, damage poison ticks, etc...
You have Harness on other mag builds, too. Harness is OP. Magblades and DKs can heal on top of it, and Templars, well...Bugge, first of all, NO!
Shields do not negate all damage. Try shielding through five Ambushes aimed at you. Try dodging through five Force Pulses aimed at you. It's completely different. Or, in 1v1, try shielding off roots and stuns. Dodge evades suchlike, shields and healing don't.
Healers have crit. They don't sacrifice a lot to get it. Thief and Major Prophecy are enough already. DK tanks maybe not, but they block more.
I assure you shields fall under pressure. MDKs incapacitate you with roots. Templars might have it hardest, but they are also darn nigh unkillable.
do you even read bro? i said 1v1 and i said shilding all dmg and not cc, why the acctuall hell do you come up with 5 ambush or 5 cs? thats the only Argument? lol. ofc healers have crit so have the sorc criting for more dmg, while we cannot crit sorcs shild. as i said, shilds do not have a viable counterplay beside shildbraker and thats a exclusive set for Stamina and just good on bow la spam
and btw, they negate all dmg aslong as they are up
Because it was an example to make you understand, which you still don't.
Listen, dude.
Wrecking Blow (DS) has damage AND CC. Dodge mitigates both, shields only damage.
Combos like Snipe/heavy/Injection hit you at once. Shields take all three hits, dodge evades all. Dodge has scaling attached to it, shields don't. Big issue!
Lastly, oh my god, heals AND damage crit for templars. For sorcs, only damage crits and that is also mitigated by impen.
In all friendship, my countryman, it really sounds to me your build is lacking pressure and damage output. Maybe see if you can increase offense a bit. Little changes can go a long way.
dude dude dude, i said MAGICKA lacks counterplay to shilds, i didnt said anything about Stamina. as i said even with sunset and spellwaver and anything in spelldmg and magicka, waht would be arround 4,5k spelldmg and 35k magicka dots wont hit much at shilds and its uncommon to be all time Close to sorcs to wipe them, its not that they dont have streak or mines.
you maight not understand that shilds is a invisible barrier to magicka builds. cant speak about mnb thought, never saw one fighting a sorc
dmg crits wont help you aiagsnt sorcs since you cant crit shilds
Hardened is strong, agree, but you will also have troubles against other mag users.
still doesnt Change the fact that there arnt counterskills aiganst shilds, even if any class can use hanress.
even if all classes and builds could spam 20k shilds its not fine since there anrt Counter skills to it
And they don't need any, as there are no counters to healing, neither.
Bugge, first of all, NO!
Shields do not negate all damage. Try shielding through five Ambushes aimed at you. Try dodging through five Force Pulses aimed at you. It's completely different. Or, in 1v1, try shielding off roots and stuns. Dodge evades suchlike, shields and healing don't.
Healers have crit. They don't sacrifice a lot to get it. Thief and Major Prophecy are enough already. DK tanks maybe not, but they block more.
I assure you shields fall under pressure. MDKs incapacitate you with roots. Templars might have it hardest, but they are also darn nigh unkillable.
do you even read bro? i said 1v1 and i said shilding all dmg and not cc, why the acctuall hell do you come up with 5 ambush or 5 cs? thats the only Argument? lol. ofc healers have crit so have the sorc criting for more dmg, while we cannot crit sorcs shild. as i said, shilds do not have a viable counterplay beside shildbraker and thats a exclusive set for Stamina and just good on bow la spam
and btw, they negate all dmg aslong as they are up
You have Harness on other mag builds, too. Harness is OP. Magblades and DKs can heal on top of it, and Templars, well...Bugge, first of all, NO!
Shields do not negate all damage. Try shielding through five Ambushes aimed at you. Try dodging through five Force Pulses aimed at you. It's completely different. Or, in 1v1, try shielding off roots and stuns. Dodge evades suchlike, shields and healing don't.
Healers have crit. They don't sacrifice a lot to get it. Thief and Major Prophecy are enough already. DK tanks maybe not, but they block more.
I assure you shields fall under pressure. MDKs incapacitate you with roots. Templars might have it hardest, but they are also darn nigh unkillable.
do you even read bro? i said 1v1 and i said shilding all dmg and not cc, why the acctuall hell do you come up with 5 ambush or 5 cs? thats the only Argument? lol. ofc healers have crit so have the sorc criting for more dmg, while we cannot crit sorcs shild. as i said, shilds do not have a viable counterplay beside shildbraker and thats a exclusive set for Stamina and just good on bow la spam
and btw, they negate all dmg aslong as they are up
Because it was an example to make you understand, which you still don't.
Listen, dude.
Wrecking Blow (DS) has damage AND CC. Dodge mitigates both, shields only damage.
Combos like Snipe/heavy/Injection hit you at once. Shields take all three hits, dodge evades all. Dodge has scaling attached to it, shields don't. Big issue!
