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Magicka Sorcs got WAY to much love...

  • Croblasta
    Croblasta
    What is LoS?
  • FriedEggSandwich
    FriedEggSandwich
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    Croblasta wrote: »
    What is LoS?

    Line of Sight. It's when you hide behind something like a rock or tree to prevent your opponent from hitting you.
    PC | EU
  • Minalan
    Minalan
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    Anti_Virus wrote: »
    Devilhand wrote: »
    Minalan wrote: »
    LOL gankblades complaining about other classes being OP.

    Hmm... Actually if you read carefully I said I odnt like to go with cheesy gank builds. My point is there is no counter atm for that skill as a stamina class, and by the way curse already was pretty much OP, they made it worse.

    There is no also no counter from being randomly ganked from stealth as a Magicka Sorc by a Gankblade. I think this is one of ZOSes ways of checks and balances. Gankblades still one shot players with procs stacking btw. Atm from a Sorcs POV. I'm more worried about a random gankblade then another sorc ganking me.

    Now that all being said. WHERE IS MAH ANTI RANDOM GANK COUNTER? And far as curse goes it's the only move sorcs have exclusively that can be a pain in rear end other then mines. Now how many does Gankblades have.
    - Incap
    - Ambush
    - Shadow Image
    - Lets not even talk about Mass Hysteria(Fear)

    In my opinion those skills are way more annoying then curse. Even more so when used from stealth with ani-canceling. Way more powerful then curse or mines.

    You know what now thinking about. It's time to put my sorc away and bring out my stamblade. Way more easy to kill on a stamblade then a sorc. That's why many people are forced to wear Heavy Armor in Cyrodiil. Because dying without getting the opportunity to fight back. Is on the Top 10 list of Lamest Things introduced to this world.(Ganking)

    Of course Gankblades are going to cry, when they now have a little bit of competition to deal with. The very playstyle promotes getting yourself into a position(gear-wise, and location-wise) to kill your opponent, before they can react and deny them any chance of a fight. Now while I personally dislike playing that way because you know. I like hurling spells at peoples faces and fighting. Not to just hide in the shadows to gank some poor sob, that has no chance. If I want to do that I'd go play Assassin's Creed or Hitman or something like that, much more satisfying. But to each his/her own. I don't talk down on people who do a lot. Unless they are the gankblades that either proc'ed me to death, or group ganked me, and started to tea bag me. Those type of guys will never get my respect.

    But hey guys Nerf Sorcs till they are useless again, right? Again people like OP are the reason I have 11 Max Level characters. Cause to me it's threads like these, and the nerf RD ones coming from gankers which are the most laughable. I honestly don't know how ZOS even takes them seriously. :lol: But apparently they do when one group of players start spamming them, so oh well.

    Anti Gank Counters are:

    -Radiant mage light
    - Dark prison (morph that you put on yourself)
    - Revealing Flair
    - Miats Addon
    - Shields


    -Radiant mage light - (Has very short range, and don't pop players out of stealth if they are ganking at range.)

    - Dark prison (morph that you put on yourself) (Defensive Rune is more then likely the only skill that will give you a proactive way of not getting ganked. So good point here.)
    -
    - Revealing Flair - (short range most gankers are very fast and can out run it. Also it doesn't stop you nor prolong the act of getting ganked, because it's reactive and not proactive.)
    -
    - Miats Addon - (The fact that someone had to make a addon to help players from getting ganked out of no where instead of the devs, balancing insta-ganks is laughable at best. Even tho more then likely should. I'm not going to count this to your points. Just because of the fact it's a addon and also console users would not have access to it.)

    - Shields - (Ugggh... Ok.... So shields do not stop you from getting ganked from the rip anymore. Shields are also reactive and not proactive, meaning if you are relying on shields to prevent you from getting ganked, all I have to say to you is Rest In Pepperonis.

    Agreed. Except:

    Defensive rune is terrible anti-gank mechanism because good gankers drink an immovable/magicka pot before making a move. Even better gankers use it to proc clever alchemist for the big burst gank.

    Shields are no good to prevent ganks because they're going to be down when the nightblade hits. If you try keeping up a shield stack every few seconds, your fingers will fall off after a long walk. (Because you can't use a horse and keep shields up).

    Miats was patched out, it doesn't work.

    That leaves RML, but seriously. Even that rarely works because it won't halve viper/believe/widow proc set damage, or the followup fear/incap/sa spam.

    The NB's here need to stop overselling their counters. You guys are fine. We're fine. Just play the game. Curse is a hard counter if you're trying to 1vX five Sorcs, I'm sorry but that's balanced just the same as anyone trying to 1vX five nightblades.
  • Anti_Virus
    Anti_Virus
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    Anti_Virus wrote: »
    @Nellzer

    The mSorc community didn't want blance they just wanted to be OP again which is fine I guess, I don't want any nerfs I just want the same treatment for my Stam DK.

    Perhaps a poison dmg stam whip
    Change one morph of Draw essence to stam
    bring back Flames of Oblivion
    Rework Reflective Scales and it's morphs

    BS. Personally I would much rather be slightly underpowered than overpowered. I'm happiest when msorc is not fotm. I want the curse change reverted (cos it's useless to me anyway) and the destro buff reduced or reverted, I was happy with my damage last patch. I just wanted a little sustain buff to maybe have the chance of not running seducer or lich in pvp. I think most msorc mains feel the same way.

    I agree The problem with over buffing is that A nerf is usually around the corner most players don't see this though untill it hit em.
    Power Wealth And Influence.
  • Lord-Otto
    Lord-Otto
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    Anti_Virus wrote: »
    @Nellzer

    The mSorc community didn't want blance they just wanted to be OP again which is fine I guess, I don't want any nerfs I just want the same treatment for my Stam DK.

