FearlessOne_2014 wrote: »Anti_Virus wrote: »FearlessOne_2014 wrote: »LOL gankblades complaining about other classes being OP.
Hmm... Actually if you read carefully I said I odnt like to go with cheesy gank builds. My point is there is no counter atm for that skill as a stamina class, and by the way curse already was pretty much OP, they made it worse.
There is no also no counter from being randomly ganked from stealth as a Magicka Sorc by a Gankblade. I think this is one of ZOSes ways of checks and balances. Gankblades still one shot players with procs stacking btw. Atm from a Sorcs POV. I'm more worried about a random gankblade then another sorc ganking me.
Now that all being said. WHERE IS MAH ANTI RANDOM GANK COUNTER? And far as curse goes it's the only move sorcs have exclusively that can be a pain in rear end other then mines. Now how many does Gankblades have.
- Incap
- Ambush
- Shadow Image
- Lets not even talk about Mass Hysteria(Fear)
In my opinion those skills are way more annoying then curse. Even more so when used from stealth with ani-canceling. Way more powerful then curse or mines.
You know what now thinking about. It's time to put my sorc away and bring out my stamblade. Way more easy to kill on a stamblade then a sorc. That's why many people are forced to wear Heavy Armor in Cyrodiil. Because dying without getting the opportunity to fight back. Is on the Top 10 list of Lamest Things introduced to this world.(Ganking)
Of course Gankblades are going to cry, when they now have a little bit of competition to deal with. The very playstyle promotes getting yourself into a position(gear-wise, and location-wise) to kill your opponent, before they can react and deny them any chance of a fight. Now while I personally dislike playing that way because you know. I like hurling spells at peoples faces and fighting. Not to just hide in the shadows to gank some poor sob, that has no chance. If I want to do that I'd go play Assassin's Creed or Hitman or something like that, much more satisfying. But to each his/her own. I don't talk down on people who do a lot. Unless they are the gankblades that either proc'ed me to death, or group ganked me, and started to tea bag me. Those type of guys will never get my respect.
But hey guys Nerf Sorcs till they are useless again, right? Again people like OP are the reason I have 11 Max Level characters. Cause to me it's threads like these, and the nerf RD ones coming from gankers which are the most laughable. I honestly don't know how ZOS even takes them seriously. But apparently they do when one group of players start spamming them, so oh well.
Anti Gank Counters are:
-Radiant mage light
- Dark prison (morph that you put on yourself)
- Revealing Flair
- Miats Addon
- Shields
-Radiant mage light - (Has very short range, and don't pop players out of stealth if they are ganking at range.)
- Dark prison (morph that you put on yourself) (Defensive Rune is more then likely the only skill that will give you a proactive way of not getting ganked. So good point here.)
-
- Revealing Flair - (short range most gankers are very fast and can out run it. Also it doesn't stop you nor prolong the act of getting ganked, because it's reactive and not proactive.)
-
- Miats Addon - (The fact that someone had to make a addon to help players from getting ganked out of no where instead of the devs, balancing insta-ganks is laughable at best. Even tho more then likely should. I'm not going to count this to your points. Just because of the fact it's a addon and also console users would not have access to it.)
- Shields - (Ugggh... Ok.... So shields do not stop you from getting ganked from the rip anymore. Shields are also reactive and not proactive, meaning if you are relying on shields to prevent you from getting ganked, all I have to say to you is Rest In Pepperonis.
FriedEggSandwich wrote: »Anti_Virus wrote: »@Nellzer
The mSorc community didn't want blance they just wanted to be OP again which is fine I guess, I don't want any nerfs I just want the same treatment for my Stam DK.
Perhaps a poison dmg stam whip
Change one morph of Draw essence to stam
bring back Flames of Oblivion
Rework Reflective Scales and it's morphs
BS. Personally I would much rather be slightly underpowered than overpowered. I'm happiest when msorc is not fotm. I want the curse change reverted (cos it's useless to me anyway) and the destro buff reduced or reverted, I was happy with my damage last patch. I just wanted a little sustain buff to maybe have the chance of not running seducer or lich in pvp. I think most msorc mains feel the same way.
