thankyourat wrote: »thankyourat wrote: »You have Harness on other mag builds, too. Harness is OP. Magblades and DKs can heal on top of it, and Templars, well...Bugge, first of all, NO!
Shields do not negate all damage. Try shielding through five Ambushes aimed at you. Try dodging through five Force Pulses aimed at you. It's completely different. Or, in 1v1, try shielding off roots and stuns. Dodge evades suchlike, shields and healing don't.
Healers have crit. They don't sacrifice a lot to get it. Thief and Major Prophecy are enough already. DK tanks maybe not, but they block more.
I assure you shields fall under pressure. MDKs incapacitate you with roots. Templars might have it hardest, but they are also darn nigh unkillable.
do you even read bro? i said 1v1 and i said shilding all dmg and not cc, why the acctuall hell do you come up with 5 ambush or 5 cs? thats the only Argument? lol. ofc healers have crit so have the sorc criting for more dmg, while we cannot crit sorcs shild. as i said, shilds do not have a viable counterplay beside shildbraker and thats a exclusive set for Stamina and just good on bow la spam
and btw, they negate all dmg aslong as they are up
Because it was an example to make you understand, which you still don't.
Listen, dude.
Wrecking Blow (DS) has damage AND CC. Dodge mitigates both, shields only damage.
Combos like Snipe/heavy/Injection hit you at once. Shields take all three hits, dodge evades all. Dodge has scaling attached to it, shields don't. Big issue!
Lastly, oh my god, heals AND damage crit for templars. For sorcs, only damage crits and that is also mitigated by impen.
In all friendship, my countryman, it really sounds to me your build is lacking pressure and damage output. Maybe see if you can increase offense a bit. Little changes can go a long way.
dude dude dude, i said MAGICKA lacks counterplay to shilds, i didnt said anything about Stamina. as i said even with sunset and spellwaver and anything in spelldmg and magicka, waht would be arround 4,5k spelldmg and 35k magicka dots wont hit much at shilds and its uncommon to be all time Close to sorcs to wipe them, its not that they dont have streak or mines.
you maight not understand that shilds is a invisible barrier to magicka builds. cant speak about mnb thought, never saw one fighting a sorc
dmg crits wont help you aiagsnt sorcs since you cant crit shilds
Hardened is strong, agree, but you will also have troubles against other mag users.
still doesnt Change the fact that there arnt counterskills aiganst shilds, even if any class can use hanress.
even if all classes and builds could spam 20k shilds its not fine since there anrt Counter skills to it
And they don't need any, as there are no counters to healing, neither.
if you compare shilds with heal. heal can be reduced with lots of debuffs from all Kind of skills. both extend your health in some way, shouldnt shilds suffer the same Treatment such us heal and be reduced with defile and increesed with vitality or mending?
also Keep in mind, deffile is 30% while mending is 25%
and also deffile is the Counter to vitality, mending is healing done what is uncountered countered by sorcery/brutallity
absolut anything has a counterplay exept shilds, stop saying otherwise
If they do that then they would have to have a major mending for shield strength. There are abilities to increase your healing to were you don't even notice heal debuffs
sure, make shilds afficted from mending and vitality and deffile. now a sorc or any other class can choice to buff shilds with skills/ gear that give this Kind of buffs or not. but they will suffer most time from deffile
Idk though shields are pretty easy to get through for most builds. The only class I could see struggling to get through shields are a mag dk. But mag dks are really strong 1v1 because the can so effectively attack their opponents stamina pool. Alot of times when I fight sorcs my burst combos go through their shields and hits their health anyway. The defile sounds like it would add counterplay, but shells being buffed with mending and vitality sounds op. Especially since it's fine the way it is. I think maybe if you couldn't stack harness and hardened that may be a better approach, but they would have to buff sorcs defense elsewhere to make up for the nerf
You have Harness on other mag builds, too. Harness is OP. Magblades and DKs can heal on top of it, and Templars, well...Bugge, first of all, NO!
Shields do not negate all damage. Try shielding through five Ambushes aimed at you. Try dodging through five Force Pulses aimed at you. It's completely different. Or, in 1v1, try shielding off roots and stuns. Dodge evades suchlike, shields and healing don't.
Healers have crit. They don't sacrifice a lot to get it. Thief and Major Prophecy are enough already. DK tanks maybe not, but they block more.
I assure you shields fall under pressure. MDKs incapacitate you with roots. Templars might have it hardest, but they are also darn nigh unkillable.
do you even read bro? i said 1v1 and i said shilding all dmg and not cc, why the acctuall hell do you come up with 5 ambush or 5 cs? thats the only Argument? lol. ofc healers have crit so have the sorc criting for more dmg, while we cannot crit sorcs shild. as i said, shilds do not have a viable counterplay beside shildbraker and thats a exclusive set for Stamina and just good on bow la spam
and btw, they negate all dmg aslong as they are up
Because it was an example to make you understand, which you still don't.
Listen, dude.
Wrecking Blow (DS) has damage AND CC. Dodge mitigates both, shields only damage.
Combos like Snipe/heavy/Injection hit you at once. Shields take all three hits, dodge evades all. Dodge has scaling attached to it, shields don't. Big issue!