Lastly, oh my god, heals AND damage crit for templars. For sorcs, only damage crits and that is also mitigated by impen.
In all friendship, my countryman, it really sounds to me your build is lacking pressure and damage output. Maybe see if you can increase offense a bit. Little changes can go a long way.
dude dude dude, i said MAGICKA lacks counterplay to shilds, i didnt said anything about Stamina. as i said even with sunset and spellwaver and anything in spelldmg and magicka, waht would be arround 4,5k spelldmg and 35k magicka dots wont hit much at shilds and its uncommon to be all time Close to sorcs to wipe them, its not that they dont have streak or mines.
you maight not understand that shilds is a invisible barrier to magicka builds. cant speak about mnb thought, never saw one fighting a sorc
dmg crits wont help you aiagsnt sorcs since you cant crit shilds
Hardened is strong, agree, but you will also have troubles against other mag users.
still doesnt Change the fact that there arnt counterskills aiganst shilds, even if any class can use hanress.
even if all classes and builds could spam 20k shilds its not fine since there anrt Counter skills to it
And they don't need any, as there are no counters to healing, neither.
if you compare shilds with heal. heal can be reduced with lots of debuffs from all Kind of skills. both extend your health in some way, shouldnt shilds suffer the same Treatment such us heal and be reduced with defile and increesed with vitality or mending?
also Keep in mind, deffile is 30% while mending is 25%
and also deffile is the Counter to vitality, mending is healing done what is uncountered countered by sorcery/brutallity
absolut anything has a counterplay exept shilds, stop saying otherwise
thankyourat wrote: »Bugge, first of all, NO!
Shields do not negate all damage. Try shielding through five Ambushes aimed at you. Try dodging through five Force Pulses aimed at you. It's completely different. Or, in 1v1, try shielding off roots and stuns. Dodge evades suchlike, shields and healing don't.
Healers have crit. They don't sacrifice a lot to get it. Thief and Major Prophecy are enough already. DK tanks maybe not, but they block more.
I assure you shields fall under pressure. MDKs incapacitate you with roots. Templars might have it hardest, but they are also darn nigh unkillable.
do you even read bro? i said 1v1 and i said shilding all dmg and not cc, why the acctuall hell do you come up with 5 ambush or 5 cs? thats the only Argument? lol. ofc healers have crit so have the sorc criting for more dmg, while we cannot crit sorcs shild. as i said, shilds do not have a viable counterplay beside shildbraker and thats a exclusive set for Stamina and just good on bow la spam
and btw, they negate all dmg aslong as they are up
I use to have problems 1v1 vs sorcs and then I leveled one up. If you think a class is op you should try it for yourself and see what their weaknesses are. Sorcs have very poor sustain what I like to do in a 1v1 its extend the duration of the fight. As long as you block, dodge, or reflect the highly telegraphed frag they won't be able to kill you. You get hit by frags you are dead so be looking out for it. There is a counter to shields they are super expensive. I main a magblade and I have no problems tearing through shields just by pressuring them and rooting and cc'ing the sorc to hurt their stamina pool. Honestly sorc is a easier fight than stam dk. Stam dk literally has no counter the heals are too big and the sustain is too good. If a stam dk doesn't want to die there is basically no way to kill them
thankyourat wrote: »You have Harness on other mag builds, too. Harness is OP. Magblades and DKs can heal on top of it, and Templars, well...Bugge, first of all, NO!
Shields do not negate all damage. Try shielding through five Ambushes aimed at you. Try dodging through five Force Pulses aimed at you. It's completely different. Or, in 1v1, try shielding off roots and stuns. Dodge evades suchlike, shields and healing don't.
Healers have crit. They don't sacrifice a lot to get it. Thief and Major Prophecy are enough already. DK tanks maybe not, but they block more.
I assure you shields fall under pressure. MDKs incapacitate you with roots. Templars might have it hardest, but they are also darn nigh unkillable.
do you even read bro? i said 1v1 and i said shilding all dmg and not cc, why the acctuall hell do you come up with 5 ambush or 5 cs? thats the only Argument? lol. ofc healers have crit so have the sorc criting for more dmg, while we cannot crit sorcs shild. as i said, shilds do not have a viable counterplay beside shildbraker and thats a exclusive set for Stamina and just good on bow la spam
and btw, they negate all dmg aslong as they are up
Because it was an example to make you understand, which you still don't.
Listen, dude.
Wrecking Blow (DS) has damage AND CC. Dodge mitigates both, shields only damage.
Combos like Snipe/heavy/Injection hit you at once. Shields take all three hits, dodge evades all. Dodge has scaling attached to it, shields don't. Big issue!
Lastly, oh my god, heals AND damage crit for templars. For sorcs, only damage crits and that is also mitigated by impen.