FriedEggSandwich wrote: »Anti_Virus wrote: »@Nellzer
The mSorc community didn't want blance they just wanted to be OP again which is fine I guess, I don't want any nerfs I just want the same treatment for my Stam DK.
Perhaps a poison dmg stam whip
Change one morph of Draw essence to stam
bring back Flames of Oblivion
Rework Reflective Scales and it's morphs
BS. Personally I would much rather be slightly underpowered than overpowered. I'm happiest when msorc is not fotm. I want the curse change reverted (cos it's useless to me anyway) and the destro buff reduced or reverted, I was happy with my damage last patch. I just wanted a little sustain buff to maybe have the chance of not running seducer or lich in pvp. I think most msorc mains feel the same way.
FriedEggSandwich wrote: »Anti_Virus wrote: »@Nellzer
The mSorc community didn't want blance they just wanted to be OP again which is fine I guess, I don't want any nerfs I just want the same treatment for my Stam DK.
Perhaps a poison dmg stam whip
Change one morph of Draw essence to stam
bring back Flames of Oblivion
Rework Reflective Scales and it's morphs
BS. Personally I would much rather be slightly underpowered than overpowered. I'm happiest when msorc is not fotm. I want the curse change reverted (cos it's useless to me anyway) and the destro buff reduced or reverted, I was happy with my damage last patch. I just wanted a little sustain buff to maybe have the chance of not running seducer or lich in pvp. I think most msorc mains feel the same way.
Oh, I wanted a damage buff to have the same damage as melee fighters, as you can't kite them. Happy with that.
I farmed for my Lich twice, Dolmen and Crypt, and have no problem using that, then. Obviously.
I wanted a slight EotS nerf to shut up permablockers and permacloakdodgers calling it cheesy, and got one. They will still call it out, since it's no skillful procgank. xD
I expected a bit more, overall. Like adressing the stamina break free issue. But all in all, this patch delivered.
FriedEggSandwich wrote: »FriedEggSandwich wrote: »Anti_Virus wrote: »@Nellzer
The mSorc community didn't want blance they just wanted to be OP again which is fine I guess, I don't want any nerfs I just want the same treatment for my Stam DK.
Perhaps a poison dmg stam whip
Change one morph of Draw essence to stam
bring back Flames of Oblivion
Rework Reflective Scales and it's morphs
BS. Personally I would much rather be slightly underpowered than overpowered. I'm happiest when msorc is not fotm. I want the curse change reverted (cos it's useless to me anyway) and the destro buff reduced or reverted, I was happy with my damage last patch. I just wanted a little sustain buff to maybe have the chance of not running seducer or lich in pvp. I think most msorc mains feel the same way.
Oh, I wanted a damage buff to have the same damage as melee fighters, as you can't kite them. Happy with that.
I farmed for my Lich twice, Dolmen and Crypt, and have no problem using that, then. Obviously.
I wanted a slight EotS nerf to shut up permablockers and permacloakdodgers calling it cheesy, and got one. They will still call it out, since it's no skillful procgank. xD
I expected a bit more, overall. Like adressing the stamina break free issue. But all in all, this patch delivered.
If you want the same damage as melee fighters then how come you don't also want the same freedom of choice when it comes to sets? Lich is sooo boring, I farmed it twice too. I used to be able to wear 5x kags, 3x willpower and 3x archmage with all spell damage glyphs and never run oom. Sorcs have been hit with 3 ability cost increases since then. I would rather one of those be reverted giving us more freedom of choice, instead of the non-class based damage buff we got (which gives us less freedom of choice). We're all entitled to opinions though.
FriedEggSandwich wrote: »FriedEggSandwich wrote: »Anti_Virus wrote: »@Nellzer
The mSorc community didn't want blance they just wanted to be OP again which is fine I guess, I don't want any nerfs I just want the same treatment for my Stam DK.
Perhaps a poison dmg stam whip
Change one morph of Draw essence to stam
bring back Flames of Oblivion
Rework Reflective Scales and it's morphs
BS. Personally I would much rather be slightly underpowered than overpowered. I'm happiest when msorc is not fotm. I want the curse change reverted (cos it's useless to me anyway) and the destro buff reduced or reverted, I was happy with my damage last patch. I just wanted a little sustain buff to maybe have the chance of not running seducer or lich in pvp. I think most msorc mains feel the same way.