Lastly, oh my god, heals AND damage crit for templars. For sorcs, only damage crits and that is also mitigated by impen.
In all friendship, my countryman, it really sounds to me your build is lacking pressure and damage output. Maybe see if you can increase offense a bit. Little changes can go a long way.
dude dude dude, i said MAGICKA lacks counterplay to shilds, i didnt said anything about Stamina. as i said even with sunset and spellwaver and anything in spelldmg and magicka, waht would be arround 4,5k spelldmg and 35k magicka dots wont hit much at shilds and its uncommon to be all time Close to sorcs to wipe them, its not that they dont have streak or mines.
you maight not understand that shilds is a invisible barrier to magicka builds. cant speak about mnb thought, never saw one fighting a sorc
dmg crits wont help you aiagsnt sorcs since you cant crit shilds
Hardened is strong, agree, but you will also have troubles against other mag users.
still doesnt Change the fact that there arnt counterskills aiganst shilds, even if any class can use hanress.
even if all classes and builds could spam 20k shilds its not fine since there anrt Counter skills to it
And they don't need any, as there are no counters to healing, neither.
if you compare shilds with heal. heal can be reduced with lots of debuffs from all Kind of skills. both extend your health in some way, shouldnt shilds suffer the same Treatment such us heal and be reduced with defile and increesed with vitality or mending?
also Keep in mind, deffile is 30% while mending is 25%
and also deffile is the Counter to vitality, mending is healing done what is uncountered countered by sorcery/brutallity
absolut anything has a counterplay exept shilds, stop saying otherwise
You have Harness on other mag builds, too. Harness is OP. Magblades and DKs can heal on top of it, and Templars, well...Bugge, first of all, NO!
Shields do not negate all damage. Try shielding through five Ambushes aimed at you. Try dodging through five Force Pulses aimed at you. It's completely different. Or, in 1v1, try shielding off roots and stuns. Dodge evades suchlike, shields and healing don't.
Healers have crit. They don't sacrifice a lot to get it. Thief and Major Prophecy are enough already. DK tanks maybe not, but they block more.
I assure you shields fall under pressure. MDKs incapacitate you with roots. Templars might have it hardest, but they are also darn nigh unkillable.
do you even read bro? i said 1v1 and i said shilding all dmg and not cc, why the acctuall hell do you come up with 5 ambush or 5 cs? thats the only Argument? lol. ofc healers have crit so have the sorc criting for more dmg, while we cannot crit sorcs shild. as i said, shilds do not have a viable counterplay beside shildbraker and thats a exclusive set for Stamina and just good on bow la spam
and btw, they negate all dmg aslong as they are up
Because it was an example to make you understand, which you still don't.
Listen, dude.
Wrecking Blow (DS) has damage AND CC. Dodge mitigates both, shields only damage.
Combos like Snipe/heavy/Injection hit you at once. Shields take all three hits, dodge evades all. Dodge has scaling attached to it, shields don't. Big issue!
Lastly, oh my god, heals AND damage crit for templars. For sorcs, only damage crits and that is also mitigated by impen.
In all friendship, my countryman, it really sounds to me your build is lacking pressure and damage output. Maybe see if you can increase offense a bit. Little changes can go a long way.
dude dude dude, i said MAGICKA lacks counterplay to shilds, i didnt said anything about Stamina. as i said even with sunset and spellwaver and anything in spelldmg and magicka, waht would be arround 4,5k spelldmg and 35k magicka dots wont hit much at shilds and its uncommon to be all time Close to sorcs to wipe them, its not that they dont have streak or mines.
you maight not understand that shilds is a invisible barrier to magicka builds. cant speak about mnb thought, never saw one fighting a sorc
dmg crits wont help you aiagsnt sorcs since you cant crit shilds
Hardened is strong, agree, but you will also have troubles against other mag users.
still doesnt Change the fact that there arnt counterskills aiganst shilds, even if any class can use hanress.
even if all classes and builds could spam 20k shilds its not fine since there anrt Counter skills to it
And they don't need any, as there are no counters to healing, neither.
if you compare shilds with heal. heal can be reduced with lots of debuffs from all Kind of skills. both extend your health in some way, shouldnt shilds suffer the same Treatment such us heal and be reduced with defile and increesed with vitality or mending?
also Keep in mind, deffile is 30% while mending is 25%
and also deffile is the Counter to vitality, mending is healing done what is uncountered countered by sorcery/brutallity
absolut anything has a counterplay exept shilds, stop saying otherwise
Sorcery/Brutality also boost healing.
Ah, well, you also have to use the ability...I guess that's too hard for some players. ^^
I usually just heal or shield it personally, unless I'm on my magicka NB.
It's as amusing as nightblades complaining to me about piercing mark. (whaaaa waaaaa is no fair, cloak no work)
Ah, well, you also have to use the ability...I guess that's too hard for some players. ^^
I usually just heal or shield it personally, unless I'm on my magicka NB.
It's as amusing as nightblades complaining to me about piercing mark. (whaaaa waaaaa is no fair, cloak no work)
well i tryed to run purge, it cost 3,5k magicka with seducer, cps in reduction and 2 glyphs. 3,5k to purge 2 negative effects. in cyrodiil where tis common to have 10+ effects. so purge is barly any good.
its good in 1v1 vs other mdks
Ah, well, you also have to use the ability...I guess that's too hard for some players. ^^
I usually just heal or shield it personally, unless I'm on my magicka NB.