    Perhaps a poison dmg stam whip
    Change one morph of Draw essence to stam
    bring back Flames of Oblivion
    Rework Reflective Scales and it's morphs

    BS. Personally I would much rather be slightly underpowered than overpowered. I'm happiest when msorc is not fotm. I want the curse change reverted (cos it's useless to me anyway) and the destro buff reduced or reverted, I was happy with my damage last patch. I just wanted a little sustain buff to maybe have the chance of not running seducer or lich in pvp. I think most msorc mains feel the same way.

    Oh, I wanted a damage buff to have the same damage as melee fighters, as you can't kite them. Happy with that.
    I farmed for my Lich twice, Dolmen and Crypt, and have no problem using that, then. Obviously.
    I wanted a slight EotS nerf to shut up permablockers and permacloakdodgers calling it cheesy, and got one. They will still call it out, since it's no skillful procgank. xD

    I expected a bit more, overall. Like adressing the stamina break free issue. But all in all, this patch delivered.
  • FriedEggSandwich
    FriedEggSandwich
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    Lord-Otto wrote: »
    Anti_Virus wrote: »
    @Nellzer

    The mSorc community didn't want blance they just wanted to be OP again which is fine I guess, I don't want any nerfs I just want the same treatment for my Stam DK.

    Perhaps a poison dmg stam whip
    Change one morph of Draw essence to stam
    bring back Flames of Oblivion
    Rework Reflective Scales and it's morphs

    BS. Personally I would much rather be slightly underpowered than overpowered. I'm happiest when msorc is not fotm. I want the curse change reverted (cos it's useless to me anyway) and the destro buff reduced or reverted, I was happy with my damage last patch. I just wanted a little sustain buff to maybe have the chance of not running seducer or lich in pvp. I think most msorc mains feel the same way.

    Oh, I wanted a damage buff to have the same damage as melee fighters, as you can't kite them. Happy with that.
    I farmed for my Lich twice, Dolmen and Crypt, and have no problem using that, then. Obviously.
    I wanted a slight EotS nerf to shut up permablockers and permacloakdodgers calling it cheesy, and got one. They will still call it out, since it's no skillful procgank. xD

    I expected a bit more, overall. Like adressing the stamina break free issue. But all in all, this patch delivered.

    If you want the same damage as melee fighters then how come you don't also want the same freedom of choice when it comes to sets? Lich is sooo boring, I farmed it twice too. I used to be able to wear 5x kags, 3x willpower and 3x archmage with all spell damage glyphs and never run oom. Sorcs have been hit with 3 ability cost increases since then. I would rather one of those be reverted giving us more freedom of choice, instead of the non-class based damage buff we got (which gives us less freedom of choice). We're all entitled to opinions though.

    Edited by FriedEggSandwich on 13 February 2017 07:00
    PC | EU
  • Lord-Otto
    Lord-Otto
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    Lord-Otto wrote: »
    Anti_Virus wrote: »
    @Nellzer

    The mSorc community didn't want blance they just wanted to be OP again which is fine I guess, I don't want any nerfs I just want the same treatment for my Stam DK.

    Perhaps a poison dmg stam whip
    Change one morph of Draw essence to stam
    bring back Flames of Oblivion
    Rework Reflective Scales and it's morphs

    BS. Personally I would much rather be slightly underpowered than overpowered. I'm happiest when msorc is not fotm. I want the curse change reverted (cos it's useless to me anyway) and the destro buff reduced or reverted, I was happy with my damage last patch. I just wanted a little sustain buff to maybe have the chance of not running seducer or lich in pvp. I think most msorc mains feel the same way.

    Oh, I wanted a damage buff to have the same damage as melee fighters, as you can't kite them. Happy with that.
    I farmed for my Lich twice, Dolmen and Crypt, and have no problem using that, then. Obviously.
    I wanted a slight EotS nerf to shut up permablockers and permacloakdodgers calling it cheesy, and got one. They will still call it out, since it's no skillful procgank. xD

    I expected a bit more, overall. Like adressing the stamina break free issue. But all in all, this patch delivered.

    If you want the same damage as melee fighters then how come you don't also want the same freedom of choice when it comes to sets? Lich is sooo boring, I farmed it twice too. I used to be able to wear 5x kags, 3x willpower and 3x archmage with all spell damage glyphs and never run oom. Sorcs have been hit with 3 ability cost increases since then. I would rather one of those be reverted giving us more freedom of choice, instead of the non-class based damage buff we got (which gives us less freedom of choice). We're all entitled to opinions though.

    'cause I think it brings more variety if you have to balance your sustain. Back in Orsinium, everyone was using Juli/Kag+Willpower+Torug/Maelstrom. Now you typically use a damage with a sustain set, but can specialize in either direction for special purposes.
  • Jawasa
    Jawasa
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    So Let me get this straight you think that magica buffs was fine but they should have nerfed stamina more?
  • FriedEggSandwich
    FriedEggSandwich
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    .
    Lord-Otto wrote: »
    Lord-Otto wrote: »
    Anti_Virus wrote: »
    @Nellzer

    The mSorc community didn't want blance they just wanted to be OP again which is fine I guess, I don't want any nerfs I just want the same treatment for my Stam DK.

    Perhaps a poison dmg stam whip
    Change one morph of Draw essence to stam
    bring back Flames of Oblivion
    Rework Reflective Scales and it's morphs

    BS. Personally I would much rather be slightly underpowered than overpowered. I'm happiest when msorc is not fotm. I want the curse change reverted (cos it's useless to me anyway) and the destro buff reduced or reverted, I was happy with my damage last patch. I just wanted a little sustain buff to maybe have the chance of not running seducer or lich in pvp. I think most msorc mains feel the same way.