Oh, I wanted a damage buff to have the same damage as melee fighters, as you can't kite them. Happy with that.
I farmed for my Lich twice, Dolmen and Crypt, and have no problem using that, then. Obviously.
I wanted a slight EotS nerf to shut up permablockers and permacloakdodgers calling it cheesy, and got one. They will still call it out, since it's no skillful procgank. xD
I expected a bit more, overall. Like adressing the stamina break free issue. But all in all, this patch delivered.
If you want the same damage as melee fighters then how come you don't also want the same freedom of choice when it comes to sets? Lich is sooo boring, I farmed it twice too. I used to be able to wear 5x kags, 3x willpower and 3x archmage with all spell damage glyphs and never run oom. Sorcs have been hit with 3 ability cost increases since then. I would rather one of those be reverted giving us more freedom of choice, instead of the non-class based damage buff we got (which gives us less freedom of choice). We're all entitled to opinions though.
'cause I think it brings more variety if you have to balance your sustain. Back in Orsinium, everyone was using Juli/Kag+Willpower+Torug/Maelstrom. Now you typically use a damage with a sustain set, but can specialize in either direction for special purposes.
FriedEggSandwich wrote: ».FriedEggSandwich wrote: »FriedEggSandwich wrote: »Anti_Virus wrote: »@Nellzer
The mSorc community didn't want blance they just wanted to be OP again which is fine I guess, I don't want any nerfs I just want the same treatment for my Stam DK.
Perhaps a poison dmg stam whip
Change one morph of Draw essence to stam
bring back Flames of Oblivion
Rework Reflective Scales and it's morphs
BS. Personally I would much rather be slightly underpowered than overpowered. I'm happiest when msorc is not fotm. I want the curse change reverted (cos it's useless to me anyway) and the destro buff reduced or reverted, I was happy with my damage last patch. I just wanted a little sustain buff to maybe have the chance of not running seducer or lich in pvp. I think most msorc mains feel the same way.
Oh, I wanted a damage buff to have the same damage as melee fighters, as you can't kite them. Happy with that.
I farmed for my Lich twice, Dolmen and Crypt, and have no problem using that, then. Obviously.
I wanted a slight EotS nerf to shut up permablockers and permacloakdodgers calling it cheesy, and got one. They will still call it out, since it's no skillful procgank. xD
I expected a bit more, overall. Like adressing the stamina break free issue. But all in all, this patch delivered.
If you want the same damage as melee fighters then how come you don't also want the same freedom of choice when it comes to sets? Lich is sooo boring, I farmed it twice too. I used to be able to wear 5x kags, 3x willpower and 3x archmage with all spell damage glyphs and never run oom. Sorcs have been hit with 3 ability cost increases since then. I would rather one of those be reverted giving us more freedom of choice, instead of the non-class based damage buff we got (which gives us less freedom of choice). We're all entitled to opinions though.
'cause I think it brings more variety if you have to balance your sustain. Back in Orsinium, everyone was using Juli/Kag+Willpower+Torug/Maelstrom. Now you typically use a damage with a sustain set, but can specialize in either direction for special purposes.
I'm all for balancing sustain, but right now there is no balance with sustain; for sorcs it's either wear lich/seducer or struggle. Being able to wear two 5 piece bonuses is a recent perk since 1T, everyone gets that choice now, and it doen't have much to do with my point. I want to know why sorcs are the only class tied to sustain sets in pvp. Why stam classes get to stack 3x damage sets and still have awesome sustain. How is that balanced? This is why I would have preferred a sustain buff to a damage buff. They essentially amount to the same thing, but a sustain buff would have given me more choice I think.
FriedEggSandwich wrote: »Anti_Virus wrote: »@Nellzer
The mSorc community didn't want blance they just wanted to be OP again which is fine I guess, I don't want any nerfs I just want the same treatment for my Stam DK.