It's as amusing as nightblades complaining to me about piercing mark. (whaaaa waaaaa is no fair, cloak no work)
well i tryed to run purge, it cost 3,5k magicka with seducer, cps in reduction and 2 glyphs. 3,5k to purge 2 negative effects. in cyrodiil where tis common to have 10+ effects. so purge is barly any good.
its good in 1v1 vs other mdks
Yeah purge is not a cheap ability, but my point wasn't to counter it every time with purge, that would be a losing battle. If 5 sorcs cast it on you...... a couple purges may be a good idea. (at this point though what options do you expect? lol)
It's 8% more damage on a 3.5 second delay (if they use a fire staff) with the "haunting" being super easy to anticipate if not cleared off. I don't have problems dealing with it in pvp, and I don't use that morph on my sorc so it's not like I'm trying to defend it.
Anti_Virus wrote: »Anti_Virus wrote: »FriedEggSandwich wrote: »Anti_Virus wrote: »@Nellzer
The mSorc community didn't want blance they just wanted to be OP again which is fine I guess, I don't want any nerfs I just want the same treatment for my Stam DK.
Perhaps a poison dmg stam whip
Change one morph of Draw essence to stam
bring back Flames of Oblivion
Rework Reflective Scales and it's morphs
BS. Personally I would much rather be slightly underpowered than overpowered. I'm happiest when msorc is not fotm. I want the curse change reverted (cos it's useless to me anyway) and the destro buff reduced or reverted, I was happy with my damage last patch. I just wanted a little sustain buff to maybe have the chance of not running seducer or lich in pvp. I think most msorc mains feel the same way.
Oh, I wanted a damage buff to have the same damage as melee fighters, as you can't kite them. Happy with that.
I farmed for my Lich twice, Dolmen and Crypt, and have no problem using that, then. Obviously.
I wanted a slight EotS nerf to shut up permablockers and permacloakdodgers calling it cheesy, and got one. They will still call it out, since it's no skillful procgank. xD
I expected a bit more, overall. Like adressing the stamina break free issue. But all in all, this patch delivered.
Ranged should never equal melee,
Melee has more risk getting close, all this will do is make the meta Elder robes again, no point in being melee dps in dungeons and Trials when you can die easily as opposed to ranged. Just play at the safety of range and shield stack.
Elder Robes Online here we come.
You're right, ranged shouldn't equal melee. Unfortunately with gap closer spam and the lack of any cool downs on that, ranged can't kite, and melee is always on top of you, therefore EVERYONE is melee.
So, can we get over that please?
Zos gave the Ranged class of the game a great kite mechanic daedric mines for 1v1 if you are in a group then people will attack the melee builds and not you.
If you 1vX then you will be zerged down the game is not balanced around it. If there were cooldowns on gap closers (or something to that nature) then Melee would be pointless. Like in Wow ranged builds are superior since they pull high dmg and can kite easily since gap closers are on cooldown.
IzakiBrotherSs wrote: »FearlessOne_2014 wrote: »Anti_Virus wrote: »FearlessOne_2014 wrote: »LOL gankblades complaining about other classes being OP.
Hmm... Actually if you read carefully I said I odnt like to go with cheesy gank builds. My point is there is no counter atm for that skill as a stamina class, and by the way curse already was pretty much OP, they made it worse.
There is no also no counter from being randomly ganked from stealth as a Magicka Sorc by a Gankblade. I think this is one of ZOSes ways of checks and balances. Gankblades still one shot players with procs stacking btw. Atm from a Sorcs POV. I'm more worried about a random gankblade then another sorc ganking me.
Now that all being said. WHERE IS MAH ANTI RANDOM GANK COUNTER? And far as curse goes it's the only move sorcs have exclusively that can be a pain in rear end other then mines. Now how many does Gankblades have.
- Incap
- Ambush
- Shadow Image
- Lets not even talk about Mass Hysteria(Fear)
In my opinion those skills are way more annoying then curse. Even more so when used from stealth with ani-canceling. Way more powerful then curse or mines.
You know what now thinking about. It's time to put my sorc away and bring out my stamblade. Way more easy to kill on a stamblade then a sorc. That's why many people are forced to wear Heavy Armor in Cyrodiil. Because dying without getting the opportunity to fight back. Is on the Top 10 list of Lamest Things introduced to this world.(Ganking)
Of course Gankblades are going to cry, when they now have a little bit of competition to deal with. The very playstyle promotes getting yourself into a position(gear-wise, and location-wise) to kill your opponent, before they can react and deny them any chance of a fight. Now while I personally dislike playing that way because you know. I like hurling spells at peoples faces and fighting. Not to just hide in the shadows to gank some poor sob, that has no chance. If I want to do that I'd go play Assassin's Creed or Hitman or something like that, much more satisfying. But to each his/her own. I don't talk down on people who do a lot. Unless they are the gankblades that either proc'ed me to death, or group ganked me, and started to tea bag me. Those type of guys will never get my respect.