    Oh, I wanted a damage buff to have the same damage as melee fighters, as you can't kite them. Happy with that.
    I farmed for my Lich twice, Dolmen and Crypt, and have no problem using that, then. Obviously.
    I wanted a slight EotS nerf to shut up permablockers and permacloakdodgers calling it cheesy, and got one. They will still call it out, since it's no skillful procgank. xD

    I expected a bit more, overall. Like adressing the stamina break free issue. But all in all, this patch delivered.

    If you want the same damage as melee fighters then how come you don't also want the same freedom of choice when it comes to sets? Lich is sooo boring, I farmed it twice too. I used to be able to wear 5x kags, 3x willpower and 3x archmage with all spell damage glyphs and never run oom. Sorcs have been hit with 3 ability cost increases since then. I would rather one of those be reverted giving us more freedom of choice, instead of the non-class based damage buff we got (which gives us less freedom of choice). We're all entitled to opinions though.

    'cause I think it brings more variety if you have to balance your sustain. Back in Orsinium, everyone was using Juli/Kag+Willpower+Torug/Maelstrom. Now you typically use a damage with a sustain set, but can specialize in either direction for special purposes.

    I'm all for balancing sustain, but right now there is no balance with sustain; for sorcs it's either wear lich/seducer or struggle. Being able to wear two 5 piece bonuses is a recent perk since 1T, everyone gets that choice now, and it doen't have much to do with my point. I want to know why sorcs are the only class tied to sustain sets in pvp. Why stam classes get to stack 3x damage sets and still have awesome sustain. How is that balanced? This is why I would have preferred a sustain buff to a damage buff. They essentially amount to the same thing, but a sustain buff would have given me more choice I think.
    PC | EU
  • FriedEggSandwich
    FriedEggSandwich
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    .
    Edited by FriedEggSandwich on 13 February 2017 08:01
    PC | EU
  • Lord-Otto
    Lord-Otto
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    Or we could get more awesome sustain sets. Lich and Seducer are so boring because that's all we have, I think. Look at Eternal Hunt, it adds a neat trick on top of sustain.

    But I gotta agree that changing the "incorrect" magicka cost formula was a big middle finger from Wrobel.
  • thankyourat
    thankyourat
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    .
    Lord-Otto wrote: »
    Lord-Otto wrote: »
    Anti_Virus wrote: »
    @Nellzer

    The mSorc community didn't want blance they just wanted to be OP again which is fine I guess, I don't want any nerfs I just want the same treatment for my Stam DK.

    Perhaps a poison dmg stam whip
    Change one morph of Draw essence to stam
    bring back Flames of Oblivion
    Rework Reflective Scales and it's morphs

    BS. Personally I would much rather be slightly underpowered than overpowered. I'm happiest when msorc is not fotm. I want the curse change reverted (cos it's useless to me anyway) and the destro buff reduced or reverted, I was happy with my damage last patch. I just wanted a little sustain buff to maybe have the chance of not running seducer or lich in pvp. I think most msorc mains feel the same way.

    Oh, I wanted a damage buff to have the same damage as melee fighters, as you can't kite them. Happy with that.
    I farmed for my Lich twice, Dolmen and Crypt, and have no problem using that, then. Obviously.
    I wanted a slight EotS nerf to shut up permablockers and permacloakdodgers calling it cheesy, and got one. They will still call it out, since it's no skillful procgank. xD

    I expected a bit more, overall. Like adressing the stamina break free issue. But all in all, this patch delivered.

    If you want the same damage as melee fighters then how come you don't also want the same freedom of choice when it comes to sets? Lich is sooo boring, I farmed it twice too. I used to be able to wear 5x kags, 3x willpower and 3x archmage with all spell damage glyphs and never run oom. Sorcs have been hit with 3 ability cost increases since then. I would rather one of those be reverted giving us more freedom of choice, instead of the non-class based damage buff we got (which gives us less freedom of choice). We're all entitled to opinions though.

    'cause I think it brings more variety if you have to balance your sustain. Back in Orsinium, everyone was using Juli/Kag+Willpower+Torug/Maelstrom. Now you typically use a damage with a sustain set, but can specialize in either direction for special purposes.

    I'm all for balancing sustain, but right now there is no balance with sustain; for sorcs it's either wear lich/seducer or struggle. Being able to wear two 5 piece bonuses is a recent perk since 1T, everyone gets that choice now, and it doen't have much to do with my point. I want to know why sorcs are the only class tied to sustain sets in pvp. Why stam classes get to stack 3x damage sets and still have awesome sustain. How is that balanced? This is why I would have preferred a sustain buff to a damage buff. They essentially amount to the same thing, but a sustain buff would have given me more choice I think.

    Sorcs aren't the only class tied to sustain. Pretty much any stamina build wearing medium armor needs to run drink so they miss out on 5000 stam that's alot of damage to miss out on. Mag dk and magplar usually also run a sustain set. Mag sorc would be broken with a sustain buff because they would be able to stack multiple damage sets and that would increase their already op burst. Having to wear a sustain set is the last thing that's keeping magsorc balanced
    Edited by thankyourat on 13 February 2017 08:34
  • Lord-Otto
    Lord-Otto
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    Well, stamina builds get A LOT of sustain easily, though. It's different for magicka.
  • Anti_Virus
    Anti_Virus
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    Lord-Otto wrote: »
    Anti_Virus wrote: »
    @Nellzer

    The mSorc community didn't want blance they just wanted to be OP again which is fine I guess, I don't want any nerfs I just want the same treatment for my Stam DK.

    Perhaps a poison dmg stam whip
    Change one morph of Draw essence to stam
    bring back Flames of Oblivion
    Rework Reflective Scales and it's morphs

    BS. Personally I would much rather be slightly underpowered than overpowered. I'm happiest when msorc is not fotm. I want the curse change reverted (cos it's useless to me anyway) and the destro buff reduced or reverted, I was happy with my damage last patch. I just wanted a little sustain buff to maybe have the chance of not running seducer or lich in pvp. I think most msorc mains feel the same way.