Perhaps a poison dmg stam whip
Change one morph of Draw essence to stam
bring back Flames of Oblivion
Rework Reflective Scales and it's morphs
BS. Personally I would much rather be slightly underpowered than overpowered. I'm happiest when msorc is not fotm. I want the curse change reverted (cos it's useless to me anyway) and the destro buff reduced or reverted, I was happy with my damage last patch. I just wanted a little sustain buff to maybe have the chance of not running seducer or lich in pvp. I think most msorc mains feel the same way.
Oh, I wanted a damage buff to have the same damage as melee fighters, as you can't kite them. Happy with that.
I farmed for my Lich twice, Dolmen and Crypt, and have no problem using that, then. Obviously.
I wanted a slight EotS nerf to shut up permablockers and permacloakdodgers calling it cheesy, and got one. They will still call it out, since it's no skillful procgank. xD
I expected a bit more, overall. Like adressing the stamina break free issue. But all in all, this patch delivered.
thankyourat wrote: »FriedEggSandwich wrote: ».FriedEggSandwich wrote: »FriedEggSandwich wrote: »Anti_Virus wrote: »@Nellzer
The mSorc community didn't want blance they just wanted to be OP again which is fine I guess, I don't want any nerfs I just want the same treatment for my Stam DK.
Perhaps a poison dmg stam whip
Change one morph of Draw essence to stam
bring back Flames of Oblivion
Rework Reflective Scales and it's morphs
BS. Personally I would much rather be slightly underpowered than overpowered. I'm happiest when msorc is not fotm. I want the curse change reverted (cos it's useless to me anyway) and the destro buff reduced or reverted, I was happy with my damage last patch. I just wanted a little sustain buff to maybe have the chance of not running seducer or lich in pvp. I think most msorc mains feel the same way.
Oh, I wanted a damage buff to have the same damage as melee fighters, as you can't kite them. Happy with that.
I farmed for my Lich twice, Dolmen and Crypt, and have no problem using that, then. Obviously.
I wanted a slight EotS nerf to shut up permablockers and permacloakdodgers calling it cheesy, and got one. They will still call it out, since it's no skillful procgank. xD
I expected a bit more, overall. Like adressing the stamina break free issue. But all in all, this patch delivered.
If you want the same damage as melee fighters then how come you don't also want the same freedom of choice when it comes to sets? Lich is sooo boring, I farmed it twice too. I used to be able to wear 5x kags, 3x willpower and 3x archmage with all spell damage glyphs and never run oom. Sorcs have been hit with 3 ability cost increases since then. I would rather one of those be reverted giving us more freedom of choice, instead of the non-class based damage buff we got (which gives us less freedom of choice). We're all entitled to opinions though.
'cause I think it brings more variety if you have to balance your sustain. Back in Orsinium, everyone was using Juli/Kag+Willpower+Torug/Maelstrom. Now you typically use a damage with a sustain set, but can specialize in either direction for special purposes.
I'm all for balancing sustain, but right now there is no balance with sustain; for sorcs it's either wear lich/seducer or struggle. Being able to wear two 5 piece bonuses is a recent perk since 1T, everyone gets that choice now, and it doen't have much to do with my point. I want to know why sorcs are the only class tied to sustain sets in pvp. Why stam classes get to stack 3x damage sets and still have awesome sustain. How is that balanced? This is why I would have preferred a sustain buff to a damage buff. They essentially amount to the same thing, but a sustain buff would have given me more choice I think.
Sorcs aren't the only class tied to sustain. Pretty much any stamina build wearing medium armor needs to run drink so they miss out on 5000 stam that's alot of damage to miss out on. Mag dk and magplar usually also run a sustain set. Mag sorc would be broken with a sustain buff because they would be able to stack multiple damage sets and that would increase their already op burst. Having to wear a sustain set is the last thing that's keeping magsorc balanced
Anti_Virus wrote: »FriedEggSandwich wrote: »Anti_Virus wrote: »@Nellzer
The mSorc community didn't want blance they just wanted to be OP again which is fine I guess, I don't want any nerfs I just want the same treatment for my Stam DK.