But hey guys Nerf Sorcs till they are useless again, right? Again people like OP are the reason I have 11 Max Level characters. Cause to me it's threads like these, and the nerf RD ones coming from gankers which are the most laughable. I honestly don't know how ZOS even takes them seriously. But apparently they do when one group of players start spamming them, so oh well.
Anti Gank Counters are:
-Radiant mage light
- Dark prison (morph that you put on yourself)
- Revealing Flair
- Miats Addon
- Shields
-Radiant mage light - (Has very short range, and don't pop players out of stealth if they are ganking at range.)
- Dark prison (morph that you put on yourself) (Defensive Rune is more then likely the only skill that will give you a proactive way of not getting ganked. So good point here.)
-
- Revealing Flair - (short range most gankers are very fast and can out run it. Also it doesn't stop you nor prolong the act of getting ganked, because it's reactive and not proactive.)
-
- Miats Addon - (The fact that someone had to make a addon to help players from getting ganked out of no where instead of the devs, balancing insta-ganks is laughable at best. Even tho more then likely should. I'm not going to count this to your points. Just because of the fact it's a addon and also console users would not have access to it.)
- Shields - (Ugggh... Ok.... So shields do not stop you from getting ganked from the rip anymore. Shields are also reactive and not proactive, meaning if you are relying on shields to prevent you from getting ganked, all I have to say to you is Rest In Pepperonis.
Agreed. Except:
Defensive rune is terrible anti-gank mechanism because good gankers drink an immovable/magicka pot before making a move. Even better gankers use it to proc clever alchemist for the big burst gank.
Shields are no good to prevent ganks because they're going to be down when the nightblade hits. If you try keeping up a shield stack every few seconds, your fingers will fall off after a long walk. (Because you can't use a horse and keep shields up).
Miats was patched out, it doesn't work.
That leaves RML, but seriously. Even that rarely works because it won't halve viper/believe/widow proc set damage, or the followup fear/incap/sa spam.
The NB's here need to stop overselling their counters. You guys are fine. We're fine. Just play the game. Curse is a hard counter if you're trying to 1vX five Sorcs, I'm sorry but that's balanced just the same as anyone trying to 1vX five nightblades.
you guys Need to stop saying sorc is fine, sorce has now a whole bar with unavoidable dmg exept frag. we do not talk about 1vx but 1v1. absolutly no class or build can Counter that skills,
crushing shock cant be reflected,
curse cant be reflected or blocked or doged
fury cant be reflected or blocked or doged
Meteor cant be reflected
lightnign staff cant be reflected or doged (exept la)
lighting can proc Implosion that is unavoidable
left is the frag that can be refleced doged and blocked
all that skills hits pretty hard while sorc can maintain theyr deffence with shilds.
more magicka and spelldmg the harder the skills and shilds, it make it near impossible to win 1v1.
with infernal Guardian you dont have a oppening to sorcs as they spam unavoidable dmg and Keep shilds up, the fight will go on till the other class than sorc run out of ress to heal himself
im fine with skills Counter deffensive skills such as refelct or doge, but shilds do not have any Counter at all exept shildbraker and thats Stamina exclusive. and thats pretty lame to, it would be the same that there is just a single set for magicka that Counter shuffel
so while sorc has a lot of skills that Counter all different deffensive abilitys they have a def ability that doesnt have a single Counter at all. if you can tell me a single valid Option to kill a good sorc im fine
and do not argue with ganks, ganking is a Counter to anything
I stopped reading this semi-literate blubbering nonsense when you said that fury is undodgable. Because it is, and you apparently don't know enough about game mechanics for your complaints to be taken seriously.
The initial hit of Fury in dodge able and block able, but the explosion in undodgeable and unblock able...
The explosion is 100% blockable but can not be dodged when already applied.
then pls explain how do you presure a sorc with arround 15k+ shilds that do dmg with infernial and spaming skills that cant be avoided? would you like it if my dots as mdk Bypass your shilds such as you Bypass my wings or block or doge? same is for templar, how is a templar suppost to even dmg sorcs shild if he also lost his cc? dots will never deal enought dmg to burn through shilds
and also saying heal crits half the time is bs, no mdk or temp running with 50%+ crit.
i just say shilds Need a viable counterplay for magicka builds.
and yes i compare doge to shilds, shilds negate all dmg at the cost of maagicka, doge negate all singletarget and cc at the cost of Stamina, just as i compare block to shilds or doge, at the cost of Stamina i half the incoming dmg and be immune to most cc. but to block and doge are Counter skills that ignore the mechanic, such as fear or curse. but there is not a single skill to Counter the shildmechanic
Anti_Virus wrote: »Anti_Virus wrote: »Zos gave the Ranged class of the game a great kite mechanic daedric mines for 1v1 if you are in a group then people will attack the melee builds and not you.
That's the sign of defeat when you start throwing around memes and insults instead of logic.
You guys as the ranged class have Kite machanics.
Daedirc mines, Streak And Trees/Rocks to LOS around.
Zos made most of your ranged dmg skill unreflectable and some unblockable why should your dmg equal melee now? Does that make sense?