    Oh, I wanted a damage buff to have the same damage as melee fighters, as you can't kite them. Happy with that.
    I farmed for my Lich twice, Dolmen and Crypt, and have no problem using that, then. Obviously.
    I wanted a slight EotS nerf to shut up permablockers and permacloakdodgers calling it cheesy, and got one. They will still call it out, since it's no skillful procgank. xD

    I expected a bit more, overall. Like adressing the stamina break free issue. But all in all, this patch delivered.

    Ranged should never equal melee,

    Melee has more risk getting close, all this will do is make the meta Elder robes again, no point in being melee dps in dungeons and Trials when you can die easily as opposed to ranged. Just play at the safety of range and shield stack.

    Elder Robes Online here we come.
    Edited by Anti_Virus on 13 February 2017 09:02
    Power Wealth And Influence.
  • FriedEggSandwich
    FriedEggSandwich
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    .
    Lord-Otto wrote: »
    Lord-Otto wrote: »
    Anti_Virus wrote: »
    @Nellzer

    The mSorc community didn't want blance they just wanted to be OP again which is fine I guess, I don't want any nerfs I just want the same treatment for my Stam DK.

    Perhaps a poison dmg stam whip
    Change one morph of Draw essence to stam
    bring back Flames of Oblivion
    Rework Reflective Scales and it's morphs

    BS. Personally I would much rather be slightly underpowered than overpowered. I'm happiest when msorc is not fotm. I want the curse change reverted (cos it's useless to me anyway) and the destro buff reduced or reverted, I was happy with my damage last patch. I just wanted a little sustain buff to maybe have the chance of not running seducer or lich in pvp. I think most msorc mains feel the same way.

    Oh, I wanted a damage buff to have the same damage as melee fighters, as you can't kite them. Happy with that.
    I farmed for my Lich twice, Dolmen and Crypt, and have no problem using that, then. Obviously.
    I wanted a slight EotS nerf to shut up permablockers and permacloakdodgers calling it cheesy, and got one. They will still call it out, since it's no skillful procgank. xD

    I expected a bit more, overall. Like adressing the stamina break free issue. But all in all, this patch delivered.

    If you want the same damage as melee fighters then how come you don't also want the same freedom of choice when it comes to sets? Lich is sooo boring, I farmed it twice too. I used to be able to wear 5x kags, 3x willpower and 3x archmage with all spell damage glyphs and never run oom. Sorcs have been hit with 3 ability cost increases since then. I would rather one of those be reverted giving us more freedom of choice, instead of the non-class based damage buff we got (which gives us less freedom of choice). We're all entitled to opinions though.

    'cause I think it brings more variety if you have to balance your sustain. Back in Orsinium, everyone was using Juli/Kag+Willpower+Torug/Maelstrom. Now you typically use a damage with a sustain set, but can specialize in either direction for special purposes.

    I'm all for balancing sustain, but right now there is no balance with sustain; for sorcs it's either wear lich/seducer or struggle. Being able to wear two 5 piece bonuses is a recent perk since 1T, everyone gets that choice now, and it doen't have much to do with my point. I want to know why sorcs are the only class tied to sustain sets in pvp. Why stam classes get to stack 3x damage sets and still have awesome sustain. How is that balanced? This is why I would have preferred a sustain buff to a damage buff. They essentially amount to the same thing, but a sustain buff would have given me more choice I think.

    Sorcs aren't the only class tied to sustain. Pretty much any stamina build wearing medium armor needs to run drink so they miss out on 5000 stam that's alot of damage to miss out on. Mag dk and magplar usually also run a sustain set. Mag sorc would be broken with a sustain buff because they would be able to stack multiple damage sets and that would increase their already op burst. Having to wear a sustain set is the last thing that's keeping magsorc balanced

    Well any sense in giving sorcs a sustain buff went out the window when the 8% damage from destro came in, and I wasn't suggesting we went back to the kagrenac/willpower days of ability cost, I would have been happy with just the last ability cost increase (from SotH) being reverted instead of destro getting 8% more damage. I knew mDKs also had to wear sustain sets, wasn't aware templars needed to. Personally I think the choice whether to run a sustain set should not be a simple one; there should be obvious benefits to it but it shouldn't be a no-brainer. As much as I will defend the current levels of penetration I also feel the same way about spinners; the choice to use it over other sets is too easy to make. There are so many cool sets but I always end up using the same 2 in pvp.

    I only play one class so this is where I limit myself, but it seems to me that other classes have whole lot more theory-crafting to do. Sorcs be like: got my sustain set, check, got my damage set, check, better make the damage set spinners cos heavy armour meta, better make the sustain set lich cos otherwise I waste a 2 piece bonus.

    Edited by FriedEggSandwich on 13 February 2017 09:12
    PC | EU
  • Lord-Otto
    Lord-Otto
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    Anti_Virus wrote: »
    Lord-Otto wrote: »
    Anti_Virus wrote: »
    @Nellzer

    The mSorc community didn't want blance they just wanted to be OP again which is fine I guess, I don't want any nerfs I just want the same treatment for my Stam DK.

    Perhaps a poison dmg stam whip
    Change one morph of Draw essence to stam
    bring back Flames of Oblivion
    Rework Reflective Scales and it's morphs

    BS. Personally I would much rather be slightly underpowered than overpowered. I'm happiest when msorc is not fotm. I want the curse change reverted (cos it's useless to me anyway) and the destro buff reduced or reverted, I was happy with my damage last patch. I just wanted a little sustain buff to maybe have the chance of not running seducer or lich in pvp. I think most msorc mains feel the same way.