Perhaps a poison dmg stam whip
Change one morph of Draw essence to stam
bring back Flames of Oblivion
Rework Reflective Scales and it's morphs
BS. Personally I would much rather be slightly underpowered than overpowered. I'm happiest when msorc is not fotm. I want the curse change reverted (cos it's useless to me anyway) and the destro buff reduced or reverted, I was happy with my damage last patch. I just wanted a little sustain buff to maybe have the chance of not running seducer or lich in pvp. I think most msorc mains feel the same way.
Oh, I wanted a damage buff to have the same damage as melee fighters, as you can't kite them. Happy with that.
I farmed for my Lich twice, Dolmen and Crypt, and have no problem using that, then. Obviously.
I wanted a slight EotS nerf to shut up permablockers and permacloakdodgers calling it cheesy, and got one. They will still call it out, since it's no skillful procgank. xD
I expected a bit more, overall. Like adressing the stamina break free issue. But all in all, this patch delivered.
Ranged should never equal melee,
Melee has more risk getting close, all this will do is make the meta Elder robes again, no point in being melee dps in dungeons and Trials when you can die easily as opposed to ranged. Just play at the safety of range and shield stack.
Elder Robes Online here we come.
Anti_Virus wrote: »FriedEggSandwich wrote: »Anti_Virus wrote: »@Nellzer
The mSorc community didn't want blance they just wanted to be OP again which is fine I guess, I don't want any nerfs I just want the same treatment for my Stam DK.
Perhaps a poison dmg stam whip
Change one morph of Draw essence to stam
bring back Flames of Oblivion
Rework Reflective Scales and it's morphs
BS. Personally I would much rather be slightly underpowered than overpowered. I'm happiest when msorc is not fotm. I want the curse change reverted (cos it's useless to me anyway) and the destro buff reduced or reverted, I was happy with my damage last patch. I just wanted a little sustain buff to maybe have the chance of not running seducer or lich in pvp. I think most msorc mains feel the same way.
Oh, I wanted a damage buff to have the same damage as melee fighters, as you can't kite them. Happy with that.
I farmed for my Lich twice, Dolmen and Crypt, and have no problem using that, then. Obviously.
I wanted a slight EotS nerf to shut up permablockers and permacloakdodgers calling it cheesy, and got one. They will still call it out, since it's no skillful procgank. xD
I expected a bit more, overall. Like adressing the stamina break free issue. But all in all, this patch delivered.
Ranged should never equal melee,
Melee has more risk getting close, all this will do is make the meta Elder robes again, no point in being melee dps in dungeons and Trials when you can die easily as opposed to ranged. Just play at the safety of range and shield stack.
Elder Robes Online here we come.
Anti_Virus wrote: »FriedEggSandwich wrote: »Anti_Virus wrote: »@Nellzer
The mSorc community didn't want blance they just wanted to be OP again which is fine I guess, I don't want any nerfs I just want the same treatment for my Stam DK.
Perhaps a poison dmg stam whip
Change one morph of Draw essence to stam
bring back Flames of Oblivion
Rework Reflective Scales and it's morphs
BS. Personally I would much rather be slightly underpowered than overpowered. I'm happiest when msorc is not fotm. I want the curse change reverted (cos it's useless to me anyway) and the destro buff reduced or reverted, I was happy with my damage last patch. I just wanted a little sustain buff to maybe have the chance of not running seducer or lich in pvp. I think most msorc mains feel the same way.
Oh, I wanted a damage buff to have the same damage as melee fighters, as you can't kite them. Happy with that.
I farmed for my Lich twice, Dolmen and Crypt, and have no problem using that, then. Obviously.
I wanted a slight EotS nerf to shut up permablockers and permacloakdodgers calling it cheesy, and got one. They will still call it out, since it's no skillful procgank. xD
I expected a bit more, overall. Like adressing the stamina break free issue. But all in all, this patch delivered.
Ranged should never equal melee,
Melee has more risk getting close, all this will do is make the meta Elder robes again, no point in being melee dps in dungeons and Trials when you can die easily as opposed to ranged. Just play at the safety of range and shield stack.
Elder Robes Online here we come.