IzakiBrotherSs wrote: »then pls explain how do you presure a sorc with arround 15k+ shilds that do dmg with infernial and spaming skills that cant be avoided? would you like it if my dots as mdk Bypass your shilds such as you Bypass my wings or block or doge? same is for templar, how is a templar suppost to even dmg sorcs shild if he also lost his cc? dots will never deal enought dmg to burn through shilds
and also saying heal crits half the time is bs, no mdk or temp running with 50%+ crit.
i just say shilds Need a viable counterplay for magicka builds.
and yes i compare doge to shilds, shilds negate all dmg at the cost of maagicka, doge negate all singletarget and cc at the cost of Stamina, just as i compare block to shilds or doge, at the cost of Stamina i half the incoming dmg and be immune to most cc. but to block and doge are Counter skills that ignore the mechanic, such as fear or curse. but there is not a single skill to Counter the shildmechanic
In duels DoTs are the best thing to burn through a sorcerer's shields. Ever gone up against a DK or Sorc with DW vMA weapons empowering all those DoTs and Bleeds? It rips through you shields and forces the sorc on the defensive. Its literally the best way to kill a sorc.
Malamar1229 wrote: »Anti_Virus wrote: »Anti_Virus wrote: »Zos gave the Ranged class of the game a great kite mechanic daedric mines for 1v1 if you are in a group then people will attack the melee builds and not you.
That's the sign of defeat when you start throwing around memes and insults instead of logic.
You guys as the ranged class have Kite machanics.
Daedirc mines, Streak And Trees/Rocks to LOS around.
Zos made most of your ranged dmg skill unreflectable and some unblockable why should your dmg equal melee now? Does that make sense?
Lastly this game is not balanced on 1v1, nor should it be. It was sold as AvAvA and should be balanced as so.
Anti_Virus wrote: »Anti_Virus wrote: »FriedEggSandwich wrote: »Anti_Virus wrote: »@Nellzer
The mSorc community didn't want blance they just wanted to be OP again which is fine I guess, I don't want any nerfs I just want the same treatment for my Stam DK.
Perhaps a poison dmg stam whip
Change one morph of Draw essence to stam
bring back Flames of Oblivion
Rework Reflective Scales and it's morphs
BS. Personally I would much rather be slightly underpowered than overpowered. I'm happiest when msorc is not fotm. I want the curse change reverted (cos it's useless to me anyway) and the destro buff reduced or reverted, I was happy with my damage last patch. I just wanted a little sustain buff to maybe have the chance of not running seducer or lich in pvp. I think most msorc mains feel the same way.
Oh, I wanted a damage buff to have the same damage as melee fighters, as you can't kite them. Happy with that.
I farmed for my Lich twice, Dolmen and Crypt, and have no problem using that, then. Obviously.
I wanted a slight EotS nerf to shut up permablockers and permacloakdodgers calling it cheesy, and got one. They will still call it out, since it's no skillful procgank. xD
I expected a bit more, overall. Like adressing the stamina break free issue. But all in all, this patch delivered.
Ranged should never equal melee,
Melee has more risk getting close, all this will do is make the meta Elder robes again, no point in being melee dps in dungeons and Trials when you can die easily as opposed to ranged. Just play at the safety of range and shield stack.
Elder Robes Online here we come.
You're right, ranged shouldn't equal melee. Unfortunately with gap closer spam and the lack of any cool downs on that, ranged can't kite, and melee is always on top of you, therefore EVERYONE is melee.
So, can we get over that please?
Zos gave the Ranged class of the game a great kite mechanic daedric mines for 1v1 if you are in a group then people will attack the melee builds and not you.
If you 1vX then you will be zerged down the game is not balanced around it. If there were cooldowns on gap closers (or something to that nature) then Melee would be pointless. Like in Wow ranged builds are superior since they pull high dmg and can kite easily since gap closers are on cooldown.
Virus, as a pure stamina player, you're just wrong here... Daedric mines is a silly argument as it's basically acting as a melee damage ability. As a stamina DK, I'll charge into a minefield w/out a single *** given and combo with 4 moves and take a single mine.
The issue is that stamina gap closers are spammable and have a low stam cost. There is zero ability for a msorc to utilize distance in a 1v1 scenario. Hell, crit charge even ignores terrain so I can magically charge through the air up a massive boulder. Msorcs already have to shield stack and weave in attack rotations, if you're constantly trying to streak away just to get ambushed/charged, how do keep shields up while applying pressure?
I can slightly see your point about zergs, and how range obviously has an advantage to be able to do damage from a safer position, but I really could care less about 'balance' surrounding zerg-style PvP because...who really cares?
thankyourat wrote: »Anti_Virus wrote: »Anti_Virus wrote: »FriedEggSandwich wrote: »Anti_Virus wrote: »@Nellzer
The mSorc community didn't want blance they just wanted to be OP again which is fine I guess, I don't want any nerfs I just want the same treatment for my Stam DK.
Perhaps a poison dmg stam whip
Change one morph of Draw essence to stam
bring back Flames of Oblivion
Rework Reflective Scales and it's morphs
BS. Personally I would much rather be slightly underpowered than overpowered. I'm happiest when msorc is not fotm. I want the curse change reverted (cos it's useless to me anyway) and the destro buff reduced or reverted, I was happy with my damage last patch. I just wanted a little sustain buff to maybe have the chance of not running seducer or lich in pvp. I think most msorc mains feel the same way.
Oh, I wanted a damage buff to have the same damage as melee fighters, as you can't kite them. Happy with that.