    Oh, I wanted a damage buff to have the same damage as melee fighters, as you can't kite them. Happy with that.
    I farmed for my Lich twice, Dolmen and Crypt, and have no problem using that, then. Obviously.
    I wanted a slight EotS nerf to shut up permablockers and permacloakdodgers calling it cheesy, and got one. They will still call it out, since it's no skillful procgank. xD

    I expected a bit more, overall. Like adressing the stamina break free issue. But all in all, this patch delivered.

    Ranged should never equal melee,

    Melee has more risk getting close, all this will do is make the meta Elder robes again, no point in being melee dps in dungeons and Trials when you can die easily as opposed to ranged. Just play at the safety of range and shield stack.

    Elder Robes Online here we come.

    No, we already have busted that myth.
    Gapclosing is super easy. And then you're standing in front of the caster with superior armor and weapon.
    No risk at all. In this game, melee should be as powerful as ranged.
    Speaking PvP, of course.
  • Glamdring
    Glamdring
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    Domander wrote: »
    This thread is kinda ridiculous though, slot purge and watch it do no damage at all.

    LOL, u obviously have no idea what you talking about.
  • Minalan
    Minalan
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    Anti_Virus wrote: »
    Lord-Otto wrote: »
    Anti_Virus wrote: »
    @Nellzer

    The mSorc community didn't want blance they just wanted to be OP again which is fine I guess, I don't want any nerfs I just want the same treatment for my Stam DK.

    Perhaps a poison dmg stam whip
    Change one morph of Draw essence to stam
    bring back Flames of Oblivion
    Rework Reflective Scales and it's morphs

    BS. Personally I would much rather be slightly underpowered than overpowered. I'm happiest when msorc is not fotm. I want the curse change reverted (cos it's useless to me anyway) and the destro buff reduced or reverted, I was happy with my damage last patch. I just wanted a little sustain buff to maybe have the chance of not running seducer or lich in pvp. I think most msorc mains feel the same way.

    Oh, I wanted a damage buff to have the same damage as melee fighters, as you can't kite them. Happy with that.
    I farmed for my Lich twice, Dolmen and Crypt, and have no problem using that, then. Obviously.
    I wanted a slight EotS nerf to shut up permablockers and permacloakdodgers calling it cheesy, and got one. They will still call it out, since it's no skillful procgank. xD

    I expected a bit more, overall. Like adressing the stamina break free issue. But all in all, this patch delivered.

    Ranged should never equal melee,

    Melee has more risk getting close, all this will do is make the meta Elder robes again, no point in being melee dps in dungeons and Trials when you can die easily as opposed to ranged. Just play at the safety of range and shield stack.

    Elder Robes Online here we come.

    You're right, ranged shouldn't equal melee. Unfortunately with gap closer spam and the lack of any cool downs on that, ranged can't kite, and melee is always on top of you, therefore EVERYONE is melee.

    So, can we get over that please?
  • thankyourat
    thankyourat
    ✭✭✭✭✭
    Anti_Virus wrote: »
    Lord-Otto wrote: »
    Anti_Virus wrote: »
    @Nellzer

    The mSorc community didn't want blance they just wanted to be OP again which is fine I guess, I don't want any nerfs I just want the same treatment for my Stam DK.

    Perhaps a poison dmg stam whip
    Change one morph of Draw essence to stam
    bring back Flames of Oblivion
    Rework Reflective Scales and it's morphs

    BS. Personally I would much rather be slightly underpowered than overpowered. I'm happiest when msorc is not fotm. I want the curse change reverted (cos it's useless to me anyway) and the destro buff reduced or reverted, I was happy with my damage last patch. I just wanted a little sustain buff to maybe have the chance of not running seducer or lich in pvp. I think most msorc mains feel the same way.

    Oh, I wanted a damage buff to have the same damage as melee fighters, as you can't kite them. Happy with that.
    I farmed for my Lich twice, Dolmen and Crypt, and have no problem using that, then. Obviously.
    I wanted a slight EotS nerf to shut up permablockers and permacloakdodgers calling it cheesy, and got one. They will still call it out, since it's no skillful procgank. xD

    I expected a bit more, overall. Like adressing the stamina break free issue. But all in all, this patch delivered.

    Ranged should never equal melee,

    Melee has more risk getting close, all this will do is make the meta Elder robes again, no point in being melee dps in dungeons and Trials when you can die easily as opposed to ranged. Just play at the safety of range and shield stack.

    Elder Robes Online here we come.

    In PvE I agree with you range is a huge plus, but in PvP range is overrated. It can be effective in a 1v1 because you can effectively kite 1 opponent. But in open world cyrodiil where you don't know where you opponents will come from and often times you are fighting multiple opponents range isn't very effective because of gap closers. You can't kite 3 opponent gap closing you so you are forced to might in melee range, but with less damage than the people you are fighting with.
  • Derra
    Derra
    ✭✭✭✭✭
    ✭✭✭✭✭
    Anti_Virus wrote: »
    @Nellzer

    The mSorc community didn't want blance they just wanted to be OP again which is fine I guess, I don't want any nerfs I just want the same treatment for my Stam DK.

    Perhaps a poison dmg stam whip
    Change one morph of Draw essence to stam
    bring back Flames of Oblivion
    Rework Reflective Scales and it's morphs

    BS. Personally I would much rather be slightly underpowered than overpowered. I'm happiest when msorc is not fotm. I want the curse change reverted (cos it's useless to me anyway) and the destro buff reduced or reverted, I was happy with my damage last patch. I just wanted a little sustain buff to maybe have the chance of not running seducer or lich in pvp. I think most msorc mains feel the same way.

    Tbh - i want the ability to stack shields gone.

    The dmg now is fine. The ability to mitigate dmg with 3 shields + pirate skeleton + streak is not.