In all friendship, my countryman, it really sounds to me your build is lacking pressure and damage output. Maybe see if you can increase offense a bit. Little changes can go a long way.
dude dude dude, i said MAGICKA lacks counterplay to shilds, i didnt said anything about Stamina. as i said even with sunset and spellwaver and anything in spelldmg and magicka, waht would be arround 4,5k spelldmg and 35k magicka dots wont hit much at shilds and its uncommon to be all time Close to sorcs to wipe them, its not that they dont have streak or mines.
you maight not understand that shilds is a invisible barrier to magicka builds. cant speak about mnb thought, never saw one fighting a sorc
dmg crits wont help you aiagsnt sorcs since you cant crit shilds
Hardened is strong, agree, but you will also have troubles against other mag users.
still doesnt Change the fact that there arnt counterskills aiganst shilds, even if any class can use hanress.
even if all classes and builds could spam 20k shilds its not fine since there anrt Counter skills to it
And they don't need any, as there are no counters to healing, neither.
if you compare shilds with heal. heal can be reduced with lots of debuffs from all Kind of skills. both extend your health in some way, shouldnt shilds suffer the same Treatment such us heal and be reduced with defile and increesed with vitality or mending?
also Keep in mind, deffile is 30% while mending is 25%
and also deffile is the Counter to vitality, mending is healing done what is uncountered countered by sorcery/brutallity
absolut anything has a counterplay exept shilds, stop saying otherwise
If they do that then they would have to have a major mending for shield strength. There are abilities to increase your healing to were you don't even notice heal debuffs
thankyourat wrote: »You have Harness on other mag builds, too. Harness is OP. Magblades and DKs can heal on top of it, and Templars, well...Bugge, first of all, NO!
Shields do not negate all damage. Try shielding through five Ambushes aimed at you. Try dodging through five Force Pulses aimed at you. It's completely different. Or, in 1v1, try shielding off roots and stuns. Dodge evades suchlike, shields and healing don't.
Healers have crit. They don't sacrifice a lot to get it. Thief and Major Prophecy are enough already. DK tanks maybe not, but they block more.
I assure you shields fall under pressure. MDKs incapacitate you with roots. Templars might have it hardest, but they are also darn nigh unkillable.
do you even read bro? i said 1v1 and i said shilding all dmg and not cc, why the acctuall hell do you come up with 5 ambush or 5 cs? thats the only Argument? lol. ofc healers have crit so have the sorc criting for more dmg, while we cannot crit sorcs shild. as i said, shilds do not have a viable counterplay beside shildbraker and thats a exclusive set for Stamina and just good on bow la spam
and btw, they negate all dmg aslong as they are up
Because it was an example to make you understand, which you still don't.
Listen, dude.
Wrecking Blow (DS) has damage AND CC. Dodge mitigates both, shields only damage.
Combos like Snipe/heavy/Injection hit you at once. Shields take all three hits, dodge evades all. Dodge has scaling attached to it, shields don't. Big issue!
Lastly, oh my god, heals AND damage crit for templars. For sorcs, only damage crits and that is also mitigated by impen.
In all friendship, my countryman, it really sounds to me your build is lacking pressure and damage output. Maybe see if you can increase offense a bit. Little changes can go a long way.
dude dude dude, i said MAGICKA lacks counterplay to shilds, i didnt said anything about Stamina. as i said even with sunset and spellwaver and anything in spelldmg and magicka, waht would be arround 4,5k spelldmg and 35k magicka dots wont hit much at shilds and its uncommon to be all time Close to sorcs to wipe them, its not that they dont have streak or mines.
you maight not understand that shilds is a invisible barrier to magicka builds. cant speak about mnb thought, never saw one fighting a sorc
dmg crits wont help you aiagsnt sorcs since you cant crit shilds
Hardened is strong, agree, but you will also have troubles against other mag users.
still doesnt Change the fact that there arnt counterskills aiganst shilds, even if any class can use hanress.
even if all classes and builds could spam 20k shilds its not fine since there anrt Counter skills to it
And they don't need any, as there are no counters to healing, neither.
if you compare shilds with heal. heal can be reduced with lots of debuffs from all Kind of skills. both extend your health in some way, shouldnt shilds suffer the same Treatment such us heal and be reduced with defile and increesed with vitality or mending?
also Keep in mind, deffile is 30% while mending is 25%
and also deffile is the Counter to vitality, mending is healing done what is uncountered countered by sorcery/brutallity
absolut anything has a counterplay exept shilds, stop saying otherwise
If they do that then they would have to have a major mending for shield strength. There are abilities to increase your healing to were you don't even notice heal debuffs
sure, make shilds afficted from mending and vitality and deffile. now a sorc or any other class can choice to buff shilds with skills/ gear that give this Kind of buffs or not. but they will suffer most time from deffile