I farmed for my Lich twice, Dolmen and Crypt, and have no problem using that, then. Obviously.
I wanted a slight EotS nerf to shut up permablockers and permacloakdodgers calling it cheesy, and got one. They will still call it out, since it's no skillful procgank. xD
I expected a bit more, overall. Like adressing the stamina break free issue. But all in all, this patch delivered.
Ranged should never equal melee,
Melee has more risk getting close, all this will do is make the meta Elder robes again, no point in being melee dps in dungeons and Trials when you can die easily as opposed to ranged. Just play at the safety of range and shield stack.
Elder Robes Online here we come.
You're right, ranged shouldn't equal melee. Unfortunately with gap closer spam and the lack of any cool downs on that, ranged can't kite, and melee is always on top of you, therefore EVERYONE is melee.
So, can we get over that please?
Zos gave the Ranged class of the game a great kite mechanic daedric mines for 1v1 if you are in a group then people will attack the melee builds and not you.
If you 1vX then you will be zerged down the game is not balanced around it. If there were cooldowns on gap closers (or something to that nature) then Melee would be pointless. Like in Wow ranged builds are superior since they pull high dmg and can kite easily since gap closers are on cooldown.
Virus, as a pure stamina player, you're just wrong here... Daedric mines is a silly argument as it's basically acting as a melee damage ability. As a stamina DK, I'll charge into a minefield w/out a single *** given and combo with 4 moves and take a single mine.
The issue is that stamina gap closers are spammable and have a low stam cost. There is zero ability for a msorc to utilize distance in a 1v1 scenario. Hell, crit charge even ignores terrain so I can magically charge through the air up a massive boulder. Msorcs already have to shield stack and weave in attack rotations, if you're constantly trying to streak away just to get ambushed/charged, how do keep shields up while applying pressure?
I can slightly see your point about zergs, and how range obviously has an advantage to be able to do damage from a safer position, but I really could care less about 'balance' surrounding zerg-style PvP because...who really cares?
Use mines for the root not the damage. You can kite around the mines and pretty much counter melee builds because you would be just out of range of most melee attacks but you will still be able to attack them. Also the gap closers could be used as a weakness in a 1v1 because a destro build can use that to set up their burst combo. Because they are usually vulnerable when gap closing. range is very powerful in a duel because you don't have any breaks in combat, and it's very good at baiting because you know melee fighters have to come to you. Both mag sorc and magblade the two main builds who use the destro staff have toolkits that prevent melee builds from pressuring you. Range is even more op in duels when used by a magblade. The problem I see with magicka builds kiting is that it doesn't scale well when fighting outnumbered. I think that's why you see so many magicka builds that perform well in duels and not so much in open world. Well that's one of many reasons
teejaycrunk wrote: »its hard to weave in because of its wierd countdown and its easily purged off, only nice thing about it is that now while we are spamming our 6sec shields (that we now have thanks to people like you getting upset about it) we have something that is balanced, stop crying and start purging, its part of the game. you use a skill and you find a way to beat a skill. its makes it fun, why is it every time a sorc gets a buff ppl complain? you trying to reduce the sorcs to what a dk was? "usless"?
LOL.
Like i said Sorc and DK were "balanced" before patch, could easily 1vX.
Shield change its merely change in rotation, so stop crying about it. A nerf would be if the shield size got reduced which it NOT.
Purge? Clearly you dont know that NB, DK and Sorcs dont have a "purge like ability", so in order to purge it we would have to run purge skill from alliance skill line. Now, if youre a stamina based toon, then you can pretty much purge once or twice if you have efficient purge, before your magicka pull runs out; All what the sorcs have to do is reapply and youre pretty much screwed again.
Curse buff was unnecesary.
What about stamina classes applied DOT's that requires only a stamina based ability to remove them, and only 1 class have such a cheap cost skill (like extended ritual from templars) and the rest have to run a +4k stamina cost skill. You still its viable? Get off.
cschwingeb14_ESO wrote: »Bow got a 10% damage buff. It only applies to bow attacks though
Anti_Virus wrote: »Zos pretty much made Sorcs noob friendly and removed all counter play againt them.
-Mage light detects stealth
- Storm Atro hits harder
- Destro ult has no counter
- Meteor unreflectable no counter
- Force pulse unreflectable no counter
- Shields still stack no counter
- Daedric mines deal high dmg No counter
- Curse Unblockable and blows up twice no counter
- pets buffed alot no counter
- Destruction staff overbuffed no counter
-Nerfed Major evasion to help fight medium armor builds
-Nerfed Heavy Armor resource sustain to have an easier time against heavy armor builds.
Have your fun mSorcs and to an extent mDKs I'll wait out the next 3 months for real balance though I suggest any non mSorc or mDK stay out of Pvp.
@Anti_Virus
-Mage light detects stealth
Not a sorcerer skill. Available for every build in the game
- Storm Atro hits harder
Still average, just run away from it.
- Destro ult has no counter
Not a sorcerer skill. Available to every Destro build in the game
- Meteor unreflectable no counter
Not a sorcerer skill. Block + available to anyone who gets mage guild to 10.
- Force pulse unreflectable no counter
Not a sorcerer skill. Available to every one with Destro.