    Most magica sorcs still are mediocre at best.
    What i feel makes the class problematic is how easy it is to play effectively when zergsurfing and be an actual threat while also having better survivability than the snipemonkeys doing the same.
    Edited by Derra on 13 February 2017 09:34
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Biro123
    Biro123
    ✭✭✭✭✭
    ✭✭✭✭
    Anti_Virus wrote: »
    Lord-Otto wrote: »
    Anti_Virus wrote: »
    @Nellzer

    The mSorc community didn't want blance they just wanted to be OP again which is fine I guess, I don't want any nerfs I just want the same treatment for my Stam DK.

    Perhaps a poison dmg stam whip
    Change one morph of Draw essence to stam
    bring back Flames of Oblivion
    Rework Reflective Scales and it's morphs

    BS. Personally I would much rather be slightly underpowered than overpowered. I'm happiest when msorc is not fotm. I want the curse change reverted (cos it's useless to me anyway) and the destro buff reduced or reverted, I was happy with my damage last patch. I just wanted a little sustain buff to maybe have the chance of not running seducer or lich in pvp. I think most msorc mains feel the same way.

    Oh, I wanted a damage buff to have the same damage as melee fighters, as you can't kite them. Happy with that.
    I farmed for my Lich twice, Dolmen and Crypt, and have no problem using that, then. Obviously.
    I wanted a slight EotS nerf to shut up permablockers and permacloakdodgers calling it cheesy, and got one. They will still call it out, since it's no skillful procgank. xD

    I expected a bit more, overall. Like adressing the stamina break free issue. But all in all, this patch delivered.

    Ranged should never equal melee,

    Melee has more risk getting close, all this will do is make the meta Elder robes again, no point in being melee dps in dungeons and Trials when you can die easily as opposed to ranged. Just play at the safety of range and shield stack.

    Elder Robes Online here we come.

    In PvE I agree with you range is a huge plus, but in PvP range is overrated. It can be effective in a 1v1 because you can effectively kite 1 opponent. But in open world cyrodiil where you don't know where you opponents will come from and often times you are fighting multiple opponents range isn't very effective because of gap closers. You can't kite 3 opponent gap closing you so you are forced to might in melee range, but with less damage than the people you are fighting with.

    I actually have the opposite view. In Open-world, its much more risky to gap-close someone since it often puts you(and only you) in range of 10 more players. WIth ranged, you can just dip into range of your target only (and possibly 2-3 others). Much less risky. Now 1v1, the gap-closers can be used without danger of putting you in a risky position.
    I don't believe kiting is possible in ESO. Not my definition of it anyway (ie drawing an enemy away while attacking it).. here, the only way you can sucessfully pull an opponent away is if you're out of range (which imho is simply running away, not kiting - and is easy)
    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • Biro123
    Biro123
    ✭✭✭✭✭
    ✭✭✭✭
    Derra wrote: »
    Anti_Virus wrote: »
    @Nellzer

    The mSorc community didn't want blance they just wanted to be OP again which is fine I guess, I don't want any nerfs I just want the same treatment for my Stam DK.

    Perhaps a poison dmg stam whip
    Change one morph of Draw essence to stam
    bring back Flames of Oblivion
    Rework Reflective Scales and it's morphs

    BS. Personally I would much rather be slightly underpowered than overpowered. I'm happiest when msorc is not fotm. I want the curse change reverted (cos it's useless to me anyway) and the destro buff reduced or reverted, I was happy with my damage last patch. I just wanted a little sustain buff to maybe have the chance of not running seducer or lich in pvp. I think most msorc mains feel the same way.

    Tbh - i want the ability to stack shields gone.

    The dmg now is fine. The ability to mitigate dmg with 3 shields + pirate skeleton + streak is not.

    Most magica sorcs still are mediocre at best.
    What i feel makes the class problematic is how easy it is to play effectively when zergsurfing and be an actual threat.

    I tried a no-shield-stack/no resto build. Heavy armour for stam recov to allow roll-dodges. Pet heals to replace healing ward - but seriously, if shield-stacking does get blocked (and I'd love the free'd up slots from it), the strength of the shield would need an increase. The defence from heavy armour alone is poor, very poor.

    Basically, it was weaker on defence than my usual high-mag shield-stacking setup - and loses on a lot of offence too. In fact I'm having to experiment with adding the additional shield in too just to keep the survivability up (I can't sacrifice any more damage to increase resists) .

    Its kind of fun tho.
    Edited by Biro123 on 13 February 2017 09:38
    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • FriedEggSandwich
    FriedEggSandwich
    ✭✭✭✭✭
    Biro123 wrote: »
    Derra wrote: »
    Anti_Virus wrote: »
    @Nellzer

    The mSorc community didn't want blance they just wanted to be OP again which is fine I guess, I don't want any nerfs I just want the same treatment for my Stam DK.

    Perhaps a poison dmg stam whip
    Change one morph of Draw essence to stam
    bring back Flames of Oblivion
    Rework Reflective Scales and it's morphs

    BS. Personally I would much rather be slightly underpowered than overpowered. I'm happiest when msorc is not fotm. I want the curse change reverted (cos it's useless to me anyway) and the destro buff reduced or reverted, I was happy with my damage last patch. I just wanted a little sustain buff to maybe have the chance of not running seducer or lich in pvp. I think most msorc mains feel the same way.

    Tbh - i want the ability to stack shields gone.

    The dmg now is fine. The ability to mitigate dmg with 3 shields + pirate skeleton + streak is not.

    Most magica sorcs still are mediocre at best.
    What i feel makes the class problematic is how easy it is to play effectively when zergsurfing and be an actual threat.

    I tried a no-shield-stack/no resto build. Heavy armour for stam recov to allow roll-dodges. Pet heals to replace healing ward - but seriously, if shield-stacking does get blocked (and I'd love the free'd up slots from it), the strength of the shield would need an increase. The defence from heavy armour alone is poor, very poor.