FriedEggSandwich wrote: »Anti_Virus wrote: »@Nellzer
The mSorc community didn't want blance they just wanted to be OP again which is fine I guess, I don't want any nerfs I just want the same treatment for my Stam DK.
Perhaps a poison dmg stam whip
Change one morph of Draw essence to stam
bring back Flames of Oblivion
Rework Reflective Scales and it's morphs
BS. Personally I would much rather be slightly underpowered than overpowered. I'm happiest when msorc is not fotm. I want the curse change reverted (cos it's useless to me anyway) and the destro buff reduced or reverted, I was happy with my damage last patch. I just wanted a little sustain buff to maybe have the chance of not running seducer or lich in pvp. I think most msorc mains feel the same way.
thankyourat wrote: »Anti_Virus wrote: »FriedEggSandwich wrote: »Anti_Virus wrote: »@Nellzer
The mSorc community didn't want blance they just wanted to be OP again which is fine I guess, I don't want any nerfs I just want the same treatment for my Stam DK.
Perhaps a poison dmg stam whip
Change one morph of Draw essence to stam
bring back Flames of Oblivion
Rework Reflective Scales and it's morphs
BS. Personally I would much rather be slightly underpowered than overpowered. I'm happiest when msorc is not fotm. I want the curse change reverted (cos it's useless to me anyway) and the destro buff reduced or reverted, I was happy with my damage last patch. I just wanted a little sustain buff to maybe have the chance of not running seducer or lich in pvp. I think most msorc mains feel the same way.
Oh, I wanted a damage buff to have the same damage as melee fighters, as you can't kite them. Happy with that.
I farmed for my Lich twice, Dolmen and Crypt, and have no problem using that, then. Obviously.
I wanted a slight EotS nerf to shut up permablockers and permacloakdodgers calling it cheesy, and got one. They will still call it out, since it's no skillful procgank. xD
I expected a bit more, overall. Like adressing the stamina break free issue. But all in all, this patch delivered.
Ranged should never equal melee,
Melee has more risk getting close, all this will do is make the meta Elder robes again, no point in being melee dps in dungeons and Trials when you can die easily as opposed to ranged. Just play at the safety of range and shield stack.
Elder Robes Online here we come.
In PvE I agree with you range is a huge plus, but in PvP range is overrated. It can be effective in a 1v1 because you can effectively kite 1 opponent. But in open world cyrodiil where you don't know where you opponents will come from and often times you are fighting multiple opponents range isn't very effective because of gap closers. You can't kite 3 opponent gap closing you so you are forced to might in melee range, but with less damage than the people you are fighting with.
FriedEggSandwich wrote: »Anti_Virus wrote: »@Nellzer
The mSorc community didn't want blance they just wanted to be OP again which is fine I guess, I don't want any nerfs I just want the same treatment for my Stam DK.
Perhaps a poison dmg stam whip
Change one morph of Draw essence to stam
bring back Flames of Oblivion
Rework Reflective Scales and it's morphs
BS. Personally I would much rather be slightly underpowered than overpowered. I'm happiest when msorc is not fotm. I want the curse change reverted (cos it's useless to me anyway) and the destro buff reduced or reverted, I was happy with my damage last patch. I just wanted a little sustain buff to maybe have the chance of not running seducer or lich in pvp. I think most msorc mains feel the same way.
Tbh - i want the ability to stack shields gone.
The dmg now is fine. The ability to mitigate dmg with 3 shields + pirate skeleton + streak is not.
Most magica sorcs still are mediocre at best.
What i feel makes the class problematic is how easy it is to play effectively when zergsurfing and be an actual threat.
FriedEggSandwich wrote: »Anti_Virus wrote: »@Nellzer
The mSorc community didn't want blance they just wanted to be OP again which is fine I guess, I don't want any nerfs I just want the same treatment for my Stam DK.
Perhaps a poison dmg stam whip
Change one morph of Draw essence to stam
bring back Flames of Oblivion
Rework Reflective Scales and it's morphs
BS. Personally I would much rather be slightly underpowered than overpowered. I'm happiest when msorc is not fotm. I want the curse change reverted (cos it's useless to me anyway) and the destro buff reduced or reverted, I was happy with my damage last patch. I just wanted a little sustain buff to maybe have the chance of not running seducer or lich in pvp. I think most msorc mains feel the same way.