- Shields still stack no counter
They may stack but as soon as you cc a sorcerer with their shield down they are gone.
- Daedric mines deal high dmg No counter
Mist form. Or stand outside mines and still reach with some melee abilities.
- Curse Unblockable and blows up twice no counter
OK so if a sorcerer wants it to blow up twice you have a whole 9 seconds between each explosion to go on the attack then shell up when it's about to blow. Or run purge.
- pets buffed alot no counter
Yeah cause the pet ai and the fact they are toggles make pet sorcerers beasts in pvp......
- Destruction staff overbuffed no counter
Any class who wields a Destro gets this.
-Nerfed Major evasion to help fight medium armor builds
Its was WAY over performing. And this nerf helps every single build in the game. Even medium vs medium.
-Nerfed Heavy Armor resource sustain to have an easier time against heavy armor builds
It was a horrible time, now it's easier but still horrible. Applies to every build.
Funny story.
Yesterday, I 1v1'ed a sophisticated stamblade. That coward would spam rolldodge through my mines, LoS at any given time, and of course, cloak. While I didn't have troubles holding my ground, I could feel how superior stamina sustain and movability is. And don't get me started on Fear and Incap spam.
Well, I didn't make a mistake and did not die, but could see how much easier it was for the stamblade to not die, neither. After like, ten minutes, his three buddies showed up. Sorc Streak was just no option. They would gapclose me and mines wouldn't help there, obviously. Bet a stamblade or stamsorc would have had a chance.
Afterwards, and this is the funny part, I get a message how he rekt me, how I'm so bad at the game and how I could only camp mines and spam shields.
xD
I think many stamina players are so used to being OP as hell, that they get angry when you actually counter them and not die instantly.
I run Dual Wield and Dawnbreaker of Smiting on my Mag Sorc, despite it not being meant for Magicka and being tailored to Stamina builds.
I never slot those "OP" Daedric Mines, "OP" pets (lol), "OP" Destro Staves, or "OP" Destro Ults.
Then, when I go up against our current super gimped, poor and helpless Heavy Armor Stamina builds stacking procs, I still manage to win. What are we going to do about builds that are extraordinarily uncommon yet still 1vX you everytime? How will you complain about players like this?
*sigh*.... ZOS finally works toward balancing Stamina in PvP and now the people using it since Dark Brotherhood won't stop complaining.
I run Dual Wield and Dawnbreaker of Smiting on my Mag Sorc, despite it not being meant for Magicka and being tailored to Stamina builds.
I never slot those "OP" Daedric Mines, "OP" pets (lol), "OP" Destro Staves, or "OP" Destro Ults.
Then, when I go up against our current super gimped, poor and helpless Heavy Armor Stamina builds stacking procs, I still manage to win. What are we going to do about builds that are extraordinarily uncommon yet still 1vX you everytime? How will you complain about players like this?
*sigh*.... ZOS finally works toward balancing Stamina in PvP and now the people using it since Dark Brotherhood won't stop complaining.
Dawnbreaker is (was? - I dropped DW now) great with DW for small-scale. That instant, non-telegraphed knockdown is a great to set up your frag to make sure it hits.
I find it really hard to justify not using pets/staves now though with the buffs they have - although I am experimenting with a very non-meta build even though it still uses pets/staves
We are going to see a lot of magSorcs this patch, not because the class is OP, but because pirate skeleton. They are indeed hitting harder this patch, the 8% damage buff with fire staff in the curse+frag+fury combo is brutal, but well, stamsorcs are also brutal.
The thing with magSorcs is that mediocre players are extremely easy to kill, and good players are extremely hard to kill (especially if the are using pirate skeleton). The forum is a good reflection of Cyrodrill, most of the magSorcs are trash, and those are the ones you see crying here that sorc is in a bad place or in need of buffs, or that stamblades are stronger (sorc is literaly a hard counter to stamblades, hands down the hardest match for a stamblade). Whoever thinks sorc is in a bad place, it really need to learn to play, on the proper hands is one of the strongest class in the game.LOL gankblades complaining about other classes being OP.
stop the ***. Not everyone is a ganker, and if you see a lot of gankers, is because the meta is pushing them to that playstyle.
Chilla_Deluxe wrote: »We are going to see a lot of magSorcs this patch, not because the class is OP, but because pirate skeleton. They are indeed hitting harder this patch, the 8% damage buff with fire staff in the curse+frag+fury combo is brutal, but well, stamsorcs are also brutal.
The thing with magSorcs is that mediocre players are extremely easy to kill, and good players are extremely hard to kill (especially if the are using pirate skeleton). The forum is a good reflection of Cyrodrill, most of the magSorcs are trash, and those are the ones you see crying here that sorc is in a bad place or in need of buffs, or that stamblades are stronger (sorc is literaly a hard counter to stamblades, hands down the hardest match for a stamblade). Whoever thinks sorc is in a bad place, it really need to learn to play, on the proper hands is one of the strongest class in the game.LOL gankblades complaining about other classes being OP.
stop the ***. Not everyone is a ganker, and if you see a lot of gankers, is because the meta is pushing them to that playstyle.
Very nicely explained. *thumbs up*.
I run Dual Wield and Dawnbreaker of Smiting on my Mag Sorc, despite it not being meant for Magicka and being tailored to Stamina builds.