    Basically, it was weaker on defence than my usual high-mag shield-stacking setup - and loses on a lot of offence too. Its kind of fun tho.

    I think no resto would be harder than no shield stack, and I also think you made that test harder for yourself by not running resto. I don't shield stack in pvp, meaning I don't use harness (probs why I have sustain complaints), but I do still use healing ward and protect it with hardened ward when in execute range. The way I make it work is by wearing 2 large pieces of heavy, using boundless storm, vamp undeath passive, and only putting 30cp in bastion, the rest go in hardy etc. It's not any harder to play like this, in fact I think it's easier and I prefer it. I can't ever see myself dropping resto staff though.
    PC | EU
  • Lord-Otto
    Lord-Otto
    ✭✭✭✭✭
    ✭✭✭
    Derra wrote: »
    Anti_Virus wrote: »
    @Nellzer

    The mSorc community didn't want blance they just wanted to be OP again which is fine I guess, I don't want any nerfs I just want the same treatment for my Stam DK.

    Perhaps a poison dmg stam whip
    Change one morph of Draw essence to stam
    bring back Flames of Oblivion
    Rework Reflective Scales and it's morphs

    BS. Personally I would much rather be slightly underpowered than overpowered. I'm happiest when msorc is not fotm. I want the curse change reverted (cos it's useless to me anyway) and the destro buff reduced or reverted, I was happy with my damage last patch. I just wanted a little sustain buff to maybe have the chance of not running seducer or lich in pvp. I think most msorc mains feel the same way.

    Tbh - i want the ability to stack shields gone.

    The dmg now is fine. The ability to mitigate dmg with 3 shields + pirate skeleton + streak is not.

    Most magica sorcs still are mediocre at best.
    What i feel makes the class problematic is how easy it is to play effectively when zergsurfing and be an actual threat while also having better survivability than the snipemonkeys doing the same.

    So, after Infernal Guardian nerf Pirate Skeleton > IG/Slimecraw/Mismatched?
  • Derra
    Derra
    ✭✭✭✭✭
    ✭✭✭✭✭
    Biro123 wrote: »
    Derra wrote: »
    Anti_Virus wrote: »
    @Nellzer

    The mSorc community didn't want blance they just wanted to be OP again which is fine I guess, I don't want any nerfs I just want the same treatment for my Stam DK.

    Perhaps a poison dmg stam whip
    Change one morph of Draw essence to stam
    bring back Flames of Oblivion
    Rework Reflective Scales and it's morphs

    BS. Personally I would much rather be slightly underpowered than overpowered. I'm happiest when msorc is not fotm. I want the curse change reverted (cos it's useless to me anyway) and the destro buff reduced or reverted, I was happy with my damage last patch. I just wanted a little sustain buff to maybe have the chance of not running seducer or lich in pvp. I think most msorc mains feel the same way.

    Tbh - i want the ability to stack shields gone.

    The dmg now is fine. The ability to mitigate dmg with 3 shields + pirate skeleton + streak is not.

    Most magica sorcs still are mediocre at best.
    What i feel makes the class problematic is how easy it is to play effectively when zergsurfing and be an actual threat.

    I tried a no-shield-stack/no resto build. Heavy armour for stam recov to allow roll-dodges. Pet heals to replace healing ward - but seriously, if shield-stacking does get blocked (and I'd love the free'd up slots from it), the strength of the shield would need an increase. The defence from heavy armour alone is poor, very poor.

    Basically, it was weaker on defence than my usual high-mag shield-stacking setup - and loses on a lot of offence too. In fact I'm having to experiment with adding the additional shield in too just to keep the survivability up (I can't sacrifice any more damage to increase resists) .

    Its kind of fun tho.

    Healing ward needs a complete rework with the innitial heal scaling by up to 150% and the shield only scaling by up to 100%. This is now a minor shield.

    After that both hardened and harness could be made to no longer stack with both being considered major shields and instead receive a mechanic for 5p of light armor like:
    - reinforcing blows: Getting attacked by an npc or player gives you one stack of the reinforced defense buff per attacker increasing the strengh of any major shield by 3% / 7% for 5s. This effect can stack up to five times for five different attackers.

    This would result in shields moderately scaling with number of attackers while also reducing their strengh in 1v1 encounters. It would also buff shields for nightblade, templar and DK.
    Next would be to give light armor a passive reducing the potency of snares by 50% (it´s light isn´t it)?
    Edited by Derra on 13 February 2017 09:52
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Derra
    Derra
    ✭✭✭✭✭
    ✭✭✭✭✭
    Lord-Otto wrote: »
    Derra wrote: »
    Anti_Virus wrote: »
    @Nellzer

    The mSorc community didn't want blance they just wanted to be OP again which is fine I guess, I don't want any nerfs I just want the same treatment for my Stam DK.

    Perhaps a poison dmg stam whip
    Change one morph of Draw essence to stam
    bring back Flames of Oblivion
    Rework Reflective Scales and it's morphs

    BS. Personally I would much rather be slightly underpowered than overpowered. I'm happiest when msorc is not fotm. I want the curse change reverted (cos it's useless to me anyway) and the destro buff reduced or reverted, I was happy with my damage last patch. I just wanted a little sustain buff to maybe have the chance of not running seducer or lich in pvp. I think most msorc mains feel the same way.

    Tbh - i want the ability to stack shields gone.

    The dmg now is fine. The ability to mitigate dmg with 3 shields + pirate skeleton + streak is not.

    Most magica sorcs still are mediocre at best.
    What i feel makes the class problematic is how easy it is to play effectively when zergsurfing and be an actual threat while also having better survivability than the snipemonkeys doing the same.

    So, after Infernal Guardian nerf Pirate Skeleton > IG/Slimecraw/Mismatched?