Tbh - i want the ability to stack shields gone.
The dmg now is fine. The ability to mitigate dmg with 3 shields + pirate skeleton + streak is not.
Most magica sorcs still are mediocre at best.
What i feel makes the class problematic is how easy it is to play effectively when zergsurfing and be an actual threat.
I tried a no-shield-stack/no resto build. Heavy armour for stam recov to allow roll-dodges. Pet heals to replace healing ward - but seriously, if shield-stacking does get blocked (and I'd love the free'd up slots from it), the strength of the shield would need an increase. The defence from heavy armour alone is poor, very poor.
Basically, it was weaker on defence than my usual high-mag shield-stacking setup - and loses on a lot of offence too. Its kind of fun tho.
FriedEggSandwich wrote: »Anti_Virus wrote: »@Nellzer
The mSorc community didn't want blance they just wanted to be OP again which is fine I guess, I don't want any nerfs I just want the same treatment for my Stam DK.
Perhaps a poison dmg stam whip
Change one morph of Draw essence to stam
bring back Flames of Oblivion
Rework Reflective Scales and it's morphs
BS. Personally I would much rather be slightly underpowered than overpowered. I'm happiest when msorc is not fotm. I want the curse change reverted (cos it's useless to me anyway) and the destro buff reduced or reverted, I was happy with my damage last patch. I just wanted a little sustain buff to maybe have the chance of not running seducer or lich in pvp. I think most msorc mains feel the same way.
Tbh - i want the ability to stack shields gone.
The dmg now is fine. The ability to mitigate dmg with 3 shields + pirate skeleton + streak is not.
Most magica sorcs still are mediocre at best.
What i feel makes the class problematic is how easy it is to play effectively when zergsurfing and be an actual threat while also having better survivability than the snipemonkeys doing the same.
FriedEggSandwich wrote: »Anti_Virus wrote: »@Nellzer
The mSorc community didn't want blance they just wanted to be OP again which is fine I guess, I don't want any nerfs I just want the same treatment for my Stam DK.
Perhaps a poison dmg stam whip
Change one morph of Draw essence to stam
bring back Flames of Oblivion
Rework Reflective Scales and it's morphs
BS. Personally I would much rather be slightly underpowered than overpowered. I'm happiest when msorc is not fotm. I want the curse change reverted (cos it's useless to me anyway) and the destro buff reduced or reverted, I was happy with my damage last patch. I just wanted a little sustain buff to maybe have the chance of not running seducer or lich in pvp. I think most msorc mains feel the same way.
Tbh - i want the ability to stack shields gone.
The dmg now is fine. The ability to mitigate dmg with 3 shields + pirate skeleton + streak is not.
Most magica sorcs still are mediocre at best.
What i feel makes the class problematic is how easy it is to play effectively when zergsurfing and be an actual threat.
I tried a no-shield-stack/no resto build. Heavy armour for stam recov to allow roll-dodges. Pet heals to replace healing ward - but seriously, if shield-stacking does get blocked (and I'd love the free'd up slots from it), the strength of the shield would need an increase. The defence from heavy armour alone is poor, very poor.
Basically, it was weaker on defence than my usual high-mag shield-stacking setup - and loses on a lot of offence too. In fact I'm having to experiment with adding the additional shield in too just to keep the survivability up (I can't sacrifice any more damage to increase resists) .
Its kind of fun tho.
FriedEggSandwich wrote: »Anti_Virus wrote: »@Nellzer
The mSorc community didn't want blance they just wanted to be OP again which is fine I guess, I don't want any nerfs I just want the same treatment for my Stam DK.
Perhaps a poison dmg stam whip
Change one morph of Draw essence to stam
bring back Flames of Oblivion
Rework Reflective Scales and it's morphs
BS. Personally I would much rather be slightly underpowered than overpowered. I'm happiest when msorc is not fotm. I want the curse change reverted (cos it's useless to me anyway) and the destro buff reduced or reverted, I was happy with my damage last patch. I just wanted a little sustain buff to maybe have the chance of not running seducer or lich in pvp. I think most msorc mains feel the same way.