I never slot those "OP" Daedric Mines, "OP" pets (lol), "OP" Destro Staves, or "OP" Destro Ults.
Then, when I go up against our current super gimped, poor and helpless Heavy Armor Stamina builds stacking procs, I still manage to win. What are we going to do about builds that are extraordinarily uncommon yet still 1vX you everytime? How will you complain about players like this?
*sigh*.... ZOS finally works toward balancing Stamina in PvP and now the people using it since Dark Brotherhood won't stop complaining.
Dawnbreaker is (was? - I dropped DW now) great with DW for small-scale. That instant, non-telegraphed knockdown is a great to set up your frag to make sure it hits.
I find it really hard to justify not using pets/staves now though with the buffs they have - although I am experimenting with a very non-meta build even though it still uses pets/staves
Yeah it is extremely tough to justify DW now.
And that's the thing - I know it is much weaker but I find it very fun to run builds extremely off meta. Destro Staves will easily put out more damage despite having one less set piece on my build than DW. Still sticking to DW though
Funny story.
Yesterday, I 1v1'ed a sophisticated stamblade. That coward would spam rolldodge through my mines, LoS at any given time, and of course, cloak. While I didn't have troubles holding my ground, I could feel how superior stamina sustain and movability is. And don't get me started on Fear and Incap spam.
Well, I didn't make a mistake and did not die, but could see how much easier it was for the stamblade to not die, neither. After like, ten minutes, his three buddies showed up. Sorc Streak was just no option. They would gapclose me and mines wouldn't help there, obviously. Bet a stamblade or stamsorc would have had a chance.
Afterwards, and this is the funny part, I get a message how he rekt me, how I'm so bad at the game and how I could only camp mines and spam shields.
xD
I think many stamina players are so used to being OP as hell, that they get angry when you actually counter them and not die instantly.
Malamar1229 wrote: »Anti_Virus wrote: »Anti_Virus wrote: »Zos gave the Ranged class of the game a great kite mechanic daedric mines for 1v1 if you are in a group then people will attack the melee builds and not you.
That's the sign of defeat when you start throwing around memes and insults instead of logic.
You guys as the ranged class have Kite machanics.
Daedirc mines, Streak And Trees/Rocks to LOS around.
Zos made most of your ranged dmg skill unreflectable and some unblockable why should your dmg equal melee now? Does that make sense?
Lastly this game is not balanced on 1v1, nor should it be. It was sold as AvAvA and should be balanced as so.
there will be 4v4v4 bgs in a few months. Balance should be started considering this not zergvzergvzerg
IzakiBrotherSs wrote: »then pls explain how do you presure a sorc with arround 15k+ shilds that do dmg with infernial and spaming skills that cant be avoided? would you like it if my dots as mdk Bypass your shilds such as you Bypass my wings or block or doge? same is for templar, how is a templar suppost to even dmg sorcs shild if he also lost his cc? dots will never deal enought dmg to burn through shilds
and also saying heal crits half the time is bs, no mdk or temp running with 50%+ crit.
i just say shilds Need a viable counterplay for magicka builds.
and yes i compare doge to shilds, shilds negate all dmg at the cost of maagicka, doge negate all singletarget and cc at the cost of Stamina, just as i compare block to shilds or doge, at the cost of Stamina i half the incoming dmg and be immune to most cc. but to block and doge are Counter skills that ignore the mechanic, such as fear or curse. but there is not a single skill to Counter the shildmechanic
In duels DoTs are the best thing to burn through a sorcerer's shields. Ever gone up against a DK or Sorc with DW vMA weapons empowering all those DoTs and Bleeds? It rips through you shields and forces the sorc on the defensive. Its literally the best way to kill a sorc.
thats Stamina, not magicka, bleed and poisen dots from dk are physical dmg not fire dmg from mdk
IzakiBrotherSs wrote: »IzakiBrotherSs wrote: »then pls explain how do you presure a sorc with arround 15k+ shilds that do dmg with infernial and spaming skills that cant be avoided? would you like it if my dots as mdk Bypass your shilds such as you Bypass my wings or block or doge? same is for templar, how is a templar suppost to even dmg sorcs shild if he also lost his cc? dots will never deal enought dmg to burn through shilds
and also saying heal crits half the time is bs, no mdk or temp running with 50%+ crit.
i just say shilds Need a viable counterplay for magicka builds.
and yes i compare doge to shilds, shilds negate all dmg at the cost of maagicka, doge negate all singletarget and cc at the cost of Stamina, just as i compare block to shilds or doge, at the cost of Stamina i half the incoming dmg and be immune to most cc. but to block and doge are Counter skills that ignore the mechanic, such as fear or curse. but there is not a single skill to Counter the shildmechanic
In duels DoTs are the best thing to burn through a sorcerer's shields. Ever gone up against a DK or Sorc with DW vMA weapons empowering all those DoTs and Bleeds? It rips through you shields and forces the sorc on the defensive. Its literally the best way to kill a sorc.
thats Stamina, not magicka, bleed and poisen dots from dk are physical dmg not fire dmg from mdk
Yeah and considering most people are vampires fire DoTs become just as strong as the physical ones. When was the last time you've met a sorc that wasn't a vampire?