    Imo pirate skeleton was bis even before homestead.
    For my personal playstyle the homestead patch was a buff for infernal guardian (you can now control it´s target with line of sight). Infernal is absolutely brutal now.

    For offense i´d still go infernal guardian. It´s better than ever.
    For defense it´s pirate.
    For sustain it´s engine again and for support (resto ult) it´s bloodspawn.
    Edited by Derra on 13 February 2017 10:00
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Lord-Otto
    Lord-Otto
    ✭✭✭✭✭
    ✭✭✭
    Derra wrote: »
    Lord-Otto wrote: »
    Derra wrote: »
    Anti_Virus wrote: »
    @Nellzer

    The mSorc community didn't want blance they just wanted to be OP again which is fine I guess, I don't want any nerfs I just want the same treatment for my Stam DK.

    Perhaps a poison dmg stam whip
    Change one morph of Draw essence to stam
    bring back Flames of Oblivion
    Rework Reflective Scales and it's morphs

    BS. Personally I would much rather be slightly underpowered than overpowered. I'm happiest when msorc is not fotm. I want the curse change reverted (cos it's useless to me anyway) and the destro buff reduced or reverted, I was happy with my damage last patch. I just wanted a little sustain buff to maybe have the chance of not running seducer or lich in pvp. I think most msorc mains feel the same way.

    Tbh - i want the ability to stack shields gone.

    The dmg now is fine. The ability to mitigate dmg with 3 shields + pirate skeleton + streak is not.

    Most magica sorcs still are mediocre at best.
    What i feel makes the class problematic is how easy it is to play effectively when zergsurfing and be an actual threat while also having better survivability than the snipemonkeys doing the same.

    So, after Infernal Guardian nerf Pirate Skeleton > IG/Slimecraw/Mismatched?

    Imo pirate skeleton was bis even before homestead.
    For my personal playstyle the homestead patch was a buff for infernal guardian (you can now control it´s target with line of sight). Infernal is absolutely brutal now.

    For offense i´d still go infernal guardian. It´s better than ever.
    For defense it´s pirate.
    For sustain it´s engine again and for support (resto ult) it´s bloodspawn.

    KK. That is good news.
    Thank you!
    C=
  • Biro123
    Biro123
    ✭✭✭✭✭
    ✭✭✭✭
    Biro123 wrote: »
    Derra wrote: »
    Anti_Virus wrote: »
    @Nellzer

    The mSorc community didn't want blance they just wanted to be OP again which is fine I guess, I don't want any nerfs I just want the same treatment for my Stam DK.

    Perhaps a poison dmg stam whip
    Change one morph of Draw essence to stam
    bring back Flames of Oblivion
    Rework Reflective Scales and it's morphs

    BS. Personally I would much rather be slightly underpowered than overpowered. I'm happiest when msorc is not fotm. I want the curse change reverted (cos it's useless to me anyway) and the destro buff reduced or reverted, I was happy with my damage last patch. I just wanted a little sustain buff to maybe have the chance of not running seducer or lich in pvp. I think most msorc mains feel the same way.

    Tbh - i want the ability to stack shields gone.

    The dmg now is fine. The ability to mitigate dmg with 3 shields + pirate skeleton + streak is not.

    Most magica sorcs still are mediocre at best.
    What i feel makes the class problematic is how easy it is to play effectively when zergsurfing and be an actual threat.

    I tried a no-shield-stack/no resto build. Heavy armour for stam recov to allow roll-dodges. Pet heals to replace healing ward - but seriously, if shield-stacking does get blocked (and I'd love the free'd up slots from it), the strength of the shield would need an increase. The defence from heavy armour alone is poor, very poor.

    Basically, it was weaker on defence than my usual high-mag shield-stacking setup - and loses on a lot of offence too. Its kind of fun tho.

    I think no resto would be harder than no shield stack, and I also think you made that test harder for yourself by not running resto. I don't shield stack in pvp, meaning I don't use harness (probs why I have sustain complaints), but I do still use healing ward and protect it with hardened ward when in execute range. The way I make it work is by wearing 2 large pieces of heavy, using boundless storm, vamp undeath passive, and only putting 30cp in bastion, the rest go in hardy etc. It's not any harder to play like this, in fact I think it's easier and I prefer it. I can't ever see myself dropping resto staff though.

    I'm not sure that it made much difference, to be honest. Having an instant, anytime 4-6k heal stops you getting to execute range making healing ward un-necessary in most cases. In most instances when I wish I had all my shields, is when under severe pressure, and hardened drops as soon as its cast - so I'm having to re-cast it (rather than heal).. but when its like that, you can't get three shields up anyway.. But saying that, I *have* just switched back to a resto back bar for it now - simply because I have a decent trait now - but its only for the resto heavy attacks to help with sustain. One of the probs with it is having to have dark exchange slotted to recover magicka too - since losing the cost reduction and mag- recov from light armour limits sustain. Even without 2 of the 3 wards, Its still very challenged for skill-slots.
    There is an element of learning to play the build - but its so different from my 'standard' light-armour build (which DOES perform well) that I'm not sure I really want to - since I know that getting used to one will make me less used-to the other.
    Also it doesn't work in Aura - where I do play sometimes so need to revert back to my 'standard' build.
    Edited by Biro123 on 13 February 2017 10:12
    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • Jawasa
    Jawasa
    ✭✭✭
    No point arguing here it wont change anything IF you feel that sorc are a bit to strong atm do as me and start playing one!
  • aLi3nZ
    aLi3nZ
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    lolwut is this nonsense about sorc being tied to sustain sets?

    witches brew(stam users jelly) + Astronaunch + Divines Armour pieces=1850 Magika regen

    And you are free to use whatever 2 damage sets / monster helm you want.

    If you want mad sustain add 1xShadowfen (126 Magika Recovery) 1x Chokthorn(126 Magika Recovery) along with the above
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