Tbh - i want the ability to stack shields gone.
The dmg now is fine. The ability to mitigate dmg with 3 shields + pirate skeleton + streak is not.
Most magica sorcs still are mediocre at best.
What i feel makes the class problematic is how easy it is to play effectively when zergsurfing and be an actual threat while also having better survivability than the snipemonkeys doing the same.
So, after Infernal Guardian nerf Pirate Skeleton > IG/Slimecraw/Mismatched?
FriedEggSandwich wrote: »Anti_Virus wrote: »@Nellzer
The mSorc community didn't want blance they just wanted to be OP again which is fine I guess, I don't want any nerfs I just want the same treatment for my Stam DK.
Perhaps a poison dmg stam whip
Change one morph of Draw essence to stam
bring back Flames of Oblivion
Rework Reflective Scales and it's morphs
BS. Personally I would much rather be slightly underpowered than overpowered. I'm happiest when msorc is not fotm. I want the curse change reverted (cos it's useless to me anyway) and the destro buff reduced or reverted, I was happy with my damage last patch. I just wanted a little sustain buff to maybe have the chance of not running seducer or lich in pvp. I think most msorc mains feel the same way.
Tbh - i want the ability to stack shields gone.
The dmg now is fine. The ability to mitigate dmg with 3 shields + pirate skeleton + streak is not.
Most magica sorcs still are mediocre at best.
What i feel makes the class problematic is how easy it is to play effectively when zergsurfing and be an actual threat while also having better survivability than the snipemonkeys doing the same.
So, after Infernal Guardian nerf Pirate Skeleton > IG/Slimecraw/Mismatched?
Imo pirate skeleton was bis even before homestead.
For my personal playstyle the homestead patch was a buff for infernal guardian (you can now control it´s target with line of sight). Infernal is absolutely brutal now.
For offense i´d still go infernal guardian. It´s better than ever.
For defense it´s pirate.
For sustain it´s engine again and for support (resto ult) it´s bloodspawn.
FriedEggSandwich wrote: »FriedEggSandwich wrote: »Anti_Virus wrote: »@Nellzer
The mSorc community didn't want blance they just wanted to be OP again which is fine I guess, I don't want any nerfs I just want the same treatment for my Stam DK.
Perhaps a poison dmg stam whip
Change one morph of Draw essence to stam
bring back Flames of Oblivion
Rework Reflective Scales and it's morphs
BS. Personally I would much rather be slightly underpowered than overpowered. I'm happiest when msorc is not fotm. I want the curse change reverted (cos it's useless to me anyway) and the destro buff reduced or reverted, I was happy with my damage last patch. I just wanted a little sustain buff to maybe have the chance of not running seducer or lich in pvp. I think most msorc mains feel the same way.
Tbh - i want the ability to stack shields gone.
The dmg now is fine. The ability to mitigate dmg with 3 shields + pirate skeleton + streak is not.
Most magica sorcs still are mediocre at best.
What i feel makes the class problematic is how easy it is to play effectively when zergsurfing and be an actual threat.
I tried a no-shield-stack/no resto build. Heavy armour for stam recov to allow roll-dodges. Pet heals to replace healing ward - but seriously, if shield-stacking does get blocked (and I'd love the free'd up slots from it), the strength of the shield would need an increase. The defence from heavy armour alone is poor, very poor.
Basically, it was weaker on defence than my usual high-mag shield-stacking setup - and loses on a lot of offence too. Its kind of fun tho.
I think no resto would be harder than no shield stack, and I also think you made that test harder for yourself by not running resto. I don't shield stack in pvp, meaning I don't use harness (probs why I have sustain complaints), but I do still use healing ward and protect it with hardened ward when in execute range. The way I make it work is by wearing 2 large pieces of heavy, using boundless storm, vamp undeath passive, and only putting 30cp in bastion, the rest go in hardy etc. It's not any harder to play like this, in fact I think it's easier and I prefer it. I can't ever see myself dropping resto staff though.